i965: Start adding the VS visitor and codegen.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include "intel_context.h"
37 #include "brw_structs.h"
38 #include "main/imports.h"
39
40
41 /* Glossary:
42 *
43 * URB - uniform resource buffer. A mid-sized buffer which is
44 * partitioned between the fixed function units and used for passing
45 * values (vertices, primitives, constants) between them.
46 *
47 * CURBE - constant URB entry. An urb region (entry) used to hold
48 * constant values which the fixed function units can be instructed to
49 * preload into the GRF when spawning a thread.
50 *
51 * VUE - vertex URB entry. An urb entry holding a vertex and usually
52 * a vertex header. The header contains control information and
53 * things like primitive type, Begin/end flags and clip codes.
54 *
55 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
56 * unit holding rasterization and interpolation parameters.
57 *
58 * GRF - general register file. One of several register files
59 * addressable by programmed threads. The inputs (r0, payload, curbe,
60 * urb) of the thread are preloaded to this area before the thread is
61 * spawned. The registers are individually 8 dwords wide and suitable
62 * for general usage. Registers holding thread input values are not
63 * special and may be overwritten.
64 *
65 * MRF - message register file. Threads communicate (and terminate)
66 * by sending messages. Message parameters are placed in contiguous
67 * MRF registers. All program output is via these messages. URB
68 * entries are populated by sending a message to the shared URB
69 * function containing the new data, together with a control word,
70 * often an unmodified copy of R0.
71 *
72 * R0 - GRF register 0. Typically holds control information used when
73 * sending messages to other threads.
74 *
75 * EU or GEN4 EU: The name of the programmable subsystem of the
76 * i965 hardware. Threads are executed by the EU, the registers
77 * described above are part of the EU architecture.
78 *
79 * Fixed function units:
80 *
81 * CS - Command streamer. Notional first unit, little software
82 * interaction. Holds the URB entries used for constant data, ie the
83 * CURBEs.
84 *
85 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
86 * this unit is responsible for pulling vertices out of vertex buffers
87 * in vram and injecting them into the processing pipe as VUEs. If
88 * enabled, it first passes them to a VS thread which is a good place
89 * for the driver to implement any active vertex shader.
90 *
91 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
92 * enabled, incoming strips etc are passed to GS threads in individual
93 * line/triangle/point units. The GS thread may perform arbitary
94 * computation and emit whatever primtives with whatever vertices it
95 * chooses. This makes GS an excellent place to implement GL's
96 * unfilled polygon modes, though of course it is capable of much
97 * more. Additionally, GS is used to translate away primitives not
98 * handled by latter units, including Quads and Lineloops.
99 *
100 * CS - Clipper. Mesa's clipping algorithms are imported to run on
101 * this unit. The fixed function part performs cliptesting against
102 * the 6 fixed clipplanes and makes descisions on whether or not the
103 * incoming primitive needs to be passed to a thread for clipping.
104 * User clip planes are handled via cooperation with the VS thread.
105 *
106 * SF - Strips Fans or Setup: Triangles are prepared for
107 * rasterization. Interpolation coefficients are calculated.
108 * Flatshading and two-side lighting usually performed here.
109 *
110 * WM - Windower. Interpolation of vertex attributes performed here.
111 * Fragment shader implemented here. SIMD aspects of EU taken full
112 * advantage of, as pixels are processed in blocks of 16.
113 *
114 * CC - Color Calculator. No EU threads associated with this unit.
115 * Handles blending and (presumably) depth and stencil testing.
116 */
117
118
119 #define BRW_MAX_CURBE (32*16)
120
121 struct brw_context;
122
123 enum brw_state_id {
124 BRW_STATE_URB_FENCE,
125 BRW_STATE_FRAGMENT_PROGRAM,
126 BRW_STATE_VERTEX_PROGRAM,
127 BRW_STATE_INPUT_DIMENSIONS,
128 BRW_STATE_CURBE_OFFSETS,
129 BRW_STATE_REDUCED_PRIMITIVE,
130 BRW_STATE_PRIMITIVE,
131 BRW_STATE_CONTEXT,
132 BRW_STATE_WM_INPUT_DIMENSIONS,
133 BRW_STATE_PSP,
134 BRW_STATE_WM_SURFACES,
135 BRW_STATE_VS_BINDING_TABLE,
136 BRW_STATE_GS_BINDING_TABLE,
137 BRW_STATE_PS_BINDING_TABLE,
138 BRW_STATE_INDICES,
139 BRW_STATE_VERTICES,
140 BRW_STATE_BATCH,
141 BRW_STATE_NR_WM_SURFACES,
142 BRW_STATE_NR_VS_SURFACES,
143 BRW_STATE_INDEX_BUFFER,
144 BRW_STATE_VS_CONSTBUF,
145 BRW_STATE_WM_CONSTBUF,
146 BRW_STATE_PROGRAM_CACHE,
147 BRW_STATE_STATE_BASE_ADDRESS,
148 };
149
150 #define BRW_NEW_URB_FENCE (1 << BRW_STATE_URB_FENCE)
151 #define BRW_NEW_FRAGMENT_PROGRAM (1 << BRW_STATE_FRAGMENT_PROGRAM)
152 #define BRW_NEW_VERTEX_PROGRAM (1 << BRW_STATE_VERTEX_PROGRAM)
153 #define BRW_NEW_INPUT_DIMENSIONS (1 << BRW_STATE_INPUT_DIMENSIONS)
154 #define BRW_NEW_CURBE_OFFSETS (1 << BRW_STATE_CURBE_OFFSETS)
155 #define BRW_NEW_REDUCED_PRIMITIVE (1 << BRW_STATE_REDUCED_PRIMITIVE)
156 #define BRW_NEW_PRIMITIVE (1 << BRW_STATE_PRIMITIVE)
157 #define BRW_NEW_CONTEXT (1 << BRW_STATE_CONTEXT)
158 #define BRW_NEW_WM_INPUT_DIMENSIONS (1 << BRW_STATE_WM_INPUT_DIMENSIONS)
159 #define BRW_NEW_PSP (1 << BRW_STATE_PSP)
160 #define BRW_NEW_WM_SURFACES (1 << BRW_STATE_WM_SURFACES)
161 #define BRW_NEW_VS_BINDING_TABLE (1 << BRW_STATE_VS_BINDING_TABLE)
162 #define BRW_NEW_GS_BINDING_TABLE (1 << BRW_STATE_GS_BINDING_TABLE)
163 #define BRW_NEW_PS_BINDING_TABLE (1 << BRW_STATE_PS_BINDING_TABLE)
164 #define BRW_NEW_INDICES (1 << BRW_STATE_INDICES)
165 #define BRW_NEW_VERTICES (1 << BRW_STATE_VERTICES)
166 /**
167 * Used for any batch entry with a relocated pointer that will be used
168 * by any 3D rendering.
169 */
170 #define BRW_NEW_BATCH (1 << BRW_STATE_BATCH)
171 /** \see brw.state.depth_region */
172 #define BRW_NEW_NR_WM_SURFACES (1 << BRW_STATE_NR_WM_SURFACES)
173 #define BRW_NEW_NR_VS_SURFACES (1 << BRW_STATE_NR_VS_SURFACES)
174 #define BRW_NEW_INDEX_BUFFER (1 << BRW_STATE_INDEX_BUFFER)
175 #define BRW_NEW_VS_CONSTBUF (1 << BRW_STATE_VS_CONSTBUF)
176 #define BRW_NEW_WM_CONSTBUF (1 << BRW_STATE_WM_CONSTBUF)
177 #define BRW_NEW_PROGRAM_CACHE (1 << BRW_STATE_PROGRAM_CACHE)
178 #define BRW_NEW_STATE_BASE_ADDRESS (1 << BRW_STATE_STATE_BASE_ADDRESS)
179
180 struct brw_state_flags {
181 /** State update flags signalled by mesa internals */
182 GLuint mesa;
183 /**
184 * State update flags signalled as the result of brw_tracked_state updates
185 */
186 GLuint brw;
187 /** State update flags signalled by brw_state_cache.c searches */
188 GLuint cache;
189 };
190
191 enum state_struct_type {
192 AUB_TRACE_VS_STATE = 1,
193 AUB_TRACE_GS_STATE = 2,
194 AUB_TRACE_CLIP_STATE = 3,
195 AUB_TRACE_SF_STATE = 4,
196 AUB_TRACE_WM_STATE = 5,
197 AUB_TRACE_CC_STATE = 6,
198 AUB_TRACE_CLIP_VP_STATE = 7,
199 AUB_TRACE_SF_VP_STATE = 8,
200 AUB_TRACE_CC_VP_STATE = 0x9,
201 AUB_TRACE_SAMPLER_STATE = 0xa,
202 AUB_TRACE_KERNEL_INSTRUCTIONS = 0xb,
203 AUB_TRACE_SCRATCH_SPACE = 0xc,
204 AUB_TRACE_SAMPLER_DEFAULT_COLOR = 0xd,
205
206 AUB_TRACE_SCISSOR_STATE = 0x15,
207 AUB_TRACE_BLEND_STATE = 0x16,
208 AUB_TRACE_DEPTH_STENCIL_STATE = 0x17,
209
210 /* Not written to .aub files the same way the structures above are. */
211 AUB_TRACE_NO_TYPE = 0x100,
212 AUB_TRACE_BINDING_TABLE = 0x101,
213 AUB_TRACE_SURFACE_STATE = 0x102,
214 AUB_TRACE_VS_CONSTANTS = 0x103,
215 AUB_TRACE_WM_CONSTANTS = 0x104,
216 };
217
218 /** Subclass of Mesa vertex program */
219 struct brw_vertex_program {
220 struct gl_vertex_program program;
221 GLuint id;
222 GLboolean use_const_buffer;
223 };
224
225
226 /** Subclass of Mesa fragment program */
227 struct brw_fragment_program {
228 struct gl_fragment_program program;
229 GLuint id; /**< serial no. to identify frag progs, never re-used */
230
231 /** for debugging, which texture units are referenced */
232 GLbitfield tex_units_used;
233 };
234
235 struct brw_shader {
236 struct gl_shader base;
237
238 /** Shader IR transformed for native compile, at link time. */
239 struct exec_list *ir;
240 };
241
242 struct brw_shader_program {
243 struct gl_shader_program base;
244 };
245
246 enum param_conversion {
247 PARAM_NO_CONVERT,
248 PARAM_CONVERT_F2I,
249 PARAM_CONVERT_F2U,
250 PARAM_CONVERT_F2B,
251 };
252
253 /* Data about a particular attempt to compile a program. Note that
254 * there can be many of these, each in a different GL state
255 * corresponding to a different brw_wm_prog_key struct, with different
256 * compiled programs:
257 */
258 struct brw_wm_prog_data {
259 GLuint curb_read_length;
260 GLuint urb_read_length;
261
262 GLuint first_curbe_grf;
263 GLuint first_curbe_grf_16;
264 GLuint reg_blocks;
265 GLuint reg_blocks_16;
266 GLuint total_scratch;
267
268 GLuint nr_params; /**< number of float params/constants */
269 GLuint nr_pull_params;
270 GLboolean error;
271 int dispatch_width;
272 uint32_t prog_offset_16;
273
274 /* Pointer to tracked values (only valid once
275 * _mesa_load_state_parameters has been called at runtime).
276 */
277 const float *param[MAX_UNIFORMS * 4]; /* should be: BRW_MAX_CURBE */
278 enum param_conversion param_convert[MAX_UNIFORMS * 4];
279 const float *pull_param[MAX_UNIFORMS * 4];
280 enum param_conversion pull_param_convert[MAX_UNIFORMS * 4];
281 };
282
283 struct brw_sf_prog_data {
284 GLuint urb_read_length;
285 GLuint total_grf;
286
287 /* Each vertex may have upto 12 attributes, 4 components each,
288 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
289 * rows.
290 *
291 * Actually we use 4 for each, so call it 12 rows.
292 */
293 GLuint urb_entry_size;
294 };
295
296 struct brw_clip_prog_data {
297 GLuint curb_read_length; /* user planes? */
298 GLuint clip_mode;
299 GLuint urb_read_length;
300 GLuint total_grf;
301 };
302
303 struct brw_gs_prog_data {
304 GLuint urb_read_length;
305 GLuint total_grf;
306 };
307
308 struct brw_vs_prog_data {
309 GLuint curb_read_length;
310 GLuint urb_read_length;
311 GLuint total_grf;
312 GLbitfield64 outputs_written;
313 GLuint nr_params; /**< number of float params/constants */
314
315 GLuint inputs_read;
316
317 /* Used for calculating urb partitions:
318 */
319 GLuint urb_entry_size;
320 };
321
322
323 /* Size == 0 if output either not written, or always [0,0,0,1]
324 */
325 struct brw_vs_ouput_sizes {
326 GLubyte output_size[VERT_RESULT_MAX];
327 };
328
329
330 /** Number of texture sampler units */
331 #define BRW_MAX_TEX_UNIT 16
332
333 /** Max number of render targets in a shader */
334 #define BRW_MAX_DRAW_BUFFERS 8
335
336 /**
337 * Size of our surface binding table for the WM.
338 * This contains pointers to the drawing surfaces and current texture
339 * objects and shader constant buffers (+2).
340 */
341 #define BRW_WM_MAX_SURF (BRW_MAX_DRAW_BUFFERS + BRW_MAX_TEX_UNIT + 1)
342
343 /**
344 * Helpers to convert drawing buffers, textures and constant buffers
345 * to surface binding table indexes, for WM.
346 */
347 #define SURF_INDEX_DRAW(d) (d)
348 #define SURF_INDEX_FRAG_CONST_BUFFER (BRW_MAX_DRAW_BUFFERS)
349 #define SURF_INDEX_TEXTURE(t) (BRW_MAX_DRAW_BUFFERS + 1 + (t))
350
351 /**
352 * Size of surface binding table for the VS.
353 * Only one constant buffer for now.
354 */
355 #define BRW_VS_MAX_SURF 1
356
357 /**
358 * Only a VS constant buffer
359 */
360 #define SURF_INDEX_VERT_CONST_BUFFER 0
361
362
363 enum brw_cache_id {
364 BRW_BLEND_STATE,
365 BRW_DEPTH_STENCIL_STATE,
366 BRW_COLOR_CALC_STATE,
367 BRW_CC_VP,
368 BRW_CC_UNIT,
369 BRW_WM_PROG,
370 BRW_SAMPLER,
371 BRW_WM_UNIT,
372 BRW_SF_PROG,
373 BRW_SF_VP,
374 BRW_SF_UNIT, /* scissor state on gen6 */
375 BRW_VS_UNIT,
376 BRW_VS_PROG,
377 BRW_GS_UNIT,
378 BRW_GS_PROG,
379 BRW_CLIP_VP,
380 BRW_CLIP_UNIT,
381 BRW_CLIP_PROG,
382
383 BRW_MAX_CACHE
384 };
385
386 struct brw_cache_item {
387 /**
388 * Effectively part of the key, cache_id identifies what kind of state
389 * buffer is involved, and also which brw->state.dirty.cache flag should
390 * be set when this cache item is chosen.
391 */
392 enum brw_cache_id cache_id;
393 /** 32-bit hash of the key data */
394 GLuint hash;
395 GLuint key_size; /* for variable-sized keys */
396 GLuint aux_size;
397 const void *key;
398
399 uint32_t offset;
400 uint32_t size;
401
402 struct brw_cache_item *next;
403 };
404
405
406
407 struct brw_cache {
408 struct brw_context *brw;
409
410 struct brw_cache_item **items;
411 drm_intel_bo *bo;
412 GLuint size, n_items;
413
414 uint32_t next_offset;
415 bool bo_used_by_gpu;
416 };
417
418
419 /* Considered adding a member to this struct to document which flags
420 * an update might raise so that ordering of the state atoms can be
421 * checked or derived at runtime. Dropped the idea in favor of having
422 * a debug mode where the state is monitored for flags which are
423 * raised that have already been tested against.
424 */
425 struct brw_tracked_state {
426 struct brw_state_flags dirty;
427 void (*prepare)( struct brw_context *brw );
428 void (*emit)( struct brw_context *brw );
429 };
430
431 /* Flags for brw->state.cache.
432 */
433 #define CACHE_NEW_BLEND_STATE (1<<BRW_BLEND_STATE)
434 #define CACHE_NEW_DEPTH_STENCIL_STATE (1<<BRW_DEPTH_STENCIL_STATE)
435 #define CACHE_NEW_COLOR_CALC_STATE (1<<BRW_COLOR_CALC_STATE)
436 #define CACHE_NEW_CC_VP (1<<BRW_CC_VP)
437 #define CACHE_NEW_CC_UNIT (1<<BRW_CC_UNIT)
438 #define CACHE_NEW_WM_PROG (1<<BRW_WM_PROG)
439 #define CACHE_NEW_SAMPLER (1<<BRW_SAMPLER)
440 #define CACHE_NEW_WM_UNIT (1<<BRW_WM_UNIT)
441 #define CACHE_NEW_SF_PROG (1<<BRW_SF_PROG)
442 #define CACHE_NEW_SF_VP (1<<BRW_SF_VP)
443 #define CACHE_NEW_SF_UNIT (1<<BRW_SF_UNIT)
444 #define CACHE_NEW_VS_UNIT (1<<BRW_VS_UNIT)
445 #define CACHE_NEW_VS_PROG (1<<BRW_VS_PROG)
446 #define CACHE_NEW_GS_UNIT (1<<BRW_GS_UNIT)
447 #define CACHE_NEW_GS_PROG (1<<BRW_GS_PROG)
448 #define CACHE_NEW_CLIP_VP (1<<BRW_CLIP_VP)
449 #define CACHE_NEW_CLIP_UNIT (1<<BRW_CLIP_UNIT)
450 #define CACHE_NEW_CLIP_PROG (1<<BRW_CLIP_PROG)
451
452 struct brw_cached_batch_item {
453 struct header *header;
454 GLuint sz;
455 struct brw_cached_batch_item *next;
456 };
457
458
459
460 /* Protect against a future where VERT_ATTRIB_MAX > 32. Wouldn't life
461 * be easier if C allowed arrays of packed elements?
462 */
463 #define ATTRIB_BIT_DWORDS ((VERT_ATTRIB_MAX+31)/32)
464
465 struct brw_vertex_buffer {
466 /** Buffer object containing the uploaded vertex data */
467 drm_intel_bo *bo;
468 uint32_t offset;
469 /** Byte stride between elements in the uploaded array */
470 GLuint stride;
471 };
472 struct brw_vertex_element {
473 const struct gl_client_array *glarray;
474
475 int buffer;
476
477 /** The corresponding Mesa vertex attribute */
478 gl_vert_attrib attrib;
479 /** Size of a complete element */
480 GLuint element_size;
481 /** Offset of the first element within the buffer object */
482 unsigned int offset;
483 };
484
485
486
487 struct brw_vertex_info {
488 GLuint sizes[ATTRIB_BIT_DWORDS * 2]; /* sizes:2[VERT_ATTRIB_MAX] */
489 };
490
491 struct brw_query_object {
492 struct gl_query_object Base;
493
494 /** Last query BO associated with this query. */
495 drm_intel_bo *bo;
496 /** First index in bo with query data for this object. */
497 int first_index;
498 /** Last index in bo with query data for this object. */
499 int last_index;
500 };
501
502
503 /**
504 * brw_context is derived from intel_context.
505 */
506 struct brw_context
507 {
508 struct intel_context intel; /**< base class, must be first field */
509 GLuint primitive;
510
511 GLboolean emit_state_always;
512 GLboolean has_surface_tile_offset;
513 GLboolean has_compr4;
514 GLboolean has_negative_rhw_bug;
515 GLboolean has_aa_line_parameters;
516 GLboolean has_pln;
517
518 struct {
519 struct brw_state_flags dirty;
520 /**
521 * List of buffers accumulated in brw_validate_state to receive
522 * drm_intel_bo_check_aperture treatment before exec, so we can
523 * know if we should flush the batch and try again before
524 * emitting primitives.
525 *
526 * This can be a fixed number as we only have a limited number of
527 * objects referenced from the batchbuffer in a primitive emit,
528 * consisting of the vertex buffers, pipelined state pointers,
529 * the CURBE, the depth buffer, and a query BO.
530 */
531 drm_intel_bo *validated_bos[VERT_ATTRIB_MAX + BRW_WM_MAX_SURF + 16];
532 unsigned int validated_bo_count;
533 } state;
534
535 struct brw_cache cache;
536 struct brw_cached_batch_item *cached_batch_items;
537
538 struct {
539 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
540 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
541 struct {
542 uint32_t handle;
543 uint32_t offset;
544 uint32_t stride;
545 } current_buffers[VERT_ATTRIB_MAX];
546
547 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
548 GLuint nr_enabled;
549 GLuint nr_buffers, nr_current_buffers;
550
551 /* Summary of size and varying of active arrays, so we can check
552 * for changes to this state:
553 */
554 struct brw_vertex_info info;
555 unsigned int min_index, max_index;
556
557 /* Offset from start of vertex buffer so we can avoid redefining
558 * the same VB packed over and over again.
559 */
560 unsigned int start_vertex_bias;
561 } vb;
562
563 struct {
564 /**
565 * Index buffer for this draw_prims call.
566 *
567 * Updates are signaled by BRW_NEW_INDICES.
568 */
569 const struct _mesa_index_buffer *ib;
570
571 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
572 drm_intel_bo *bo;
573 GLuint type;
574
575 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
576 * avoid re-uploading the IB packet over and over if we're actually
577 * referencing the same index buffer.
578 */
579 unsigned int start_vertex_offset;
580 } ib;
581
582 /* Active vertex program:
583 */
584 const struct gl_vertex_program *vertex_program;
585 const struct gl_fragment_program *fragment_program;
586
587 /* hw-dependent 3DSTATE_VF_STATISTICS opcode */
588 uint32_t CMD_VF_STATISTICS;
589 /* hw-dependent 3DSTATE_PIPELINE_SELECT opcode */
590 uint32_t CMD_PIPELINE_SELECT;
591 int vs_max_threads;
592 int wm_max_threads;
593
594 /* BRW_NEW_URB_ALLOCATIONS:
595 */
596 struct {
597 GLuint vsize; /* vertex size plus header in urb registers */
598 GLuint csize; /* constant buffer size in urb registers */
599 GLuint sfsize; /* setup data size in urb registers */
600
601 GLboolean constrained;
602
603 GLuint max_vs_entries; /* Maximum number of VS entries */
604 GLuint max_gs_entries; /* Maximum number of GS entries */
605
606 GLuint nr_vs_entries;
607 GLuint nr_gs_entries;
608 GLuint nr_clip_entries;
609 GLuint nr_sf_entries;
610 GLuint nr_cs_entries;
611
612 /* gen6:
613 * The length of each URB entry owned by the VS (or GS), as
614 * a number of 1024-bit (128-byte) rows. Should be >= 1.
615 *
616 * gen7: Same meaning, but in 512-bit (64-byte) rows.
617 */
618 GLuint vs_size;
619 GLuint gs_size;
620
621 GLuint vs_start;
622 GLuint gs_start;
623 GLuint clip_start;
624 GLuint sf_start;
625 GLuint cs_start;
626 GLuint size; /* Hardware URB size, in KB. */
627 } urb;
628
629
630 /* BRW_NEW_CURBE_OFFSETS:
631 */
632 struct {
633 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
634 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
635 GLuint clip_start;
636 GLuint clip_size;
637 GLuint vs_start;
638 GLuint vs_size;
639 GLuint total_size;
640
641 drm_intel_bo *curbe_bo;
642 /** Offset within curbe_bo of space for current curbe entry */
643 GLuint curbe_offset;
644 /** Offset within curbe_bo of space for next curbe entry */
645 GLuint curbe_next_offset;
646
647 /**
648 * Copy of the last set of CURBEs uploaded. Frequently we'll end up
649 * in brw_curbe.c with the same set of constant data to be uploaded,
650 * so we'd rather not upload new constants in that case (it can cause
651 * a pipeline bubble since only up to 4 can be pipelined at a time).
652 */
653 GLfloat *last_buf;
654 /**
655 * Allocation for where to calculate the next set of CURBEs.
656 * It's a hot enough path that malloc/free of that data matters.
657 */
658 GLfloat *next_buf;
659 GLuint last_bufsz;
660 } curbe;
661
662 struct {
663 struct brw_vs_prog_data *prog_data;
664 int8_t *constant_map; /* variable array following prog_data */
665
666 drm_intel_bo *const_bo;
667 /** Offset in the program cache to the VS program */
668 uint32_t prog_offset;
669 uint32_t state_offset;
670
671 /** Binding table of pointers to surf_bo entries */
672 uint32_t bind_bo_offset;
673 uint32_t surf_offset[BRW_VS_MAX_SURF];
674 GLuint nr_surfaces;
675
676 uint32_t push_const_offset; /* Offset in the batchbuffer */
677 int push_const_size; /* in 256-bit register increments */
678 } vs;
679
680 struct {
681 struct brw_gs_prog_data *prog_data;
682
683 GLboolean prog_active;
684 /** Offset in the program cache to the CLIP program pre-gen6 */
685 uint32_t prog_offset;
686 uint32_t state_offset;
687 } gs;
688
689 struct {
690 struct brw_clip_prog_data *prog_data;
691
692 /** Offset in the program cache to the CLIP program pre-gen6 */
693 uint32_t prog_offset;
694
695 /* Offset in the batch to the CLIP state on pre-gen6. */
696 uint32_t state_offset;
697
698 /* As of gen6, this is the offset in the batch to the CLIP VP,
699 * instead of vp_bo.
700 */
701 uint32_t vp_offset;
702 } clip;
703
704
705 struct {
706 struct brw_sf_prog_data *prog_data;
707
708 /** Offset in the program cache to the CLIP program pre-gen6 */
709 uint32_t prog_offset;
710 uint32_t state_offset;
711 uint32_t vp_offset;
712 } sf;
713
714 struct {
715 struct brw_wm_prog_data *prog_data;
716 struct brw_wm_compile *compile_data;
717
718 /** Input sizes, calculated from active vertex program.
719 * One bit per fragment program input attribute.
720 */
721 GLbitfield input_size_masks[4];
722
723 /** offsets in the batch to sampler default colors (texture border color)
724 */
725 uint32_t sdc_offset[BRW_MAX_TEX_UNIT];
726
727 GLuint render_surf;
728 GLuint nr_surfaces;
729
730 GLuint max_threads;
731 drm_intel_bo *scratch_bo;
732
733 GLuint sampler_count;
734 uint32_t sampler_offset;
735
736 /** Offset in the program cache to the WM program */
737 uint32_t prog_offset;
738
739 /** Binding table of pointers to surf_bo entries */
740 uint32_t bind_bo_offset;
741 uint32_t surf_offset[BRW_WM_MAX_SURF];
742 uint32_t state_offset; /* offset in batchbuffer to pre-gen6 WM state */
743
744 drm_intel_bo *const_bo; /* pull constant buffer. */
745 /**
746 * This is offset in the batch to the push constants on gen6.
747 *
748 * Pre-gen6, push constants live in the CURBE.
749 */
750 uint32_t push_const_offset;
751
752 /** @{ register allocator */
753
754 struct ra_regs *regs;
755
756 /** Array of the ra classes for the unaligned contiguous
757 * register block sizes used.
758 */
759 int *classes;
760
761 /**
762 * Mapping for register-allocated objects in *regs to the first
763 * GRF for that object.
764 */
765 uint8_t *ra_reg_to_grf;
766
767 /**
768 * ra class for the aligned pairs we use for PLN, which doesn't
769 * appear in *classes.
770 */
771 int aligned_pairs_class;
772
773 /** @} */
774 } wm;
775
776
777 struct {
778 uint32_t state_offset;
779 uint32_t blend_state_offset;
780 uint32_t depth_stencil_state_offset;
781 uint32_t vp_offset;
782 } cc;
783
784 struct {
785 struct brw_query_object *obj;
786 drm_intel_bo *bo;
787 int index;
788 GLboolean active;
789 } query;
790 /* Used to give every program string a unique id
791 */
792 GLuint program_id;
793
794 int num_prepare_atoms, num_emit_atoms;
795 struct brw_tracked_state prepare_atoms[64], emit_atoms[64];
796
797 /* If (INTEL_DEBUG & DEBUG_BATCH) */
798 struct {
799 uint32_t offset;
800 uint32_t size;
801 enum state_struct_type type;
802 } *state_batch_list;
803 int state_batch_count;
804 };
805
806
807 #define BRW_PACKCOLOR8888(r,g,b,a) ((r<<24) | (g<<16) | (b<<8) | a)
808
809 struct brw_instruction_info {
810 char *name;
811 int nsrc;
812 int ndst;
813 GLboolean is_arith;
814 };
815 extern const struct brw_instruction_info brw_opcodes[128];
816
817 /*======================================================================
818 * brw_vtbl.c
819 */
820 void brwInitVtbl( struct brw_context *brw );
821
822 /*======================================================================
823 * brw_context.c
824 */
825 GLboolean brwCreateContext( int api,
826 const struct gl_config *mesaVis,
827 __DRIcontext *driContextPriv,
828 void *sharedContextPrivate);
829
830 /*======================================================================
831 * brw_queryobj.c
832 */
833 void brw_init_queryobj_functions(struct dd_function_table *functions);
834 void brw_prepare_query_begin(struct brw_context *brw);
835 void brw_emit_query_begin(struct brw_context *brw);
836 void brw_emit_query_end(struct brw_context *brw);
837
838 /*======================================================================
839 * brw_state_dump.c
840 */
841 void brw_debug_batch(struct intel_context *intel);
842
843 /*======================================================================
844 * brw_tex.c
845 */
846 void brw_validate_textures( struct brw_context *brw );
847
848
849 /*======================================================================
850 * brw_program.c
851 */
852 void brwInitFragProgFuncs( struct dd_function_table *functions );
853
854
855 /* brw_urb.c
856 */
857 void brw_upload_urb_fence(struct brw_context *brw);
858
859 /* brw_curbe.c
860 */
861 void brw_upload_cs_urb_state(struct brw_context *brw);
862
863 /* brw_disasm.c */
864 int brw_disasm (FILE *file, struct brw_instruction *inst, int gen);
865
866 /*======================================================================
867 * Inline conversion functions. These are better-typed than the
868 * macros used previously:
869 */
870 static INLINE struct brw_context *
871 brw_context( struct gl_context *ctx )
872 {
873 return (struct brw_context *)ctx;
874 }
875
876 static INLINE struct brw_vertex_program *
877 brw_vertex_program(struct gl_vertex_program *p)
878 {
879 return (struct brw_vertex_program *) p;
880 }
881
882 static INLINE const struct brw_vertex_program *
883 brw_vertex_program_const(const struct gl_vertex_program *p)
884 {
885 return (const struct brw_vertex_program *) p;
886 }
887
888 static INLINE struct brw_fragment_program *
889 brw_fragment_program(struct gl_fragment_program *p)
890 {
891 return (struct brw_fragment_program *) p;
892 }
893
894 static INLINE const struct brw_fragment_program *
895 brw_fragment_program_const(const struct gl_fragment_program *p)
896 {
897 return (const struct brw_fragment_program *) p;
898 }
899
900 static inline
901 float convert_param(enum param_conversion conversion, float param)
902 {
903 union {
904 float f;
905 uint32_t u;
906 int32_t i;
907 } fi;
908
909 switch (conversion) {
910 case PARAM_NO_CONVERT:
911 return param;
912 case PARAM_CONVERT_F2I:
913 fi.i = param;
914 return fi.f;
915 case PARAM_CONVERT_F2U:
916 fi.u = param;
917 return fi.f;
918 case PARAM_CONVERT_F2B:
919 if (param != 0.0)
920 fi.i = 1;
921 else
922 fi.i = 0;
923 return fi.f;
924 default:
925 return param;
926 }
927 }
928
929 /**
930 * Pre-gen6, the register file of the EUs was shared between threads,
931 * and each thread used some subset allocated on a 16-register block
932 * granularity. The unit states wanted these block counts.
933 */
934 static inline int
935 brw_register_blocks(int reg_count)
936 {
937 return ALIGN(reg_count, 16) / 16 - 1;
938 }
939
940 static inline uint32_t
941 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
942 uint32_t prog_offset)
943 {
944 struct intel_context *intel = &brw->intel;
945
946 if (intel->gen >= 5) {
947 /* Using state base address. */
948 return prog_offset;
949 }
950
951 drm_intel_bo_emit_reloc(intel->batch.bo,
952 state_offset,
953 brw->cache.bo,
954 prog_offset,
955 I915_GEM_DOMAIN_INSTRUCTION, 0);
956
957 return brw->cache.bo->offset + prog_offset;
958 }
959
960 GLboolean brw_do_cubemap_normalize(struct exec_list *instructions);
961
962 #endif