i965: Send the minimal number of STATE_BASE_ADDRESS packets.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 /* Evil hack for using libdrm in a c++ compiler. */
46 #define virtual virt
47 #endif
48
49 #include <intel_bufmgr.h>
50 #ifdef __cplusplus
51 #undef virtual
52 }
53 #endif
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58 #include "intel_debug.h"
59 #include "intel_screen.h"
60 #include "intel_tex_obj.h"
61 #include "intel_resolve_map.h"
62
63 /* Glossary:
64 *
65 * URB - uniform resource buffer. A mid-sized buffer which is
66 * partitioned between the fixed function units and used for passing
67 * values (vertices, primitives, constants) between them.
68 *
69 * CURBE - constant URB entry. An urb region (entry) used to hold
70 * constant values which the fixed function units can be instructed to
71 * preload into the GRF when spawning a thread.
72 *
73 * VUE - vertex URB entry. An urb entry holding a vertex and usually
74 * a vertex header. The header contains control information and
75 * things like primitive type, Begin/end flags and clip codes.
76 *
77 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
78 * unit holding rasterization and interpolation parameters.
79 *
80 * GRF - general register file. One of several register files
81 * addressable by programmed threads. The inputs (r0, payload, curbe,
82 * urb) of the thread are preloaded to this area before the thread is
83 * spawned. The registers are individually 8 dwords wide and suitable
84 * for general usage. Registers holding thread input values are not
85 * special and may be overwritten.
86 *
87 * MRF - message register file. Threads communicate (and terminate)
88 * by sending messages. Message parameters are placed in contiguous
89 * MRF registers. All program output is via these messages. URB
90 * entries are populated by sending a message to the shared URB
91 * function containing the new data, together with a control word,
92 * often an unmodified copy of R0.
93 *
94 * R0 - GRF register 0. Typically holds control information used when
95 * sending messages to other threads.
96 *
97 * EU or GEN4 EU: The name of the programmable subsystem of the
98 * i965 hardware. Threads are executed by the EU, the registers
99 * described above are part of the EU architecture.
100 *
101 * Fixed function units:
102 *
103 * CS - Command streamer. Notional first unit, little software
104 * interaction. Holds the URB entries used for constant data, ie the
105 * CURBEs.
106 *
107 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
108 * this unit is responsible for pulling vertices out of vertex buffers
109 * in vram and injecting them into the processing pipe as VUEs. If
110 * enabled, it first passes them to a VS thread which is a good place
111 * for the driver to implement any active vertex shader.
112 *
113 * HS - Hull Shader (Tessellation Control Shader)
114 *
115 * TE - Tessellation Engine (Tessellation Primitive Generation)
116 *
117 * DS - Domain Shader (Tessellation Evaluation Shader)
118 *
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
127 *
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
133 *
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
137 *
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
141 *
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
144 */
145
146 struct brw_context;
147 struct brw_inst;
148 struct brw_vs_prog_key;
149 struct brw_vue_prog_key;
150 struct brw_wm_prog_key;
151 struct brw_wm_prog_data;
152 struct brw_cs_prog_key;
153 struct brw_cs_prog_data;
154
155 enum brw_pipeline {
156 BRW_RENDER_PIPELINE,
157 BRW_COMPUTE_PIPELINE,
158
159 BRW_NUM_PIPELINES
160 };
161
162 enum brw_cache_id {
163 BRW_CACHE_FS_PROG,
164 BRW_CACHE_BLORP_PROG,
165 BRW_CACHE_SF_PROG,
166 BRW_CACHE_VS_PROG,
167 BRW_CACHE_FF_GS_PROG,
168 BRW_CACHE_GS_PROG,
169 BRW_CACHE_TCS_PROG,
170 BRW_CACHE_TES_PROG,
171 BRW_CACHE_CLIP_PROG,
172 BRW_CACHE_CS_PROG,
173
174 BRW_MAX_CACHE
175 };
176
177 enum brw_state_id {
178 /* brw_cache_ids must come first - see brw_state_cache.c */
179 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
180 BRW_STATE_FRAGMENT_PROGRAM,
181 BRW_STATE_GEOMETRY_PROGRAM,
182 BRW_STATE_TESS_PROGRAMS,
183 BRW_STATE_VERTEX_PROGRAM,
184 BRW_STATE_CURBE_OFFSETS,
185 BRW_STATE_REDUCED_PRIMITIVE,
186 BRW_STATE_PATCH_PRIMITIVE,
187 BRW_STATE_PRIMITIVE,
188 BRW_STATE_CONTEXT,
189 BRW_STATE_PSP,
190 BRW_STATE_SURFACES,
191 BRW_STATE_BINDING_TABLE_POINTERS,
192 BRW_STATE_INDICES,
193 BRW_STATE_VERTICES,
194 BRW_STATE_DEFAULT_TESS_LEVELS,
195 BRW_STATE_BATCH,
196 BRW_STATE_INDEX_BUFFER,
197 BRW_STATE_VS_CONSTBUF,
198 BRW_STATE_TCS_CONSTBUF,
199 BRW_STATE_TES_CONSTBUF,
200 BRW_STATE_GS_CONSTBUF,
201 BRW_STATE_PROGRAM_CACHE,
202 BRW_STATE_STATE_BASE_ADDRESS,
203 BRW_STATE_VUE_MAP_GEOM_OUT,
204 BRW_STATE_TRANSFORM_FEEDBACK,
205 BRW_STATE_RASTERIZER_DISCARD,
206 BRW_STATE_STATS_WM,
207 BRW_STATE_UNIFORM_BUFFER,
208 BRW_STATE_ATOMIC_BUFFER,
209 BRW_STATE_IMAGE_UNITS,
210 BRW_STATE_META_IN_PROGRESS,
211 BRW_STATE_INTERPOLATION_MAP,
212 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
213 BRW_STATE_NUM_SAMPLES,
214 BRW_STATE_TEXTURE_BUFFER,
215 BRW_STATE_GEN4_UNIT_STATE,
216 BRW_STATE_CC_VP,
217 BRW_STATE_SF_VP,
218 BRW_STATE_CLIP_VP,
219 BRW_STATE_SAMPLER_STATE_TABLE,
220 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
221 BRW_STATE_COMPUTE_PROGRAM,
222 BRW_STATE_CS_WORK_GROUPS,
223 BRW_STATE_URB_SIZE,
224 BRW_STATE_CC_STATE,
225 BRW_STATE_BLORP,
226 BRW_NUM_STATE_BITS
227 };
228
229 /**
230 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
231 *
232 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
233 * When the currently bound shader program differs from the previous draw
234 * call, these will be flagged. They cover brw->{stage}_program and
235 * ctx->{Stage}Program->_Current.
236 *
237 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
238 * driver perspective. Even if the same shader is bound at the API level,
239 * we may need to switch between multiple versions of that shader to handle
240 * changes in non-orthagonal state.
241 *
242 * Additionally, multiple shader programs may have identical vertex shaders
243 * (for example), or compile down to the same code in the backend. We combine
244 * those into a single program cache entry.
245 *
246 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
247 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
248 */
249 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
250 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
251 * use the normal state upload paths), but the cache is still used. To avoid
252 * polluting the brw_state_cache code with special cases, we retain the dirty
253 * bit for now. It should eventually be removed.
254 */
255 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
256 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
257 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
258 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
259 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
260 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
261 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
262 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
263 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
264 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
265 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
266 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
267 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
268 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
269 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
270 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
271 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
272 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
273 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
274 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
275 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
276 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
277 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
278 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
279 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
280 /**
281 * Used for any batch entry with a relocated pointer that will be used
282 * by any 3D rendering.
283 */
284 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
285 /** \see brw.state.depth_region */
286 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
287 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
288 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
289 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
290 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
291 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
292 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
293 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
294 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
295 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
296 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
297 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
298 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
299 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
300 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
301 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
302 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
303 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
304 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
305 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
306 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
307 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
308 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
309 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
310 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
311 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
312 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
313 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
314 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
315 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
316
317 struct brw_state_flags {
318 /** State update flags signalled by mesa internals */
319 GLuint mesa;
320 /**
321 * State update flags signalled as the result of brw_tracked_state updates
322 */
323 uint64_t brw;
324 };
325
326 /** Subclass of Mesa vertex program */
327 struct brw_vertex_program {
328 struct gl_vertex_program program;
329 GLuint id;
330 };
331
332
333 /** Subclass of Mesa tessellation control program */
334 struct brw_tess_ctrl_program {
335 struct gl_tess_ctrl_program program;
336 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
337 };
338
339
340 /** Subclass of Mesa tessellation evaluation program */
341 struct brw_tess_eval_program {
342 struct gl_tess_eval_program program;
343 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
344 };
345
346
347 /** Subclass of Mesa geometry program */
348 struct brw_geometry_program {
349 struct gl_geometry_program program;
350 unsigned id; /**< serial no. to identify geom progs, never re-used */
351 };
352
353
354 /** Subclass of Mesa fragment program */
355 struct brw_fragment_program {
356 struct gl_fragment_program program;
357 GLuint id; /**< serial no. to identify frag progs, never re-used */
358 };
359
360
361 /** Subclass of Mesa compute program */
362 struct brw_compute_program {
363 struct gl_compute_program program;
364 unsigned id; /**< serial no. to identify compute progs, never re-used */
365 };
366
367
368 struct brw_shader {
369 struct gl_shader base;
370
371 bool compiled_once;
372 };
373
374 /**
375 * Bitmask indicating which fragment shader inputs represent varyings (and
376 * hence have to be delivered to the fragment shader by the SF/SBE stage).
377 */
378 #define BRW_FS_VARYING_INPUT_MASK \
379 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
380 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
381
382
383 /*
384 * Mapping of VUE map slots to interpolation modes.
385 */
386 struct interpolation_mode_map {
387 unsigned char mode[BRW_VARYING_SLOT_COUNT];
388 };
389
390 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
391 {
392 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
393 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
394 return true;
395
396 return false;
397 }
398
399 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
400 {
401 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
402 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
403 return true;
404
405 return false;
406 }
407
408
409 struct brw_sf_prog_data {
410 GLuint urb_read_length;
411 GLuint total_grf;
412
413 /* Each vertex may have upto 12 attributes, 4 components each,
414 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
415 * rows.
416 *
417 * Actually we use 4 for each, so call it 12 rows.
418 */
419 GLuint urb_entry_size;
420 };
421
422
423 /**
424 * We always program SF to start reading at an offset of 1 (2 varying slots)
425 * from the start of the vertex URB entry. This causes it to skip:
426 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
427 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
428 */
429 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
430
431
432 struct brw_clip_prog_data {
433 GLuint curb_read_length; /* user planes? */
434 GLuint clip_mode;
435 GLuint urb_read_length;
436 GLuint total_grf;
437 };
438
439 struct brw_ff_gs_prog_data {
440 GLuint urb_read_length;
441 GLuint total_grf;
442
443 /**
444 * Gen6 transform feedback: Amount by which the streaming vertex buffer
445 * indices should be incremented each time the GS is invoked.
446 */
447 unsigned svbi_postincrement_value;
448 };
449
450 /** Number of texture sampler units */
451 #define BRW_MAX_TEX_UNIT 32
452
453 /** Max number of render targets in a shader */
454 #define BRW_MAX_DRAW_BUFFERS 8
455
456 /** Max number of UBOs in a shader */
457 #define BRW_MAX_UBO 14
458
459 /** Max number of SSBOs in a shader */
460 #define BRW_MAX_SSBO 12
461
462 /** Max number of atomic counter buffer objects in a shader */
463 #define BRW_MAX_ABO 16
464
465 /** Max number of image uniforms in a shader */
466 #define BRW_MAX_IMAGES 32
467
468 /**
469 * Max number of binding table entries used for stream output.
470 *
471 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
472 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
473 *
474 * On Gen6, the size of transform feedback data is limited not by the number
475 * of components but by the number of binding table entries we set aside. We
476 * use one binding table entry for a float, one entry for a vector, and one
477 * entry per matrix column. Since the only way we can communicate our
478 * transform feedback capabilities to the client is via
479 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
480 * worst case, in which all the varyings are floats, so we use up one binding
481 * table entry per component. Therefore we need to set aside at least 64
482 * binding table entries for use by transform feedback.
483 *
484 * Note: since we don't currently pack varyings, it is currently impossible
485 * for the client to actually use up all of these binding table entries--if
486 * all of their varyings were floats, they would run out of varying slots and
487 * fail to link. But that's a bug, so it seems prudent to go ahead and
488 * allocate the number of binding table entries we will need once the bug is
489 * fixed.
490 */
491 #define BRW_MAX_SOL_BINDINGS 64
492
493 /** Maximum number of actual buffers used for stream output */
494 #define BRW_MAX_SOL_BUFFERS 4
495
496 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
497 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
498 BRW_MAX_UBO + \
499 BRW_MAX_SSBO + \
500 BRW_MAX_ABO + \
501 BRW_MAX_IMAGES + \
502 2 + /* shader time, pull constants */ \
503 1 /* cs num work groups */)
504
505 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
506
507 /**
508 * Stride in bytes between shader_time entries.
509 *
510 * We separate entries by a cacheline to reduce traffic between EUs writing to
511 * different entries.
512 */
513 #define SHADER_TIME_STRIDE 64
514
515 struct brw_cache_item {
516 /**
517 * Effectively part of the key, cache_id identifies what kind of state
518 * buffer is involved, and also which dirty flag should set.
519 */
520 enum brw_cache_id cache_id;
521 /** 32-bit hash of the key data */
522 GLuint hash;
523 GLuint key_size; /* for variable-sized keys */
524 GLuint aux_size;
525 const void *key;
526
527 uint32_t offset;
528 uint32_t size;
529
530 struct brw_cache_item *next;
531 };
532
533
534 struct brw_cache {
535 struct brw_context *brw;
536
537 struct brw_cache_item **items;
538 drm_intel_bo *bo;
539 GLuint size, n_items;
540
541 uint32_t next_offset;
542 bool bo_used_by_gpu;
543 };
544
545
546 /* Considered adding a member to this struct to document which flags
547 * an update might raise so that ordering of the state atoms can be
548 * checked or derived at runtime. Dropped the idea in favor of having
549 * a debug mode where the state is monitored for flags which are
550 * raised that have already been tested against.
551 */
552 struct brw_tracked_state {
553 struct brw_state_flags dirty;
554 void (*emit)( struct brw_context *brw );
555 };
556
557 enum shader_time_shader_type {
558 ST_NONE,
559 ST_VS,
560 ST_TCS,
561 ST_TES,
562 ST_GS,
563 ST_FS8,
564 ST_FS16,
565 ST_CS,
566 };
567
568 struct brw_vertex_buffer {
569 /** Buffer object containing the uploaded vertex data */
570 drm_intel_bo *bo;
571 uint32_t offset;
572 /** Byte stride between elements in the uploaded array */
573 GLuint stride;
574 GLuint step_rate;
575 };
576 struct brw_vertex_element {
577 const struct gl_client_array *glarray;
578
579 int buffer;
580
581 /** Offset of the first element within the buffer object */
582 unsigned int offset;
583 };
584
585 struct brw_query_object {
586 struct gl_query_object Base;
587
588 /** Last query BO associated with this query. */
589 drm_intel_bo *bo;
590
591 /** Last index in bo with query data for this object. */
592 int last_index;
593
594 /** True if we know the batch has been flushed since we ended the query. */
595 bool flushed;
596 };
597
598 enum brw_gpu_ring {
599 UNKNOWN_RING,
600 RENDER_RING,
601 BLT_RING,
602 };
603
604 struct intel_batchbuffer {
605 /** Current batchbuffer being queued up. */
606 drm_intel_bo *bo;
607 /** Last BO submitted to the hardware. Used for glFinish(). */
608 drm_intel_bo *last_bo;
609
610 #ifdef DEBUG
611 uint16_t emit, total;
612 #endif
613 uint16_t reserved_space;
614 uint32_t *map_next;
615 uint32_t *map;
616 uint32_t *cpu_map;
617 #define BATCH_SZ (8192*sizeof(uint32_t))
618
619 uint32_t state_batch_offset;
620 enum brw_gpu_ring ring;
621 bool needs_sol_reset;
622 bool state_base_address_emitted;
623
624 struct {
625 uint32_t *map_next;
626 int reloc_count;
627 } saved;
628 };
629
630 #define MAX_GS_INPUT_VERTICES 6
631
632 #define BRW_MAX_XFB_STREAMS 4
633
634 struct brw_transform_feedback_object {
635 struct gl_transform_feedback_object base;
636
637 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
638 drm_intel_bo *offset_bo;
639
640 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
641 bool zero_offsets;
642
643 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
644 GLenum primitive_mode;
645
646 /**
647 * Count of primitives generated during this transform feedback operation.
648 * @{
649 */
650 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
651 drm_intel_bo *prim_count_bo;
652 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
653 /** @} */
654
655 /**
656 * Number of vertices written between last Begin/EndTransformFeedback().
657 *
658 * Used to implement DrawTransformFeedback().
659 */
660 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
661 bool vertices_written_valid;
662 };
663
664 /**
665 * Data shared between each programmable stage in the pipeline (vs, gs, and
666 * wm).
667 */
668 struct brw_stage_state
669 {
670 gl_shader_stage stage;
671 struct brw_stage_prog_data *prog_data;
672
673 /**
674 * Optional scratch buffer used to store spilled register values and
675 * variably-indexed GRF arrays.
676 */
677 drm_intel_bo *scratch_bo;
678
679 /** Offset in the program cache to the program */
680 uint32_t prog_offset;
681
682 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
683 uint32_t state_offset;
684
685 uint32_t push_const_offset; /* Offset in the batchbuffer */
686 int push_const_size; /* in 256-bit register increments */
687
688 /* Binding table: pointers to SURFACE_STATE entries. */
689 uint32_t bind_bo_offset;
690 uint32_t surf_offset[BRW_MAX_SURFACES];
691
692 /** SAMPLER_STATE count and table offset */
693 uint32_t sampler_count;
694 uint32_t sampler_offset;
695 };
696
697 enum brw_predicate_state {
698 /* The first two states are used if we can determine whether to draw
699 * without having to look at the values in the query object buffer. This
700 * will happen if there is no conditional render in progress, if the query
701 * object is already completed or if something else has already added
702 * samples to the preliminary result such as via a BLT command.
703 */
704 BRW_PREDICATE_STATE_RENDER,
705 BRW_PREDICATE_STATE_DONT_RENDER,
706 /* In this case whether to draw or not depends on the result of an
707 * MI_PREDICATE command so the predicate enable bit needs to be checked.
708 */
709 BRW_PREDICATE_STATE_USE_BIT
710 };
711
712 struct shader_times;
713
714 struct brw_l3_config;
715
716 /**
717 * brw_context is derived from gl_context.
718 */
719 struct brw_context
720 {
721 struct gl_context ctx; /**< base class, must be first field */
722
723 struct
724 {
725 void (*update_texture_surface)(struct gl_context *ctx,
726 unsigned unit,
727 uint32_t *surf_offset,
728 bool for_gather);
729 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
730 struct gl_renderbuffer *rb,
731 bool layered, unsigned unit,
732 uint32_t surf_index);
733
734 void (*emit_texture_surface_state)(struct brw_context *brw,
735 struct intel_mipmap_tree *mt,
736 GLenum target,
737 unsigned min_layer,
738 unsigned max_layer,
739 unsigned min_level,
740 unsigned max_level,
741 unsigned format,
742 unsigned swizzle,
743 uint32_t *surf_offset,
744 int surf_index,
745 bool rw, bool for_gather);
746 void (*emit_buffer_surface_state)(struct brw_context *brw,
747 uint32_t *out_offset,
748 drm_intel_bo *bo,
749 unsigned buffer_offset,
750 unsigned surface_format,
751 unsigned buffer_size,
752 unsigned pitch,
753 bool rw);
754 void (*emit_null_surface_state)(struct brw_context *brw,
755 unsigned width,
756 unsigned height,
757 unsigned samples,
758 uint32_t *out_offset);
759
760 /**
761 * Send the appropriate state packets to configure depth, stencil, and
762 * HiZ buffers (i965+ only)
763 */
764 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
765 struct intel_mipmap_tree *depth_mt,
766 uint32_t depth_offset,
767 uint32_t depthbuffer_format,
768 uint32_t depth_surface_type,
769 struct intel_mipmap_tree *stencil_mt,
770 bool hiz, bool separate_stencil,
771 uint32_t width, uint32_t height,
772 uint32_t tile_x, uint32_t tile_y);
773
774 } vtbl;
775
776 dri_bufmgr *bufmgr;
777
778 drm_intel_context *hw_ctx;
779
780 /** BO for post-sync nonzero writes for gen6 workaround. */
781 drm_intel_bo *workaround_bo;
782 uint8_t pipe_controls_since_last_cs_stall;
783
784 /**
785 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
786 * and would need flushing before being used from another cache domain that
787 * isn't coherent with it (i.e. the sampler).
788 */
789 struct set *render_cache;
790
791 /**
792 * Number of resets observed in the system at context creation.
793 *
794 * This is tracked in the context so that we can determine that another
795 * reset has occurred.
796 */
797 uint32_t reset_count;
798
799 struct intel_batchbuffer batch;
800 bool no_batch_wrap;
801
802 struct {
803 drm_intel_bo *bo;
804 uint32_t next_offset;
805 } upload;
806
807 /**
808 * Set if rendering has occurred to the drawable's front buffer.
809 *
810 * This is used in the DRI2 case to detect that glFlush should also copy
811 * the contents of the fake front buffer to the real front buffer.
812 */
813 bool front_buffer_dirty;
814
815 /** Framerate throttling: @{ */
816 drm_intel_bo *throttle_batch[2];
817
818 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
819 * frame of rendering to complete. This gives a very precise cap to the
820 * latency between input and output such that rendering never gets more
821 * than a frame behind the user. (With the caveat that we technically are
822 * not using the SwapBuffers itself as a barrier but the first batch
823 * submitted afterwards, which may be immediately prior to the next
824 * SwapBuffers.)
825 */
826 bool need_swap_throttle;
827
828 /** General throttling, not caught by throttling between SwapBuffers */
829 bool need_flush_throttle;
830 /** @} */
831
832 GLuint stats_wm;
833
834 /**
835 * drirc options:
836 * @{
837 */
838 bool no_rast;
839 bool always_flush_batch;
840 bool always_flush_cache;
841 bool disable_throttling;
842 bool precompile;
843 bool dual_color_blend_by_location;
844
845 driOptionCache optionCache;
846 /** @} */
847
848 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
849
850 GLenum reduced_primitive;
851
852 /**
853 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
854 * variable is set, this is the flag indicating to do expensive work that
855 * might lead to a perf_debug() call.
856 */
857 bool perf_debug;
858
859 uint32_t max_gtt_map_object_size;
860
861 int gen;
862 int gt;
863
864 bool is_g4x;
865 bool is_baytrail;
866 bool is_haswell;
867 bool is_cherryview;
868 bool is_broxton;
869
870 bool has_hiz;
871 bool has_separate_stencil;
872 bool must_use_separate_stencil;
873 bool has_llc;
874 bool has_swizzling;
875 bool has_surface_tile_offset;
876 bool has_compr4;
877 bool has_negative_rhw_bug;
878 bool has_pln;
879 bool no_simd8;
880 bool use_rep_send;
881 bool use_resource_streamer;
882
883 /**
884 * Whether LRI can be used to write register values from the batch buffer.
885 */
886 bool can_do_pipelined_register_writes;
887
888 /**
889 * Some versions of Gen hardware don't do centroid interpolation correctly
890 * on unlit pixels, causing incorrect values for derivatives near triangle
891 * edges. Enabling this flag causes the fragment shader to use
892 * non-centroid interpolation for unlit pixels, at the expense of two extra
893 * fragment shader instructions.
894 */
895 bool needs_unlit_centroid_workaround;
896
897 GLuint NewGLState;
898 struct {
899 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
900 } state;
901
902 enum brw_pipeline last_pipeline;
903
904 struct brw_cache cache;
905
906 /** IDs for meta stencil blit shader programs. */
907 struct gl_shader_program *meta_stencil_blit_programs[2];
908
909 /* Whether a meta-operation is in progress. */
910 bool meta_in_progress;
911
912 /* Whether the last depth/stencil packets were both NULL. */
913 bool no_depth_or_stencil;
914
915 /* The last PMA stall bits programmed. */
916 uint32_t pma_stall_bits;
917
918 struct {
919 struct {
920 /** The value of gl_BaseVertex for the current _mesa_prim. */
921 int gl_basevertex;
922
923 /** The value of gl_BaseInstance for the current _mesa_prim. */
924 int gl_baseinstance;
925 } params;
926
927 /**
928 * Buffer and offset used for GL_ARB_shader_draw_parameters
929 * (for now, only gl_BaseVertex).
930 */
931 drm_intel_bo *draw_params_bo;
932 uint32_t draw_params_offset;
933
934 /**
935 * The value of gl_DrawID for the current _mesa_prim. This always comes
936 * in from it's own vertex buffer since it's not part of the indirect
937 * draw parameters.
938 */
939 int gl_drawid;
940 drm_intel_bo *draw_id_bo;
941 uint32_t draw_id_offset;
942 } draw;
943
944 struct {
945 /**
946 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
947 * an indirect call, and num_work_groups_offset is valid. Otherwise,
948 * num_work_groups is set based on glDispatchCompute.
949 */
950 drm_intel_bo *num_work_groups_bo;
951 GLintptr num_work_groups_offset;
952 const GLuint *num_work_groups;
953 } compute;
954
955 struct {
956 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
957 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
958
959 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
960 GLuint nr_enabled;
961 GLuint nr_buffers;
962
963 /* Summary of size and varying of active arrays, so we can check
964 * for changes to this state:
965 */
966 unsigned int min_index, max_index;
967
968 /* Offset from start of vertex buffer so we can avoid redefining
969 * the same VB packed over and over again.
970 */
971 unsigned int start_vertex_bias;
972
973 /**
974 * Certain vertex attribute formats aren't natively handled by the
975 * hardware and require special VS code to fix up their values.
976 *
977 * These bitfields indicate which workarounds are needed.
978 */
979 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
980 } vb;
981
982 struct {
983 /**
984 * Index buffer for this draw_prims call.
985 *
986 * Updates are signaled by BRW_NEW_INDICES.
987 */
988 const struct _mesa_index_buffer *ib;
989
990 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
991 drm_intel_bo *bo;
992 GLuint type;
993
994 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
995 * avoid re-uploading the IB packet over and over if we're actually
996 * referencing the same index buffer.
997 */
998 unsigned int start_vertex_offset;
999 } ib;
1000
1001 /* Active vertex program:
1002 */
1003 const struct gl_vertex_program *vertex_program;
1004 const struct gl_geometry_program *geometry_program;
1005 const struct gl_tess_ctrl_program *tess_ctrl_program;
1006 const struct gl_tess_eval_program *tess_eval_program;
1007 const struct gl_fragment_program *fragment_program;
1008 const struct gl_compute_program *compute_program;
1009
1010 /**
1011 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1012 * that we don't have to reemit that state every time we change FBOs.
1013 */
1014 int num_samples;
1015
1016 /**
1017 * Platform specific constants containing the maximum number of threads
1018 * for each pipeline stage.
1019 */
1020 unsigned max_vs_threads;
1021 unsigned max_hs_threads;
1022 unsigned max_ds_threads;
1023 unsigned max_gs_threads;
1024 unsigned max_wm_threads;
1025 unsigned max_cs_threads;
1026
1027 /* BRW_NEW_URB_ALLOCATIONS:
1028 */
1029 struct {
1030 GLuint vsize; /* vertex size plus header in urb registers */
1031 GLuint gsize; /* GS output size in urb registers */
1032 GLuint hsize; /* Tessellation control output size in urb registers */
1033 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1034 GLuint csize; /* constant buffer size in urb registers */
1035 GLuint sfsize; /* setup data size in urb registers */
1036
1037 bool constrained;
1038
1039 GLuint min_vs_entries; /* Minimum number of VS entries */
1040 GLuint max_vs_entries; /* Maximum number of VS entries */
1041 GLuint max_hs_entries; /* Maximum number of HS entries */
1042 GLuint max_ds_entries; /* Maximum number of DS entries */
1043 GLuint max_gs_entries; /* Maximum number of GS entries */
1044
1045 GLuint nr_vs_entries;
1046 GLuint nr_hs_entries;
1047 GLuint nr_ds_entries;
1048 GLuint nr_gs_entries;
1049 GLuint nr_clip_entries;
1050 GLuint nr_sf_entries;
1051 GLuint nr_cs_entries;
1052
1053 GLuint vs_start;
1054 GLuint hs_start;
1055 GLuint ds_start;
1056 GLuint gs_start;
1057 GLuint clip_start;
1058 GLuint sf_start;
1059 GLuint cs_start;
1060 /**
1061 * URB size in the current configuration. The units this is expressed
1062 * in are somewhat inconsistent, see brw_device_info::urb::size.
1063 *
1064 * FINISHME: Represent the URB size consistently in KB on all platforms.
1065 */
1066 GLuint size;
1067
1068 /* True if the most recently sent _3DSTATE_URB message allocated
1069 * URB space for the GS.
1070 */
1071 bool gs_present;
1072
1073 /* True if the most recently sent _3DSTATE_URB message allocated
1074 * URB space for the HS and DS.
1075 */
1076 bool tess_present;
1077 } urb;
1078
1079
1080 /* BRW_NEW_CURBE_OFFSETS:
1081 */
1082 struct {
1083 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1084 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1085 GLuint clip_start;
1086 GLuint clip_size;
1087 GLuint vs_start;
1088 GLuint vs_size;
1089 GLuint total_size;
1090
1091 /**
1092 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1093 * for upload to the CURBE.
1094 */
1095 drm_intel_bo *curbe_bo;
1096 /** Offset within curbe_bo of space for current curbe entry */
1097 GLuint curbe_offset;
1098 } curbe;
1099
1100 /**
1101 * Layout of vertex data exiting the geometry portion of the pipleine.
1102 * This comes from the last enabled shader stage (GS, DS, or VS).
1103 *
1104 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1105 */
1106 struct brw_vue_map vue_map_geom_out;
1107
1108 struct {
1109 struct brw_stage_state base;
1110 struct brw_vs_prog_data *prog_data;
1111 } vs;
1112
1113 struct {
1114 struct brw_stage_state base;
1115 struct brw_tcs_prog_data *prog_data;
1116
1117 /**
1118 * True if the 3DSTATE_HS command most recently emitted to the 3D
1119 * pipeline enabled the HS; false otherwise.
1120 */
1121 bool enabled;
1122 } tcs;
1123
1124 struct {
1125 struct brw_stage_state base;
1126 struct brw_tes_prog_data *prog_data;
1127
1128 /**
1129 * True if the 3DSTATE_DS command most recently emitted to the 3D
1130 * pipeline enabled the DS; false otherwise.
1131 */
1132 bool enabled;
1133 } tes;
1134
1135 struct {
1136 struct brw_stage_state base;
1137 struct brw_gs_prog_data *prog_data;
1138
1139 /**
1140 * True if the 3DSTATE_GS command most recently emitted to the 3D
1141 * pipeline enabled the GS; false otherwise.
1142 */
1143 bool enabled;
1144 } gs;
1145
1146 struct {
1147 struct brw_ff_gs_prog_data *prog_data;
1148
1149 bool prog_active;
1150 /** Offset in the program cache to the CLIP program pre-gen6 */
1151 uint32_t prog_offset;
1152 uint32_t state_offset;
1153
1154 uint32_t bind_bo_offset;
1155 /**
1156 * Surface offsets for the binding table. We only need surfaces to
1157 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1158 * need in this case.
1159 */
1160 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1161 } ff_gs;
1162
1163 struct {
1164 struct brw_clip_prog_data *prog_data;
1165
1166 /** Offset in the program cache to the CLIP program pre-gen6 */
1167 uint32_t prog_offset;
1168
1169 /* Offset in the batch to the CLIP state on pre-gen6. */
1170 uint32_t state_offset;
1171
1172 /* As of gen6, this is the offset in the batch to the CLIP VP,
1173 * instead of vp_bo.
1174 */
1175 uint32_t vp_offset;
1176 } clip;
1177
1178
1179 struct {
1180 struct brw_sf_prog_data *prog_data;
1181
1182 /** Offset in the program cache to the CLIP program pre-gen6 */
1183 uint32_t prog_offset;
1184 uint32_t state_offset;
1185 uint32_t vp_offset;
1186 bool viewport_transform_enable;
1187 } sf;
1188
1189 struct {
1190 struct brw_stage_state base;
1191 struct brw_wm_prog_data *prog_data;
1192
1193 GLuint render_surf;
1194
1195 /**
1196 * Buffer object used in place of multisampled null render targets on
1197 * Gen6. See brw_emit_null_surface_state().
1198 */
1199 drm_intel_bo *multisampled_null_render_target_bo;
1200 uint32_t fast_clear_op;
1201
1202 float offset_clamp;
1203 } wm;
1204
1205 struct {
1206 struct brw_stage_state base;
1207 struct brw_cs_prog_data *prog_data;
1208 } cs;
1209
1210 /* RS hardware binding table */
1211 struct {
1212 drm_intel_bo *bo;
1213 uint32_t next_offset;
1214 } hw_bt_pool;
1215
1216 struct {
1217 uint32_t state_offset;
1218 uint32_t blend_state_offset;
1219 uint32_t depth_stencil_state_offset;
1220 uint32_t vp_offset;
1221 } cc;
1222
1223 struct {
1224 struct brw_query_object *obj;
1225 bool begin_emitted;
1226 } query;
1227
1228 struct {
1229 enum brw_predicate_state state;
1230 bool supported;
1231 } predicate;
1232
1233 struct {
1234 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1235 const int *statistics_registers;
1236
1237 /** The number of active monitors using OA counters. */
1238 unsigned oa_users;
1239
1240 /**
1241 * A buffer object storing OA counter snapshots taken at the start and
1242 * end of each batch (creating "bookends" around the batch).
1243 */
1244 drm_intel_bo *bookend_bo;
1245
1246 /** The number of snapshots written to bookend_bo. */
1247 int bookend_snapshots;
1248
1249 /**
1250 * An array of monitors whose results haven't yet been assembled based on
1251 * the data in buffer objects.
1252 *
1253 * These may be active, or have already ended. However, the results
1254 * have not been requested.
1255 */
1256 struct brw_perf_monitor_object **unresolved;
1257 int unresolved_elements;
1258 int unresolved_array_size;
1259
1260 /**
1261 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1262 * the counter which MI_REPORT_PERF_COUNT stores there.
1263 */
1264 const int *oa_snapshot_layout;
1265
1266 /** Number of 32-bit entries in a hardware counter snapshot. */
1267 int entries_per_oa_snapshot;
1268 } perfmon;
1269
1270 int num_atoms[BRW_NUM_PIPELINES];
1271 const struct brw_tracked_state render_atoms[76];
1272 const struct brw_tracked_state compute_atoms[11];
1273
1274 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1275 struct {
1276 uint32_t offset;
1277 uint32_t size;
1278 enum aub_state_struct_type type;
1279 int index;
1280 } *state_batch_list;
1281 int state_batch_count;
1282
1283 uint32_t render_target_format[MESA_FORMAT_COUNT];
1284 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1285
1286 /* Interpolation modes, one byte per vue slot.
1287 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1288 */
1289 struct interpolation_mode_map interpolation_mode;
1290
1291 /* PrimitiveRestart */
1292 struct {
1293 bool in_progress;
1294 bool enable_cut_index;
1295 } prim_restart;
1296
1297 /** Computed depth/stencil/hiz state from the current attached
1298 * renderbuffers, valid only during the drawing state upload loop after
1299 * brw_workaround_depthstencil_alignment().
1300 */
1301 struct {
1302 struct intel_mipmap_tree *depth_mt;
1303 struct intel_mipmap_tree *stencil_mt;
1304
1305 /* Inter-tile (page-aligned) byte offsets. */
1306 uint32_t depth_offset, hiz_offset, stencil_offset;
1307 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1308 uint32_t tile_x, tile_y;
1309 } depthstencil;
1310
1311 uint32_t num_instances;
1312 int basevertex;
1313
1314 struct {
1315 const struct brw_l3_config *config;
1316 } l3;
1317
1318 struct {
1319 drm_intel_bo *bo;
1320 const char **names;
1321 int *ids;
1322 enum shader_time_shader_type *types;
1323 struct shader_times *cumulative;
1324 int num_entries;
1325 int max_entries;
1326 double report_time;
1327 } shader_time;
1328
1329 struct brw_fast_clear_state *fast_clear_state;
1330
1331 __DRIcontext *driContext;
1332 struct intel_screen *intelScreen;
1333 };
1334
1335 /*======================================================================
1336 * brw_vtbl.c
1337 */
1338 void brwInitVtbl( struct brw_context *brw );
1339
1340 /* brw_clear.c */
1341 extern void intelInitClearFuncs(struct dd_function_table *functions);
1342
1343 /*======================================================================
1344 * brw_context.c
1345 */
1346 extern const char *const brw_vendor_string;
1347
1348 extern const char *
1349 brw_get_renderer_string(const struct intel_screen *intelScreen);
1350
1351 enum {
1352 DRI_CONF_BO_REUSE_DISABLED,
1353 DRI_CONF_BO_REUSE_ALL
1354 };
1355
1356 void intel_update_renderbuffers(__DRIcontext *context,
1357 __DRIdrawable *drawable);
1358 void intel_prepare_render(struct brw_context *brw);
1359
1360 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1361 __DRIdrawable *drawable);
1362
1363 GLboolean brwCreateContext(gl_api api,
1364 const struct gl_config *mesaVis,
1365 __DRIcontext *driContextPriv,
1366 unsigned major_version,
1367 unsigned minor_version,
1368 uint32_t flags,
1369 bool notify_reset,
1370 unsigned *error,
1371 void *sharedContextPrivate);
1372
1373 /*======================================================================
1374 * brw_misc_state.c
1375 */
1376 void
1377 brw_meta_resolve_color(struct brw_context *brw,
1378 struct intel_mipmap_tree *mt);
1379
1380 /*======================================================================
1381 * brw_misc_state.c
1382 */
1383 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1384 uint32_t depth_level,
1385 uint32_t depth_layer,
1386 struct intel_mipmap_tree *stencil_mt,
1387 uint32_t *out_tile_mask_x,
1388 uint32_t *out_tile_mask_y);
1389 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1390 GLbitfield clear_mask);
1391
1392 /* brw_object_purgeable.c */
1393 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1394
1395 /*======================================================================
1396 * brw_queryobj.c
1397 */
1398 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1399 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1400 void brw_emit_query_begin(struct brw_context *brw);
1401 void brw_emit_query_end(struct brw_context *brw);
1402 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1403 bool brw_is_query_pipelined(struct brw_query_object *query);
1404
1405 /** gen6_queryobj.c */
1406 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1407 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1408 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1409
1410 /** hsw_queryobj.c */
1411 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1412
1413 /** brw_conditional_render.c */
1414 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1415 bool brw_check_conditional_render(struct brw_context *brw);
1416
1417 /** intel_batchbuffer.c */
1418 void brw_load_register_mem(struct brw_context *brw,
1419 uint32_t reg,
1420 drm_intel_bo *bo,
1421 uint32_t read_domains, uint32_t write_domain,
1422 uint32_t offset);
1423 void brw_load_register_mem64(struct brw_context *brw,
1424 uint32_t reg,
1425 drm_intel_bo *bo,
1426 uint32_t read_domains, uint32_t write_domain,
1427 uint32_t offset);
1428 void brw_store_register_mem32(struct brw_context *brw,
1429 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1430 void brw_store_register_mem64(struct brw_context *brw,
1431 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1432 void brw_load_register_imm32(struct brw_context *brw,
1433 uint32_t reg, uint32_t imm);
1434 void brw_load_register_imm64(struct brw_context *brw,
1435 uint32_t reg, uint64_t imm);
1436 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1437 uint32_t dest);
1438 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1439 uint32_t dest);
1440 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1441 uint32_t offset, uint32_t imm);
1442 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1443 uint32_t offset, uint64_t imm);
1444
1445 /*======================================================================
1446 * brw_state_dump.c
1447 */
1448 void brw_debug_batch(struct brw_context *brw);
1449 void brw_annotate_aub(struct brw_context *brw);
1450
1451 /*======================================================================
1452 * brw_tex.c
1453 */
1454 void brw_validate_textures( struct brw_context *brw );
1455
1456
1457 /*======================================================================
1458 * brw_program.c
1459 */
1460 static inline bool
1461 key_debug(struct brw_context *brw, const char *name, int a, int b)
1462 {
1463 if (a != b) {
1464 perf_debug(" %s %d->%d\n", name, a, b);
1465 return true;
1466 }
1467 return false;
1468 }
1469
1470 void brwInitFragProgFuncs( struct dd_function_table *functions );
1471
1472 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1473 static inline int
1474 brw_get_scratch_size(int size)
1475 {
1476 return util_next_power_of_two(size | 1023);
1477 }
1478 void brw_get_scratch_bo(struct brw_context *brw,
1479 drm_intel_bo **scratch_bo, int size);
1480 void brw_init_shader_time(struct brw_context *brw);
1481 int brw_get_shader_time_index(struct brw_context *brw,
1482 struct gl_shader_program *shader_prog,
1483 struct gl_program *prog,
1484 enum shader_time_shader_type type);
1485 void brw_collect_and_report_shader_time(struct brw_context *brw);
1486 void brw_destroy_shader_time(struct brw_context *brw);
1487
1488 /* brw_urb.c
1489 */
1490 void brw_upload_urb_fence(struct brw_context *brw);
1491
1492 /* brw_curbe.c
1493 */
1494 void brw_upload_cs_urb_state(struct brw_context *brw);
1495
1496 /* brw_fs_reg_allocate.cpp
1497 */
1498 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1499
1500 /* brw_vec4_reg_allocate.cpp */
1501 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1502
1503 /* brw_disasm.c */
1504 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1505 struct brw_inst *inst, bool is_compacted);
1506
1507 /* brw_vs.c */
1508 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1509
1510 /* brw_draw_upload.c */
1511 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1512 const struct gl_client_array *glarray);
1513
1514 static inline unsigned
1515 brw_get_index_type(GLenum type)
1516 {
1517 assert((type == GL_UNSIGNED_BYTE)
1518 || (type == GL_UNSIGNED_SHORT)
1519 || (type == GL_UNSIGNED_INT));
1520
1521 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1522 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1523 * to map to scale factors of 0, 1, and 2, respectively. These scale
1524 * factors are then left-shfited by 8 to be in the correct position in the
1525 * CMD_INDEX_BUFFER packet.
1526 *
1527 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1528 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1529 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1530 */
1531 return (type - 0x1401) << 7;
1532 }
1533
1534 void brw_prepare_vertices(struct brw_context *brw);
1535
1536 /* brw_wm_surface_state.c */
1537 void brw_init_surface_formats(struct brw_context *brw);
1538 void brw_create_constant_surface(struct brw_context *brw,
1539 drm_intel_bo *bo,
1540 uint32_t offset,
1541 uint32_t size,
1542 uint32_t *out_offset);
1543 void brw_create_buffer_surface(struct brw_context *brw,
1544 drm_intel_bo *bo,
1545 uint32_t offset,
1546 uint32_t size,
1547 uint32_t *out_offset);
1548 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1549 unsigned unit,
1550 uint32_t *surf_offset);
1551 void
1552 brw_update_sol_surface(struct brw_context *brw,
1553 struct gl_buffer_object *buffer_obj,
1554 uint32_t *out_offset, unsigned num_vector_components,
1555 unsigned stride_dwords, unsigned offset_dwords);
1556 void brw_upload_ubo_surfaces(struct brw_context *brw,
1557 struct gl_shader *shader,
1558 struct brw_stage_state *stage_state,
1559 struct brw_stage_prog_data *prog_data);
1560 void brw_upload_abo_surfaces(struct brw_context *brw,
1561 struct gl_shader *shader,
1562 struct brw_stage_state *stage_state,
1563 struct brw_stage_prog_data *prog_data);
1564 void brw_upload_image_surfaces(struct brw_context *brw,
1565 struct gl_shader *shader,
1566 struct brw_stage_state *stage_state,
1567 struct brw_stage_prog_data *prog_data);
1568
1569 /* brw_surface_formats.c */
1570 bool brw_render_target_supported(struct brw_context *brw,
1571 struct gl_renderbuffer *rb);
1572 bool brw_losslessly_compressible_format(const struct brw_context *brw,
1573 uint32_t brw_format);
1574 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1575
1576 /* brw_performance_monitor.c */
1577 void brw_init_performance_monitors(struct brw_context *brw);
1578 void brw_dump_perf_monitors(struct brw_context *brw);
1579 void brw_perf_monitor_new_batch(struct brw_context *brw);
1580 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1581
1582 /* intel_buffer_objects.c */
1583 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1584 const char *bo_name);
1585 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1586 const char *bo_name);
1587
1588 /* intel_extensions.c */
1589 extern void intelInitExtensions(struct gl_context *ctx);
1590
1591 /* intel_state.c */
1592 extern int intel_translate_shadow_compare_func(GLenum func);
1593 extern int intel_translate_compare_func(GLenum func);
1594 extern int intel_translate_stencil_op(GLenum op);
1595 extern int intel_translate_logic_op(GLenum opcode);
1596
1597 /* intel_syncobj.c */
1598 void intel_init_syncobj_functions(struct dd_function_table *functions);
1599
1600 /* gen6_sol.c */
1601 struct gl_transform_feedback_object *
1602 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1603 void
1604 brw_delete_transform_feedback(struct gl_context *ctx,
1605 struct gl_transform_feedback_object *obj);
1606 void
1607 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1608 struct gl_transform_feedback_object *obj);
1609 void
1610 brw_end_transform_feedback(struct gl_context *ctx,
1611 struct gl_transform_feedback_object *obj);
1612 GLsizei
1613 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1614 struct gl_transform_feedback_object *obj,
1615 GLuint stream);
1616
1617 /* gen7_sol_state.c */
1618 void
1619 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1620 struct gl_transform_feedback_object *obj);
1621 void
1622 gen7_end_transform_feedback(struct gl_context *ctx,
1623 struct gl_transform_feedback_object *obj);
1624 void
1625 gen7_pause_transform_feedback(struct gl_context *ctx,
1626 struct gl_transform_feedback_object *obj);
1627 void
1628 gen7_resume_transform_feedback(struct gl_context *ctx,
1629 struct gl_transform_feedback_object *obj);
1630
1631 /* hsw_sol.c */
1632 void
1633 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1634 struct gl_transform_feedback_object *obj);
1635 void
1636 hsw_end_transform_feedback(struct gl_context *ctx,
1637 struct gl_transform_feedback_object *obj);
1638 void
1639 hsw_pause_transform_feedback(struct gl_context *ctx,
1640 struct gl_transform_feedback_object *obj);
1641 void
1642 hsw_resume_transform_feedback(struct gl_context *ctx,
1643 struct gl_transform_feedback_object *obj);
1644
1645 /* brw_blorp_blit.cpp */
1646 GLbitfield
1647 brw_blorp_framebuffer(struct brw_context *brw,
1648 struct gl_framebuffer *readFb,
1649 struct gl_framebuffer *drawFb,
1650 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1651 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1652 GLbitfield mask, GLenum filter);
1653
1654 bool
1655 brw_blorp_copytexsubimage(struct brw_context *brw,
1656 struct gl_renderbuffer *src_rb,
1657 struct gl_texture_image *dst_image,
1658 int slice,
1659 int srcX0, int srcY0,
1660 int dstX0, int dstY0,
1661 int width, int height);
1662
1663 /* gen6_multisample_state.c */
1664 unsigned
1665 gen6_determine_sample_mask(struct brw_context *brw);
1666
1667 void
1668 gen6_emit_3dstate_multisample(struct brw_context *brw,
1669 unsigned num_samples);
1670 void
1671 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1672 void
1673 gen6_get_sample_position(struct gl_context *ctx,
1674 struct gl_framebuffer *fb,
1675 GLuint index,
1676 GLfloat *result);
1677 void
1678 gen6_set_sample_maps(struct gl_context *ctx);
1679
1680 /* gen8_multisample_state.c */
1681 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1682 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1683
1684 /* gen7_urb.c */
1685 void
1686 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1687 unsigned hs_size, unsigned ds_size,
1688 unsigned gs_size, unsigned fs_size);
1689
1690 void
1691 gen7_emit_urb_state(struct brw_context *brw,
1692 unsigned nr_vs_entries,
1693 unsigned vs_size, unsigned vs_start,
1694 unsigned nr_hs_entries,
1695 unsigned hs_size, unsigned hs_start,
1696 unsigned nr_ds_entries,
1697 unsigned ds_size, unsigned ds_start,
1698 unsigned nr_gs_entries,
1699 unsigned gs_size, unsigned gs_start);
1700
1701
1702 /* brw_reset.c */
1703 extern GLenum
1704 brw_get_graphics_reset_status(struct gl_context *ctx);
1705
1706 /* brw_compute.c */
1707 extern void
1708 brw_init_compute_functions(struct dd_function_table *functions);
1709
1710 /*======================================================================
1711 * Inline conversion functions. These are better-typed than the
1712 * macros used previously:
1713 */
1714 static inline struct brw_context *
1715 brw_context( struct gl_context *ctx )
1716 {
1717 return (struct brw_context *)ctx;
1718 }
1719
1720 static inline struct brw_vertex_program *
1721 brw_vertex_program(struct gl_vertex_program *p)
1722 {
1723 return (struct brw_vertex_program *) p;
1724 }
1725
1726 static inline const struct brw_vertex_program *
1727 brw_vertex_program_const(const struct gl_vertex_program *p)
1728 {
1729 return (const struct brw_vertex_program *) p;
1730 }
1731
1732 static inline struct brw_tess_ctrl_program *
1733 brw_tess_ctrl_program(struct gl_tess_ctrl_program *p)
1734 {
1735 return (struct brw_tess_ctrl_program *) p;
1736 }
1737
1738 static inline struct brw_tess_eval_program *
1739 brw_tess_eval_program(struct gl_tess_eval_program *p)
1740 {
1741 return (struct brw_tess_eval_program *) p;
1742 }
1743
1744 static inline struct brw_geometry_program *
1745 brw_geometry_program(struct gl_geometry_program *p)
1746 {
1747 return (struct brw_geometry_program *) p;
1748 }
1749
1750 static inline struct brw_fragment_program *
1751 brw_fragment_program(struct gl_fragment_program *p)
1752 {
1753 return (struct brw_fragment_program *) p;
1754 }
1755
1756 static inline const struct brw_fragment_program *
1757 brw_fragment_program_const(const struct gl_fragment_program *p)
1758 {
1759 return (const struct brw_fragment_program *) p;
1760 }
1761
1762 static inline struct brw_compute_program *
1763 brw_compute_program(struct gl_compute_program *p)
1764 {
1765 return (struct brw_compute_program *) p;
1766 }
1767
1768 /**
1769 * Pre-gen6, the register file of the EUs was shared between threads,
1770 * and each thread used some subset allocated on a 16-register block
1771 * granularity. The unit states wanted these block counts.
1772 */
1773 static inline int
1774 brw_register_blocks(int reg_count)
1775 {
1776 return ALIGN(reg_count, 16) / 16 - 1;
1777 }
1778
1779 static inline uint32_t
1780 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1781 uint32_t prog_offset)
1782 {
1783 if (brw->gen >= 5) {
1784 /* Using state base address. */
1785 return prog_offset;
1786 }
1787
1788 drm_intel_bo_emit_reloc(brw->batch.bo,
1789 state_offset,
1790 brw->cache.bo,
1791 prog_offset,
1792 I915_GEM_DOMAIN_INSTRUCTION, 0);
1793
1794 return brw->cache.bo->offset64 + prog_offset;
1795 }
1796
1797 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1798 bool brw_lower_texture_gradients(struct brw_context *brw,
1799 struct exec_list *instructions);
1800 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1801
1802 extern const char * const conditional_modifier[16];
1803 extern const char *const pred_ctrl_align16[16];
1804
1805 void
1806 brw_emit_depthbuffer(struct brw_context *brw);
1807
1808 void
1809 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1810 struct intel_mipmap_tree *depth_mt,
1811 uint32_t depth_offset, uint32_t depthbuffer_format,
1812 uint32_t depth_surface_type,
1813 struct intel_mipmap_tree *stencil_mt,
1814 bool hiz, bool separate_stencil,
1815 uint32_t width, uint32_t height,
1816 uint32_t tile_x, uint32_t tile_y);
1817
1818 void
1819 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1820 struct intel_mipmap_tree *depth_mt,
1821 uint32_t depth_offset, uint32_t depthbuffer_format,
1822 uint32_t depth_surface_type,
1823 struct intel_mipmap_tree *stencil_mt,
1824 bool hiz, bool separate_stencil,
1825 uint32_t width, uint32_t height,
1826 uint32_t tile_x, uint32_t tile_y);
1827
1828 void
1829 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1830 struct intel_mipmap_tree *depth_mt,
1831 uint32_t depth_offset, uint32_t depthbuffer_format,
1832 uint32_t depth_surface_type,
1833 struct intel_mipmap_tree *stencil_mt,
1834 bool hiz, bool separate_stencil,
1835 uint32_t width, uint32_t height,
1836 uint32_t tile_x, uint32_t tile_y);
1837 void
1838 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1839 struct intel_mipmap_tree *depth_mt,
1840 uint32_t depth_offset, uint32_t depthbuffer_format,
1841 uint32_t depth_surface_type,
1842 struct intel_mipmap_tree *stencil_mt,
1843 bool hiz, bool separate_stencil,
1844 uint32_t width, uint32_t height,
1845 uint32_t tile_x, uint32_t tile_y);
1846
1847 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1848 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1849
1850 uint32_t get_hw_prim_for_gl_prim(int mode);
1851
1852 void
1853 gen6_upload_push_constants(struct brw_context *brw,
1854 const struct gl_program *prog,
1855 const struct brw_stage_prog_data *prog_data,
1856 struct brw_stage_state *stage_state,
1857 enum aub_state_struct_type type);
1858
1859 bool
1860 gen9_use_linear_1d_layout(const struct brw_context *brw,
1861 const struct intel_mipmap_tree *mt);
1862
1863 /* brw_pipe_control.c */
1864 int brw_init_pipe_control(struct brw_context *brw,
1865 const struct brw_device_info *info);
1866 void brw_fini_pipe_control(struct brw_context *brw);
1867
1868 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1869 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1870 drm_intel_bo *bo, uint32_t offset,
1871 uint32_t imm_lower, uint32_t imm_upper);
1872 void brw_emit_mi_flush(struct brw_context *brw);
1873 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1874 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1875 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1876 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1877
1878 /* brw_queryformat.c */
1879 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1880 GLenum internalFormat, GLenum pname,
1881 GLint *params);
1882
1883 #ifdef __cplusplus
1884 }
1885 #endif
1886
1887 #endif