i965: Move a couple of #defines from brw_context to brw_compiler
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #include "isl/isl.h"
44 #include "blorp/blorp.h"
45
46 #include <intel_bufmgr.h>
47
48 #include "intel_debug.h"
49 #include "intel_screen.h"
50 #include "intel_tex_obj.h"
51 #include "intel_resolve_map.h"
52
53 #ifdef __cplusplus
54 extern "C" {
55 #endif
56 /* Glossary:
57 *
58 * URB - uniform resource buffer. A mid-sized buffer which is
59 * partitioned between the fixed function units and used for passing
60 * values (vertices, primitives, constants) between them.
61 *
62 * CURBE - constant URB entry. An urb region (entry) used to hold
63 * constant values which the fixed function units can be instructed to
64 * preload into the GRF when spawning a thread.
65 *
66 * VUE - vertex URB entry. An urb entry holding a vertex and usually
67 * a vertex header. The header contains control information and
68 * things like primitive type, Begin/end flags and clip codes.
69 *
70 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
71 * unit holding rasterization and interpolation parameters.
72 *
73 * GRF - general register file. One of several register files
74 * addressable by programmed threads. The inputs (r0, payload, curbe,
75 * urb) of the thread are preloaded to this area before the thread is
76 * spawned. The registers are individually 8 dwords wide and suitable
77 * for general usage. Registers holding thread input values are not
78 * special and may be overwritten.
79 *
80 * MRF - message register file. Threads communicate (and terminate)
81 * by sending messages. Message parameters are placed in contiguous
82 * MRF registers. All program output is via these messages. URB
83 * entries are populated by sending a message to the shared URB
84 * function containing the new data, together with a control word,
85 * often an unmodified copy of R0.
86 *
87 * R0 - GRF register 0. Typically holds control information used when
88 * sending messages to other threads.
89 *
90 * EU or GEN4 EU: The name of the programmable subsystem of the
91 * i965 hardware. Threads are executed by the EU, the registers
92 * described above are part of the EU architecture.
93 *
94 * Fixed function units:
95 *
96 * CS - Command streamer. Notional first unit, little software
97 * interaction. Holds the URB entries used for constant data, ie the
98 * CURBEs.
99 *
100 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
101 * this unit is responsible for pulling vertices out of vertex buffers
102 * in vram and injecting them into the processing pipe as VUEs. If
103 * enabled, it first passes them to a VS thread which is a good place
104 * for the driver to implement any active vertex shader.
105 *
106 * HS - Hull Shader (Tessellation Control Shader)
107 *
108 * TE - Tessellation Engine (Tessellation Primitive Generation)
109 *
110 * DS - Domain Shader (Tessellation Evaluation Shader)
111 *
112 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
113 * enabled, incoming strips etc are passed to GS threads in individual
114 * line/triangle/point units. The GS thread may perform arbitary
115 * computation and emit whatever primtives with whatever vertices it
116 * chooses. This makes GS an excellent place to implement GL's
117 * unfilled polygon modes, though of course it is capable of much
118 * more. Additionally, GS is used to translate away primitives not
119 * handled by latter units, including Quads and Lineloops.
120 *
121 * CS - Clipper. Mesa's clipping algorithms are imported to run on
122 * this unit. The fixed function part performs cliptesting against
123 * the 6 fixed clipplanes and makes descisions on whether or not the
124 * incoming primitive needs to be passed to a thread for clipping.
125 * User clip planes are handled via cooperation with the VS thread.
126 *
127 * SF - Strips Fans or Setup: Triangles are prepared for
128 * rasterization. Interpolation coefficients are calculated.
129 * Flatshading and two-side lighting usually performed here.
130 *
131 * WM - Windower. Interpolation of vertex attributes performed here.
132 * Fragment shader implemented here. SIMD aspects of EU taken full
133 * advantage of, as pixels are processed in blocks of 16.
134 *
135 * CC - Color Calculator. No EU threads associated with this unit.
136 * Handles blending and (presumably) depth and stencil testing.
137 */
138
139 struct brw_context;
140 struct brw_inst;
141 struct brw_vs_prog_key;
142 struct brw_vue_prog_key;
143 struct brw_wm_prog_key;
144 struct brw_wm_prog_data;
145 struct brw_cs_prog_key;
146 struct brw_cs_prog_data;
147
148 enum brw_pipeline {
149 BRW_RENDER_PIPELINE,
150 BRW_COMPUTE_PIPELINE,
151
152 BRW_NUM_PIPELINES
153 };
154
155 enum brw_cache_id {
156 BRW_CACHE_FS_PROG,
157 BRW_CACHE_BLORP_PROG,
158 BRW_CACHE_SF_PROG,
159 BRW_CACHE_VS_PROG,
160 BRW_CACHE_FF_GS_PROG,
161 BRW_CACHE_GS_PROG,
162 BRW_CACHE_TCS_PROG,
163 BRW_CACHE_TES_PROG,
164 BRW_CACHE_CLIP_PROG,
165 BRW_CACHE_CS_PROG,
166
167 BRW_MAX_CACHE
168 };
169
170 enum brw_state_id {
171 /* brw_cache_ids must come first - see brw_program_cache.c */
172 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
173 BRW_STATE_FRAGMENT_PROGRAM,
174 BRW_STATE_GEOMETRY_PROGRAM,
175 BRW_STATE_TESS_PROGRAMS,
176 BRW_STATE_VERTEX_PROGRAM,
177 BRW_STATE_CURBE_OFFSETS,
178 BRW_STATE_REDUCED_PRIMITIVE,
179 BRW_STATE_PATCH_PRIMITIVE,
180 BRW_STATE_PRIMITIVE,
181 BRW_STATE_CONTEXT,
182 BRW_STATE_PSP,
183 BRW_STATE_SURFACES,
184 BRW_STATE_BINDING_TABLE_POINTERS,
185 BRW_STATE_INDICES,
186 BRW_STATE_VERTICES,
187 BRW_STATE_DEFAULT_TESS_LEVELS,
188 BRW_STATE_BATCH,
189 BRW_STATE_INDEX_BUFFER,
190 BRW_STATE_VS_CONSTBUF,
191 BRW_STATE_TCS_CONSTBUF,
192 BRW_STATE_TES_CONSTBUF,
193 BRW_STATE_GS_CONSTBUF,
194 BRW_STATE_PROGRAM_CACHE,
195 BRW_STATE_STATE_BASE_ADDRESS,
196 BRW_STATE_VUE_MAP_GEOM_OUT,
197 BRW_STATE_TRANSFORM_FEEDBACK,
198 BRW_STATE_RASTERIZER_DISCARD,
199 BRW_STATE_STATS_WM,
200 BRW_STATE_UNIFORM_BUFFER,
201 BRW_STATE_ATOMIC_BUFFER,
202 BRW_STATE_IMAGE_UNITS,
203 BRW_STATE_META_IN_PROGRESS,
204 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
205 BRW_STATE_NUM_SAMPLES,
206 BRW_STATE_TEXTURE_BUFFER,
207 BRW_STATE_GEN4_UNIT_STATE,
208 BRW_STATE_CC_VP,
209 BRW_STATE_SF_VP,
210 BRW_STATE_CLIP_VP,
211 BRW_STATE_SAMPLER_STATE_TABLE,
212 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
213 BRW_STATE_COMPUTE_PROGRAM,
214 BRW_STATE_CS_WORK_GROUPS,
215 BRW_STATE_URB_SIZE,
216 BRW_STATE_CC_STATE,
217 BRW_STATE_BLORP,
218 BRW_STATE_VIEWPORT_COUNT,
219 BRW_STATE_CONSERVATIVE_RASTERIZATION,
220 BRW_NUM_STATE_BITS
221 };
222
223 /**
224 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
225 *
226 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
227 * When the currently bound shader program differs from the previous draw
228 * call, these will be flagged. They cover brw->{stage}_program and
229 * ctx->{Stage}Program->_Current.
230 *
231 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
232 * driver perspective. Even if the same shader is bound at the API level,
233 * we may need to switch between multiple versions of that shader to handle
234 * changes in non-orthagonal state.
235 *
236 * Additionally, multiple shader programs may have identical vertex shaders
237 * (for example), or compile down to the same code in the backend. We combine
238 * those into a single program cache entry.
239 *
240 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
241 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
242 */
243 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
244 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
245 * use the normal state upload paths), but the cache is still used. To avoid
246 * polluting the brw_program_cache code with special cases, we retain the
247 * dirty bit for now. It should eventually be removed.
248 */
249 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
250 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
251 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
252 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
253 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
254 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
255 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
256 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
257 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
258 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
259 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
260 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
261 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
262 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
263 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
264 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
265 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
266 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
267 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
268 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
269 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
270 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
271 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
272 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
273 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
274 /**
275 * Used for any batch entry with a relocated pointer that will be used
276 * by any 3D rendering.
277 */
278 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
279 /** \see brw.state.depth_region */
280 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
281 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
282 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
283 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
284 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
285 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
286 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
287 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
288 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
289 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
290 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
291 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
292 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
293 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
294 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
295 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
296 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
297 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
298 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
299 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
300 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
301 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
302 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
303 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
304 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
305 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
306 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
307 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
308 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
309 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
310 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
311
312 struct brw_state_flags {
313 /** State update flags signalled by mesa internals */
314 GLuint mesa;
315 /**
316 * State update flags signalled as the result of brw_tracked_state updates
317 */
318 uint64_t brw;
319 };
320
321
322 /** Subclass of Mesa program */
323 struct brw_program {
324 struct gl_program program;
325 GLuint id;
326
327 bool compiled_once;
328 };
329
330
331 struct brw_sf_prog_data {
332 GLuint urb_read_length;
333 GLuint total_grf;
334
335 /* Each vertex may have upto 12 attributes, 4 components each,
336 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
337 * rows.
338 *
339 * Actually we use 4 for each, so call it 12 rows.
340 */
341 GLuint urb_entry_size;
342 };
343
344
345 struct brw_clip_prog_data {
346 GLuint curb_read_length; /* user planes? */
347 GLuint clip_mode;
348 GLuint urb_read_length;
349 GLuint total_grf;
350 };
351
352 struct brw_ff_gs_prog_data {
353 GLuint urb_read_length;
354 GLuint total_grf;
355
356 /**
357 * Gen6 transform feedback: Amount by which the streaming vertex buffer
358 * indices should be incremented each time the GS is invoked.
359 */
360 unsigned svbi_postincrement_value;
361 };
362
363 /** Number of texture sampler units */
364 #define BRW_MAX_TEX_UNIT 32
365
366 /** Max number of render targets in a shader */
367 #define BRW_MAX_DRAW_BUFFERS 8
368
369 /** Max number of UBOs in a shader */
370 #define BRW_MAX_UBO 14
371
372 /** Max number of SSBOs in a shader */
373 #define BRW_MAX_SSBO 12
374
375 /** Max number of atomic counter buffer objects in a shader */
376 #define BRW_MAX_ABO 16
377
378 /** Max number of image uniforms in a shader */
379 #define BRW_MAX_IMAGES 32
380
381 /**
382 * Max number of binding table entries used for stream output.
383 *
384 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
385 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
386 *
387 * On Gen6, the size of transform feedback data is limited not by the number
388 * of components but by the number of binding table entries we set aside. We
389 * use one binding table entry for a float, one entry for a vector, and one
390 * entry per matrix column. Since the only way we can communicate our
391 * transform feedback capabilities to the client is via
392 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
393 * worst case, in which all the varyings are floats, so we use up one binding
394 * table entry per component. Therefore we need to set aside at least 64
395 * binding table entries for use by transform feedback.
396 *
397 * Note: since we don't currently pack varyings, it is currently impossible
398 * for the client to actually use up all of these binding table entries--if
399 * all of their varyings were floats, they would run out of varying slots and
400 * fail to link. But that's a bug, so it seems prudent to go ahead and
401 * allocate the number of binding table entries we will need once the bug is
402 * fixed.
403 */
404 #define BRW_MAX_SOL_BINDINGS 64
405
406 /** Maximum number of actual buffers used for stream output */
407 #define BRW_MAX_SOL_BUFFERS 4
408
409 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
410 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
411 BRW_MAX_UBO + \
412 BRW_MAX_SSBO + \
413 BRW_MAX_ABO + \
414 BRW_MAX_IMAGES + \
415 2 + /* shader time, pull constants */ \
416 1 /* cs num work groups */)
417
418 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
419
420 /**
421 * Stride in bytes between shader_time entries.
422 *
423 * We separate entries by a cacheline to reduce traffic between EUs writing to
424 * different entries.
425 */
426 #define SHADER_TIME_STRIDE 64
427
428 struct brw_cache {
429 struct brw_context *brw;
430
431 struct brw_cache_item **items;
432 drm_intel_bo *bo;
433 GLuint size, n_items;
434
435 uint32_t next_offset;
436 bool bo_used_by_gpu;
437 };
438
439
440 /* Considered adding a member to this struct to document which flags
441 * an update might raise so that ordering of the state atoms can be
442 * checked or derived at runtime. Dropped the idea in favor of having
443 * a debug mode where the state is monitored for flags which are
444 * raised that have already been tested against.
445 */
446 struct brw_tracked_state {
447 struct brw_state_flags dirty;
448 void (*emit)( struct brw_context *brw );
449 };
450
451 enum shader_time_shader_type {
452 ST_NONE,
453 ST_VS,
454 ST_TCS,
455 ST_TES,
456 ST_GS,
457 ST_FS8,
458 ST_FS16,
459 ST_CS,
460 };
461
462 struct brw_vertex_buffer {
463 /** Buffer object containing the uploaded vertex data */
464 drm_intel_bo *bo;
465 uint32_t offset;
466 uint32_t size;
467 /** Byte stride between elements in the uploaded array */
468 GLuint stride;
469 GLuint step_rate;
470 };
471 struct brw_vertex_element {
472 const struct gl_vertex_array *glarray;
473
474 int buffer;
475 bool is_dual_slot;
476 /** Offset of the first element within the buffer object */
477 unsigned int offset;
478 };
479
480 struct brw_query_object {
481 struct gl_query_object Base;
482
483 /** Last query BO associated with this query. */
484 drm_intel_bo *bo;
485
486 /** Last index in bo with query data for this object. */
487 int last_index;
488
489 /** True if we know the batch has been flushed since we ended the query. */
490 bool flushed;
491 };
492
493 enum brw_gpu_ring {
494 UNKNOWN_RING,
495 RENDER_RING,
496 BLT_RING,
497 };
498
499 struct intel_batchbuffer {
500 /** Current batchbuffer being queued up. */
501 drm_intel_bo *bo;
502 /** Last BO submitted to the hardware. Used for glFinish(). */
503 drm_intel_bo *last_bo;
504
505 #ifdef DEBUG
506 uint16_t emit, total;
507 #endif
508 uint16_t reserved_space;
509 uint32_t *map_next;
510 uint32_t *map;
511 uint32_t *cpu_map;
512 #define BATCH_SZ (8192*sizeof(uint32_t))
513
514 uint32_t state_batch_offset;
515 enum brw_gpu_ring ring;
516 bool needs_sol_reset;
517 bool state_base_address_emitted;
518
519 struct {
520 uint32_t *map_next;
521 int reloc_count;
522 } saved;
523 };
524
525 #define MAX_GS_INPUT_VERTICES 6
526
527 #define BRW_MAX_XFB_STREAMS 4
528
529 struct brw_transform_feedback_object {
530 struct gl_transform_feedback_object base;
531
532 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
533 drm_intel_bo *offset_bo;
534
535 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
536 bool zero_offsets;
537
538 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
539 GLenum primitive_mode;
540
541 /**
542 * The maximum number of vertices that we can write without overflowing
543 * any of the buffers currently being used for transform feedback.
544 */
545 unsigned max_index;
546
547 /**
548 * Count of primitives generated during this transform feedback operation.
549 * @{
550 */
551 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
552 drm_intel_bo *prim_count_bo;
553 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
554 /** @} */
555
556 /**
557 * Number of vertices written between last Begin/EndTransformFeedback().
558 *
559 * Used to implement DrawTransformFeedback().
560 */
561 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
562 bool vertices_written_valid;
563 };
564
565 /**
566 * Data shared between each programmable stage in the pipeline (vs, gs, and
567 * wm).
568 */
569 struct brw_stage_state
570 {
571 gl_shader_stage stage;
572 struct brw_stage_prog_data *prog_data;
573
574 /**
575 * Optional scratch buffer used to store spilled register values and
576 * variably-indexed GRF arrays.
577 *
578 * The contents of this buffer are short-lived so the same memory can be
579 * re-used at will for multiple shader programs (executed by the same fixed
580 * function). However reusing a scratch BO for which shader invocations
581 * are still in flight with a per-thread scratch slot size other than the
582 * original can cause threads with different scratch slot size and FFTID
583 * (which may be executed in parallel depending on the shader stage and
584 * hardware generation) to map to an overlapping region of the scratch
585 * space, which can potentially lead to mutual scratch space corruption.
586 * For that reason if you borrow this scratch buffer you should only be
587 * using the slot size given by the \c per_thread_scratch member below,
588 * unless you're taking additional measures to synchronize thread execution
589 * across slot size changes.
590 */
591 drm_intel_bo *scratch_bo;
592
593 /**
594 * Scratch slot size allocated for each thread in the buffer object given
595 * by \c scratch_bo.
596 */
597 uint32_t per_thread_scratch;
598
599 /** Offset in the program cache to the program */
600 uint32_t prog_offset;
601
602 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
603 uint32_t state_offset;
604
605 uint32_t push_const_offset; /* Offset in the batchbuffer */
606 int push_const_size; /* in 256-bit register increments */
607
608 /* Binding table: pointers to SURFACE_STATE entries. */
609 uint32_t bind_bo_offset;
610 uint32_t surf_offset[BRW_MAX_SURFACES];
611
612 /** SAMPLER_STATE count and table offset */
613 uint32_t sampler_count;
614 uint32_t sampler_offset;
615 };
616
617 enum brw_predicate_state {
618 /* The first two states are used if we can determine whether to draw
619 * without having to look at the values in the query object buffer. This
620 * will happen if there is no conditional render in progress, if the query
621 * object is already completed or if something else has already added
622 * samples to the preliminary result such as via a BLT command.
623 */
624 BRW_PREDICATE_STATE_RENDER,
625 BRW_PREDICATE_STATE_DONT_RENDER,
626 /* In this case whether to draw or not depends on the result of an
627 * MI_PREDICATE command so the predicate enable bit needs to be checked.
628 */
629 BRW_PREDICATE_STATE_USE_BIT
630 };
631
632 struct shader_times;
633
634 struct gen_l3_config;
635
636 enum brw_query_kind {
637 PIPELINE_STATS
638 };
639
640 struct brw_perf_query_info
641 {
642 enum brw_query_kind kind;
643 const char *name;
644 struct brw_perf_query_counter *counters;
645 int n_counters;
646 size_t data_size;
647 };
648
649 /**
650 * brw_context is derived from gl_context.
651 */
652 struct brw_context
653 {
654 struct gl_context ctx; /**< base class, must be first field */
655
656 struct
657 {
658 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
659 struct gl_renderbuffer *rb,
660 uint32_t flags, unsigned unit,
661 uint32_t surf_index);
662 void (*emit_null_surface_state)(struct brw_context *brw,
663 unsigned width,
664 unsigned height,
665 unsigned samples,
666 uint32_t *out_offset);
667
668 /**
669 * Send the appropriate state packets to configure depth, stencil, and
670 * HiZ buffers (i965+ only)
671 */
672 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
673 struct intel_mipmap_tree *depth_mt,
674 uint32_t depth_offset,
675 uint32_t depthbuffer_format,
676 uint32_t depth_surface_type,
677 struct intel_mipmap_tree *stencil_mt,
678 bool hiz, bool separate_stencil,
679 uint32_t width, uint32_t height,
680 uint32_t tile_x, uint32_t tile_y);
681
682 } vtbl;
683
684 dri_bufmgr *bufmgr;
685
686 drm_intel_context *hw_ctx;
687
688 /** BO for post-sync nonzero writes for gen6 workaround. */
689 drm_intel_bo *workaround_bo;
690 uint8_t pipe_controls_since_last_cs_stall;
691
692 /**
693 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
694 * and would need flushing before being used from another cache domain that
695 * isn't coherent with it (i.e. the sampler).
696 */
697 struct set *render_cache;
698
699 /**
700 * Number of resets observed in the system at context creation.
701 *
702 * This is tracked in the context so that we can determine that another
703 * reset has occurred.
704 */
705 uint32_t reset_count;
706
707 struct intel_batchbuffer batch;
708 bool no_batch_wrap;
709
710 struct {
711 drm_intel_bo *bo;
712 uint32_t next_offset;
713 } upload;
714
715 /**
716 * Set if rendering has occurred to the drawable's front buffer.
717 *
718 * This is used in the DRI2 case to detect that glFlush should also copy
719 * the contents of the fake front buffer to the real front buffer.
720 */
721 bool front_buffer_dirty;
722
723 /** Framerate throttling: @{ */
724 drm_intel_bo *throttle_batch[2];
725
726 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
727 * frame of rendering to complete. This gives a very precise cap to the
728 * latency between input and output such that rendering never gets more
729 * than a frame behind the user. (With the caveat that we technically are
730 * not using the SwapBuffers itself as a barrier but the first batch
731 * submitted afterwards, which may be immediately prior to the next
732 * SwapBuffers.)
733 */
734 bool need_swap_throttle;
735
736 /** General throttling, not caught by throttling between SwapBuffers */
737 bool need_flush_throttle;
738 /** @} */
739
740 GLuint stats_wm;
741
742 /**
743 * drirc options:
744 * @{
745 */
746 bool no_rast;
747 bool always_flush_batch;
748 bool always_flush_cache;
749 bool disable_throttling;
750 bool precompile;
751 bool dual_color_blend_by_location;
752
753 driOptionCache optionCache;
754 /** @} */
755
756 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
757
758 GLenum reduced_primitive;
759
760 /**
761 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
762 * variable is set, this is the flag indicating to do expensive work that
763 * might lead to a perf_debug() call.
764 */
765 bool perf_debug;
766
767 uint64_t max_gtt_map_object_size;
768
769 int gen;
770 int gt;
771
772 bool is_g4x;
773 bool is_baytrail;
774 bool is_haswell;
775 bool is_cherryview;
776 bool is_broxton;
777
778 bool has_hiz;
779 bool has_separate_stencil;
780 bool must_use_separate_stencil;
781 bool has_llc;
782 bool has_swizzling;
783 bool has_surface_tile_offset;
784 bool has_compr4;
785 bool has_negative_rhw_bug;
786 bool has_pln;
787 bool no_simd8;
788 bool use_rep_send;
789 bool use_resource_streamer;
790
791 /**
792 * Some versions of Gen hardware don't do centroid interpolation correctly
793 * on unlit pixels, causing incorrect values for derivatives near triangle
794 * edges. Enabling this flag causes the fragment shader to use
795 * non-centroid interpolation for unlit pixels, at the expense of two extra
796 * fragment shader instructions.
797 */
798 bool needs_unlit_centroid_workaround;
799
800 struct isl_device isl_dev;
801
802 struct blorp_context blorp;
803
804 GLuint NewGLState;
805 struct {
806 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
807 } state;
808
809 enum brw_pipeline last_pipeline;
810
811 struct brw_cache cache;
812
813 /** IDs for meta stencil blit shader programs. */
814 struct gl_shader_program *meta_stencil_blit_programs[2];
815
816 /* Whether a meta-operation is in progress. */
817 bool meta_in_progress;
818
819 /* Whether the last depth/stencil packets were both NULL. */
820 bool no_depth_or_stencil;
821
822 /* The last PMA stall bits programmed. */
823 uint32_t pma_stall_bits;
824
825 struct {
826 struct {
827 /** The value of gl_BaseVertex for the current _mesa_prim. */
828 int gl_basevertex;
829
830 /** The value of gl_BaseInstance for the current _mesa_prim. */
831 int gl_baseinstance;
832 } params;
833
834 /**
835 * Buffer and offset used for GL_ARB_shader_draw_parameters
836 * (for now, only gl_BaseVertex).
837 */
838 drm_intel_bo *draw_params_bo;
839 uint32_t draw_params_offset;
840
841 /**
842 * The value of gl_DrawID for the current _mesa_prim. This always comes
843 * in from it's own vertex buffer since it's not part of the indirect
844 * draw parameters.
845 */
846 int gl_drawid;
847 drm_intel_bo *draw_id_bo;
848 uint32_t draw_id_offset;
849 } draw;
850
851 struct {
852 /**
853 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
854 * an indirect call, and num_work_groups_offset is valid. Otherwise,
855 * num_work_groups is set based on glDispatchCompute.
856 */
857 drm_intel_bo *num_work_groups_bo;
858 GLintptr num_work_groups_offset;
859 const GLuint *num_work_groups;
860 } compute;
861
862 struct {
863 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
864 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
865
866 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
867 GLuint nr_enabled;
868 GLuint nr_buffers;
869
870 /* Summary of size and varying of active arrays, so we can check
871 * for changes to this state:
872 */
873 bool index_bounds_valid;
874 unsigned int min_index, max_index;
875
876 /* Offset from start of vertex buffer so we can avoid redefining
877 * the same VB packed over and over again.
878 */
879 unsigned int start_vertex_bias;
880
881 /**
882 * Certain vertex attribute formats aren't natively handled by the
883 * hardware and require special VS code to fix up their values.
884 *
885 * These bitfields indicate which workarounds are needed.
886 */
887 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
888 } vb;
889
890 struct {
891 /**
892 * Index buffer for this draw_prims call.
893 *
894 * Updates are signaled by BRW_NEW_INDICES.
895 */
896 const struct _mesa_index_buffer *ib;
897
898 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
899 drm_intel_bo *bo;
900 uint32_t size;
901 GLuint type;
902
903 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
904 * avoid re-uploading the IB packet over and over if we're actually
905 * referencing the same index buffer.
906 */
907 unsigned int start_vertex_offset;
908 } ib;
909
910 /* Active vertex program:
911 */
912 const struct gl_program *vertex_program;
913 const struct gl_program *geometry_program;
914 const struct gl_program *tess_ctrl_program;
915 const struct gl_program *tess_eval_program;
916 const struct gl_program *fragment_program;
917 const struct gl_program *compute_program;
918
919 /**
920 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
921 * that we don't have to reemit that state every time we change FBOs.
922 */
923 int num_samples;
924
925 /* BRW_NEW_URB_ALLOCATIONS:
926 */
927 struct {
928 GLuint vsize; /* vertex size plus header in urb registers */
929 GLuint gsize; /* GS output size in urb registers */
930 GLuint hsize; /* Tessellation control output size in urb registers */
931 GLuint dsize; /* Tessellation evaluation output size in urb registers */
932 GLuint csize; /* constant buffer size in urb registers */
933 GLuint sfsize; /* setup data size in urb registers */
934
935 bool constrained;
936
937 GLuint nr_vs_entries;
938 GLuint nr_hs_entries;
939 GLuint nr_ds_entries;
940 GLuint nr_gs_entries;
941 GLuint nr_clip_entries;
942 GLuint nr_sf_entries;
943 GLuint nr_cs_entries;
944
945 GLuint vs_start;
946 GLuint hs_start;
947 GLuint ds_start;
948 GLuint gs_start;
949 GLuint clip_start;
950 GLuint sf_start;
951 GLuint cs_start;
952 /**
953 * URB size in the current configuration. The units this is expressed
954 * in are somewhat inconsistent, see gen_device_info::urb::size.
955 *
956 * FINISHME: Represent the URB size consistently in KB on all platforms.
957 */
958 GLuint size;
959
960 /* True if the most recently sent _3DSTATE_URB message allocated
961 * URB space for the GS.
962 */
963 bool gs_present;
964
965 /* True if the most recently sent _3DSTATE_URB message allocated
966 * URB space for the HS and DS.
967 */
968 bool tess_present;
969 } urb;
970
971
972 /* BRW_NEW_CURBE_OFFSETS:
973 */
974 struct {
975 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
976 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
977 GLuint clip_start;
978 GLuint clip_size;
979 GLuint vs_start;
980 GLuint vs_size;
981 GLuint total_size;
982
983 /**
984 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
985 * for upload to the CURBE.
986 */
987 drm_intel_bo *curbe_bo;
988 /** Offset within curbe_bo of space for current curbe entry */
989 GLuint curbe_offset;
990 } curbe;
991
992 /**
993 * Layout of vertex data exiting the geometry portion of the pipleine.
994 * This comes from the last enabled shader stage (GS, DS, or VS).
995 *
996 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
997 */
998 struct brw_vue_map vue_map_geom_out;
999
1000 struct {
1001 struct brw_stage_state base;
1002 } vs;
1003
1004 struct {
1005 struct brw_stage_state base;
1006
1007 /**
1008 * True if the 3DSTATE_HS command most recently emitted to the 3D
1009 * pipeline enabled the HS; false otherwise.
1010 */
1011 bool enabled;
1012 } tcs;
1013
1014 struct {
1015 struct brw_stage_state base;
1016
1017 /**
1018 * True if the 3DSTATE_DS command most recently emitted to the 3D
1019 * pipeline enabled the DS; false otherwise.
1020 */
1021 bool enabled;
1022 } tes;
1023
1024 struct {
1025 struct brw_stage_state base;
1026
1027 /**
1028 * True if the 3DSTATE_GS command most recently emitted to the 3D
1029 * pipeline enabled the GS; false otherwise.
1030 */
1031 bool enabled;
1032 } gs;
1033
1034 struct {
1035 struct brw_ff_gs_prog_data *prog_data;
1036
1037 bool prog_active;
1038 /** Offset in the program cache to the CLIP program pre-gen6 */
1039 uint32_t prog_offset;
1040 uint32_t state_offset;
1041
1042 uint32_t bind_bo_offset;
1043 /**
1044 * Surface offsets for the binding table. We only need surfaces to
1045 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1046 * need in this case.
1047 */
1048 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1049 } ff_gs;
1050
1051 struct {
1052 struct brw_clip_prog_data *prog_data;
1053
1054 /** Offset in the program cache to the CLIP program pre-gen6 */
1055 uint32_t prog_offset;
1056
1057 /* Offset in the batch to the CLIP state on pre-gen6. */
1058 uint32_t state_offset;
1059
1060 /* As of gen6, this is the offset in the batch to the CLIP VP,
1061 * instead of vp_bo.
1062 */
1063 uint32_t vp_offset;
1064
1065 /**
1066 * The number of viewports to use. If gl_ViewportIndex is written,
1067 * we can have up to ctx->Const.MaxViewports viewports. If not,
1068 * the viewport index is always 0, so we can only emit one.
1069 */
1070 uint8_t viewport_count;
1071 } clip;
1072
1073
1074 struct {
1075 struct brw_sf_prog_data *prog_data;
1076
1077 /** Offset in the program cache to the CLIP program pre-gen6 */
1078 uint32_t prog_offset;
1079 uint32_t state_offset;
1080 uint32_t vp_offset;
1081 bool viewport_transform_enable;
1082 } sf;
1083
1084 struct {
1085 struct brw_stage_state base;
1086
1087 GLuint render_surf;
1088
1089 /**
1090 * Buffer object used in place of multisampled null render targets on
1091 * Gen6. See brw_emit_null_surface_state().
1092 */
1093 drm_intel_bo *multisampled_null_render_target_bo;
1094 uint32_t fast_clear_op;
1095
1096 float offset_clamp;
1097 } wm;
1098
1099 struct {
1100 struct brw_stage_state base;
1101 } cs;
1102
1103 /* RS hardware binding table */
1104 struct {
1105 drm_intel_bo *bo;
1106 uint32_t next_offset;
1107 } hw_bt_pool;
1108
1109 struct {
1110 uint32_t state_offset;
1111 uint32_t blend_state_offset;
1112 uint32_t depth_stencil_state_offset;
1113 uint32_t vp_offset;
1114 } cc;
1115
1116 struct {
1117 struct brw_query_object *obj;
1118 bool begin_emitted;
1119 } query;
1120
1121 struct {
1122 enum brw_predicate_state state;
1123 bool supported;
1124 } predicate;
1125
1126 struct {
1127 struct brw_perf_query_info *queries;
1128 int n_queries;
1129
1130 int n_active_pipeline_stats_queries;
1131 } perfquery;
1132
1133 int num_atoms[BRW_NUM_PIPELINES];
1134 const struct brw_tracked_state render_atoms[76];
1135 const struct brw_tracked_state compute_atoms[11];
1136
1137 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1138 struct {
1139 uint32_t offset;
1140 uint32_t size;
1141 enum aub_state_struct_type type;
1142 int index;
1143 } *state_batch_list;
1144 int state_batch_count;
1145
1146 uint32_t render_target_format[MESA_FORMAT_COUNT];
1147 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1148
1149 /* PrimitiveRestart */
1150 struct {
1151 bool in_progress;
1152 bool enable_cut_index;
1153 } prim_restart;
1154
1155 /** Computed depth/stencil/hiz state from the current attached
1156 * renderbuffers, valid only during the drawing state upload loop after
1157 * brw_workaround_depthstencil_alignment().
1158 */
1159 struct {
1160 struct intel_mipmap_tree *depth_mt;
1161 struct intel_mipmap_tree *stencil_mt;
1162
1163 /* Inter-tile (page-aligned) byte offsets. */
1164 uint32_t depth_offset, hiz_offset, stencil_offset;
1165 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1166 uint32_t tile_x, tile_y;
1167 } depthstencil;
1168
1169 uint32_t num_instances;
1170 int basevertex;
1171 int baseinstance;
1172
1173 struct {
1174 const struct gen_l3_config *config;
1175 } l3;
1176
1177 struct {
1178 drm_intel_bo *bo;
1179 const char **names;
1180 int *ids;
1181 enum shader_time_shader_type *types;
1182 struct shader_times *cumulative;
1183 int num_entries;
1184 int max_entries;
1185 double report_time;
1186 } shader_time;
1187
1188 struct brw_fast_clear_state *fast_clear_state;
1189
1190 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1191 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1192 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1193 * disabled.
1194 * This is needed in case the same underlying buffer is also configured
1195 * to be sampled but with a format that the sampling engine can't treat
1196 * compressed or fast cleared.
1197 */
1198 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1199
1200 __DRIcontext *driContext;
1201 struct intel_screen *screen;
1202 };
1203
1204 /* brw_clear.c */
1205 extern void intelInitClearFuncs(struct dd_function_table *functions);
1206
1207 /*======================================================================
1208 * brw_context.c
1209 */
1210 extern const char *const brw_vendor_string;
1211
1212 extern const char *
1213 brw_get_renderer_string(const struct intel_screen *screen);
1214
1215 enum {
1216 DRI_CONF_BO_REUSE_DISABLED,
1217 DRI_CONF_BO_REUSE_ALL
1218 };
1219
1220 void intel_update_renderbuffers(__DRIcontext *context,
1221 __DRIdrawable *drawable);
1222 void intel_prepare_render(struct brw_context *brw);
1223
1224 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1225 __DRIdrawable *drawable);
1226
1227 GLboolean brwCreateContext(gl_api api,
1228 const struct gl_config *mesaVis,
1229 __DRIcontext *driContextPriv,
1230 unsigned major_version,
1231 unsigned minor_version,
1232 uint32_t flags,
1233 bool notify_reset,
1234 unsigned *error,
1235 void *sharedContextPrivate);
1236
1237 /*======================================================================
1238 * brw_misc_state.c
1239 */
1240 void
1241 brw_meta_resolve_color(struct brw_context *brw,
1242 struct intel_mipmap_tree *mt);
1243
1244 /*======================================================================
1245 * brw_misc_state.c
1246 */
1247 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1248 GLbitfield clear_mask);
1249
1250 /* brw_object_purgeable.c */
1251 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1252
1253 /*======================================================================
1254 * brw_queryobj.c
1255 */
1256 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1257 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1258 void brw_emit_query_begin(struct brw_context *brw);
1259 void brw_emit_query_end(struct brw_context *brw);
1260 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1261 bool brw_is_query_pipelined(struct brw_query_object *query);
1262
1263 /** gen6_queryobj.c */
1264 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1265 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1266 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1267
1268 /** hsw_queryobj.c */
1269 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1270 struct brw_query_object *query,
1271 int count);
1272 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1273
1274 /** brw_conditional_render.c */
1275 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1276 bool brw_check_conditional_render(struct brw_context *brw);
1277
1278 /** intel_batchbuffer.c */
1279 void brw_load_register_mem(struct brw_context *brw,
1280 uint32_t reg,
1281 drm_intel_bo *bo,
1282 uint32_t read_domains, uint32_t write_domain,
1283 uint32_t offset);
1284 void brw_load_register_mem64(struct brw_context *brw,
1285 uint32_t reg,
1286 drm_intel_bo *bo,
1287 uint32_t read_domains, uint32_t write_domain,
1288 uint32_t offset);
1289 void brw_store_register_mem32(struct brw_context *brw,
1290 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1291 void brw_store_register_mem64(struct brw_context *brw,
1292 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1293 void brw_load_register_imm32(struct brw_context *brw,
1294 uint32_t reg, uint32_t imm);
1295 void brw_load_register_imm64(struct brw_context *brw,
1296 uint32_t reg, uint64_t imm);
1297 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1298 uint32_t dest);
1299 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1300 uint32_t dest);
1301 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1302 uint32_t offset, uint32_t imm);
1303 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1304 uint32_t offset, uint64_t imm);
1305
1306 /*======================================================================
1307 * brw_state_dump.c
1308 */
1309 void brw_debug_batch(struct brw_context *brw);
1310 void brw_annotate_aub(struct brw_context *brw);
1311
1312 /*======================================================================
1313 * intel_tex_validate.c
1314 */
1315 void brw_validate_textures( struct brw_context *brw );
1316
1317
1318 /*======================================================================
1319 * brw_program.c
1320 */
1321 static inline bool
1322 key_debug(struct brw_context *brw, const char *name, int a, int b)
1323 {
1324 if (a != b) {
1325 perf_debug(" %s %d->%d\n", name, a, b);
1326 return true;
1327 }
1328 return false;
1329 }
1330
1331 void brwInitFragProgFuncs( struct dd_function_table *functions );
1332
1333 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1334 static inline int
1335 brw_get_scratch_size(int size)
1336 {
1337 return MAX2(1024, util_next_power_of_two(size));
1338 }
1339 void brw_get_scratch_bo(struct brw_context *brw,
1340 drm_intel_bo **scratch_bo, int size);
1341 void brw_alloc_stage_scratch(struct brw_context *brw,
1342 struct brw_stage_state *stage_state,
1343 unsigned per_thread_size,
1344 unsigned thread_count);
1345 void brw_init_shader_time(struct brw_context *brw);
1346 int brw_get_shader_time_index(struct brw_context *brw,
1347 struct gl_program *prog,
1348 enum shader_time_shader_type type,
1349 bool is_glsl_sh);
1350 void brw_collect_and_report_shader_time(struct brw_context *brw);
1351 void brw_destroy_shader_time(struct brw_context *brw);
1352
1353 /* brw_urb.c
1354 */
1355 void brw_upload_urb_fence(struct brw_context *brw);
1356
1357 /* brw_curbe.c
1358 */
1359 void brw_upload_cs_urb_state(struct brw_context *brw);
1360
1361 /* brw_fs_reg_allocate.cpp
1362 */
1363 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1364
1365 /* brw_vec4_reg_allocate.cpp */
1366 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1367
1368 /* brw_disasm.c */
1369 int brw_disassemble_inst(FILE *file, const struct gen_device_info *devinfo,
1370 struct brw_inst *inst, bool is_compacted);
1371
1372 /* brw_vs.c */
1373 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1374
1375 /* brw_draw_upload.c */
1376 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1377 const struct gl_vertex_array *glarray);
1378
1379 static inline unsigned
1380 brw_get_index_type(GLenum type)
1381 {
1382 assert((type == GL_UNSIGNED_BYTE)
1383 || (type == GL_UNSIGNED_SHORT)
1384 || (type == GL_UNSIGNED_INT));
1385
1386 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1387 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1388 * to map to scale factors of 0, 1, and 2, respectively. These scale
1389 * factors are then left-shfited by 8 to be in the correct position in the
1390 * CMD_INDEX_BUFFER packet.
1391 *
1392 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1393 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1394 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1395 */
1396 return (type - 0x1401) << 7;
1397 }
1398
1399 void brw_prepare_vertices(struct brw_context *brw);
1400
1401 /* brw_wm_surface_state.c */
1402 void brw_init_surface_formats(struct brw_context *brw);
1403 void brw_create_constant_surface(struct brw_context *brw,
1404 drm_intel_bo *bo,
1405 uint32_t offset,
1406 uint32_t size,
1407 uint32_t *out_offset);
1408 void brw_create_buffer_surface(struct brw_context *brw,
1409 drm_intel_bo *bo,
1410 uint32_t offset,
1411 uint32_t size,
1412 uint32_t *out_offset);
1413 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1414 unsigned unit,
1415 uint32_t *surf_offset);
1416 void
1417 brw_update_sol_surface(struct brw_context *brw,
1418 struct gl_buffer_object *buffer_obj,
1419 uint32_t *out_offset, unsigned num_vector_components,
1420 unsigned stride_dwords, unsigned offset_dwords);
1421 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1422 struct brw_stage_state *stage_state,
1423 struct brw_stage_prog_data *prog_data);
1424 void brw_upload_abo_surfaces(struct brw_context *brw,
1425 const struct gl_program *prog,
1426 struct brw_stage_state *stage_state,
1427 struct brw_stage_prog_data *prog_data);
1428 void brw_upload_image_surfaces(struct brw_context *brw,
1429 const struct gl_program *prog,
1430 struct brw_stage_state *stage_state,
1431 struct brw_stage_prog_data *prog_data);
1432
1433 /* brw_surface_formats.c */
1434 bool brw_render_target_supported(struct brw_context *brw,
1435 struct gl_renderbuffer *rb);
1436 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1437
1438 /* brw_performance_query.c */
1439 void brw_init_performance_queries(struct brw_context *brw);
1440
1441 /* intel_buffer_objects.c */
1442 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1443 const char *bo_name);
1444 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1445 const char *bo_name);
1446
1447 /* intel_extensions.c */
1448 extern void intelInitExtensions(struct gl_context *ctx);
1449
1450 /* intel_state.c */
1451 extern int intel_translate_shadow_compare_func(GLenum func);
1452 extern int intel_translate_compare_func(GLenum func);
1453 extern int intel_translate_stencil_op(GLenum op);
1454 extern int intel_translate_logic_op(GLenum opcode);
1455
1456 /* brw_sync.c */
1457 void brw_init_syncobj_functions(struct dd_function_table *functions);
1458
1459 /* gen6_sol.c */
1460 struct gl_transform_feedback_object *
1461 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1462 void
1463 brw_delete_transform_feedback(struct gl_context *ctx,
1464 struct gl_transform_feedback_object *obj);
1465 void
1466 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1467 struct gl_transform_feedback_object *obj);
1468 void
1469 brw_end_transform_feedback(struct gl_context *ctx,
1470 struct gl_transform_feedback_object *obj);
1471 void
1472 brw_pause_transform_feedback(struct gl_context *ctx,
1473 struct gl_transform_feedback_object *obj);
1474 void
1475 brw_resume_transform_feedback(struct gl_context *ctx,
1476 struct gl_transform_feedback_object *obj);
1477 void
1478 brw_save_primitives_written_counters(struct brw_context *brw,
1479 struct brw_transform_feedback_object *obj);
1480 void
1481 brw_compute_xfb_vertices_written(struct brw_context *brw,
1482 struct brw_transform_feedback_object *obj);
1483 GLsizei
1484 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1485 struct gl_transform_feedback_object *obj,
1486 GLuint stream);
1487
1488 /* gen7_sol_state.c */
1489 void
1490 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1491 struct gl_transform_feedback_object *obj);
1492 void
1493 gen7_end_transform_feedback(struct gl_context *ctx,
1494 struct gl_transform_feedback_object *obj);
1495 void
1496 gen7_pause_transform_feedback(struct gl_context *ctx,
1497 struct gl_transform_feedback_object *obj);
1498 void
1499 gen7_resume_transform_feedback(struct gl_context *ctx,
1500 struct gl_transform_feedback_object *obj);
1501
1502 /* hsw_sol.c */
1503 void
1504 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1505 struct gl_transform_feedback_object *obj);
1506 void
1507 hsw_end_transform_feedback(struct gl_context *ctx,
1508 struct gl_transform_feedback_object *obj);
1509 void
1510 hsw_pause_transform_feedback(struct gl_context *ctx,
1511 struct gl_transform_feedback_object *obj);
1512 void
1513 hsw_resume_transform_feedback(struct gl_context *ctx,
1514 struct gl_transform_feedback_object *obj);
1515
1516 /* brw_blorp_blit.cpp */
1517 GLbitfield
1518 brw_blorp_framebuffer(struct brw_context *brw,
1519 struct gl_framebuffer *readFb,
1520 struct gl_framebuffer *drawFb,
1521 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1522 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1523 GLbitfield mask, GLenum filter);
1524
1525 bool
1526 brw_blorp_copytexsubimage(struct brw_context *brw,
1527 struct gl_renderbuffer *src_rb,
1528 struct gl_texture_image *dst_image,
1529 int slice,
1530 int srcX0, int srcY0,
1531 int dstX0, int dstY0,
1532 int width, int height);
1533
1534 /* gen6_multisample_state.c */
1535 unsigned
1536 gen6_determine_sample_mask(struct brw_context *brw);
1537
1538 void
1539 gen6_emit_3dstate_multisample(struct brw_context *brw,
1540 unsigned num_samples);
1541 void
1542 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1543 void
1544 gen6_get_sample_position(struct gl_context *ctx,
1545 struct gl_framebuffer *fb,
1546 GLuint index,
1547 GLfloat *result);
1548 void
1549 gen6_set_sample_maps(struct gl_context *ctx);
1550
1551 /* gen8_multisample_state.c */
1552 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1553 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1554
1555 /* gen7_urb.c */
1556 void
1557 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1558 unsigned hs_size, unsigned ds_size,
1559 unsigned gs_size, unsigned fs_size);
1560
1561 void
1562 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1563 bool gs_present, unsigned gs_size);
1564 void
1565 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1566 bool gs_present, bool tess_present);
1567
1568 /* brw_reset.c */
1569 extern GLenum
1570 brw_get_graphics_reset_status(struct gl_context *ctx);
1571 void
1572 brw_check_for_reset(struct brw_context *brw);
1573
1574 /* brw_compute.c */
1575 extern void
1576 brw_init_compute_functions(struct dd_function_table *functions);
1577
1578 /*======================================================================
1579 * Inline conversion functions. These are better-typed than the
1580 * macros used previously:
1581 */
1582 static inline struct brw_context *
1583 brw_context( struct gl_context *ctx )
1584 {
1585 return (struct brw_context *)ctx;
1586 }
1587
1588 static inline struct brw_program *
1589 brw_program(struct gl_program *p)
1590 {
1591 return (struct brw_program *) p;
1592 }
1593
1594 static inline const struct brw_program *
1595 brw_program_const(const struct gl_program *p)
1596 {
1597 return (const struct brw_program *) p;
1598 }
1599
1600 /**
1601 * Pre-gen6, the register file of the EUs was shared between threads,
1602 * and each thread used some subset allocated on a 16-register block
1603 * granularity. The unit states wanted these block counts.
1604 */
1605 static inline int
1606 brw_register_blocks(int reg_count)
1607 {
1608 return ALIGN(reg_count, 16) / 16 - 1;
1609 }
1610
1611 static inline uint32_t
1612 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1613 uint32_t prog_offset)
1614 {
1615 if (brw->gen >= 5) {
1616 /* Using state base address. */
1617 return prog_offset;
1618 }
1619
1620 drm_intel_bo_emit_reloc(brw->batch.bo,
1621 state_offset,
1622 brw->cache.bo,
1623 prog_offset,
1624 I915_GEM_DOMAIN_INSTRUCTION, 0);
1625
1626 return brw->cache.bo->offset64 + prog_offset;
1627 }
1628
1629 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1630
1631 extern const char * const conditional_modifier[16];
1632 extern const char *const pred_ctrl_align16[16];
1633
1634 static inline bool
1635 brw_depth_writes_enabled(const struct brw_context *brw)
1636 {
1637 const struct gl_context *ctx = &brw->ctx;
1638
1639 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1640 * because it would just overwrite the existing depth value with itself.
1641 *
1642 * These bonus depth writes not only use bandwidth, but they also can
1643 * prevent early depth processing. For example, if the pixel shader
1644 * discards, the hardware must invoke the to determine whether or not
1645 * to do the depth write. If writes are disabled, we may still be able
1646 * to do the depth test before the shader, and skip the shader execution.
1647 *
1648 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1649 * a programming note saying to disable depth writes for EQUAL.
1650 */
1651 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1652 }
1653
1654 void
1655 brw_emit_depthbuffer(struct brw_context *brw);
1656
1657 void
1658 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1659 struct intel_mipmap_tree *depth_mt,
1660 uint32_t depth_offset, uint32_t depthbuffer_format,
1661 uint32_t depth_surface_type,
1662 struct intel_mipmap_tree *stencil_mt,
1663 bool hiz, bool separate_stencil,
1664 uint32_t width, uint32_t height,
1665 uint32_t tile_x, uint32_t tile_y);
1666
1667 void
1668 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1669 struct intel_mipmap_tree *depth_mt,
1670 uint32_t depth_offset, uint32_t depthbuffer_format,
1671 uint32_t depth_surface_type,
1672 struct intel_mipmap_tree *stencil_mt,
1673 bool hiz, bool separate_stencil,
1674 uint32_t width, uint32_t height,
1675 uint32_t tile_x, uint32_t tile_y);
1676
1677 void
1678 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1679 struct intel_mipmap_tree *depth_mt,
1680 uint32_t depth_offset, uint32_t depthbuffer_format,
1681 uint32_t depth_surface_type,
1682 struct intel_mipmap_tree *stencil_mt,
1683 bool hiz, bool separate_stencil,
1684 uint32_t width, uint32_t height,
1685 uint32_t tile_x, uint32_t tile_y);
1686 void
1687 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1688 struct intel_mipmap_tree *depth_mt,
1689 uint32_t depth_offset, uint32_t depthbuffer_format,
1690 uint32_t depth_surface_type,
1691 struct intel_mipmap_tree *stencil_mt,
1692 bool hiz, bool separate_stencil,
1693 uint32_t width, uint32_t height,
1694 uint32_t tile_x, uint32_t tile_y);
1695
1696 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1697 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1698
1699 uint32_t get_hw_prim_for_gl_prim(int mode);
1700
1701 void
1702 gen6_upload_push_constants(struct brw_context *brw,
1703 const struct gl_program *prog,
1704 const struct brw_stage_prog_data *prog_data,
1705 struct brw_stage_state *stage_state,
1706 enum aub_state_struct_type type);
1707
1708 bool
1709 gen9_use_linear_1d_layout(const struct brw_context *brw,
1710 const struct intel_mipmap_tree *mt);
1711
1712 /* brw_pipe_control.c */
1713 int brw_init_pipe_control(struct brw_context *brw,
1714 const struct gen_device_info *info);
1715 void brw_fini_pipe_control(struct brw_context *brw);
1716
1717 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1718 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1719 drm_intel_bo *bo, uint32_t offset,
1720 uint32_t imm_lower, uint32_t imm_upper);
1721 void brw_emit_mi_flush(struct brw_context *brw);
1722 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1723 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1724 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1725 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1726
1727 /* brw_queryformat.c */
1728 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1729 GLenum internalFormat, GLenum pname,
1730 GLint *params);
1731
1732 #ifdef __cplusplus
1733 }
1734 #endif
1735
1736 #endif