intel: Handle firstvertex in an identical way to BaseVertex
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/errors.h"
40 #include "vbo/vbo.h"
41 #include "brw_structs.h"
42 #include "brw_pipe_control.h"
43 #include "compiler/brw_compiler.h"
44
45 #include "isl/isl.h"
46 #include "blorp/blorp.h"
47
48 #include <brw_bufmgr.h>
49
50 #include "common/gen_debug.h"
51 #include "intel_screen.h"
52 #include "intel_tex_obj.h"
53
54 #ifdef __cplusplus
55 extern "C" {
56 #endif
57 /* Glossary:
58 *
59 * URB - uniform resource buffer. A mid-sized buffer which is
60 * partitioned between the fixed function units and used for passing
61 * values (vertices, primitives, constants) between them.
62 *
63 * CURBE - constant URB entry. An urb region (entry) used to hold
64 * constant values which the fixed function units can be instructed to
65 * preload into the GRF when spawning a thread.
66 *
67 * VUE - vertex URB entry. An urb entry holding a vertex and usually
68 * a vertex header. The header contains control information and
69 * things like primitive type, Begin/end flags and clip codes.
70 *
71 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
72 * unit holding rasterization and interpolation parameters.
73 *
74 * GRF - general register file. One of several register files
75 * addressable by programmed threads. The inputs (r0, payload, curbe,
76 * urb) of the thread are preloaded to this area before the thread is
77 * spawned. The registers are individually 8 dwords wide and suitable
78 * for general usage. Registers holding thread input values are not
79 * special and may be overwritten.
80 *
81 * MRF - message register file. Threads communicate (and terminate)
82 * by sending messages. Message parameters are placed in contiguous
83 * MRF registers. All program output is via these messages. URB
84 * entries are populated by sending a message to the shared URB
85 * function containing the new data, together with a control word,
86 * often an unmodified copy of R0.
87 *
88 * R0 - GRF register 0. Typically holds control information used when
89 * sending messages to other threads.
90 *
91 * EU or GEN4 EU: The name of the programmable subsystem of the
92 * i965 hardware. Threads are executed by the EU, the registers
93 * described above are part of the EU architecture.
94 *
95 * Fixed function units:
96 *
97 * CS - Command streamer. Notional first unit, little software
98 * interaction. Holds the URB entries used for constant data, ie the
99 * CURBEs.
100 *
101 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
102 * this unit is responsible for pulling vertices out of vertex buffers
103 * in vram and injecting them into the processing pipe as VUEs. If
104 * enabled, it first passes them to a VS thread which is a good place
105 * for the driver to implement any active vertex shader.
106 *
107 * HS - Hull Shader (Tessellation Control Shader)
108 *
109 * TE - Tessellation Engine (Tessellation Primitive Generation)
110 *
111 * DS - Domain Shader (Tessellation Evaluation Shader)
112 *
113 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
114 * enabled, incoming strips etc are passed to GS threads in individual
115 * line/triangle/point units. The GS thread may perform arbitary
116 * computation and emit whatever primtives with whatever vertices it
117 * chooses. This makes GS an excellent place to implement GL's
118 * unfilled polygon modes, though of course it is capable of much
119 * more. Additionally, GS is used to translate away primitives not
120 * handled by latter units, including Quads and Lineloops.
121 *
122 * CS - Clipper. Mesa's clipping algorithms are imported to run on
123 * this unit. The fixed function part performs cliptesting against
124 * the 6 fixed clipplanes and makes descisions on whether or not the
125 * incoming primitive needs to be passed to a thread for clipping.
126 * User clip planes are handled via cooperation with the VS thread.
127 *
128 * SF - Strips Fans or Setup: Triangles are prepared for
129 * rasterization. Interpolation coefficients are calculated.
130 * Flatshading and two-side lighting usually performed here.
131 *
132 * WM - Windower. Interpolation of vertex attributes performed here.
133 * Fragment shader implemented here. SIMD aspects of EU taken full
134 * advantage of, as pixels are processed in blocks of 16.
135 *
136 * CC - Color Calculator. No EU threads associated with this unit.
137 * Handles blending and (presumably) depth and stencil testing.
138 */
139
140 struct brw_context;
141 struct brw_inst;
142 struct brw_vs_prog_key;
143 struct brw_vue_prog_key;
144 struct brw_wm_prog_key;
145 struct brw_wm_prog_data;
146 struct brw_cs_prog_key;
147 struct brw_cs_prog_data;
148
149 enum brw_pipeline {
150 BRW_RENDER_PIPELINE,
151 BRW_COMPUTE_PIPELINE,
152
153 BRW_NUM_PIPELINES
154 };
155
156 enum brw_cache_id {
157 BRW_CACHE_FS_PROG,
158 BRW_CACHE_BLORP_PROG,
159 BRW_CACHE_SF_PROG,
160 BRW_CACHE_VS_PROG,
161 BRW_CACHE_FF_GS_PROG,
162 BRW_CACHE_GS_PROG,
163 BRW_CACHE_TCS_PROG,
164 BRW_CACHE_TES_PROG,
165 BRW_CACHE_CLIP_PROG,
166 BRW_CACHE_CS_PROG,
167
168 BRW_MAX_CACHE
169 };
170
171 enum brw_state_id {
172 /* brw_cache_ids must come first - see brw_program_cache.c */
173 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
174 BRW_STATE_FRAGMENT_PROGRAM,
175 BRW_STATE_GEOMETRY_PROGRAM,
176 BRW_STATE_TESS_PROGRAMS,
177 BRW_STATE_VERTEX_PROGRAM,
178 BRW_STATE_REDUCED_PRIMITIVE,
179 BRW_STATE_PATCH_PRIMITIVE,
180 BRW_STATE_PRIMITIVE,
181 BRW_STATE_CONTEXT,
182 BRW_STATE_PSP,
183 BRW_STATE_SURFACES,
184 BRW_STATE_BINDING_TABLE_POINTERS,
185 BRW_STATE_INDICES,
186 BRW_STATE_VERTICES,
187 BRW_STATE_DEFAULT_TESS_LEVELS,
188 BRW_STATE_BATCH,
189 BRW_STATE_INDEX_BUFFER,
190 BRW_STATE_VS_CONSTBUF,
191 BRW_STATE_TCS_CONSTBUF,
192 BRW_STATE_TES_CONSTBUF,
193 BRW_STATE_GS_CONSTBUF,
194 BRW_STATE_PROGRAM_CACHE,
195 BRW_STATE_STATE_BASE_ADDRESS,
196 BRW_STATE_VUE_MAP_GEOM_OUT,
197 BRW_STATE_TRANSFORM_FEEDBACK,
198 BRW_STATE_RASTERIZER_DISCARD,
199 BRW_STATE_STATS_WM,
200 BRW_STATE_UNIFORM_BUFFER,
201 BRW_STATE_IMAGE_UNITS,
202 BRW_STATE_META_IN_PROGRESS,
203 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
204 BRW_STATE_NUM_SAMPLES,
205 BRW_STATE_TEXTURE_BUFFER,
206 BRW_STATE_GEN4_UNIT_STATE,
207 BRW_STATE_CC_VP,
208 BRW_STATE_SF_VP,
209 BRW_STATE_CLIP_VP,
210 BRW_STATE_SAMPLER_STATE_TABLE,
211 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
212 BRW_STATE_COMPUTE_PROGRAM,
213 BRW_STATE_CS_WORK_GROUPS,
214 BRW_STATE_URB_SIZE,
215 BRW_STATE_CC_STATE,
216 BRW_STATE_BLORP,
217 BRW_STATE_VIEWPORT_COUNT,
218 BRW_STATE_CONSERVATIVE_RASTERIZATION,
219 BRW_STATE_DRAW_CALL,
220 BRW_STATE_AUX,
221 BRW_NUM_STATE_BITS
222 };
223
224 /**
225 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
226 *
227 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
228 * When the currently bound shader program differs from the previous draw
229 * call, these will be flagged. They cover brw->{stage}_program and
230 * ctx->{Stage}Program->_Current.
231 *
232 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
233 * driver perspective. Even if the same shader is bound at the API level,
234 * we may need to switch between multiple versions of that shader to handle
235 * changes in non-orthagonal state.
236 *
237 * Additionally, multiple shader programs may have identical vertex shaders
238 * (for example), or compile down to the same code in the backend. We combine
239 * those into a single program cache entry.
240 *
241 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
242 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
243 */
244 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
245 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
246 * use the normal state upload paths), but the cache is still used. To avoid
247 * polluting the brw_program_cache code with special cases, we retain the
248 * dirty bit for now. It should eventually be removed.
249 */
250 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
251 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
252 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
253 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
254 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
255 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
256 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
257 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
258 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
259 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
260 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
261 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
262 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
263 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
264 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
265 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
266 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
267 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
268 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
269 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
270 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
271 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
272 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
273 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
274 /**
275 * Used for any batch entry with a relocated pointer that will be used
276 * by any 3D rendering.
277 */
278 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
279 /** \see brw.state.depth_region */
280 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
281 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
282 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
283 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
284 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
285 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
286 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
287 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
288 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
289 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
290 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
291 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
292 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
293 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
294 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
295 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
296 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
297 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
298 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
299 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
300 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
301 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
302 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
303 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
304 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
305 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
306 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
307 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
308 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
309 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
310 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
311 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
312
313 struct brw_state_flags {
314 /** State update flags signalled by mesa internals */
315 GLuint mesa;
316 /**
317 * State update flags signalled as the result of brw_tracked_state updates
318 */
319 uint64_t brw;
320 };
321
322
323 /** Subclass of Mesa program */
324 struct brw_program {
325 struct gl_program program;
326 GLuint id;
327
328 bool compiled_once;
329 };
330
331
332 struct brw_ff_gs_prog_data {
333 GLuint urb_read_length;
334 GLuint total_grf;
335
336 /**
337 * Gen6 transform feedback: Amount by which the streaming vertex buffer
338 * indices should be incremented each time the GS is invoked.
339 */
340 unsigned svbi_postincrement_value;
341 };
342
343 /** Number of texture sampler units */
344 #define BRW_MAX_TEX_UNIT 32
345
346 /** Max number of UBOs in a shader */
347 #define BRW_MAX_UBO 14
348
349 /** Max number of SSBOs in a shader */
350 #define BRW_MAX_SSBO 12
351
352 /** Max number of atomic counter buffer objects in a shader */
353 #define BRW_MAX_ABO 16
354
355 /** Max number of image uniforms in a shader */
356 #define BRW_MAX_IMAGES 32
357
358 /** Maximum number of actual buffers used for stream output */
359 #define BRW_MAX_SOL_BUFFERS 4
360
361 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
362 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
363 BRW_MAX_UBO + \
364 BRW_MAX_SSBO + \
365 BRW_MAX_ABO + \
366 BRW_MAX_IMAGES + \
367 2 + /* shader time, pull constants */ \
368 1 /* cs num work groups */)
369
370 struct brw_cache {
371 struct brw_context *brw;
372
373 struct brw_cache_item **items;
374 struct brw_bo *bo;
375 void *map;
376 GLuint size, n_items;
377
378 uint32_t next_offset;
379 };
380
381 #define perf_debug(...) do { \
382 static GLuint msg_id = 0; \
383 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
384 dbg_printf(__VA_ARGS__); \
385 if (brw->perf_debug) \
386 _mesa_gl_debug(&brw->ctx, &msg_id, \
387 MESA_DEBUG_SOURCE_API, \
388 MESA_DEBUG_TYPE_PERFORMANCE, \
389 MESA_DEBUG_SEVERITY_MEDIUM, \
390 __VA_ARGS__); \
391 } while(0)
392
393 #define WARN_ONCE(cond, fmt...) do { \
394 if (unlikely(cond)) { \
395 static bool _warned = false; \
396 static GLuint msg_id = 0; \
397 if (!_warned) { \
398 fprintf(stderr, "WARNING: "); \
399 fprintf(stderr, fmt); \
400 _warned = true; \
401 \
402 _mesa_gl_debug(ctx, &msg_id, \
403 MESA_DEBUG_SOURCE_API, \
404 MESA_DEBUG_TYPE_OTHER, \
405 MESA_DEBUG_SEVERITY_HIGH, fmt); \
406 } \
407 } \
408 } while (0)
409
410 /* Considered adding a member to this struct to document which flags
411 * an update might raise so that ordering of the state atoms can be
412 * checked or derived at runtime. Dropped the idea in favor of having
413 * a debug mode where the state is monitored for flags which are
414 * raised that have already been tested against.
415 */
416 struct brw_tracked_state {
417 struct brw_state_flags dirty;
418 void (*emit)( struct brw_context *brw );
419 };
420
421 enum shader_time_shader_type {
422 ST_NONE,
423 ST_VS,
424 ST_TCS,
425 ST_TES,
426 ST_GS,
427 ST_FS8,
428 ST_FS16,
429 ST_CS,
430 };
431
432 struct brw_vertex_buffer {
433 /** Buffer object containing the uploaded vertex data */
434 struct brw_bo *bo;
435 uint32_t offset;
436 uint32_t size;
437 /** Byte stride between elements in the uploaded array */
438 GLuint stride;
439 GLuint step_rate;
440 };
441 struct brw_vertex_element {
442 const struct gl_vertex_array *glarray;
443
444 int buffer;
445 bool is_dual_slot;
446 /** Offset of the first element within the buffer object */
447 unsigned int offset;
448 };
449
450 struct brw_query_object {
451 struct gl_query_object Base;
452
453 /** Last query BO associated with this query. */
454 struct brw_bo *bo;
455
456 /** Last index in bo with query data for this object. */
457 int last_index;
458
459 /** True if we know the batch has been flushed since we ended the query. */
460 bool flushed;
461 };
462
463 enum brw_gpu_ring {
464 UNKNOWN_RING,
465 RENDER_RING,
466 BLT_RING,
467 };
468
469 struct brw_reloc_list {
470 struct drm_i915_gem_relocation_entry *relocs;
471 int reloc_count;
472 int reloc_array_size;
473 };
474
475 struct brw_growing_bo {
476 struct brw_bo *bo;
477 uint32_t *map;
478 struct brw_bo *partial_bo;
479 uint32_t *partial_bo_map;
480 unsigned partial_bytes;
481 };
482
483 struct intel_batchbuffer {
484 /** Current batchbuffer being queued up. */
485 struct brw_growing_bo batch;
486 /** Current statebuffer being queued up. */
487 struct brw_growing_bo state;
488
489 /** Last batchbuffer submitted to the hardware. Used for glFinish(). */
490 struct brw_bo *last_bo;
491
492 #ifdef DEBUG
493 uint16_t emit, total;
494 #endif
495 uint32_t *map_next;
496 uint32_t state_used;
497
498 enum brw_gpu_ring ring;
499 bool use_shadow_copy;
500 bool use_batch_first;
501 bool needs_sol_reset;
502 bool state_base_address_emitted;
503 bool no_wrap;
504
505 struct brw_reloc_list batch_relocs;
506 struct brw_reloc_list state_relocs;
507 unsigned int valid_reloc_flags;
508
509 /** The validation list */
510 struct drm_i915_gem_exec_object2 *validation_list;
511 struct brw_bo **exec_bos;
512 int exec_count;
513 int exec_array_size;
514
515 /** The amount of aperture space (in bytes) used by all exec_bos */
516 int aperture_space;
517
518 struct {
519 uint32_t *map_next;
520 int batch_reloc_count;
521 int state_reloc_count;
522 int exec_count;
523 } saved;
524
525 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
526 struct hash_table *state_batch_sizes;
527 };
528
529 #define BRW_MAX_XFB_STREAMS 4
530
531 struct brw_transform_feedback_counter {
532 /**
533 * Index of the first entry of this counter within the primitive count BO.
534 * An entry is considered to be an N-tuple of 64bit values, where N is the
535 * number of vertex streams supported by the platform.
536 */
537 unsigned bo_start;
538
539 /**
540 * Index one past the last entry of this counter within the primitive
541 * count BO.
542 */
543 unsigned bo_end;
544
545 /**
546 * Primitive count values accumulated while this counter was active,
547 * excluding any entries buffered between \c bo_start and \c bo_end, which
548 * haven't been accounted for yet.
549 */
550 uint64_t accum[BRW_MAX_XFB_STREAMS];
551 };
552
553 static inline void
554 brw_reset_transform_feedback_counter(
555 struct brw_transform_feedback_counter *counter)
556 {
557 counter->bo_start = counter->bo_end;
558 memset(&counter->accum, 0, sizeof(counter->accum));
559 }
560
561 struct brw_transform_feedback_object {
562 struct gl_transform_feedback_object base;
563
564 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
565 struct brw_bo *offset_bo;
566
567 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
568 bool zero_offsets;
569
570 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
571 GLenum primitive_mode;
572
573 /**
574 * The maximum number of vertices that we can write without overflowing
575 * any of the buffers currently being used for transform feedback.
576 */
577 unsigned max_index;
578
579 struct brw_bo *prim_count_bo;
580
581 /**
582 * Count of primitives generated during this transform feedback operation.
583 */
584 struct brw_transform_feedback_counter counter;
585
586 /**
587 * Count of primitives generated during the previous transform feedback
588 * operation. Used to implement DrawTransformFeedback().
589 */
590 struct brw_transform_feedback_counter previous_counter;
591
592 /**
593 * Number of vertices written between last Begin/EndTransformFeedback().
594 *
595 * Used to implement DrawTransformFeedback().
596 */
597 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
598 bool vertices_written_valid;
599 };
600
601 /**
602 * Data shared between each programmable stage in the pipeline (vs, gs, and
603 * wm).
604 */
605 struct brw_stage_state
606 {
607 gl_shader_stage stage;
608 struct brw_stage_prog_data *prog_data;
609
610 /**
611 * Optional scratch buffer used to store spilled register values and
612 * variably-indexed GRF arrays.
613 *
614 * The contents of this buffer are short-lived so the same memory can be
615 * re-used at will for multiple shader programs (executed by the same fixed
616 * function). However reusing a scratch BO for which shader invocations
617 * are still in flight with a per-thread scratch slot size other than the
618 * original can cause threads with different scratch slot size and FFTID
619 * (which may be executed in parallel depending on the shader stage and
620 * hardware generation) to map to an overlapping region of the scratch
621 * space, which can potentially lead to mutual scratch space corruption.
622 * For that reason if you borrow this scratch buffer you should only be
623 * using the slot size given by the \c per_thread_scratch member below,
624 * unless you're taking additional measures to synchronize thread execution
625 * across slot size changes.
626 */
627 struct brw_bo *scratch_bo;
628
629 /**
630 * Scratch slot size allocated for each thread in the buffer object given
631 * by \c scratch_bo.
632 */
633 uint32_t per_thread_scratch;
634
635 /** Offset in the program cache to the program */
636 uint32_t prog_offset;
637
638 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
639 uint32_t state_offset;
640
641 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
642 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
643 int push_const_size; /* in 256-bit register increments */
644
645 /* Binding table: pointers to SURFACE_STATE entries. */
646 uint32_t bind_bo_offset;
647 uint32_t surf_offset[BRW_MAX_SURFACES];
648
649 /** SAMPLER_STATE count and table offset */
650 uint32_t sampler_count;
651 uint32_t sampler_offset;
652
653 struct brw_image_param image_param[BRW_MAX_IMAGES];
654
655 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
656 bool push_constants_dirty;
657 };
658
659 enum brw_predicate_state {
660 /* The first two states are used if we can determine whether to draw
661 * without having to look at the values in the query object buffer. This
662 * will happen if there is no conditional render in progress, if the query
663 * object is already completed or if something else has already added
664 * samples to the preliminary result such as via a BLT command.
665 */
666 BRW_PREDICATE_STATE_RENDER,
667 BRW_PREDICATE_STATE_DONT_RENDER,
668 /* In this case whether to draw or not depends on the result of an
669 * MI_PREDICATE command so the predicate enable bit needs to be checked.
670 */
671 BRW_PREDICATE_STATE_USE_BIT,
672 /* In this case, either MI_PREDICATE doesn't exist or we lack the
673 * necessary kernel features to use it. Stall for the query result.
674 */
675 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
676 };
677
678 struct shader_times;
679
680 struct gen_l3_config;
681
682 enum brw_query_kind {
683 OA_COUNTERS,
684 PIPELINE_STATS
685 };
686
687 struct brw_perf_query_register_prog {
688 uint32_t reg;
689 uint32_t val;
690 };
691
692 struct brw_perf_query_info
693 {
694 enum brw_query_kind kind;
695 const char *name;
696 const char *guid;
697 struct brw_perf_query_counter *counters;
698 int n_counters;
699 size_t data_size;
700
701 /* OA specific */
702 uint64_t oa_metrics_set_id;
703 int oa_format;
704
705 /* For indexing into the accumulator[] ... */
706 int gpu_time_offset;
707 int gpu_clock_offset;
708 int a_offset;
709 int b_offset;
710 int c_offset;
711
712 /* Register programming for a given query */
713 struct brw_perf_query_register_prog *flex_regs;
714 uint32_t n_flex_regs;
715
716 struct brw_perf_query_register_prog *mux_regs;
717 uint32_t n_mux_regs;
718
719 struct brw_perf_query_register_prog *b_counter_regs;
720 uint32_t n_b_counter_regs;
721 };
722
723 struct brw_uploader {
724 struct brw_bufmgr *bufmgr;
725 struct brw_bo *bo;
726 void *map;
727 uint32_t next_offset;
728 unsigned default_size;
729 };
730
731 /**
732 * brw_context is derived from gl_context.
733 */
734 struct brw_context
735 {
736 struct gl_context ctx; /**< base class, must be first field */
737
738 struct
739 {
740 /**
741 * Send the appropriate state packets to configure depth, stencil, and
742 * HiZ buffers (i965+ only)
743 */
744 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
745 struct intel_mipmap_tree *depth_mt,
746 uint32_t depth_offset,
747 uint32_t depthbuffer_format,
748 uint32_t depth_surface_type,
749 struct intel_mipmap_tree *stencil_mt,
750 bool hiz, bool separate_stencil,
751 uint32_t width, uint32_t height,
752 uint32_t tile_x, uint32_t tile_y);
753
754 /**
755 * Emit an MI_REPORT_PERF_COUNT command packet.
756 *
757 * This asks the GPU to write a report of the current OA counter values
758 * into @bo at the given offset and containing the given @report_id
759 * which we can cross-reference when parsing the report (gen7+ only).
760 */
761 void (*emit_mi_report_perf_count)(struct brw_context *brw,
762 struct brw_bo *bo,
763 uint32_t offset_in_bytes,
764 uint32_t report_id);
765 } vtbl;
766
767 struct brw_bufmgr *bufmgr;
768
769 uint32_t hw_ctx;
770
771 /** BO for post-sync nonzero writes for gen6 workaround. */
772 struct brw_bo *workaround_bo;
773 uint8_t pipe_controls_since_last_cs_stall;
774
775 /**
776 * Set of struct brw_bo * that have been rendered to within this batchbuffer
777 * and would need flushing before being used from another cache domain that
778 * isn't coherent with it (i.e. the sampler).
779 */
780 struct hash_table *render_cache;
781
782 /**
783 * Set of struct brw_bo * that have been used as a depth buffer within this
784 * batchbuffer and would need flushing before being used from another cache
785 * domain that isn't coherent with it (i.e. the sampler).
786 */
787 struct set *depth_cache;
788
789 /**
790 * Number of resets observed in the system at context creation.
791 *
792 * This is tracked in the context so that we can determine that another
793 * reset has occurred.
794 */
795 uint32_t reset_count;
796
797 struct intel_batchbuffer batch;
798
799 struct brw_uploader upload;
800
801 /**
802 * Set if rendering has occurred to the drawable's front buffer.
803 *
804 * This is used in the DRI2 case to detect that glFlush should also copy
805 * the contents of the fake front buffer to the real front buffer.
806 */
807 bool front_buffer_dirty;
808
809 /** Framerate throttling: @{ */
810 struct brw_bo *throttle_batch[2];
811
812 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
813 * frame of rendering to complete. This gives a very precise cap to the
814 * latency between input and output such that rendering never gets more
815 * than a frame behind the user. (With the caveat that we technically are
816 * not using the SwapBuffers itself as a barrier but the first batch
817 * submitted afterwards, which may be immediately prior to the next
818 * SwapBuffers.)
819 */
820 bool need_swap_throttle;
821
822 /** General throttling, not caught by throttling between SwapBuffers */
823 bool need_flush_throttle;
824 /** @} */
825
826 GLuint stats_wm;
827
828 /**
829 * drirc options:
830 * @{
831 */
832 bool no_rast;
833 bool always_flush_batch;
834 bool always_flush_cache;
835 bool disable_throttling;
836 bool precompile;
837 bool dual_color_blend_by_location;
838
839 driOptionCache optionCache;
840 /** @} */
841
842 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
843
844 GLenum reduced_primitive;
845
846 /**
847 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
848 * variable is set, this is the flag indicating to do expensive work that
849 * might lead to a perf_debug() call.
850 */
851 bool perf_debug;
852
853 uint64_t max_gtt_map_object_size;
854
855 bool has_hiz;
856 bool has_separate_stencil;
857 bool has_swizzling;
858
859 /** Derived stencil states. */
860 bool stencil_enabled;
861 bool stencil_two_sided;
862 bool stencil_write_enabled;
863 /** Derived polygon state. */
864 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
865
866 struct isl_device isl_dev;
867
868 struct blorp_context blorp;
869
870 GLuint NewGLState;
871 struct {
872 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
873 } state;
874
875 enum brw_pipeline last_pipeline;
876
877 struct brw_cache cache;
878
879 /* Whether a meta-operation is in progress. */
880 bool meta_in_progress;
881
882 /* Whether the last depth/stencil packets were both NULL. */
883 bool no_depth_or_stencil;
884
885 /* The last PMA stall bits programmed. */
886 uint32_t pma_stall_bits;
887
888 struct {
889 struct {
890 /**
891 * Either the value of gl_BaseVertex for indexed draw calls or the
892 * value of the argument <first> for non-indexed draw calls for the
893 * current _mesa_prim.
894 */
895 int firstvertex;
896
897 /** The value of gl_BaseInstance for the current _mesa_prim. */
898 int gl_baseinstance;
899 } params;
900
901 /**
902 * Buffer and offset used for GL_ARB_shader_draw_parameters
903 * (for now, only gl_BaseVertex).
904 */
905 struct brw_bo *draw_params_bo;
906 uint32_t draw_params_offset;
907
908 /**
909 * The value of gl_DrawID for the current _mesa_prim. This always comes
910 * in from it's own vertex buffer since it's not part of the indirect
911 * draw parameters.
912 */
913 int gl_drawid;
914 struct brw_bo *draw_id_bo;
915 uint32_t draw_id_offset;
916
917 /**
918 * Pointer to the the buffer storing the indirect draw parameters. It
919 * currently only stores the number of requested draw calls but more
920 * parameters could potentially be added.
921 */
922 struct brw_bo *draw_params_count_bo;
923 uint32_t draw_params_count_offset;
924 } draw;
925
926 struct {
927 /**
928 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
929 * an indirect call, and num_work_groups_offset is valid. Otherwise,
930 * num_work_groups is set based on glDispatchCompute.
931 */
932 struct brw_bo *num_work_groups_bo;
933 GLintptr num_work_groups_offset;
934 const GLuint *num_work_groups;
935 } compute;
936
937 struct {
938 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
939 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
940
941 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
942 GLuint nr_enabled;
943 GLuint nr_buffers;
944
945 /* Summary of size and varying of active arrays, so we can check
946 * for changes to this state:
947 */
948 bool index_bounds_valid;
949 unsigned int min_index, max_index;
950
951 /* Offset from start of vertex buffer so we can avoid redefining
952 * the same VB packed over and over again.
953 */
954 unsigned int start_vertex_bias;
955
956 /**
957 * Certain vertex attribute formats aren't natively handled by the
958 * hardware and require special VS code to fix up their values.
959 *
960 * These bitfields indicate which workarounds are needed.
961 */
962 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
963
964 /* For the initial pushdown, keep the list of vbo inputs. */
965 struct vbo_inputs draw_arrays;
966 } vb;
967
968 struct {
969 /**
970 * Index buffer for this draw_prims call.
971 *
972 * Updates are signaled by BRW_NEW_INDICES.
973 */
974 const struct _mesa_index_buffer *ib;
975
976 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
977 struct brw_bo *bo;
978 uint32_t size;
979 unsigned index_size;
980
981 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
982 * avoid re-uploading the IB packet over and over if we're actually
983 * referencing the same index buffer.
984 */
985 unsigned int start_vertex_offset;
986 } ib;
987
988 /* Active vertex program:
989 */
990 struct gl_program *programs[MESA_SHADER_STAGES];
991
992 /**
993 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
994 * that we don't have to reemit that state every time we change FBOs.
995 */
996 unsigned int num_samples;
997
998 /* BRW_NEW_URB_ALLOCATIONS:
999 */
1000 struct {
1001 GLuint vsize; /* vertex size plus header in urb registers */
1002 GLuint gsize; /* GS output size in urb registers */
1003 GLuint hsize; /* Tessellation control output size in urb registers */
1004 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1005 GLuint csize; /* constant buffer size in urb registers */
1006 GLuint sfsize; /* setup data size in urb registers */
1007
1008 bool constrained;
1009
1010 GLuint nr_vs_entries;
1011 GLuint nr_hs_entries;
1012 GLuint nr_ds_entries;
1013 GLuint nr_gs_entries;
1014 GLuint nr_clip_entries;
1015 GLuint nr_sf_entries;
1016 GLuint nr_cs_entries;
1017
1018 GLuint vs_start;
1019 GLuint hs_start;
1020 GLuint ds_start;
1021 GLuint gs_start;
1022 GLuint clip_start;
1023 GLuint sf_start;
1024 GLuint cs_start;
1025 /**
1026 * URB size in the current configuration. The units this is expressed
1027 * in are somewhat inconsistent, see gen_device_info::urb::size.
1028 *
1029 * FINISHME: Represent the URB size consistently in KB on all platforms.
1030 */
1031 GLuint size;
1032
1033 /* True if the most recently sent _3DSTATE_URB message allocated
1034 * URB space for the GS.
1035 */
1036 bool gs_present;
1037
1038 /* True if the most recently sent _3DSTATE_URB message allocated
1039 * URB space for the HS and DS.
1040 */
1041 bool tess_present;
1042 } urb;
1043
1044
1045 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
1046 struct {
1047 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1048 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1049 GLuint clip_start;
1050 GLuint clip_size;
1051 GLuint vs_start;
1052 GLuint vs_size;
1053 GLuint total_size;
1054
1055 /**
1056 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1057 * for upload to the CURBE.
1058 */
1059 struct brw_bo *curbe_bo;
1060 /** Offset within curbe_bo of space for current curbe entry */
1061 GLuint curbe_offset;
1062 } curbe;
1063
1064 /**
1065 * Layout of vertex data exiting the geometry portion of the pipleine.
1066 * This comes from the last enabled shader stage (GS, DS, or VS).
1067 *
1068 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1069 */
1070 struct brw_vue_map vue_map_geom_out;
1071
1072 struct {
1073 struct brw_stage_state base;
1074 } vs;
1075
1076 struct {
1077 struct brw_stage_state base;
1078 } tcs;
1079
1080 struct {
1081 struct brw_stage_state base;
1082 } tes;
1083
1084 struct {
1085 struct brw_stage_state base;
1086
1087 /**
1088 * True if the 3DSTATE_GS command most recently emitted to the 3D
1089 * pipeline enabled the GS; false otherwise.
1090 */
1091 bool enabled;
1092 } gs;
1093
1094 struct {
1095 struct brw_ff_gs_prog_data *prog_data;
1096
1097 bool prog_active;
1098 /** Offset in the program cache to the CLIP program pre-gen6 */
1099 uint32_t prog_offset;
1100 uint32_t state_offset;
1101
1102 uint32_t bind_bo_offset;
1103 /**
1104 * Surface offsets for the binding table. We only need surfaces to
1105 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1106 * need in this case.
1107 */
1108 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1109 } ff_gs;
1110
1111 struct {
1112 struct brw_clip_prog_data *prog_data;
1113
1114 /** Offset in the program cache to the CLIP program pre-gen6 */
1115 uint32_t prog_offset;
1116
1117 /* Offset in the batch to the CLIP state on pre-gen6. */
1118 uint32_t state_offset;
1119
1120 /* As of gen6, this is the offset in the batch to the CLIP VP,
1121 * instead of vp_bo.
1122 */
1123 uint32_t vp_offset;
1124
1125 /**
1126 * The number of viewports to use. If gl_ViewportIndex is written,
1127 * we can have up to ctx->Const.MaxViewports viewports. If not,
1128 * the viewport index is always 0, so we can only emit one.
1129 */
1130 uint8_t viewport_count;
1131 } clip;
1132
1133
1134 struct {
1135 struct brw_sf_prog_data *prog_data;
1136
1137 /** Offset in the program cache to the CLIP program pre-gen6 */
1138 uint32_t prog_offset;
1139 uint32_t state_offset;
1140 uint32_t vp_offset;
1141 } sf;
1142
1143 struct {
1144 struct brw_stage_state base;
1145
1146 /**
1147 * Buffer object used in place of multisampled null render targets on
1148 * Gen6. See brw_emit_null_surface_state().
1149 */
1150 struct brw_bo *multisampled_null_render_target_bo;
1151
1152 float offset_clamp;
1153 } wm;
1154
1155 struct {
1156 struct brw_stage_state base;
1157 } cs;
1158
1159 struct {
1160 uint32_t state_offset;
1161 uint32_t blend_state_offset;
1162 uint32_t depth_stencil_state_offset;
1163 uint32_t vp_offset;
1164 } cc;
1165
1166 struct {
1167 struct brw_query_object *obj;
1168 bool begin_emitted;
1169 } query;
1170
1171 struct {
1172 enum brw_predicate_state state;
1173 bool supported;
1174 } predicate;
1175
1176 struct {
1177 /* Variables referenced in the XML meta data for OA performance
1178 * counters, e.g in the normalization equations.
1179 *
1180 * All uint64_t for consistent operand types in generated code
1181 */
1182 struct {
1183 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1184 uint64_t n_eus; /** $EuCoresTotalCount */
1185 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1186 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1187 uint64_t eu_threads_count; /** $EuThreadsCount */
1188 uint64_t slice_mask; /** $SliceMask */
1189 uint64_t subslice_mask; /** $SubsliceMask */
1190 uint64_t gt_min_freq; /** $GpuMinFrequency */
1191 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1192 uint64_t revision; /** $SkuRevisionId */
1193 } sys_vars;
1194
1195 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1196 * to cross-reference with the GUIDs of configs advertised by the
1197 * kernel at runtime
1198 */
1199 struct hash_table *oa_metrics_table;
1200
1201 /* Location of the device's sysfs entry. */
1202 char sysfs_dev_dir[256];
1203
1204 struct brw_perf_query_info *queries;
1205 int n_queries;
1206
1207 /* The i915 perf stream we open to setup + enable the OA counters */
1208 int oa_stream_fd;
1209
1210 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1211 * report counter snapshots for a specific counter set/profile in a
1212 * specific layout/format so we can only start OA queries that are
1213 * compatible with the currently open fd...
1214 */
1215 int current_oa_metrics_set_id;
1216 int current_oa_format;
1217
1218 /* List of buffers containing OA reports */
1219 struct exec_list sample_buffers;
1220
1221 /* Cached list of empty sample buffers */
1222 struct exec_list free_sample_buffers;
1223
1224 int n_active_oa_queries;
1225 int n_active_pipeline_stats_queries;
1226
1227 /* The number of queries depending on running OA counters which
1228 * extends beyond brw_end_perf_query() since we need to wait until
1229 * the last MI_RPC command has parsed by the GPU.
1230 *
1231 * Accurate accounting is important here as emitting an
1232 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1233 * effectively hang the gpu.
1234 */
1235 int n_oa_users;
1236
1237 /* To help catch an spurious problem with the hardware or perf
1238 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1239 * with a unique ID that we can explicitly check for...
1240 */
1241 int next_query_start_report_id;
1242
1243 /**
1244 * An array of queries whose results haven't yet been assembled
1245 * based on the data in buffer objects.
1246 *
1247 * These may be active, or have already ended. However, the
1248 * results have not been requested.
1249 */
1250 struct brw_perf_query_object **unaccumulated;
1251 int unaccumulated_elements;
1252 int unaccumulated_array_size;
1253
1254 /* The total number of query objects so we can relinquish
1255 * our exclusive access to perf if the application deletes
1256 * all of its objects. (NB: We only disable perf while
1257 * there are no active queries)
1258 */
1259 int n_query_instances;
1260 } perfquery;
1261
1262 int num_atoms[BRW_NUM_PIPELINES];
1263 const struct brw_tracked_state render_atoms[76];
1264 const struct brw_tracked_state compute_atoms[11];
1265
1266 const enum isl_format *mesa_to_isl_render_format;
1267 const bool *mesa_format_supports_render;
1268
1269 /* PrimitiveRestart */
1270 struct {
1271 bool in_progress;
1272 bool enable_cut_index;
1273 } prim_restart;
1274
1275 /** Computed depth/stencil/hiz state from the current attached
1276 * renderbuffers, valid only during the drawing state upload loop after
1277 * brw_workaround_depthstencil_alignment().
1278 */
1279 struct {
1280 /* Inter-tile (page-aligned) byte offsets. */
1281 uint32_t depth_offset;
1282 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1283 * used for Gen < 6.
1284 */
1285 uint32_t tile_x, tile_y;
1286 } depthstencil;
1287
1288 uint32_t num_instances;
1289 int basevertex;
1290 int baseinstance;
1291
1292 struct {
1293 const struct gen_l3_config *config;
1294 } l3;
1295
1296 struct {
1297 struct brw_bo *bo;
1298 const char **names;
1299 int *ids;
1300 enum shader_time_shader_type *types;
1301 struct shader_times *cumulative;
1302 int num_entries;
1303 int max_entries;
1304 double report_time;
1305 } shader_time;
1306
1307 struct brw_fast_clear_state *fast_clear_state;
1308
1309 /* Array of aux usages to use for drawing. Aux usage for render targets is
1310 * a bit more complex than simply calling a single function so we need some
1311 * way of passing it form brw_draw.c to surface state setup.
1312 */
1313 enum isl_aux_usage draw_aux_usage[MAX_DRAW_BUFFERS];
1314
1315 __DRIcontext *driContext;
1316 struct intel_screen *screen;
1317 };
1318
1319 /* brw_clear.c */
1320 extern void intelInitClearFuncs(struct dd_function_table *functions);
1321
1322 /*======================================================================
1323 * brw_context.c
1324 */
1325 extern const char *const brw_vendor_string;
1326
1327 extern const char *
1328 brw_get_renderer_string(const struct intel_screen *screen);
1329
1330 enum {
1331 DRI_CONF_BO_REUSE_DISABLED,
1332 DRI_CONF_BO_REUSE_ALL
1333 };
1334
1335 void intel_update_renderbuffers(__DRIcontext *context,
1336 __DRIdrawable *drawable);
1337 void intel_prepare_render(struct brw_context *brw);
1338
1339 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
1340 bool *draw_aux_buffer_disabled);
1341
1342 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1343 __DRIdrawable *drawable);
1344
1345 GLboolean brwCreateContext(gl_api api,
1346 const struct gl_config *mesaVis,
1347 __DRIcontext *driContextPriv,
1348 const struct __DriverContextConfig *ctx_config,
1349 unsigned *error,
1350 void *sharedContextPrivate);
1351
1352 /*======================================================================
1353 * brw_misc_state.c
1354 */
1355 void
1356 brw_meta_resolve_color(struct brw_context *brw,
1357 struct intel_mipmap_tree *mt);
1358
1359 /*======================================================================
1360 * brw_misc_state.c
1361 */
1362 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1363 GLbitfield clear_mask);
1364
1365 /* brw_object_purgeable.c */
1366 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1367
1368 /*======================================================================
1369 * brw_queryobj.c
1370 */
1371 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1372 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1373 void brw_emit_query_begin(struct brw_context *brw);
1374 void brw_emit_query_end(struct brw_context *brw);
1375 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1376 bool brw_is_query_pipelined(struct brw_query_object *query);
1377 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1378 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1379 uint64_t time0, uint64_t time1);
1380
1381 /** gen6_queryobj.c */
1382 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1383 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1384 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1385
1386 /** hsw_queryobj.c */
1387 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1388 struct brw_query_object *query,
1389 int count);
1390 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1391
1392 /** brw_conditional_render.c */
1393 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1394 bool brw_check_conditional_render(struct brw_context *brw);
1395
1396 /** intel_batchbuffer.c */
1397 void brw_load_register_mem(struct brw_context *brw,
1398 uint32_t reg,
1399 struct brw_bo *bo,
1400 uint32_t offset);
1401 void brw_load_register_mem64(struct brw_context *brw,
1402 uint32_t reg,
1403 struct brw_bo *bo,
1404 uint32_t offset);
1405 void brw_store_register_mem32(struct brw_context *brw,
1406 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1407 void brw_store_register_mem64(struct brw_context *brw,
1408 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1409 void brw_load_register_imm32(struct brw_context *brw,
1410 uint32_t reg, uint32_t imm);
1411 void brw_load_register_imm64(struct brw_context *brw,
1412 uint32_t reg, uint64_t imm);
1413 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1414 uint32_t dest);
1415 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1416 uint32_t dest);
1417 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1418 uint32_t offset, uint32_t imm);
1419 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1420 uint32_t offset, uint64_t imm);
1421
1422 /*======================================================================
1423 * intel_tex_validate.c
1424 */
1425 void brw_validate_textures( struct brw_context *brw );
1426
1427
1428 /*======================================================================
1429 * brw_program.c
1430 */
1431 static inline bool
1432 key_debug(struct brw_context *brw, const char *name, int a, int b)
1433 {
1434 if (a != b) {
1435 perf_debug(" %s %d->%d\n", name, a, b);
1436 return true;
1437 }
1438 return false;
1439 }
1440
1441 void brwInitFragProgFuncs( struct dd_function_table *functions );
1442
1443 void brw_get_scratch_bo(struct brw_context *brw,
1444 struct brw_bo **scratch_bo, int size);
1445 void brw_alloc_stage_scratch(struct brw_context *brw,
1446 struct brw_stage_state *stage_state,
1447 unsigned per_thread_size);
1448 void brw_init_shader_time(struct brw_context *brw);
1449 int brw_get_shader_time_index(struct brw_context *brw,
1450 struct gl_program *prog,
1451 enum shader_time_shader_type type,
1452 bool is_glsl_sh);
1453 void brw_collect_and_report_shader_time(struct brw_context *brw);
1454 void brw_destroy_shader_time(struct brw_context *brw);
1455
1456 /* brw_urb.c
1457 */
1458 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1459 unsigned vsize, unsigned sfsize);
1460 void brw_upload_urb_fence(struct brw_context *brw);
1461
1462 /* brw_curbe.c
1463 */
1464 void brw_upload_cs_urb_state(struct brw_context *brw);
1465
1466 /* brw_vs.c */
1467 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1468
1469 /* brw_draw_upload.c */
1470 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1471 const struct gl_array_attributes *glattr);
1472
1473 static inline unsigned
1474 brw_get_index_type(unsigned index_size)
1475 {
1476 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1477 * respectively.
1478 */
1479 return index_size >> 1;
1480 }
1481
1482 void brw_prepare_vertices(struct brw_context *brw);
1483
1484 /* brw_wm_surface_state.c */
1485 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1486 unsigned unit,
1487 uint32_t *surf_offset);
1488 void
1489 brw_update_sol_surface(struct brw_context *brw,
1490 struct gl_buffer_object *buffer_obj,
1491 uint32_t *out_offset, unsigned num_vector_components,
1492 unsigned stride_dwords, unsigned offset_dwords);
1493 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1494 struct brw_stage_state *stage_state,
1495 struct brw_stage_prog_data *prog_data);
1496 void brw_upload_image_surfaces(struct brw_context *brw,
1497 const struct gl_program *prog,
1498 struct brw_stage_state *stage_state,
1499 struct brw_stage_prog_data *prog_data);
1500
1501 /* brw_surface_formats.c */
1502 void intel_screen_init_surface_formats(struct intel_screen *screen);
1503 void brw_init_surface_formats(struct brw_context *brw);
1504 bool brw_render_target_supported(struct brw_context *brw,
1505 struct gl_renderbuffer *rb);
1506 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1507
1508 /* brw_performance_query.c */
1509 void brw_init_performance_queries(struct brw_context *brw);
1510
1511 /* intel_extensions.c */
1512 extern void intelInitExtensions(struct gl_context *ctx);
1513
1514 /* intel_state.c */
1515 extern int intel_translate_shadow_compare_func(GLenum func);
1516 extern int intel_translate_compare_func(GLenum func);
1517 extern int intel_translate_stencil_op(GLenum op);
1518
1519 /* brw_sync.c */
1520 void brw_init_syncobj_functions(struct dd_function_table *functions);
1521
1522 /* gen6_sol.c */
1523 struct gl_transform_feedback_object *
1524 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1525 void
1526 brw_delete_transform_feedback(struct gl_context *ctx,
1527 struct gl_transform_feedback_object *obj);
1528 void
1529 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1530 struct gl_transform_feedback_object *obj);
1531 void
1532 brw_end_transform_feedback(struct gl_context *ctx,
1533 struct gl_transform_feedback_object *obj);
1534 void
1535 brw_pause_transform_feedback(struct gl_context *ctx,
1536 struct gl_transform_feedback_object *obj);
1537 void
1538 brw_resume_transform_feedback(struct gl_context *ctx,
1539 struct gl_transform_feedback_object *obj);
1540 void
1541 brw_save_primitives_written_counters(struct brw_context *brw,
1542 struct brw_transform_feedback_object *obj);
1543 GLsizei
1544 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1545 struct gl_transform_feedback_object *obj,
1546 GLuint stream);
1547
1548 /* gen7_sol_state.c */
1549 void
1550 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1551 struct gl_transform_feedback_object *obj);
1552 void
1553 gen7_end_transform_feedback(struct gl_context *ctx,
1554 struct gl_transform_feedback_object *obj);
1555 void
1556 gen7_pause_transform_feedback(struct gl_context *ctx,
1557 struct gl_transform_feedback_object *obj);
1558 void
1559 gen7_resume_transform_feedback(struct gl_context *ctx,
1560 struct gl_transform_feedback_object *obj);
1561
1562 /* hsw_sol.c */
1563 void
1564 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1565 struct gl_transform_feedback_object *obj);
1566 void
1567 hsw_end_transform_feedback(struct gl_context *ctx,
1568 struct gl_transform_feedback_object *obj);
1569 void
1570 hsw_pause_transform_feedback(struct gl_context *ctx,
1571 struct gl_transform_feedback_object *obj);
1572 void
1573 hsw_resume_transform_feedback(struct gl_context *ctx,
1574 struct gl_transform_feedback_object *obj);
1575
1576 /* brw_blorp_blit.cpp */
1577 GLbitfield
1578 brw_blorp_framebuffer(struct brw_context *brw,
1579 struct gl_framebuffer *readFb,
1580 struct gl_framebuffer *drawFb,
1581 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1582 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1583 GLbitfield mask, GLenum filter);
1584
1585 bool
1586 brw_blorp_copytexsubimage(struct brw_context *brw,
1587 struct gl_renderbuffer *src_rb,
1588 struct gl_texture_image *dst_image,
1589 int slice,
1590 int srcX0, int srcY0,
1591 int dstX0, int dstY0,
1592 int width, int height);
1593
1594 /* brw_generate_mipmap.c */
1595 void brw_generate_mipmap(struct gl_context *ctx, GLenum target,
1596 struct gl_texture_object *tex_obj);
1597
1598 void
1599 gen6_get_sample_position(struct gl_context *ctx,
1600 struct gl_framebuffer *fb,
1601 GLuint index,
1602 GLfloat *result);
1603 void
1604 gen6_set_sample_maps(struct gl_context *ctx);
1605
1606 /* gen8_multisample_state.c */
1607 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1608
1609 /* gen7_urb.c */
1610 void
1611 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1612 unsigned hs_size, unsigned ds_size,
1613 unsigned gs_size, unsigned fs_size);
1614
1615 void
1616 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1617 bool gs_present, unsigned gs_size);
1618 void
1619 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1620 bool gs_present, bool tess_present);
1621
1622 /* brw_reset.c */
1623 extern GLenum
1624 brw_get_graphics_reset_status(struct gl_context *ctx);
1625 void
1626 brw_check_for_reset(struct brw_context *brw);
1627
1628 /* brw_compute.c */
1629 extern void
1630 brw_init_compute_functions(struct dd_function_table *functions);
1631
1632 /* brw_program_binary.c */
1633 extern void
1634 brw_program_binary_init(unsigned device_id);
1635 extern void
1636 brw_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1);
1637 extern void
1638 brw_deserialize_program_binary(struct gl_context *ctx,
1639 struct gl_shader_program *shProg,
1640 struct gl_program *prog);
1641 void
1642 brw_program_serialize_nir(struct gl_context *ctx, struct gl_program *prog);
1643 void
1644 brw_program_deserialize_nir(struct gl_context *ctx, struct gl_program *prog,
1645 gl_shader_stage stage);
1646
1647 /*======================================================================
1648 * Inline conversion functions. These are better-typed than the
1649 * macros used previously:
1650 */
1651 static inline struct brw_context *
1652 brw_context( struct gl_context *ctx )
1653 {
1654 return (struct brw_context *)ctx;
1655 }
1656
1657 static inline struct brw_program *
1658 brw_program(struct gl_program *p)
1659 {
1660 return (struct brw_program *) p;
1661 }
1662
1663 static inline const struct brw_program *
1664 brw_program_const(const struct gl_program *p)
1665 {
1666 return (const struct brw_program *) p;
1667 }
1668
1669 static inline bool
1670 brw_depth_writes_enabled(const struct brw_context *brw)
1671 {
1672 const struct gl_context *ctx = &brw->ctx;
1673
1674 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1675 * because it would just overwrite the existing depth value with itself.
1676 *
1677 * These bonus depth writes not only use bandwidth, but they also can
1678 * prevent early depth processing. For example, if the pixel shader
1679 * discards, the hardware must invoke the to determine whether or not
1680 * to do the depth write. If writes are disabled, we may still be able
1681 * to do the depth test before the shader, and skip the shader execution.
1682 *
1683 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1684 * a programming note saying to disable depth writes for EQUAL.
1685 */
1686 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1687 }
1688
1689 void
1690 brw_emit_depthbuffer(struct brw_context *brw);
1691
1692 void
1693 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1694 struct intel_mipmap_tree *depth_mt,
1695 uint32_t depth_offset, uint32_t depthbuffer_format,
1696 uint32_t depth_surface_type,
1697 struct intel_mipmap_tree *stencil_mt,
1698 bool hiz, bool separate_stencil,
1699 uint32_t width, uint32_t height,
1700 uint32_t tile_x, uint32_t tile_y);
1701
1702 void
1703 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1704 struct intel_mipmap_tree *depth_mt,
1705 uint32_t depth_offset, uint32_t depthbuffer_format,
1706 uint32_t depth_surface_type,
1707 struct intel_mipmap_tree *stencil_mt,
1708 bool hiz, bool separate_stencil,
1709 uint32_t width, uint32_t height,
1710 uint32_t tile_x, uint32_t tile_y);
1711
1712 void
1713 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1714 struct intel_mipmap_tree *depth_mt,
1715 uint32_t depth_offset, uint32_t depthbuffer_format,
1716 uint32_t depth_surface_type,
1717 struct intel_mipmap_tree *stencil_mt,
1718 bool hiz, bool separate_stencil,
1719 uint32_t width, uint32_t height,
1720 uint32_t tile_x, uint32_t tile_y);
1721 void
1722 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1723 struct intel_mipmap_tree *depth_mt,
1724 uint32_t depth_offset, uint32_t depthbuffer_format,
1725 uint32_t depth_surface_type,
1726 struct intel_mipmap_tree *stencil_mt,
1727 bool hiz, bool separate_stencil,
1728 uint32_t width, uint32_t height,
1729 uint32_t tile_x, uint32_t tile_y);
1730
1731 uint32_t get_hw_prim_for_gl_prim(int mode);
1732
1733 void
1734 gen6_upload_push_constants(struct brw_context *brw,
1735 const struct gl_program *prog,
1736 const struct brw_stage_prog_data *prog_data,
1737 struct brw_stage_state *stage_state);
1738
1739 bool
1740 gen9_use_linear_1d_layout(const struct brw_context *brw,
1741 const struct intel_mipmap_tree *mt);
1742
1743 /* brw_queryformat.c */
1744 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1745 GLenum internalFormat, GLenum pname,
1746 GLint *params);
1747
1748 #ifdef __cplusplus
1749 }
1750 #endif
1751
1752 #endif