i965: Use offset instead of index in brw_store_register_mem64
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #ifdef __cplusplus
44 extern "C" {
45 /* Evil hack for using libdrm in a c++ compiler. */
46 #define virtual virt
47 #endif
48
49 #include <intel_bufmgr.h>
50 #ifdef __cplusplus
51 #undef virtual
52 }
53 #endif
54
55 #ifdef __cplusplus
56 extern "C" {
57 #endif
58 #include "intel_debug.h"
59 #include "intel_screen.h"
60 #include "intel_tex_obj.h"
61 #include "intel_resolve_map.h"
62
63 /* Glossary:
64 *
65 * URB - uniform resource buffer. A mid-sized buffer which is
66 * partitioned between the fixed function units and used for passing
67 * values (vertices, primitives, constants) between them.
68 *
69 * CURBE - constant URB entry. An urb region (entry) used to hold
70 * constant values which the fixed function units can be instructed to
71 * preload into the GRF when spawning a thread.
72 *
73 * VUE - vertex URB entry. An urb entry holding a vertex and usually
74 * a vertex header. The header contains control information and
75 * things like primitive type, Begin/end flags and clip codes.
76 *
77 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
78 * unit holding rasterization and interpolation parameters.
79 *
80 * GRF - general register file. One of several register files
81 * addressable by programmed threads. The inputs (r0, payload, curbe,
82 * urb) of the thread are preloaded to this area before the thread is
83 * spawned. The registers are individually 8 dwords wide and suitable
84 * for general usage. Registers holding thread input values are not
85 * special and may be overwritten.
86 *
87 * MRF - message register file. Threads communicate (and terminate)
88 * by sending messages. Message parameters are placed in contiguous
89 * MRF registers. All program output is via these messages. URB
90 * entries are populated by sending a message to the shared URB
91 * function containing the new data, together with a control word,
92 * often an unmodified copy of R0.
93 *
94 * R0 - GRF register 0. Typically holds control information used when
95 * sending messages to other threads.
96 *
97 * EU or GEN4 EU: The name of the programmable subsystem of the
98 * i965 hardware. Threads are executed by the EU, the registers
99 * described above are part of the EU architecture.
100 *
101 * Fixed function units:
102 *
103 * CS - Command streamer. Notional first unit, little software
104 * interaction. Holds the URB entries used for constant data, ie the
105 * CURBEs.
106 *
107 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
108 * this unit is responsible for pulling vertices out of vertex buffers
109 * in vram and injecting them into the processing pipe as VUEs. If
110 * enabled, it first passes them to a VS thread which is a good place
111 * for the driver to implement any active vertex shader.
112 *
113 * HS - Hull Shader (Tessellation Control Shader)
114 *
115 * TE - Tessellation Engine (Tessellation Primitive Generation)
116 *
117 * DS - Domain Shader (Tessellation Evaluation Shader)
118 *
119 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
120 * enabled, incoming strips etc are passed to GS threads in individual
121 * line/triangle/point units. The GS thread may perform arbitary
122 * computation and emit whatever primtives with whatever vertices it
123 * chooses. This makes GS an excellent place to implement GL's
124 * unfilled polygon modes, though of course it is capable of much
125 * more. Additionally, GS is used to translate away primitives not
126 * handled by latter units, including Quads and Lineloops.
127 *
128 * CS - Clipper. Mesa's clipping algorithms are imported to run on
129 * this unit. The fixed function part performs cliptesting against
130 * the 6 fixed clipplanes and makes descisions on whether or not the
131 * incoming primitive needs to be passed to a thread for clipping.
132 * User clip planes are handled via cooperation with the VS thread.
133 *
134 * SF - Strips Fans or Setup: Triangles are prepared for
135 * rasterization. Interpolation coefficients are calculated.
136 * Flatshading and two-side lighting usually performed here.
137 *
138 * WM - Windower. Interpolation of vertex attributes performed here.
139 * Fragment shader implemented here. SIMD aspects of EU taken full
140 * advantage of, as pixels are processed in blocks of 16.
141 *
142 * CC - Color Calculator. No EU threads associated with this unit.
143 * Handles blending and (presumably) depth and stencil testing.
144 */
145
146 struct brw_context;
147 struct brw_inst;
148 struct brw_vs_prog_key;
149 struct brw_vue_prog_key;
150 struct brw_wm_prog_key;
151 struct brw_wm_prog_data;
152 struct brw_cs_prog_key;
153 struct brw_cs_prog_data;
154
155 enum brw_pipeline {
156 BRW_RENDER_PIPELINE,
157 BRW_COMPUTE_PIPELINE,
158
159 BRW_NUM_PIPELINES
160 };
161
162 enum brw_cache_id {
163 BRW_CACHE_FS_PROG,
164 BRW_CACHE_BLORP_PROG,
165 BRW_CACHE_SF_PROG,
166 BRW_CACHE_VS_PROG,
167 BRW_CACHE_FF_GS_PROG,
168 BRW_CACHE_GS_PROG,
169 BRW_CACHE_TCS_PROG,
170 BRW_CACHE_TES_PROG,
171 BRW_CACHE_CLIP_PROG,
172 BRW_CACHE_CS_PROG,
173
174 BRW_MAX_CACHE
175 };
176
177 enum brw_state_id {
178 /* brw_cache_ids must come first - see brw_state_cache.c */
179 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
180 BRW_STATE_FRAGMENT_PROGRAM,
181 BRW_STATE_GEOMETRY_PROGRAM,
182 BRW_STATE_TESS_PROGRAMS,
183 BRW_STATE_VERTEX_PROGRAM,
184 BRW_STATE_CURBE_OFFSETS,
185 BRW_STATE_REDUCED_PRIMITIVE,
186 BRW_STATE_PATCH_PRIMITIVE,
187 BRW_STATE_PRIMITIVE,
188 BRW_STATE_CONTEXT,
189 BRW_STATE_PSP,
190 BRW_STATE_SURFACES,
191 BRW_STATE_BINDING_TABLE_POINTERS,
192 BRW_STATE_INDICES,
193 BRW_STATE_VERTICES,
194 BRW_STATE_DEFAULT_TESS_LEVELS,
195 BRW_STATE_BATCH,
196 BRW_STATE_INDEX_BUFFER,
197 BRW_STATE_VS_CONSTBUF,
198 BRW_STATE_TCS_CONSTBUF,
199 BRW_STATE_TES_CONSTBUF,
200 BRW_STATE_GS_CONSTBUF,
201 BRW_STATE_PROGRAM_CACHE,
202 BRW_STATE_STATE_BASE_ADDRESS,
203 BRW_STATE_VUE_MAP_GEOM_OUT,
204 BRW_STATE_TRANSFORM_FEEDBACK,
205 BRW_STATE_RASTERIZER_DISCARD,
206 BRW_STATE_STATS_WM,
207 BRW_STATE_UNIFORM_BUFFER,
208 BRW_STATE_ATOMIC_BUFFER,
209 BRW_STATE_IMAGE_UNITS,
210 BRW_STATE_META_IN_PROGRESS,
211 BRW_STATE_INTERPOLATION_MAP,
212 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
213 BRW_STATE_NUM_SAMPLES,
214 BRW_STATE_TEXTURE_BUFFER,
215 BRW_STATE_GEN4_UNIT_STATE,
216 BRW_STATE_CC_VP,
217 BRW_STATE_SF_VP,
218 BRW_STATE_CLIP_VP,
219 BRW_STATE_SAMPLER_STATE_TABLE,
220 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
221 BRW_STATE_COMPUTE_PROGRAM,
222 BRW_STATE_CS_WORK_GROUPS,
223 BRW_STATE_URB_SIZE,
224 BRW_STATE_CC_STATE,
225 BRW_STATE_BLORP,
226 BRW_NUM_STATE_BITS
227 };
228
229 /**
230 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
231 *
232 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
233 * When the currently bound shader program differs from the previous draw
234 * call, these will be flagged. They cover brw->{stage}_program and
235 * ctx->{Stage}Program->_Current.
236 *
237 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
238 * driver perspective. Even if the same shader is bound at the API level,
239 * we may need to switch between multiple versions of that shader to handle
240 * changes in non-orthagonal state.
241 *
242 * Additionally, multiple shader programs may have identical vertex shaders
243 * (for example), or compile down to the same code in the backend. We combine
244 * those into a single program cache entry.
245 *
246 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
247 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
248 */
249 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
250 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
251 * use the normal state upload paths), but the cache is still used. To avoid
252 * polluting the brw_state_cache code with special cases, we retain the dirty
253 * bit for now. It should eventually be removed.
254 */
255 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
256 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
257 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
258 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
259 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
260 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
261 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
262 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
263 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
264 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
265 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
266 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
267 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
268 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
269 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
270 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
271 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
272 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
273 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
274 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
275 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
276 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
277 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
278 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
279 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
280 /**
281 * Used for any batch entry with a relocated pointer that will be used
282 * by any 3D rendering.
283 */
284 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
285 /** \see brw.state.depth_region */
286 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
287 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
288 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
289 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
290 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
291 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
292 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
293 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
294 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
295 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
296 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
297 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
298 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
299 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
300 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
301 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
302 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
303 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
304 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
305 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
306 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
307 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
308 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
309 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
310 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
311 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
312 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
313 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
314 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
315 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
316
317 struct brw_state_flags {
318 /** State update flags signalled by mesa internals */
319 GLuint mesa;
320 /**
321 * State update flags signalled as the result of brw_tracked_state updates
322 */
323 uint64_t brw;
324 };
325
326 /** Subclass of Mesa vertex program */
327 struct brw_vertex_program {
328 struct gl_vertex_program program;
329 GLuint id;
330 };
331
332
333 /** Subclass of Mesa tessellation control program */
334 struct brw_tess_ctrl_program {
335 struct gl_tess_ctrl_program program;
336 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
337 };
338
339
340 /** Subclass of Mesa tessellation evaluation program */
341 struct brw_tess_eval_program {
342 struct gl_tess_eval_program program;
343 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
344 };
345
346
347 /** Subclass of Mesa geometry program */
348 struct brw_geometry_program {
349 struct gl_geometry_program program;
350 unsigned id; /**< serial no. to identify geom progs, never re-used */
351 };
352
353
354 /** Subclass of Mesa fragment program */
355 struct brw_fragment_program {
356 struct gl_fragment_program program;
357 GLuint id; /**< serial no. to identify frag progs, never re-used */
358 };
359
360
361 /** Subclass of Mesa compute program */
362 struct brw_compute_program {
363 struct gl_compute_program program;
364 unsigned id; /**< serial no. to identify compute progs, never re-used */
365 };
366
367
368 struct brw_shader {
369 struct gl_shader base;
370
371 bool compiled_once;
372 };
373
374 /**
375 * Bitmask indicating which fragment shader inputs represent varyings (and
376 * hence have to be delivered to the fragment shader by the SF/SBE stage).
377 */
378 #define BRW_FS_VARYING_INPUT_MASK \
379 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
380 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
381
382
383 /*
384 * Mapping of VUE map slots to interpolation modes.
385 */
386 struct interpolation_mode_map {
387 unsigned char mode[BRW_VARYING_SLOT_COUNT];
388 };
389
390 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
391 {
392 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
393 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
394 return true;
395
396 return false;
397 }
398
399 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
400 {
401 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
402 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
403 return true;
404
405 return false;
406 }
407
408
409 struct brw_sf_prog_data {
410 GLuint urb_read_length;
411 GLuint total_grf;
412
413 /* Each vertex may have upto 12 attributes, 4 components each,
414 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
415 * rows.
416 *
417 * Actually we use 4 for each, so call it 12 rows.
418 */
419 GLuint urb_entry_size;
420 };
421
422
423 /**
424 * We always program SF to start reading at an offset of 1 (2 varying slots)
425 * from the start of the vertex URB entry. This causes it to skip:
426 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
427 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
428 */
429 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
430
431
432 struct brw_clip_prog_data {
433 GLuint curb_read_length; /* user planes? */
434 GLuint clip_mode;
435 GLuint urb_read_length;
436 GLuint total_grf;
437 };
438
439 struct brw_ff_gs_prog_data {
440 GLuint urb_read_length;
441 GLuint total_grf;
442
443 /**
444 * Gen6 transform feedback: Amount by which the streaming vertex buffer
445 * indices should be incremented each time the GS is invoked.
446 */
447 unsigned svbi_postincrement_value;
448 };
449
450 /** Number of texture sampler units */
451 #define BRW_MAX_TEX_UNIT 32
452
453 /** Max number of render targets in a shader */
454 #define BRW_MAX_DRAW_BUFFERS 8
455
456 /** Max number of UBOs in a shader */
457 #define BRW_MAX_UBO 14
458
459 /** Max number of SSBOs in a shader */
460 #define BRW_MAX_SSBO 12
461
462 /** Max number of atomic counter buffer objects in a shader */
463 #define BRW_MAX_ABO 16
464
465 /** Max number of image uniforms in a shader */
466 #define BRW_MAX_IMAGES 32
467
468 /**
469 * Max number of binding table entries used for stream output.
470 *
471 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
472 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
473 *
474 * On Gen6, the size of transform feedback data is limited not by the number
475 * of components but by the number of binding table entries we set aside. We
476 * use one binding table entry for a float, one entry for a vector, and one
477 * entry per matrix column. Since the only way we can communicate our
478 * transform feedback capabilities to the client is via
479 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
480 * worst case, in which all the varyings are floats, so we use up one binding
481 * table entry per component. Therefore we need to set aside at least 64
482 * binding table entries for use by transform feedback.
483 *
484 * Note: since we don't currently pack varyings, it is currently impossible
485 * for the client to actually use up all of these binding table entries--if
486 * all of their varyings were floats, they would run out of varying slots and
487 * fail to link. But that's a bug, so it seems prudent to go ahead and
488 * allocate the number of binding table entries we will need once the bug is
489 * fixed.
490 */
491 #define BRW_MAX_SOL_BINDINGS 64
492
493 /** Maximum number of actual buffers used for stream output */
494 #define BRW_MAX_SOL_BUFFERS 4
495
496 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
497 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
498 BRW_MAX_UBO + \
499 BRW_MAX_SSBO + \
500 BRW_MAX_ABO + \
501 BRW_MAX_IMAGES + \
502 2 + /* shader time, pull constants */ \
503 1 /* cs num work groups */)
504
505 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
506
507 /**
508 * Stride in bytes between shader_time entries.
509 *
510 * We separate entries by a cacheline to reduce traffic between EUs writing to
511 * different entries.
512 */
513 #define SHADER_TIME_STRIDE 64
514
515 struct brw_cache_item {
516 /**
517 * Effectively part of the key, cache_id identifies what kind of state
518 * buffer is involved, and also which dirty flag should set.
519 */
520 enum brw_cache_id cache_id;
521 /** 32-bit hash of the key data */
522 GLuint hash;
523 GLuint key_size; /* for variable-sized keys */
524 GLuint aux_size;
525 const void *key;
526
527 uint32_t offset;
528 uint32_t size;
529
530 struct brw_cache_item *next;
531 };
532
533
534 struct brw_cache {
535 struct brw_context *brw;
536
537 struct brw_cache_item **items;
538 drm_intel_bo *bo;
539 GLuint size, n_items;
540
541 uint32_t next_offset;
542 bool bo_used_by_gpu;
543 };
544
545
546 /* Considered adding a member to this struct to document which flags
547 * an update might raise so that ordering of the state atoms can be
548 * checked or derived at runtime. Dropped the idea in favor of having
549 * a debug mode where the state is monitored for flags which are
550 * raised that have already been tested against.
551 */
552 struct brw_tracked_state {
553 struct brw_state_flags dirty;
554 void (*emit)( struct brw_context *brw );
555 };
556
557 enum shader_time_shader_type {
558 ST_NONE,
559 ST_VS,
560 ST_TCS,
561 ST_TES,
562 ST_GS,
563 ST_FS8,
564 ST_FS16,
565 ST_CS,
566 };
567
568 struct brw_vertex_buffer {
569 /** Buffer object containing the uploaded vertex data */
570 drm_intel_bo *bo;
571 uint32_t offset;
572 /** Byte stride between elements in the uploaded array */
573 GLuint stride;
574 GLuint step_rate;
575 };
576 struct brw_vertex_element {
577 const struct gl_client_array *glarray;
578
579 int buffer;
580
581 /** Offset of the first element within the buffer object */
582 unsigned int offset;
583 };
584
585 struct brw_query_object {
586 struct gl_query_object Base;
587
588 /** Last query BO associated with this query. */
589 drm_intel_bo *bo;
590
591 /** Last index in bo with query data for this object. */
592 int last_index;
593
594 /** True if we know the batch has been flushed since we ended the query. */
595 bool flushed;
596 };
597
598 enum brw_gpu_ring {
599 UNKNOWN_RING,
600 RENDER_RING,
601 BLT_RING,
602 };
603
604 struct intel_batchbuffer {
605 /** Current batchbuffer being queued up. */
606 drm_intel_bo *bo;
607 /** Last BO submitted to the hardware. Used for glFinish(). */
608 drm_intel_bo *last_bo;
609
610 #ifdef DEBUG
611 uint16_t emit, total;
612 #endif
613 uint16_t reserved_space;
614 uint32_t *map_next;
615 uint32_t *map;
616 uint32_t *cpu_map;
617 #define BATCH_SZ (8192*sizeof(uint32_t))
618
619 uint32_t state_batch_offset;
620 enum brw_gpu_ring ring;
621 bool needs_sol_reset;
622
623 struct {
624 uint32_t *map_next;
625 int reloc_count;
626 } saved;
627 };
628
629 #define MAX_GS_INPUT_VERTICES 6
630
631 #define BRW_MAX_XFB_STREAMS 4
632
633 struct brw_transform_feedback_object {
634 struct gl_transform_feedback_object base;
635
636 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
637 drm_intel_bo *offset_bo;
638
639 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
640 bool zero_offsets;
641
642 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
643 GLenum primitive_mode;
644
645 /**
646 * Count of primitives generated during this transform feedback operation.
647 * @{
648 */
649 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
650 drm_intel_bo *prim_count_bo;
651 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
652 /** @} */
653
654 /**
655 * Number of vertices written between last Begin/EndTransformFeedback().
656 *
657 * Used to implement DrawTransformFeedback().
658 */
659 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
660 bool vertices_written_valid;
661 };
662
663 /**
664 * Data shared between each programmable stage in the pipeline (vs, gs, and
665 * wm).
666 */
667 struct brw_stage_state
668 {
669 gl_shader_stage stage;
670 struct brw_stage_prog_data *prog_data;
671
672 /**
673 * Optional scratch buffer used to store spilled register values and
674 * variably-indexed GRF arrays.
675 */
676 drm_intel_bo *scratch_bo;
677
678 /** Offset in the program cache to the program */
679 uint32_t prog_offset;
680
681 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
682 uint32_t state_offset;
683
684 uint32_t push_const_offset; /* Offset in the batchbuffer */
685 int push_const_size; /* in 256-bit register increments */
686
687 /* Binding table: pointers to SURFACE_STATE entries. */
688 uint32_t bind_bo_offset;
689 uint32_t surf_offset[BRW_MAX_SURFACES];
690
691 /** SAMPLER_STATE count and table offset */
692 uint32_t sampler_count;
693 uint32_t sampler_offset;
694 };
695
696 enum brw_predicate_state {
697 /* The first two states are used if we can determine whether to draw
698 * without having to look at the values in the query object buffer. This
699 * will happen if there is no conditional render in progress, if the query
700 * object is already completed or if something else has already added
701 * samples to the preliminary result such as via a BLT command.
702 */
703 BRW_PREDICATE_STATE_RENDER,
704 BRW_PREDICATE_STATE_DONT_RENDER,
705 /* In this case whether to draw or not depends on the result of an
706 * MI_PREDICATE command so the predicate enable bit needs to be checked.
707 */
708 BRW_PREDICATE_STATE_USE_BIT
709 };
710
711 struct shader_times;
712
713 struct brw_l3_config;
714
715 /**
716 * brw_context is derived from gl_context.
717 */
718 struct brw_context
719 {
720 struct gl_context ctx; /**< base class, must be first field */
721
722 struct
723 {
724 void (*update_texture_surface)(struct gl_context *ctx,
725 unsigned unit,
726 uint32_t *surf_offset,
727 bool for_gather);
728 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
729 struct gl_renderbuffer *rb,
730 bool layered, unsigned unit,
731 uint32_t surf_index);
732
733 void (*emit_texture_surface_state)(struct brw_context *brw,
734 struct intel_mipmap_tree *mt,
735 GLenum target,
736 unsigned min_layer,
737 unsigned max_layer,
738 unsigned min_level,
739 unsigned max_level,
740 unsigned format,
741 unsigned swizzle,
742 uint32_t *surf_offset,
743 int surf_index,
744 bool rw, bool for_gather);
745 void (*emit_buffer_surface_state)(struct brw_context *brw,
746 uint32_t *out_offset,
747 drm_intel_bo *bo,
748 unsigned buffer_offset,
749 unsigned surface_format,
750 unsigned buffer_size,
751 unsigned pitch,
752 bool rw);
753 void (*emit_null_surface_state)(struct brw_context *brw,
754 unsigned width,
755 unsigned height,
756 unsigned samples,
757 uint32_t *out_offset);
758
759 /**
760 * Send the appropriate state packets to configure depth, stencil, and
761 * HiZ buffers (i965+ only)
762 */
763 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
764 struct intel_mipmap_tree *depth_mt,
765 uint32_t depth_offset,
766 uint32_t depthbuffer_format,
767 uint32_t depth_surface_type,
768 struct intel_mipmap_tree *stencil_mt,
769 bool hiz, bool separate_stencil,
770 uint32_t width, uint32_t height,
771 uint32_t tile_x, uint32_t tile_y);
772
773 } vtbl;
774
775 dri_bufmgr *bufmgr;
776
777 drm_intel_context *hw_ctx;
778
779 /** BO for post-sync nonzero writes for gen6 workaround. */
780 drm_intel_bo *workaround_bo;
781 uint8_t pipe_controls_since_last_cs_stall;
782
783 /**
784 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
785 * and would need flushing before being used from another cache domain that
786 * isn't coherent with it (i.e. the sampler).
787 */
788 struct set *render_cache;
789
790 /**
791 * Number of resets observed in the system at context creation.
792 *
793 * This is tracked in the context so that we can determine that another
794 * reset has occurred.
795 */
796 uint32_t reset_count;
797
798 struct intel_batchbuffer batch;
799 bool no_batch_wrap;
800
801 struct {
802 drm_intel_bo *bo;
803 uint32_t next_offset;
804 } upload;
805
806 /**
807 * Set if rendering has occurred to the drawable's front buffer.
808 *
809 * This is used in the DRI2 case to detect that glFlush should also copy
810 * the contents of the fake front buffer to the real front buffer.
811 */
812 bool front_buffer_dirty;
813
814 /** Framerate throttling: @{ */
815 drm_intel_bo *throttle_batch[2];
816
817 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
818 * frame of rendering to complete. This gives a very precise cap to the
819 * latency between input and output such that rendering never gets more
820 * than a frame behind the user. (With the caveat that we technically are
821 * not using the SwapBuffers itself as a barrier but the first batch
822 * submitted afterwards, which may be immediately prior to the next
823 * SwapBuffers.)
824 */
825 bool need_swap_throttle;
826
827 /** General throttling, not caught by throttling between SwapBuffers */
828 bool need_flush_throttle;
829 /** @} */
830
831 GLuint stats_wm;
832
833 /**
834 * drirc options:
835 * @{
836 */
837 bool no_rast;
838 bool always_flush_batch;
839 bool always_flush_cache;
840 bool disable_throttling;
841 bool precompile;
842 bool dual_color_blend_by_location;
843
844 driOptionCache optionCache;
845 /** @} */
846
847 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
848
849 GLenum reduced_primitive;
850
851 /**
852 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
853 * variable is set, this is the flag indicating to do expensive work that
854 * might lead to a perf_debug() call.
855 */
856 bool perf_debug;
857
858 uint32_t max_gtt_map_object_size;
859
860 int gen;
861 int gt;
862
863 bool is_g4x;
864 bool is_baytrail;
865 bool is_haswell;
866 bool is_cherryview;
867 bool is_broxton;
868
869 bool has_hiz;
870 bool has_separate_stencil;
871 bool must_use_separate_stencil;
872 bool has_llc;
873 bool has_swizzling;
874 bool has_surface_tile_offset;
875 bool has_compr4;
876 bool has_negative_rhw_bug;
877 bool has_pln;
878 bool no_simd8;
879 bool use_rep_send;
880 bool use_resource_streamer;
881
882 /**
883 * Whether LRI can be used to write register values from the batch buffer.
884 */
885 bool can_do_pipelined_register_writes;
886
887 /**
888 * Some versions of Gen hardware don't do centroid interpolation correctly
889 * on unlit pixels, causing incorrect values for derivatives near triangle
890 * edges. Enabling this flag causes the fragment shader to use
891 * non-centroid interpolation for unlit pixels, at the expense of two extra
892 * fragment shader instructions.
893 */
894 bool needs_unlit_centroid_workaround;
895
896 GLuint NewGLState;
897 struct {
898 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
899 } state;
900
901 enum brw_pipeline last_pipeline;
902
903 struct brw_cache cache;
904
905 /** IDs for meta stencil blit shader programs. */
906 struct gl_shader_program *meta_stencil_blit_programs[2];
907
908 /* Whether a meta-operation is in progress. */
909 bool meta_in_progress;
910
911 /* Whether the last depth/stencil packets were both NULL. */
912 bool no_depth_or_stencil;
913
914 /* The last PMA stall bits programmed. */
915 uint32_t pma_stall_bits;
916
917 struct {
918 struct {
919 /** The value of gl_BaseVertex for the current _mesa_prim. */
920 int gl_basevertex;
921
922 /** The value of gl_BaseInstance for the current _mesa_prim. */
923 int gl_baseinstance;
924 } params;
925
926 /**
927 * Buffer and offset used for GL_ARB_shader_draw_parameters
928 * (for now, only gl_BaseVertex).
929 */
930 drm_intel_bo *draw_params_bo;
931 uint32_t draw_params_offset;
932
933 /**
934 * The value of gl_DrawID for the current _mesa_prim. This always comes
935 * in from it's own vertex buffer since it's not part of the indirect
936 * draw parameters.
937 */
938 int gl_drawid;
939 drm_intel_bo *draw_id_bo;
940 uint32_t draw_id_offset;
941 } draw;
942
943 struct {
944 /**
945 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
946 * an indirect call, and num_work_groups_offset is valid. Otherwise,
947 * num_work_groups is set based on glDispatchCompute.
948 */
949 drm_intel_bo *num_work_groups_bo;
950 GLintptr num_work_groups_offset;
951 const GLuint *num_work_groups;
952 } compute;
953
954 struct {
955 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
956 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
957
958 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
959 GLuint nr_enabled;
960 GLuint nr_buffers;
961
962 /* Summary of size and varying of active arrays, so we can check
963 * for changes to this state:
964 */
965 unsigned int min_index, max_index;
966
967 /* Offset from start of vertex buffer so we can avoid redefining
968 * the same VB packed over and over again.
969 */
970 unsigned int start_vertex_bias;
971
972 /**
973 * Certain vertex attribute formats aren't natively handled by the
974 * hardware and require special VS code to fix up their values.
975 *
976 * These bitfields indicate which workarounds are needed.
977 */
978 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
979 } vb;
980
981 struct {
982 /**
983 * Index buffer for this draw_prims call.
984 *
985 * Updates are signaled by BRW_NEW_INDICES.
986 */
987 const struct _mesa_index_buffer *ib;
988
989 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
990 drm_intel_bo *bo;
991 GLuint type;
992
993 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
994 * avoid re-uploading the IB packet over and over if we're actually
995 * referencing the same index buffer.
996 */
997 unsigned int start_vertex_offset;
998 } ib;
999
1000 /* Active vertex program:
1001 */
1002 const struct gl_vertex_program *vertex_program;
1003 const struct gl_geometry_program *geometry_program;
1004 const struct gl_tess_ctrl_program *tess_ctrl_program;
1005 const struct gl_tess_eval_program *tess_eval_program;
1006 const struct gl_fragment_program *fragment_program;
1007 const struct gl_compute_program *compute_program;
1008
1009 /**
1010 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1011 * that we don't have to reemit that state every time we change FBOs.
1012 */
1013 int num_samples;
1014
1015 /**
1016 * Platform specific constants containing the maximum number of threads
1017 * for each pipeline stage.
1018 */
1019 unsigned max_vs_threads;
1020 unsigned max_hs_threads;
1021 unsigned max_ds_threads;
1022 unsigned max_gs_threads;
1023 unsigned max_wm_threads;
1024 unsigned max_cs_threads;
1025
1026 /* BRW_NEW_URB_ALLOCATIONS:
1027 */
1028 struct {
1029 GLuint vsize; /* vertex size plus header in urb registers */
1030 GLuint gsize; /* GS output size in urb registers */
1031 GLuint hsize; /* Tessellation control output size in urb registers */
1032 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1033 GLuint csize; /* constant buffer size in urb registers */
1034 GLuint sfsize; /* setup data size in urb registers */
1035
1036 bool constrained;
1037
1038 GLuint min_vs_entries; /* Minimum number of VS entries */
1039 GLuint max_vs_entries; /* Maximum number of VS entries */
1040 GLuint max_hs_entries; /* Maximum number of HS entries */
1041 GLuint max_ds_entries; /* Maximum number of DS entries */
1042 GLuint max_gs_entries; /* Maximum number of GS entries */
1043
1044 GLuint nr_vs_entries;
1045 GLuint nr_hs_entries;
1046 GLuint nr_ds_entries;
1047 GLuint nr_gs_entries;
1048 GLuint nr_clip_entries;
1049 GLuint nr_sf_entries;
1050 GLuint nr_cs_entries;
1051
1052 GLuint vs_start;
1053 GLuint hs_start;
1054 GLuint ds_start;
1055 GLuint gs_start;
1056 GLuint clip_start;
1057 GLuint sf_start;
1058 GLuint cs_start;
1059 /**
1060 * URB size in the current configuration. The units this is expressed
1061 * in are somewhat inconsistent, see brw_device_info::urb::size.
1062 *
1063 * FINISHME: Represent the URB size consistently in KB on all platforms.
1064 */
1065 GLuint size;
1066
1067 /* True if the most recently sent _3DSTATE_URB message allocated
1068 * URB space for the GS.
1069 */
1070 bool gs_present;
1071
1072 /* True if the most recently sent _3DSTATE_URB message allocated
1073 * URB space for the HS and DS.
1074 */
1075 bool tess_present;
1076 } urb;
1077
1078
1079 /* BRW_NEW_CURBE_OFFSETS:
1080 */
1081 struct {
1082 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1083 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1084 GLuint clip_start;
1085 GLuint clip_size;
1086 GLuint vs_start;
1087 GLuint vs_size;
1088 GLuint total_size;
1089
1090 /**
1091 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1092 * for upload to the CURBE.
1093 */
1094 drm_intel_bo *curbe_bo;
1095 /** Offset within curbe_bo of space for current curbe entry */
1096 GLuint curbe_offset;
1097 } curbe;
1098
1099 /**
1100 * Layout of vertex data exiting the geometry portion of the pipleine.
1101 * This comes from the last enabled shader stage (GS, DS, or VS).
1102 *
1103 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1104 */
1105 struct brw_vue_map vue_map_geom_out;
1106
1107 struct {
1108 struct brw_stage_state base;
1109 struct brw_vs_prog_data *prog_data;
1110 } vs;
1111
1112 struct {
1113 struct brw_stage_state base;
1114 struct brw_tcs_prog_data *prog_data;
1115
1116 /**
1117 * True if the 3DSTATE_HS command most recently emitted to the 3D
1118 * pipeline enabled the HS; false otherwise.
1119 */
1120 bool enabled;
1121 } tcs;
1122
1123 struct {
1124 struct brw_stage_state base;
1125 struct brw_tes_prog_data *prog_data;
1126
1127 /**
1128 * True if the 3DSTATE_DS command most recently emitted to the 3D
1129 * pipeline enabled the DS; false otherwise.
1130 */
1131 bool enabled;
1132 } tes;
1133
1134 struct {
1135 struct brw_stage_state base;
1136 struct brw_gs_prog_data *prog_data;
1137
1138 /**
1139 * True if the 3DSTATE_GS command most recently emitted to the 3D
1140 * pipeline enabled the GS; false otherwise.
1141 */
1142 bool enabled;
1143 } gs;
1144
1145 struct {
1146 struct brw_ff_gs_prog_data *prog_data;
1147
1148 bool prog_active;
1149 /** Offset in the program cache to the CLIP program pre-gen6 */
1150 uint32_t prog_offset;
1151 uint32_t state_offset;
1152
1153 uint32_t bind_bo_offset;
1154 /**
1155 * Surface offsets for the binding table. We only need surfaces to
1156 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1157 * need in this case.
1158 */
1159 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1160 } ff_gs;
1161
1162 struct {
1163 struct brw_clip_prog_data *prog_data;
1164
1165 /** Offset in the program cache to the CLIP program pre-gen6 */
1166 uint32_t prog_offset;
1167
1168 /* Offset in the batch to the CLIP state on pre-gen6. */
1169 uint32_t state_offset;
1170
1171 /* As of gen6, this is the offset in the batch to the CLIP VP,
1172 * instead of vp_bo.
1173 */
1174 uint32_t vp_offset;
1175 } clip;
1176
1177
1178 struct {
1179 struct brw_sf_prog_data *prog_data;
1180
1181 /** Offset in the program cache to the CLIP program pre-gen6 */
1182 uint32_t prog_offset;
1183 uint32_t state_offset;
1184 uint32_t vp_offset;
1185 bool viewport_transform_enable;
1186 } sf;
1187
1188 struct {
1189 struct brw_stage_state base;
1190 struct brw_wm_prog_data *prog_data;
1191
1192 GLuint render_surf;
1193
1194 /**
1195 * Buffer object used in place of multisampled null render targets on
1196 * Gen6. See brw_emit_null_surface_state().
1197 */
1198 drm_intel_bo *multisampled_null_render_target_bo;
1199 uint32_t fast_clear_op;
1200
1201 float offset_clamp;
1202 } wm;
1203
1204 struct {
1205 struct brw_stage_state base;
1206 struct brw_cs_prog_data *prog_data;
1207 } cs;
1208
1209 /* RS hardware binding table */
1210 struct {
1211 drm_intel_bo *bo;
1212 uint32_t next_offset;
1213 } hw_bt_pool;
1214
1215 struct {
1216 uint32_t state_offset;
1217 uint32_t blend_state_offset;
1218 uint32_t depth_stencil_state_offset;
1219 uint32_t vp_offset;
1220 } cc;
1221
1222 struct {
1223 struct brw_query_object *obj;
1224 bool begin_emitted;
1225 } query;
1226
1227 struct {
1228 enum brw_predicate_state state;
1229 bool supported;
1230 } predicate;
1231
1232 struct {
1233 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1234 const int *statistics_registers;
1235
1236 /** The number of active monitors using OA counters. */
1237 unsigned oa_users;
1238
1239 /**
1240 * A buffer object storing OA counter snapshots taken at the start and
1241 * end of each batch (creating "bookends" around the batch).
1242 */
1243 drm_intel_bo *bookend_bo;
1244
1245 /** The number of snapshots written to bookend_bo. */
1246 int bookend_snapshots;
1247
1248 /**
1249 * An array of monitors whose results haven't yet been assembled based on
1250 * the data in buffer objects.
1251 *
1252 * These may be active, or have already ended. However, the results
1253 * have not been requested.
1254 */
1255 struct brw_perf_monitor_object **unresolved;
1256 int unresolved_elements;
1257 int unresolved_array_size;
1258
1259 /**
1260 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1261 * the counter which MI_REPORT_PERF_COUNT stores there.
1262 */
1263 const int *oa_snapshot_layout;
1264
1265 /** Number of 32-bit entries in a hardware counter snapshot. */
1266 int entries_per_oa_snapshot;
1267 } perfmon;
1268
1269 int num_atoms[BRW_NUM_PIPELINES];
1270 const struct brw_tracked_state render_atoms[76];
1271 const struct brw_tracked_state compute_atoms[11];
1272
1273 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1274 struct {
1275 uint32_t offset;
1276 uint32_t size;
1277 enum aub_state_struct_type type;
1278 int index;
1279 } *state_batch_list;
1280 int state_batch_count;
1281
1282 uint32_t render_target_format[MESA_FORMAT_COUNT];
1283 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1284
1285 /* Interpolation modes, one byte per vue slot.
1286 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1287 */
1288 struct interpolation_mode_map interpolation_mode;
1289
1290 /* PrimitiveRestart */
1291 struct {
1292 bool in_progress;
1293 bool enable_cut_index;
1294 } prim_restart;
1295
1296 /** Computed depth/stencil/hiz state from the current attached
1297 * renderbuffers, valid only during the drawing state upload loop after
1298 * brw_workaround_depthstencil_alignment().
1299 */
1300 struct {
1301 struct intel_mipmap_tree *depth_mt;
1302 struct intel_mipmap_tree *stencil_mt;
1303
1304 /* Inter-tile (page-aligned) byte offsets. */
1305 uint32_t depth_offset, hiz_offset, stencil_offset;
1306 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1307 uint32_t tile_x, tile_y;
1308 } depthstencil;
1309
1310 uint32_t num_instances;
1311 int basevertex;
1312
1313 struct {
1314 const struct brw_l3_config *config;
1315 } l3;
1316
1317 struct {
1318 drm_intel_bo *bo;
1319 const char **names;
1320 int *ids;
1321 enum shader_time_shader_type *types;
1322 struct shader_times *cumulative;
1323 int num_entries;
1324 int max_entries;
1325 double report_time;
1326 } shader_time;
1327
1328 struct brw_fast_clear_state *fast_clear_state;
1329
1330 __DRIcontext *driContext;
1331 struct intel_screen *intelScreen;
1332 };
1333
1334 /*======================================================================
1335 * brw_vtbl.c
1336 */
1337 void brwInitVtbl( struct brw_context *brw );
1338
1339 /* brw_clear.c */
1340 extern void intelInitClearFuncs(struct dd_function_table *functions);
1341
1342 /*======================================================================
1343 * brw_context.c
1344 */
1345 extern const char *const brw_vendor_string;
1346
1347 extern const char *
1348 brw_get_renderer_string(const struct intel_screen *intelScreen);
1349
1350 enum {
1351 DRI_CONF_BO_REUSE_DISABLED,
1352 DRI_CONF_BO_REUSE_ALL
1353 };
1354
1355 void intel_update_renderbuffers(__DRIcontext *context,
1356 __DRIdrawable *drawable);
1357 void intel_prepare_render(struct brw_context *brw);
1358
1359 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1360 __DRIdrawable *drawable);
1361
1362 GLboolean brwCreateContext(gl_api api,
1363 const struct gl_config *mesaVis,
1364 __DRIcontext *driContextPriv,
1365 unsigned major_version,
1366 unsigned minor_version,
1367 uint32_t flags,
1368 bool notify_reset,
1369 unsigned *error,
1370 void *sharedContextPrivate);
1371
1372 /*======================================================================
1373 * brw_misc_state.c
1374 */
1375 struct gl_renderbuffer *brw_get_rb_for_slice(struct brw_context *brw,
1376 struct intel_mipmap_tree *mt,
1377 unsigned level, unsigned layer,
1378 bool flat);
1379
1380 void brw_meta_updownsample(struct brw_context *brw,
1381 struct intel_mipmap_tree *src,
1382 struct intel_mipmap_tree *dst);
1383
1384 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1385 struct gl_framebuffer *read_fb,
1386 struct gl_framebuffer *draw_fb,
1387 GLfloat srcX0, GLfloat srcY0,
1388 GLfloat srcX1, GLfloat srcY1,
1389 GLfloat dstX0, GLfloat dstY0,
1390 GLfloat dstX1, GLfloat dstY1);
1391
1392 void brw_meta_stencil_updownsample(struct brw_context *brw,
1393 struct intel_mipmap_tree *src,
1394 struct intel_mipmap_tree *dst);
1395
1396 bool brw_meta_fast_clear(struct brw_context *brw,
1397 struct gl_framebuffer *fb,
1398 GLbitfield mask,
1399 bool partial_clear);
1400
1401 void
1402 brw_meta_resolve_color(struct brw_context *brw,
1403 struct intel_mipmap_tree *mt);
1404 void
1405 brw_meta_fast_clear_free(struct brw_context *brw);
1406
1407
1408 /*======================================================================
1409 * brw_misc_state.c
1410 */
1411 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1412 uint32_t depth_level,
1413 uint32_t depth_layer,
1414 struct intel_mipmap_tree *stencil_mt,
1415 uint32_t *out_tile_mask_x,
1416 uint32_t *out_tile_mask_y);
1417 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1418 GLbitfield clear_mask);
1419
1420 /* brw_object_purgeable.c */
1421 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1422
1423 /*======================================================================
1424 * brw_queryobj.c
1425 */
1426 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1427 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1428 void brw_emit_query_begin(struct brw_context *brw);
1429 void brw_emit_query_end(struct brw_context *brw);
1430
1431 /** gen6_queryobj.c */
1432 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1433 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1434 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1435
1436 /** brw_conditional_render.c */
1437 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1438 bool brw_check_conditional_render(struct brw_context *brw);
1439
1440 /** intel_batchbuffer.c */
1441 void brw_load_register_mem(struct brw_context *brw,
1442 uint32_t reg,
1443 drm_intel_bo *bo,
1444 uint32_t read_domains, uint32_t write_domain,
1445 uint32_t offset);
1446 void brw_load_register_mem64(struct brw_context *brw,
1447 uint32_t reg,
1448 drm_intel_bo *bo,
1449 uint32_t read_domains, uint32_t write_domain,
1450 uint32_t offset);
1451 void brw_store_register_mem64(struct brw_context *brw,
1452 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1453
1454 /*======================================================================
1455 * brw_state_dump.c
1456 */
1457 void brw_debug_batch(struct brw_context *brw);
1458 void brw_annotate_aub(struct brw_context *brw);
1459
1460 /*======================================================================
1461 * brw_tex.c
1462 */
1463 void brw_validate_textures( struct brw_context *brw );
1464
1465
1466 /*======================================================================
1467 * brw_program.c
1468 */
1469 static inline bool
1470 key_debug(struct brw_context *brw, const char *name, int a, int b)
1471 {
1472 if (a != b) {
1473 perf_debug(" %s %d->%d\n", name, a, b);
1474 return true;
1475 }
1476 return false;
1477 }
1478
1479 void brwInitFragProgFuncs( struct dd_function_table *functions );
1480
1481 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1482 static inline int
1483 brw_get_scratch_size(int size)
1484 {
1485 return util_next_power_of_two(size | 1023);
1486 }
1487 void brw_get_scratch_bo(struct brw_context *brw,
1488 drm_intel_bo **scratch_bo, int size);
1489 void brw_init_shader_time(struct brw_context *brw);
1490 int brw_get_shader_time_index(struct brw_context *brw,
1491 struct gl_shader_program *shader_prog,
1492 struct gl_program *prog,
1493 enum shader_time_shader_type type);
1494 void brw_collect_and_report_shader_time(struct brw_context *brw);
1495 void brw_destroy_shader_time(struct brw_context *brw);
1496
1497 /* brw_urb.c
1498 */
1499 void brw_upload_urb_fence(struct brw_context *brw);
1500
1501 /* brw_curbe.c
1502 */
1503 void brw_upload_cs_urb_state(struct brw_context *brw);
1504
1505 /* brw_fs_reg_allocate.cpp
1506 */
1507 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1508
1509 /* brw_vec4_reg_allocate.cpp */
1510 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1511
1512 /* brw_disasm.c */
1513 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1514 struct brw_inst *inst, bool is_compacted);
1515
1516 /* brw_vs.c */
1517 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1518
1519 /* brw_draw_upload.c */
1520 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1521 const struct gl_client_array *glarray);
1522
1523 static inline unsigned
1524 brw_get_index_type(GLenum type)
1525 {
1526 assert((type == GL_UNSIGNED_BYTE)
1527 || (type == GL_UNSIGNED_SHORT)
1528 || (type == GL_UNSIGNED_INT));
1529
1530 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1531 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1532 * to map to scale factors of 0, 1, and 2, respectively. These scale
1533 * factors are then left-shfited by 8 to be in the correct position in the
1534 * CMD_INDEX_BUFFER packet.
1535 *
1536 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1537 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1538 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1539 */
1540 return (type - 0x1401) << 7;
1541 }
1542
1543 void brw_prepare_vertices(struct brw_context *brw);
1544
1545 /* brw_wm_surface_state.c */
1546 void brw_init_surface_formats(struct brw_context *brw);
1547 void brw_create_constant_surface(struct brw_context *brw,
1548 drm_intel_bo *bo,
1549 uint32_t offset,
1550 uint32_t size,
1551 uint32_t *out_offset);
1552 void brw_create_buffer_surface(struct brw_context *brw,
1553 drm_intel_bo *bo,
1554 uint32_t offset,
1555 uint32_t size,
1556 uint32_t *out_offset);
1557 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1558 unsigned unit,
1559 uint32_t *surf_offset);
1560 void
1561 brw_update_sol_surface(struct brw_context *brw,
1562 struct gl_buffer_object *buffer_obj,
1563 uint32_t *out_offset, unsigned num_vector_components,
1564 unsigned stride_dwords, unsigned offset_dwords);
1565 void brw_upload_ubo_surfaces(struct brw_context *brw,
1566 struct gl_shader *shader,
1567 struct brw_stage_state *stage_state,
1568 struct brw_stage_prog_data *prog_data);
1569 void brw_upload_abo_surfaces(struct brw_context *brw,
1570 struct gl_shader *shader,
1571 struct brw_stage_state *stage_state,
1572 struct brw_stage_prog_data *prog_data);
1573 void brw_upload_image_surfaces(struct brw_context *brw,
1574 struct gl_shader *shader,
1575 struct brw_stage_state *stage_state,
1576 struct brw_stage_prog_data *prog_data);
1577
1578 /* brw_surface_formats.c */
1579 bool brw_render_target_supported(struct brw_context *brw,
1580 struct gl_renderbuffer *rb);
1581 bool brw_losslessly_compressible_format(const struct brw_context *brw,
1582 uint32_t brw_format);
1583 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1584
1585 /* brw_performance_monitor.c */
1586 void brw_init_performance_monitors(struct brw_context *brw);
1587 void brw_dump_perf_monitors(struct brw_context *brw);
1588 void brw_perf_monitor_new_batch(struct brw_context *brw);
1589 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1590
1591 /* intel_buffer_objects.c */
1592 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1593 const char *bo_name);
1594 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1595 const char *bo_name);
1596
1597 /* intel_extensions.c */
1598 extern void intelInitExtensions(struct gl_context *ctx);
1599
1600 /* intel_state.c */
1601 extern int intel_translate_shadow_compare_func(GLenum func);
1602 extern int intel_translate_compare_func(GLenum func);
1603 extern int intel_translate_stencil_op(GLenum op);
1604 extern int intel_translate_logic_op(GLenum opcode);
1605
1606 /* intel_syncobj.c */
1607 void intel_init_syncobj_functions(struct dd_function_table *functions);
1608
1609 /* gen6_sol.c */
1610 struct gl_transform_feedback_object *
1611 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1612 void
1613 brw_delete_transform_feedback(struct gl_context *ctx,
1614 struct gl_transform_feedback_object *obj);
1615 void
1616 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1617 struct gl_transform_feedback_object *obj);
1618 void
1619 brw_end_transform_feedback(struct gl_context *ctx,
1620 struct gl_transform_feedback_object *obj);
1621 GLsizei
1622 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1623 struct gl_transform_feedback_object *obj,
1624 GLuint stream);
1625
1626 /* gen7_sol_state.c */
1627 void
1628 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1629 struct gl_transform_feedback_object *obj);
1630 void
1631 gen7_end_transform_feedback(struct gl_context *ctx,
1632 struct gl_transform_feedback_object *obj);
1633 void
1634 gen7_pause_transform_feedback(struct gl_context *ctx,
1635 struct gl_transform_feedback_object *obj);
1636 void
1637 gen7_resume_transform_feedback(struct gl_context *ctx,
1638 struct gl_transform_feedback_object *obj);
1639
1640 /* brw_blorp_blit.cpp */
1641 GLbitfield
1642 brw_blorp_framebuffer(struct brw_context *brw,
1643 struct gl_framebuffer *readFb,
1644 struct gl_framebuffer *drawFb,
1645 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1646 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1647 GLbitfield mask, GLenum filter);
1648
1649 bool
1650 brw_blorp_copytexsubimage(struct brw_context *brw,
1651 struct gl_renderbuffer *src_rb,
1652 struct gl_texture_image *dst_image,
1653 int slice,
1654 int srcX0, int srcY0,
1655 int dstX0, int dstY0,
1656 int width, int height);
1657
1658 /* gen6_multisample_state.c */
1659 unsigned
1660 gen6_determine_sample_mask(struct brw_context *brw);
1661
1662 void
1663 gen6_emit_3dstate_multisample(struct brw_context *brw,
1664 unsigned num_samples);
1665 void
1666 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1667 void
1668 gen6_get_sample_position(struct gl_context *ctx,
1669 struct gl_framebuffer *fb,
1670 GLuint index,
1671 GLfloat *result);
1672 void
1673 gen6_set_sample_maps(struct gl_context *ctx);
1674
1675 /* gen8_multisample_state.c */
1676 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1677 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1678
1679 /* gen7_urb.c */
1680 void
1681 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1682 unsigned hs_size, unsigned ds_size,
1683 unsigned gs_size, unsigned fs_size);
1684
1685 void
1686 gen7_emit_urb_state(struct brw_context *brw,
1687 unsigned nr_vs_entries,
1688 unsigned vs_size, unsigned vs_start,
1689 unsigned nr_hs_entries,
1690 unsigned hs_size, unsigned hs_start,
1691 unsigned nr_ds_entries,
1692 unsigned ds_size, unsigned ds_start,
1693 unsigned nr_gs_entries,
1694 unsigned gs_size, unsigned gs_start);
1695
1696
1697 /* brw_reset.c */
1698 extern GLenum
1699 brw_get_graphics_reset_status(struct gl_context *ctx);
1700
1701 /* brw_compute.c */
1702 extern void
1703 brw_init_compute_functions(struct dd_function_table *functions);
1704
1705 /*======================================================================
1706 * Inline conversion functions. These are better-typed than the
1707 * macros used previously:
1708 */
1709 static inline struct brw_context *
1710 brw_context( struct gl_context *ctx )
1711 {
1712 return (struct brw_context *)ctx;
1713 }
1714
1715 static inline struct brw_vertex_program *
1716 brw_vertex_program(struct gl_vertex_program *p)
1717 {
1718 return (struct brw_vertex_program *) p;
1719 }
1720
1721 static inline const struct brw_vertex_program *
1722 brw_vertex_program_const(const struct gl_vertex_program *p)
1723 {
1724 return (const struct brw_vertex_program *) p;
1725 }
1726
1727 static inline struct brw_tess_ctrl_program *
1728 brw_tess_ctrl_program(struct gl_tess_ctrl_program *p)
1729 {
1730 return (struct brw_tess_ctrl_program *) p;
1731 }
1732
1733 static inline struct brw_tess_eval_program *
1734 brw_tess_eval_program(struct gl_tess_eval_program *p)
1735 {
1736 return (struct brw_tess_eval_program *) p;
1737 }
1738
1739 static inline struct brw_geometry_program *
1740 brw_geometry_program(struct gl_geometry_program *p)
1741 {
1742 return (struct brw_geometry_program *) p;
1743 }
1744
1745 static inline struct brw_fragment_program *
1746 brw_fragment_program(struct gl_fragment_program *p)
1747 {
1748 return (struct brw_fragment_program *) p;
1749 }
1750
1751 static inline const struct brw_fragment_program *
1752 brw_fragment_program_const(const struct gl_fragment_program *p)
1753 {
1754 return (const struct brw_fragment_program *) p;
1755 }
1756
1757 static inline struct brw_compute_program *
1758 brw_compute_program(struct gl_compute_program *p)
1759 {
1760 return (struct brw_compute_program *) p;
1761 }
1762
1763 /**
1764 * Pre-gen6, the register file of the EUs was shared between threads,
1765 * and each thread used some subset allocated on a 16-register block
1766 * granularity. The unit states wanted these block counts.
1767 */
1768 static inline int
1769 brw_register_blocks(int reg_count)
1770 {
1771 return ALIGN(reg_count, 16) / 16 - 1;
1772 }
1773
1774 static inline uint32_t
1775 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1776 uint32_t prog_offset)
1777 {
1778 if (brw->gen >= 5) {
1779 /* Using state base address. */
1780 return prog_offset;
1781 }
1782
1783 drm_intel_bo_emit_reloc(brw->batch.bo,
1784 state_offset,
1785 brw->cache.bo,
1786 prog_offset,
1787 I915_GEM_DOMAIN_INSTRUCTION, 0);
1788
1789 return brw->cache.bo->offset64 + prog_offset;
1790 }
1791
1792 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1793 bool brw_lower_texture_gradients(struct brw_context *brw,
1794 struct exec_list *instructions);
1795 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1796
1797 extern const char * const conditional_modifier[16];
1798 extern const char *const pred_ctrl_align16[16];
1799
1800 void
1801 brw_emit_depthbuffer(struct brw_context *brw);
1802
1803 void
1804 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1805 struct intel_mipmap_tree *depth_mt,
1806 uint32_t depth_offset, uint32_t depthbuffer_format,
1807 uint32_t depth_surface_type,
1808 struct intel_mipmap_tree *stencil_mt,
1809 bool hiz, bool separate_stencil,
1810 uint32_t width, uint32_t height,
1811 uint32_t tile_x, uint32_t tile_y);
1812
1813 void
1814 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1815 struct intel_mipmap_tree *depth_mt,
1816 uint32_t depth_offset, uint32_t depthbuffer_format,
1817 uint32_t depth_surface_type,
1818 struct intel_mipmap_tree *stencil_mt,
1819 bool hiz, bool separate_stencil,
1820 uint32_t width, uint32_t height,
1821 uint32_t tile_x, uint32_t tile_y);
1822
1823 void
1824 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1825 struct intel_mipmap_tree *depth_mt,
1826 uint32_t depth_offset, uint32_t depthbuffer_format,
1827 uint32_t depth_surface_type,
1828 struct intel_mipmap_tree *stencil_mt,
1829 bool hiz, bool separate_stencil,
1830 uint32_t width, uint32_t height,
1831 uint32_t tile_x, uint32_t tile_y);
1832 void
1833 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1834 struct intel_mipmap_tree *depth_mt,
1835 uint32_t depth_offset, uint32_t depthbuffer_format,
1836 uint32_t depth_surface_type,
1837 struct intel_mipmap_tree *stencil_mt,
1838 bool hiz, bool separate_stencil,
1839 uint32_t width, uint32_t height,
1840 uint32_t tile_x, uint32_t tile_y);
1841
1842 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1843 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1844
1845 uint32_t get_hw_prim_for_gl_prim(int mode);
1846
1847 void
1848 gen6_upload_push_constants(struct brw_context *brw,
1849 const struct gl_program *prog,
1850 const struct brw_stage_prog_data *prog_data,
1851 struct brw_stage_state *stage_state,
1852 enum aub_state_struct_type type);
1853
1854 bool
1855 gen9_use_linear_1d_layout(const struct brw_context *brw,
1856 const struct intel_mipmap_tree *mt);
1857
1858 /* brw_pipe_control.c */
1859 int brw_init_pipe_control(struct brw_context *brw,
1860 const struct brw_device_info *info);
1861 void brw_fini_pipe_control(struct brw_context *brw);
1862
1863 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1864 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1865 drm_intel_bo *bo, uint32_t offset,
1866 uint32_t imm_lower, uint32_t imm_upper);
1867 void brw_emit_mi_flush(struct brw_context *brw);
1868 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1869 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1870 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1871 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1872
1873 /* brw_queryformat.c */
1874 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1875 GLenum internalFormat, GLenum pname,
1876 GLint *params);
1877
1878 #ifdef __cplusplus
1879 }
1880 #endif
1881
1882 #endif