i965: replace brw_vertex_program with new generic brw_program
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #include "isl/isl.h"
44 #include "blorp/blorp.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <intel_bufmgr.h>
53 #ifdef __cplusplus
54 #undef virtual
55 }
56 #endif
57
58 #ifdef __cplusplus
59 extern "C" {
60 #endif
61 #include "intel_debug.h"
62 #include "intel_screen.h"
63 #include "intel_tex_obj.h"
64 #include "intel_resolve_map.h"
65
66 /* Glossary:
67 *
68 * URB - uniform resource buffer. A mid-sized buffer which is
69 * partitioned between the fixed function units and used for passing
70 * values (vertices, primitives, constants) between them.
71 *
72 * CURBE - constant URB entry. An urb region (entry) used to hold
73 * constant values which the fixed function units can be instructed to
74 * preload into the GRF when spawning a thread.
75 *
76 * VUE - vertex URB entry. An urb entry holding a vertex and usually
77 * a vertex header. The header contains control information and
78 * things like primitive type, Begin/end flags and clip codes.
79 *
80 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
81 * unit holding rasterization and interpolation parameters.
82 *
83 * GRF - general register file. One of several register files
84 * addressable by programmed threads. The inputs (r0, payload, curbe,
85 * urb) of the thread are preloaded to this area before the thread is
86 * spawned. The registers are individually 8 dwords wide and suitable
87 * for general usage. Registers holding thread input values are not
88 * special and may be overwritten.
89 *
90 * MRF - message register file. Threads communicate (and terminate)
91 * by sending messages. Message parameters are placed in contiguous
92 * MRF registers. All program output is via these messages. URB
93 * entries are populated by sending a message to the shared URB
94 * function containing the new data, together with a control word,
95 * often an unmodified copy of R0.
96 *
97 * R0 - GRF register 0. Typically holds control information used when
98 * sending messages to other threads.
99 *
100 * EU or GEN4 EU: The name of the programmable subsystem of the
101 * i965 hardware. Threads are executed by the EU, the registers
102 * described above are part of the EU architecture.
103 *
104 * Fixed function units:
105 *
106 * CS - Command streamer. Notional first unit, little software
107 * interaction. Holds the URB entries used for constant data, ie the
108 * CURBEs.
109 *
110 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
111 * this unit is responsible for pulling vertices out of vertex buffers
112 * in vram and injecting them into the processing pipe as VUEs. If
113 * enabled, it first passes them to a VS thread which is a good place
114 * for the driver to implement any active vertex shader.
115 *
116 * HS - Hull Shader (Tessellation Control Shader)
117 *
118 * TE - Tessellation Engine (Tessellation Primitive Generation)
119 *
120 * DS - Domain Shader (Tessellation Evaluation Shader)
121 *
122 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
123 * enabled, incoming strips etc are passed to GS threads in individual
124 * line/triangle/point units. The GS thread may perform arbitary
125 * computation and emit whatever primtives with whatever vertices it
126 * chooses. This makes GS an excellent place to implement GL's
127 * unfilled polygon modes, though of course it is capable of much
128 * more. Additionally, GS is used to translate away primitives not
129 * handled by latter units, including Quads and Lineloops.
130 *
131 * CS - Clipper. Mesa's clipping algorithms are imported to run on
132 * this unit. The fixed function part performs cliptesting against
133 * the 6 fixed clipplanes and makes descisions on whether or not the
134 * incoming primitive needs to be passed to a thread for clipping.
135 * User clip planes are handled via cooperation with the VS thread.
136 *
137 * SF - Strips Fans or Setup: Triangles are prepared for
138 * rasterization. Interpolation coefficients are calculated.
139 * Flatshading and two-side lighting usually performed here.
140 *
141 * WM - Windower. Interpolation of vertex attributes performed here.
142 * Fragment shader implemented here. SIMD aspects of EU taken full
143 * advantage of, as pixels are processed in blocks of 16.
144 *
145 * CC - Color Calculator. No EU threads associated with this unit.
146 * Handles blending and (presumably) depth and stencil testing.
147 */
148
149 struct brw_context;
150 struct brw_inst;
151 struct brw_vs_prog_key;
152 struct brw_vue_prog_key;
153 struct brw_wm_prog_key;
154 struct brw_wm_prog_data;
155 struct brw_cs_prog_key;
156 struct brw_cs_prog_data;
157
158 enum brw_pipeline {
159 BRW_RENDER_PIPELINE,
160 BRW_COMPUTE_PIPELINE,
161
162 BRW_NUM_PIPELINES
163 };
164
165 enum brw_cache_id {
166 BRW_CACHE_FS_PROG,
167 BRW_CACHE_BLORP_PROG,
168 BRW_CACHE_SF_PROG,
169 BRW_CACHE_VS_PROG,
170 BRW_CACHE_FF_GS_PROG,
171 BRW_CACHE_GS_PROG,
172 BRW_CACHE_TCS_PROG,
173 BRW_CACHE_TES_PROG,
174 BRW_CACHE_CLIP_PROG,
175 BRW_CACHE_CS_PROG,
176
177 BRW_MAX_CACHE
178 };
179
180 enum brw_state_id {
181 /* brw_cache_ids must come first - see brw_state_cache.c */
182 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
183 BRW_STATE_FRAGMENT_PROGRAM,
184 BRW_STATE_GEOMETRY_PROGRAM,
185 BRW_STATE_TESS_PROGRAMS,
186 BRW_STATE_VERTEX_PROGRAM,
187 BRW_STATE_CURBE_OFFSETS,
188 BRW_STATE_REDUCED_PRIMITIVE,
189 BRW_STATE_PATCH_PRIMITIVE,
190 BRW_STATE_PRIMITIVE,
191 BRW_STATE_CONTEXT,
192 BRW_STATE_PSP,
193 BRW_STATE_SURFACES,
194 BRW_STATE_BINDING_TABLE_POINTERS,
195 BRW_STATE_INDICES,
196 BRW_STATE_VERTICES,
197 BRW_STATE_DEFAULT_TESS_LEVELS,
198 BRW_STATE_BATCH,
199 BRW_STATE_INDEX_BUFFER,
200 BRW_STATE_VS_CONSTBUF,
201 BRW_STATE_TCS_CONSTBUF,
202 BRW_STATE_TES_CONSTBUF,
203 BRW_STATE_GS_CONSTBUF,
204 BRW_STATE_PROGRAM_CACHE,
205 BRW_STATE_STATE_BASE_ADDRESS,
206 BRW_STATE_VUE_MAP_GEOM_OUT,
207 BRW_STATE_TRANSFORM_FEEDBACK,
208 BRW_STATE_RASTERIZER_DISCARD,
209 BRW_STATE_STATS_WM,
210 BRW_STATE_UNIFORM_BUFFER,
211 BRW_STATE_ATOMIC_BUFFER,
212 BRW_STATE_IMAGE_UNITS,
213 BRW_STATE_META_IN_PROGRESS,
214 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
215 BRW_STATE_NUM_SAMPLES,
216 BRW_STATE_TEXTURE_BUFFER,
217 BRW_STATE_GEN4_UNIT_STATE,
218 BRW_STATE_CC_VP,
219 BRW_STATE_SF_VP,
220 BRW_STATE_CLIP_VP,
221 BRW_STATE_SAMPLER_STATE_TABLE,
222 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
223 BRW_STATE_COMPUTE_PROGRAM,
224 BRW_STATE_CS_WORK_GROUPS,
225 BRW_STATE_URB_SIZE,
226 BRW_STATE_CC_STATE,
227 BRW_STATE_BLORP,
228 BRW_STATE_VIEWPORT_COUNT,
229 BRW_NUM_STATE_BITS
230 };
231
232 /**
233 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
234 *
235 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
236 * When the currently bound shader program differs from the previous draw
237 * call, these will be flagged. They cover brw->{stage}_program and
238 * ctx->{Stage}Program->_Current.
239 *
240 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
241 * driver perspective. Even if the same shader is bound at the API level,
242 * we may need to switch between multiple versions of that shader to handle
243 * changes in non-orthagonal state.
244 *
245 * Additionally, multiple shader programs may have identical vertex shaders
246 * (for example), or compile down to the same code in the backend. We combine
247 * those into a single program cache entry.
248 *
249 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
250 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
251 */
252 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
253 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
254 * use the normal state upload paths), but the cache is still used. To avoid
255 * polluting the brw_state_cache code with special cases, we retain the dirty
256 * bit for now. It should eventually be removed.
257 */
258 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
259 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
260 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
261 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
262 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
263 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
264 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
265 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
266 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
267 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
268 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
269 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
270 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
271 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
272 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
273 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
274 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
275 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
276 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
277 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
278 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
279 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
280 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
281 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
282 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
283 /**
284 * Used for any batch entry with a relocated pointer that will be used
285 * by any 3D rendering.
286 */
287 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
288 /** \see brw.state.depth_region */
289 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
290 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
291 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
292 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
293 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
294 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
295 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
296 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
297 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
298 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
299 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
300 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
301 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
302 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
303 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
304 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
305 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
306 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
307 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
308 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
309 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
310 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
311 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
312 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
313 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
314 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
315 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
316 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
317 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
318 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
319
320 struct brw_state_flags {
321 /** State update flags signalled by mesa internals */
322 GLuint mesa;
323 /**
324 * State update flags signalled as the result of brw_tracked_state updates
325 */
326 uint64_t brw;
327 };
328
329
330 /** Subclass of Mesa program */
331 struct brw_program {
332 struct gl_program program;
333 GLuint id;
334 };
335
336
337 /** Subclass of Mesa tessellation control program */
338 struct brw_tess_ctrl_program {
339 struct gl_program program;
340 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
341 };
342
343
344 /** Subclass of Mesa tessellation evaluation program */
345 struct brw_tess_eval_program {
346 struct gl_program program;
347 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
348 };
349
350
351 /** Subclass of Mesa geometry program */
352 struct brw_geometry_program {
353 struct gl_program program;
354 unsigned id; /**< serial no. to identify geom progs, never re-used */
355 };
356
357
358 /** Subclass of Mesa fragment program */
359 struct brw_fragment_program {
360 struct gl_program program;
361 GLuint id; /**< serial no. to identify frag progs, never re-used */
362 };
363
364
365 struct gen4_fragment_program {
366 struct brw_fragment_program base;
367
368 bool contains_flat_varying;
369 bool contains_noperspective_varying;
370
371 /*
372 * Mapping of varying slots to interpolation modes.
373 * Used Gen4/5 by the clip|sf|wm stages.
374 */
375 unsigned char interp_mode[BRW_VARYING_SLOT_COUNT];
376 };
377
378
379 /** Subclass of Mesa compute program */
380 struct brw_compute_program {
381 struct gl_program program;
382 unsigned id; /**< serial no. to identify compute progs, never re-used */
383 };
384
385
386 struct brw_shader {
387 struct gl_linked_shader base;
388
389 bool compiled_once;
390 };
391
392 /**
393 * Bitmask indicating which fragment shader inputs represent varyings (and
394 * hence have to be delivered to the fragment shader by the SF/SBE stage).
395 */
396 #define BRW_FS_VARYING_INPUT_MASK \
397 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
398 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
399
400
401 struct brw_sf_prog_data {
402 GLuint urb_read_length;
403 GLuint total_grf;
404
405 /* Each vertex may have upto 12 attributes, 4 components each,
406 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
407 * rows.
408 *
409 * Actually we use 4 for each, so call it 12 rows.
410 */
411 GLuint urb_entry_size;
412 };
413
414
415 /**
416 * We always program SF to start reading at an offset of 1 (2 varying slots)
417 * from the start of the vertex URB entry. This causes it to skip:
418 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
419 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
420 */
421 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
422
423
424 struct brw_clip_prog_data {
425 GLuint curb_read_length; /* user planes? */
426 GLuint clip_mode;
427 GLuint urb_read_length;
428 GLuint total_grf;
429 };
430
431 struct brw_ff_gs_prog_data {
432 GLuint urb_read_length;
433 GLuint total_grf;
434
435 /**
436 * Gen6 transform feedback: Amount by which the streaming vertex buffer
437 * indices should be incremented each time the GS is invoked.
438 */
439 unsigned svbi_postincrement_value;
440 };
441
442 /** Number of texture sampler units */
443 #define BRW_MAX_TEX_UNIT 32
444
445 /** Max number of render targets in a shader */
446 #define BRW_MAX_DRAW_BUFFERS 8
447
448 /** Max number of UBOs in a shader */
449 #define BRW_MAX_UBO 14
450
451 /** Max number of SSBOs in a shader */
452 #define BRW_MAX_SSBO 12
453
454 /** Max number of atomic counter buffer objects in a shader */
455 #define BRW_MAX_ABO 16
456
457 /** Max number of image uniforms in a shader */
458 #define BRW_MAX_IMAGES 32
459
460 /**
461 * Max number of binding table entries used for stream output.
462 *
463 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
464 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
465 *
466 * On Gen6, the size of transform feedback data is limited not by the number
467 * of components but by the number of binding table entries we set aside. We
468 * use one binding table entry for a float, one entry for a vector, and one
469 * entry per matrix column. Since the only way we can communicate our
470 * transform feedback capabilities to the client is via
471 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
472 * worst case, in which all the varyings are floats, so we use up one binding
473 * table entry per component. Therefore we need to set aside at least 64
474 * binding table entries for use by transform feedback.
475 *
476 * Note: since we don't currently pack varyings, it is currently impossible
477 * for the client to actually use up all of these binding table entries--if
478 * all of their varyings were floats, they would run out of varying slots and
479 * fail to link. But that's a bug, so it seems prudent to go ahead and
480 * allocate the number of binding table entries we will need once the bug is
481 * fixed.
482 */
483 #define BRW_MAX_SOL_BINDINGS 64
484
485 /** Maximum number of actual buffers used for stream output */
486 #define BRW_MAX_SOL_BUFFERS 4
487
488 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
489 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
490 BRW_MAX_UBO + \
491 BRW_MAX_SSBO + \
492 BRW_MAX_ABO + \
493 BRW_MAX_IMAGES + \
494 2 + /* shader time, pull constants */ \
495 1 /* cs num work groups */)
496
497 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
498
499 /**
500 * Stride in bytes between shader_time entries.
501 *
502 * We separate entries by a cacheline to reduce traffic between EUs writing to
503 * different entries.
504 */
505 #define SHADER_TIME_STRIDE 64
506
507 struct brw_cache_item {
508 /**
509 * Effectively part of the key, cache_id identifies what kind of state
510 * buffer is involved, and also which dirty flag should set.
511 */
512 enum brw_cache_id cache_id;
513 /** 32-bit hash of the key data */
514 GLuint hash;
515 GLuint key_size; /* for variable-sized keys */
516 GLuint aux_size;
517 const void *key;
518
519 uint32_t offset;
520 uint32_t size;
521
522 struct brw_cache_item *next;
523 };
524
525
526 struct brw_cache {
527 struct brw_context *brw;
528
529 struct brw_cache_item **items;
530 drm_intel_bo *bo;
531 GLuint size, n_items;
532
533 uint32_t next_offset;
534 bool bo_used_by_gpu;
535 };
536
537
538 /* Considered adding a member to this struct to document which flags
539 * an update might raise so that ordering of the state atoms can be
540 * checked or derived at runtime. Dropped the idea in favor of having
541 * a debug mode where the state is monitored for flags which are
542 * raised that have already been tested against.
543 */
544 struct brw_tracked_state {
545 struct brw_state_flags dirty;
546 void (*emit)( struct brw_context *brw );
547 };
548
549 enum shader_time_shader_type {
550 ST_NONE,
551 ST_VS,
552 ST_TCS,
553 ST_TES,
554 ST_GS,
555 ST_FS8,
556 ST_FS16,
557 ST_CS,
558 };
559
560 struct brw_vertex_buffer {
561 /** Buffer object containing the uploaded vertex data */
562 drm_intel_bo *bo;
563 uint32_t offset;
564 uint32_t size;
565 /** Byte stride between elements in the uploaded array */
566 GLuint stride;
567 GLuint step_rate;
568 };
569 struct brw_vertex_element {
570 const struct gl_client_array *glarray;
571
572 int buffer;
573
574 /** Offset of the first element within the buffer object */
575 unsigned int offset;
576 };
577
578 struct brw_query_object {
579 struct gl_query_object Base;
580
581 /** Last query BO associated with this query. */
582 drm_intel_bo *bo;
583
584 /** Last index in bo with query data for this object. */
585 int last_index;
586
587 /** True if we know the batch has been flushed since we ended the query. */
588 bool flushed;
589 };
590
591 enum brw_gpu_ring {
592 UNKNOWN_RING,
593 RENDER_RING,
594 BLT_RING,
595 };
596
597 struct intel_batchbuffer {
598 /** Current batchbuffer being queued up. */
599 drm_intel_bo *bo;
600 /** Last BO submitted to the hardware. Used for glFinish(). */
601 drm_intel_bo *last_bo;
602
603 #ifdef DEBUG
604 uint16_t emit, total;
605 #endif
606 uint16_t reserved_space;
607 uint32_t *map_next;
608 uint32_t *map;
609 uint32_t *cpu_map;
610 #define BATCH_SZ (8192*sizeof(uint32_t))
611
612 uint32_t state_batch_offset;
613 enum brw_gpu_ring ring;
614 bool needs_sol_reset;
615 bool state_base_address_emitted;
616
617 struct {
618 uint32_t *map_next;
619 int reloc_count;
620 } saved;
621 };
622
623 #define MAX_GS_INPUT_VERTICES 6
624
625 #define BRW_MAX_XFB_STREAMS 4
626
627 struct brw_transform_feedback_object {
628 struct gl_transform_feedback_object base;
629
630 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
631 drm_intel_bo *offset_bo;
632
633 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
634 bool zero_offsets;
635
636 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
637 GLenum primitive_mode;
638
639 /**
640 * Count of primitives generated during this transform feedback operation.
641 * @{
642 */
643 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
644 drm_intel_bo *prim_count_bo;
645 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
646 /** @} */
647
648 /**
649 * Number of vertices written between last Begin/EndTransformFeedback().
650 *
651 * Used to implement DrawTransformFeedback().
652 */
653 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
654 bool vertices_written_valid;
655 };
656
657 /**
658 * Data shared between each programmable stage in the pipeline (vs, gs, and
659 * wm).
660 */
661 struct brw_stage_state
662 {
663 gl_shader_stage stage;
664 struct brw_stage_prog_data *prog_data;
665
666 /**
667 * Optional scratch buffer used to store spilled register values and
668 * variably-indexed GRF arrays.
669 *
670 * The contents of this buffer are short-lived so the same memory can be
671 * re-used at will for multiple shader programs (executed by the same fixed
672 * function). However reusing a scratch BO for which shader invocations
673 * are still in flight with a per-thread scratch slot size other than the
674 * original can cause threads with different scratch slot size and FFTID
675 * (which may be executed in parallel depending on the shader stage and
676 * hardware generation) to map to an overlapping region of the scratch
677 * space, which can potentially lead to mutual scratch space corruption.
678 * For that reason if you borrow this scratch buffer you should only be
679 * using the slot size given by the \c per_thread_scratch member below,
680 * unless you're taking additional measures to synchronize thread execution
681 * across slot size changes.
682 */
683 drm_intel_bo *scratch_bo;
684
685 /**
686 * Scratch slot size allocated for each thread in the buffer object given
687 * by \c scratch_bo.
688 */
689 uint32_t per_thread_scratch;
690
691 /** Offset in the program cache to the program */
692 uint32_t prog_offset;
693
694 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
695 uint32_t state_offset;
696
697 uint32_t push_const_offset; /* Offset in the batchbuffer */
698 int push_const_size; /* in 256-bit register increments */
699
700 /* Binding table: pointers to SURFACE_STATE entries. */
701 uint32_t bind_bo_offset;
702 uint32_t surf_offset[BRW_MAX_SURFACES];
703
704 /** SAMPLER_STATE count and table offset */
705 uint32_t sampler_count;
706 uint32_t sampler_offset;
707 };
708
709 enum brw_predicate_state {
710 /* The first two states are used if we can determine whether to draw
711 * without having to look at the values in the query object buffer. This
712 * will happen if there is no conditional render in progress, if the query
713 * object is already completed or if something else has already added
714 * samples to the preliminary result such as via a BLT command.
715 */
716 BRW_PREDICATE_STATE_RENDER,
717 BRW_PREDICATE_STATE_DONT_RENDER,
718 /* In this case whether to draw or not depends on the result of an
719 * MI_PREDICATE command so the predicate enable bit needs to be checked.
720 */
721 BRW_PREDICATE_STATE_USE_BIT
722 };
723
724 struct shader_times;
725
726 struct gen_l3_config;
727
728 /**
729 * brw_context is derived from gl_context.
730 */
731 struct brw_context
732 {
733 struct gl_context ctx; /**< base class, must be first field */
734
735 struct
736 {
737 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
738 struct gl_renderbuffer *rb,
739 uint32_t flags, unsigned unit,
740 uint32_t surf_index);
741 void (*emit_null_surface_state)(struct brw_context *brw,
742 unsigned width,
743 unsigned height,
744 unsigned samples,
745 uint32_t *out_offset);
746
747 /**
748 * Send the appropriate state packets to configure depth, stencil, and
749 * HiZ buffers (i965+ only)
750 */
751 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
752 struct intel_mipmap_tree *depth_mt,
753 uint32_t depth_offset,
754 uint32_t depthbuffer_format,
755 uint32_t depth_surface_type,
756 struct intel_mipmap_tree *stencil_mt,
757 bool hiz, bool separate_stencil,
758 uint32_t width, uint32_t height,
759 uint32_t tile_x, uint32_t tile_y);
760
761 } vtbl;
762
763 dri_bufmgr *bufmgr;
764
765 drm_intel_context *hw_ctx;
766
767 /** BO for post-sync nonzero writes for gen6 workaround. */
768 drm_intel_bo *workaround_bo;
769 uint8_t pipe_controls_since_last_cs_stall;
770
771 /**
772 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
773 * and would need flushing before being used from another cache domain that
774 * isn't coherent with it (i.e. the sampler).
775 */
776 struct set *render_cache;
777
778 /**
779 * Number of resets observed in the system at context creation.
780 *
781 * This is tracked in the context so that we can determine that another
782 * reset has occurred.
783 */
784 uint32_t reset_count;
785
786 struct intel_batchbuffer batch;
787 bool no_batch_wrap;
788
789 struct {
790 drm_intel_bo *bo;
791 uint32_t next_offset;
792 } upload;
793
794 /**
795 * Set if rendering has occurred to the drawable's front buffer.
796 *
797 * This is used in the DRI2 case to detect that glFlush should also copy
798 * the contents of the fake front buffer to the real front buffer.
799 */
800 bool front_buffer_dirty;
801
802 /** Framerate throttling: @{ */
803 drm_intel_bo *throttle_batch[2];
804
805 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
806 * frame of rendering to complete. This gives a very precise cap to the
807 * latency between input and output such that rendering never gets more
808 * than a frame behind the user. (With the caveat that we technically are
809 * not using the SwapBuffers itself as a barrier but the first batch
810 * submitted afterwards, which may be immediately prior to the next
811 * SwapBuffers.)
812 */
813 bool need_swap_throttle;
814
815 /** General throttling, not caught by throttling between SwapBuffers */
816 bool need_flush_throttle;
817 /** @} */
818
819 GLuint stats_wm;
820
821 /**
822 * drirc options:
823 * @{
824 */
825 bool no_rast;
826 bool always_flush_batch;
827 bool always_flush_cache;
828 bool disable_throttling;
829 bool precompile;
830 bool dual_color_blend_by_location;
831
832 driOptionCache optionCache;
833 /** @} */
834
835 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
836
837 GLenum reduced_primitive;
838
839 /**
840 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
841 * variable is set, this is the flag indicating to do expensive work that
842 * might lead to a perf_debug() call.
843 */
844 bool perf_debug;
845
846 uint64_t max_gtt_map_object_size;
847
848 int gen;
849 int gt;
850
851 bool is_g4x;
852 bool is_baytrail;
853 bool is_haswell;
854 bool is_cherryview;
855 bool is_broxton;
856
857 bool has_hiz;
858 bool has_separate_stencil;
859 bool must_use_separate_stencil;
860 bool has_llc;
861 bool has_swizzling;
862 bool has_surface_tile_offset;
863 bool has_compr4;
864 bool has_negative_rhw_bug;
865 bool has_pln;
866 bool no_simd8;
867 bool use_rep_send;
868 bool use_resource_streamer;
869
870 /**
871 * Whether LRI can be used to write register values from the batch buffer.
872 */
873 bool can_do_pipelined_register_writes;
874
875 /**
876 * Some versions of Gen hardware don't do centroid interpolation correctly
877 * on unlit pixels, causing incorrect values for derivatives near triangle
878 * edges. Enabling this flag causes the fragment shader to use
879 * non-centroid interpolation for unlit pixels, at the expense of two extra
880 * fragment shader instructions.
881 */
882 bool needs_unlit_centroid_workaround;
883
884 struct isl_device isl_dev;
885
886 struct blorp_context blorp;
887
888 GLuint NewGLState;
889 struct {
890 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
891 } state;
892
893 enum brw_pipeline last_pipeline;
894
895 struct brw_cache cache;
896
897 /** IDs for meta stencil blit shader programs. */
898 struct gl_shader_program *meta_stencil_blit_programs[2];
899
900 /* Whether a meta-operation is in progress. */
901 bool meta_in_progress;
902
903 /* Whether the last depth/stencil packets were both NULL. */
904 bool no_depth_or_stencil;
905
906 /* The last PMA stall bits programmed. */
907 uint32_t pma_stall_bits;
908
909 struct {
910 struct {
911 /** The value of gl_BaseVertex for the current _mesa_prim. */
912 int gl_basevertex;
913
914 /** The value of gl_BaseInstance for the current _mesa_prim. */
915 int gl_baseinstance;
916 } params;
917
918 /**
919 * Buffer and offset used for GL_ARB_shader_draw_parameters
920 * (for now, only gl_BaseVertex).
921 */
922 drm_intel_bo *draw_params_bo;
923 uint32_t draw_params_offset;
924
925 /**
926 * The value of gl_DrawID for the current _mesa_prim. This always comes
927 * in from it's own vertex buffer since it's not part of the indirect
928 * draw parameters.
929 */
930 int gl_drawid;
931 drm_intel_bo *draw_id_bo;
932 uint32_t draw_id_offset;
933 } draw;
934
935 struct {
936 /**
937 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
938 * an indirect call, and num_work_groups_offset is valid. Otherwise,
939 * num_work_groups is set based on glDispatchCompute.
940 */
941 drm_intel_bo *num_work_groups_bo;
942 GLintptr num_work_groups_offset;
943 const GLuint *num_work_groups;
944 } compute;
945
946 struct {
947 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
948 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
949
950 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
951 GLuint nr_enabled;
952 GLuint nr_buffers;
953
954 /* Summary of size and varying of active arrays, so we can check
955 * for changes to this state:
956 */
957 bool index_bounds_valid;
958 unsigned int min_index, max_index;
959
960 /* Offset from start of vertex buffer so we can avoid redefining
961 * the same VB packed over and over again.
962 */
963 unsigned int start_vertex_bias;
964
965 /**
966 * Certain vertex attribute formats aren't natively handled by the
967 * hardware and require special VS code to fix up their values.
968 *
969 * These bitfields indicate which workarounds are needed.
970 */
971 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
972 } vb;
973
974 struct {
975 /**
976 * Index buffer for this draw_prims call.
977 *
978 * Updates are signaled by BRW_NEW_INDICES.
979 */
980 const struct _mesa_index_buffer *ib;
981
982 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
983 drm_intel_bo *bo;
984 uint32_t size;
985 GLuint type;
986
987 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
988 * avoid re-uploading the IB packet over and over if we're actually
989 * referencing the same index buffer.
990 */
991 unsigned int start_vertex_offset;
992 } ib;
993
994 /* Active vertex program:
995 */
996 const struct gl_program *vertex_program;
997 const struct gl_program *geometry_program;
998 const struct gl_program *tess_ctrl_program;
999 const struct gl_program *tess_eval_program;
1000 const struct gl_program *fragment_program;
1001 const struct gl_program *compute_program;
1002
1003 /**
1004 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1005 * that we don't have to reemit that state every time we change FBOs.
1006 */
1007 int num_samples;
1008
1009 /* BRW_NEW_URB_ALLOCATIONS:
1010 */
1011 struct {
1012 GLuint vsize; /* vertex size plus header in urb registers */
1013 GLuint gsize; /* GS output size in urb registers */
1014 GLuint hsize; /* Tessellation control output size in urb registers */
1015 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1016 GLuint csize; /* constant buffer size in urb registers */
1017 GLuint sfsize; /* setup data size in urb registers */
1018
1019 bool constrained;
1020
1021 GLuint nr_vs_entries;
1022 GLuint nr_hs_entries;
1023 GLuint nr_ds_entries;
1024 GLuint nr_gs_entries;
1025 GLuint nr_clip_entries;
1026 GLuint nr_sf_entries;
1027 GLuint nr_cs_entries;
1028
1029 GLuint vs_start;
1030 GLuint hs_start;
1031 GLuint ds_start;
1032 GLuint gs_start;
1033 GLuint clip_start;
1034 GLuint sf_start;
1035 GLuint cs_start;
1036 /**
1037 * URB size in the current configuration. The units this is expressed
1038 * in are somewhat inconsistent, see gen_device_info::urb::size.
1039 *
1040 * FINISHME: Represent the URB size consistently in KB on all platforms.
1041 */
1042 GLuint size;
1043
1044 /* True if the most recently sent _3DSTATE_URB message allocated
1045 * URB space for the GS.
1046 */
1047 bool gs_present;
1048
1049 /* True if the most recently sent _3DSTATE_URB message allocated
1050 * URB space for the HS and DS.
1051 */
1052 bool tess_present;
1053 } urb;
1054
1055
1056 /* BRW_NEW_CURBE_OFFSETS:
1057 */
1058 struct {
1059 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1060 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1061 GLuint clip_start;
1062 GLuint clip_size;
1063 GLuint vs_start;
1064 GLuint vs_size;
1065 GLuint total_size;
1066
1067 /**
1068 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1069 * for upload to the CURBE.
1070 */
1071 drm_intel_bo *curbe_bo;
1072 /** Offset within curbe_bo of space for current curbe entry */
1073 GLuint curbe_offset;
1074 } curbe;
1075
1076 /**
1077 * Layout of vertex data exiting the geometry portion of the pipleine.
1078 * This comes from the last enabled shader stage (GS, DS, or VS).
1079 *
1080 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1081 */
1082 struct brw_vue_map vue_map_geom_out;
1083
1084 struct {
1085 struct brw_stage_state base;
1086 } vs;
1087
1088 struct {
1089 struct brw_stage_state base;
1090
1091 /**
1092 * True if the 3DSTATE_HS command most recently emitted to the 3D
1093 * pipeline enabled the HS; false otherwise.
1094 */
1095 bool enabled;
1096 } tcs;
1097
1098 struct {
1099 struct brw_stage_state base;
1100
1101 /**
1102 * True if the 3DSTATE_DS command most recently emitted to the 3D
1103 * pipeline enabled the DS; false otherwise.
1104 */
1105 bool enabled;
1106 } tes;
1107
1108 struct {
1109 struct brw_stage_state base;
1110
1111 /**
1112 * True if the 3DSTATE_GS command most recently emitted to the 3D
1113 * pipeline enabled the GS; false otherwise.
1114 */
1115 bool enabled;
1116 } gs;
1117
1118 struct {
1119 struct brw_ff_gs_prog_data *prog_data;
1120
1121 bool prog_active;
1122 /** Offset in the program cache to the CLIP program pre-gen6 */
1123 uint32_t prog_offset;
1124 uint32_t state_offset;
1125
1126 uint32_t bind_bo_offset;
1127 /**
1128 * Surface offsets for the binding table. We only need surfaces to
1129 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1130 * need in this case.
1131 */
1132 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1133 } ff_gs;
1134
1135 struct {
1136 struct brw_clip_prog_data *prog_data;
1137
1138 /** Offset in the program cache to the CLIP program pre-gen6 */
1139 uint32_t prog_offset;
1140
1141 /* Offset in the batch to the CLIP state on pre-gen6. */
1142 uint32_t state_offset;
1143
1144 /* As of gen6, this is the offset in the batch to the CLIP VP,
1145 * instead of vp_bo.
1146 */
1147 uint32_t vp_offset;
1148
1149 /**
1150 * The number of viewports to use. If gl_ViewportIndex is written,
1151 * we can have up to ctx->Const.MaxViewports viewports. If not,
1152 * the viewport index is always 0, so we can only emit one.
1153 */
1154 uint8_t viewport_count;
1155 } clip;
1156
1157
1158 struct {
1159 struct brw_sf_prog_data *prog_data;
1160
1161 /** Offset in the program cache to the CLIP program pre-gen6 */
1162 uint32_t prog_offset;
1163 uint32_t state_offset;
1164 uint32_t vp_offset;
1165 bool viewport_transform_enable;
1166 } sf;
1167
1168 struct {
1169 struct brw_stage_state base;
1170
1171 GLuint render_surf;
1172
1173 /**
1174 * Buffer object used in place of multisampled null render targets on
1175 * Gen6. See brw_emit_null_surface_state().
1176 */
1177 drm_intel_bo *multisampled_null_render_target_bo;
1178 uint32_t fast_clear_op;
1179
1180 float offset_clamp;
1181 } wm;
1182
1183 struct {
1184 struct brw_stage_state base;
1185 } cs;
1186
1187 /* RS hardware binding table */
1188 struct {
1189 drm_intel_bo *bo;
1190 uint32_t next_offset;
1191 } hw_bt_pool;
1192
1193 struct {
1194 uint32_t state_offset;
1195 uint32_t blend_state_offset;
1196 uint32_t depth_stencil_state_offset;
1197 uint32_t vp_offset;
1198 } cc;
1199
1200 struct {
1201 struct brw_query_object *obj;
1202 bool begin_emitted;
1203 } query;
1204
1205 struct {
1206 enum brw_predicate_state state;
1207 bool supported;
1208 } predicate;
1209
1210 struct {
1211 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1212 const int *statistics_registers;
1213
1214 /** The number of active monitors using OA counters. */
1215 unsigned oa_users;
1216
1217 /**
1218 * A buffer object storing OA counter snapshots taken at the start and
1219 * end of each batch (creating "bookends" around the batch).
1220 */
1221 drm_intel_bo *bookend_bo;
1222
1223 /** The number of snapshots written to bookend_bo. */
1224 int bookend_snapshots;
1225
1226 /**
1227 * An array of monitors whose results haven't yet been assembled based on
1228 * the data in buffer objects.
1229 *
1230 * These may be active, or have already ended. However, the results
1231 * have not been requested.
1232 */
1233 struct brw_perf_monitor_object **unresolved;
1234 int unresolved_elements;
1235 int unresolved_array_size;
1236
1237 /**
1238 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1239 * the counter which MI_REPORT_PERF_COUNT stores there.
1240 */
1241 const int *oa_snapshot_layout;
1242
1243 /** Number of 32-bit entries in a hardware counter snapshot. */
1244 int entries_per_oa_snapshot;
1245 } perfmon;
1246
1247 int num_atoms[BRW_NUM_PIPELINES];
1248 const struct brw_tracked_state render_atoms[76];
1249 const struct brw_tracked_state compute_atoms[11];
1250
1251 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1252 struct {
1253 uint32_t offset;
1254 uint32_t size;
1255 enum aub_state_struct_type type;
1256 int index;
1257 } *state_batch_list;
1258 int state_batch_count;
1259
1260 uint32_t render_target_format[MESA_FORMAT_COUNT];
1261 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1262
1263 /* PrimitiveRestart */
1264 struct {
1265 bool in_progress;
1266 bool enable_cut_index;
1267 } prim_restart;
1268
1269 /** Computed depth/stencil/hiz state from the current attached
1270 * renderbuffers, valid only during the drawing state upload loop after
1271 * brw_workaround_depthstencil_alignment().
1272 */
1273 struct {
1274 struct intel_mipmap_tree *depth_mt;
1275 struct intel_mipmap_tree *stencil_mt;
1276
1277 /* Inter-tile (page-aligned) byte offsets. */
1278 uint32_t depth_offset, hiz_offset, stencil_offset;
1279 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1280 uint32_t tile_x, tile_y;
1281 } depthstencil;
1282
1283 uint32_t num_instances;
1284 int basevertex;
1285 int baseinstance;
1286
1287 struct {
1288 const struct gen_l3_config *config;
1289 } l3;
1290
1291 struct {
1292 drm_intel_bo *bo;
1293 const char **names;
1294 int *ids;
1295 enum shader_time_shader_type *types;
1296 struct shader_times *cumulative;
1297 int num_entries;
1298 int max_entries;
1299 double report_time;
1300 } shader_time;
1301
1302 struct brw_fast_clear_state *fast_clear_state;
1303
1304 /* Array of flags telling if auxiliary buffer is disabled for corresponding
1305 * renderbuffer. If draw_aux_buffer_disabled[i] is set then use of
1306 * auxiliary buffer for gl_framebuffer::_ColorDrawBuffers[i] is
1307 * disabled.
1308 * This is needed in case the same underlying buffer is also configured
1309 * to be sampled but with a format that the sampling engine can't treat
1310 * compressed or fast cleared.
1311 */
1312 bool draw_aux_buffer_disabled[MAX_DRAW_BUFFERS];
1313
1314 __DRIcontext *driContext;
1315 struct intel_screen *screen;
1316 };
1317
1318 /*======================================================================
1319 * brw_vtbl.c
1320 */
1321 void brwInitVtbl( struct brw_context *brw );
1322
1323 /* brw_clear.c */
1324 extern void intelInitClearFuncs(struct dd_function_table *functions);
1325
1326 /*======================================================================
1327 * brw_context.c
1328 */
1329 extern const char *const brw_vendor_string;
1330
1331 extern const char *
1332 brw_get_renderer_string(const struct intel_screen *screen);
1333
1334 enum {
1335 DRI_CONF_BO_REUSE_DISABLED,
1336 DRI_CONF_BO_REUSE_ALL
1337 };
1338
1339 void intel_update_renderbuffers(__DRIcontext *context,
1340 __DRIdrawable *drawable);
1341 void intel_prepare_render(struct brw_context *brw);
1342
1343 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1344 __DRIdrawable *drawable);
1345
1346 GLboolean brwCreateContext(gl_api api,
1347 const struct gl_config *mesaVis,
1348 __DRIcontext *driContextPriv,
1349 unsigned major_version,
1350 unsigned minor_version,
1351 uint32_t flags,
1352 bool notify_reset,
1353 unsigned *error,
1354 void *sharedContextPrivate);
1355
1356 /*======================================================================
1357 * brw_misc_state.c
1358 */
1359 void
1360 brw_meta_resolve_color(struct brw_context *brw,
1361 struct intel_mipmap_tree *mt);
1362
1363 /*======================================================================
1364 * brw_misc_state.c
1365 */
1366 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1367 uint32_t depth_level,
1368 uint32_t depth_layer,
1369 struct intel_mipmap_tree *stencil_mt,
1370 uint32_t *out_tile_mask_x,
1371 uint32_t *out_tile_mask_y);
1372 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1373 GLbitfield clear_mask);
1374
1375 /* brw_object_purgeable.c */
1376 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1377
1378 /*======================================================================
1379 * brw_queryobj.c
1380 */
1381 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1382 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1383 void brw_emit_query_begin(struct brw_context *brw);
1384 void brw_emit_query_end(struct brw_context *brw);
1385 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1386 bool brw_is_query_pipelined(struct brw_query_object *query);
1387
1388 /** gen6_queryobj.c */
1389 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1390 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1391 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1392
1393 /** hsw_queryobj.c */
1394 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1395
1396 /** brw_conditional_render.c */
1397 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1398 bool brw_check_conditional_render(struct brw_context *brw);
1399
1400 /** intel_batchbuffer.c */
1401 void brw_load_register_mem(struct brw_context *brw,
1402 uint32_t reg,
1403 drm_intel_bo *bo,
1404 uint32_t read_domains, uint32_t write_domain,
1405 uint32_t offset);
1406 void brw_load_register_mem64(struct brw_context *brw,
1407 uint32_t reg,
1408 drm_intel_bo *bo,
1409 uint32_t read_domains, uint32_t write_domain,
1410 uint32_t offset);
1411 void brw_store_register_mem32(struct brw_context *brw,
1412 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1413 void brw_store_register_mem64(struct brw_context *brw,
1414 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1415 void brw_load_register_imm32(struct brw_context *brw,
1416 uint32_t reg, uint32_t imm);
1417 void brw_load_register_imm64(struct brw_context *brw,
1418 uint32_t reg, uint64_t imm);
1419 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1420 uint32_t dest);
1421 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1422 uint32_t dest);
1423 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1424 uint32_t offset, uint32_t imm);
1425 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1426 uint32_t offset, uint64_t imm);
1427
1428 /*======================================================================
1429 * brw_state_dump.c
1430 */
1431 void brw_debug_batch(struct brw_context *brw);
1432 void brw_annotate_aub(struct brw_context *brw);
1433
1434 /*======================================================================
1435 * intel_tex_validate.c
1436 */
1437 void brw_validate_textures( struct brw_context *brw );
1438
1439
1440 /*======================================================================
1441 * brw_program.c
1442 */
1443 static inline bool
1444 key_debug(struct brw_context *brw, const char *name, int a, int b)
1445 {
1446 if (a != b) {
1447 perf_debug(" %s %d->%d\n", name, a, b);
1448 return true;
1449 }
1450 return false;
1451 }
1452
1453 void brwInitFragProgFuncs( struct dd_function_table *functions );
1454
1455 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1456 static inline int
1457 brw_get_scratch_size(int size)
1458 {
1459 return MAX2(1024, util_next_power_of_two(size));
1460 }
1461 void brw_get_scratch_bo(struct brw_context *brw,
1462 drm_intel_bo **scratch_bo, int size);
1463 void brw_alloc_stage_scratch(struct brw_context *brw,
1464 struct brw_stage_state *stage_state,
1465 unsigned per_thread_size,
1466 unsigned thread_count);
1467 void brw_init_shader_time(struct brw_context *brw);
1468 int brw_get_shader_time_index(struct brw_context *brw,
1469 struct gl_shader_program *shader_prog,
1470 struct gl_program *prog,
1471 enum shader_time_shader_type type);
1472 void brw_collect_and_report_shader_time(struct brw_context *brw);
1473 void brw_destroy_shader_time(struct brw_context *brw);
1474
1475 /* brw_urb.c
1476 */
1477 void brw_upload_urb_fence(struct brw_context *brw);
1478
1479 /* brw_curbe.c
1480 */
1481 void brw_upload_cs_urb_state(struct brw_context *brw);
1482
1483 /* brw_fs_reg_allocate.cpp
1484 */
1485 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1486
1487 /* brw_vec4_reg_allocate.cpp */
1488 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1489
1490 /* brw_disasm.c */
1491 int brw_disassemble_inst(FILE *file, const struct gen_device_info *devinfo,
1492 struct brw_inst *inst, bool is_compacted);
1493
1494 /* brw_vs.c */
1495 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1496
1497 /* brw_draw_upload.c */
1498 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1499 const struct gl_client_array *glarray);
1500
1501 static inline unsigned
1502 brw_get_index_type(GLenum type)
1503 {
1504 assert((type == GL_UNSIGNED_BYTE)
1505 || (type == GL_UNSIGNED_SHORT)
1506 || (type == GL_UNSIGNED_INT));
1507
1508 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1509 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1510 * to map to scale factors of 0, 1, and 2, respectively. These scale
1511 * factors are then left-shfited by 8 to be in the correct position in the
1512 * CMD_INDEX_BUFFER packet.
1513 *
1514 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1515 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1516 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1517 */
1518 return (type - 0x1401) << 7;
1519 }
1520
1521 void brw_prepare_vertices(struct brw_context *brw);
1522
1523 /* brw_wm_surface_state.c */
1524 void brw_init_surface_formats(struct brw_context *brw);
1525 void brw_create_constant_surface(struct brw_context *brw,
1526 drm_intel_bo *bo,
1527 uint32_t offset,
1528 uint32_t size,
1529 uint32_t *out_offset);
1530 void brw_create_buffer_surface(struct brw_context *brw,
1531 drm_intel_bo *bo,
1532 uint32_t offset,
1533 uint32_t size,
1534 uint32_t *out_offset);
1535 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1536 unsigned unit,
1537 uint32_t *surf_offset);
1538 void
1539 brw_update_sol_surface(struct brw_context *brw,
1540 struct gl_buffer_object *buffer_obj,
1541 uint32_t *out_offset, unsigned num_vector_components,
1542 unsigned stride_dwords, unsigned offset_dwords);
1543 void brw_upload_ubo_surfaces(struct brw_context *brw,
1544 struct gl_linked_shader *shader,
1545 struct brw_stage_state *stage_state,
1546 struct brw_stage_prog_data *prog_data);
1547 void brw_upload_abo_surfaces(struct brw_context *brw,
1548 struct gl_linked_shader *shader,
1549 struct brw_stage_state *stage_state,
1550 struct brw_stage_prog_data *prog_data);
1551 void brw_upload_image_surfaces(struct brw_context *brw,
1552 struct gl_linked_shader *shader,
1553 struct brw_stage_state *stage_state,
1554 struct brw_stage_prog_data *prog_data);
1555
1556 /* brw_surface_formats.c */
1557 bool brw_render_target_supported(struct brw_context *brw,
1558 struct gl_renderbuffer *rb);
1559 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1560
1561 /* brw_performance_monitor.c */
1562 void brw_init_performance_monitors(struct brw_context *brw);
1563 void brw_dump_perf_monitors(struct brw_context *brw);
1564 void brw_perf_monitor_new_batch(struct brw_context *brw);
1565 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1566
1567 /* intel_buffer_objects.c */
1568 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1569 const char *bo_name);
1570 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1571 const char *bo_name);
1572
1573 /* intel_extensions.c */
1574 extern void intelInitExtensions(struct gl_context *ctx);
1575
1576 /* intel_state.c */
1577 extern int intel_translate_shadow_compare_func(GLenum func);
1578 extern int intel_translate_compare_func(GLenum func);
1579 extern int intel_translate_stencil_op(GLenum op);
1580 extern int intel_translate_logic_op(GLenum opcode);
1581
1582 /* brw_sync.c */
1583 void brw_init_syncobj_functions(struct dd_function_table *functions);
1584
1585 /* gen6_sol.c */
1586 struct gl_transform_feedback_object *
1587 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1588 void
1589 brw_delete_transform_feedback(struct gl_context *ctx,
1590 struct gl_transform_feedback_object *obj);
1591 void
1592 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1593 struct gl_transform_feedback_object *obj);
1594 void
1595 brw_end_transform_feedback(struct gl_context *ctx,
1596 struct gl_transform_feedback_object *obj);
1597 GLsizei
1598 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1599 struct gl_transform_feedback_object *obj,
1600 GLuint stream);
1601
1602 /* gen7_sol_state.c */
1603 void
1604 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1605 struct gl_transform_feedback_object *obj);
1606 void
1607 gen7_end_transform_feedback(struct gl_context *ctx,
1608 struct gl_transform_feedback_object *obj);
1609 void
1610 gen7_pause_transform_feedback(struct gl_context *ctx,
1611 struct gl_transform_feedback_object *obj);
1612 void
1613 gen7_resume_transform_feedback(struct gl_context *ctx,
1614 struct gl_transform_feedback_object *obj);
1615
1616 /* hsw_sol.c */
1617 void
1618 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1619 struct gl_transform_feedback_object *obj);
1620 void
1621 hsw_end_transform_feedback(struct gl_context *ctx,
1622 struct gl_transform_feedback_object *obj);
1623 void
1624 hsw_pause_transform_feedback(struct gl_context *ctx,
1625 struct gl_transform_feedback_object *obj);
1626 void
1627 hsw_resume_transform_feedback(struct gl_context *ctx,
1628 struct gl_transform_feedback_object *obj);
1629
1630 /* brw_blorp_blit.cpp */
1631 GLbitfield
1632 brw_blorp_framebuffer(struct brw_context *brw,
1633 struct gl_framebuffer *readFb,
1634 struct gl_framebuffer *drawFb,
1635 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1636 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1637 GLbitfield mask, GLenum filter);
1638
1639 bool
1640 brw_blorp_copytexsubimage(struct brw_context *brw,
1641 struct gl_renderbuffer *src_rb,
1642 struct gl_texture_image *dst_image,
1643 int slice,
1644 int srcX0, int srcY0,
1645 int dstX0, int dstY0,
1646 int width, int height);
1647
1648 /* gen6_multisample_state.c */
1649 unsigned
1650 gen6_determine_sample_mask(struct brw_context *brw);
1651
1652 void
1653 gen6_emit_3dstate_multisample(struct brw_context *brw,
1654 unsigned num_samples);
1655 void
1656 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1657 void
1658 gen6_get_sample_position(struct gl_context *ctx,
1659 struct gl_framebuffer *fb,
1660 GLuint index,
1661 GLfloat *result);
1662 void
1663 gen6_set_sample_maps(struct gl_context *ctx);
1664
1665 /* gen8_multisample_state.c */
1666 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1667 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1668
1669 /* gen7_urb.c */
1670 void
1671 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1672 unsigned hs_size, unsigned ds_size,
1673 unsigned gs_size, unsigned fs_size);
1674
1675 void
1676 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1677 bool gs_present, unsigned gs_size);
1678 void
1679 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1680 bool gs_present, bool tess_present);
1681
1682 /* brw_reset.c */
1683 extern GLenum
1684 brw_get_graphics_reset_status(struct gl_context *ctx);
1685 void
1686 brw_check_for_reset(struct brw_context *brw);
1687
1688 /* brw_compute.c */
1689 extern void
1690 brw_init_compute_functions(struct dd_function_table *functions);
1691
1692 /*======================================================================
1693 * Inline conversion functions. These are better-typed than the
1694 * macros used previously:
1695 */
1696 static inline struct brw_context *
1697 brw_context( struct gl_context *ctx )
1698 {
1699 return (struct brw_context *)ctx;
1700 }
1701
1702 static inline struct brw_program *
1703 brw_program(struct gl_program *p)
1704 {
1705 return (struct brw_program *) p;
1706 }
1707
1708 static inline const struct brw_program *
1709 brw_program_const(const struct gl_program *p)
1710 {
1711 return (const struct brw_program *) p;
1712 }
1713
1714 static inline struct brw_tess_ctrl_program *
1715 brw_tess_ctrl_program(struct gl_program *p)
1716 {
1717 return (struct brw_tess_ctrl_program *) p;
1718 }
1719
1720 static inline struct brw_tess_eval_program *
1721 brw_tess_eval_program(struct gl_program *p)
1722 {
1723 return (struct brw_tess_eval_program *) p;
1724 }
1725
1726 static inline struct brw_geometry_program *
1727 brw_geometry_program(struct gl_program *p)
1728 {
1729 return (struct brw_geometry_program *) p;
1730 }
1731
1732 static inline struct brw_fragment_program *
1733 brw_fragment_program(struct gl_program *p)
1734 {
1735 return (struct brw_fragment_program *) p;
1736 }
1737
1738 static inline const struct brw_fragment_program *
1739 brw_fragment_program_const(const struct gl_program *p)
1740 {
1741 return (const struct brw_fragment_program *) p;
1742 }
1743
1744 static inline struct brw_compute_program *
1745 brw_compute_program(struct gl_program *p)
1746 {
1747 return (struct brw_compute_program *) p;
1748 }
1749
1750 /**
1751 * Pre-gen6, the register file of the EUs was shared between threads,
1752 * and each thread used some subset allocated on a 16-register block
1753 * granularity. The unit states wanted these block counts.
1754 */
1755 static inline int
1756 brw_register_blocks(int reg_count)
1757 {
1758 return ALIGN(reg_count, 16) / 16 - 1;
1759 }
1760
1761 static inline uint32_t
1762 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1763 uint32_t prog_offset)
1764 {
1765 if (brw->gen >= 5) {
1766 /* Using state base address. */
1767 return prog_offset;
1768 }
1769
1770 drm_intel_bo_emit_reloc(brw->batch.bo,
1771 state_offset,
1772 brw->cache.bo,
1773 prog_offset,
1774 I915_GEM_DOMAIN_INSTRUCTION, 0);
1775
1776 return brw->cache.bo->offset64 + prog_offset;
1777 }
1778
1779 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1780 bool brw_lower_texture_gradients(struct brw_context *brw,
1781 struct exec_list *instructions);
1782
1783 extern const char * const conditional_modifier[16];
1784 extern const char *const pred_ctrl_align16[16];
1785
1786 void
1787 brw_emit_depthbuffer(struct brw_context *brw);
1788
1789 void
1790 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1791 struct intel_mipmap_tree *depth_mt,
1792 uint32_t depth_offset, uint32_t depthbuffer_format,
1793 uint32_t depth_surface_type,
1794 struct intel_mipmap_tree *stencil_mt,
1795 bool hiz, bool separate_stencil,
1796 uint32_t width, uint32_t height,
1797 uint32_t tile_x, uint32_t tile_y);
1798
1799 void
1800 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1801 struct intel_mipmap_tree *depth_mt,
1802 uint32_t depth_offset, uint32_t depthbuffer_format,
1803 uint32_t depth_surface_type,
1804 struct intel_mipmap_tree *stencil_mt,
1805 bool hiz, bool separate_stencil,
1806 uint32_t width, uint32_t height,
1807 uint32_t tile_x, uint32_t tile_y);
1808
1809 void
1810 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1811 struct intel_mipmap_tree *depth_mt,
1812 uint32_t depth_offset, uint32_t depthbuffer_format,
1813 uint32_t depth_surface_type,
1814 struct intel_mipmap_tree *stencil_mt,
1815 bool hiz, bool separate_stencil,
1816 uint32_t width, uint32_t height,
1817 uint32_t tile_x, uint32_t tile_y);
1818 void
1819 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1820 struct intel_mipmap_tree *depth_mt,
1821 uint32_t depth_offset, uint32_t depthbuffer_format,
1822 uint32_t depth_surface_type,
1823 struct intel_mipmap_tree *stencil_mt,
1824 bool hiz, bool separate_stencil,
1825 uint32_t width, uint32_t height,
1826 uint32_t tile_x, uint32_t tile_y);
1827
1828 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1829 unsigned int level, unsigned int layer, enum blorp_hiz_op op);
1830
1831 uint32_t get_hw_prim_for_gl_prim(int mode);
1832
1833 void
1834 gen6_upload_push_constants(struct brw_context *brw,
1835 const struct gl_program *prog,
1836 const struct brw_stage_prog_data *prog_data,
1837 struct brw_stage_state *stage_state,
1838 enum aub_state_struct_type type);
1839
1840 bool
1841 gen9_use_linear_1d_layout(const struct brw_context *brw,
1842 const struct intel_mipmap_tree *mt);
1843
1844 /* brw_pipe_control.c */
1845 int brw_init_pipe_control(struct brw_context *brw,
1846 const struct gen_device_info *info);
1847 void brw_fini_pipe_control(struct brw_context *brw);
1848
1849 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1850 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1851 drm_intel_bo *bo, uint32_t offset,
1852 uint32_t imm_lower, uint32_t imm_upper);
1853 void brw_emit_mi_flush(struct brw_context *brw);
1854 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1855 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1856 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1857 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1858
1859 /* brw_queryformat.c */
1860 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1861 GLenum internalFormat, GLenum pname,
1862 GLint *params);
1863
1864 #ifdef __cplusplus
1865 }
1866 #endif
1867
1868 #endif