i965: Add an isl_device to the brw_context
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "brw_structs.h"
40 #include "brw_compiler.h"
41 #include "intel_aub.h"
42
43 #include "isl/isl.h"
44
45 #ifdef __cplusplus
46 extern "C" {
47 /* Evil hack for using libdrm in a c++ compiler. */
48 #define virtual virt
49 #endif
50
51 #include <intel_bufmgr.h>
52 #ifdef __cplusplus
53 #undef virtual
54 }
55 #endif
56
57 #ifdef __cplusplus
58 extern "C" {
59 #endif
60 #include "intel_debug.h"
61 #include "intel_screen.h"
62 #include "intel_tex_obj.h"
63 #include "intel_resolve_map.h"
64
65 /* Glossary:
66 *
67 * URB - uniform resource buffer. A mid-sized buffer which is
68 * partitioned between the fixed function units and used for passing
69 * values (vertices, primitives, constants) between them.
70 *
71 * CURBE - constant URB entry. An urb region (entry) used to hold
72 * constant values which the fixed function units can be instructed to
73 * preload into the GRF when spawning a thread.
74 *
75 * VUE - vertex URB entry. An urb entry holding a vertex and usually
76 * a vertex header. The header contains control information and
77 * things like primitive type, Begin/end flags and clip codes.
78 *
79 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
80 * unit holding rasterization and interpolation parameters.
81 *
82 * GRF - general register file. One of several register files
83 * addressable by programmed threads. The inputs (r0, payload, curbe,
84 * urb) of the thread are preloaded to this area before the thread is
85 * spawned. The registers are individually 8 dwords wide and suitable
86 * for general usage. Registers holding thread input values are not
87 * special and may be overwritten.
88 *
89 * MRF - message register file. Threads communicate (and terminate)
90 * by sending messages. Message parameters are placed in contiguous
91 * MRF registers. All program output is via these messages. URB
92 * entries are populated by sending a message to the shared URB
93 * function containing the new data, together with a control word,
94 * often an unmodified copy of R0.
95 *
96 * R0 - GRF register 0. Typically holds control information used when
97 * sending messages to other threads.
98 *
99 * EU or GEN4 EU: The name of the programmable subsystem of the
100 * i965 hardware. Threads are executed by the EU, the registers
101 * described above are part of the EU architecture.
102 *
103 * Fixed function units:
104 *
105 * CS - Command streamer. Notional first unit, little software
106 * interaction. Holds the URB entries used for constant data, ie the
107 * CURBEs.
108 *
109 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
110 * this unit is responsible for pulling vertices out of vertex buffers
111 * in vram and injecting them into the processing pipe as VUEs. If
112 * enabled, it first passes them to a VS thread which is a good place
113 * for the driver to implement any active vertex shader.
114 *
115 * HS - Hull Shader (Tessellation Control Shader)
116 *
117 * TE - Tessellation Engine (Tessellation Primitive Generation)
118 *
119 * DS - Domain Shader (Tessellation Evaluation Shader)
120 *
121 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
122 * enabled, incoming strips etc are passed to GS threads in individual
123 * line/triangle/point units. The GS thread may perform arbitary
124 * computation and emit whatever primtives with whatever vertices it
125 * chooses. This makes GS an excellent place to implement GL's
126 * unfilled polygon modes, though of course it is capable of much
127 * more. Additionally, GS is used to translate away primitives not
128 * handled by latter units, including Quads and Lineloops.
129 *
130 * CS - Clipper. Mesa's clipping algorithms are imported to run on
131 * this unit. The fixed function part performs cliptesting against
132 * the 6 fixed clipplanes and makes descisions on whether or not the
133 * incoming primitive needs to be passed to a thread for clipping.
134 * User clip planes are handled via cooperation with the VS thread.
135 *
136 * SF - Strips Fans or Setup: Triangles are prepared for
137 * rasterization. Interpolation coefficients are calculated.
138 * Flatshading and two-side lighting usually performed here.
139 *
140 * WM - Windower. Interpolation of vertex attributes performed here.
141 * Fragment shader implemented here. SIMD aspects of EU taken full
142 * advantage of, as pixels are processed in blocks of 16.
143 *
144 * CC - Color Calculator. No EU threads associated with this unit.
145 * Handles blending and (presumably) depth and stencil testing.
146 */
147
148 struct brw_context;
149 struct brw_inst;
150 struct brw_vs_prog_key;
151 struct brw_vue_prog_key;
152 struct brw_wm_prog_key;
153 struct brw_wm_prog_data;
154 struct brw_cs_prog_key;
155 struct brw_cs_prog_data;
156
157 enum brw_pipeline {
158 BRW_RENDER_PIPELINE,
159 BRW_COMPUTE_PIPELINE,
160
161 BRW_NUM_PIPELINES
162 };
163
164 enum brw_cache_id {
165 BRW_CACHE_FS_PROG,
166 BRW_CACHE_BLORP_PROG,
167 BRW_CACHE_SF_PROG,
168 BRW_CACHE_VS_PROG,
169 BRW_CACHE_FF_GS_PROG,
170 BRW_CACHE_GS_PROG,
171 BRW_CACHE_TCS_PROG,
172 BRW_CACHE_TES_PROG,
173 BRW_CACHE_CLIP_PROG,
174 BRW_CACHE_CS_PROG,
175
176 BRW_MAX_CACHE
177 };
178
179 enum brw_state_id {
180 /* brw_cache_ids must come first - see brw_state_cache.c */
181 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
182 BRW_STATE_FRAGMENT_PROGRAM,
183 BRW_STATE_GEOMETRY_PROGRAM,
184 BRW_STATE_TESS_PROGRAMS,
185 BRW_STATE_VERTEX_PROGRAM,
186 BRW_STATE_CURBE_OFFSETS,
187 BRW_STATE_REDUCED_PRIMITIVE,
188 BRW_STATE_PATCH_PRIMITIVE,
189 BRW_STATE_PRIMITIVE,
190 BRW_STATE_CONTEXT,
191 BRW_STATE_PSP,
192 BRW_STATE_SURFACES,
193 BRW_STATE_BINDING_TABLE_POINTERS,
194 BRW_STATE_INDICES,
195 BRW_STATE_VERTICES,
196 BRW_STATE_DEFAULT_TESS_LEVELS,
197 BRW_STATE_BATCH,
198 BRW_STATE_INDEX_BUFFER,
199 BRW_STATE_VS_CONSTBUF,
200 BRW_STATE_TCS_CONSTBUF,
201 BRW_STATE_TES_CONSTBUF,
202 BRW_STATE_GS_CONSTBUF,
203 BRW_STATE_PROGRAM_CACHE,
204 BRW_STATE_STATE_BASE_ADDRESS,
205 BRW_STATE_VUE_MAP_GEOM_OUT,
206 BRW_STATE_TRANSFORM_FEEDBACK,
207 BRW_STATE_RASTERIZER_DISCARD,
208 BRW_STATE_STATS_WM,
209 BRW_STATE_UNIFORM_BUFFER,
210 BRW_STATE_ATOMIC_BUFFER,
211 BRW_STATE_IMAGE_UNITS,
212 BRW_STATE_META_IN_PROGRESS,
213 BRW_STATE_INTERPOLATION_MAP,
214 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
215 BRW_STATE_NUM_SAMPLES,
216 BRW_STATE_TEXTURE_BUFFER,
217 BRW_STATE_GEN4_UNIT_STATE,
218 BRW_STATE_CC_VP,
219 BRW_STATE_SF_VP,
220 BRW_STATE_CLIP_VP,
221 BRW_STATE_SAMPLER_STATE_TABLE,
222 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
223 BRW_STATE_COMPUTE_PROGRAM,
224 BRW_STATE_CS_WORK_GROUPS,
225 BRW_STATE_URB_SIZE,
226 BRW_STATE_CC_STATE,
227 BRW_STATE_BLORP,
228 BRW_NUM_STATE_BITS
229 };
230
231 /**
232 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
233 *
234 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
235 * When the currently bound shader program differs from the previous draw
236 * call, these will be flagged. They cover brw->{stage}_program and
237 * ctx->{Stage}Program->_Current.
238 *
239 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
240 * driver perspective. Even if the same shader is bound at the API level,
241 * we may need to switch between multiple versions of that shader to handle
242 * changes in non-orthagonal state.
243 *
244 * Additionally, multiple shader programs may have identical vertex shaders
245 * (for example), or compile down to the same code in the backend. We combine
246 * those into a single program cache entry.
247 *
248 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
249 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
250 */
251 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
252 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
253 * use the normal state upload paths), but the cache is still used. To avoid
254 * polluting the brw_state_cache code with special cases, we retain the dirty
255 * bit for now. It should eventually be removed.
256 */
257 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
258 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
259 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
260 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
261 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
262 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
263 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
264 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
265 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
266 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
267 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
268 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
269 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
270 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
271 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
272 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
273 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
274 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
275 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
276 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
277 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
278 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
279 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
280 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
281 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
282 /**
283 * Used for any batch entry with a relocated pointer that will be used
284 * by any 3D rendering.
285 */
286 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
287 /** \see brw.state.depth_region */
288 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
289 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
290 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
291 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
292 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
293 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
294 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
295 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
296 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
297 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
298 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
299 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
300 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
301 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
302 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
303 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
304 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
305 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
306 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
307 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
308 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
309 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
310 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
311 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
312 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
313 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
314 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
315 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
316 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
317 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
318
319 struct brw_state_flags {
320 /** State update flags signalled by mesa internals */
321 GLuint mesa;
322 /**
323 * State update flags signalled as the result of brw_tracked_state updates
324 */
325 uint64_t brw;
326 };
327
328 /** Subclass of Mesa vertex program */
329 struct brw_vertex_program {
330 struct gl_vertex_program program;
331 GLuint id;
332 };
333
334
335 /** Subclass of Mesa tessellation control program */
336 struct brw_tess_ctrl_program {
337 struct gl_tess_ctrl_program program;
338 unsigned id; /**< serial no. to identify tess ctrl progs, never re-used */
339 };
340
341
342 /** Subclass of Mesa tessellation evaluation program */
343 struct brw_tess_eval_program {
344 struct gl_tess_eval_program program;
345 unsigned id; /**< serial no. to identify tess eval progs, never re-used */
346 };
347
348
349 /** Subclass of Mesa geometry program */
350 struct brw_geometry_program {
351 struct gl_geometry_program program;
352 unsigned id; /**< serial no. to identify geom progs, never re-used */
353 };
354
355
356 /** Subclass of Mesa fragment program */
357 struct brw_fragment_program {
358 struct gl_fragment_program program;
359 GLuint id; /**< serial no. to identify frag progs, never re-used */
360 };
361
362
363 /** Subclass of Mesa compute program */
364 struct brw_compute_program {
365 struct gl_compute_program program;
366 unsigned id; /**< serial no. to identify compute progs, never re-used */
367 };
368
369
370 struct brw_shader {
371 struct gl_linked_shader base;
372
373 bool compiled_once;
374 };
375
376 /**
377 * Bitmask indicating which fragment shader inputs represent varyings (and
378 * hence have to be delivered to the fragment shader by the SF/SBE stage).
379 */
380 #define BRW_FS_VARYING_INPUT_MASK \
381 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
382 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
383
384
385 /*
386 * Mapping of VUE map slots to interpolation modes.
387 */
388 struct interpolation_mode_map {
389 unsigned char mode[BRW_VARYING_SLOT_COUNT];
390 };
391
392 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
393 {
394 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
395 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
396 return true;
397
398 return false;
399 }
400
401 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
402 {
403 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
404 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
405 return true;
406
407 return false;
408 }
409
410
411 struct brw_sf_prog_data {
412 GLuint urb_read_length;
413 GLuint total_grf;
414
415 /* Each vertex may have upto 12 attributes, 4 components each,
416 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
417 * rows.
418 *
419 * Actually we use 4 for each, so call it 12 rows.
420 */
421 GLuint urb_entry_size;
422 };
423
424
425 /**
426 * We always program SF to start reading at an offset of 1 (2 varying slots)
427 * from the start of the vertex URB entry. This causes it to skip:
428 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
429 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
430 */
431 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
432
433
434 struct brw_clip_prog_data {
435 GLuint curb_read_length; /* user planes? */
436 GLuint clip_mode;
437 GLuint urb_read_length;
438 GLuint total_grf;
439 };
440
441 struct brw_ff_gs_prog_data {
442 GLuint urb_read_length;
443 GLuint total_grf;
444
445 /**
446 * Gen6 transform feedback: Amount by which the streaming vertex buffer
447 * indices should be incremented each time the GS is invoked.
448 */
449 unsigned svbi_postincrement_value;
450 };
451
452 /** Number of texture sampler units */
453 #define BRW_MAX_TEX_UNIT 32
454
455 /** Max number of render targets in a shader */
456 #define BRW_MAX_DRAW_BUFFERS 8
457
458 /** Max number of UBOs in a shader */
459 #define BRW_MAX_UBO 14
460
461 /** Max number of SSBOs in a shader */
462 #define BRW_MAX_SSBO 12
463
464 /** Max number of atomic counter buffer objects in a shader */
465 #define BRW_MAX_ABO 16
466
467 /** Max number of image uniforms in a shader */
468 #define BRW_MAX_IMAGES 32
469
470 /**
471 * Max number of binding table entries used for stream output.
472 *
473 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
474 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
475 *
476 * On Gen6, the size of transform feedback data is limited not by the number
477 * of components but by the number of binding table entries we set aside. We
478 * use one binding table entry for a float, one entry for a vector, and one
479 * entry per matrix column. Since the only way we can communicate our
480 * transform feedback capabilities to the client is via
481 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
482 * worst case, in which all the varyings are floats, so we use up one binding
483 * table entry per component. Therefore we need to set aside at least 64
484 * binding table entries for use by transform feedback.
485 *
486 * Note: since we don't currently pack varyings, it is currently impossible
487 * for the client to actually use up all of these binding table entries--if
488 * all of their varyings were floats, they would run out of varying slots and
489 * fail to link. But that's a bug, so it seems prudent to go ahead and
490 * allocate the number of binding table entries we will need once the bug is
491 * fixed.
492 */
493 #define BRW_MAX_SOL_BINDINGS 64
494
495 /** Maximum number of actual buffers used for stream output */
496 #define BRW_MAX_SOL_BUFFERS 4
497
498 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
499 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
500 BRW_MAX_UBO + \
501 BRW_MAX_SSBO + \
502 BRW_MAX_ABO + \
503 BRW_MAX_IMAGES + \
504 2 + /* shader time, pull constants */ \
505 1 /* cs num work groups */)
506
507 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
508
509 /**
510 * Stride in bytes between shader_time entries.
511 *
512 * We separate entries by a cacheline to reduce traffic between EUs writing to
513 * different entries.
514 */
515 #define SHADER_TIME_STRIDE 64
516
517 struct brw_cache_item {
518 /**
519 * Effectively part of the key, cache_id identifies what kind of state
520 * buffer is involved, and also which dirty flag should set.
521 */
522 enum brw_cache_id cache_id;
523 /** 32-bit hash of the key data */
524 GLuint hash;
525 GLuint key_size; /* for variable-sized keys */
526 GLuint aux_size;
527 const void *key;
528
529 uint32_t offset;
530 uint32_t size;
531
532 struct brw_cache_item *next;
533 };
534
535
536 struct brw_cache {
537 struct brw_context *brw;
538
539 struct brw_cache_item **items;
540 drm_intel_bo *bo;
541 GLuint size, n_items;
542
543 uint32_t next_offset;
544 bool bo_used_by_gpu;
545 };
546
547
548 /* Considered adding a member to this struct to document which flags
549 * an update might raise so that ordering of the state atoms can be
550 * checked or derived at runtime. Dropped the idea in favor of having
551 * a debug mode where the state is monitored for flags which are
552 * raised that have already been tested against.
553 */
554 struct brw_tracked_state {
555 struct brw_state_flags dirty;
556 void (*emit)( struct brw_context *brw );
557 };
558
559 enum shader_time_shader_type {
560 ST_NONE,
561 ST_VS,
562 ST_TCS,
563 ST_TES,
564 ST_GS,
565 ST_FS8,
566 ST_FS16,
567 ST_CS,
568 };
569
570 struct brw_vertex_buffer {
571 /** Buffer object containing the uploaded vertex data */
572 drm_intel_bo *bo;
573 uint32_t offset;
574 uint32_t size;
575 /** Byte stride between elements in the uploaded array */
576 GLuint stride;
577 GLuint step_rate;
578 };
579 struct brw_vertex_element {
580 const struct gl_client_array *glarray;
581
582 int buffer;
583
584 /** Offset of the first element within the buffer object */
585 unsigned int offset;
586 };
587
588 struct brw_query_object {
589 struct gl_query_object Base;
590
591 /** Last query BO associated with this query. */
592 drm_intel_bo *bo;
593
594 /** Last index in bo with query data for this object. */
595 int last_index;
596
597 /** True if we know the batch has been flushed since we ended the query. */
598 bool flushed;
599 };
600
601 enum brw_gpu_ring {
602 UNKNOWN_RING,
603 RENDER_RING,
604 BLT_RING,
605 };
606
607 struct intel_batchbuffer {
608 /** Current batchbuffer being queued up. */
609 drm_intel_bo *bo;
610 /** Last BO submitted to the hardware. Used for glFinish(). */
611 drm_intel_bo *last_bo;
612
613 #ifdef DEBUG
614 uint16_t emit, total;
615 #endif
616 uint16_t reserved_space;
617 uint32_t *map_next;
618 uint32_t *map;
619 uint32_t *cpu_map;
620 #define BATCH_SZ (8192*sizeof(uint32_t))
621
622 uint32_t state_batch_offset;
623 enum brw_gpu_ring ring;
624 bool needs_sol_reset;
625 bool state_base_address_emitted;
626
627 struct {
628 uint32_t *map_next;
629 int reloc_count;
630 } saved;
631 };
632
633 #define MAX_GS_INPUT_VERTICES 6
634
635 #define BRW_MAX_XFB_STREAMS 4
636
637 struct brw_transform_feedback_object {
638 struct gl_transform_feedback_object base;
639
640 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
641 drm_intel_bo *offset_bo;
642
643 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
644 bool zero_offsets;
645
646 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
647 GLenum primitive_mode;
648
649 /**
650 * Count of primitives generated during this transform feedback operation.
651 * @{
652 */
653 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
654 drm_intel_bo *prim_count_bo;
655 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
656 /** @} */
657
658 /**
659 * Number of vertices written between last Begin/EndTransformFeedback().
660 *
661 * Used to implement DrawTransformFeedback().
662 */
663 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
664 bool vertices_written_valid;
665 };
666
667 /**
668 * Data shared between each programmable stage in the pipeline (vs, gs, and
669 * wm).
670 */
671 struct brw_stage_state
672 {
673 gl_shader_stage stage;
674 struct brw_stage_prog_data *prog_data;
675
676 /**
677 * Optional scratch buffer used to store spilled register values and
678 * variably-indexed GRF arrays.
679 *
680 * The contents of this buffer are short-lived so the same memory can be
681 * re-used at will for multiple shader programs (executed by the same fixed
682 * function). However reusing a scratch BO for which shader invocations
683 * are still in flight with a per-thread scratch slot size other than the
684 * original can cause threads with different scratch slot size and FFTID
685 * (which may be executed in parallel depending on the shader stage and
686 * hardware generation) to map to an overlapping region of the scratch
687 * space, which can potentially lead to mutual scratch space corruption.
688 * For that reason if you borrow this scratch buffer you should only be
689 * using the slot size given by the \c per_thread_scratch member below,
690 * unless you're taking additional measures to synchronize thread execution
691 * across slot size changes.
692 */
693 drm_intel_bo *scratch_bo;
694
695 /**
696 * Scratch slot size allocated for each thread in the buffer object given
697 * by \c scratch_bo.
698 */
699 uint32_t per_thread_scratch;
700
701 /** Offset in the program cache to the program */
702 uint32_t prog_offset;
703
704 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
705 uint32_t state_offset;
706
707 uint32_t push_const_offset; /* Offset in the batchbuffer */
708 int push_const_size; /* in 256-bit register increments */
709
710 /* Binding table: pointers to SURFACE_STATE entries. */
711 uint32_t bind_bo_offset;
712 uint32_t surf_offset[BRW_MAX_SURFACES];
713
714 /** SAMPLER_STATE count and table offset */
715 uint32_t sampler_count;
716 uint32_t sampler_offset;
717 };
718
719 enum brw_predicate_state {
720 /* The first two states are used if we can determine whether to draw
721 * without having to look at the values in the query object buffer. This
722 * will happen if there is no conditional render in progress, if the query
723 * object is already completed or if something else has already added
724 * samples to the preliminary result such as via a BLT command.
725 */
726 BRW_PREDICATE_STATE_RENDER,
727 BRW_PREDICATE_STATE_DONT_RENDER,
728 /* In this case whether to draw or not depends on the result of an
729 * MI_PREDICATE command so the predicate enable bit needs to be checked.
730 */
731 BRW_PREDICATE_STATE_USE_BIT
732 };
733
734 struct shader_times;
735
736 struct brw_l3_config;
737
738 /**
739 * brw_context is derived from gl_context.
740 */
741 struct brw_context
742 {
743 struct gl_context ctx; /**< base class, must be first field */
744
745 struct
746 {
747 void (*update_texture_surface)(struct gl_context *ctx,
748 unsigned unit,
749 uint32_t *surf_offset,
750 bool for_gather, uint32_t plane);
751 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
752 struct gl_renderbuffer *rb,
753 bool layered, unsigned unit,
754 uint32_t surf_index);
755
756 void (*emit_texture_surface_state)(struct brw_context *brw,
757 struct intel_mipmap_tree *mt,
758 GLenum target,
759 unsigned min_layer,
760 unsigned max_layer,
761 unsigned min_level,
762 unsigned max_level,
763 unsigned format,
764 unsigned swizzle,
765 uint32_t *surf_offset,
766 int surf_index,
767 bool rw, bool for_gather);
768 void (*emit_buffer_surface_state)(struct brw_context *brw,
769 uint32_t *out_offset,
770 drm_intel_bo *bo,
771 unsigned buffer_offset,
772 unsigned surface_format,
773 unsigned buffer_size,
774 unsigned pitch,
775 bool rw);
776 void (*emit_null_surface_state)(struct brw_context *brw,
777 unsigned width,
778 unsigned height,
779 unsigned samples,
780 uint32_t *out_offset);
781
782 /**
783 * Send the appropriate state packets to configure depth, stencil, and
784 * HiZ buffers (i965+ only)
785 */
786 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
787 struct intel_mipmap_tree *depth_mt,
788 uint32_t depth_offset,
789 uint32_t depthbuffer_format,
790 uint32_t depth_surface_type,
791 struct intel_mipmap_tree *stencil_mt,
792 bool hiz, bool separate_stencil,
793 uint32_t width, uint32_t height,
794 uint32_t tile_x, uint32_t tile_y);
795
796 } vtbl;
797
798 dri_bufmgr *bufmgr;
799
800 drm_intel_context *hw_ctx;
801
802 /** BO for post-sync nonzero writes for gen6 workaround. */
803 drm_intel_bo *workaround_bo;
804 uint8_t pipe_controls_since_last_cs_stall;
805
806 /**
807 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
808 * and would need flushing before being used from another cache domain that
809 * isn't coherent with it (i.e. the sampler).
810 */
811 struct set *render_cache;
812
813 /**
814 * Number of resets observed in the system at context creation.
815 *
816 * This is tracked in the context so that we can determine that another
817 * reset has occurred.
818 */
819 uint32_t reset_count;
820
821 struct intel_batchbuffer batch;
822 bool no_batch_wrap;
823
824 struct {
825 drm_intel_bo *bo;
826 uint32_t next_offset;
827 } upload;
828
829 /**
830 * Set if rendering has occurred to the drawable's front buffer.
831 *
832 * This is used in the DRI2 case to detect that glFlush should also copy
833 * the contents of the fake front buffer to the real front buffer.
834 */
835 bool front_buffer_dirty;
836
837 /** Framerate throttling: @{ */
838 drm_intel_bo *throttle_batch[2];
839
840 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
841 * frame of rendering to complete. This gives a very precise cap to the
842 * latency between input and output such that rendering never gets more
843 * than a frame behind the user. (With the caveat that we technically are
844 * not using the SwapBuffers itself as a barrier but the first batch
845 * submitted afterwards, which may be immediately prior to the next
846 * SwapBuffers.)
847 */
848 bool need_swap_throttle;
849
850 /** General throttling, not caught by throttling between SwapBuffers */
851 bool need_flush_throttle;
852 /** @} */
853
854 GLuint stats_wm;
855
856 /**
857 * drirc options:
858 * @{
859 */
860 bool no_rast;
861 bool always_flush_batch;
862 bool always_flush_cache;
863 bool disable_throttling;
864 bool precompile;
865 bool dual_color_blend_by_location;
866
867 driOptionCache optionCache;
868 /** @} */
869
870 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
871
872 GLenum reduced_primitive;
873
874 /**
875 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
876 * variable is set, this is the flag indicating to do expensive work that
877 * might lead to a perf_debug() call.
878 */
879 bool perf_debug;
880
881 uint32_t max_gtt_map_object_size;
882
883 int gen;
884 int gt;
885
886 bool is_g4x;
887 bool is_baytrail;
888 bool is_haswell;
889 bool is_cherryview;
890 bool is_broxton;
891
892 bool has_hiz;
893 bool has_separate_stencil;
894 bool must_use_separate_stencil;
895 bool has_llc;
896 bool has_swizzling;
897 bool has_surface_tile_offset;
898 bool has_compr4;
899 bool has_negative_rhw_bug;
900 bool has_pln;
901 bool no_simd8;
902 bool use_rep_send;
903 bool use_resource_streamer;
904
905 /**
906 * Whether LRI can be used to write register values from the batch buffer.
907 */
908 bool can_do_pipelined_register_writes;
909
910 /**
911 * Some versions of Gen hardware don't do centroid interpolation correctly
912 * on unlit pixels, causing incorrect values for derivatives near triangle
913 * edges. Enabling this flag causes the fragment shader to use
914 * non-centroid interpolation for unlit pixels, at the expense of two extra
915 * fragment shader instructions.
916 */
917 bool needs_unlit_centroid_workaround;
918
919 struct isl_device isl_dev;
920
921 GLuint NewGLState;
922 struct {
923 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
924 } state;
925
926 enum brw_pipeline last_pipeline;
927
928 struct brw_cache cache;
929
930 /** IDs for meta stencil blit shader programs. */
931 struct gl_shader_program *meta_stencil_blit_programs[2];
932
933 /* Whether a meta-operation is in progress. */
934 bool meta_in_progress;
935
936 /* Whether the last depth/stencil packets were both NULL. */
937 bool no_depth_or_stencil;
938
939 /* The last PMA stall bits programmed. */
940 uint32_t pma_stall_bits;
941
942 struct {
943 struct {
944 /** The value of gl_BaseVertex for the current _mesa_prim. */
945 int gl_basevertex;
946
947 /** The value of gl_BaseInstance for the current _mesa_prim. */
948 int gl_baseinstance;
949 } params;
950
951 /**
952 * Buffer and offset used for GL_ARB_shader_draw_parameters
953 * (for now, only gl_BaseVertex).
954 */
955 drm_intel_bo *draw_params_bo;
956 uint32_t draw_params_offset;
957
958 /**
959 * The value of gl_DrawID for the current _mesa_prim. This always comes
960 * in from it's own vertex buffer since it's not part of the indirect
961 * draw parameters.
962 */
963 int gl_drawid;
964 drm_intel_bo *draw_id_bo;
965 uint32_t draw_id_offset;
966 } draw;
967
968 struct {
969 /**
970 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
971 * an indirect call, and num_work_groups_offset is valid. Otherwise,
972 * num_work_groups is set based on glDispatchCompute.
973 */
974 drm_intel_bo *num_work_groups_bo;
975 GLintptr num_work_groups_offset;
976 const GLuint *num_work_groups;
977 } compute;
978
979 struct {
980 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
981 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
982
983 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
984 GLuint nr_enabled;
985 GLuint nr_buffers;
986
987 /* Summary of size and varying of active arrays, so we can check
988 * for changes to this state:
989 */
990 bool index_bounds_valid;
991 unsigned int min_index, max_index;
992
993 /* Offset from start of vertex buffer so we can avoid redefining
994 * the same VB packed over and over again.
995 */
996 unsigned int start_vertex_bias;
997
998 /**
999 * Certain vertex attribute formats aren't natively handled by the
1000 * hardware and require special VS code to fix up their values.
1001 *
1002 * These bitfields indicate which workarounds are needed.
1003 */
1004 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1005 } vb;
1006
1007 struct {
1008 /**
1009 * Index buffer for this draw_prims call.
1010 *
1011 * Updates are signaled by BRW_NEW_INDICES.
1012 */
1013 const struct _mesa_index_buffer *ib;
1014
1015 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1016 drm_intel_bo *bo;
1017 uint32_t size;
1018 GLuint type;
1019
1020 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1021 * avoid re-uploading the IB packet over and over if we're actually
1022 * referencing the same index buffer.
1023 */
1024 unsigned int start_vertex_offset;
1025 } ib;
1026
1027 /* Active vertex program:
1028 */
1029 const struct gl_vertex_program *vertex_program;
1030 const struct gl_geometry_program *geometry_program;
1031 const struct gl_tess_ctrl_program *tess_ctrl_program;
1032 const struct gl_tess_eval_program *tess_eval_program;
1033 const struct gl_fragment_program *fragment_program;
1034 const struct gl_compute_program *compute_program;
1035
1036 /**
1037 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1038 * that we don't have to reemit that state every time we change FBOs.
1039 */
1040 int num_samples;
1041
1042 /**
1043 * Platform specific constants containing the maximum number of threads
1044 * for each pipeline stage.
1045 */
1046 unsigned max_vs_threads;
1047 unsigned max_hs_threads;
1048 unsigned max_ds_threads;
1049 unsigned max_gs_threads;
1050 unsigned max_wm_threads;
1051 unsigned max_cs_threads;
1052
1053 /* BRW_NEW_URB_ALLOCATIONS:
1054 */
1055 struct {
1056 GLuint vsize; /* vertex size plus header in urb registers */
1057 GLuint gsize; /* GS output size in urb registers */
1058 GLuint hsize; /* Tessellation control output size in urb registers */
1059 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1060 GLuint csize; /* constant buffer size in urb registers */
1061 GLuint sfsize; /* setup data size in urb registers */
1062
1063 bool constrained;
1064
1065 GLuint min_vs_entries; /* Minimum number of VS entries */
1066 GLuint max_vs_entries; /* Maximum number of VS entries */
1067 GLuint max_hs_entries; /* Maximum number of HS entries */
1068 GLuint max_ds_entries; /* Maximum number of DS entries */
1069 GLuint max_gs_entries; /* Maximum number of GS entries */
1070
1071 GLuint nr_vs_entries;
1072 GLuint nr_hs_entries;
1073 GLuint nr_ds_entries;
1074 GLuint nr_gs_entries;
1075 GLuint nr_clip_entries;
1076 GLuint nr_sf_entries;
1077 GLuint nr_cs_entries;
1078
1079 GLuint vs_start;
1080 GLuint hs_start;
1081 GLuint ds_start;
1082 GLuint gs_start;
1083 GLuint clip_start;
1084 GLuint sf_start;
1085 GLuint cs_start;
1086 /**
1087 * URB size in the current configuration. The units this is expressed
1088 * in are somewhat inconsistent, see brw_device_info::urb::size.
1089 *
1090 * FINISHME: Represent the URB size consistently in KB on all platforms.
1091 */
1092 GLuint size;
1093
1094 /* True if the most recently sent _3DSTATE_URB message allocated
1095 * URB space for the GS.
1096 */
1097 bool gs_present;
1098
1099 /* True if the most recently sent _3DSTATE_URB message allocated
1100 * URB space for the HS and DS.
1101 */
1102 bool tess_present;
1103 } urb;
1104
1105
1106 /* BRW_NEW_CURBE_OFFSETS:
1107 */
1108 struct {
1109 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1110 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1111 GLuint clip_start;
1112 GLuint clip_size;
1113 GLuint vs_start;
1114 GLuint vs_size;
1115 GLuint total_size;
1116
1117 /**
1118 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1119 * for upload to the CURBE.
1120 */
1121 drm_intel_bo *curbe_bo;
1122 /** Offset within curbe_bo of space for current curbe entry */
1123 GLuint curbe_offset;
1124 } curbe;
1125
1126 /**
1127 * Layout of vertex data exiting the geometry portion of the pipleine.
1128 * This comes from the last enabled shader stage (GS, DS, or VS).
1129 *
1130 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1131 */
1132 struct brw_vue_map vue_map_geom_out;
1133
1134 struct {
1135 struct brw_stage_state base;
1136 struct brw_vs_prog_data *prog_data;
1137 } vs;
1138
1139 struct {
1140 struct brw_stage_state base;
1141 struct brw_tcs_prog_data *prog_data;
1142
1143 /**
1144 * True if the 3DSTATE_HS command most recently emitted to the 3D
1145 * pipeline enabled the HS; false otherwise.
1146 */
1147 bool enabled;
1148 } tcs;
1149
1150 struct {
1151 struct brw_stage_state base;
1152 struct brw_tes_prog_data *prog_data;
1153
1154 /**
1155 * True if the 3DSTATE_DS command most recently emitted to the 3D
1156 * pipeline enabled the DS; false otherwise.
1157 */
1158 bool enabled;
1159 } tes;
1160
1161 struct {
1162 struct brw_stage_state base;
1163 struct brw_gs_prog_data *prog_data;
1164
1165 /**
1166 * True if the 3DSTATE_GS command most recently emitted to the 3D
1167 * pipeline enabled the GS; false otherwise.
1168 */
1169 bool enabled;
1170 } gs;
1171
1172 struct {
1173 struct brw_ff_gs_prog_data *prog_data;
1174
1175 bool prog_active;
1176 /** Offset in the program cache to the CLIP program pre-gen6 */
1177 uint32_t prog_offset;
1178 uint32_t state_offset;
1179
1180 uint32_t bind_bo_offset;
1181 /**
1182 * Surface offsets for the binding table. We only need surfaces to
1183 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1184 * need in this case.
1185 */
1186 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1187 } ff_gs;
1188
1189 struct {
1190 struct brw_clip_prog_data *prog_data;
1191
1192 /** Offset in the program cache to the CLIP program pre-gen6 */
1193 uint32_t prog_offset;
1194
1195 /* Offset in the batch to the CLIP state on pre-gen6. */
1196 uint32_t state_offset;
1197
1198 /* As of gen6, this is the offset in the batch to the CLIP VP,
1199 * instead of vp_bo.
1200 */
1201 uint32_t vp_offset;
1202 } clip;
1203
1204
1205 struct {
1206 struct brw_sf_prog_data *prog_data;
1207
1208 /** Offset in the program cache to the CLIP program pre-gen6 */
1209 uint32_t prog_offset;
1210 uint32_t state_offset;
1211 uint32_t vp_offset;
1212 bool viewport_transform_enable;
1213 } sf;
1214
1215 struct {
1216 struct brw_stage_state base;
1217 struct brw_wm_prog_data *prog_data;
1218
1219 GLuint render_surf;
1220
1221 /**
1222 * Buffer object used in place of multisampled null render targets on
1223 * Gen6. See brw_emit_null_surface_state().
1224 */
1225 drm_intel_bo *multisampled_null_render_target_bo;
1226 uint32_t fast_clear_op;
1227
1228 float offset_clamp;
1229 } wm;
1230
1231 struct {
1232 struct brw_stage_state base;
1233 struct brw_cs_prog_data *prog_data;
1234 } cs;
1235
1236 /* RS hardware binding table */
1237 struct {
1238 drm_intel_bo *bo;
1239 uint32_t next_offset;
1240 } hw_bt_pool;
1241
1242 struct {
1243 uint32_t state_offset;
1244 uint32_t blend_state_offset;
1245 uint32_t depth_stencil_state_offset;
1246 uint32_t vp_offset;
1247 } cc;
1248
1249 struct {
1250 struct brw_query_object *obj;
1251 bool begin_emitted;
1252 } query;
1253
1254 struct {
1255 enum brw_predicate_state state;
1256 bool supported;
1257 } predicate;
1258
1259 struct {
1260 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1261 const int *statistics_registers;
1262
1263 /** The number of active monitors using OA counters. */
1264 unsigned oa_users;
1265
1266 /**
1267 * A buffer object storing OA counter snapshots taken at the start and
1268 * end of each batch (creating "bookends" around the batch).
1269 */
1270 drm_intel_bo *bookend_bo;
1271
1272 /** The number of snapshots written to bookend_bo. */
1273 int bookend_snapshots;
1274
1275 /**
1276 * An array of monitors whose results haven't yet been assembled based on
1277 * the data in buffer objects.
1278 *
1279 * These may be active, or have already ended. However, the results
1280 * have not been requested.
1281 */
1282 struct brw_perf_monitor_object **unresolved;
1283 int unresolved_elements;
1284 int unresolved_array_size;
1285
1286 /**
1287 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1288 * the counter which MI_REPORT_PERF_COUNT stores there.
1289 */
1290 const int *oa_snapshot_layout;
1291
1292 /** Number of 32-bit entries in a hardware counter snapshot. */
1293 int entries_per_oa_snapshot;
1294 } perfmon;
1295
1296 int num_atoms[BRW_NUM_PIPELINES];
1297 const struct brw_tracked_state render_atoms[76];
1298 const struct brw_tracked_state compute_atoms[11];
1299
1300 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1301 struct {
1302 uint32_t offset;
1303 uint32_t size;
1304 enum aub_state_struct_type type;
1305 int index;
1306 } *state_batch_list;
1307 int state_batch_count;
1308
1309 uint32_t render_target_format[MESA_FORMAT_COUNT];
1310 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1311
1312 /* Interpolation modes, one byte per vue slot.
1313 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1314 */
1315 struct interpolation_mode_map interpolation_mode;
1316
1317 /* PrimitiveRestart */
1318 struct {
1319 bool in_progress;
1320 bool enable_cut_index;
1321 } prim_restart;
1322
1323 /** Computed depth/stencil/hiz state from the current attached
1324 * renderbuffers, valid only during the drawing state upload loop after
1325 * brw_workaround_depthstencil_alignment().
1326 */
1327 struct {
1328 struct intel_mipmap_tree *depth_mt;
1329 struct intel_mipmap_tree *stencil_mt;
1330
1331 /* Inter-tile (page-aligned) byte offsets. */
1332 uint32_t depth_offset, hiz_offset, stencil_offset;
1333 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1334 uint32_t tile_x, tile_y;
1335 } depthstencil;
1336
1337 uint32_t num_instances;
1338 int basevertex;
1339 int baseinstance;
1340
1341 struct {
1342 const struct brw_l3_config *config;
1343 } l3;
1344
1345 struct {
1346 drm_intel_bo *bo;
1347 const char **names;
1348 int *ids;
1349 enum shader_time_shader_type *types;
1350 struct shader_times *cumulative;
1351 int num_entries;
1352 int max_entries;
1353 double report_time;
1354 } shader_time;
1355
1356 struct brw_fast_clear_state *fast_clear_state;
1357
1358 __DRIcontext *driContext;
1359 struct intel_screen *intelScreen;
1360 };
1361
1362 /*======================================================================
1363 * brw_vtbl.c
1364 */
1365 void brwInitVtbl( struct brw_context *brw );
1366
1367 /* brw_clear.c */
1368 extern void intelInitClearFuncs(struct dd_function_table *functions);
1369
1370 /*======================================================================
1371 * brw_context.c
1372 */
1373 extern const char *const brw_vendor_string;
1374
1375 extern const char *
1376 brw_get_renderer_string(const struct intel_screen *intelScreen);
1377
1378 enum {
1379 DRI_CONF_BO_REUSE_DISABLED,
1380 DRI_CONF_BO_REUSE_ALL
1381 };
1382
1383 void intel_update_renderbuffers(__DRIcontext *context,
1384 __DRIdrawable *drawable);
1385 void intel_prepare_render(struct brw_context *brw);
1386
1387 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1388 __DRIdrawable *drawable);
1389
1390 GLboolean brwCreateContext(gl_api api,
1391 const struct gl_config *mesaVis,
1392 __DRIcontext *driContextPriv,
1393 unsigned major_version,
1394 unsigned minor_version,
1395 uint32_t flags,
1396 bool notify_reset,
1397 unsigned *error,
1398 void *sharedContextPrivate);
1399
1400 /*======================================================================
1401 * brw_misc_state.c
1402 */
1403 void
1404 brw_meta_resolve_color(struct brw_context *brw,
1405 struct intel_mipmap_tree *mt);
1406
1407 /*======================================================================
1408 * brw_misc_state.c
1409 */
1410 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1411 uint32_t depth_level,
1412 uint32_t depth_layer,
1413 struct intel_mipmap_tree *stencil_mt,
1414 uint32_t *out_tile_mask_x,
1415 uint32_t *out_tile_mask_y);
1416 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1417 GLbitfield clear_mask);
1418
1419 /* brw_object_purgeable.c */
1420 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1421
1422 /*======================================================================
1423 * brw_queryobj.c
1424 */
1425 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1426 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1427 void brw_emit_query_begin(struct brw_context *brw);
1428 void brw_emit_query_end(struct brw_context *brw);
1429 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1430 bool brw_is_query_pipelined(struct brw_query_object *query);
1431
1432 /** gen6_queryobj.c */
1433 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1434 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1435 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1436
1437 /** hsw_queryobj.c */
1438 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1439
1440 /** brw_conditional_render.c */
1441 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1442 bool brw_check_conditional_render(struct brw_context *brw);
1443
1444 /** intel_batchbuffer.c */
1445 void brw_load_register_mem(struct brw_context *brw,
1446 uint32_t reg,
1447 drm_intel_bo *bo,
1448 uint32_t read_domains, uint32_t write_domain,
1449 uint32_t offset);
1450 void brw_load_register_mem64(struct brw_context *brw,
1451 uint32_t reg,
1452 drm_intel_bo *bo,
1453 uint32_t read_domains, uint32_t write_domain,
1454 uint32_t offset);
1455 void brw_store_register_mem32(struct brw_context *brw,
1456 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1457 void brw_store_register_mem64(struct brw_context *brw,
1458 drm_intel_bo *bo, uint32_t reg, uint32_t offset);
1459 void brw_load_register_imm32(struct brw_context *brw,
1460 uint32_t reg, uint32_t imm);
1461 void brw_load_register_imm64(struct brw_context *brw,
1462 uint32_t reg, uint64_t imm);
1463 void brw_load_register_reg(struct brw_context *brw, uint32_t src,
1464 uint32_t dest);
1465 void brw_load_register_reg64(struct brw_context *brw, uint32_t src,
1466 uint32_t dest);
1467 void brw_store_data_imm32(struct brw_context *brw, drm_intel_bo *bo,
1468 uint32_t offset, uint32_t imm);
1469 void brw_store_data_imm64(struct brw_context *brw, drm_intel_bo *bo,
1470 uint32_t offset, uint64_t imm);
1471
1472 /*======================================================================
1473 * brw_state_dump.c
1474 */
1475 void brw_debug_batch(struct brw_context *brw);
1476 void brw_annotate_aub(struct brw_context *brw);
1477
1478 /*======================================================================
1479 * intel_tex_validate.c
1480 */
1481 void brw_validate_textures( struct brw_context *brw );
1482
1483
1484 /*======================================================================
1485 * brw_program.c
1486 */
1487 static inline bool
1488 key_debug(struct brw_context *brw, const char *name, int a, int b)
1489 {
1490 if (a != b) {
1491 perf_debug(" %s %d->%d\n", name, a, b);
1492 return true;
1493 }
1494 return false;
1495 }
1496
1497 void brwInitFragProgFuncs( struct dd_function_table *functions );
1498
1499 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1500 static inline int
1501 brw_get_scratch_size(int size)
1502 {
1503 return MAX2(1024, util_next_power_of_two(size));
1504 }
1505 void brw_get_scratch_bo(struct brw_context *brw,
1506 drm_intel_bo **scratch_bo, int size);
1507 void brw_alloc_stage_scratch(struct brw_context *brw,
1508 struct brw_stage_state *stage_state,
1509 unsigned per_thread_size,
1510 unsigned thread_count);
1511 void brw_init_shader_time(struct brw_context *brw);
1512 int brw_get_shader_time_index(struct brw_context *brw,
1513 struct gl_shader_program *shader_prog,
1514 struct gl_program *prog,
1515 enum shader_time_shader_type type);
1516 void brw_collect_and_report_shader_time(struct brw_context *brw);
1517 void brw_destroy_shader_time(struct brw_context *brw);
1518
1519 /* brw_urb.c
1520 */
1521 void brw_upload_urb_fence(struct brw_context *brw);
1522
1523 /* brw_curbe.c
1524 */
1525 void brw_upload_cs_urb_state(struct brw_context *brw);
1526
1527 /* brw_fs_reg_allocate.cpp
1528 */
1529 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1530
1531 /* brw_vec4_reg_allocate.cpp */
1532 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1533
1534 /* brw_disasm.c */
1535 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1536 struct brw_inst *inst, bool is_compacted);
1537
1538 /* brw_vs.c */
1539 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1540
1541 /* brw_draw_upload.c */
1542 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1543 const struct gl_client_array *glarray);
1544
1545 static inline unsigned
1546 brw_get_index_type(GLenum type)
1547 {
1548 assert((type == GL_UNSIGNED_BYTE)
1549 || (type == GL_UNSIGNED_SHORT)
1550 || (type == GL_UNSIGNED_INT));
1551
1552 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1553 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1554 * to map to scale factors of 0, 1, and 2, respectively. These scale
1555 * factors are then left-shfited by 8 to be in the correct position in the
1556 * CMD_INDEX_BUFFER packet.
1557 *
1558 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1559 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1560 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1561 */
1562 return (type - 0x1401) << 7;
1563 }
1564
1565 void brw_prepare_vertices(struct brw_context *brw);
1566
1567 /* brw_wm_surface_state.c */
1568 void brw_init_surface_formats(struct brw_context *brw);
1569 void brw_create_constant_surface(struct brw_context *brw,
1570 drm_intel_bo *bo,
1571 uint32_t offset,
1572 uint32_t size,
1573 uint32_t *out_offset);
1574 void brw_create_buffer_surface(struct brw_context *brw,
1575 drm_intel_bo *bo,
1576 uint32_t offset,
1577 uint32_t size,
1578 uint32_t *out_offset);
1579 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1580 unsigned unit,
1581 uint32_t *surf_offset);
1582 void
1583 brw_update_sol_surface(struct brw_context *brw,
1584 struct gl_buffer_object *buffer_obj,
1585 uint32_t *out_offset, unsigned num_vector_components,
1586 unsigned stride_dwords, unsigned offset_dwords);
1587 void brw_upload_ubo_surfaces(struct brw_context *brw,
1588 struct gl_linked_shader *shader,
1589 struct brw_stage_state *stage_state,
1590 struct brw_stage_prog_data *prog_data);
1591 void brw_upload_abo_surfaces(struct brw_context *brw,
1592 struct gl_linked_shader *shader,
1593 struct brw_stage_state *stage_state,
1594 struct brw_stage_prog_data *prog_data);
1595 void brw_upload_image_surfaces(struct brw_context *brw,
1596 struct gl_linked_shader *shader,
1597 struct brw_stage_state *stage_state,
1598 struct brw_stage_prog_data *prog_data);
1599
1600 /* brw_surface_formats.c */
1601 bool brw_render_target_supported(struct brw_context *brw,
1602 struct gl_renderbuffer *rb);
1603 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1604
1605 /* brw_performance_monitor.c */
1606 void brw_init_performance_monitors(struct brw_context *brw);
1607 void brw_dump_perf_monitors(struct brw_context *brw);
1608 void brw_perf_monitor_new_batch(struct brw_context *brw);
1609 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1610
1611 /* intel_buffer_objects.c */
1612 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1613 const char *bo_name);
1614 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1615 const char *bo_name);
1616
1617 /* intel_extensions.c */
1618 extern void intelInitExtensions(struct gl_context *ctx);
1619
1620 /* intel_state.c */
1621 extern int intel_translate_shadow_compare_func(GLenum func);
1622 extern int intel_translate_compare_func(GLenum func);
1623 extern int intel_translate_stencil_op(GLenum op);
1624 extern int intel_translate_logic_op(GLenum opcode);
1625
1626 /* intel_syncobj.c */
1627 void intel_init_syncobj_functions(struct dd_function_table *functions);
1628
1629 /* gen6_sol.c */
1630 struct gl_transform_feedback_object *
1631 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1632 void
1633 brw_delete_transform_feedback(struct gl_context *ctx,
1634 struct gl_transform_feedback_object *obj);
1635 void
1636 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1637 struct gl_transform_feedback_object *obj);
1638 void
1639 brw_end_transform_feedback(struct gl_context *ctx,
1640 struct gl_transform_feedback_object *obj);
1641 GLsizei
1642 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1643 struct gl_transform_feedback_object *obj,
1644 GLuint stream);
1645
1646 /* gen7_sol_state.c */
1647 void
1648 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1649 struct gl_transform_feedback_object *obj);
1650 void
1651 gen7_end_transform_feedback(struct gl_context *ctx,
1652 struct gl_transform_feedback_object *obj);
1653 void
1654 gen7_pause_transform_feedback(struct gl_context *ctx,
1655 struct gl_transform_feedback_object *obj);
1656 void
1657 gen7_resume_transform_feedback(struct gl_context *ctx,
1658 struct gl_transform_feedback_object *obj);
1659
1660 /* hsw_sol.c */
1661 void
1662 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1663 struct gl_transform_feedback_object *obj);
1664 void
1665 hsw_end_transform_feedback(struct gl_context *ctx,
1666 struct gl_transform_feedback_object *obj);
1667 void
1668 hsw_pause_transform_feedback(struct gl_context *ctx,
1669 struct gl_transform_feedback_object *obj);
1670 void
1671 hsw_resume_transform_feedback(struct gl_context *ctx,
1672 struct gl_transform_feedback_object *obj);
1673
1674 /* brw_blorp_blit.cpp */
1675 GLbitfield
1676 brw_blorp_framebuffer(struct brw_context *brw,
1677 struct gl_framebuffer *readFb,
1678 struct gl_framebuffer *drawFb,
1679 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1680 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1681 GLbitfield mask, GLenum filter);
1682
1683 bool
1684 brw_blorp_copytexsubimage(struct brw_context *brw,
1685 struct gl_renderbuffer *src_rb,
1686 struct gl_texture_image *dst_image,
1687 int slice,
1688 int srcX0, int srcY0,
1689 int dstX0, int dstY0,
1690 int width, int height);
1691
1692 /* gen6_multisample_state.c */
1693 unsigned
1694 gen6_determine_sample_mask(struct brw_context *brw);
1695
1696 void
1697 gen6_emit_3dstate_multisample(struct brw_context *brw,
1698 unsigned num_samples);
1699 void
1700 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1701 void
1702 gen6_get_sample_position(struct gl_context *ctx,
1703 struct gl_framebuffer *fb,
1704 GLuint index,
1705 GLfloat *result);
1706 void
1707 gen6_set_sample_maps(struct gl_context *ctx);
1708
1709 /* gen8_multisample_state.c */
1710 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1711 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1712
1713 /* gen7_urb.c */
1714 void
1715 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1716 unsigned hs_size, unsigned ds_size,
1717 unsigned gs_size, unsigned fs_size);
1718
1719 void
1720 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1721 bool gs_present, bool tess_present);
1722
1723 /* brw_reset.c */
1724 extern GLenum
1725 brw_get_graphics_reset_status(struct gl_context *ctx);
1726 void
1727 brw_check_for_reset(struct brw_context *brw);
1728
1729 /* brw_compute.c */
1730 extern void
1731 brw_init_compute_functions(struct dd_function_table *functions);
1732
1733 /*======================================================================
1734 * Inline conversion functions. These are better-typed than the
1735 * macros used previously:
1736 */
1737 static inline struct brw_context *
1738 brw_context( struct gl_context *ctx )
1739 {
1740 return (struct brw_context *)ctx;
1741 }
1742
1743 static inline struct brw_vertex_program *
1744 brw_vertex_program(struct gl_vertex_program *p)
1745 {
1746 return (struct brw_vertex_program *) p;
1747 }
1748
1749 static inline const struct brw_vertex_program *
1750 brw_vertex_program_const(const struct gl_vertex_program *p)
1751 {
1752 return (const struct brw_vertex_program *) p;
1753 }
1754
1755 static inline struct brw_tess_ctrl_program *
1756 brw_tess_ctrl_program(struct gl_tess_ctrl_program *p)
1757 {
1758 return (struct brw_tess_ctrl_program *) p;
1759 }
1760
1761 static inline struct brw_tess_eval_program *
1762 brw_tess_eval_program(struct gl_tess_eval_program *p)
1763 {
1764 return (struct brw_tess_eval_program *) p;
1765 }
1766
1767 static inline struct brw_geometry_program *
1768 brw_geometry_program(struct gl_geometry_program *p)
1769 {
1770 return (struct brw_geometry_program *) p;
1771 }
1772
1773 static inline struct brw_fragment_program *
1774 brw_fragment_program(struct gl_fragment_program *p)
1775 {
1776 return (struct brw_fragment_program *) p;
1777 }
1778
1779 static inline const struct brw_fragment_program *
1780 brw_fragment_program_const(const struct gl_fragment_program *p)
1781 {
1782 return (const struct brw_fragment_program *) p;
1783 }
1784
1785 static inline struct brw_compute_program *
1786 brw_compute_program(struct gl_compute_program *p)
1787 {
1788 return (struct brw_compute_program *) p;
1789 }
1790
1791 /**
1792 * Pre-gen6, the register file of the EUs was shared between threads,
1793 * and each thread used some subset allocated on a 16-register block
1794 * granularity. The unit states wanted these block counts.
1795 */
1796 static inline int
1797 brw_register_blocks(int reg_count)
1798 {
1799 return ALIGN(reg_count, 16) / 16 - 1;
1800 }
1801
1802 static inline uint32_t
1803 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
1804 uint32_t prog_offset)
1805 {
1806 if (brw->gen >= 5) {
1807 /* Using state base address. */
1808 return prog_offset;
1809 }
1810
1811 drm_intel_bo_emit_reloc(brw->batch.bo,
1812 state_offset,
1813 brw->cache.bo,
1814 prog_offset,
1815 I915_GEM_DOMAIN_INSTRUCTION, 0);
1816
1817 return brw->cache.bo->offset64 + prog_offset;
1818 }
1819
1820 bool brw_do_cubemap_normalize(struct exec_list *instructions);
1821 bool brw_lower_texture_gradients(struct brw_context *brw,
1822 struct exec_list *instructions);
1823 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
1824
1825 extern const char * const conditional_modifier[16];
1826 extern const char *const pred_ctrl_align16[16];
1827
1828 void
1829 brw_emit_depthbuffer(struct brw_context *brw);
1830
1831 void
1832 brw_emit_depth_stencil_hiz(struct brw_context *brw,
1833 struct intel_mipmap_tree *depth_mt,
1834 uint32_t depth_offset, uint32_t depthbuffer_format,
1835 uint32_t depth_surface_type,
1836 struct intel_mipmap_tree *stencil_mt,
1837 bool hiz, bool separate_stencil,
1838 uint32_t width, uint32_t height,
1839 uint32_t tile_x, uint32_t tile_y);
1840
1841 void
1842 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
1843 struct intel_mipmap_tree *depth_mt,
1844 uint32_t depth_offset, uint32_t depthbuffer_format,
1845 uint32_t depth_surface_type,
1846 struct intel_mipmap_tree *stencil_mt,
1847 bool hiz, bool separate_stencil,
1848 uint32_t width, uint32_t height,
1849 uint32_t tile_x, uint32_t tile_y);
1850
1851 void
1852 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
1853 struct intel_mipmap_tree *depth_mt,
1854 uint32_t depth_offset, uint32_t depthbuffer_format,
1855 uint32_t depth_surface_type,
1856 struct intel_mipmap_tree *stencil_mt,
1857 bool hiz, bool separate_stencil,
1858 uint32_t width, uint32_t height,
1859 uint32_t tile_x, uint32_t tile_y);
1860 void
1861 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
1862 struct intel_mipmap_tree *depth_mt,
1863 uint32_t depth_offset, uint32_t depthbuffer_format,
1864 uint32_t depth_surface_type,
1865 struct intel_mipmap_tree *stencil_mt,
1866 bool hiz, bool separate_stencil,
1867 uint32_t width, uint32_t height,
1868 uint32_t tile_x, uint32_t tile_y);
1869
1870 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
1871 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
1872
1873 uint32_t get_hw_prim_for_gl_prim(int mode);
1874
1875 void
1876 gen6_upload_push_constants(struct brw_context *brw,
1877 const struct gl_program *prog,
1878 const struct brw_stage_prog_data *prog_data,
1879 struct brw_stage_state *stage_state,
1880 enum aub_state_struct_type type);
1881
1882 bool
1883 gen9_use_linear_1d_layout(const struct brw_context *brw,
1884 const struct intel_mipmap_tree *mt);
1885
1886 /* brw_pipe_control.c */
1887 int brw_init_pipe_control(struct brw_context *brw,
1888 const struct brw_device_info *info);
1889 void brw_fini_pipe_control(struct brw_context *brw);
1890
1891 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
1892 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
1893 drm_intel_bo *bo, uint32_t offset,
1894 uint32_t imm_lower, uint32_t imm_upper);
1895 void brw_emit_mi_flush(struct brw_context *brw);
1896 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
1897 void brw_emit_depth_stall_flushes(struct brw_context *brw);
1898 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
1899 void gen7_emit_cs_stall_flush(struct brw_context *brw);
1900
1901 /* brw_queryformat.c */
1902 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1903 GLenum internalFormat, GLenum pname,
1904 GLint *params);
1905
1906 #ifdef __cplusplus
1907 }
1908 #endif
1909
1910 #endif