i965: re-emit index buffer state on a reset option change.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include "main/macros.h"
38 #include "main/mtypes.h"
39 #include "main/errors.h"
40 #include "brw_structs.h"
41 #include "brw_pipe_control.h"
42 #include "compiler/brw_compiler.h"
43
44 #include "isl/isl.h"
45 #include "blorp/blorp.h"
46
47 #include <brw_bufmgr.h>
48
49 #include "common/gen_debug.h"
50 #include "common/gen_decoder.h"
51 #include "intel_screen.h"
52 #include "intel_tex_obj.h"
53
54 #ifdef __cplusplus
55 extern "C" {
56 #endif
57 /* Glossary:
58 *
59 * URB - uniform resource buffer. A mid-sized buffer which is
60 * partitioned between the fixed function units and used for passing
61 * values (vertices, primitives, constants) between them.
62 *
63 * CURBE - constant URB entry. An urb region (entry) used to hold
64 * constant values which the fixed function units can be instructed to
65 * preload into the GRF when spawning a thread.
66 *
67 * VUE - vertex URB entry. An urb entry holding a vertex and usually
68 * a vertex header. The header contains control information and
69 * things like primitive type, Begin/end flags and clip codes.
70 *
71 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
72 * unit holding rasterization and interpolation parameters.
73 *
74 * GRF - general register file. One of several register files
75 * addressable by programmed threads. The inputs (r0, payload, curbe,
76 * urb) of the thread are preloaded to this area before the thread is
77 * spawned. The registers are individually 8 dwords wide and suitable
78 * for general usage. Registers holding thread input values are not
79 * special and may be overwritten.
80 *
81 * MRF - message register file. Threads communicate (and terminate)
82 * by sending messages. Message parameters are placed in contiguous
83 * MRF registers. All program output is via these messages. URB
84 * entries are populated by sending a message to the shared URB
85 * function containing the new data, together with a control word,
86 * often an unmodified copy of R0.
87 *
88 * R0 - GRF register 0. Typically holds control information used when
89 * sending messages to other threads.
90 *
91 * EU or GEN4 EU: The name of the programmable subsystem of the
92 * i965 hardware. Threads are executed by the EU, the registers
93 * described above are part of the EU architecture.
94 *
95 * Fixed function units:
96 *
97 * CS - Command streamer. Notional first unit, little software
98 * interaction. Holds the URB entries used for constant data, ie the
99 * CURBEs.
100 *
101 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
102 * this unit is responsible for pulling vertices out of vertex buffers
103 * in vram and injecting them into the processing pipe as VUEs. If
104 * enabled, it first passes them to a VS thread which is a good place
105 * for the driver to implement any active vertex shader.
106 *
107 * HS - Hull Shader (Tessellation Control Shader)
108 *
109 * TE - Tessellation Engine (Tessellation Primitive Generation)
110 *
111 * DS - Domain Shader (Tessellation Evaluation Shader)
112 *
113 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
114 * enabled, incoming strips etc are passed to GS threads in individual
115 * line/triangle/point units. The GS thread may perform arbitary
116 * computation and emit whatever primtives with whatever vertices it
117 * chooses. This makes GS an excellent place to implement GL's
118 * unfilled polygon modes, though of course it is capable of much
119 * more. Additionally, GS is used to translate away primitives not
120 * handled by latter units, including Quads and Lineloops.
121 *
122 * CS - Clipper. Mesa's clipping algorithms are imported to run on
123 * this unit. The fixed function part performs cliptesting against
124 * the 6 fixed clipplanes and makes descisions on whether or not the
125 * incoming primitive needs to be passed to a thread for clipping.
126 * User clip planes are handled via cooperation with the VS thread.
127 *
128 * SF - Strips Fans or Setup: Triangles are prepared for
129 * rasterization. Interpolation coefficients are calculated.
130 * Flatshading and two-side lighting usually performed here.
131 *
132 * WM - Windower. Interpolation of vertex attributes performed here.
133 * Fragment shader implemented here. SIMD aspects of EU taken full
134 * advantage of, as pixels are processed in blocks of 16.
135 *
136 * CC - Color Calculator. No EU threads associated with this unit.
137 * Handles blending and (presumably) depth and stencil testing.
138 */
139
140 struct brw_context;
141 struct brw_inst;
142 struct brw_vs_prog_key;
143 struct brw_vue_prog_key;
144 struct brw_wm_prog_key;
145 struct brw_wm_prog_data;
146 struct brw_cs_prog_key;
147 struct brw_cs_prog_data;
148
149 enum brw_pipeline {
150 BRW_RENDER_PIPELINE,
151 BRW_COMPUTE_PIPELINE,
152
153 BRW_NUM_PIPELINES
154 };
155
156 enum brw_cache_id {
157 BRW_CACHE_FS_PROG,
158 BRW_CACHE_BLORP_PROG,
159 BRW_CACHE_SF_PROG,
160 BRW_CACHE_VS_PROG,
161 BRW_CACHE_FF_GS_PROG,
162 BRW_CACHE_GS_PROG,
163 BRW_CACHE_TCS_PROG,
164 BRW_CACHE_TES_PROG,
165 BRW_CACHE_CLIP_PROG,
166 BRW_CACHE_CS_PROG,
167
168 BRW_MAX_CACHE
169 };
170
171 enum gen9_astc5x5_wa_tex_type {
172 GEN9_ASTC5X5_WA_TEX_TYPE_ASTC5x5 = 1 << 0,
173 GEN9_ASTC5X5_WA_TEX_TYPE_AUX = 1 << 1,
174 };
175
176 enum brw_state_id {
177 /* brw_cache_ids must come first - see brw_program_cache.c */
178 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
179 BRW_STATE_FRAGMENT_PROGRAM,
180 BRW_STATE_GEOMETRY_PROGRAM,
181 BRW_STATE_TESS_PROGRAMS,
182 BRW_STATE_VERTEX_PROGRAM,
183 BRW_STATE_REDUCED_PRIMITIVE,
184 BRW_STATE_PATCH_PRIMITIVE,
185 BRW_STATE_PRIMITIVE,
186 BRW_STATE_CONTEXT,
187 BRW_STATE_PSP,
188 BRW_STATE_SURFACES,
189 BRW_STATE_BINDING_TABLE_POINTERS,
190 BRW_STATE_INDICES,
191 BRW_STATE_VERTICES,
192 BRW_STATE_DEFAULT_TESS_LEVELS,
193 BRW_STATE_BATCH,
194 BRW_STATE_INDEX_BUFFER,
195 BRW_STATE_VS_CONSTBUF,
196 BRW_STATE_TCS_CONSTBUF,
197 BRW_STATE_TES_CONSTBUF,
198 BRW_STATE_GS_CONSTBUF,
199 BRW_STATE_PROGRAM_CACHE,
200 BRW_STATE_STATE_BASE_ADDRESS,
201 BRW_STATE_VUE_MAP_GEOM_OUT,
202 BRW_STATE_TRANSFORM_FEEDBACK,
203 BRW_STATE_RASTERIZER_DISCARD,
204 BRW_STATE_STATS_WM,
205 BRW_STATE_UNIFORM_BUFFER,
206 BRW_STATE_IMAGE_UNITS,
207 BRW_STATE_META_IN_PROGRESS,
208 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
209 BRW_STATE_NUM_SAMPLES,
210 BRW_STATE_TEXTURE_BUFFER,
211 BRW_STATE_GEN4_UNIT_STATE,
212 BRW_STATE_CC_VP,
213 BRW_STATE_SF_VP,
214 BRW_STATE_CLIP_VP,
215 BRW_STATE_SAMPLER_STATE_TABLE,
216 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
217 BRW_STATE_COMPUTE_PROGRAM,
218 BRW_STATE_CS_WORK_GROUPS,
219 BRW_STATE_URB_SIZE,
220 BRW_STATE_CC_STATE,
221 BRW_STATE_BLORP,
222 BRW_STATE_VIEWPORT_COUNT,
223 BRW_STATE_CONSERVATIVE_RASTERIZATION,
224 BRW_STATE_DRAW_CALL,
225 BRW_STATE_AUX,
226 BRW_NUM_STATE_BITS
227 };
228
229 /**
230 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
231 *
232 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
233 * When the currently bound shader program differs from the previous draw
234 * call, these will be flagged. They cover brw->{stage}_program and
235 * ctx->{Stage}Program->_Current.
236 *
237 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
238 * driver perspective. Even if the same shader is bound at the API level,
239 * we may need to switch between multiple versions of that shader to handle
240 * changes in non-orthagonal state.
241 *
242 * Additionally, multiple shader programs may have identical vertex shaders
243 * (for example), or compile down to the same code in the backend. We combine
244 * those into a single program cache entry.
245 *
246 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
247 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
248 */
249 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
250 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
251 * use the normal state upload paths), but the cache is still used. To avoid
252 * polluting the brw_program_cache code with special cases, we retain the
253 * dirty bit for now. It should eventually be removed.
254 */
255 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_PROG)
256 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
257 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
258 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
259 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
260 #define BRW_NEW_TCS_PROG_DATA (1ull << BRW_CACHE_TCS_PROG)
261 #define BRW_NEW_TES_PROG_DATA (1ull << BRW_CACHE_TES_PROG)
262 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
263 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
264 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
265 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
266 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
267 #define BRW_NEW_TESS_PROGRAMS (1ull << BRW_STATE_TESS_PROGRAMS)
268 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
269 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
270 #define BRW_NEW_PATCH_PRIMITIVE (1ull << BRW_STATE_PATCH_PRIMITIVE)
271 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
272 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
273 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
274 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
275 #define BRW_NEW_BINDING_TABLE_POINTERS (1ull << BRW_STATE_BINDING_TABLE_POINTERS)
276 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
277 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
278 #define BRW_NEW_DEFAULT_TESS_LEVELS (1ull << BRW_STATE_DEFAULT_TESS_LEVELS)
279 /**
280 * Used for any batch entry with a relocated pointer that will be used
281 * by any 3D rendering.
282 */
283 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
284 /** \see brw.state.depth_region */
285 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
286 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
287 #define BRW_NEW_TCS_CONSTBUF (1ull << BRW_STATE_TCS_CONSTBUF)
288 #define BRW_NEW_TES_CONSTBUF (1ull << BRW_STATE_TES_CONSTBUF)
289 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
290 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
291 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
292 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
293 #define BRW_NEW_VIEWPORT_COUNT (1ull << BRW_STATE_VIEWPORT_COUNT)
294 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
295 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
296 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
297 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
298 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
299 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
300 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
301 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
302 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
303 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
304 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
305 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
306 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
307 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
308 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
309 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
310 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
311 #define BRW_NEW_URB_SIZE (1ull << BRW_STATE_URB_SIZE)
312 #define BRW_NEW_CC_STATE (1ull << BRW_STATE_CC_STATE)
313 #define BRW_NEW_BLORP (1ull << BRW_STATE_BLORP)
314 #define BRW_NEW_CONSERVATIVE_RASTERIZATION (1ull << BRW_STATE_CONSERVATIVE_RASTERIZATION)
315 #define BRW_NEW_DRAW_CALL (1ull << BRW_STATE_DRAW_CALL)
316 #define BRW_NEW_AUX_STATE (1ull << BRW_STATE_AUX)
317
318 struct brw_state_flags {
319 /** State update flags signalled by mesa internals */
320 GLuint mesa;
321 /**
322 * State update flags signalled as the result of brw_tracked_state updates
323 */
324 uint64_t brw;
325 };
326
327
328 /** Subclass of Mesa program */
329 struct brw_program {
330 struct gl_program program;
331 GLuint id;
332
333 bool compiled_once;
334 };
335
336
337 struct brw_ff_gs_prog_data {
338 GLuint urb_read_length;
339 GLuint total_grf;
340
341 /**
342 * Gen6 transform feedback: Amount by which the streaming vertex buffer
343 * indices should be incremented each time the GS is invoked.
344 */
345 unsigned svbi_postincrement_value;
346 };
347
348 /** Number of texture sampler units */
349 #define BRW_MAX_TEX_UNIT 32
350
351 /** Max number of UBOs in a shader */
352 #define BRW_MAX_UBO 14
353
354 /** Max number of SSBOs in a shader */
355 #define BRW_MAX_SSBO 12
356
357 /** Max number of atomic counter buffer objects in a shader */
358 #define BRW_MAX_ABO 16
359
360 /** Max number of image uniforms in a shader */
361 #define BRW_MAX_IMAGES 32
362
363 /** Maximum number of actual buffers used for stream output */
364 #define BRW_MAX_SOL_BUFFERS 4
365
366 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
367 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
368 BRW_MAX_UBO + \
369 BRW_MAX_SSBO + \
370 BRW_MAX_ABO + \
371 BRW_MAX_IMAGES + \
372 2 + /* shader time, pull constants */ \
373 1 /* cs num work groups */)
374
375 struct brw_cache {
376 struct brw_context *brw;
377
378 struct brw_cache_item **items;
379 struct brw_bo *bo;
380 void *map;
381 GLuint size, n_items;
382
383 uint32_t next_offset;
384 };
385
386 #define perf_debug(...) do { \
387 static GLuint msg_id = 0; \
388 if (unlikely(INTEL_DEBUG & DEBUG_PERF)) \
389 dbg_printf(__VA_ARGS__); \
390 if (brw->perf_debug) \
391 _mesa_gl_debug(&brw->ctx, &msg_id, \
392 MESA_DEBUG_SOURCE_API, \
393 MESA_DEBUG_TYPE_PERFORMANCE, \
394 MESA_DEBUG_SEVERITY_MEDIUM, \
395 __VA_ARGS__); \
396 } while(0)
397
398 #define WARN_ONCE(cond, fmt...) do { \
399 if (unlikely(cond)) { \
400 static bool _warned = false; \
401 static GLuint msg_id = 0; \
402 if (!_warned) { \
403 fprintf(stderr, "WARNING: "); \
404 fprintf(stderr, fmt); \
405 _warned = true; \
406 \
407 _mesa_gl_debug(ctx, &msg_id, \
408 MESA_DEBUG_SOURCE_API, \
409 MESA_DEBUG_TYPE_OTHER, \
410 MESA_DEBUG_SEVERITY_HIGH, fmt); \
411 } \
412 } \
413 } while (0)
414
415 /* Considered adding a member to this struct to document which flags
416 * an update might raise so that ordering of the state atoms can be
417 * checked or derived at runtime. Dropped the idea in favor of having
418 * a debug mode where the state is monitored for flags which are
419 * raised that have already been tested against.
420 */
421 struct brw_tracked_state {
422 struct brw_state_flags dirty;
423 void (*emit)( struct brw_context *brw );
424 };
425
426 enum shader_time_shader_type {
427 ST_NONE,
428 ST_VS,
429 ST_TCS,
430 ST_TES,
431 ST_GS,
432 ST_FS8,
433 ST_FS16,
434 ST_FS32,
435 ST_CS,
436 };
437
438 struct brw_vertex_buffer {
439 /** Buffer object containing the uploaded vertex data */
440 struct brw_bo *bo;
441 uint32_t offset;
442 uint32_t size;
443 /** Byte stride between elements in the uploaded array */
444 GLuint stride;
445 GLuint step_rate;
446 };
447 struct brw_vertex_element {
448 const struct gl_array_attributes *glattrib;
449 const struct gl_vertex_buffer_binding *glbinding;
450
451 int buffer;
452 bool is_dual_slot;
453 /** Offset of the first element within the buffer object */
454 unsigned int offset;
455 };
456
457 struct brw_query_object {
458 struct gl_query_object Base;
459
460 /** Last query BO associated with this query. */
461 struct brw_bo *bo;
462
463 /** Last index in bo with query data for this object. */
464 int last_index;
465
466 /** True if we know the batch has been flushed since we ended the query. */
467 bool flushed;
468 };
469
470 struct brw_reloc_list {
471 struct drm_i915_gem_relocation_entry *relocs;
472 int reloc_count;
473 int reloc_array_size;
474 };
475
476 struct brw_growing_bo {
477 struct brw_bo *bo;
478 uint32_t *map;
479 struct brw_bo *partial_bo;
480 uint32_t *partial_bo_map;
481 unsigned partial_bytes;
482 enum brw_memory_zone memzone;
483 };
484
485 struct intel_batchbuffer {
486 /** Current batchbuffer being queued up. */
487 struct brw_growing_bo batch;
488 /** Current statebuffer being queued up. */
489 struct brw_growing_bo state;
490
491 /** Last batchbuffer submitted to the hardware. Used for glFinish(). */
492 struct brw_bo *last_bo;
493
494 #ifdef DEBUG
495 uint16_t emit, total;
496 #endif
497 uint32_t *map_next;
498 uint32_t state_used;
499
500 bool use_shadow_copy;
501 bool use_batch_first;
502 bool needs_sol_reset;
503 bool state_base_address_emitted;
504 bool no_wrap;
505
506 struct brw_reloc_list batch_relocs;
507 struct brw_reloc_list state_relocs;
508 unsigned int valid_reloc_flags;
509
510 /** The validation list */
511 struct drm_i915_gem_exec_object2 *validation_list;
512 struct brw_bo **exec_bos;
513 int exec_count;
514 int exec_array_size;
515
516 /** The amount of aperture space (in bytes) used by all exec_bos */
517 uint64_t aperture_space;
518
519 struct {
520 uint32_t *map_next;
521 int batch_reloc_count;
522 int state_reloc_count;
523 int exec_count;
524 } saved;
525
526 /** Map from batch offset to brw_state_batch data (with DEBUG_BATCH) */
527 struct hash_table *state_batch_sizes;
528
529 struct gen_batch_decode_ctx decoder;
530 };
531
532 #define BRW_MAX_XFB_STREAMS 4
533
534 struct brw_transform_feedback_counter {
535 /**
536 * Index of the first entry of this counter within the primitive count BO.
537 * An entry is considered to be an N-tuple of 64bit values, where N is the
538 * number of vertex streams supported by the platform.
539 */
540 unsigned bo_start;
541
542 /**
543 * Index one past the last entry of this counter within the primitive
544 * count BO.
545 */
546 unsigned bo_end;
547
548 /**
549 * Primitive count values accumulated while this counter was active,
550 * excluding any entries buffered between \c bo_start and \c bo_end, which
551 * haven't been accounted for yet.
552 */
553 uint64_t accum[BRW_MAX_XFB_STREAMS];
554 };
555
556 static inline void
557 brw_reset_transform_feedback_counter(
558 struct brw_transform_feedback_counter *counter)
559 {
560 counter->bo_start = counter->bo_end;
561 memset(&counter->accum, 0, sizeof(counter->accum));
562 }
563
564 struct brw_transform_feedback_object {
565 struct gl_transform_feedback_object base;
566
567 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
568 struct brw_bo *offset_bo;
569
570 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
571 bool zero_offsets;
572
573 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
574 GLenum primitive_mode;
575
576 /**
577 * The maximum number of vertices that we can write without overflowing
578 * any of the buffers currently being used for transform feedback.
579 */
580 unsigned max_index;
581
582 struct brw_bo *prim_count_bo;
583
584 /**
585 * Count of primitives generated during this transform feedback operation.
586 */
587 struct brw_transform_feedback_counter counter;
588
589 /**
590 * Count of primitives generated during the previous transform feedback
591 * operation. Used to implement DrawTransformFeedback().
592 */
593 struct brw_transform_feedback_counter previous_counter;
594
595 /**
596 * Number of vertices written between last Begin/EndTransformFeedback().
597 *
598 * Used to implement DrawTransformFeedback().
599 */
600 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
601 bool vertices_written_valid;
602 };
603
604 /**
605 * Data shared between each programmable stage in the pipeline (vs, gs, and
606 * wm).
607 */
608 struct brw_stage_state
609 {
610 gl_shader_stage stage;
611 struct brw_stage_prog_data *prog_data;
612
613 /**
614 * Optional scratch buffer used to store spilled register values and
615 * variably-indexed GRF arrays.
616 *
617 * The contents of this buffer are short-lived so the same memory can be
618 * re-used at will for multiple shader programs (executed by the same fixed
619 * function). However reusing a scratch BO for which shader invocations
620 * are still in flight with a per-thread scratch slot size other than the
621 * original can cause threads with different scratch slot size and FFTID
622 * (which may be executed in parallel depending on the shader stage and
623 * hardware generation) to map to an overlapping region of the scratch
624 * space, which can potentially lead to mutual scratch space corruption.
625 * For that reason if you borrow this scratch buffer you should only be
626 * using the slot size given by the \c per_thread_scratch member below,
627 * unless you're taking additional measures to synchronize thread execution
628 * across slot size changes.
629 */
630 struct brw_bo *scratch_bo;
631
632 /**
633 * Scratch slot size allocated for each thread in the buffer object given
634 * by \c scratch_bo.
635 */
636 uint32_t per_thread_scratch;
637
638 /** Offset in the program cache to the program */
639 uint32_t prog_offset;
640
641 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
642 uint32_t state_offset;
643
644 struct brw_bo *push_const_bo; /* NULL if using the batchbuffer */
645 uint32_t push_const_offset; /* Offset in the push constant BO or batch */
646 int push_const_size; /* in 256-bit register increments */
647
648 /* Binding table: pointers to SURFACE_STATE entries. */
649 uint32_t bind_bo_offset;
650 uint32_t surf_offset[BRW_MAX_SURFACES];
651
652 /** SAMPLER_STATE count and table offset */
653 uint32_t sampler_count;
654 uint32_t sampler_offset;
655
656 struct brw_image_param image_param[BRW_MAX_IMAGES];
657
658 /** Need to re-emit 3DSTATE_CONSTANT_XS? */
659 bool push_constants_dirty;
660 };
661
662 enum brw_predicate_state {
663 /* The first two states are used if we can determine whether to draw
664 * without having to look at the values in the query object buffer. This
665 * will happen if there is no conditional render in progress, if the query
666 * object is already completed or if something else has already added
667 * samples to the preliminary result such as via a BLT command.
668 */
669 BRW_PREDICATE_STATE_RENDER,
670 BRW_PREDICATE_STATE_DONT_RENDER,
671 /* In this case whether to draw or not depends on the result of an
672 * MI_PREDICATE command so the predicate enable bit needs to be checked.
673 */
674 BRW_PREDICATE_STATE_USE_BIT,
675 /* In this case, either MI_PREDICATE doesn't exist or we lack the
676 * necessary kernel features to use it. Stall for the query result.
677 */
678 BRW_PREDICATE_STATE_STALL_FOR_QUERY,
679 };
680
681 struct shader_times;
682
683 struct gen_l3_config;
684
685 enum brw_query_kind {
686 OA_COUNTERS,
687 OA_COUNTERS_RAW,
688 PIPELINE_STATS,
689 };
690
691 struct brw_perf_query_register_prog {
692 uint32_t reg;
693 uint32_t val;
694 };
695
696 struct brw_perf_query_info
697 {
698 enum brw_query_kind kind;
699 const char *name;
700 const char *guid;
701 struct brw_perf_query_counter *counters;
702 int n_counters;
703 size_t data_size;
704
705 /* OA specific */
706 uint64_t oa_metrics_set_id;
707 int oa_format;
708
709 /* For indexing into the accumulator[] ... */
710 int gpu_time_offset;
711 int gpu_clock_offset;
712 int a_offset;
713 int b_offset;
714 int c_offset;
715
716 /* Register programming for a given query */
717 struct brw_perf_query_register_prog *flex_regs;
718 uint32_t n_flex_regs;
719
720 struct brw_perf_query_register_prog *mux_regs;
721 uint32_t n_mux_regs;
722
723 struct brw_perf_query_register_prog *b_counter_regs;
724 uint32_t n_b_counter_regs;
725 };
726
727 struct brw_uploader {
728 struct brw_bufmgr *bufmgr;
729 struct brw_bo *bo;
730 void *map;
731 uint32_t next_offset;
732 unsigned default_size;
733 };
734
735 /**
736 * brw_context is derived from gl_context.
737 */
738 struct brw_context
739 {
740 struct gl_context ctx; /**< base class, must be first field */
741
742 struct
743 {
744 /**
745 * Emit an MI_REPORT_PERF_COUNT command packet.
746 *
747 * This asks the GPU to write a report of the current OA counter values
748 * into @bo at the given offset and containing the given @report_id
749 * which we can cross-reference when parsing the report (gen7+ only).
750 */
751 void (*emit_mi_report_perf_count)(struct brw_context *brw,
752 struct brw_bo *bo,
753 uint32_t offset_in_bytes,
754 uint32_t report_id);
755
756 void (*emit_compute_walker)(struct brw_context *brw);
757 } vtbl;
758
759 struct brw_bufmgr *bufmgr;
760
761 uint32_t hw_ctx;
762
763 /** BO for post-sync nonzero writes for gen6 workaround. */
764 struct brw_bo *workaround_bo;
765 uint8_t pipe_controls_since_last_cs_stall;
766
767 /**
768 * Set of struct brw_bo * that have been rendered to within this batchbuffer
769 * and would need flushing before being used from another cache domain that
770 * isn't coherent with it (i.e. the sampler).
771 */
772 struct hash_table *render_cache;
773
774 /**
775 * Set of struct brw_bo * that have been used as a depth buffer within this
776 * batchbuffer and would need flushing before being used from another cache
777 * domain that isn't coherent with it (i.e. the sampler).
778 */
779 struct set *depth_cache;
780
781 /**
782 * Number of resets observed in the system at context creation.
783 *
784 * This is tracked in the context so that we can determine that another
785 * reset has occurred.
786 */
787 uint32_t reset_count;
788
789 struct intel_batchbuffer batch;
790
791 struct brw_uploader upload;
792
793 /**
794 * Set if rendering has occurred to the drawable's front buffer.
795 *
796 * This is used in the DRI2 case to detect that glFlush should also copy
797 * the contents of the fake front buffer to the real front buffer.
798 */
799 bool front_buffer_dirty;
800
801 /**
802 * True if the __DRIdrawable's current __DRIimageBufferMask is
803 * __DRI_IMAGE_BUFFER_SHARED.
804 */
805 bool is_shared_buffer_bound;
806
807 /**
808 * True if a shared buffer is bound and it has received any rendering since
809 * the previous __DRImutableRenderBufferLoaderExtension::displaySharedBuffer().
810 */
811 bool is_shared_buffer_dirty;
812
813 /** Framerate throttling: @{ */
814 struct brw_bo *throttle_batch[2];
815
816 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
817 * frame of rendering to complete. This gives a very precise cap to the
818 * latency between input and output such that rendering never gets more
819 * than a frame behind the user. (With the caveat that we technically are
820 * not using the SwapBuffers itself as a barrier but the first batch
821 * submitted afterwards, which may be immediately prior to the next
822 * SwapBuffers.)
823 */
824 bool need_swap_throttle;
825
826 /** General throttling, not caught by throttling between SwapBuffers */
827 bool need_flush_throttle;
828 /** @} */
829
830 GLuint stats_wm;
831
832 /**
833 * drirc options:
834 * @{
835 */
836 bool always_flush_batch;
837 bool always_flush_cache;
838 bool disable_throttling;
839 bool precompile;
840 bool dual_color_blend_by_location;
841
842 driOptionCache optionCache;
843 /** @} */
844
845 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
846
847 bool object_preemption; /**< Object level preemption enabled. */
848
849 GLenum reduced_primitive;
850
851 /**
852 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
853 * variable is set, this is the flag indicating to do expensive work that
854 * might lead to a perf_debug() call.
855 */
856 bool perf_debug;
857
858 uint64_t max_gtt_map_object_size;
859
860 bool has_hiz;
861 bool has_separate_stencil;
862 bool has_swizzling;
863
864 /** Derived stencil states. */
865 bool stencil_enabled;
866 bool stencil_two_sided;
867 bool stencil_write_enabled;
868 /** Derived polygon state. */
869 bool polygon_front_bit; /**< 0=GL_CCW, 1=GL_CW */
870
871 struct isl_device isl_dev;
872
873 struct blorp_context blorp;
874
875 GLuint NewGLState;
876 struct {
877 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
878 } state;
879
880 enum brw_pipeline last_pipeline;
881
882 struct brw_cache cache;
883
884 /* Whether a meta-operation is in progress. */
885 bool meta_in_progress;
886
887 /* Whether the last depth/stencil packets were both NULL. */
888 bool no_depth_or_stencil;
889
890 /* The last PMA stall bits programmed. */
891 uint32_t pma_stall_bits;
892
893 struct {
894 struct {
895 /**
896 * Either the value of gl_BaseVertex for indexed draw calls or the
897 * value of the argument <first> for non-indexed draw calls for the
898 * current _mesa_prim.
899 */
900 int firstvertex;
901
902 /** The value of gl_BaseInstance for the current _mesa_prim. */
903 int gl_baseinstance;
904 } params;
905
906 /**
907 * Buffer and offset used for GL_ARB_shader_draw_parameters which will
908 * point to the indirect buffer for indirect draw calls.
909 */
910 struct brw_bo *draw_params_bo;
911 uint32_t draw_params_offset;
912
913 struct {
914 /**
915 * The value of gl_DrawID for the current _mesa_prim. This always comes
916 * in from it's own vertex buffer since it's not part of the indirect
917 * draw parameters.
918 */
919 int gl_drawid;
920
921 /**
922 * Stores if the current _mesa_prim is an indexed or non-indexed draw
923 * (~0/0). Useful to calculate gl_BaseVertex as an AND of firstvertex
924 * and is_indexed_draw.
925 */
926 int is_indexed_draw;
927 } derived_params;
928
929 /**
930 * Buffer and offset used for GL_ARB_shader_draw_parameters which contains
931 * parameters that are not present in the indirect buffer. They will go in
932 * their own vertex element.
933 */
934 struct brw_bo *derived_draw_params_bo;
935 uint32_t derived_draw_params_offset;
936
937 /**
938 * Pointer to the the buffer storing the indirect draw parameters. It
939 * currently only stores the number of requested draw calls but more
940 * parameters could potentially be added.
941 */
942 struct brw_bo *draw_params_count_bo;
943 uint32_t draw_params_count_offset;
944 } draw;
945
946 struct {
947 /**
948 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
949 * an indirect call, and num_work_groups_offset is valid. Otherwise,
950 * num_work_groups is set based on glDispatchCompute.
951 */
952 struct brw_bo *num_work_groups_bo;
953 GLintptr num_work_groups_offset;
954 const GLuint *num_work_groups;
955 } compute;
956
957 struct {
958 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
959 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
960
961 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
962 GLuint nr_enabled;
963 GLuint nr_buffers;
964
965 /* Summary of size and varying of active arrays, so we can check
966 * for changes to this state:
967 */
968 bool index_bounds_valid;
969 unsigned int min_index, max_index;
970
971 /* Offset from start of vertex buffer so we can avoid redefining
972 * the same VB packed over and over again.
973 */
974 unsigned int start_vertex_bias;
975
976 /**
977 * Certain vertex attribute formats aren't natively handled by the
978 * hardware and require special VS code to fix up their values.
979 *
980 * These bitfields indicate which workarounds are needed.
981 */
982 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
983
984 /* High bits of the last seen vertex buffer address (for workarounds). */
985 uint16_t last_bo_high_bits[33];
986 } vb;
987
988 struct {
989 /**
990 * Index buffer for this draw_prims call.
991 *
992 * Updates are signaled by BRW_NEW_INDICES.
993 */
994 const struct _mesa_index_buffer *ib;
995
996 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
997 struct brw_bo *bo;
998 uint32_t size;
999 unsigned index_size;
1000
1001 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1002 * avoid re-uploading the IB packet over and over if we're actually
1003 * referencing the same index buffer.
1004 */
1005 unsigned int start_vertex_offset;
1006
1007 /* High bits of the last seen index buffer address (for workarounds). */
1008 uint16_t last_bo_high_bits;
1009
1010 /* Used to understand is GPU state of primitive restart is up to date */
1011 bool enable_cut_index;
1012 } ib;
1013
1014 /* Active vertex program:
1015 */
1016 struct gl_program *programs[MESA_SHADER_STAGES];
1017
1018 /**
1019 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1020 * that we don't have to reemit that state every time we change FBOs.
1021 */
1022 unsigned int num_samples;
1023
1024 /* BRW_NEW_URB_ALLOCATIONS:
1025 */
1026 struct {
1027 GLuint vsize; /* vertex size plus header in urb registers */
1028 GLuint gsize; /* GS output size in urb registers */
1029 GLuint hsize; /* Tessellation control output size in urb registers */
1030 GLuint dsize; /* Tessellation evaluation output size in urb registers */
1031 GLuint csize; /* constant buffer size in urb registers */
1032 GLuint sfsize; /* setup data size in urb registers */
1033
1034 bool constrained;
1035
1036 GLuint nr_vs_entries;
1037 GLuint nr_hs_entries;
1038 GLuint nr_ds_entries;
1039 GLuint nr_gs_entries;
1040 GLuint nr_clip_entries;
1041 GLuint nr_sf_entries;
1042 GLuint nr_cs_entries;
1043
1044 GLuint vs_start;
1045 GLuint hs_start;
1046 GLuint ds_start;
1047 GLuint gs_start;
1048 GLuint clip_start;
1049 GLuint sf_start;
1050 GLuint cs_start;
1051 /**
1052 * URB size in the current configuration. The units this is expressed
1053 * in are somewhat inconsistent, see gen_device_info::urb::size.
1054 *
1055 * FINISHME: Represent the URB size consistently in KB on all platforms.
1056 */
1057 GLuint size;
1058
1059 /* True if the most recently sent _3DSTATE_URB message allocated
1060 * URB space for the GS.
1061 */
1062 bool gs_present;
1063
1064 /* True if the most recently sent _3DSTATE_URB message allocated
1065 * URB space for the HS and DS.
1066 */
1067 bool tess_present;
1068 } urb;
1069
1070
1071 /* BRW_NEW_PUSH_CONSTANT_ALLOCATION */
1072 struct {
1073 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1074 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1075 GLuint clip_start;
1076 GLuint clip_size;
1077 GLuint vs_start;
1078 GLuint vs_size;
1079 GLuint total_size;
1080
1081 /**
1082 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1083 * for upload to the CURBE.
1084 */
1085 struct brw_bo *curbe_bo;
1086 /** Offset within curbe_bo of space for current curbe entry */
1087 GLuint curbe_offset;
1088 } curbe;
1089
1090 /**
1091 * Layout of vertex data exiting the geometry portion of the pipleine.
1092 * This comes from the last enabled shader stage (GS, DS, or VS).
1093 *
1094 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1095 */
1096 struct brw_vue_map vue_map_geom_out;
1097
1098 struct {
1099 struct brw_stage_state base;
1100 } vs;
1101
1102 struct {
1103 struct brw_stage_state base;
1104 } tcs;
1105
1106 struct {
1107 struct brw_stage_state base;
1108 } tes;
1109
1110 struct {
1111 struct brw_stage_state base;
1112
1113 /**
1114 * True if the 3DSTATE_GS command most recently emitted to the 3D
1115 * pipeline enabled the GS; false otherwise.
1116 */
1117 bool enabled;
1118 } gs;
1119
1120 struct {
1121 struct brw_ff_gs_prog_data *prog_data;
1122
1123 bool prog_active;
1124 /** Offset in the program cache to the CLIP program pre-gen6 */
1125 uint32_t prog_offset;
1126 uint32_t state_offset;
1127
1128 uint32_t bind_bo_offset;
1129 /**
1130 * Surface offsets for the binding table. We only need surfaces to
1131 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1132 * need in this case.
1133 */
1134 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1135 } ff_gs;
1136
1137 struct {
1138 struct brw_clip_prog_data *prog_data;
1139
1140 /** Offset in the program cache to the CLIP program pre-gen6 */
1141 uint32_t prog_offset;
1142
1143 /* Offset in the batch to the CLIP state on pre-gen6. */
1144 uint32_t state_offset;
1145
1146 /* As of gen6, this is the offset in the batch to the CLIP VP,
1147 * instead of vp_bo.
1148 */
1149 uint32_t vp_offset;
1150
1151 /**
1152 * The number of viewports to use. If gl_ViewportIndex is written,
1153 * we can have up to ctx->Const.MaxViewports viewports. If not,
1154 * the viewport index is always 0, so we can only emit one.
1155 */
1156 uint8_t viewport_count;
1157 } clip;
1158
1159
1160 struct {
1161 struct brw_sf_prog_data *prog_data;
1162
1163 /** Offset in the program cache to the CLIP program pre-gen6 */
1164 uint32_t prog_offset;
1165 uint32_t state_offset;
1166 uint32_t vp_offset;
1167 } sf;
1168
1169 struct {
1170 struct brw_stage_state base;
1171
1172 /**
1173 * Buffer object used in place of multisampled null render targets on
1174 * Gen6. See brw_emit_null_surface_state().
1175 */
1176 struct brw_bo *multisampled_null_render_target_bo;
1177
1178 float offset_clamp;
1179 } wm;
1180
1181 struct {
1182 struct brw_stage_state base;
1183 } cs;
1184
1185 struct {
1186 uint32_t state_offset;
1187 uint32_t blend_state_offset;
1188 uint32_t depth_stencil_state_offset;
1189 uint32_t vp_offset;
1190 } cc;
1191
1192 struct {
1193 struct brw_query_object *obj;
1194 bool begin_emitted;
1195 } query;
1196
1197 struct {
1198 enum brw_predicate_state state;
1199 bool supported;
1200 } predicate;
1201
1202 struct {
1203 /* Variables referenced in the XML meta data for OA performance
1204 * counters, e.g in the normalization equations.
1205 *
1206 * All uint64_t for consistent operand types in generated code
1207 */
1208 struct {
1209 uint64_t timestamp_frequency; /** $GpuTimestampFrequency */
1210 uint64_t n_eus; /** $EuCoresTotalCount */
1211 uint64_t n_eu_slices; /** $EuSlicesTotalCount */
1212 uint64_t n_eu_sub_slices; /** $EuSubslicesTotalCount */
1213 uint64_t eu_threads_count; /** $EuThreadsCount */
1214 uint64_t slice_mask; /** $SliceMask */
1215 uint64_t subslice_mask; /** $SubsliceMask */
1216 uint64_t gt_min_freq; /** $GpuMinFrequency */
1217 uint64_t gt_max_freq; /** $GpuMaxFrequency */
1218 uint64_t revision; /** $SkuRevisionId */
1219 } sys_vars;
1220
1221 /* OA metric sets, indexed by GUID, as know by Mesa at build time,
1222 * to cross-reference with the GUIDs of configs advertised by the
1223 * kernel at runtime
1224 */
1225 struct hash_table *oa_metrics_table;
1226
1227 /* Location of the device's sysfs entry. */
1228 char sysfs_dev_dir[256];
1229
1230 struct brw_perf_query_info *queries;
1231 int n_queries;
1232
1233 /* The i915 perf stream we open to setup + enable the OA counters */
1234 int oa_stream_fd;
1235
1236 /* An i915 perf stream fd gives exclusive access to the OA unit that will
1237 * report counter snapshots for a specific counter set/profile in a
1238 * specific layout/format so we can only start OA queries that are
1239 * compatible with the currently open fd...
1240 */
1241 int current_oa_metrics_set_id;
1242 int current_oa_format;
1243
1244 /* List of buffers containing OA reports */
1245 struct exec_list sample_buffers;
1246
1247 /* Cached list of empty sample buffers */
1248 struct exec_list free_sample_buffers;
1249
1250 int n_active_oa_queries;
1251 int n_active_pipeline_stats_queries;
1252
1253 /* The number of queries depending on running OA counters which
1254 * extends beyond brw_end_perf_query() since we need to wait until
1255 * the last MI_RPC command has parsed by the GPU.
1256 *
1257 * Accurate accounting is important here as emitting an
1258 * MI_REPORT_PERF_COUNT command while the OA unit is disabled will
1259 * effectively hang the gpu.
1260 */
1261 int n_oa_users;
1262
1263 /* To help catch an spurious problem with the hardware or perf
1264 * forwarding samples, we emit each MI_REPORT_PERF_COUNT command
1265 * with a unique ID that we can explicitly check for...
1266 */
1267 int next_query_start_report_id;
1268
1269 /**
1270 * An array of queries whose results haven't yet been assembled
1271 * based on the data in buffer objects.
1272 *
1273 * These may be active, or have already ended. However, the
1274 * results have not been requested.
1275 */
1276 struct brw_perf_query_object **unaccumulated;
1277 int unaccumulated_elements;
1278 int unaccumulated_array_size;
1279
1280 /* The total number of query objects so we can relinquish
1281 * our exclusive access to perf if the application deletes
1282 * all of its objects. (NB: We only disable perf while
1283 * there are no active queries)
1284 */
1285 int n_query_instances;
1286 } perfquery;
1287
1288 int num_atoms[BRW_NUM_PIPELINES];
1289 const struct brw_tracked_state render_atoms[76];
1290 const struct brw_tracked_state compute_atoms[11];
1291
1292 const enum isl_format *mesa_to_isl_render_format;
1293 const bool *mesa_format_supports_render;
1294
1295 /* PrimitiveRestart */
1296 struct {
1297 bool in_progress;
1298 bool enable_cut_index;
1299 } prim_restart;
1300
1301 /** Computed depth/stencil/hiz state from the current attached
1302 * renderbuffers, valid only during the drawing state upload loop after
1303 * brw_workaround_depthstencil_alignment().
1304 */
1305 struct {
1306 /* Inter-tile (page-aligned) byte offsets. */
1307 uint32_t depth_offset;
1308 /* Intra-tile x,y offsets for drawing to combined depth-stencil. Only
1309 * used for Gen < 6.
1310 */
1311 uint32_t tile_x, tile_y;
1312 } depthstencil;
1313
1314 uint32_t num_instances;
1315 int basevertex;
1316 int baseinstance;
1317
1318 struct {
1319 const struct gen_l3_config *config;
1320 } l3;
1321
1322 struct {
1323 struct brw_bo *bo;
1324 const char **names;
1325 int *ids;
1326 enum shader_time_shader_type *types;
1327 struct shader_times *cumulative;
1328 int num_entries;
1329 int max_entries;
1330 double report_time;
1331 } shader_time;
1332
1333 struct brw_fast_clear_state *fast_clear_state;
1334
1335 /* Array of aux usages to use for drawing. Aux usage for render targets is
1336 * a bit more complex than simply calling a single function so we need some
1337 * way of passing it form brw_draw.c to surface state setup.
1338 */
1339 enum isl_aux_usage draw_aux_usage[MAX_DRAW_BUFFERS];
1340
1341 enum gen9_astc5x5_wa_tex_type gen9_astc5x5_wa_tex_mask;
1342
1343 __DRIcontext *driContext;
1344 struct intel_screen *screen;
1345 };
1346
1347 /* brw_clear.c */
1348 extern void intelInitClearFuncs(struct dd_function_table *functions);
1349
1350 /*======================================================================
1351 * brw_context.c
1352 */
1353 extern const char *const brw_vendor_string;
1354
1355 extern const char *
1356 brw_get_renderer_string(const struct intel_screen *screen);
1357
1358 enum {
1359 DRI_CONF_BO_REUSE_DISABLED,
1360 DRI_CONF_BO_REUSE_ALL
1361 };
1362
1363 void intel_update_renderbuffers(__DRIcontext *context,
1364 __DRIdrawable *drawable);
1365 void intel_prepare_render(struct brw_context *brw);
1366
1367 void gen9_apply_single_tex_astc5x5_wa(struct brw_context *brw,
1368 mesa_format format,
1369 enum isl_aux_usage aux_usage);
1370
1371 void brw_predraw_resolve_inputs(struct brw_context *brw, bool rendering,
1372 bool *draw_aux_buffer_disabled);
1373
1374 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1375 __DRIdrawable *drawable);
1376
1377 GLboolean brwCreateContext(gl_api api,
1378 const struct gl_config *mesaVis,
1379 __DRIcontext *driContextPriv,
1380 const struct __DriverContextConfig *ctx_config,
1381 unsigned *error,
1382 void *sharedContextPrivate);
1383
1384 /*======================================================================
1385 * brw_misc_state.c
1386 */
1387 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1388 GLbitfield clear_mask);
1389
1390 /* brw_object_purgeable.c */
1391 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1392
1393 /*======================================================================
1394 * brw_queryobj.c
1395 */
1396 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1397 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1398 void brw_emit_query_begin(struct brw_context *brw);
1399 void brw_emit_query_end(struct brw_context *brw);
1400 void brw_query_counter(struct gl_context *ctx, struct gl_query_object *q);
1401 bool brw_is_query_pipelined(struct brw_query_object *query);
1402 uint64_t brw_timebase_scale(struct brw_context *brw, uint64_t gpu_timestamp);
1403 uint64_t brw_raw_timestamp_delta(struct brw_context *brw,
1404 uint64_t time0, uint64_t time1);
1405
1406 /** gen6_queryobj.c */
1407 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1408 void brw_write_timestamp(struct brw_context *brw, struct brw_bo *bo, int idx);
1409 void brw_write_depth_count(struct brw_context *brw, struct brw_bo *bo, int idx);
1410
1411 /** hsw_queryobj.c */
1412 void hsw_overflow_result_to_gpr0(struct brw_context *brw,
1413 struct brw_query_object *query,
1414 int count);
1415 void hsw_init_queryobj_functions(struct dd_function_table *functions);
1416
1417 /** brw_conditional_render.c */
1418 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1419 bool brw_check_conditional_render(struct brw_context *brw);
1420
1421 /** intel_batchbuffer.c */
1422 void brw_load_register_mem(struct brw_context *brw,
1423 uint32_t reg,
1424 struct brw_bo *bo,
1425 uint32_t offset);
1426 void brw_load_register_mem64(struct brw_context *brw,
1427 uint32_t reg,
1428 struct brw_bo *bo,
1429 uint32_t offset);
1430 void brw_store_register_mem32(struct brw_context *brw,
1431 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1432 void brw_store_register_mem64(struct brw_context *brw,
1433 struct brw_bo *bo, uint32_t reg, uint32_t offset);
1434 void brw_load_register_imm32(struct brw_context *brw,
1435 uint32_t reg, uint32_t imm);
1436 void brw_load_register_imm64(struct brw_context *brw,
1437 uint32_t reg, uint64_t imm);
1438 void brw_load_register_reg(struct brw_context *brw, uint32_t dst,
1439 uint32_t src);
1440 void brw_load_register_reg64(struct brw_context *brw, uint32_t dst,
1441 uint32_t src);
1442 void brw_store_data_imm32(struct brw_context *brw, struct brw_bo *bo,
1443 uint32_t offset, uint32_t imm);
1444 void brw_store_data_imm64(struct brw_context *brw, struct brw_bo *bo,
1445 uint32_t offset, uint64_t imm);
1446
1447 /*======================================================================
1448 * intel_tex_validate.c
1449 */
1450 void brw_validate_textures( struct brw_context *brw );
1451
1452
1453 /*======================================================================
1454 * brw_program.c
1455 */
1456 static inline bool
1457 key_debug(struct brw_context *brw, const char *name, int a, int b)
1458 {
1459 if (a != b) {
1460 perf_debug(" %s %d->%d\n", name, a, b);
1461 return true;
1462 }
1463 return false;
1464 }
1465
1466 static inline bool
1467 key_debug_float(struct brw_context *brw, const char *name, float a, float b)
1468 {
1469 if (a != b) {
1470 perf_debug(" %s %f->%f\n", name, a, b);
1471 return true;
1472 }
1473 return false;
1474 }
1475
1476 void brwInitFragProgFuncs( struct dd_function_table *functions );
1477
1478 void brw_get_scratch_bo(struct brw_context *brw,
1479 struct brw_bo **scratch_bo, int size);
1480 void brw_alloc_stage_scratch(struct brw_context *brw,
1481 struct brw_stage_state *stage_state,
1482 unsigned per_thread_size);
1483 void brw_init_shader_time(struct brw_context *brw);
1484 int brw_get_shader_time_index(struct brw_context *brw,
1485 struct gl_program *prog,
1486 enum shader_time_shader_type type,
1487 bool is_glsl_sh);
1488 void brw_collect_and_report_shader_time(struct brw_context *brw);
1489 void brw_destroy_shader_time(struct brw_context *brw);
1490
1491 /* brw_urb.c
1492 */
1493 void brw_calculate_urb_fence(struct brw_context *brw, unsigned csize,
1494 unsigned vsize, unsigned sfsize);
1495 void brw_upload_urb_fence(struct brw_context *brw);
1496
1497 /* brw_curbe.c
1498 */
1499 void brw_upload_cs_urb_state(struct brw_context *brw);
1500
1501 /* brw_vs.c */
1502 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1503
1504 /* brw_draw_upload.c */
1505 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1506 const struct gl_vertex_format *glformat);
1507
1508 static inline unsigned
1509 brw_get_index_type(unsigned index_size)
1510 {
1511 /* The hw needs 0x00, 0x01, and 0x02 for ubyte, ushort, and uint,
1512 * respectively.
1513 */
1514 return index_size >> 1;
1515 }
1516
1517 void brw_prepare_vertices(struct brw_context *brw);
1518
1519 /* brw_wm_surface_state.c */
1520 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1521 unsigned unit,
1522 uint32_t *surf_offset);
1523 void
1524 brw_update_sol_surface(struct brw_context *brw,
1525 struct gl_buffer_object *buffer_obj,
1526 uint32_t *out_offset, unsigned num_vector_components,
1527 unsigned stride_dwords, unsigned offset_dwords);
1528 void brw_upload_ubo_surfaces(struct brw_context *brw, struct gl_program *prog,
1529 struct brw_stage_state *stage_state,
1530 struct brw_stage_prog_data *prog_data);
1531 void brw_upload_image_surfaces(struct brw_context *brw,
1532 const struct gl_program *prog,
1533 struct brw_stage_state *stage_state,
1534 struct brw_stage_prog_data *prog_data);
1535
1536 /* brw_surface_formats.c */
1537 void intel_screen_init_surface_formats(struct intel_screen *screen);
1538 void brw_init_surface_formats(struct brw_context *brw);
1539 bool brw_render_target_supported(struct brw_context *brw,
1540 struct gl_renderbuffer *rb);
1541 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1542
1543 /* brw_performance_query.c */
1544 void brw_init_performance_queries(struct brw_context *brw);
1545
1546 /* intel_extensions.c */
1547 extern void intelInitExtensions(struct gl_context *ctx);
1548
1549 /* intel_state.c */
1550 extern int intel_translate_shadow_compare_func(GLenum func);
1551 extern int intel_translate_compare_func(GLenum func);
1552 extern int intel_translate_stencil_op(GLenum op);
1553
1554 /* brw_sync.c */
1555 void brw_init_syncobj_functions(struct dd_function_table *functions);
1556
1557 /* gen6_sol.c */
1558 struct gl_transform_feedback_object *
1559 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1560 void
1561 brw_delete_transform_feedback(struct gl_context *ctx,
1562 struct gl_transform_feedback_object *obj);
1563 void
1564 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1565 struct gl_transform_feedback_object *obj);
1566 void
1567 brw_end_transform_feedback(struct gl_context *ctx,
1568 struct gl_transform_feedback_object *obj);
1569 void
1570 brw_pause_transform_feedback(struct gl_context *ctx,
1571 struct gl_transform_feedback_object *obj);
1572 void
1573 brw_resume_transform_feedback(struct gl_context *ctx,
1574 struct gl_transform_feedback_object *obj);
1575 void
1576 brw_save_primitives_written_counters(struct brw_context *brw,
1577 struct brw_transform_feedback_object *obj);
1578 GLsizei
1579 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1580 struct gl_transform_feedback_object *obj,
1581 GLuint stream);
1582
1583 /* gen7_sol_state.c */
1584 void
1585 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1586 struct gl_transform_feedback_object *obj);
1587 void
1588 gen7_end_transform_feedback(struct gl_context *ctx,
1589 struct gl_transform_feedback_object *obj);
1590 void
1591 gen7_pause_transform_feedback(struct gl_context *ctx,
1592 struct gl_transform_feedback_object *obj);
1593 void
1594 gen7_resume_transform_feedback(struct gl_context *ctx,
1595 struct gl_transform_feedback_object *obj);
1596
1597 /* hsw_sol.c */
1598 void
1599 hsw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1600 struct gl_transform_feedback_object *obj);
1601 void
1602 hsw_end_transform_feedback(struct gl_context *ctx,
1603 struct gl_transform_feedback_object *obj);
1604 void
1605 hsw_pause_transform_feedback(struct gl_context *ctx,
1606 struct gl_transform_feedback_object *obj);
1607 void
1608 hsw_resume_transform_feedback(struct gl_context *ctx,
1609 struct gl_transform_feedback_object *obj);
1610
1611 /* brw_blorp_blit.cpp */
1612 GLbitfield
1613 brw_blorp_framebuffer(struct brw_context *brw,
1614 struct gl_framebuffer *readFb,
1615 struct gl_framebuffer *drawFb,
1616 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1617 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1618 GLbitfield mask, GLenum filter);
1619
1620 bool
1621 brw_blorp_copytexsubimage(struct brw_context *brw,
1622 struct gl_renderbuffer *src_rb,
1623 struct gl_texture_image *dst_image,
1624 int slice,
1625 int srcX0, int srcY0,
1626 int dstX0, int dstY0,
1627 int width, int height);
1628
1629 /* brw_generate_mipmap.c */
1630 void brw_generate_mipmap(struct gl_context *ctx, GLenum target,
1631 struct gl_texture_object *tex_obj);
1632
1633 void
1634 gen6_get_sample_position(struct gl_context *ctx,
1635 struct gl_framebuffer *fb,
1636 GLuint index,
1637 GLfloat *result);
1638 void
1639 gen6_set_sample_maps(struct gl_context *ctx);
1640
1641 /* gen8_multisample_state.c */
1642 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1643
1644 /* gen7_urb.c */
1645 void
1646 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1647 unsigned hs_size, unsigned ds_size,
1648 unsigned gs_size, unsigned fs_size);
1649
1650 void
1651 gen6_upload_urb(struct brw_context *brw, unsigned vs_size,
1652 bool gs_present, unsigned gs_size);
1653 void
1654 gen7_upload_urb(struct brw_context *brw, unsigned vs_size,
1655 bool gs_present, bool tess_present);
1656
1657 /* brw_reset.c */
1658 extern GLenum
1659 brw_get_graphics_reset_status(struct gl_context *ctx);
1660 void
1661 brw_check_for_reset(struct brw_context *brw);
1662
1663 /* brw_compute.c */
1664 extern void
1665 brw_init_compute_functions(struct dd_function_table *functions);
1666
1667 /* brw_program_binary.c */
1668 extern void
1669 brw_program_binary_init(unsigned device_id);
1670 extern void
1671 brw_get_program_binary_driver_sha1(struct gl_context *ctx, uint8_t *sha1);
1672 void brw_serialize_program_binary(struct gl_context *ctx,
1673 struct gl_shader_program *sh_prog,
1674 struct gl_program *prog);
1675 extern void
1676 brw_deserialize_program_binary(struct gl_context *ctx,
1677 struct gl_shader_program *shProg,
1678 struct gl_program *prog);
1679 void
1680 brw_program_serialize_nir(struct gl_context *ctx, struct gl_program *prog);
1681 void
1682 brw_program_deserialize_driver_blob(struct gl_context *ctx,
1683 struct gl_program *prog,
1684 gl_shader_stage stage);
1685
1686 /*======================================================================
1687 * Inline conversion functions. These are better-typed than the
1688 * macros used previously:
1689 */
1690 static inline struct brw_context *
1691 brw_context( struct gl_context *ctx )
1692 {
1693 return (struct brw_context *)ctx;
1694 }
1695
1696 static inline struct brw_program *
1697 brw_program(struct gl_program *p)
1698 {
1699 return (struct brw_program *) p;
1700 }
1701
1702 static inline const struct brw_program *
1703 brw_program_const(const struct gl_program *p)
1704 {
1705 return (const struct brw_program *) p;
1706 }
1707
1708 static inline bool
1709 brw_depth_writes_enabled(const struct brw_context *brw)
1710 {
1711 const struct gl_context *ctx = &brw->ctx;
1712
1713 /* We consider depth writes disabled if the depth function is GL_EQUAL,
1714 * because it would just overwrite the existing depth value with itself.
1715 *
1716 * These bonus depth writes not only use bandwidth, but they also can
1717 * prevent early depth processing. For example, if the pixel shader
1718 * discards, the hardware must invoke the to determine whether or not
1719 * to do the depth write. If writes are disabled, we may still be able
1720 * to do the depth test before the shader, and skip the shader execution.
1721 *
1722 * The Broadwell 3DSTATE_WM_DEPTH_STENCIL documentation also contains
1723 * a programming note saying to disable depth writes for EQUAL.
1724 */
1725 return ctx->Depth.Test && ctx->Depth.Mask && ctx->Depth.Func != GL_EQUAL;
1726 }
1727
1728 void
1729 brw_emit_depthbuffer(struct brw_context *brw);
1730
1731 uint32_t get_hw_prim_for_gl_prim(int mode);
1732
1733 void
1734 gen6_upload_push_constants(struct brw_context *brw,
1735 const struct gl_program *prog,
1736 const struct brw_stage_prog_data *prog_data,
1737 struct brw_stage_state *stage_state);
1738
1739 bool
1740 gen9_use_linear_1d_layout(const struct brw_context *brw,
1741 const struct intel_mipmap_tree *mt);
1742
1743 /* brw_queryformat.c */
1744 void brw_query_internal_format(struct gl_context *ctx, GLenum target,
1745 GLenum internalFormat, GLenum pname,
1746 GLint *params);
1747
1748 #ifdef __cplusplus
1749 }
1750 #endif
1751
1752 #endif