Merge ../mesa into vulkan
[mesa.git] / src / mesa / drivers / dri / i965 / brw_context.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32
33 #ifndef BRWCONTEXT_INC
34 #define BRWCONTEXT_INC
35
36 #include <stdbool.h>
37 #include <string.h>
38 #include "main/imports.h"
39 #include "main/macros.h"
40 #include "main/mm.h"
41 #include "main/mtypes.h"
42 #include "brw_structs.h"
43 #include "intel_aub.h"
44 #include "program/prog_parameter.h"
45
46 #ifdef __cplusplus
47 extern "C" {
48 /* Evil hack for using libdrm in a c++ compiler. */
49 #define virtual virt
50 #endif
51
52 #include <drm.h>
53 #include <intel_bufmgr.h>
54 #include <i915_drm.h>
55 #ifdef __cplusplus
56 #undef virtual
57 }
58 #endif
59
60 #ifdef __cplusplus
61 extern "C" {
62 #endif
63 #include "intel_debug.h"
64 #include "intel_screen.h"
65 #include "intel_tex_obj.h"
66 #include "intel_resolve_map.h"
67
68 /* Glossary:
69 *
70 * URB - uniform resource buffer. A mid-sized buffer which is
71 * partitioned between the fixed function units and used for passing
72 * values (vertices, primitives, constants) between them.
73 *
74 * CURBE - constant URB entry. An urb region (entry) used to hold
75 * constant values which the fixed function units can be instructed to
76 * preload into the GRF when spawning a thread.
77 *
78 * VUE - vertex URB entry. An urb entry holding a vertex and usually
79 * a vertex header. The header contains control information and
80 * things like primitive type, Begin/end flags and clip codes.
81 *
82 * PUE - primitive URB entry. An urb entry produced by the setup (SF)
83 * unit holding rasterization and interpolation parameters.
84 *
85 * GRF - general register file. One of several register files
86 * addressable by programmed threads. The inputs (r0, payload, curbe,
87 * urb) of the thread are preloaded to this area before the thread is
88 * spawned. The registers are individually 8 dwords wide and suitable
89 * for general usage. Registers holding thread input values are not
90 * special and may be overwritten.
91 *
92 * MRF - message register file. Threads communicate (and terminate)
93 * by sending messages. Message parameters are placed in contiguous
94 * MRF registers. All program output is via these messages. URB
95 * entries are populated by sending a message to the shared URB
96 * function containing the new data, together with a control word,
97 * often an unmodified copy of R0.
98 *
99 * R0 - GRF register 0. Typically holds control information used when
100 * sending messages to other threads.
101 *
102 * EU or GEN4 EU: The name of the programmable subsystem of the
103 * i965 hardware. Threads are executed by the EU, the registers
104 * described above are part of the EU architecture.
105 *
106 * Fixed function units:
107 *
108 * CS - Command streamer. Notional first unit, little software
109 * interaction. Holds the URB entries used for constant data, ie the
110 * CURBEs.
111 *
112 * VF/VS - Vertex Fetch / Vertex Shader. The fixed function part of
113 * this unit is responsible for pulling vertices out of vertex buffers
114 * in vram and injecting them into the processing pipe as VUEs. If
115 * enabled, it first passes them to a VS thread which is a good place
116 * for the driver to implement any active vertex shader.
117 *
118 * GS - Geometry Shader. This corresponds to a new DX10 concept. If
119 * enabled, incoming strips etc are passed to GS threads in individual
120 * line/triangle/point units. The GS thread may perform arbitary
121 * computation and emit whatever primtives with whatever vertices it
122 * chooses. This makes GS an excellent place to implement GL's
123 * unfilled polygon modes, though of course it is capable of much
124 * more. Additionally, GS is used to translate away primitives not
125 * handled by latter units, including Quads and Lineloops.
126 *
127 * CS - Clipper. Mesa's clipping algorithms are imported to run on
128 * this unit. The fixed function part performs cliptesting against
129 * the 6 fixed clipplanes and makes descisions on whether or not the
130 * incoming primitive needs to be passed to a thread for clipping.
131 * User clip planes are handled via cooperation with the VS thread.
132 *
133 * SF - Strips Fans or Setup: Triangles are prepared for
134 * rasterization. Interpolation coefficients are calculated.
135 * Flatshading and two-side lighting usually performed here.
136 *
137 * WM - Windower. Interpolation of vertex attributes performed here.
138 * Fragment shader implemented here. SIMD aspects of EU taken full
139 * advantage of, as pixels are processed in blocks of 16.
140 *
141 * CC - Color Calculator. No EU threads associated with this unit.
142 * Handles blending and (presumably) depth and stencil testing.
143 */
144
145 struct brw_context;
146 struct brw_inst;
147 struct brw_vs_prog_key;
148 struct brw_vue_prog_key;
149 struct brw_wm_prog_key;
150 struct brw_wm_prog_data;
151 struct brw_cs_prog_key;
152 struct brw_cs_prog_data;
153
154 enum brw_pipeline {
155 BRW_RENDER_PIPELINE,
156 BRW_COMPUTE_PIPELINE,
157
158 BRW_NUM_PIPELINES
159 };
160
161 enum brw_cache_id {
162 BRW_CACHE_FS_PROG,
163 BRW_CACHE_BLORP_BLIT_PROG,
164 BRW_CACHE_SF_PROG,
165 BRW_CACHE_VS_PROG,
166 BRW_CACHE_FF_GS_PROG,
167 BRW_CACHE_GS_PROG,
168 BRW_CACHE_CLIP_PROG,
169 BRW_CACHE_CS_PROG,
170
171 BRW_MAX_CACHE
172 };
173
174 enum brw_state_id {
175 /* brw_cache_ids must come first - see brw_state_cache.c */
176 BRW_STATE_URB_FENCE = BRW_MAX_CACHE,
177 BRW_STATE_FRAGMENT_PROGRAM,
178 BRW_STATE_GEOMETRY_PROGRAM,
179 BRW_STATE_VERTEX_PROGRAM,
180 BRW_STATE_CURBE_OFFSETS,
181 BRW_STATE_REDUCED_PRIMITIVE,
182 BRW_STATE_PRIMITIVE,
183 BRW_STATE_CONTEXT,
184 BRW_STATE_PSP,
185 BRW_STATE_SURFACES,
186 BRW_STATE_VS_BINDING_TABLE,
187 BRW_STATE_GS_BINDING_TABLE,
188 BRW_STATE_PS_BINDING_TABLE,
189 BRW_STATE_INDICES,
190 BRW_STATE_VERTICES,
191 BRW_STATE_BATCH,
192 BRW_STATE_INDEX_BUFFER,
193 BRW_STATE_VS_CONSTBUF,
194 BRW_STATE_GS_CONSTBUF,
195 BRW_STATE_PROGRAM_CACHE,
196 BRW_STATE_STATE_BASE_ADDRESS,
197 BRW_STATE_VUE_MAP_GEOM_OUT,
198 BRW_STATE_TRANSFORM_FEEDBACK,
199 BRW_STATE_RASTERIZER_DISCARD,
200 BRW_STATE_STATS_WM,
201 BRW_STATE_UNIFORM_BUFFER,
202 BRW_STATE_ATOMIC_BUFFER,
203 BRW_STATE_IMAGE_UNITS,
204 BRW_STATE_META_IN_PROGRESS,
205 BRW_STATE_INTERPOLATION_MAP,
206 BRW_STATE_PUSH_CONSTANT_ALLOCATION,
207 BRW_STATE_NUM_SAMPLES,
208 BRW_STATE_TEXTURE_BUFFER,
209 BRW_STATE_GEN4_UNIT_STATE,
210 BRW_STATE_CC_VP,
211 BRW_STATE_SF_VP,
212 BRW_STATE_CLIP_VP,
213 BRW_STATE_SAMPLER_STATE_TABLE,
214 BRW_STATE_VS_ATTRIB_WORKAROUNDS,
215 BRW_STATE_COMPUTE_PROGRAM,
216 BRW_STATE_CS_WORK_GROUPS,
217 BRW_NUM_STATE_BITS
218 };
219
220 /**
221 * BRW_NEW_*_PROG_DATA and BRW_NEW_*_PROGRAM are similar, but distinct.
222 *
223 * BRW_NEW_*_PROGRAM relates to the gl_shader_program/gl_program structures.
224 * When the currently bound shader program differs from the previous draw
225 * call, these will be flagged. They cover brw->{stage}_program and
226 * ctx->{Stage}Program->_Current.
227 *
228 * BRW_NEW_*_PROG_DATA is flagged when the effective shaders change, from a
229 * driver perspective. Even if the same shader is bound at the API level,
230 * we may need to switch between multiple versions of that shader to handle
231 * changes in non-orthagonal state.
232 *
233 * Additionally, multiple shader programs may have identical vertex shaders
234 * (for example), or compile down to the same code in the backend. We combine
235 * those into a single program cache entry.
236 *
237 * BRW_NEW_*_PROG_DATA occurs when switching program cache entries, which
238 * covers the brw_*_prog_data structures, and brw->*.prog_offset.
239 */
240 #define BRW_NEW_FS_PROG_DATA (1ull << BRW_CACHE_FS_PROG)
241 /* XXX: The BRW_NEW_BLORP_BLIT_PROG_DATA dirty bit is unused (as BLORP doesn't
242 * use the normal state upload paths), but the cache is still used. To avoid
243 * polluting the brw_state_cache code with special cases, we retain the dirty
244 * bit for now. It should eventually be removed.
245 */
246 #define BRW_NEW_BLORP_BLIT_PROG_DATA (1ull << BRW_CACHE_BLORP_BLIT_PROG)
247 #define BRW_NEW_SF_PROG_DATA (1ull << BRW_CACHE_SF_PROG)
248 #define BRW_NEW_VS_PROG_DATA (1ull << BRW_CACHE_VS_PROG)
249 #define BRW_NEW_FF_GS_PROG_DATA (1ull << BRW_CACHE_FF_GS_PROG)
250 #define BRW_NEW_GS_PROG_DATA (1ull << BRW_CACHE_GS_PROG)
251 #define BRW_NEW_CLIP_PROG_DATA (1ull << BRW_CACHE_CLIP_PROG)
252 #define BRW_NEW_CS_PROG_DATA (1ull << BRW_CACHE_CS_PROG)
253 #define BRW_NEW_URB_FENCE (1ull << BRW_STATE_URB_FENCE)
254 #define BRW_NEW_FRAGMENT_PROGRAM (1ull << BRW_STATE_FRAGMENT_PROGRAM)
255 #define BRW_NEW_GEOMETRY_PROGRAM (1ull << BRW_STATE_GEOMETRY_PROGRAM)
256 #define BRW_NEW_VERTEX_PROGRAM (1ull << BRW_STATE_VERTEX_PROGRAM)
257 #define BRW_NEW_CURBE_OFFSETS (1ull << BRW_STATE_CURBE_OFFSETS)
258 #define BRW_NEW_REDUCED_PRIMITIVE (1ull << BRW_STATE_REDUCED_PRIMITIVE)
259 #define BRW_NEW_PRIMITIVE (1ull << BRW_STATE_PRIMITIVE)
260 #define BRW_NEW_CONTEXT (1ull << BRW_STATE_CONTEXT)
261 #define BRW_NEW_PSP (1ull << BRW_STATE_PSP)
262 #define BRW_NEW_SURFACES (1ull << BRW_STATE_SURFACES)
263 #define BRW_NEW_VS_BINDING_TABLE (1ull << BRW_STATE_VS_BINDING_TABLE)
264 #define BRW_NEW_GS_BINDING_TABLE (1ull << BRW_STATE_GS_BINDING_TABLE)
265 #define BRW_NEW_PS_BINDING_TABLE (1ull << BRW_STATE_PS_BINDING_TABLE)
266 #define BRW_NEW_INDICES (1ull << BRW_STATE_INDICES)
267 #define BRW_NEW_VERTICES (1ull << BRW_STATE_VERTICES)
268 /**
269 * Used for any batch entry with a relocated pointer that will be used
270 * by any 3D rendering.
271 */
272 #define BRW_NEW_BATCH (1ull << BRW_STATE_BATCH)
273 /** \see brw.state.depth_region */
274 #define BRW_NEW_INDEX_BUFFER (1ull << BRW_STATE_INDEX_BUFFER)
275 #define BRW_NEW_VS_CONSTBUF (1ull << BRW_STATE_VS_CONSTBUF)
276 #define BRW_NEW_GS_CONSTBUF (1ull << BRW_STATE_GS_CONSTBUF)
277 #define BRW_NEW_PROGRAM_CACHE (1ull << BRW_STATE_PROGRAM_CACHE)
278 #define BRW_NEW_STATE_BASE_ADDRESS (1ull << BRW_STATE_STATE_BASE_ADDRESS)
279 #define BRW_NEW_VUE_MAP_GEOM_OUT (1ull << BRW_STATE_VUE_MAP_GEOM_OUT)
280 #define BRW_NEW_TRANSFORM_FEEDBACK (1ull << BRW_STATE_TRANSFORM_FEEDBACK)
281 #define BRW_NEW_RASTERIZER_DISCARD (1ull << BRW_STATE_RASTERIZER_DISCARD)
282 #define BRW_NEW_STATS_WM (1ull << BRW_STATE_STATS_WM)
283 #define BRW_NEW_UNIFORM_BUFFER (1ull << BRW_STATE_UNIFORM_BUFFER)
284 #define BRW_NEW_ATOMIC_BUFFER (1ull << BRW_STATE_ATOMIC_BUFFER)
285 #define BRW_NEW_IMAGE_UNITS (1ull << BRW_STATE_IMAGE_UNITS)
286 #define BRW_NEW_META_IN_PROGRESS (1ull << BRW_STATE_META_IN_PROGRESS)
287 #define BRW_NEW_INTERPOLATION_MAP (1ull << BRW_STATE_INTERPOLATION_MAP)
288 #define BRW_NEW_PUSH_CONSTANT_ALLOCATION (1ull << BRW_STATE_PUSH_CONSTANT_ALLOCATION)
289 #define BRW_NEW_NUM_SAMPLES (1ull << BRW_STATE_NUM_SAMPLES)
290 #define BRW_NEW_TEXTURE_BUFFER (1ull << BRW_STATE_TEXTURE_BUFFER)
291 #define BRW_NEW_GEN4_UNIT_STATE (1ull << BRW_STATE_GEN4_UNIT_STATE)
292 #define BRW_NEW_CC_VP (1ull << BRW_STATE_CC_VP)
293 #define BRW_NEW_SF_VP (1ull << BRW_STATE_SF_VP)
294 #define BRW_NEW_CLIP_VP (1ull << BRW_STATE_CLIP_VP)
295 #define BRW_NEW_SAMPLER_STATE_TABLE (1ull << BRW_STATE_SAMPLER_STATE_TABLE)
296 #define BRW_NEW_VS_ATTRIB_WORKAROUNDS (1ull << BRW_STATE_VS_ATTRIB_WORKAROUNDS)
297 #define BRW_NEW_COMPUTE_PROGRAM (1ull << BRW_STATE_COMPUTE_PROGRAM)
298 #define BRW_NEW_CS_WORK_GROUPS (1ull << BRW_STATE_CS_WORK_GROUPS)
299
300 struct brw_state_flags {
301 /** State update flags signalled by mesa internals */
302 GLuint mesa;
303 /**
304 * State update flags signalled as the result of brw_tracked_state updates
305 */
306 uint64_t brw;
307 };
308
309 /** Subclass of Mesa vertex program */
310 struct brw_vertex_program {
311 struct gl_vertex_program program;
312 GLuint id;
313 };
314
315
316 /** Subclass of Mesa geometry program */
317 struct brw_geometry_program {
318 struct gl_geometry_program program;
319 unsigned id; /**< serial no. to identify geom progs, never re-used */
320 };
321
322
323 /** Subclass of Mesa fragment program */
324 struct brw_fragment_program {
325 struct gl_fragment_program program;
326 GLuint id; /**< serial no. to identify frag progs, never re-used */
327 };
328
329
330 /** Subclass of Mesa compute program */
331 struct brw_compute_program {
332 struct gl_compute_program program;
333 unsigned id; /**< serial no. to identify compute progs, never re-used */
334 };
335
336
337 struct brw_shader {
338 struct gl_shader base;
339
340 bool compiled_once;
341 };
342
343 struct brw_stage_prog_data {
344 struct {
345 /** size of our binding table. */
346 uint32_t size_bytes;
347
348 /** @{
349 * surface indices for the various groups of surfaces
350 */
351 uint32_t pull_constants_start;
352 uint32_t texture_start;
353 uint32_t gather_texture_start;
354 uint32_t ubo_start;
355 uint32_t abo_start;
356 uint32_t image_start;
357 uint32_t shader_time_start;
358 /** @} */
359 } binding_table;
360
361 uint32_t *map_entries;
362 struct {
363 uint32_t index_count;
364 uint32_t *index;
365 } bind_map[8]; /* MAX_SETS from vulkan/private.h */
366
367 GLuint nr_params; /**< number of float params/constants */
368 GLuint nr_pull_params;
369 unsigned nr_image_params;
370
371 unsigned curb_read_length;
372 unsigned total_scratch;
373
374 /**
375 * Register where the thread expects to find input data from the URB
376 * (typically uniforms, followed by vertex or fragment attributes).
377 */
378 unsigned dispatch_grf_start_reg;
379
380 bool use_alt_mode; /**< Use ALT floating point mode? Otherwise, IEEE. */
381
382 /* Pointers to tracked values (only valid once
383 * _mesa_load_state_parameters has been called at runtime).
384 */
385 const gl_constant_value **param;
386 const gl_constant_value **pull_param;
387
388 /** Image metadata passed to the shader as uniforms. */
389 struct brw_image_param *image_param;
390 };
391
392 /*
393 * Image metadata structure as laid out in the shader parameter
394 * buffer. Entries have to be 16B-aligned for the vec4 back-end to be
395 * able to use them. That's okay because the padding and any unused
396 * entries [most of them except when we're doing untyped surface
397 * access] will be removed by the uniform packing pass.
398 */
399 #define BRW_IMAGE_PARAM_SURFACE_IDX_OFFSET 0
400 #define BRW_IMAGE_PARAM_OFFSET_OFFSET 4
401 #define BRW_IMAGE_PARAM_SIZE_OFFSET 8
402 #define BRW_IMAGE_PARAM_STRIDE_OFFSET 12
403 #define BRW_IMAGE_PARAM_TILING_OFFSET 16
404 #define BRW_IMAGE_PARAM_SWIZZLING_OFFSET 20
405 #define BRW_IMAGE_PARAM_SIZE 24
406
407 struct brw_image_param {
408 /** Surface binding table index. */
409 uint32_t surface_idx;
410
411 /** Offset applied to the X and Y surface coordinates. */
412 uint32_t offset[2];
413
414 /** Surface X, Y and Z dimensions. */
415 uint32_t size[3];
416
417 /** X-stride in bytes, Y-stride in pixels, horizontal slice stride in
418 * pixels, vertical slice stride in pixels.
419 */
420 uint32_t stride[4];
421
422 /** Log2 of the tiling modulus in the X, Y and Z dimension. */
423 uint32_t tiling[3];
424
425 /**
426 * Right shift to apply for bit 6 address swizzling. Two different
427 * swizzles can be specified and will be applied one after the other. The
428 * resulting address will be:
429 *
430 * addr' = addr ^ ((1 << 6) & ((addr >> swizzling[0]) ^
431 * (addr >> swizzling[1])))
432 *
433 * Use \c 0xff if any of the swizzles is not required.
434 */
435 uint32_t swizzling[2];
436 };
437
438 /* Data about a particular attempt to compile a program. Note that
439 * there can be many of these, each in a different GL state
440 * corresponding to a different brw_wm_prog_key struct, with different
441 * compiled programs.
442 */
443 struct brw_wm_prog_data {
444 struct brw_stage_prog_data base;
445
446 GLuint num_varying_inputs;
447
448 GLuint dispatch_grf_start_reg_16;
449 GLuint reg_blocks;
450 GLuint reg_blocks_16;
451
452 struct {
453 /** @{
454 * surface indices the WM-specific surfaces
455 */
456 uint32_t render_target_start;
457 /** @} */
458 } binding_table;
459
460 uint8_t computed_depth_mode;
461
462 bool early_fragment_tests;
463 bool no_8;
464 bool dual_src_blend;
465 bool uses_pos_offset;
466 bool uses_omask;
467 bool uses_kill;
468 bool pulls_bary;
469 uint32_t prog_offset_16;
470
471 /**
472 * Mask of which interpolation modes are required by the fragment shader.
473 * Used in hardware setup on gen6+.
474 */
475 uint32_t barycentric_interp_modes;
476
477 /**
478 * Map from gl_varying_slot to the position within the FS setup data
479 * payload where the varying's attribute vertex deltas should be delivered.
480 * For varying slots that are not used by the FS, the value is -1.
481 */
482 int urb_setup[VARYING_SLOT_MAX];
483 };
484
485 struct brw_cs_prog_data {
486 struct brw_stage_prog_data base;
487
488 GLuint dispatch_grf_start_reg_16;
489 unsigned local_size[3];
490 unsigned simd_size;
491 bool uses_barrier;
492 bool uses_num_work_groups;
493 unsigned local_invocation_id_regs;
494
495 struct {
496 /** @{
497 * surface indices the CS-specific surfaces
498 */
499 uint32_t work_groups_start;
500 /** @} */
501 } binding_table;
502 };
503
504 /**
505 * Enum representing the i965-specific vertex results that don't correspond
506 * exactly to any element of gl_varying_slot. The values of this enum are
507 * assigned such that they don't conflict with gl_varying_slot.
508 */
509 typedef enum
510 {
511 BRW_VARYING_SLOT_NDC = VARYING_SLOT_MAX,
512 BRW_VARYING_SLOT_PAD,
513 /**
514 * Technically this is not a varying but just a placeholder that
515 * compile_sf_prog() inserts into its VUE map to cause the gl_PointCoord
516 * builtin variable to be compiled correctly. see compile_sf_prog() for
517 * more info.
518 */
519 BRW_VARYING_SLOT_PNTC,
520 BRW_VARYING_SLOT_COUNT
521 } brw_varying_slot;
522
523
524 /**
525 * Data structure recording the relationship between the gl_varying_slot enum
526 * and "slots" within the vertex URB entry (VUE). A "slot" is defined as a
527 * single octaword within the VUE (128 bits).
528 *
529 * Note that each BRW register contains 256 bits (2 octawords), so when
530 * accessing the VUE in URB_NOSWIZZLE mode, each register corresponds to two
531 * consecutive VUE slots. When accessing the VUE in URB_INTERLEAVED mode (as
532 * in a vertex shader), each register corresponds to a single VUE slot, since
533 * it contains data for two separate vertices.
534 */
535 struct brw_vue_map {
536 /**
537 * Bitfield representing all varying slots that are (a) stored in this VUE
538 * map, and (b) actually written by the shader. Does not include any of
539 * the additional varying slots defined in brw_varying_slot.
540 */
541 GLbitfield64 slots_valid;
542
543 /**
544 * Is this VUE map for a separate shader pipeline?
545 *
546 * Separable programs (GL_ARB_separate_shader_objects) can be mixed and matched
547 * without the linker having a chance to dead code eliminate unused varyings.
548 *
549 * This means that we have to use a fixed slot layout, based on the output's
550 * location field, rather than assigning slots in a compact contiguous block.
551 */
552 bool separate;
553
554 /**
555 * Map from gl_varying_slot value to VUE slot. For gl_varying_slots that are
556 * not stored in a slot (because they are not written, or because
557 * additional processing is applied before storing them in the VUE), the
558 * value is -1.
559 */
560 signed char varying_to_slot[BRW_VARYING_SLOT_COUNT];
561
562 /**
563 * Map from VUE slot to gl_varying_slot value. For slots that do not
564 * directly correspond to a gl_varying_slot, the value comes from
565 * brw_varying_slot.
566 *
567 * For slots that are not in use, the value is BRW_VARYING_SLOT_COUNT (this
568 * simplifies code that uses the value stored in slot_to_varying to
569 * create a bit mask).
570 */
571 signed char slot_to_varying[BRW_VARYING_SLOT_COUNT];
572
573 /**
574 * Total number of VUE slots in use
575 */
576 int num_slots;
577 };
578
579 /**
580 * Convert a VUE slot number into a byte offset within the VUE.
581 */
582 static inline GLuint brw_vue_slot_to_offset(GLuint slot)
583 {
584 return 16*slot;
585 }
586
587 /**
588 * Convert a vertex output (brw_varying_slot) into a byte offset within the
589 * VUE.
590 */
591 static inline GLuint brw_varying_to_offset(struct brw_vue_map *vue_map,
592 GLuint varying)
593 {
594 return brw_vue_slot_to_offset(vue_map->varying_to_slot[varying]);
595 }
596
597 void brw_compute_vue_map(const struct brw_device_info *devinfo,
598 struct brw_vue_map *vue_map,
599 GLbitfield64 slots_valid,
600 bool separate_shader);
601
602
603 /**
604 * Bitmask indicating which fragment shader inputs represent varyings (and
605 * hence have to be delivered to the fragment shader by the SF/SBE stage).
606 */
607 #define BRW_FS_VARYING_INPUT_MASK \
608 (BITFIELD64_RANGE(0, VARYING_SLOT_MAX) & \
609 ~VARYING_BIT_POS & ~VARYING_BIT_FACE)
610
611
612 /*
613 * Mapping of VUE map slots to interpolation modes.
614 */
615 struct interpolation_mode_map {
616 unsigned char mode[BRW_VARYING_SLOT_COUNT];
617 };
618
619 static inline bool brw_any_flat_varyings(struct interpolation_mode_map *map)
620 {
621 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
622 if (map->mode[i] == INTERP_QUALIFIER_FLAT)
623 return true;
624
625 return false;
626 }
627
628 static inline bool brw_any_noperspective_varyings(struct interpolation_mode_map *map)
629 {
630 for (int i = 0; i < BRW_VARYING_SLOT_COUNT; i++)
631 if (map->mode[i] == INTERP_QUALIFIER_NOPERSPECTIVE)
632 return true;
633
634 return false;
635 }
636
637
638 struct brw_sf_prog_data {
639 GLuint urb_read_length;
640 GLuint total_grf;
641
642 /* Each vertex may have upto 12 attributes, 4 components each,
643 * except WPOS which requires only 2. (11*4 + 2) == 44 ==> 11
644 * rows.
645 *
646 * Actually we use 4 for each, so call it 12 rows.
647 */
648 GLuint urb_entry_size;
649 };
650
651
652 /**
653 * We always program SF to start reading at an offset of 1 (2 varying slots)
654 * from the start of the vertex URB entry. This causes it to skip:
655 * - VARYING_SLOT_PSIZ and BRW_VARYING_SLOT_NDC on gen4-5
656 * - VARYING_SLOT_PSIZ and VARYING_SLOT_POS on gen6+
657 */
658 #define BRW_SF_URB_ENTRY_READ_OFFSET 1
659
660
661 struct brw_clip_prog_data {
662 GLuint curb_read_length; /* user planes? */
663 GLuint clip_mode;
664 GLuint urb_read_length;
665 GLuint total_grf;
666 };
667
668 struct brw_ff_gs_prog_data {
669 GLuint urb_read_length;
670 GLuint total_grf;
671
672 /**
673 * Gen6 transform feedback: Amount by which the streaming vertex buffer
674 * indices should be incremented each time the GS is invoked.
675 */
676 unsigned svbi_postincrement_value;
677 };
678
679 enum shader_dispatch_mode {
680 DISPATCH_MODE_4X1_SINGLE = 0,
681 DISPATCH_MODE_4X2_DUAL_INSTANCE = 1,
682 DISPATCH_MODE_4X2_DUAL_OBJECT = 2,
683 DISPATCH_MODE_SIMD8 = 3,
684 };
685
686 struct brw_vue_prog_data {
687 struct brw_stage_prog_data base;
688 struct brw_vue_map vue_map;
689
690 GLuint urb_read_length;
691 GLuint total_grf;
692
693 /* Used for calculating urb partitions. In the VS, this is the size of the
694 * URB entry used for both input and output to the thread. In the GS, this
695 * is the size of the URB entry used for output.
696 */
697 GLuint urb_entry_size;
698
699 enum shader_dispatch_mode dispatch_mode;
700 };
701
702
703 struct brw_vs_prog_data {
704 struct brw_vue_prog_data base;
705
706 GLbitfield64 inputs_read;
707
708 bool uses_vertexid;
709 bool uses_instanceid;
710 };
711
712 /** Number of texture sampler units */
713 #define BRW_MAX_TEX_UNIT 32
714
715 /** Max number of render targets in a shader */
716 #define BRW_MAX_DRAW_BUFFERS 8
717
718 /** Max number of UBOs in a shader */
719 #define BRW_MAX_UBO 12
720
721 /** Max number of SSBOs in a shader */
722 #define BRW_MAX_SSBO 12
723
724 /** Max number of combined UBOs and SSBOs in a shader */
725 #define BRW_MAX_COMBINED_UBO_SSBO (BRW_MAX_UBO + BRW_MAX_SSBO)
726
727 /** Max number of atomic counter buffer objects in a shader */
728 #define BRW_MAX_ABO 16
729
730 /** Max number of image uniforms in a shader */
731 #define BRW_MAX_IMAGES 32
732
733 /**
734 * Max number of binding table entries used for stream output.
735 *
736 * From the OpenGL 3.0 spec, table 6.44 (Transform Feedback State), the
737 * minimum value of MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS is 64.
738 *
739 * On Gen6, the size of transform feedback data is limited not by the number
740 * of components but by the number of binding table entries we set aside. We
741 * use one binding table entry for a float, one entry for a vector, and one
742 * entry per matrix column. Since the only way we can communicate our
743 * transform feedback capabilities to the client is via
744 * MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, we need to plan for the
745 * worst case, in which all the varyings are floats, so we use up one binding
746 * table entry per component. Therefore we need to set aside at least 64
747 * binding table entries for use by transform feedback.
748 *
749 * Note: since we don't currently pack varyings, it is currently impossible
750 * for the client to actually use up all of these binding table entries--if
751 * all of their varyings were floats, they would run out of varying slots and
752 * fail to link. But that's a bug, so it seems prudent to go ahead and
753 * allocate the number of binding table entries we will need once the bug is
754 * fixed.
755 */
756 #define BRW_MAX_SOL_BINDINGS 64
757
758 /** Maximum number of actual buffers used for stream output */
759 #define BRW_MAX_SOL_BUFFERS 4
760
761 #define BRW_MAX_SURFACES (BRW_MAX_DRAW_BUFFERS + \
762 BRW_MAX_TEX_UNIT * 2 + /* normal, gather */ \
763 BRW_MAX_UBO + \
764 BRW_MAX_SSBO + \
765 BRW_MAX_ABO + \
766 BRW_MAX_IMAGES + \
767 2 + /* shader time, pull constants */ \
768 1 /* cs num work groups */)
769
770 #define SURF_INDEX_GEN6_SOL_BINDING(t) (t)
771
772 struct brw_gs_prog_data
773 {
774 struct brw_vue_prog_data base;
775
776 /**
777 * Size of an output vertex, measured in HWORDS (32 bytes).
778 */
779 unsigned output_vertex_size_hwords;
780
781 unsigned output_topology;
782
783 /**
784 * Size of the control data (cut bits or StreamID bits), in hwords (32
785 * bytes). 0 if there is no control data.
786 */
787 unsigned control_data_header_size_hwords;
788
789 /**
790 * Format of the control data (either GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID
791 * if the control data is StreamID bits, or
792 * GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT if the control data is cut bits).
793 * Ignored if control_data_header_size is 0.
794 */
795 unsigned control_data_format;
796
797 bool include_primitive_id;
798
799 /**
800 * The number of vertices emitted, if constant - otherwise -1.
801 */
802 int static_vertex_count;
803
804 int invocations;
805
806 /**
807 * Gen6 transform feedback enabled flag.
808 */
809 bool gen6_xfb_enabled;
810
811 /**
812 * Gen6: Provoking vertex convention for odd-numbered triangles
813 * in tristrips.
814 */
815 GLuint pv_first:1;
816
817 /**
818 * Gen6: Number of varyings that are output to transform feedback.
819 */
820 GLuint num_transform_feedback_bindings:7; /* 0-BRW_MAX_SOL_BINDINGS */
821
822 /**
823 * Gen6: Map from the index of a transform feedback binding table entry to the
824 * gl_varying_slot that should be streamed out through that binding table
825 * entry.
826 */
827 unsigned char transform_feedback_bindings[BRW_MAX_SOL_BINDINGS];
828
829 /**
830 * Gen6: Map from the index of a transform feedback binding table entry to the
831 * swizzles that should be used when streaming out data through that
832 * binding table entry.
833 */
834 unsigned char transform_feedback_swizzles[BRW_MAX_SOL_BINDINGS];
835 };
836
837 /**
838 * Stride in bytes between shader_time entries.
839 *
840 * We separate entries by a cacheline to reduce traffic between EUs writing to
841 * different entries.
842 */
843 #define SHADER_TIME_STRIDE 64
844
845 struct brw_cache_item {
846 /**
847 * Effectively part of the key, cache_id identifies what kind of state
848 * buffer is involved, and also which dirty flag should set.
849 */
850 enum brw_cache_id cache_id;
851 /** 32-bit hash of the key data */
852 GLuint hash;
853 GLuint key_size; /* for variable-sized keys */
854 GLuint aux_size;
855 const void *key;
856
857 uint32_t offset;
858 uint32_t size;
859
860 struct brw_cache_item *next;
861 };
862
863
864 typedef void (*cache_aux_free_func)(const void *aux);
865
866 struct brw_cache {
867 struct brw_context *brw;
868
869 struct brw_cache_item **items;
870 drm_intel_bo *bo;
871 GLuint size, n_items;
872
873 uint32_t next_offset;
874 bool bo_used_by_gpu;
875
876 /** Optional functions for freeing other pointers attached to a prog_data. */
877 cache_aux_free_func aux_free[BRW_MAX_CACHE];
878 };
879
880
881 /* Considered adding a member to this struct to document which flags
882 * an update might raise so that ordering of the state atoms can be
883 * checked or derived at runtime. Dropped the idea in favor of having
884 * a debug mode where the state is monitored for flags which are
885 * raised that have already been tested against.
886 */
887 struct brw_tracked_state {
888 struct brw_state_flags dirty;
889 void (*emit)( struct brw_context *brw );
890 };
891
892 enum shader_time_shader_type {
893 ST_NONE,
894 ST_VS,
895 ST_GS,
896 ST_FS8,
897 ST_FS16,
898 ST_CS,
899 };
900
901 struct brw_vertex_buffer {
902 /** Buffer object containing the uploaded vertex data */
903 drm_intel_bo *bo;
904 uint32_t offset;
905 /** Byte stride between elements in the uploaded array */
906 GLuint stride;
907 GLuint step_rate;
908 };
909 struct brw_vertex_element {
910 const struct gl_client_array *glarray;
911
912 int buffer;
913
914 /** Offset of the first element within the buffer object */
915 unsigned int offset;
916 };
917
918 struct brw_query_object {
919 struct gl_query_object Base;
920
921 /** Last query BO associated with this query. */
922 drm_intel_bo *bo;
923
924 /** Last index in bo with query data for this object. */
925 int last_index;
926
927 /** True if we know the batch has been flushed since we ended the query. */
928 bool flushed;
929 };
930
931 enum brw_gpu_ring {
932 UNKNOWN_RING,
933 RENDER_RING,
934 BLT_RING,
935 };
936
937 struct intel_batchbuffer {
938 /** Current batchbuffer being queued up. */
939 drm_intel_bo *bo;
940 /** Last BO submitted to the hardware. Used for glFinish(). */
941 drm_intel_bo *last_bo;
942
943 #ifdef DEBUG
944 uint16_t emit, total;
945 #endif
946 uint16_t reserved_space;
947 uint32_t *map_next;
948 uint32_t *map;
949 uint32_t *cpu_map;
950 #define BATCH_SZ (8192*sizeof(uint32_t))
951
952 uint32_t state_batch_offset;
953 enum brw_gpu_ring ring;
954 bool needs_sol_reset;
955
956 struct {
957 uint32_t *map_next;
958 int reloc_count;
959 } saved;
960 };
961
962 #define BRW_MAX_XFB_STREAMS 4
963
964 struct brw_transform_feedback_object {
965 struct gl_transform_feedback_object base;
966
967 /** A buffer to hold SO_WRITE_OFFSET(n) values while paused. */
968 drm_intel_bo *offset_bo;
969
970 /** If true, SO_WRITE_OFFSET(n) should be reset to zero at next use. */
971 bool zero_offsets;
972
973 /** The most recent primitive mode (GL_TRIANGLES/GL_POINTS/GL_LINES). */
974 GLenum primitive_mode;
975
976 /**
977 * Count of primitives generated during this transform feedback operation.
978 * @{
979 */
980 uint64_t prims_generated[BRW_MAX_XFB_STREAMS];
981 drm_intel_bo *prim_count_bo;
982 unsigned prim_count_buffer_index; /**< in number of uint64_t units */
983 /** @} */
984
985 /**
986 * Number of vertices written between last Begin/EndTransformFeedback().
987 *
988 * Used to implement DrawTransformFeedback().
989 */
990 uint64_t vertices_written[BRW_MAX_XFB_STREAMS];
991 bool vertices_written_valid;
992 };
993
994 /**
995 * Data shared between each programmable stage in the pipeline (vs, gs, and
996 * wm).
997 */
998 struct brw_stage_state
999 {
1000 gl_shader_stage stage;
1001 struct brw_stage_prog_data *prog_data;
1002
1003 /**
1004 * Optional scratch buffer used to store spilled register values and
1005 * variably-indexed GRF arrays.
1006 */
1007 drm_intel_bo *scratch_bo;
1008
1009 /** Offset in the program cache to the program */
1010 uint32_t prog_offset;
1011
1012 /** Offset in the batchbuffer to Gen4-5 pipelined state (VS/WM/GS_STATE). */
1013 uint32_t state_offset;
1014
1015 uint32_t push_const_offset; /* Offset in the batchbuffer */
1016 int push_const_size; /* in 256-bit register increments */
1017
1018 /* Binding table: pointers to SURFACE_STATE entries. */
1019 uint32_t bind_bo_offset;
1020 uint32_t surf_offset[BRW_MAX_SURFACES];
1021
1022 /** SAMPLER_STATE count and table offset */
1023 uint32_t sampler_count;
1024 uint32_t sampler_offset;
1025 };
1026
1027 enum brw_predicate_state {
1028 /* The first two states are used if we can determine whether to draw
1029 * without having to look at the values in the query object buffer. This
1030 * will happen if there is no conditional render in progress, if the query
1031 * object is already completed or if something else has already added
1032 * samples to the preliminary result such as via a BLT command.
1033 */
1034 BRW_PREDICATE_STATE_RENDER,
1035 BRW_PREDICATE_STATE_DONT_RENDER,
1036 /* In this case whether to draw or not depends on the result of an
1037 * MI_PREDICATE command so the predicate enable bit needs to be checked.
1038 */
1039 BRW_PREDICATE_STATE_USE_BIT
1040 };
1041
1042 struct shader_times;
1043
1044 /**
1045 * brw_context is derived from gl_context.
1046 */
1047 struct brw_context
1048 {
1049 struct gl_context ctx; /**< base class, must be first field */
1050
1051 struct
1052 {
1053 void (*update_texture_surface)(struct gl_context *ctx,
1054 unsigned unit,
1055 uint32_t *surf_offset,
1056 bool for_gather);
1057 uint32_t (*update_renderbuffer_surface)(struct brw_context *brw,
1058 struct gl_renderbuffer *rb,
1059 bool layered, unsigned unit,
1060 uint32_t surf_index);
1061
1062 void (*emit_texture_surface_state)(struct brw_context *brw,
1063 struct intel_mipmap_tree *mt,
1064 GLenum target,
1065 unsigned min_layer,
1066 unsigned max_layer,
1067 unsigned min_level,
1068 unsigned max_level,
1069 unsigned format,
1070 unsigned swizzle,
1071 uint32_t *surf_offset,
1072 bool rw, bool for_gather);
1073 void (*emit_buffer_surface_state)(struct brw_context *brw,
1074 uint32_t *out_offset,
1075 drm_intel_bo *bo,
1076 unsigned buffer_offset,
1077 unsigned surface_format,
1078 unsigned buffer_size,
1079 unsigned pitch,
1080 bool rw);
1081 void (*emit_null_surface_state)(struct brw_context *brw,
1082 unsigned width,
1083 unsigned height,
1084 unsigned samples,
1085 uint32_t *out_offset);
1086
1087 /**
1088 * Send the appropriate state packets to configure depth, stencil, and
1089 * HiZ buffers (i965+ only)
1090 */
1091 void (*emit_depth_stencil_hiz)(struct brw_context *brw,
1092 struct intel_mipmap_tree *depth_mt,
1093 uint32_t depth_offset,
1094 uint32_t depthbuffer_format,
1095 uint32_t depth_surface_type,
1096 struct intel_mipmap_tree *stencil_mt,
1097 bool hiz, bool separate_stencil,
1098 uint32_t width, uint32_t height,
1099 uint32_t tile_x, uint32_t tile_y);
1100
1101 } vtbl;
1102
1103 dri_bufmgr *bufmgr;
1104
1105 drm_intel_context *hw_ctx;
1106
1107 /** BO for post-sync nonzero writes for gen6 workaround. */
1108 drm_intel_bo *workaround_bo;
1109 uint8_t pipe_controls_since_last_cs_stall;
1110
1111 /**
1112 * Set of drm_intel_bo * that have been rendered to within this batchbuffer
1113 * and would need flushing before being used from another cache domain that
1114 * isn't coherent with it (i.e. the sampler).
1115 */
1116 struct set *render_cache;
1117
1118 /**
1119 * Number of resets observed in the system at context creation.
1120 *
1121 * This is tracked in the context so that we can determine that another
1122 * reset has occurred.
1123 */
1124 uint32_t reset_count;
1125
1126 struct intel_batchbuffer batch;
1127 bool no_batch_wrap;
1128
1129 struct {
1130 drm_intel_bo *bo;
1131 uint32_t next_offset;
1132 } upload;
1133
1134 /**
1135 * Set if rendering has occurred to the drawable's front buffer.
1136 *
1137 * This is used in the DRI2 case to detect that glFlush should also copy
1138 * the contents of the fake front buffer to the real front buffer.
1139 */
1140 bool front_buffer_dirty;
1141
1142 /** Framerate throttling: @{ */
1143 drm_intel_bo *throttle_batch[2];
1144
1145 /* Limit the number of outstanding SwapBuffers by waiting for an earlier
1146 * frame of rendering to complete. This gives a very precise cap to the
1147 * latency between input and output such that rendering never gets more
1148 * than a frame behind the user. (With the caveat that we technically are
1149 * not using the SwapBuffers itself as a barrier but the first batch
1150 * submitted afterwards, which may be immediately prior to the next
1151 * SwapBuffers.)
1152 */
1153 bool need_swap_throttle;
1154
1155 /** General throttling, not caught by throttling between SwapBuffers */
1156 bool need_flush_throttle;
1157 /** @} */
1158
1159 GLuint stats_wm;
1160
1161 /**
1162 * drirc options:
1163 * @{
1164 */
1165 bool no_rast;
1166 bool always_flush_batch;
1167 bool always_flush_cache;
1168 bool disable_throttling;
1169 bool precompile;
1170
1171 driOptionCache optionCache;
1172 /** @} */
1173
1174 GLuint primitive; /**< Hardware primitive, such as _3DPRIM_TRILIST. */
1175
1176 GLenum reduced_primitive;
1177
1178 /**
1179 * Set if we're either a debug context or the INTEL_DEBUG=perf environment
1180 * variable is set, this is the flag indicating to do expensive work that
1181 * might lead to a perf_debug() call.
1182 */
1183 bool perf_debug;
1184
1185 uint32_t max_gtt_map_object_size;
1186
1187 int gen;
1188 int gt;
1189
1190 bool is_g4x;
1191 bool is_baytrail;
1192 bool is_haswell;
1193 bool is_cherryview;
1194 bool is_broxton;
1195
1196 bool has_hiz;
1197 bool has_separate_stencil;
1198 bool must_use_separate_stencil;
1199 bool has_llc;
1200 bool has_swizzling;
1201 bool has_surface_tile_offset;
1202 bool has_compr4;
1203 bool has_negative_rhw_bug;
1204 bool has_pln;
1205 bool no_simd8;
1206 bool use_rep_send;
1207 bool use_resource_streamer;
1208
1209 /**
1210 * Some versions of Gen hardware don't do centroid interpolation correctly
1211 * on unlit pixels, causing incorrect values for derivatives near triangle
1212 * edges. Enabling this flag causes the fragment shader to use
1213 * non-centroid interpolation for unlit pixels, at the expense of two extra
1214 * fragment shader instructions.
1215 */
1216 bool needs_unlit_centroid_workaround;
1217
1218 GLuint NewGLState;
1219 struct {
1220 struct brw_state_flags pipelines[BRW_NUM_PIPELINES];
1221 } state;
1222
1223 enum brw_pipeline last_pipeline;
1224
1225 struct brw_cache cache;
1226
1227 /** IDs for meta stencil blit shader programs. */
1228 unsigned meta_stencil_blit_programs[2];
1229
1230 /* Whether a meta-operation is in progress. */
1231 bool meta_in_progress;
1232
1233 /* Whether the last depth/stencil packets were both NULL. */
1234 bool no_depth_or_stencil;
1235
1236 /* The last PMA stall bits programmed. */
1237 uint32_t pma_stall_bits;
1238
1239 struct {
1240 /** The value of gl_BaseVertex for the current _mesa_prim. */
1241 int gl_basevertex;
1242
1243 /**
1244 * Buffer and offset used for GL_ARB_shader_draw_parameters
1245 * (for now, only gl_BaseVertex).
1246 */
1247 drm_intel_bo *draw_params_bo;
1248 uint32_t draw_params_offset;
1249 } draw;
1250
1251 struct {
1252 /**
1253 * For gl_NumWorkGroups: If num_work_groups_bo is non NULL, then it is
1254 * an indirect call, and num_work_groups_offset is valid. Otherwise,
1255 * num_work_groups is set based on glDispatchCompute.
1256 */
1257 drm_intel_bo *num_work_groups_bo;
1258 GLintptr num_work_groups_offset;
1259 const GLuint *num_work_groups;
1260 } compute;
1261
1262 struct {
1263 struct brw_vertex_element inputs[VERT_ATTRIB_MAX];
1264 struct brw_vertex_buffer buffers[VERT_ATTRIB_MAX];
1265
1266 struct brw_vertex_element *enabled[VERT_ATTRIB_MAX];
1267 GLuint nr_enabled;
1268 GLuint nr_buffers;
1269
1270 /* Summary of size and varying of active arrays, so we can check
1271 * for changes to this state:
1272 */
1273 unsigned int min_index, max_index;
1274
1275 /* Offset from start of vertex buffer so we can avoid redefining
1276 * the same VB packed over and over again.
1277 */
1278 unsigned int start_vertex_bias;
1279
1280 /**
1281 * Certain vertex attribute formats aren't natively handled by the
1282 * hardware and require special VS code to fix up their values.
1283 *
1284 * These bitfields indicate which workarounds are needed.
1285 */
1286 uint8_t attrib_wa_flags[VERT_ATTRIB_MAX];
1287 } vb;
1288
1289 struct {
1290 /**
1291 * Index buffer for this draw_prims call.
1292 *
1293 * Updates are signaled by BRW_NEW_INDICES.
1294 */
1295 const struct _mesa_index_buffer *ib;
1296
1297 /* Updates are signaled by BRW_NEW_INDEX_BUFFER. */
1298 drm_intel_bo *bo;
1299 GLuint type;
1300
1301 /* Offset to index buffer index to use in CMD_3D_PRIM so that we can
1302 * avoid re-uploading the IB packet over and over if we're actually
1303 * referencing the same index buffer.
1304 */
1305 unsigned int start_vertex_offset;
1306 } ib;
1307
1308 /* Active vertex program:
1309 */
1310 const struct gl_vertex_program *vertex_program;
1311 const struct gl_geometry_program *geometry_program;
1312 const struct gl_fragment_program *fragment_program;
1313 const struct gl_compute_program *compute_program;
1314
1315 /**
1316 * Number of samples in ctx->DrawBuffer, updated by BRW_NEW_NUM_SAMPLES so
1317 * that we don't have to reemit that state every time we change FBOs.
1318 */
1319 int num_samples;
1320
1321 /**
1322 * Platform specific constants containing the maximum number of threads
1323 * for each pipeline stage.
1324 */
1325 unsigned max_vs_threads;
1326 unsigned max_hs_threads;
1327 unsigned max_ds_threads;
1328 unsigned max_gs_threads;
1329 unsigned max_wm_threads;
1330 unsigned max_cs_threads;
1331
1332 /* BRW_NEW_URB_ALLOCATIONS:
1333 */
1334 struct {
1335 GLuint vsize; /* vertex size plus header in urb registers */
1336 GLuint gsize; /* GS output size in urb registers */
1337 GLuint csize; /* constant buffer size in urb registers */
1338 GLuint sfsize; /* setup data size in urb registers */
1339
1340 bool constrained;
1341
1342 GLuint min_vs_entries; /* Minimum number of VS entries */
1343 GLuint max_vs_entries; /* Maximum number of VS entries */
1344 GLuint max_hs_entries; /* Maximum number of HS entries */
1345 GLuint max_ds_entries; /* Maximum number of DS entries */
1346 GLuint max_gs_entries; /* Maximum number of GS entries */
1347
1348 GLuint nr_vs_entries;
1349 GLuint nr_gs_entries;
1350 GLuint nr_clip_entries;
1351 GLuint nr_sf_entries;
1352 GLuint nr_cs_entries;
1353
1354 GLuint vs_start;
1355 GLuint gs_start;
1356 GLuint clip_start;
1357 GLuint sf_start;
1358 GLuint cs_start;
1359 GLuint size; /* Hardware URB size, in KB. */
1360
1361 /* True if the most recently sent _3DSTATE_URB message allocated
1362 * URB space for the GS.
1363 */
1364 bool gs_present;
1365 } urb;
1366
1367
1368 /* BRW_NEW_CURBE_OFFSETS:
1369 */
1370 struct {
1371 GLuint wm_start; /**< pos of first wm const in CURBE buffer */
1372 GLuint wm_size; /**< number of float[4] consts, multiple of 16 */
1373 GLuint clip_start;
1374 GLuint clip_size;
1375 GLuint vs_start;
1376 GLuint vs_size;
1377 GLuint total_size;
1378
1379 /**
1380 * Pointer to the (intel_upload.c-generated) BO containing the uniforms
1381 * for upload to the CURBE.
1382 */
1383 drm_intel_bo *curbe_bo;
1384 /** Offset within curbe_bo of space for current curbe entry */
1385 GLuint curbe_offset;
1386 } curbe;
1387
1388 /**
1389 * Layout of vertex data exiting the geometry portion of the pipleine.
1390 * This comes from the last enabled shader stage (GS, DS, or VS).
1391 *
1392 * BRW_NEW_VUE_MAP_GEOM_OUT is flagged when the VUE map changes.
1393 */
1394 struct brw_vue_map vue_map_geom_out;
1395
1396 struct {
1397 struct brw_stage_state base;
1398 struct brw_vs_prog_data *prog_data;
1399 } vs;
1400
1401 struct {
1402 struct brw_stage_state base;
1403 struct brw_gs_prog_data *prog_data;
1404
1405 /**
1406 * True if the 3DSTATE_GS command most recently emitted to the 3D
1407 * pipeline enabled the GS; false otherwise.
1408 */
1409 bool enabled;
1410 } gs;
1411
1412 struct {
1413 struct brw_ff_gs_prog_data *prog_data;
1414
1415 bool prog_active;
1416 /** Offset in the program cache to the CLIP program pre-gen6 */
1417 uint32_t prog_offset;
1418 uint32_t state_offset;
1419
1420 uint32_t bind_bo_offset;
1421 /**
1422 * Surface offsets for the binding table. We only need surfaces to
1423 * implement transform feedback so BRW_MAX_SOL_BINDINGS is all that we
1424 * need in this case.
1425 */
1426 uint32_t surf_offset[BRW_MAX_SOL_BINDINGS];
1427 } ff_gs;
1428
1429 struct {
1430 struct brw_clip_prog_data *prog_data;
1431
1432 /** Offset in the program cache to the CLIP program pre-gen6 */
1433 uint32_t prog_offset;
1434
1435 /* Offset in the batch to the CLIP state on pre-gen6. */
1436 uint32_t state_offset;
1437
1438 /* As of gen6, this is the offset in the batch to the CLIP VP,
1439 * instead of vp_bo.
1440 */
1441 uint32_t vp_offset;
1442 } clip;
1443
1444
1445 struct {
1446 struct brw_sf_prog_data *prog_data;
1447
1448 /** Offset in the program cache to the CLIP program pre-gen6 */
1449 uint32_t prog_offset;
1450 uint32_t state_offset;
1451 uint32_t vp_offset;
1452 bool viewport_transform_enable;
1453 } sf;
1454
1455 struct {
1456 struct brw_stage_state base;
1457 struct brw_wm_prog_data *prog_data;
1458
1459 GLuint render_surf;
1460
1461 /**
1462 * Buffer object used in place of multisampled null render targets on
1463 * Gen6. See brw_emit_null_surface_state().
1464 */
1465 drm_intel_bo *multisampled_null_render_target_bo;
1466 uint32_t fast_clear_op;
1467
1468 float offset_clamp;
1469 } wm;
1470
1471 struct {
1472 struct brw_stage_state base;
1473 struct brw_cs_prog_data *prog_data;
1474 } cs;
1475
1476 /* RS hardware binding table */
1477 struct {
1478 drm_intel_bo *bo;
1479 uint32_t next_offset;
1480 } hw_bt_pool;
1481
1482 struct {
1483 uint32_t state_offset;
1484 uint32_t blend_state_offset;
1485 uint32_t depth_stencil_state_offset;
1486 uint32_t vp_offset;
1487 } cc;
1488
1489 struct {
1490 struct brw_query_object *obj;
1491 bool begin_emitted;
1492 } query;
1493
1494 struct {
1495 enum brw_predicate_state state;
1496 bool supported;
1497 } predicate;
1498
1499 struct {
1500 /** A map from pipeline statistics counter IDs to MMIO addresses. */
1501 const int *statistics_registers;
1502
1503 /** The number of active monitors using OA counters. */
1504 unsigned oa_users;
1505
1506 /**
1507 * A buffer object storing OA counter snapshots taken at the start and
1508 * end of each batch (creating "bookends" around the batch).
1509 */
1510 drm_intel_bo *bookend_bo;
1511
1512 /** The number of snapshots written to bookend_bo. */
1513 int bookend_snapshots;
1514
1515 /**
1516 * An array of monitors whose results haven't yet been assembled based on
1517 * the data in buffer objects.
1518 *
1519 * These may be active, or have already ended. However, the results
1520 * have not been requested.
1521 */
1522 struct brw_perf_monitor_object **unresolved;
1523 int unresolved_elements;
1524 int unresolved_array_size;
1525
1526 /**
1527 * Mapping from a uint32_t offset within an OA snapshot to the ID of
1528 * the counter which MI_REPORT_PERF_COUNT stores there.
1529 */
1530 const int *oa_snapshot_layout;
1531
1532 /** Number of 32-bit entries in a hardware counter snapshot. */
1533 int entries_per_oa_snapshot;
1534 } perfmon;
1535
1536 int num_atoms[BRW_NUM_PIPELINES];
1537 const struct brw_tracked_state render_atoms[60];
1538 const struct brw_tracked_state compute_atoms[8];
1539
1540 /* If (INTEL_DEBUG & DEBUG_BATCH) */
1541 struct {
1542 uint32_t offset;
1543 uint32_t size;
1544 enum aub_state_struct_type type;
1545 int index;
1546 } *state_batch_list;
1547 int state_batch_count;
1548
1549 uint32_t render_target_format[MESA_FORMAT_COUNT];
1550 bool format_supported_as_render_target[MESA_FORMAT_COUNT];
1551
1552 /* Interpolation modes, one byte per vue slot.
1553 * Used Gen4/5 by the clip|sf|wm stages. Ignored on Gen6+.
1554 */
1555 struct interpolation_mode_map interpolation_mode;
1556
1557 /* PrimitiveRestart */
1558 struct {
1559 bool in_progress;
1560 bool enable_cut_index;
1561 } prim_restart;
1562
1563 /** Computed depth/stencil/hiz state from the current attached
1564 * renderbuffers, valid only during the drawing state upload loop after
1565 * brw_workaround_depthstencil_alignment().
1566 */
1567 struct {
1568 struct intel_mipmap_tree *depth_mt;
1569 struct intel_mipmap_tree *stencil_mt;
1570
1571 /* Inter-tile (page-aligned) byte offsets. */
1572 uint32_t depth_offset, hiz_offset, stencil_offset;
1573 /* Intra-tile x,y offsets for drawing to depth/stencil/hiz */
1574 uint32_t tile_x, tile_y;
1575 } depthstencil;
1576
1577 uint32_t num_instances;
1578 int basevertex;
1579
1580 struct {
1581 drm_intel_bo *bo;
1582 const char **names;
1583 int *ids;
1584 enum shader_time_shader_type *types;
1585 struct shader_times *cumulative;
1586 int num_entries;
1587 int max_entries;
1588 double report_time;
1589 } shader_time;
1590
1591 struct brw_fast_clear_state *fast_clear_state;
1592
1593 __DRIcontext *driContext;
1594 struct intel_screen *intelScreen;
1595 };
1596
1597 /*======================================================================
1598 * brw_vtbl.c
1599 */
1600 void brwInitVtbl( struct brw_context *brw );
1601
1602 /* brw_clear.c */
1603 extern void intelInitClearFuncs(struct dd_function_table *functions);
1604
1605 /*======================================================================
1606 * brw_context.c
1607 */
1608 extern const char *const brw_vendor_string;
1609
1610 extern const char *brw_get_renderer_string(unsigned deviceID);
1611
1612 enum {
1613 DRI_CONF_BO_REUSE_DISABLED,
1614 DRI_CONF_BO_REUSE_ALL
1615 };
1616
1617 void intel_update_renderbuffers(__DRIcontext *context,
1618 __DRIdrawable *drawable);
1619 void intel_prepare_render(struct brw_context *brw);
1620
1621 void intel_resolve_for_dri2_flush(struct brw_context *brw,
1622 __DRIdrawable *drawable);
1623
1624 GLboolean brwCreateContext(gl_api api,
1625 const struct gl_config *mesaVis,
1626 __DRIcontext *driContextPriv,
1627 unsigned major_version,
1628 unsigned minor_version,
1629 uint32_t flags,
1630 bool notify_reset,
1631 unsigned *error,
1632 void *sharedContextPrivate);
1633
1634 /*======================================================================
1635 * brw_misc_state.c
1636 */
1637 GLuint brw_get_rb_for_slice(struct brw_context *brw,
1638 struct intel_mipmap_tree *mt,
1639 unsigned level, unsigned layer, bool flat);
1640
1641 void brw_meta_updownsample(struct brw_context *brw,
1642 struct intel_mipmap_tree *src,
1643 struct intel_mipmap_tree *dst);
1644
1645 void brw_meta_fbo_stencil_blit(struct brw_context *brw,
1646 struct gl_framebuffer *read_fb,
1647 struct gl_framebuffer *draw_fb,
1648 GLfloat srcX0, GLfloat srcY0,
1649 GLfloat srcX1, GLfloat srcY1,
1650 GLfloat dstX0, GLfloat dstY0,
1651 GLfloat dstX1, GLfloat dstY1);
1652
1653 void brw_meta_stencil_updownsample(struct brw_context *brw,
1654 struct intel_mipmap_tree *src,
1655 struct intel_mipmap_tree *dst);
1656
1657 bool brw_meta_fast_clear(struct brw_context *brw,
1658 struct gl_framebuffer *fb,
1659 GLbitfield mask,
1660 bool partial_clear);
1661
1662 void
1663 brw_meta_resolve_color(struct brw_context *brw,
1664 struct intel_mipmap_tree *mt);
1665 void
1666 brw_meta_fast_clear_free(struct brw_context *brw);
1667
1668
1669 /*======================================================================
1670 * brw_misc_state.c
1671 */
1672 void brw_get_depthstencil_tile_masks(struct intel_mipmap_tree *depth_mt,
1673 uint32_t depth_level,
1674 uint32_t depth_layer,
1675 struct intel_mipmap_tree *stencil_mt,
1676 uint32_t *out_tile_mask_x,
1677 uint32_t *out_tile_mask_y);
1678 void brw_workaround_depthstencil_alignment(struct brw_context *brw,
1679 GLbitfield clear_mask);
1680
1681 /* brw_object_purgeable.c */
1682 void brw_init_object_purgeable_functions(struct dd_function_table *functions);
1683
1684 /*======================================================================
1685 * brw_queryobj.c
1686 */
1687 void brw_init_common_queryobj_functions(struct dd_function_table *functions);
1688 void gen4_init_queryobj_functions(struct dd_function_table *functions);
1689 void brw_emit_query_begin(struct brw_context *brw);
1690 void brw_emit_query_end(struct brw_context *brw);
1691
1692 /** gen6_queryobj.c */
1693 void gen6_init_queryobj_functions(struct dd_function_table *functions);
1694 void brw_write_timestamp(struct brw_context *brw, drm_intel_bo *bo, int idx);
1695 void brw_write_depth_count(struct brw_context *brw, drm_intel_bo *bo, int idx);
1696 void brw_store_register_mem64(struct brw_context *brw,
1697 drm_intel_bo *bo, uint32_t reg, int idx);
1698
1699 /** brw_conditional_render.c */
1700 void brw_init_conditional_render_functions(struct dd_function_table *functions);
1701 bool brw_check_conditional_render(struct brw_context *brw);
1702
1703 /** intel_batchbuffer.c */
1704 void brw_load_register_mem(struct brw_context *brw,
1705 uint32_t reg,
1706 drm_intel_bo *bo,
1707 uint32_t read_domains, uint32_t write_domain,
1708 uint32_t offset);
1709 void brw_load_register_mem64(struct brw_context *brw,
1710 uint32_t reg,
1711 drm_intel_bo *bo,
1712 uint32_t read_domains, uint32_t write_domain,
1713 uint32_t offset);
1714
1715 /*======================================================================
1716 * brw_state_dump.c
1717 */
1718 void brw_debug_batch(struct brw_context *brw);
1719 void brw_annotate_aub(struct brw_context *brw);
1720
1721 /*======================================================================
1722 * brw_tex.c
1723 */
1724 void brw_validate_textures( struct brw_context *brw );
1725
1726
1727 /*======================================================================
1728 * brw_program.c
1729 */
1730 void brwInitFragProgFuncs( struct dd_function_table *functions );
1731
1732 /* Per-thread scratch space is a power-of-two multiple of 1KB. */
1733 static inline int
1734 brw_get_scratch_size(int size)
1735 {
1736 return util_next_power_of_two(size | 1023);
1737 }
1738 void brw_get_scratch_bo(struct brw_context *brw,
1739 drm_intel_bo **scratch_bo, int size);
1740 void brw_init_shader_time(struct brw_context *brw);
1741 int brw_get_shader_time_index(struct brw_context *brw,
1742 struct gl_shader_program *shader_prog,
1743 struct gl_program *prog,
1744 enum shader_time_shader_type type);
1745 void brw_collect_and_report_shader_time(struct brw_context *brw);
1746 void brw_destroy_shader_time(struct brw_context *brw);
1747
1748 /* brw_urb.c
1749 */
1750 void brw_upload_urb_fence(struct brw_context *brw);
1751
1752 /* brw_curbe.c
1753 */
1754 void brw_upload_cs_urb_state(struct brw_context *brw);
1755
1756 /* brw_fs_reg_allocate.cpp
1757 */
1758 void brw_fs_alloc_reg_sets(struct brw_compiler *compiler);
1759
1760 /* brw_vec4_reg_allocate.cpp */
1761 void brw_vec4_alloc_reg_set(struct brw_compiler *compiler);
1762
1763 /* brw_disasm.c */
1764 int brw_disassemble_inst(FILE *file, const struct brw_device_info *devinfo,
1765 struct brw_inst *inst, bool is_compacted);
1766
1767 /* brw_vs.c */
1768 gl_clip_plane *brw_select_clip_planes(struct gl_context *ctx);
1769
1770 /* brw_draw_upload.c */
1771 unsigned brw_get_vertex_surface_type(struct brw_context *brw,
1772 const struct gl_client_array *glarray);
1773
1774 static inline unsigned
1775 brw_get_index_type(GLenum type)
1776 {
1777 assert((type == GL_UNSIGNED_BYTE)
1778 || (type == GL_UNSIGNED_SHORT)
1779 || (type == GL_UNSIGNED_INT));
1780
1781 /* The possible values for type are GL_UNSIGNED_BYTE (0x1401),
1782 * GL_UNSIGNED_SHORT (0x1403), and GL_UNSIGNED_INT (0x1405) which we want
1783 * to map to scale factors of 0, 1, and 2, respectively. These scale
1784 * factors are then left-shfited by 8 to be in the correct position in the
1785 * CMD_INDEX_BUFFER packet.
1786 *
1787 * Subtracting 0x1401 gives 0, 2, and 4. Shifting left by 7 afterwards
1788 * gives 0x00000000, 0x00000100, and 0x00000200. These just happen to be
1789 * the values the need to be written in the CMD_INDEX_BUFFER packet.
1790 */
1791 return (type - 0x1401) << 7;
1792 }
1793
1794 void brw_prepare_vertices(struct brw_context *brw);
1795
1796 /* brw_wm_surface_state.c */
1797 void brw_init_surface_formats(struct brw_context *brw);
1798 void brw_create_constant_surface(struct brw_context *brw,
1799 drm_intel_bo *bo,
1800 uint32_t offset,
1801 uint32_t size,
1802 uint32_t *out_offset,
1803 bool dword_pitch);
1804 void brw_create_buffer_surface(struct brw_context *brw,
1805 drm_intel_bo *bo,
1806 uint32_t offset,
1807 uint32_t size,
1808 uint32_t *out_offset,
1809 bool dword_pitch);
1810 void brw_update_buffer_texture_surface(struct gl_context *ctx,
1811 unsigned unit,
1812 uint32_t *surf_offset);
1813 void
1814 brw_update_sol_surface(struct brw_context *brw,
1815 struct gl_buffer_object *buffer_obj,
1816 uint32_t *out_offset, unsigned num_vector_components,
1817 unsigned stride_dwords, unsigned offset_dwords);
1818 void brw_upload_ubo_surfaces(struct brw_context *brw,
1819 struct gl_shader *shader,
1820 struct brw_stage_state *stage_state,
1821 struct brw_stage_prog_data *prog_data,
1822 bool dword_pitch);
1823 void brw_upload_abo_surfaces(struct brw_context *brw,
1824 struct gl_shader_program *prog,
1825 struct brw_stage_state *stage_state,
1826 struct brw_stage_prog_data *prog_data);
1827 void brw_upload_image_surfaces(struct brw_context *brw,
1828 struct gl_shader *shader,
1829 struct brw_stage_state *stage_state,
1830 struct brw_stage_prog_data *prog_data);
1831
1832 /* brw_surface_formats.c */
1833 bool brw_render_target_supported(struct brw_context *brw,
1834 struct gl_renderbuffer *rb);
1835 uint32_t brw_depth_format(struct brw_context *brw, mesa_format format);
1836 mesa_format brw_lower_mesa_image_format(const struct brw_device_info *devinfo,
1837 mesa_format format);
1838
1839 /* brw_performance_monitor.c */
1840 void brw_init_performance_monitors(struct brw_context *brw);
1841 void brw_dump_perf_monitors(struct brw_context *brw);
1842 void brw_perf_monitor_new_batch(struct brw_context *brw);
1843 void brw_perf_monitor_finish_batch(struct brw_context *brw);
1844
1845 /* intel_buffer_objects.c */
1846 int brw_bo_map(struct brw_context *brw, drm_intel_bo *bo, int write_enable,
1847 const char *bo_name);
1848 int brw_bo_map_gtt(struct brw_context *brw, drm_intel_bo *bo,
1849 const char *bo_name);
1850
1851 /* intel_extensions.c */
1852 extern void intelInitExtensions(struct gl_context *ctx);
1853
1854 /* intel_state.c */
1855 extern int intel_translate_shadow_compare_func(GLenum func);
1856 extern int intel_translate_compare_func(GLenum func);
1857 extern int intel_translate_stencil_op(GLenum op);
1858 extern int intel_translate_logic_op(GLenum opcode);
1859
1860 /* intel_syncobj.c */
1861 void intel_init_syncobj_functions(struct dd_function_table *functions);
1862
1863 /* gen6_sol.c */
1864 struct gl_transform_feedback_object *
1865 brw_new_transform_feedback(struct gl_context *ctx, GLuint name);
1866 void
1867 brw_delete_transform_feedback(struct gl_context *ctx,
1868 struct gl_transform_feedback_object *obj);
1869 void
1870 brw_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1871 struct gl_transform_feedback_object *obj);
1872 void
1873 brw_end_transform_feedback(struct gl_context *ctx,
1874 struct gl_transform_feedback_object *obj);
1875 GLsizei
1876 brw_get_transform_feedback_vertex_count(struct gl_context *ctx,
1877 struct gl_transform_feedback_object *obj,
1878 GLuint stream);
1879
1880 /* gen7_sol_state.c */
1881 void
1882 gen7_begin_transform_feedback(struct gl_context *ctx, GLenum mode,
1883 struct gl_transform_feedback_object *obj);
1884 void
1885 gen7_end_transform_feedback(struct gl_context *ctx,
1886 struct gl_transform_feedback_object *obj);
1887 void
1888 gen7_pause_transform_feedback(struct gl_context *ctx,
1889 struct gl_transform_feedback_object *obj);
1890 void
1891 gen7_resume_transform_feedback(struct gl_context *ctx,
1892 struct gl_transform_feedback_object *obj);
1893
1894 /* brw_blorp_blit.cpp */
1895 GLbitfield
1896 brw_blorp_framebuffer(struct brw_context *brw,
1897 struct gl_framebuffer *readFb,
1898 struct gl_framebuffer *drawFb,
1899 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
1900 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
1901 GLbitfield mask, GLenum filter);
1902
1903 bool
1904 brw_blorp_copytexsubimage(struct brw_context *brw,
1905 struct gl_renderbuffer *src_rb,
1906 struct gl_texture_image *dst_image,
1907 int slice,
1908 int srcX0, int srcY0,
1909 int dstX0, int dstY0,
1910 int width, int height);
1911
1912 /* gen6_multisample_state.c */
1913 unsigned
1914 gen6_determine_sample_mask(struct brw_context *brw);
1915
1916 void
1917 gen6_emit_3dstate_multisample(struct brw_context *brw,
1918 unsigned num_samples);
1919 void
1920 gen6_emit_3dstate_sample_mask(struct brw_context *brw, unsigned mask);
1921 void
1922 gen6_get_sample_position(struct gl_context *ctx,
1923 struct gl_framebuffer *fb,
1924 GLuint index,
1925 GLfloat *result);
1926 void
1927 gen6_set_sample_maps(struct gl_context *ctx);
1928
1929 /* gen8_multisample_state.c */
1930 void gen8_emit_3dstate_multisample(struct brw_context *brw, unsigned num_samp);
1931 void gen8_emit_3dstate_sample_pattern(struct brw_context *brw);
1932
1933 /* gen7_urb.c */
1934 void
1935 gen7_emit_push_constant_state(struct brw_context *brw, unsigned vs_size,
1936 unsigned gs_size, unsigned fs_size);
1937
1938 void
1939 gen7_emit_urb_state(struct brw_context *brw,
1940 unsigned nr_vs_entries, unsigned vs_size,
1941 unsigned vs_start, unsigned nr_gs_entries,
1942 unsigned gs_size, unsigned gs_start);
1943
1944
1945 /* brw_reset.c */
1946 extern GLenum
1947 brw_get_graphics_reset_status(struct gl_context *ctx);
1948
1949 /* brw_compute.c */
1950 extern void
1951 brw_init_compute_functions(struct dd_function_table *functions);
1952
1953 /*======================================================================
1954 * Inline conversion functions. These are better-typed than the
1955 * macros used previously:
1956 */
1957 static inline struct brw_context *
1958 brw_context( struct gl_context *ctx )
1959 {
1960 return (struct brw_context *)ctx;
1961 }
1962
1963 static inline struct brw_vertex_program *
1964 brw_vertex_program(struct gl_vertex_program *p)
1965 {
1966 return (struct brw_vertex_program *) p;
1967 }
1968
1969 static inline const struct brw_vertex_program *
1970 brw_vertex_program_const(const struct gl_vertex_program *p)
1971 {
1972 return (const struct brw_vertex_program *) p;
1973 }
1974
1975 static inline struct brw_geometry_program *
1976 brw_geometry_program(struct gl_geometry_program *p)
1977 {
1978 return (struct brw_geometry_program *) p;
1979 }
1980
1981 static inline struct brw_fragment_program *
1982 brw_fragment_program(struct gl_fragment_program *p)
1983 {
1984 return (struct brw_fragment_program *) p;
1985 }
1986
1987 static inline const struct brw_fragment_program *
1988 brw_fragment_program_const(const struct gl_fragment_program *p)
1989 {
1990 return (const struct brw_fragment_program *) p;
1991 }
1992
1993 static inline struct brw_compute_program *
1994 brw_compute_program(struct gl_compute_program *p)
1995 {
1996 return (struct brw_compute_program *) p;
1997 }
1998
1999 /**
2000 * Pre-gen6, the register file of the EUs was shared between threads,
2001 * and each thread used some subset allocated on a 16-register block
2002 * granularity. The unit states wanted these block counts.
2003 */
2004 static inline int
2005 brw_register_blocks(int reg_count)
2006 {
2007 return ALIGN(reg_count, 16) / 16 - 1;
2008 }
2009
2010 static inline uint32_t
2011 brw_program_reloc(struct brw_context *brw, uint32_t state_offset,
2012 uint32_t prog_offset)
2013 {
2014 if (brw->gen >= 5) {
2015 /* Using state base address. */
2016 return prog_offset;
2017 }
2018
2019 drm_intel_bo_emit_reloc(brw->batch.bo,
2020 state_offset,
2021 brw->cache.bo,
2022 prog_offset,
2023 I915_GEM_DOMAIN_INSTRUCTION, 0);
2024
2025 return brw->cache.bo->offset64 + prog_offset;
2026 }
2027
2028 bool brw_do_cubemap_normalize(struct exec_list *instructions);
2029 bool brw_lower_texture_gradients(struct brw_context *brw,
2030 struct exec_list *instructions);
2031 bool brw_do_lower_unnormalized_offset(struct exec_list *instructions);
2032
2033 struct opcode_desc {
2034 char *name;
2035 int nsrc;
2036 int ndst;
2037 };
2038
2039 extern const struct opcode_desc opcode_descs[128];
2040 extern const char * const conditional_modifier[16];
2041
2042 void
2043 brw_emit_depthbuffer(struct brw_context *brw);
2044
2045 void
2046 brw_emit_depth_stencil_hiz(struct brw_context *brw,
2047 struct intel_mipmap_tree *depth_mt,
2048 uint32_t depth_offset, uint32_t depthbuffer_format,
2049 uint32_t depth_surface_type,
2050 struct intel_mipmap_tree *stencil_mt,
2051 bool hiz, bool separate_stencil,
2052 uint32_t width, uint32_t height,
2053 uint32_t tile_x, uint32_t tile_y);
2054
2055 void
2056 gen6_emit_depth_stencil_hiz(struct brw_context *brw,
2057 struct intel_mipmap_tree *depth_mt,
2058 uint32_t depth_offset, uint32_t depthbuffer_format,
2059 uint32_t depth_surface_type,
2060 struct intel_mipmap_tree *stencil_mt,
2061 bool hiz, bool separate_stencil,
2062 uint32_t width, uint32_t height,
2063 uint32_t tile_x, uint32_t tile_y);
2064
2065 void
2066 gen7_emit_depth_stencil_hiz(struct brw_context *brw,
2067 struct intel_mipmap_tree *depth_mt,
2068 uint32_t depth_offset, uint32_t depthbuffer_format,
2069 uint32_t depth_surface_type,
2070 struct intel_mipmap_tree *stencil_mt,
2071 bool hiz, bool separate_stencil,
2072 uint32_t width, uint32_t height,
2073 uint32_t tile_x, uint32_t tile_y);
2074 void
2075 gen8_emit_depth_stencil_hiz(struct brw_context *brw,
2076 struct intel_mipmap_tree *depth_mt,
2077 uint32_t depth_offset, uint32_t depthbuffer_format,
2078 uint32_t depth_surface_type,
2079 struct intel_mipmap_tree *stencil_mt,
2080 bool hiz, bool separate_stencil,
2081 uint32_t width, uint32_t height,
2082 uint32_t tile_x, uint32_t tile_y);
2083
2084 void gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt,
2085 unsigned int level, unsigned int layer, enum gen6_hiz_op op);
2086
2087 uint32_t get_hw_prim_for_gl_prim(int mode);
2088
2089 void
2090 gen6_upload_push_constants(struct brw_context *brw,
2091 const struct gl_program *prog,
2092 const struct brw_stage_prog_data *prog_data,
2093 struct brw_stage_state *stage_state,
2094 enum aub_state_struct_type type);
2095
2096 bool
2097 gen9_use_linear_1d_layout(const struct brw_context *brw,
2098 const struct intel_mipmap_tree *mt);
2099
2100 /* brw_pipe_control.c */
2101 int brw_init_pipe_control(struct brw_context *brw,
2102 const struct brw_device_info *info);
2103 void brw_fini_pipe_control(struct brw_context *brw);
2104
2105 void brw_emit_pipe_control_flush(struct brw_context *brw, uint32_t flags);
2106 void brw_emit_pipe_control_write(struct brw_context *brw, uint32_t flags,
2107 drm_intel_bo *bo, uint32_t offset,
2108 uint32_t imm_lower, uint32_t imm_upper);
2109 void brw_emit_mi_flush(struct brw_context *brw);
2110 void brw_emit_post_sync_nonzero_flush(struct brw_context *brw);
2111 void brw_emit_depth_stall_flushes(struct brw_context *brw);
2112 void gen7_emit_vs_workaround_flush(struct brw_context *brw);
2113 void gen7_emit_cs_stall_flush(struct brw_context *brw);
2114
2115 #ifdef __cplusplus
2116 }
2117 #endif
2118
2119 #endif