i965: Store image_param in brw_context instead of prog_data
[mesa.git] / src / mesa / drivers / dri / i965 / brw_cs.c
1 /*
2 * Copyright (c) 2014 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "util/ralloc.h"
25 #include "brw_context.h"
26 #include "brw_cs.h"
27 #include "brw_wm.h"
28 #include "intel_mipmap_tree.h"
29 #include "brw_state.h"
30 #include "intel_batchbuffer.h"
31 #include "compiler/brw_nir.h"
32 #include "brw_program.h"
33 #include "compiler/glsl/ir_uniform.h"
34
35 static void
36 assign_cs_binding_table_offsets(const struct gen_device_info *devinfo,
37 const struct gl_program *prog,
38 struct brw_cs_prog_data *prog_data)
39 {
40 uint32_t next_binding_table_offset = 0;
41
42 /* May not be used if the gl_NumWorkGroups variable is not accessed. */
43 prog_data->binding_table.work_groups_start = next_binding_table_offset;
44 next_binding_table_offset++;
45
46 brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
47 next_binding_table_offset);
48 }
49
50 static bool
51 brw_codegen_cs_prog(struct brw_context *brw,
52 struct brw_program *cp,
53 struct brw_cs_prog_key *key)
54 {
55 const struct gen_device_info *devinfo = &brw->screen->devinfo;
56 struct gl_context *ctx = &brw->ctx;
57 const GLuint *program;
58 void *mem_ctx = ralloc_context(NULL);
59 GLuint program_size;
60 struct brw_cs_prog_data prog_data;
61 bool start_busy = false;
62 double start_time = 0;
63
64 memset(&prog_data, 0, sizeof(prog_data));
65
66 if (cp->program.info.cs.shared_size > 64 * 1024) {
67 cp->program.sh.data->LinkStatus = linking_failure;
68 const char *error_str =
69 "Compute shader used more than 64KB of shared variables";
70 ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
71 _mesa_problem(NULL, "Failed to link compute shader: %s\n", error_str);
72
73 ralloc_free(mem_ctx);
74 return false;
75 } else {
76 prog_data.base.total_shared = cp->program.info.cs.shared_size;
77 }
78
79 assign_cs_binding_table_offsets(devinfo, &cp->program, &prog_data);
80
81 /* Allocate the references to the uniforms that will end up in the
82 * prog_data associated with the compiled program, and which will be freed
83 * by the state cache.
84 */
85 int param_count = cp->program.nir->num_uniforms / 4;
86
87 /* The backend also sometimes add a param for the thread local id. */
88 prog_data.thread_local_id_index = param_count++;
89
90 /* The backend also sometimes adds params for texture size. */
91 param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
92 prog_data.base.param = rzalloc_array(NULL, uint32_t, param_count);
93 prog_data.base.pull_param = rzalloc_array(NULL, uint32_t, param_count);
94 prog_data.base.nr_params = param_count;
95
96 brw_nir_setup_glsl_uniforms(cp->program.nir, &cp->program,&prog_data.base,
97 true);
98
99 if (unlikely(brw->perf_debug)) {
100 start_busy = (brw->batch.last_bo &&
101 brw_bo_busy(brw->batch.last_bo));
102 start_time = get_time();
103 }
104
105 int st_index = -1;
106 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
107 st_index = brw_get_shader_time_index(brw, &cp->program, ST_CS, true);
108
109 char *error_str;
110 program = brw_compile_cs(brw->screen->compiler, brw, mem_ctx, key,
111 &prog_data, cp->program.nir, st_index,
112 &program_size, &error_str);
113 if (program == NULL) {
114 cp->program.sh.data->LinkStatus = linking_failure;
115 ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
116 _mesa_problem(NULL, "Failed to compile compute shader: %s\n", error_str);
117
118 ralloc_free(mem_ctx);
119 return false;
120 }
121
122 if (unlikely(brw->perf_debug)) {
123 if (cp->compiled_once) {
124 _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles");
125 }
126 cp->compiled_once = true;
127
128 if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
129 perf_debug("CS compile took %.03f ms and stalled the GPU\n",
130 (get_time() - start_time) * 1000);
131 }
132 }
133
134 const unsigned subslices = MAX2(brw->screen->subslice_total, 1);
135
136 /* WaCSScratchSize:hsw
137 *
138 * Haswell's scratch space address calculation appears to be sparse
139 * rather than tightly packed. The Thread ID has bits indicating
140 * which subslice, EU within a subslice, and thread within an EU
141 * it is. There's a maximum of two slices and two subslices, so these
142 * can be stored with a single bit. Even though there are only 10 EUs
143 * per subslice, this is stored in 4 bits, so there's an effective
144 * maximum value of 16 EUs. Similarly, although there are only 7
145 * threads per EU, this is stored in a 3 bit number, giving an effective
146 * maximum value of 8 threads per EU.
147 *
148 * This means that we need to use 16 * 8 instead of 10 * 7 for the
149 * number of threads per subslice.
150 */
151 const unsigned scratch_ids_per_subslice =
152 devinfo->is_haswell ? 16 * 8 : devinfo->max_cs_threads;
153
154 brw_alloc_stage_scratch(brw, &brw->cs.base,
155 prog_data.base.total_scratch,
156 scratch_ids_per_subslice * subslices);
157
158 brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
159 key, sizeof(*key),
160 program, program_size,
161 &prog_data, sizeof(prog_data),
162 &brw->cs.base.prog_offset, &brw->cs.base.prog_data);
163 ralloc_free(mem_ctx);
164
165 return true;
166 }
167
168
169 static void
170 brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
171 {
172 struct gl_context *ctx = &brw->ctx;
173 /* BRW_NEW_COMPUTE_PROGRAM */
174 const struct brw_program *cp =
175 (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
176 const struct gl_program *prog = (struct gl_program *) cp;
177
178 memset(key, 0, sizeof(*key));
179
180 /* _NEW_TEXTURE */
181 brw_populate_sampler_prog_key_data(ctx, prog, &key->tex);
182
183 /* The unique compute program ID */
184 key->program_string_id = cp->id;
185 }
186
187
188 void
189 brw_upload_cs_prog(struct brw_context *brw)
190 {
191 struct gl_context *ctx = &brw->ctx;
192 struct brw_cs_prog_key key;
193 struct brw_program *cp =
194 (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
195
196 if (!cp)
197 return;
198
199 if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM))
200 return;
201
202 brw->cs.base.sampler_count =
203 util_last_bit(ctx->ComputeProgram._Current->SamplersUsed);
204
205 brw_cs_populate_key(brw, &key);
206
207 if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG,
208 &key, sizeof(key),
209 &brw->cs.base.prog_offset,
210 &brw->cs.base.prog_data)) {
211 bool success = brw_codegen_cs_prog(brw, cp, &key);
212 (void) success;
213 assert(success);
214 }
215 }
216
217
218 bool
219 brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog)
220 {
221 struct brw_context *brw = brw_context(ctx);
222 struct brw_cs_prog_key key;
223
224 struct brw_program *bcp = brw_program(prog);
225
226 memset(&key, 0, sizeof(key));
227 key.program_string_id = bcp->id;
228
229 brw_setup_tex_for_precompile(brw, &key.tex, prog);
230
231 uint32_t old_prog_offset = brw->cs.base.prog_offset;
232 struct brw_stage_prog_data *old_prog_data = brw->cs.base.prog_data;
233
234 bool success = brw_codegen_cs_prog(brw, bcp, &key);
235
236 brw->cs.base.prog_offset = old_prog_offset;
237 brw->cs.base.prog_data = old_prog_data;
238
239 return success;
240 }