2 * Copyright (c) 2014 - 2015 Intel Corporation
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5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
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9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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21 * DEALINGS IN THE SOFTWARE.
24 #include "util/ralloc.h"
25 #include "brw_context.h"
28 #include "intel_mipmap_tree.h"
29 #include "brw_state.h"
30 #include "intel_batchbuffer.h"
31 #include "compiler/brw_nir.h"
32 #include "brw_program.h"
33 #include "compiler/glsl/ir_uniform.h"
36 assign_cs_binding_table_offsets(const struct gen_device_info
*devinfo
,
37 const struct gl_program
*prog
,
38 struct brw_cs_prog_data
*prog_data
)
40 uint32_t next_binding_table_offset
= 0;
42 /* May not be used if the gl_NumWorkGroups variable is not accessed. */
43 prog_data
->binding_table
.work_groups_start
= next_binding_table_offset
;
44 next_binding_table_offset
++;
46 brw_assign_common_binding_table_offsets(devinfo
, prog
, &prog_data
->base
,
47 next_binding_table_offset
);
51 brw_codegen_cs_prog(struct brw_context
*brw
,
52 struct brw_program
*cp
,
53 struct brw_cs_prog_key
*key
)
55 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
56 struct gl_context
*ctx
= &brw
->ctx
;
57 const GLuint
*program
;
58 void *mem_ctx
= ralloc_context(NULL
);
60 struct brw_cs_prog_data prog_data
;
61 bool start_busy
= false;
62 double start_time
= 0;
64 memset(&prog_data
, 0, sizeof(prog_data
));
66 if (cp
->program
.info
.cs
.shared_size
> 64 * 1024) {
67 cp
->program
.sh
.data
->LinkStatus
= linking_failure
;
68 const char *error_str
=
69 "Compute shader used more than 64KB of shared variables";
70 ralloc_strcat(&cp
->program
.sh
.data
->InfoLog
, error_str
);
71 _mesa_problem(NULL
, "Failed to link compute shader: %s\n", error_str
);
76 prog_data
.base
.total_shared
= cp
->program
.info
.cs
.shared_size
;
79 assign_cs_binding_table_offsets(devinfo
, &cp
->program
, &prog_data
);
81 /* Allocate the references to the uniforms that will end up in the
82 * prog_data associated with the compiled program, and which will be freed
85 int param_count
= cp
->program
.nir
->num_uniforms
/ 4;
87 /* The backend also sometimes add a param for the thread local id. */
88 prog_data
.thread_local_id_index
= param_count
++;
90 /* The backend also sometimes adds params for texture size. */
91 param_count
+= 2 * ctx
->Const
.Program
[MESA_SHADER_COMPUTE
].MaxTextureImageUnits
;
92 prog_data
.base
.param
= rzalloc_array(NULL
, uint32_t, param_count
);
93 prog_data
.base
.pull_param
= rzalloc_array(NULL
, uint32_t, param_count
);
94 prog_data
.base
.nr_params
= param_count
;
96 brw_nir_setup_glsl_uniforms(cp
->program
.nir
, &cp
->program
,&prog_data
.base
,
99 if (unlikely(brw
->perf_debug
)) {
100 start_busy
= (brw
->batch
.last_bo
&&
101 brw_bo_busy(brw
->batch
.last_bo
));
102 start_time
= get_time();
106 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
107 st_index
= brw_get_shader_time_index(brw
, &cp
->program
, ST_CS
, true);
110 program
= brw_compile_cs(brw
->screen
->compiler
, brw
, mem_ctx
, key
,
111 &prog_data
, cp
->program
.nir
, st_index
,
112 &program_size
, &error_str
);
113 if (program
== NULL
) {
114 cp
->program
.sh
.data
->LinkStatus
= linking_failure
;
115 ralloc_strcat(&cp
->program
.sh
.data
->InfoLog
, error_str
);
116 _mesa_problem(NULL
, "Failed to compile compute shader: %s\n", error_str
);
118 ralloc_free(mem_ctx
);
122 if (unlikely(brw
->perf_debug
)) {
123 if (cp
->compiled_once
) {
124 _mesa_problem(&brw
->ctx
, "CS programs shouldn't need recompiles");
126 cp
->compiled_once
= true;
128 if (start_busy
&& !brw_bo_busy(brw
->batch
.last_bo
)) {
129 perf_debug("CS compile took %.03f ms and stalled the GPU\n",
130 (get_time() - start_time
) * 1000);
134 const unsigned subslices
= MAX2(brw
->screen
->subslice_total
, 1);
136 /* WaCSScratchSize:hsw
138 * Haswell's scratch space address calculation appears to be sparse
139 * rather than tightly packed. The Thread ID has bits indicating
140 * which subslice, EU within a subslice, and thread within an EU
141 * it is. There's a maximum of two slices and two subslices, so these
142 * can be stored with a single bit. Even though there are only 10 EUs
143 * per subslice, this is stored in 4 bits, so there's an effective
144 * maximum value of 16 EUs. Similarly, although there are only 7
145 * threads per EU, this is stored in a 3 bit number, giving an effective
146 * maximum value of 8 threads per EU.
148 * This means that we need to use 16 * 8 instead of 10 * 7 for the
149 * number of threads per subslice.
151 const unsigned scratch_ids_per_subslice
=
152 devinfo
->is_haswell
? 16 * 8 : devinfo
->max_cs_threads
;
154 brw_alloc_stage_scratch(brw
, &brw
->cs
.base
,
155 prog_data
.base
.total_scratch
,
156 scratch_ids_per_subslice
* subslices
);
158 brw_upload_cache(&brw
->cache
, BRW_CACHE_CS_PROG
,
160 program
, program_size
,
161 &prog_data
, sizeof(prog_data
),
162 &brw
->cs
.base
.prog_offset
, &brw
->cs
.base
.prog_data
);
163 ralloc_free(mem_ctx
);
170 brw_cs_populate_key(struct brw_context
*brw
, struct brw_cs_prog_key
*key
)
172 struct gl_context
*ctx
= &brw
->ctx
;
173 /* BRW_NEW_COMPUTE_PROGRAM */
174 const struct brw_program
*cp
=
175 (struct brw_program
*) brw
->programs
[MESA_SHADER_COMPUTE
];
176 const struct gl_program
*prog
= (struct gl_program
*) cp
;
178 memset(key
, 0, sizeof(*key
));
181 brw_populate_sampler_prog_key_data(ctx
, prog
, &key
->tex
);
183 /* The unique compute program ID */
184 key
->program_string_id
= cp
->id
;
189 brw_upload_cs_prog(struct brw_context
*brw
)
191 struct gl_context
*ctx
= &brw
->ctx
;
192 struct brw_cs_prog_key key
;
193 struct brw_program
*cp
=
194 (struct brw_program
*) brw
->programs
[MESA_SHADER_COMPUTE
];
199 if (!brw_state_dirty(brw
, _NEW_TEXTURE
, BRW_NEW_COMPUTE_PROGRAM
))
202 brw
->cs
.base
.sampler_count
=
203 util_last_bit(ctx
->ComputeProgram
._Current
->SamplersUsed
);
205 brw_cs_populate_key(brw
, &key
);
207 if (!brw_search_cache(&brw
->cache
, BRW_CACHE_CS_PROG
,
209 &brw
->cs
.base
.prog_offset
,
210 &brw
->cs
.base
.prog_data
)) {
211 bool success
= brw_codegen_cs_prog(brw
, cp
, &key
);
219 brw_cs_precompile(struct gl_context
*ctx
, struct gl_program
*prog
)
221 struct brw_context
*brw
= brw_context(ctx
);
222 struct brw_cs_prog_key key
;
224 struct brw_program
*bcp
= brw_program(prog
);
226 memset(&key
, 0, sizeof(key
));
227 key
.program_string_id
= bcp
->id
;
229 brw_setup_tex_for_precompile(brw
, &key
.tex
, prog
);
231 uint32_t old_prog_offset
= brw
->cs
.base
.prog_offset
;
232 struct brw_stage_prog_data
*old_prog_data
= brw
->cs
.base
.prog_data
;
234 bool success
= brw_codegen_cs_prog(brw
, bcp
, &key
);
236 brw
->cs
.base
.prog_offset
= old_prog_offset
;
237 brw
->cs
.base
.prog_data
= old_prog_data
;