i965: add support for force_gl_vendor
[mesa.git] / src / mesa / drivers / dri / i965 / brw_cs.c
1 /*
2 * Copyright (c) 2014 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "util/ralloc.h"
25 #include "brw_context.h"
26 #include "brw_cs.h"
27 #include "brw_wm.h"
28 #include "intel_mipmap_tree.h"
29 #include "brw_state.h"
30 #include "intel_batchbuffer.h"
31 #include "compiler/brw_nir.h"
32 #include "brw_program.h"
33 #include "compiler/glsl/ir_uniform.h"
34
35 struct brw_cs_parameters
36 brw_cs_get_parameters(const struct brw_context *brw)
37 {
38 assert(brw->cs.base.prog_data);
39 struct brw_cs_prog_data *cs_prog_data =
40 brw_cs_prog_data(brw->cs.base.prog_data);
41
42 struct brw_cs_parameters params = {};
43
44 if (brw->compute.group_size) {
45 /* With ARB_compute_variable_group_size the group size is set at
46 * dispatch time, so we can't use the one provided by the compiler.
47 */
48 params.group_size = brw->compute.group_size[0] *
49 brw->compute.group_size[1] *
50 brw->compute.group_size[2];
51 } else {
52 params.group_size = cs_prog_data->local_size[0] *
53 cs_prog_data->local_size[1] *
54 cs_prog_data->local_size[2];
55 }
56
57 params.simd_size =
58 brw_cs_simd_size_for_group_size(&brw->screen->devinfo,
59 cs_prog_data, params.group_size);
60 params.threads = DIV_ROUND_UP(params.group_size, params.simd_size);
61
62 return params;
63 }
64
65 static void
66 assign_cs_binding_table_offsets(const struct gen_device_info *devinfo,
67 const struct gl_program *prog,
68 struct brw_cs_prog_data *prog_data)
69 {
70 uint32_t next_binding_table_offset = 0;
71
72 /* May not be used if the gl_NumWorkGroups variable is not accessed. */
73 prog_data->binding_table.work_groups_start = next_binding_table_offset;
74 next_binding_table_offset++;
75
76 brw_assign_common_binding_table_offsets(devinfo, prog, &prog_data->base,
77 next_binding_table_offset);
78 }
79
80 static bool
81 brw_codegen_cs_prog(struct brw_context *brw,
82 struct brw_program *cp,
83 struct brw_cs_prog_key *key)
84 {
85 const struct gen_device_info *devinfo = &brw->screen->devinfo;
86 const GLuint *program;
87 void *mem_ctx = ralloc_context(NULL);
88 struct brw_cs_prog_data prog_data;
89 bool start_busy = false;
90 double start_time = 0;
91 nir_shader *nir = nir_shader_clone(mem_ctx, cp->program.nir);
92
93 memset(&prog_data, 0, sizeof(prog_data));
94
95 if (cp->program.info.cs.shared_size > 64 * 1024) {
96 cp->program.sh.data->LinkStatus = LINKING_FAILURE;
97 const char *error_str =
98 "Compute shader used more than 64KB of shared variables";
99 ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
100 _mesa_problem(NULL, "Failed to link compute shader: %s\n", error_str);
101
102 ralloc_free(mem_ctx);
103 return false;
104 }
105
106 assign_cs_binding_table_offsets(devinfo, &cp->program, &prog_data);
107
108 brw_nir_setup_glsl_uniforms(mem_ctx, nir,
109 &cp->program, &prog_data.base, true);
110
111 if (unlikely(brw->perf_debug)) {
112 start_busy = (brw->batch.last_bo &&
113 brw_bo_busy(brw->batch.last_bo));
114 start_time = get_time();
115 }
116
117 int st_index = -1;
118 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
119 st_index = brw_get_shader_time_index(brw, &cp->program, ST_CS, true);
120
121 brw_nir_lower_cs_intrinsics(nir);
122
123 char *error_str;
124 program = brw_compile_cs(brw->screen->compiler, brw, mem_ctx, key,
125 &prog_data, nir, st_index, NULL, &error_str);
126 if (program == NULL) {
127 cp->program.sh.data->LinkStatus = LINKING_FAILURE;
128 ralloc_strcat(&cp->program.sh.data->InfoLog, error_str);
129 _mesa_problem(NULL, "Failed to compile compute shader: %s\n", error_str);
130
131 ralloc_free(mem_ctx);
132 return false;
133 }
134
135 if (unlikely(brw->perf_debug)) {
136 if (cp->compiled_once) {
137 brw_debug_recompile(brw, MESA_SHADER_COMPUTE, cp->program.Id,
138 &key->base);
139 }
140 cp->compiled_once = true;
141
142 if (start_busy && !brw_bo_busy(brw->batch.last_bo)) {
143 perf_debug("CS compile took %.03f ms and stalled the GPU\n",
144 (get_time() - start_time) * 1000);
145 }
146 }
147
148 brw_alloc_stage_scratch(brw, &brw->cs.base, prog_data.base.total_scratch);
149
150 /* The param and pull_param arrays will be freed by the shader cache. */
151 ralloc_steal(NULL, prog_data.base.param);
152 ralloc_steal(NULL, prog_data.base.pull_param);
153 brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
154 key, sizeof(*key),
155 program, prog_data.base.program_size,
156 &prog_data, sizeof(prog_data),
157 &brw->cs.base.prog_offset, &brw->cs.base.prog_data);
158 ralloc_free(mem_ctx);
159
160 return true;
161 }
162
163
164 void
165 brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
166 {
167 struct gl_context *ctx = &brw->ctx;
168 /* BRW_NEW_COMPUTE_PROGRAM */
169 const struct brw_program *cp =
170 (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
171
172 memset(key, 0, sizeof(*key));
173
174 /* _NEW_TEXTURE */
175 brw_populate_base_prog_key(ctx, cp, &key->base);
176 }
177
178
179 void
180 brw_upload_cs_prog(struct brw_context *brw)
181 {
182 struct gl_context *ctx = &brw->ctx;
183 struct brw_cs_prog_key key;
184 struct brw_program *cp =
185 (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
186
187 if (!cp)
188 return;
189
190 if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM))
191 return;
192
193 brw->cs.base.sampler_count =
194 util_last_bit(ctx->ComputeProgram._Current->SamplersUsed);
195
196 brw_cs_populate_key(brw, &key);
197
198 if (brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG, &key, sizeof(key),
199 &brw->cs.base.prog_offset, &brw->cs.base.prog_data,
200 true))
201 return;
202
203 if (brw_disk_cache_upload_program(brw, MESA_SHADER_COMPUTE))
204 return;
205
206 cp = (struct brw_program *) brw->programs[MESA_SHADER_COMPUTE];
207 cp->id = key.base.program_string_id;
208
209 ASSERTED bool success = brw_codegen_cs_prog(brw, cp, &key);
210 assert(success);
211 }
212
213 void
214 brw_cs_populate_default_key(const struct brw_compiler *compiler,
215 struct brw_cs_prog_key *key,
216 struct gl_program *prog)
217 {
218 const struct gen_device_info *devinfo = compiler->devinfo;
219 memset(key, 0, sizeof(*key));
220 brw_populate_default_base_prog_key(devinfo, brw_program(prog), &key->base);
221 }
222
223 bool
224 brw_cs_precompile(struct gl_context *ctx, struct gl_program *prog)
225 {
226 struct brw_context *brw = brw_context(ctx);
227 struct brw_cs_prog_key key;
228
229 struct brw_program *bcp = brw_program(prog);
230
231 brw_cs_populate_default_key(brw->screen->compiler, &key, prog);
232
233 uint32_t old_prog_offset = brw->cs.base.prog_offset;
234 struct brw_stage_prog_data *old_prog_data = brw->cs.base.prog_data;
235
236 bool success = brw_codegen_cs_prog(brw, bcp, &key);
237
238 brw->cs.base.prog_offset = old_prog_offset;
239 brw->cs.base.prog_data = old_prog_data;
240
241 return success;
242 }