9ef9bd4d8bd53ed56e5c1d3d25465641034ed887
[mesa.git] / src / mesa / drivers / dri / i965 / brw_cs.c
1 /*
2 * Copyright (c) 2014 - 2015 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21 * DEALINGS IN THE SOFTWARE.
22 */
23
24 #include "util/ralloc.h"
25 #include "brw_context.h"
26 #include "brw_cs.h"
27 #include "brw_eu.h"
28 #include "brw_wm.h"
29 #include "brw_shader.h"
30 #include "intel_mipmap_tree.h"
31 #include "brw_state.h"
32 #include "intel_batchbuffer.h"
33 #include "brw_nir.h"
34 #include "brw_program.h"
35 #include "glsl/ir_uniform.h"
36
37 void
38 brw_cs_fill_local_id_payload(const struct brw_cs_prog_data *prog_data,
39 void *buffer, uint32_t threads, uint32_t stride)
40 {
41 if (prog_data->local_invocation_id_regs == 0)
42 return;
43
44 /* 'stride' should be an integer number of registers, that is, a multiple
45 * of 32 bytes.
46 */
47 assert(stride % 32 == 0);
48
49 unsigned x = 0, y = 0, z = 0;
50 for (unsigned t = 0; t < threads; t++) {
51 uint32_t *param = (uint32_t *) buffer + stride * t / 4;
52
53 for (unsigned i = 0; i < prog_data->simd_size; i++) {
54 param[0 * prog_data->simd_size + i] = x;
55 param[1 * prog_data->simd_size + i] = y;
56 param[2 * prog_data->simd_size + i] = z;
57
58 x++;
59 if (x == prog_data->local_size[0]) {
60 x = 0;
61 y++;
62 if (y == prog_data->local_size[1]) {
63 y = 0;
64 z++;
65 if (z == prog_data->local_size[2])
66 z = 0;
67 }
68 }
69 }
70 }
71 }
72
73 static void
74 assign_cs_binding_table_offsets(const struct brw_device_info *devinfo,
75 const struct gl_shader_program *shader_prog,
76 const struct gl_program *prog,
77 struct brw_cs_prog_data *prog_data)
78 {
79 uint32_t next_binding_table_offset = 0;
80
81 /* May not be used if the gl_NumWorkGroups variable is not accessed. */
82 prog_data->binding_table.work_groups_start = next_binding_table_offset;
83 next_binding_table_offset++;
84
85 brw_assign_common_binding_table_offsets(MESA_SHADER_COMPUTE, devinfo,
86 shader_prog, prog, &prog_data->base,
87 next_binding_table_offset);
88 }
89
90 static bool
91 brw_codegen_cs_prog(struct brw_context *brw,
92 struct gl_shader_program *prog,
93 struct brw_compute_program *cp,
94 struct brw_cs_prog_key *key)
95 {
96 struct gl_context *ctx = &brw->ctx;
97 const GLuint *program;
98 void *mem_ctx = ralloc_context(NULL);
99 GLuint program_size;
100 struct brw_cs_prog_data prog_data;
101 bool start_busy = false;
102 double start_time = 0;
103
104 struct brw_shader *cs =
105 (struct brw_shader *) prog->_LinkedShaders[MESA_SHADER_COMPUTE];
106 assert (cs);
107
108 memset(&prog_data, 0, sizeof(prog_data));
109
110 assign_cs_binding_table_offsets(brw->intelScreen->devinfo, prog,
111 &cp->program.Base, &prog_data);
112
113 /* Allocate the references to the uniforms that will end up in the
114 * prog_data associated with the compiled program, and which will be freed
115 * by the state cache.
116 */
117 int param_count = cp->program.Base.nir->num_uniforms;
118
119 /* The backend also sometimes adds params for texture size. */
120 param_count += 2 * ctx->Const.Program[MESA_SHADER_COMPUTE].MaxTextureImageUnits;
121 prog_data.base.param =
122 rzalloc_array(NULL, const gl_constant_value *, param_count);
123 prog_data.base.pull_param =
124 rzalloc_array(NULL, const gl_constant_value *, param_count);
125 prog_data.base.image_param =
126 rzalloc_array(NULL, struct brw_image_param, cs->base.NumImages);
127 prog_data.base.nr_params = param_count;
128 prog_data.base.nr_image_params = cs->base.NumImages;
129
130 brw_nir_setup_glsl_uniforms(cp->program.Base.nir, prog, &cp->program.Base,
131 &prog_data.base, true);
132
133 if (unlikely(brw->perf_debug)) {
134 start_busy = (brw->batch.last_bo &&
135 drm_intel_bo_busy(brw->batch.last_bo));
136 start_time = get_time();
137 }
138
139 if (unlikely(INTEL_DEBUG & DEBUG_CS))
140 brw_dump_ir("compute", prog, &cs->base, &cp->program.Base);
141
142 int st_index = -1;
143 if (INTEL_DEBUG & DEBUG_SHADER_TIME)
144 st_index = brw_get_shader_time_index(brw, prog, &cp->program.Base, ST_CS);
145
146 char *error_str;
147 program = brw_compile_cs(brw->intelScreen->compiler, brw, mem_ctx,
148 key, &prog_data, cp->program.Base.nir,
149 st_index, &program_size, &error_str);
150 if (program == NULL) {
151 prog->LinkStatus = false;
152 ralloc_strcat(&prog->InfoLog, error_str);
153 _mesa_problem(NULL, "Failed to compile compute shader: %s\n", error_str);
154
155 ralloc_free(mem_ctx);
156 return false;
157 }
158
159 if (unlikely(brw->perf_debug) && cs) {
160 if (cs->compiled_once) {
161 _mesa_problem(&brw->ctx, "CS programs shouldn't need recompiles");
162 }
163 cs->compiled_once = true;
164
165 if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
166 perf_debug("CS compile took %.03f ms and stalled the GPU\n",
167 (get_time() - start_time) * 1000);
168 }
169 }
170
171 if (prog_data.base.total_scratch) {
172 brw_get_scratch_bo(brw, &brw->cs.base.scratch_bo,
173 prog_data.base.total_scratch * brw->max_cs_threads);
174 }
175
176 if (unlikely(INTEL_DEBUG & DEBUG_CS))
177 fprintf(stderr, "\n");
178
179 brw_upload_cache(&brw->cache, BRW_CACHE_CS_PROG,
180 key, sizeof(*key),
181 program, program_size,
182 &prog_data, sizeof(prog_data),
183 &brw->cs.base.prog_offset, &brw->cs.prog_data);
184 ralloc_free(mem_ctx);
185
186 return true;
187 }
188
189
190 static void
191 brw_cs_populate_key(struct brw_context *brw, struct brw_cs_prog_key *key)
192 {
193 struct gl_context *ctx = &brw->ctx;
194 /* BRW_NEW_COMPUTE_PROGRAM */
195 const struct brw_compute_program *cp =
196 (struct brw_compute_program *) brw->compute_program;
197 const struct gl_program *prog = (struct gl_program *) cp;
198
199 memset(key, 0, sizeof(*key));
200
201 /* _NEW_TEXTURE */
202 brw_populate_sampler_prog_key_data(ctx, prog, brw->cs.base.sampler_count,
203 &key->tex);
204
205 /* The unique compute program ID */
206 key->program_string_id = cp->id;
207 }
208
209
210 void
211 brw_upload_cs_prog(struct brw_context *brw)
212 {
213 struct gl_context *ctx = &brw->ctx;
214 struct brw_cs_prog_key key;
215 struct brw_compute_program *cp = (struct brw_compute_program *)
216 brw->compute_program;
217
218 if (!cp)
219 return;
220
221 if (!brw_state_dirty(brw, _NEW_TEXTURE, BRW_NEW_COMPUTE_PROGRAM))
222 return;
223
224 brw->cs.base.sampler_count =
225 _mesa_fls(ctx->ComputeProgram._Current->Base.SamplersUsed);
226
227 brw_cs_populate_key(brw, &key);
228
229 if (!brw_search_cache(&brw->cache, BRW_CACHE_CS_PROG,
230 &key, sizeof(key),
231 &brw->cs.base.prog_offset, &brw->cs.prog_data)) {
232 bool success =
233 brw_codegen_cs_prog(brw,
234 ctx->Shader.CurrentProgram[MESA_SHADER_COMPUTE],
235 cp, &key);
236 (void) success;
237 assert(success);
238 }
239 brw->cs.base.prog_data = &brw->cs.prog_data->base;
240 }
241
242
243 bool
244 brw_cs_precompile(struct gl_context *ctx,
245 struct gl_shader_program *shader_prog,
246 struct gl_program *prog)
247 {
248 struct brw_context *brw = brw_context(ctx);
249 struct brw_cs_prog_key key;
250
251 struct gl_compute_program *cp = (struct gl_compute_program *) prog;
252 struct brw_compute_program *bcp = brw_compute_program(cp);
253
254 memset(&key, 0, sizeof(key));
255 key.program_string_id = bcp->id;
256
257 brw_setup_tex_for_precompile(brw, &key.tex, prog);
258
259 uint32_t old_prog_offset = brw->cs.base.prog_offset;
260 struct brw_cs_prog_data *old_prog_data = brw->cs.prog_data;
261
262 bool success = brw_codegen_cs_prog(brw, shader_prog, bcp, &key);
263
264 brw->cs.base.prog_offset = old_prog_offset;
265 brw->cs.prog_data = old_prog_data;
266
267 return success;
268 }