i965: Rename (vs|wm)_max_threads to max_(vs|wm)_threads for consistency.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_curbe.c
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keith@tungstengraphics.com>
30 */
31
32
33
34 #include "main/glheader.h"
35 #include "main/context.h"
36 #include "main/macros.h"
37 #include "main/enums.h"
38 #include "program/prog_parameter.h"
39 #include "program/prog_print.h"
40 #include "program/prog_statevars.h"
41 #include "intel_batchbuffer.h"
42 #include "intel_regions.h"
43 #include "brw_context.h"
44 #include "brw_defines.h"
45 #include "brw_state.h"
46 #include "brw_util.h"
47
48
49 /**
50 * Partition the CURBE between the various users of constant values:
51 * Note that vertex and fragment shaders can now fetch constants out
52 * of constant buffers. We no longer allocatea block of the GRF for
53 * constants. That greatly reduces the demand for space in the CURBE.
54 * Some of the comments within are dated...
55 */
56 static void calculate_curbe_offsets( struct brw_context *brw )
57 {
58 struct gl_context *ctx = &brw->intel.ctx;
59 /* CACHE_NEW_WM_PROG */
60 const GLuint nr_fp_regs = (brw->wm.prog_data->nr_params + 15) / 16;
61
62 /* BRW_NEW_VERTEX_PROGRAM */
63 const GLuint nr_vp_regs = (brw->vs.prog_data->nr_params + 15) / 16;
64 GLuint nr_clip_regs = 0;
65 GLuint total_regs;
66
67 /* _NEW_TRANSFORM */
68 if (ctx->Transform.ClipPlanesEnabled) {
69 GLuint nr_planes = 6 + _mesa_bitcount_64(ctx->Transform.ClipPlanesEnabled);
70 nr_clip_regs = (nr_planes * 4 + 15) / 16;
71 }
72
73
74 total_regs = nr_fp_regs + nr_vp_regs + nr_clip_regs;
75
76 /* This can happen - what to do? Probably rather than falling
77 * back, the best thing to do is emit programs which code the
78 * constants as immediate values. Could do this either as a static
79 * cap on WM and VS, or adaptively.
80 *
81 * Unfortunately, this is currently dependent on the results of the
82 * program generation process (in the case of wm), so this would
83 * introduce the need to re-generate programs in the event of a
84 * curbe allocation failure.
85 */
86 /* Max size is 32 - just large enough to
87 * hold the 128 parameters allowed by
88 * the fragment and vertex program
89 * api's. It's not clear what happens
90 * when both VP and FP want to use 128
91 * parameters, though.
92 */
93 assert(total_regs <= 32);
94
95 /* Lazy resize:
96 */
97 if (nr_fp_regs > brw->curbe.wm_size ||
98 nr_vp_regs > brw->curbe.vs_size ||
99 nr_clip_regs != brw->curbe.clip_size ||
100 (total_regs < brw->curbe.total_size / 4 &&
101 brw->curbe.total_size > 16)) {
102
103 GLuint reg = 0;
104
105 /* Calculate a new layout:
106 */
107 reg = 0;
108 brw->curbe.wm_start = reg;
109 brw->curbe.wm_size = nr_fp_regs; reg += nr_fp_regs;
110 brw->curbe.clip_start = reg;
111 brw->curbe.clip_size = nr_clip_regs; reg += nr_clip_regs;
112 brw->curbe.vs_start = reg;
113 brw->curbe.vs_size = nr_vp_regs; reg += nr_vp_regs;
114 brw->curbe.total_size = reg;
115
116 if (0)
117 printf("curbe wm %d+%d clip %d+%d vs %d+%d\n",
118 brw->curbe.wm_start,
119 brw->curbe.wm_size,
120 brw->curbe.clip_start,
121 brw->curbe.clip_size,
122 brw->curbe.vs_start,
123 brw->curbe.vs_size );
124
125 brw->state.dirty.brw |= BRW_NEW_CURBE_OFFSETS;
126 }
127 }
128
129
130 const struct brw_tracked_state brw_curbe_offsets = {
131 .dirty = {
132 .mesa = _NEW_TRANSFORM,
133 .brw = BRW_NEW_VERTEX_PROGRAM | BRW_NEW_CONTEXT,
134 .cache = CACHE_NEW_WM_PROG
135 },
136 .prepare = calculate_curbe_offsets
137 };
138
139
140
141
142 /* Define the number of curbes within CS's urb allocation. Multiple
143 * urb entries -> multiple curbes. These will be used by
144 * fixed-function hardware in a double-buffering scheme to avoid a
145 * pipeline stall each time the contents of the curbe is changed.
146 */
147 void brw_upload_cs_urb_state(struct brw_context *brw)
148 {
149 struct intel_context *intel = &brw->intel;
150
151 BEGIN_BATCH(2);
152 /* It appears that this is the state packet for the CS unit, ie. the
153 * urb entries detailed here are housed in the CS range from the
154 * URB_FENCE command.
155 */
156 OUT_BATCH(CMD_CS_URB_STATE << 16 | (2-2));
157
158 /* BRW_NEW_URB_FENCE */
159 if (brw->urb.csize == 0) {
160 OUT_BATCH(0);
161 } else {
162 /* BRW_NEW_URB_FENCE */
163 assert(brw->urb.nr_cs_entries);
164 OUT_BATCH((brw->urb.csize - 1) << 4 | brw->urb.nr_cs_entries);
165 }
166 CACHED_BATCH();
167 }
168
169 static GLfloat fixed_plane[6][4] = {
170 { 0, 0, -1, 1 },
171 { 0, 0, 1, 1 },
172 { 0, -1, 0, 1 },
173 { 0, 1, 0, 1 },
174 {-1, 0, 0, 1 },
175 { 1, 0, 0, 1 }
176 };
177
178 /* Upload a new set of constants. Too much variability to go into the
179 * cache mechanism, but maybe would benefit from a comparison against
180 * the current uploaded set of constants.
181 */
182 static void prepare_constant_buffer(struct brw_context *brw)
183 {
184 struct gl_context *ctx = &brw->intel.ctx;
185 const struct brw_vertex_program *vp =
186 brw_vertex_program_const(brw->vertex_program);
187 const GLuint sz = brw->curbe.total_size;
188 const GLuint bufsz = sz * 16 * sizeof(GLfloat);
189 GLfloat *buf;
190 GLuint i;
191 gl_clip_plane *clip_planes;
192
193 if (sz == 0) {
194 brw->curbe.last_bufsz = 0;
195 return;
196 }
197
198 buf = brw->curbe.next_buf;
199
200 /* fragment shader constants */
201 if (brw->curbe.wm_size) {
202 GLuint offset = brw->curbe.wm_start * 16;
203
204 /* copy float constants */
205 for (i = 0; i < brw->wm.prog_data->nr_params; i++) {
206 buf[offset + i] = convert_param(brw->wm.prog_data->param_convert[i],
207 brw->wm.prog_data->param[i]);
208 }
209 }
210
211
212 /* When using the old VS backend, the clipplanes are actually delivered to
213 * both CLIP and VS units. VS uses them to calculate the outcode bitmasks.
214 *
215 * When using the new VS backend, it is responsible for setting up its own
216 * clipplane constants if it needs them. This results in a slight waste of
217 * of curbe space, but the advantage is that the new VS backend can use its
218 * general-purpose uniform layout code to store the clipplanes.
219 */
220 if (brw->curbe.clip_size) {
221 GLuint offset = brw->curbe.clip_start * 16;
222 GLuint j;
223
224 /* If any planes are going this way, send them all this way:
225 */
226 for (i = 0; i < 6; i++) {
227 buf[offset + i * 4 + 0] = fixed_plane[i][0];
228 buf[offset + i * 4 + 1] = fixed_plane[i][1];
229 buf[offset + i * 4 + 2] = fixed_plane[i][2];
230 buf[offset + i * 4 + 3] = fixed_plane[i][3];
231 }
232
233 /* Clip planes: _NEW_TRANSFORM plus _NEW_PROJECTION to get to
234 * clip-space:
235 */
236 clip_planes = brw_select_clip_planes(ctx);
237 for (j = 0; j < MAX_CLIP_PLANES; j++) {
238 if (ctx->Transform.ClipPlanesEnabled & (1<<j)) {
239 buf[offset + i * 4 + 0] = clip_planes[j][0];
240 buf[offset + i * 4 + 1] = clip_planes[j][1];
241 buf[offset + i * 4 + 2] = clip_planes[j][2];
242 buf[offset + i * 4 + 3] = clip_planes[j][3];
243 i++;
244 }
245 }
246 }
247
248 /* vertex shader constants */
249 if (brw->curbe.vs_size) {
250 GLuint offset = brw->curbe.vs_start * 16;
251 GLuint nr = brw->vs.prog_data->nr_params / 4;
252
253 if (brw->vs.prog_data->uses_new_param_layout) {
254 for (i = 0; i < brw->vs.prog_data->nr_params; i++) {
255 buf[offset + i] = *brw->vs.prog_data->param[i];
256 }
257 } else {
258 /* Load the subset of push constants that will get used when
259 * we also have a pull constant buffer.
260 */
261 for (i = 0; i < vp->program.Base.Parameters->NumParameters; i++) {
262 if (brw->vs.constant_map[i] != -1) {
263 assert(brw->vs.constant_map[i] <= nr);
264 memcpy(buf + offset + brw->vs.constant_map[i] * 4,
265 vp->program.Base.Parameters->ParameterValues[i],
266 4 * sizeof(float));
267 }
268 }
269 }
270 }
271
272 if (0) {
273 for (i = 0; i < sz*16; i+=4)
274 printf("curbe %d.%d: %f %f %f %f\n", i/8, i&4,
275 buf[i+0], buf[i+1], buf[i+2], buf[i+3]);
276
277 printf("last_buf %p buf %p sz %d/%d cmp %d\n",
278 brw->curbe.last_buf, buf,
279 bufsz, brw->curbe.last_bufsz,
280 brw->curbe.last_buf ? memcmp(buf, brw->curbe.last_buf, bufsz) : -1);
281 }
282
283 if (brw->curbe.curbe_bo != NULL &&
284 bufsz == brw->curbe.last_bufsz &&
285 memcmp(buf, brw->curbe.last_buf, bufsz) == 0) {
286 /* constants have not changed */
287 } else {
288 /* Update the record of what our last set of constants was. We
289 * don't just flip the pointers because we don't fill in the
290 * data in the padding between the entries.
291 */
292 memcpy(brw->curbe.last_buf, buf, bufsz);
293 brw->curbe.last_bufsz = bufsz;
294
295 if (brw->curbe.curbe_bo != NULL &&
296 brw->curbe.curbe_next_offset + bufsz > brw->curbe.curbe_bo->size)
297 {
298 drm_intel_gem_bo_unmap_gtt(brw->curbe.curbe_bo);
299 drm_intel_bo_unreference(brw->curbe.curbe_bo);
300 brw->curbe.curbe_bo = NULL;
301 }
302
303 if (brw->curbe.curbe_bo == NULL) {
304 /* Allocate a single page for CURBE entries for this batchbuffer.
305 * They're generally around 64b.
306 */
307 brw->curbe.curbe_bo = drm_intel_bo_alloc(brw->intel.bufmgr, "CURBE",
308 4096, 1 << 6);
309 brw->curbe.curbe_next_offset = 0;
310 drm_intel_gem_bo_map_gtt(brw->curbe.curbe_bo);
311 assert(bufsz < 4096);
312 }
313
314 brw->curbe.curbe_offset = brw->curbe.curbe_next_offset;
315 brw->curbe.curbe_next_offset += bufsz;
316 brw->curbe.curbe_next_offset = ALIGN(brw->curbe.curbe_next_offset, 64);
317
318 /* Copy data to the buffer:
319 */
320 memcpy(brw->curbe.curbe_bo->virtual + brw->curbe.curbe_offset,
321 buf,
322 bufsz);
323 }
324
325 brw_add_validated_bo(brw, brw->curbe.curbe_bo);
326
327 /* Because this provokes an action (ie copy the constants into the
328 * URB), it shouldn't be shortcircuited if identical to the
329 * previous time - because eg. the urb destination may have
330 * changed, or the urb contents different to last time.
331 *
332 * Note that the data referred to is actually copied internally,
333 * not just used in place according to passed pointer.
334 *
335 * It appears that the CS unit takes care of using each available
336 * URB entry (Const URB Entry == CURBE) in turn, and issuing
337 * flushes as necessary when doublebuffering of CURBEs isn't
338 * possible.
339 */
340 }
341
342 static void emit_constant_buffer(struct brw_context *brw)
343 {
344 struct intel_context *intel = &brw->intel;
345 GLuint sz = brw->curbe.total_size;
346
347 BEGIN_BATCH(2);
348 if (sz == 0) {
349 OUT_BATCH((CMD_CONST_BUFFER << 16) | (2 - 2));
350 OUT_BATCH(0);
351 } else {
352 OUT_BATCH((CMD_CONST_BUFFER << 16) | (1 << 8) | (2 - 2));
353 OUT_RELOC(brw->curbe.curbe_bo,
354 I915_GEM_DOMAIN_INSTRUCTION, 0,
355 (sz - 1) + brw->curbe.curbe_offset);
356 }
357 ADVANCE_BATCH();
358 }
359
360 /* This tracked state is unique in that the state it monitors varies
361 * dynamically depending on the parameters tracked by the fragment and
362 * vertex programs. This is the template used as a starting point,
363 * each context will maintain a copy of this internally and update as
364 * required.
365 */
366 const struct brw_tracked_state brw_constant_buffer = {
367 .dirty = {
368 .mesa = _NEW_PROGRAM_CONSTANTS,
369 .brw = (BRW_NEW_FRAGMENT_PROGRAM |
370 BRW_NEW_VERTEX_PROGRAM |
371 BRW_NEW_URB_FENCE | /* Implicit - hardware requires this, not used above */
372 BRW_NEW_PSP | /* Implicit - hardware requires this, not used above */
373 BRW_NEW_CURBE_OFFSETS |
374 BRW_NEW_BATCH),
375 .cache = (CACHE_NEW_WM_PROG)
376 },
377 .prepare = prepare_constant_buffer,
378 .emit = emit_constant_buffer,
379 };
380