i965: Move MOCS macros to brw_context.h.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_defines.h
1 /*
2 Copyright (C) Intel Corp. 2006. All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28 * Authors:
29 * Keith Whitwell <keithw@vmware.com>
30 */
31
32 #ifndef BRW_DEFINES_H
33 #define BRW_DEFINES_H
34
35 #include "util/macros.h"
36
37 #define INTEL_MASK(high, low) (((1u<<((high)-(low)+1))-1)<<(low))
38 /* Using the GNU statement expression extension */
39 #define SET_FIELD(value, field) \
40 ({ \
41 uint32_t fieldval = (value) << field ## _SHIFT; \
42 assert((fieldval & ~ field ## _MASK) == 0); \
43 fieldval & field ## _MASK; \
44 })
45
46 #define GET_BITS(data, high, low) ((data & INTEL_MASK((high), (low))) >> (low))
47 #define GET_FIELD(word, field) (((word) & field ## _MASK) >> field ## _SHIFT)
48
49 /**
50 * For use with masked MMIO registers where the upper 16 bits control which
51 * of the lower bits are committed to the register.
52 */
53 #define REG_MASK(value) ((value) << 16)
54
55 /* 3D state:
56 */
57 #define CMD_3D_PRIM 0x7b00 /* 3DPRIMITIVE */
58 /* DW0 */
59 # define GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT 10
60 # define GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 15)
61 # define GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 15)
62 # define GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE (1 << 10)
63 # define GEN7_3DPRIM_PREDICATE_ENABLE (1 << 8)
64 /* DW1 */
65 # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8)
66 # define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8)
67
68 #define BRW_ANISORATIO_2 0
69 #define BRW_ANISORATIO_4 1
70 #define BRW_ANISORATIO_6 2
71 #define BRW_ANISORATIO_8 3
72 #define BRW_ANISORATIO_10 4
73 #define BRW_ANISORATIO_12 5
74 #define BRW_ANISORATIO_14 6
75 #define BRW_ANISORATIO_16 7
76
77 #define BRW_BLENDFACTOR_ONE 0x1
78 #define BRW_BLENDFACTOR_SRC_COLOR 0x2
79 #define BRW_BLENDFACTOR_SRC_ALPHA 0x3
80 #define BRW_BLENDFACTOR_DST_ALPHA 0x4
81 #define BRW_BLENDFACTOR_DST_COLOR 0x5
82 #define BRW_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
83 #define BRW_BLENDFACTOR_CONST_COLOR 0x7
84 #define BRW_BLENDFACTOR_CONST_ALPHA 0x8
85 #define BRW_BLENDFACTOR_SRC1_COLOR 0x9
86 #define BRW_BLENDFACTOR_SRC1_ALPHA 0x0A
87 #define BRW_BLENDFACTOR_ZERO 0x11
88 #define BRW_BLENDFACTOR_INV_SRC_COLOR 0x12
89 #define BRW_BLENDFACTOR_INV_SRC_ALPHA 0x13
90 #define BRW_BLENDFACTOR_INV_DST_ALPHA 0x14
91 #define BRW_BLENDFACTOR_INV_DST_COLOR 0x15
92 #define BRW_BLENDFACTOR_INV_CONST_COLOR 0x17
93 #define BRW_BLENDFACTOR_INV_CONST_ALPHA 0x18
94 #define BRW_BLENDFACTOR_INV_SRC1_COLOR 0x19
95 #define BRW_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
96
97 #define BRW_BLENDFUNCTION_ADD 0
98 #define BRW_BLENDFUNCTION_SUBTRACT 1
99 #define BRW_BLENDFUNCTION_REVERSE_SUBTRACT 2
100 #define BRW_BLENDFUNCTION_MIN 3
101 #define BRW_BLENDFUNCTION_MAX 4
102
103 #define BRW_ALPHATEST_FORMAT_UNORM8 0
104 #define BRW_ALPHATEST_FORMAT_FLOAT32 1
105
106 #define BRW_CHROMAKEY_KILL_ON_ANY_MATCH 0
107 #define BRW_CHROMAKEY_REPLACE_BLACK 1
108
109 #define BRW_CLIP_API_OGL 0
110 #define BRW_CLIP_API_DX 1
111
112 #define BRW_CLIPMODE_NORMAL 0
113 #define BRW_CLIPMODE_CLIP_ALL 1
114 #define BRW_CLIPMODE_CLIP_NON_REJECTED 2
115 #define BRW_CLIPMODE_REJECT_ALL 3
116 #define BRW_CLIPMODE_ACCEPT_ALL 4
117 #define BRW_CLIPMODE_KERNEL_CLIP 5
118
119 #define BRW_CLIP_NDCSPACE 0
120 #define BRW_CLIP_SCREENSPACE 1
121
122 #define BRW_COMPAREFUNCTION_ALWAYS 0
123 #define BRW_COMPAREFUNCTION_NEVER 1
124 #define BRW_COMPAREFUNCTION_LESS 2
125 #define BRW_COMPAREFUNCTION_EQUAL 3
126 #define BRW_COMPAREFUNCTION_LEQUAL 4
127 #define BRW_COMPAREFUNCTION_GREATER 5
128 #define BRW_COMPAREFUNCTION_NOTEQUAL 6
129 #define BRW_COMPAREFUNCTION_GEQUAL 7
130
131 #define BRW_COVERAGE_PIXELS_HALF 0
132 #define BRW_COVERAGE_PIXELS_1 1
133 #define BRW_COVERAGE_PIXELS_2 2
134 #define BRW_COVERAGE_PIXELS_4 3
135
136 #define BRW_CULLMODE_BOTH 0
137 #define BRW_CULLMODE_NONE 1
138 #define BRW_CULLMODE_FRONT 2
139 #define BRW_CULLMODE_BACK 3
140
141 #define BRW_DEFAULTCOLOR_R8G8B8A8_UNORM 0
142 #define BRW_DEFAULTCOLOR_R32G32B32A32_FLOAT 1
143
144 #define BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0
145 #define BRW_DEPTHFORMAT_D32_FLOAT 1
146 #define BRW_DEPTHFORMAT_D24_UNORM_S8_UINT 2
147 #define BRW_DEPTHFORMAT_D24_UNORM_X8_UINT 3 /* GEN5 */
148 #define BRW_DEPTHFORMAT_D16_UNORM 5
149
150 #define BRW_FLOATING_POINT_IEEE_754 0
151 #define BRW_FLOATING_POINT_NON_IEEE_754 1
152
153 #define BRW_FRONTWINDING_CW 0
154 #define BRW_FRONTWINDING_CCW 1
155
156 #define BRW_SPRITE_POINT_ENABLE 16
157
158 #define BRW_CUT_INDEX_ENABLE (1 << 10)
159
160 #define BRW_INDEX_BYTE 0
161 #define BRW_INDEX_WORD 1
162 #define BRW_INDEX_DWORD 2
163
164 #define BRW_LOGICOPFUNCTION_CLEAR 0
165 #define BRW_LOGICOPFUNCTION_NOR 1
166 #define BRW_LOGICOPFUNCTION_AND_INVERTED 2
167 #define BRW_LOGICOPFUNCTION_COPY_INVERTED 3
168 #define BRW_LOGICOPFUNCTION_AND_REVERSE 4
169 #define BRW_LOGICOPFUNCTION_INVERT 5
170 #define BRW_LOGICOPFUNCTION_XOR 6
171 #define BRW_LOGICOPFUNCTION_NAND 7
172 #define BRW_LOGICOPFUNCTION_AND 8
173 #define BRW_LOGICOPFUNCTION_EQUIV 9
174 #define BRW_LOGICOPFUNCTION_NOOP 10
175 #define BRW_LOGICOPFUNCTION_OR_INVERTED 11
176 #define BRW_LOGICOPFUNCTION_COPY 12
177 #define BRW_LOGICOPFUNCTION_OR_REVERSE 13
178 #define BRW_LOGICOPFUNCTION_OR 14
179 #define BRW_LOGICOPFUNCTION_SET 15
180
181 #define BRW_MAPFILTER_NEAREST 0x0
182 #define BRW_MAPFILTER_LINEAR 0x1
183 #define BRW_MAPFILTER_ANISOTROPIC 0x2
184
185 #define BRW_MIPFILTER_NONE 0
186 #define BRW_MIPFILTER_NEAREST 1
187 #define BRW_MIPFILTER_LINEAR 3
188
189 #define BRW_ADDRESS_ROUNDING_ENABLE_U_MAG 0x20
190 #define BRW_ADDRESS_ROUNDING_ENABLE_U_MIN 0x10
191 #define BRW_ADDRESS_ROUNDING_ENABLE_V_MAG 0x08
192 #define BRW_ADDRESS_ROUNDING_ENABLE_V_MIN 0x04
193 #define BRW_ADDRESS_ROUNDING_ENABLE_R_MAG 0x02
194 #define BRW_ADDRESS_ROUNDING_ENABLE_R_MIN 0x01
195
196 #define BRW_PREFILTER_ALWAYS 0x0
197 #define BRW_PREFILTER_NEVER 0x1
198 #define BRW_PREFILTER_LESS 0x2
199 #define BRW_PREFILTER_EQUAL 0x3
200 #define BRW_PREFILTER_LEQUAL 0x4
201 #define BRW_PREFILTER_GREATER 0x5
202 #define BRW_PREFILTER_NOTEQUAL 0x6
203 #define BRW_PREFILTER_GEQUAL 0x7
204
205 #define BRW_PROVOKING_VERTEX_0 0
206 #define BRW_PROVOKING_VERTEX_1 1
207 #define BRW_PROVOKING_VERTEX_2 2
208
209 #define BRW_RASTRULE_UPPER_LEFT 0
210 #define BRW_RASTRULE_UPPER_RIGHT 1
211 /* These are listed as "Reserved, but not seen as useful"
212 * in Intel documentation (page 212, "Point Rasterization Rule",
213 * section 7.4 "SF Pipeline State Summary", of document
214 * "IntelĀ® 965 Express Chipset Family and IntelĀ® G35 Express
215 * Chipset Graphics Controller Programmer's Reference Manual,
216 * Volume 2: 3D/Media", Revision 1.0b as of January 2008,
217 * available at
218 * https://01.org/linuxgraphics/documentation/hardware-specification-prms
219 * at the time of this writing).
220 *
221 * These appear to be supported on at least some
222 * i965-family devices, and the BRW_RASTRULE_LOWER_RIGHT
223 * is useful when using OpenGL to render to a FBO
224 * (which has the pixel coordinate Y orientation inverted
225 * with respect to the normal OpenGL pixel coordinate system).
226 */
227 #define BRW_RASTRULE_LOWER_LEFT 2
228 #define BRW_RASTRULE_LOWER_RIGHT 3
229
230 #define BRW_RENDERTARGET_CLAMPRANGE_UNORM 0
231 #define BRW_RENDERTARGET_CLAMPRANGE_SNORM 1
232 #define BRW_RENDERTARGET_CLAMPRANGE_FORMAT 2
233
234 #define BRW_STENCILOP_KEEP 0
235 #define BRW_STENCILOP_ZERO 1
236 #define BRW_STENCILOP_REPLACE 2
237 #define BRW_STENCILOP_INCRSAT 3
238 #define BRW_STENCILOP_DECRSAT 4
239 #define BRW_STENCILOP_INCR 5
240 #define BRW_STENCILOP_DECR 6
241 #define BRW_STENCILOP_INVERT 7
242
243 /* Surface state DW0 */
244 #define GEN8_SURFACE_IS_ARRAY (1 << 28)
245 #define GEN8_SURFACE_VALIGN_4 (1 << 16)
246 #define GEN8_SURFACE_VALIGN_8 (2 << 16)
247 #define GEN8_SURFACE_VALIGN_16 (3 << 16)
248 #define GEN8_SURFACE_HALIGN_4 (1 << 14)
249 #define GEN8_SURFACE_HALIGN_8 (2 << 14)
250 #define GEN8_SURFACE_HALIGN_16 (3 << 14)
251 #define GEN8_SURFACE_TILING_NONE (0 << 12)
252 #define GEN8_SURFACE_TILING_W (1 << 12)
253 #define GEN8_SURFACE_TILING_X (2 << 12)
254 #define GEN8_SURFACE_TILING_Y (3 << 12)
255 #define GEN8_SURFACE_SAMPLER_L2_BYPASS_DISABLE (1 << 9)
256 #define BRW_SURFACE_RC_READ_WRITE (1 << 8)
257 #define BRW_SURFACE_MIPLAYOUT_SHIFT 10
258 #define BRW_SURFACE_MIPMAPLAYOUT_BELOW 0
259 #define BRW_SURFACE_MIPMAPLAYOUT_RIGHT 1
260 #define BRW_SURFACE_CUBEFACE_ENABLES 0x3f
261 #define BRW_SURFACE_BLEND_ENABLED (1 << 13)
262 #define BRW_SURFACE_WRITEDISABLE_B_SHIFT 14
263 #define BRW_SURFACE_WRITEDISABLE_G_SHIFT 15
264 #define BRW_SURFACE_WRITEDISABLE_R_SHIFT 16
265 #define BRW_SURFACE_WRITEDISABLE_A_SHIFT 17
266
267 #define GEN9_SURFACE_ASTC_HDR_FORMAT_BIT 0x100
268
269 #define BRW_SURFACE_FORMAT_SHIFT 18
270 #define BRW_SURFACE_FORMAT_MASK INTEL_MASK(26, 18)
271
272 #define BRW_SURFACERETURNFORMAT_FLOAT32 0
273 #define BRW_SURFACERETURNFORMAT_S1 1
274
275 #define BRW_SURFACE_TYPE_SHIFT 29
276 #define BRW_SURFACE_TYPE_MASK INTEL_MASK(31, 29)
277 #define BRW_SURFACE_1D 0
278 #define BRW_SURFACE_2D 1
279 #define BRW_SURFACE_3D 2
280 #define BRW_SURFACE_CUBE 3
281 #define BRW_SURFACE_BUFFER 4
282 #define BRW_SURFACE_NULL 7
283
284 #define GEN7_SURFACE_IS_ARRAY (1 << 28)
285 #define GEN7_SURFACE_VALIGN_2 (0 << 16)
286 #define GEN7_SURFACE_VALIGN_4 (1 << 16)
287 #define GEN7_SURFACE_HALIGN_4 (0 << 15)
288 #define GEN7_SURFACE_HALIGN_8 (1 << 15)
289 #define GEN7_SURFACE_TILING_NONE (0 << 13)
290 #define GEN7_SURFACE_TILING_X (2 << 13)
291 #define GEN7_SURFACE_TILING_Y (3 << 13)
292 #define GEN7_SURFACE_ARYSPC_FULL (0 << 10)
293 #define GEN7_SURFACE_ARYSPC_LOD0 (1 << 10)
294
295 /* Surface state DW1 */
296 #define GEN8_SURFACE_MOCS_SHIFT 24
297 #define GEN8_SURFACE_MOCS_MASK INTEL_MASK(30, 24)
298 #define GEN8_SURFACE_QPITCH_SHIFT 0
299 #define GEN8_SURFACE_QPITCH_MASK INTEL_MASK(14, 0)
300
301 /* Surface state DW2 */
302 #define BRW_SURFACE_HEIGHT_SHIFT 19
303 #define BRW_SURFACE_HEIGHT_MASK INTEL_MASK(31, 19)
304 #define BRW_SURFACE_WIDTH_SHIFT 6
305 #define BRW_SURFACE_WIDTH_MASK INTEL_MASK(18, 6)
306 #define BRW_SURFACE_LOD_SHIFT 2
307 #define BRW_SURFACE_LOD_MASK INTEL_MASK(5, 2)
308 #define GEN7_SURFACE_HEIGHT_SHIFT 16
309 #define GEN7_SURFACE_HEIGHT_MASK INTEL_MASK(29, 16)
310 #define GEN7_SURFACE_WIDTH_SHIFT 0
311 #define GEN7_SURFACE_WIDTH_MASK INTEL_MASK(13, 0)
312
313 /* Surface state DW3 */
314 #define BRW_SURFACE_DEPTH_SHIFT 21
315 #define BRW_SURFACE_DEPTH_MASK INTEL_MASK(31, 21)
316 #define BRW_SURFACE_PITCH_SHIFT 3
317 #define BRW_SURFACE_PITCH_MASK INTEL_MASK(19, 3)
318 #define BRW_SURFACE_TILED (1 << 1)
319 #define BRW_SURFACE_TILED_Y (1 << 0)
320 #define HSW_SURFACE_IS_INTEGER_FORMAT (1 << 18)
321
322 /* Surface state DW4 */
323 #define BRW_SURFACE_MIN_LOD_SHIFT 28
324 #define BRW_SURFACE_MIN_LOD_MASK INTEL_MASK(31, 28)
325 #define BRW_SURFACE_MIN_ARRAY_ELEMENT_SHIFT 17
326 #define BRW_SURFACE_MIN_ARRAY_ELEMENT_MASK INTEL_MASK(27, 17)
327 #define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT 8
328 #define BRW_SURFACE_RENDER_TARGET_VIEW_EXTENT_MASK INTEL_MASK(16, 8)
329 #define BRW_SURFACE_MULTISAMPLECOUNT_1 (0 << 4)
330 #define BRW_SURFACE_MULTISAMPLECOUNT_4 (2 << 4)
331 #define GEN7_SURFACE_MULTISAMPLECOUNT_1 (0 << 3)
332 #define GEN8_SURFACE_MULTISAMPLECOUNT_2 (1 << 3)
333 #define GEN7_SURFACE_MULTISAMPLECOUNT_4 (2 << 3)
334 #define GEN7_SURFACE_MULTISAMPLECOUNT_8 (3 << 3)
335 #define GEN8_SURFACE_MULTISAMPLECOUNT_16 (4 << 3)
336 #define GEN7_SURFACE_MSFMT_MSS (0 << 6)
337 #define GEN7_SURFACE_MSFMT_DEPTH_STENCIL (1 << 6)
338 #define GEN7_SURFACE_MIN_ARRAY_ELEMENT_SHIFT 18
339 #define GEN7_SURFACE_MIN_ARRAY_ELEMENT_MASK INTEL_MASK(28, 18)
340 #define GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT_SHIFT 7
341 #define GEN7_SURFACE_RENDER_TARGET_VIEW_EXTENT_MASK INTEL_MASK(17, 7)
342
343 /* Surface state DW5 */
344 #define BRW_SURFACE_X_OFFSET_SHIFT 25
345 #define BRW_SURFACE_X_OFFSET_MASK INTEL_MASK(31, 25)
346 #define BRW_SURFACE_VERTICAL_ALIGN_ENABLE (1 << 24)
347 #define BRW_SURFACE_Y_OFFSET_SHIFT 20
348 #define BRW_SURFACE_Y_OFFSET_MASK INTEL_MASK(23, 20)
349 #define GEN7_SURFACE_MIN_LOD_SHIFT 4
350 #define GEN7_SURFACE_MIN_LOD_MASK INTEL_MASK(7, 4)
351 #define GEN8_SURFACE_Y_OFFSET_SHIFT 21
352 #define GEN8_SURFACE_Y_OFFSET_MASK INTEL_MASK(23, 21)
353
354 #define GEN7_SURFACE_MOCS_SHIFT 16
355 #define GEN7_SURFACE_MOCS_MASK INTEL_MASK(19, 16)
356
357 #define GEN9_SURFACE_MIP_TAIL_START_LOD_SHIFT 8
358 #define GEN9_SURFACE_MIP_TAIL_START_LOD_MASK INTEL_MASK(11, 8)
359
360 /* Surface state DW6 */
361 #define GEN7_SURFACE_MCS_ENABLE (1 << 0)
362 #define GEN7_SURFACE_MCS_PITCH_SHIFT 3
363 #define GEN7_SURFACE_MCS_PITCH_MASK INTEL_MASK(11, 3)
364 #define GEN8_SURFACE_AUX_QPITCH_SHIFT 16
365 #define GEN8_SURFACE_AUX_QPITCH_MASK INTEL_MASK(30, 16)
366 #define GEN8_SURFACE_AUX_PITCH_SHIFT 3
367 #define GEN8_SURFACE_AUX_PITCH_MASK INTEL_MASK(11, 3)
368 #define GEN8_SURFACE_AUX_MODE_MASK INTEL_MASK(2, 0)
369
370 #define GEN8_SURFACE_AUX_MODE_NONE 0
371 #define GEN8_SURFACE_AUX_MODE_MCS 1
372 #define GEN8_SURFACE_AUX_MODE_APPEND 2
373 #define GEN8_SURFACE_AUX_MODE_HIZ 3
374 #define GEN9_SURFACE_AUX_MODE_CCS_E 5
375
376 /* Surface state DW7 */
377 #define GEN9_SURFACE_RT_COMPRESSION_SHIFT 30
378 #define GEN9_SURFACE_RT_COMPRESSION_MASK INTEL_MASK(30, 30)
379 #define GEN7_SURFACE_CLEAR_COLOR_SHIFT 28
380 #define GEN7_SURFACE_SCS_R_SHIFT 25
381 #define GEN7_SURFACE_SCS_R_MASK INTEL_MASK(27, 25)
382 #define GEN7_SURFACE_SCS_G_SHIFT 22
383 #define GEN7_SURFACE_SCS_G_MASK INTEL_MASK(24, 22)
384 #define GEN7_SURFACE_SCS_B_SHIFT 19
385 #define GEN7_SURFACE_SCS_B_MASK INTEL_MASK(21, 19)
386 #define GEN7_SURFACE_SCS_A_SHIFT 16
387 #define GEN7_SURFACE_SCS_A_MASK INTEL_MASK(18, 16)
388
389 /* The actual swizzle values/what channel to use */
390 #define HSW_SCS_ZERO 0
391 #define HSW_SCS_ONE 1
392 #define HSW_SCS_RED 4
393 #define HSW_SCS_GREEN 5
394 #define HSW_SCS_BLUE 6
395 #define HSW_SCS_ALPHA 7
396
397 /* SAMPLER_STATE DW0 */
398 #define BRW_SAMPLER_DISABLE (1 << 31)
399 #define BRW_SAMPLER_LOD_PRECLAMP_ENABLE (1 << 28)
400 #define GEN6_SAMPLER_MIN_MAG_NOT_EQUAL (1 << 27) /* Gen6 only */
401 #define BRW_SAMPLER_BASE_MIPLEVEL_MASK INTEL_MASK(26, 22)
402 #define BRW_SAMPLER_BASE_MIPLEVEL_SHIFT 22
403 #define BRW_SAMPLER_MIP_FILTER_MASK INTEL_MASK(21, 20)
404 #define BRW_SAMPLER_MIP_FILTER_SHIFT 20
405 #define BRW_SAMPLER_MAG_FILTER_MASK INTEL_MASK(19, 17)
406 #define BRW_SAMPLER_MAG_FILTER_SHIFT 17
407 #define BRW_SAMPLER_MIN_FILTER_MASK INTEL_MASK(16, 14)
408 #define BRW_SAMPLER_MIN_FILTER_SHIFT 14
409 #define GEN4_SAMPLER_LOD_BIAS_MASK INTEL_MASK(13, 3)
410 #define GEN4_SAMPLER_LOD_BIAS_SHIFT 3
411 #define GEN4_SAMPLER_SHADOW_FUNCTION_MASK INTEL_MASK(2, 0)
412 #define GEN4_SAMPLER_SHADOW_FUNCTION_SHIFT 0
413
414 #define GEN7_SAMPLER_LOD_BIAS_MASK INTEL_MASK(13, 1)
415 #define GEN7_SAMPLER_LOD_BIAS_SHIFT 1
416 #define GEN7_SAMPLER_EWA_ANISOTROPIC_ALGORITHM (1 << 0)
417
418 /* SAMPLER_STATE DW1 */
419 #define GEN4_SAMPLER_MIN_LOD_MASK INTEL_MASK(31, 22)
420 #define GEN4_SAMPLER_MIN_LOD_SHIFT 22
421 #define GEN4_SAMPLER_MAX_LOD_MASK INTEL_MASK(21, 12)
422 #define GEN4_SAMPLER_MAX_LOD_SHIFT 12
423 #define GEN4_SAMPLER_CUBE_CONTROL_OVERRIDE (1 << 9)
424 /* Wrap modes are in DW1 on Gen4-6 and DW3 on Gen7+ */
425 #define BRW_SAMPLER_TCX_WRAP_MODE_MASK INTEL_MASK(8, 6)
426 #define BRW_SAMPLER_TCX_WRAP_MODE_SHIFT 6
427 #define BRW_SAMPLER_TCY_WRAP_MODE_MASK INTEL_MASK(5, 3)
428 #define BRW_SAMPLER_TCY_WRAP_MODE_SHIFT 3
429 #define BRW_SAMPLER_TCZ_WRAP_MODE_MASK INTEL_MASK(2, 0)
430 #define BRW_SAMPLER_TCZ_WRAP_MODE_SHIFT 0
431
432 #define GEN7_SAMPLER_MIN_LOD_MASK INTEL_MASK(31, 20)
433 #define GEN7_SAMPLER_MIN_LOD_SHIFT 20
434 #define GEN7_SAMPLER_MAX_LOD_MASK INTEL_MASK(19, 8)
435 #define GEN7_SAMPLER_MAX_LOD_SHIFT 8
436 #define GEN7_SAMPLER_SHADOW_FUNCTION_MASK INTEL_MASK(3, 1)
437 #define GEN7_SAMPLER_SHADOW_FUNCTION_SHIFT 1
438 #define GEN7_SAMPLER_CUBE_CONTROL_OVERRIDE (1 << 0)
439
440 /* SAMPLER_STATE DW2 - border color pointer */
441
442 /* SAMPLER_STATE DW3 */
443 #define BRW_SAMPLER_MAX_ANISOTROPY_MASK INTEL_MASK(21, 19)
444 #define BRW_SAMPLER_MAX_ANISOTROPY_SHIFT 19
445 #define BRW_SAMPLER_ADDRESS_ROUNDING_MASK INTEL_MASK(18, 13)
446 #define BRW_SAMPLER_ADDRESS_ROUNDING_SHIFT 13
447 #define GEN7_SAMPLER_NON_NORMALIZED_COORDINATES (1 << 10)
448 /* Gen7+ wrap modes reuse the same BRW_SAMPLER_TC*_WRAP_MODE enums. */
449 #define GEN6_SAMPLER_NON_NORMALIZED_COORDINATES (1 << 0)
450
451 enum brw_wrap_mode {
452 BRW_TEXCOORDMODE_WRAP = 0,
453 BRW_TEXCOORDMODE_MIRROR = 1,
454 BRW_TEXCOORDMODE_CLAMP = 2,
455 BRW_TEXCOORDMODE_CUBE = 3,
456 BRW_TEXCOORDMODE_CLAMP_BORDER = 4,
457 BRW_TEXCOORDMODE_MIRROR_ONCE = 5,
458 GEN8_TEXCOORDMODE_HALF_BORDER = 6,
459 };
460
461 #define BRW_THREAD_PRIORITY_NORMAL 0
462 #define BRW_THREAD_PRIORITY_HIGH 1
463
464 #define BRW_TILEWALK_XMAJOR 0
465 #define BRW_TILEWALK_YMAJOR 1
466
467 #define BRW_VERTEX_SUBPIXEL_PRECISION_8BITS 0
468 #define BRW_VERTEX_SUBPIXEL_PRECISION_4BITS 1
469
470
471 #define CMD_URB_FENCE 0x6000
472 #define CMD_CS_URB_STATE 0x6001
473 #define CMD_CONST_BUFFER 0x6002
474
475 #define CMD_STATE_BASE_ADDRESS 0x6101
476 #define CMD_STATE_SIP 0x6102
477 #define CMD_PIPELINE_SELECT_965 0x6104
478 #define CMD_PIPELINE_SELECT_GM45 0x6904
479
480 #define _3DSTATE_PIPELINED_POINTERS 0x7800
481 #define _3DSTATE_BINDING_TABLE_POINTERS 0x7801
482 # define GEN6_BINDING_TABLE_MODIFY_VS (1 << 8)
483 # define GEN6_BINDING_TABLE_MODIFY_GS (1 << 9)
484 # define GEN6_BINDING_TABLE_MODIFY_PS (1 << 12)
485
486 #define _3DSTATE_BINDING_TABLE_POINTERS_VS 0x7826 /* GEN7+ */
487 #define _3DSTATE_BINDING_TABLE_POINTERS_HS 0x7827 /* GEN7+ */
488 #define _3DSTATE_BINDING_TABLE_POINTERS_DS 0x7828 /* GEN7+ */
489 #define _3DSTATE_BINDING_TABLE_POINTERS_GS 0x7829 /* GEN7+ */
490 #define _3DSTATE_BINDING_TABLE_POINTERS_PS 0x782A /* GEN7+ */
491
492 #define _3DSTATE_SAMPLER_STATE_POINTERS 0x7802 /* GEN6+ */
493 # define PS_SAMPLER_STATE_CHANGE (1 << 12)
494 # define GS_SAMPLER_STATE_CHANGE (1 << 9)
495 # define VS_SAMPLER_STATE_CHANGE (1 << 8)
496 /* DW1: VS */
497 /* DW2: GS */
498 /* DW3: PS */
499
500 #define _3DSTATE_SAMPLER_STATE_POINTERS_VS 0x782B /* GEN7+ */
501 #define _3DSTATE_SAMPLER_STATE_POINTERS_HS 0x782C /* GEN7+ */
502 #define _3DSTATE_SAMPLER_STATE_POINTERS_DS 0x782D /* GEN7+ */
503 #define _3DSTATE_SAMPLER_STATE_POINTERS_GS 0x782E /* GEN7+ */
504 #define _3DSTATE_SAMPLER_STATE_POINTERS_PS 0x782F /* GEN7+ */
505
506 #define _3DSTATE_VERTEX_BUFFERS 0x7808
507 # define BRW_VB0_INDEX_SHIFT 27
508 # define GEN6_VB0_INDEX_SHIFT 26
509 # define BRW_VB0_ACCESS_VERTEXDATA (0 << 26)
510 # define BRW_VB0_ACCESS_INSTANCEDATA (1 << 26)
511 # define GEN6_VB0_ACCESS_VERTEXDATA (0 << 20)
512 # define GEN6_VB0_ACCESS_INSTANCEDATA (1 << 20)
513 # define GEN7_VB0_ADDRESS_MODIFYENABLE (1 << 14)
514 # define BRW_VB0_PITCH_SHIFT 0
515
516 #define _3DSTATE_VERTEX_ELEMENTS 0x7809
517 # define BRW_VE0_INDEX_SHIFT 27
518 # define GEN6_VE0_INDEX_SHIFT 26
519 # define BRW_VE0_FORMAT_SHIFT 16
520 # define BRW_VE0_VALID (1 << 26)
521 # define GEN6_VE0_VALID (1 << 25)
522 # define GEN6_VE0_EDGE_FLAG_ENABLE (1 << 15)
523 # define BRW_VE0_SRC_OFFSET_SHIFT 0
524 # define BRW_VE1_COMPONENT_NOSTORE 0
525 # define BRW_VE1_COMPONENT_STORE_SRC 1
526 # define BRW_VE1_COMPONENT_STORE_0 2
527 # define BRW_VE1_COMPONENT_STORE_1_FLT 3
528 # define BRW_VE1_COMPONENT_STORE_1_INT 4
529 # define BRW_VE1_COMPONENT_STORE_VID 5
530 # define BRW_VE1_COMPONENT_STORE_IID 6
531 # define BRW_VE1_COMPONENT_STORE_PID 7
532 # define BRW_VE1_COMPONENT_0_SHIFT 28
533 # define BRW_VE1_COMPONENT_1_SHIFT 24
534 # define BRW_VE1_COMPONENT_2_SHIFT 20
535 # define BRW_VE1_COMPONENT_3_SHIFT 16
536 # define BRW_VE1_DST_OFFSET_SHIFT 0
537
538 #define CMD_INDEX_BUFFER 0x780a
539 #define GEN4_3DSTATE_VF_STATISTICS 0x780b
540 #define GM45_3DSTATE_VF_STATISTICS 0x680b
541 #define _3DSTATE_CC_STATE_POINTERS 0x780e /* GEN6+ */
542 #define _3DSTATE_BLEND_STATE_POINTERS 0x7824 /* GEN7+ */
543 #define _3DSTATE_DEPTH_STENCIL_STATE_POINTERS 0x7825 /* GEN7+ */
544
545 #define _3DSTATE_URB 0x7805 /* GEN6 */
546 # define GEN6_URB_VS_SIZE_SHIFT 16
547 # define GEN6_URB_VS_ENTRIES_SHIFT 0
548 # define GEN6_URB_GS_ENTRIES_SHIFT 8
549 # define GEN6_URB_GS_SIZE_SHIFT 0
550
551 #define _3DSTATE_VF 0x780c /* GEN7.5+ */
552 #define HSW_CUT_INDEX_ENABLE (1 << 8)
553
554 #define _3DSTATE_VF_INSTANCING 0x7849 /* GEN8+ */
555 # define GEN8_VF_INSTANCING_ENABLE (1 << 8)
556
557 #define _3DSTATE_VF_SGVS 0x784a /* GEN8+ */
558 # define GEN8_SGVS_ENABLE_INSTANCE_ID (1 << 31)
559 # define GEN8_SGVS_INSTANCE_ID_COMPONENT_SHIFT 29
560 # define GEN8_SGVS_INSTANCE_ID_ELEMENT_OFFSET_SHIFT 16
561 # define GEN8_SGVS_ENABLE_VERTEX_ID (1 << 15)
562 # define GEN8_SGVS_VERTEX_ID_COMPONENT_SHIFT 13
563 # define GEN8_SGVS_VERTEX_ID_ELEMENT_OFFSET_SHIFT 0
564
565 #define _3DSTATE_VF_TOPOLOGY 0x784b /* GEN8+ */
566
567 #define _3DSTATE_WM_CHROMAKEY 0x784c /* GEN8+ */
568
569 #define _3DSTATE_URB_VS 0x7830 /* GEN7+ */
570 #define _3DSTATE_URB_HS 0x7831 /* GEN7+ */
571 #define _3DSTATE_URB_DS 0x7832 /* GEN7+ */
572 #define _3DSTATE_URB_GS 0x7833 /* GEN7+ */
573 # define GEN7_URB_ENTRY_SIZE_SHIFT 16
574 # define GEN7_URB_STARTING_ADDRESS_SHIFT 25
575
576 #define _3DSTATE_PUSH_CONSTANT_ALLOC_VS 0x7912 /* GEN7+ */
577 #define _3DSTATE_PUSH_CONSTANT_ALLOC_HS 0x7913 /* GEN7+ */
578 #define _3DSTATE_PUSH_CONSTANT_ALLOC_DS 0x7914 /* GEN7+ */
579 #define _3DSTATE_PUSH_CONSTANT_ALLOC_GS 0x7915 /* GEN7+ */
580 #define _3DSTATE_PUSH_CONSTANT_ALLOC_PS 0x7916 /* GEN7+ */
581 # define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16
582
583 #define _3DSTATE_VIEWPORT_STATE_POINTERS 0x780d /* GEN6+ */
584 # define GEN6_CC_VIEWPORT_MODIFY (1 << 12)
585 # define GEN6_SF_VIEWPORT_MODIFY (1 << 11)
586 # define GEN6_CLIP_VIEWPORT_MODIFY (1 << 10)
587 # define GEN6_NUM_VIEWPORTS 16
588
589 #define _3DSTATE_VIEWPORT_STATE_POINTERS_CC 0x7823 /* GEN7+ */
590 #define _3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL 0x7821 /* GEN7+ */
591
592 #define _3DSTATE_SCISSOR_STATE_POINTERS 0x780f /* GEN6+ */
593
594 #define _3DSTATE_VS 0x7810 /* GEN6+ */
595 /* DW2 */
596 # define GEN6_VS_SPF_MODE (1 << 31)
597 # define GEN6_VS_VECTOR_MASK_ENABLE (1 << 30)
598 # define GEN6_VS_SAMPLER_COUNT_SHIFT 27
599 # define GEN6_VS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
600 # define GEN6_VS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
601 # define GEN6_VS_FLOATING_POINT_MODE_ALT (1 << 16)
602 # define HSW_VS_UAV_ACCESS_ENABLE (1 << 12)
603 /* DW4 */
604 # define GEN6_VS_DISPATCH_START_GRF_SHIFT 20
605 # define GEN6_VS_URB_READ_LENGTH_SHIFT 11
606 # define GEN6_VS_URB_ENTRY_READ_OFFSET_SHIFT 4
607 /* DW5 */
608 # define GEN6_VS_MAX_THREADS_SHIFT 25
609 # define HSW_VS_MAX_THREADS_SHIFT 23
610 # define GEN6_VS_STATISTICS_ENABLE (1 << 10)
611 # define GEN6_VS_CACHE_DISABLE (1 << 1)
612 # define GEN6_VS_ENABLE (1 << 0)
613 /* Gen8+ DW7 */
614 # define GEN8_VS_SIMD8_ENABLE (1 << 2)
615 /* Gen8+ DW8 */
616 # define GEN8_VS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21
617 # define GEN8_VS_URB_OUTPUT_LENGTH_SHIFT 16
618 # define GEN8_VS_USER_CLIP_DISTANCE_SHIFT 8
619
620 #define _3DSTATE_GS 0x7811 /* GEN6+ */
621 /* DW2 */
622 # define GEN6_GS_SPF_MODE (1 << 31)
623 # define GEN6_GS_VECTOR_MASK_ENABLE (1 << 30)
624 # define GEN6_GS_SAMPLER_COUNT_SHIFT 27
625 # define GEN6_GS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
626 # define GEN6_GS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
627 # define GEN6_GS_FLOATING_POINT_MODE_ALT (1 << 16)
628 # define HSW_GS_UAV_ACCESS_ENABLE (1 << 12)
629 /* DW4 */
630 # define GEN7_GS_OUTPUT_VERTEX_SIZE_SHIFT 23
631 # define GEN7_GS_OUTPUT_TOPOLOGY_SHIFT 17
632 # define GEN6_GS_URB_READ_LENGTH_SHIFT 11
633 # define GEN7_GS_INCLUDE_VERTEX_HANDLES (1 << 10)
634 # define GEN6_GS_URB_ENTRY_READ_OFFSET_SHIFT 4
635 # define GEN6_GS_DISPATCH_START_GRF_SHIFT 0
636 /* DW5 */
637 # define GEN6_GS_MAX_THREADS_SHIFT 25
638 # define HSW_GS_MAX_THREADS_SHIFT 24
639 # define IVB_GS_CONTROL_DATA_FORMAT_SHIFT 24
640 # define GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_CUT 0
641 # define GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID 1
642 # define GEN7_GS_CONTROL_DATA_HEADER_SIZE_SHIFT 20
643 # define GEN7_GS_INSTANCE_CONTROL_SHIFT 15
644 # define GEN7_GS_DISPATCH_MODE_SHIFT 11
645 # define GEN7_GS_DISPATCH_MODE_MASK INTEL_MASK(12, 11)
646 # define GEN6_GS_STATISTICS_ENABLE (1 << 10)
647 # define GEN6_GS_SO_STATISTICS_ENABLE (1 << 9)
648 # define GEN6_GS_RENDERING_ENABLE (1 << 8)
649 # define GEN7_GS_INCLUDE_PRIMITIVE_ID (1 << 4)
650 # define GEN7_GS_REORDER_TRAILING (1 << 2)
651 # define GEN7_GS_ENABLE (1 << 0)
652 /* DW6 */
653 # define HSW_GS_CONTROL_DATA_FORMAT_SHIFT 31
654 # define GEN6_GS_REORDER (1 << 30)
655 # define GEN6_GS_DISCARD_ADJACENCY (1 << 29)
656 # define GEN6_GS_SVBI_PAYLOAD_ENABLE (1 << 28)
657 # define GEN6_GS_SVBI_POSTINCREMENT_ENABLE (1 << 27)
658 # define GEN6_GS_SVBI_POSTINCREMENT_VALUE_SHIFT 16
659 # define GEN6_GS_SVBI_POSTINCREMENT_VALUE_MASK INTEL_MASK(25, 16)
660 # define GEN6_GS_ENABLE (1 << 15)
661
662 /* Gen8+ DW8 */
663 # define GEN8_GS_STATIC_OUTPUT (1 << 30)
664 # define GEN8_GS_STATIC_VERTEX_COUNT_SHIFT 16
665 # define GEN8_GS_STATIC_VERTEX_COUNT_MASK INTEL_MASK(26, 16)
666
667 /* Gen8+ DW9 */
668 # define GEN8_GS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21
669 # define GEN8_GS_URB_OUTPUT_LENGTH_SHIFT 16
670 # define GEN8_GS_USER_CLIP_DISTANCE_SHIFT 8
671
672 # define BRW_GS_EDGE_INDICATOR_0 (1 << 8)
673 # define BRW_GS_EDGE_INDICATOR_1 (1 << 9)
674
675 #define _3DSTATE_HS 0x781B /* GEN7+ */
676 /* DW1 */
677 # define GEN7_HS_SAMPLER_COUNT_MASK INTEL_MASK(29, 27)
678 # define GEN7_HS_SAMPLER_COUNT_SHIFT 27
679 # define GEN7_HS_BINDING_TABLE_ENTRY_COUNT_MASK INTEL_MASK(25, 18)
680 # define GEN7_HS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
681 # define GEN7_HS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
682 # define GEN7_HS_FLOATING_POINT_MODE_ALT (1 << 16)
683 # define GEN7_HS_MAX_THREADS_SHIFT 0
684 /* DW2 */
685 # define GEN7_HS_ENABLE (1 << 31)
686 # define GEN7_HS_STATISTICS_ENABLE (1 << 29)
687 # define GEN8_HS_MAX_THREADS_SHIFT 8
688 # define GEN7_HS_INSTANCE_COUNT_MASK INTEL_MASK(3, 0)
689 # define GEN7_HS_INSTANCE_COUNT_SHIFT 0
690 /* DW5 */
691 # define GEN7_HS_SINGLE_PROGRAM_FLOW (1 << 27)
692 # define GEN7_HS_VECTOR_MASK_ENABLE (1 << 26)
693 # define HSW_HS_ACCESSES_UAV (1 << 25)
694 # define GEN7_HS_INCLUDE_VERTEX_HANDLES (1 << 24)
695 # define GEN7_HS_DISPATCH_START_GRF_MASK INTEL_MASK(23, 19)
696 # define GEN7_HS_DISPATCH_START_GRF_SHIFT 19
697 # define GEN7_HS_URB_READ_LENGTH_MASK INTEL_MASK(16, 11)
698 # define GEN7_HS_URB_READ_LENGTH_SHIFT 11
699 # define GEN7_HS_URB_ENTRY_READ_OFFSET_MASK INTEL_MASK(9, 4)
700 # define GEN7_HS_URB_ENTRY_READ_OFFSET_SHIFT 4
701
702 #define _3DSTATE_TE 0x781C /* GEN7+ */
703 /* DW1 */
704 # define GEN7_TE_PARTITIONING_SHIFT 12
705 # define GEN7_TE_OUTPUT_TOPOLOGY_SHIFT 8
706 # define GEN7_TE_DOMAIN_SHIFT 4
707 //# define GEN7_TE_MODE_SW (1 << 1)
708 # define GEN7_TE_ENABLE (1 << 0)
709
710 #define _3DSTATE_DS 0x781D /* GEN7+ */
711 /* DW2 */
712 # define GEN7_DS_SINGLE_DOMAIN_POINT_DISPATCH (1 << 31)
713 # define GEN7_DS_VECTOR_MASK_ENABLE (1 << 30)
714 # define GEN7_DS_SAMPLER_COUNT_MASK INTEL_MASK(29, 27)
715 # define GEN7_DS_SAMPLER_COUNT_SHIFT 27
716 # define GEN7_DS_BINDING_TABLE_ENTRY_COUNT_MASK INTEL_MASK(25, 18)
717 # define GEN7_DS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
718 # define GEN7_DS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
719 # define GEN7_DS_FLOATING_POINT_MODE_ALT (1 << 16)
720 # define HSW_DS_ACCESSES_UAV (1 << 14)
721 /* DW4 */
722 # define GEN7_DS_DISPATCH_START_GRF_MASK INTEL_MASK(24, 20)
723 # define GEN7_DS_DISPATCH_START_GRF_SHIFT 20
724 # define GEN7_DS_URB_READ_LENGTH_MASK INTEL_MASK(17, 11)
725 # define GEN7_DS_URB_READ_LENGTH_SHIFT 11
726 # define GEN7_DS_URB_ENTRY_READ_OFFSET_MASK INTEL_MASK(9, 4)
727 # define GEN7_DS_URB_ENTRY_READ_OFFSET_SHIFT 4
728 /* DW5 */
729 # define GEN7_DS_MAX_THREADS_SHIFT 25
730 # define HSW_DS_MAX_THREADS_SHIFT 21
731 # define GEN7_DS_STATISTICS_ENABLE (1 << 10)
732 # define GEN7_DS_SIMD8_DISPATCH_ENABLE (1 << 3)
733 # define GEN7_DS_COMPUTE_W_COORDINATE_ENABLE (1 << 2)
734 # define GEN7_DS_CACHE_DISABLE (1 << 1)
735 # define GEN7_DS_ENABLE (1 << 0)
736 /* Gen8+ DW8 */
737 # define GEN8_DS_URB_ENTRY_OUTPUT_OFFSET_MASK INTEL_MASK(26, 21)
738 # define GEN8_DS_URB_ENTRY_OUTPUT_OFFSET_SHIFT 21
739 # define GEN8_DS_URB_OUTPUT_LENGTH_MASK INTEL_MASK(20, 16)
740 # define GEN8_DS_URB_OUTPUT_LENGTH_SHIFT 16
741 # define GEN8_DS_USER_CLIP_DISTANCE_MASK INTEL_MASK(15, 8)
742 # define GEN8_DS_USER_CLIP_DISTANCE_SHIFT 8
743 # define GEN8_DS_USER_CULL_DISTANCE_MASK INTEL_MASK(7, 0)
744 # define GEN8_DS_USER_CULL_DISTANCE_SHIFT 0
745
746
747 #define _3DSTATE_CLIP 0x7812 /* GEN6+ */
748 /* DW1 */
749 # define GEN7_CLIP_WINDING_CW (0 << 20)
750 # define GEN7_CLIP_WINDING_CCW (1 << 20)
751 # define GEN7_CLIP_VERTEX_SUBPIXEL_PRECISION_8 (0 << 19)
752 # define GEN7_CLIP_VERTEX_SUBPIXEL_PRECISION_4 (1 << 19)
753 # define GEN7_CLIP_EARLY_CULL (1 << 18)
754 # define GEN8_CLIP_FORCE_USER_CLIP_DISTANCE_BITMASK (1 << 17)
755 # define GEN7_CLIP_CULLMODE_BOTH (0 << 16)
756 # define GEN7_CLIP_CULLMODE_NONE (1 << 16)
757 # define GEN7_CLIP_CULLMODE_FRONT (2 << 16)
758 # define GEN7_CLIP_CULLMODE_BACK (3 << 16)
759 # define GEN6_CLIP_STATISTICS_ENABLE (1 << 10)
760 /**
761 * Just does cheap culling based on the clip distance. Bits must be
762 * disjoint with USER_CLIP_CLIP_DISTANCE bits.
763 */
764 # define GEN6_USER_CLIP_CULL_DISTANCES_SHIFT 0
765 /* DW2 */
766 # define GEN6_CLIP_ENABLE (1 << 31)
767 # define GEN6_CLIP_API_OGL (0 << 30)
768 # define GEN6_CLIP_API_D3D (1 << 30)
769 # define GEN6_CLIP_XY_TEST (1 << 28)
770 # define GEN6_CLIP_Z_TEST (1 << 27)
771 # define GEN6_CLIP_GB_TEST (1 << 26)
772 /** 8-bit field of which user clip distances to clip aganist. */
773 # define GEN6_USER_CLIP_CLIP_DISTANCES_SHIFT 16
774 # define GEN6_CLIP_MODE_NORMAL (0 << 13)
775 # define GEN6_CLIP_MODE_REJECT_ALL (3 << 13)
776 # define GEN6_CLIP_MODE_ACCEPT_ALL (4 << 13)
777 # define GEN6_CLIP_PERSPECTIVE_DIVIDE_DISABLE (1 << 9)
778 # define GEN6_CLIP_NON_PERSPECTIVE_BARYCENTRIC_ENABLE (1 << 8)
779 # define GEN6_CLIP_TRI_PROVOKE_SHIFT 4
780 # define GEN6_CLIP_LINE_PROVOKE_SHIFT 2
781 # define GEN6_CLIP_TRIFAN_PROVOKE_SHIFT 0
782 /* DW3 */
783 # define GEN6_CLIP_MIN_POINT_WIDTH_SHIFT 17
784 # define GEN6_CLIP_MAX_POINT_WIDTH_SHIFT 6
785 # define GEN6_CLIP_FORCE_ZERO_RTAINDEX (1 << 5)
786 # define GEN6_CLIP_MAX_VP_INDEX_MASK INTEL_MASK(3, 0)
787
788 #define _3DSTATE_SF 0x7813 /* GEN6+ */
789 /* DW1 (for gen6) */
790 # define GEN6_SF_NUM_OUTPUTS_SHIFT 22
791 # define GEN6_SF_SWIZZLE_ENABLE (1 << 21)
792 # define GEN6_SF_POINT_SPRITE_UPPERLEFT (0 << 20)
793 # define GEN6_SF_POINT_SPRITE_LOWERLEFT (1 << 20)
794 # define GEN9_SF_LINE_WIDTH_SHIFT 12 /* U11.7 */
795 # define GEN6_SF_URB_ENTRY_READ_LENGTH_SHIFT 11
796 # define GEN6_SF_URB_ENTRY_READ_OFFSET_SHIFT 4
797 /* DW2 */
798 # define GEN6_SF_LEGACY_GLOBAL_DEPTH_BIAS (1 << 11)
799 # define GEN6_SF_STATISTICS_ENABLE (1 << 10)
800 # define GEN6_SF_GLOBAL_DEPTH_OFFSET_SOLID (1 << 9)
801 # define GEN6_SF_GLOBAL_DEPTH_OFFSET_WIREFRAME (1 << 8)
802 # define GEN6_SF_GLOBAL_DEPTH_OFFSET_POINT (1 << 7)
803 # define GEN6_SF_FRONT_SOLID (0 << 5)
804 # define GEN6_SF_FRONT_WIREFRAME (1 << 5)
805 # define GEN6_SF_FRONT_POINT (2 << 5)
806 # define GEN6_SF_BACK_SOLID (0 << 3)
807 # define GEN6_SF_BACK_WIREFRAME (1 << 3)
808 # define GEN6_SF_BACK_POINT (2 << 3)
809 # define GEN6_SF_VIEWPORT_TRANSFORM_ENABLE (1 << 1)
810 # define GEN6_SF_WINDING_CCW (1 << 0)
811 /* DW3 */
812 # define GEN6_SF_LINE_AA_ENABLE (1 << 31)
813 # define GEN6_SF_CULL_BOTH (0 << 29)
814 # define GEN6_SF_CULL_NONE (1 << 29)
815 # define GEN6_SF_CULL_FRONT (2 << 29)
816 # define GEN6_SF_CULL_BACK (3 << 29)
817 # define GEN6_SF_LINE_WIDTH_SHIFT 18 /* U3.7 */
818 # define GEN6_SF_LINE_END_CAP_WIDTH_0_5 (0 << 16)
819 # define GEN6_SF_LINE_END_CAP_WIDTH_1_0 (1 << 16)
820 # define GEN6_SF_LINE_END_CAP_WIDTH_2_0 (2 << 16)
821 # define GEN6_SF_LINE_END_CAP_WIDTH_4_0 (3 << 16)
822 # define GEN6_SF_SCISSOR_ENABLE (1 << 11)
823 # define GEN6_SF_MSRAST_OFF_PIXEL (0 << 8)
824 # define GEN6_SF_MSRAST_OFF_PATTERN (1 << 8)
825 # define GEN6_SF_MSRAST_ON_PIXEL (2 << 8)
826 # define GEN6_SF_MSRAST_ON_PATTERN (3 << 8)
827 /* DW4 */
828 # define GEN6_SF_TRI_PROVOKE_SHIFT 29
829 # define GEN6_SF_LINE_PROVOKE_SHIFT 27
830 # define GEN6_SF_TRIFAN_PROVOKE_SHIFT 25
831 # define GEN6_SF_LINE_AA_MODE_MANHATTAN (0 << 14)
832 # define GEN6_SF_LINE_AA_MODE_TRUE (1 << 14)
833 # define GEN6_SF_VERTEX_SUBPIXEL_8BITS (0 << 12)
834 # define GEN6_SF_VERTEX_SUBPIXEL_4BITS (1 << 12)
835 # define GEN6_SF_USE_STATE_POINT_WIDTH (1 << 11)
836 # define GEN6_SF_POINT_WIDTH_SHIFT 0 /* U8.3 */
837 /* DW5: depth offset constant */
838 /* DW6: depth offset scale */
839 /* DW7: depth offset clamp */
840 /* DW8 */
841 # define ATTRIBUTE_1_OVERRIDE_W (1 << 31)
842 # define ATTRIBUTE_1_OVERRIDE_Z (1 << 30)
843 # define ATTRIBUTE_1_OVERRIDE_Y (1 << 29)
844 # define ATTRIBUTE_1_OVERRIDE_X (1 << 28)
845 # define ATTRIBUTE_1_CONST_SOURCE_SHIFT 25
846 # define ATTRIBUTE_1_SWIZZLE_SHIFT 22
847 # define ATTRIBUTE_1_SOURCE_SHIFT 16
848 # define ATTRIBUTE_0_OVERRIDE_W (1 << 15)
849 # define ATTRIBUTE_0_OVERRIDE_Z (1 << 14)
850 # define ATTRIBUTE_0_OVERRIDE_Y (1 << 13)
851 # define ATTRIBUTE_0_OVERRIDE_X (1 << 12)
852 # define ATTRIBUTE_0_CONST_SOURCE_SHIFT 9
853 # define ATTRIBUTE_CONST_0000 0
854 # define ATTRIBUTE_CONST_0001_FLOAT 1
855 # define ATTRIBUTE_CONST_1111_FLOAT 2
856 # define ATTRIBUTE_CONST_PRIM_ID 3
857 # define ATTRIBUTE_0_SWIZZLE_SHIFT 6
858 # define ATTRIBUTE_0_SOURCE_SHIFT 0
859
860 # define ATTRIBUTE_SWIZZLE_INPUTATTR 0
861 # define ATTRIBUTE_SWIZZLE_INPUTATTR_FACING 1
862 # define ATTRIBUTE_SWIZZLE_INPUTATTR_W 2
863 # define ATTRIBUTE_SWIZZLE_INPUTATTR_FACING_W 3
864 # define ATTRIBUTE_SWIZZLE_SHIFT 6
865
866 /* DW16: Point sprite texture coordinate enables */
867 /* DW17: Constant interpolation enables */
868 /* DW18: attr 0-7 wrap shortest enables */
869 /* DW19: attr 8-16 wrap shortest enables */
870
871 /* On GEN7, many fields of 3DSTATE_SF were split out into a new command:
872 * 3DSTATE_SBE. The remaining fields live in different DWords, but retain
873 * the same bit-offset. The only new field:
874 */
875 /* GEN7/DW1: */
876 # define GEN7_SF_DEPTH_BUFFER_SURFACE_FORMAT_SHIFT 12
877 /* GEN7/DW2: */
878 # define HSW_SF_LINE_STIPPLE_ENABLE (1 << 14)
879
880 # define GEN8_SF_SMOOTH_POINT_ENABLE (1 << 13)
881
882 #define _3DSTATE_SBE 0x781F /* GEN7+ */
883 /* DW1 */
884 # define GEN8_SBE_FORCE_URB_ENTRY_READ_LENGTH (1 << 29)
885 # define GEN8_SBE_FORCE_URB_ENTRY_READ_OFFSET (1 << 28)
886 # define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28)
887 # define GEN7_SBE_NUM_OUTPUTS_SHIFT 22
888 # define GEN7_SBE_SWIZZLE_ENABLE (1 << 21)
889 # define GEN7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20)
890 # define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11
891 # define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4
892 # define GEN8_SBE_URB_ENTRY_READ_OFFSET_SHIFT 5
893 /* DW2-9: Attribute setup (same as DW8-15 of gen6 _3DSTATE_SF) */
894 /* DW10: Point sprite texture coordinate enables */
895 /* DW11: Constant interpolation enables */
896 /* DW12: attr 0-7 wrap shortest enables */
897 /* DW13: attr 8-16 wrap shortest enables */
898
899 /* DW4-5: Attribute active components (gen9) */
900 #define GEN9_SBE_ACTIVE_COMPONENT_NONE 0
901 #define GEN9_SBE_ACTIVE_COMPONENT_XY 1
902 #define GEN9_SBE_ACTIVE_COMPONENT_XYZ 2
903 #define GEN9_SBE_ACTIVE_COMPONENT_XYZW 3
904
905 #define _3DSTATE_SBE_SWIZ 0x7851 /* GEN8+ */
906
907 #define _3DSTATE_RASTER 0x7850 /* GEN8+ */
908 /* DW1 */
909 # define GEN9_RASTER_VIEWPORT_Z_FAR_CLIP_TEST_ENABLE (1 << 26)
910 # define GEN9_RASTER_CONSERVATIVE_RASTERIZATION_ENABLE (1 << 24)
911 # define GEN8_RASTER_FRONT_WINDING_CCW (1 << 21)
912 # define GEN8_RASTER_CULL_BOTH (0 << 16)
913 # define GEN8_RASTER_CULL_NONE (1 << 16)
914 # define GEN8_RASTER_CULL_FRONT (2 << 16)
915 # define GEN8_RASTER_CULL_BACK (3 << 16)
916 # define GEN8_RASTER_SMOOTH_POINT_ENABLE (1 << 13)
917 # define GEN8_RASTER_API_MULTISAMPLE_ENABLE (1 << 12)
918 # define GEN8_RASTER_LINE_AA_ENABLE (1 << 2)
919 # define GEN8_RASTER_SCISSOR_ENABLE (1 << 1)
920 # define GEN8_RASTER_VIEWPORT_Z_CLIP_TEST_ENABLE (1 << 0)
921 # define GEN9_RASTER_VIEWPORT_Z_NEAR_CLIP_TEST_ENABLE (1 << 0)
922
923 /* Gen8 BLEND_STATE */
924 /* DW0 */
925 #define GEN8_BLEND_ALPHA_TO_COVERAGE_ENABLE (1 << 31)
926 #define GEN8_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE (1 << 30)
927 #define GEN8_BLEND_ALPHA_TO_ONE_ENABLE (1 << 29)
928 #define GEN8_BLEND_ALPHA_TO_COVERAGE_DITHER_ENABLE (1 << 28)
929 #define GEN8_BLEND_ALPHA_TEST_ENABLE (1 << 27)
930 #define GEN8_BLEND_ALPHA_TEST_FUNCTION_MASK INTEL_MASK(26, 24)
931 #define GEN8_BLEND_ALPHA_TEST_FUNCTION_SHIFT 24
932 #define GEN8_BLEND_COLOR_DITHER_ENABLE (1 << 23)
933 #define GEN8_BLEND_X_DITHER_OFFSET_MASK INTEL_MASK(22, 21)
934 #define GEN8_BLEND_X_DITHER_OFFSET_SHIFT 21
935 #define GEN8_BLEND_Y_DITHER_OFFSET_MASK INTEL_MASK(20, 19)
936 #define GEN8_BLEND_Y_DITHER_OFFSET_SHIFT 19
937 /* DW1 + 2n */
938 #define GEN8_BLEND_COLOR_BUFFER_BLEND_ENABLE (1 << 31)
939 #define GEN8_BLEND_SRC_BLEND_FACTOR_MASK INTEL_MASK(30, 26)
940 #define GEN8_BLEND_SRC_BLEND_FACTOR_SHIFT 26
941 #define GEN8_BLEND_DST_BLEND_FACTOR_MASK INTEL_MASK(25, 21)
942 #define GEN8_BLEND_DST_BLEND_FACTOR_SHIFT 21
943 #define GEN8_BLEND_COLOR_BLEND_FUNCTION_MASK INTEL_MASK(20, 18)
944 #define GEN8_BLEND_COLOR_BLEND_FUNCTION_SHIFT 18
945 #define GEN8_BLEND_SRC_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(17, 13)
946 #define GEN8_BLEND_SRC_ALPHA_BLEND_FACTOR_SHIFT 13
947 #define GEN8_BLEND_DST_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(12, 8)
948 #define GEN8_BLEND_DST_ALPHA_BLEND_FACTOR_SHIFT 8
949 #define GEN8_BLEND_ALPHA_BLEND_FUNCTION_MASK INTEL_MASK(7, 5)
950 #define GEN8_BLEND_ALPHA_BLEND_FUNCTION_SHIFT 5
951 #define GEN8_BLEND_WRITE_DISABLE_ALPHA (1 << 3)
952 #define GEN8_BLEND_WRITE_DISABLE_RED (1 << 2)
953 #define GEN8_BLEND_WRITE_DISABLE_GREEN (1 << 1)
954 #define GEN8_BLEND_WRITE_DISABLE_BLUE (1 << 0)
955 /* DW1 + 2n + 1 */
956 #define GEN8_BLEND_LOGIC_OP_ENABLE (1 << 31)
957 #define GEN8_BLEND_LOGIC_OP_FUNCTION_MASK INTEL_MASK(30, 27)
958 #define GEN8_BLEND_LOGIC_OP_FUNCTION_SHIFT 27
959 #define GEN8_BLEND_PRE_BLEND_SRC_ONLY_CLAMP_ENABLE (1 << 4)
960 #define GEN8_BLEND_COLOR_CLAMP_RANGE_RTFORMAT (2 << 2)
961 #define GEN8_BLEND_PRE_BLEND_COLOR_CLAMP_ENABLE (1 << 1)
962 #define GEN8_BLEND_POST_BLEND_COLOR_CLAMP_ENABLE (1 << 0)
963
964 #define _3DSTATE_WM_HZ_OP 0x7852 /* GEN8+ */
965 /* DW1 */
966 # define GEN8_WM_HZ_STENCIL_CLEAR (1 << 31)
967 # define GEN8_WM_HZ_DEPTH_CLEAR (1 << 30)
968 # define GEN8_WM_HZ_DEPTH_RESOLVE (1 << 28)
969 # define GEN8_WM_HZ_HIZ_RESOLVE (1 << 27)
970 # define GEN8_WM_HZ_PIXEL_OFFSET_ENABLE (1 << 26)
971 # define GEN8_WM_HZ_FULL_SURFACE_DEPTH_CLEAR (1 << 25)
972 # define GEN8_WM_HZ_STENCIL_CLEAR_VALUE_MASK INTEL_MASK(23, 16)
973 # define GEN8_WM_HZ_STENCIL_CLEAR_VALUE_SHIFT 16
974 # define GEN8_WM_HZ_NUM_SAMPLES_MASK INTEL_MASK(15, 13)
975 # define GEN8_WM_HZ_NUM_SAMPLES_SHIFT 13
976 /* DW2 */
977 # define GEN8_WM_HZ_CLEAR_RECTANGLE_Y_MIN_MASK INTEL_MASK(31, 16)
978 # define GEN8_WM_HZ_CLEAR_RECTANGLE_Y_MIN_SHIFT 16
979 # define GEN8_WM_HZ_CLEAR_RECTANGLE_X_MIN_MASK INTEL_MASK(15, 0)
980 # define GEN8_WM_HZ_CLEAR_RECTANGLE_X_MIN_SHIFT 0
981 /* DW3 */
982 # define GEN8_WM_HZ_CLEAR_RECTANGLE_Y_MAX_MASK INTEL_MASK(31, 16)
983 # define GEN8_WM_HZ_CLEAR_RECTANGLE_Y_MAX_SHIFT 16
984 # define GEN8_WM_HZ_CLEAR_RECTANGLE_X_MAX_MASK INTEL_MASK(15, 0)
985 # define GEN8_WM_HZ_CLEAR_RECTANGLE_X_MAX_SHIFT 0
986 /* DW4 */
987 # define GEN8_WM_HZ_SAMPLE_MASK_MASK INTEL_MASK(15, 0)
988 # define GEN8_WM_HZ_SAMPLE_MASK_SHIFT 0
989
990
991 #define _3DSTATE_PS_BLEND 0x784D /* GEN8+ */
992 /* DW1 */
993 # define GEN8_PS_BLEND_ALPHA_TO_COVERAGE_ENABLE (1 << 31)
994 # define GEN8_PS_BLEND_HAS_WRITEABLE_RT (1 << 30)
995 # define GEN8_PS_BLEND_COLOR_BUFFER_BLEND_ENABLE (1 << 29)
996 # define GEN8_PS_BLEND_SRC_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(28, 24)
997 # define GEN8_PS_BLEND_SRC_ALPHA_BLEND_FACTOR_SHIFT 24
998 # define GEN8_PS_BLEND_DST_ALPHA_BLEND_FACTOR_MASK INTEL_MASK(23, 19)
999 # define GEN8_PS_BLEND_DST_ALPHA_BLEND_FACTOR_SHIFT 19
1000 # define GEN8_PS_BLEND_SRC_BLEND_FACTOR_MASK INTEL_MASK(18, 14)
1001 # define GEN8_PS_BLEND_SRC_BLEND_FACTOR_SHIFT 14
1002 # define GEN8_PS_BLEND_DST_BLEND_FACTOR_MASK INTEL_MASK(13, 9)
1003 # define GEN8_PS_BLEND_DST_BLEND_FACTOR_SHIFT 9
1004 # define GEN8_PS_BLEND_ALPHA_TEST_ENABLE (1 << 8)
1005 # define GEN8_PS_BLEND_INDEPENDENT_ALPHA_BLEND_ENABLE (1 << 7)
1006
1007 #define _3DSTATE_WM_DEPTH_STENCIL 0x784E /* GEN8+ */
1008 /* DW1 */
1009 # define GEN8_WM_DS_STENCIL_FAIL_OP_SHIFT 29
1010 # define GEN8_WM_DS_Z_FAIL_OP_SHIFT 26
1011 # define GEN8_WM_DS_Z_PASS_OP_SHIFT 23
1012 # define GEN8_WM_DS_BF_STENCIL_FUNC_SHIFT 20
1013 # define GEN8_WM_DS_BF_STENCIL_FAIL_OP_SHIFT 17
1014 # define GEN8_WM_DS_BF_Z_FAIL_OP_SHIFT 14
1015 # define GEN8_WM_DS_BF_Z_PASS_OP_SHIFT 11
1016 # define GEN8_WM_DS_STENCIL_FUNC_SHIFT 8
1017 # define GEN8_WM_DS_DEPTH_FUNC_SHIFT 5
1018 # define GEN8_WM_DS_DOUBLE_SIDED_STENCIL_ENABLE (1 << 4)
1019 # define GEN8_WM_DS_STENCIL_TEST_ENABLE (1 << 3)
1020 # define GEN8_WM_DS_STENCIL_BUFFER_WRITE_ENABLE (1 << 2)
1021 # define GEN8_WM_DS_DEPTH_TEST_ENABLE (1 << 1)
1022 # define GEN8_WM_DS_DEPTH_BUFFER_WRITE_ENABLE (1 << 0)
1023 /* DW2 */
1024 # define GEN8_WM_DS_STENCIL_TEST_MASK_MASK INTEL_MASK(31, 24)
1025 # define GEN8_WM_DS_STENCIL_TEST_MASK_SHIFT 24
1026 # define GEN8_WM_DS_STENCIL_WRITE_MASK_MASK INTEL_MASK(23, 16)
1027 # define GEN8_WM_DS_STENCIL_WRITE_MASK_SHIFT 16
1028 # define GEN8_WM_DS_BF_STENCIL_TEST_MASK_MASK INTEL_MASK(15, 8)
1029 # define GEN8_WM_DS_BF_STENCIL_TEST_MASK_SHIFT 8
1030 # define GEN8_WM_DS_BF_STENCIL_WRITE_MASK_MASK INTEL_MASK(7, 0)
1031 # define GEN8_WM_DS_BF_STENCIL_WRITE_MASK_SHIFT 0
1032 /* DW3 */
1033 # define GEN9_WM_DS_STENCIL_REF_MASK INTEL_MASK(15, 8)
1034 # define GEN9_WM_DS_STENCIL_REF_SHIFT 8
1035 # define GEN9_WM_DS_BF_STENCIL_REF_MASK INTEL_MASK(7, 0)
1036 # define GEN9_WM_DS_BF_STENCIL_REF_SHIFT 0
1037
1038 enum brw_pixel_shader_coverage_mask_mode {
1039 BRW_PSICMS_OFF = 0, /* PS does not use input coverage masks. */
1040 BRW_PSICMS_NORMAL = 1, /* Input Coverage masks based on outer conservatism
1041 * and factors in SAMPLE_MASK. If Pixel is
1042 * conservatively covered, all samples are enabled.
1043 */
1044
1045 BRW_PSICMS_INNER = 2, /* Input Coverage masks based on inner conservatism
1046 * and factors in SAMPLE_MASK. If Pixel is
1047 * conservatively *FULLY* covered, all samples are
1048 * enabled.
1049 */
1050 BRW_PCICMS_DEPTH = 3,
1051 };
1052
1053 #define _3DSTATE_PS_EXTRA 0x784F /* GEN8+ */
1054 /* DW1 */
1055 # define GEN8_PSX_PIXEL_SHADER_VALID (1 << 31)
1056 # define GEN8_PSX_PIXEL_SHADER_NO_RT_WRITE (1 << 30)
1057 # define GEN8_PSX_OMASK_TO_RENDER_TARGET (1 << 29)
1058 # define GEN8_PSX_KILL_ENABLE (1 << 28)
1059 # define GEN8_PSX_COMPUTED_DEPTH_MODE_SHIFT 26
1060 # define GEN8_PSX_FORCE_COMPUTED_DEPTH (1 << 25)
1061 # define GEN8_PSX_USES_SOURCE_DEPTH (1 << 24)
1062 # define GEN8_PSX_USES_SOURCE_W (1 << 23)
1063 # define GEN8_PSX_ATTRIBUTE_ENABLE (1 << 8)
1064 # define GEN8_PSX_SHADER_DISABLES_ALPHA_TO_COVERAGE (1 << 7)
1065 # define GEN8_PSX_SHADER_IS_PER_SAMPLE (1 << 6)
1066 # define GEN9_PSX_SHADER_COMPUTES_STENCIL (1 << 5)
1067 # define GEN9_PSX_SHADER_PULLS_BARY (1 << 3)
1068 # define GEN8_PSX_SHADER_HAS_UAV (1 << 2)
1069 # define GEN8_PSX_SHADER_USES_INPUT_COVERAGE_MASK (1 << 1)
1070 # define GEN9_PSX_SHADER_NORMAL_COVERAGE_MASK_SHIFT 0
1071
1072 #define _3DSTATE_WM 0x7814 /* GEN6+ */
1073 /* DW1: kernel pointer */
1074 /* DW2 */
1075 # define GEN6_WM_SPF_MODE (1 << 31)
1076 # define GEN6_WM_VECTOR_MASK_ENABLE (1 << 30)
1077 # define GEN6_WM_SAMPLER_COUNT_SHIFT 27
1078 # define GEN6_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
1079 # define GEN6_WM_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
1080 # define GEN6_WM_FLOATING_POINT_MODE_ALT (1 << 16)
1081 /* DW3: scratch space */
1082 /* DW4 */
1083 # define GEN6_WM_STATISTICS_ENABLE (1 << 31)
1084 # define GEN6_WM_DEPTH_CLEAR (1 << 30)
1085 # define GEN6_WM_DEPTH_RESOLVE (1 << 28)
1086 # define GEN6_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27)
1087 # define GEN6_WM_DISPATCH_START_GRF_SHIFT_0 16
1088 # define GEN6_WM_DISPATCH_START_GRF_SHIFT_1 8
1089 # define GEN6_WM_DISPATCH_START_GRF_SHIFT_2 0
1090 /* DW5 */
1091 # define GEN6_WM_MAX_THREADS_SHIFT 25
1092 # define GEN6_WM_KILL_ENABLE (1 << 22)
1093 # define GEN6_WM_COMPUTED_DEPTH (1 << 21)
1094 # define GEN6_WM_USES_SOURCE_DEPTH (1 << 20)
1095 # define GEN6_WM_DISPATCH_ENABLE (1 << 19)
1096 # define GEN6_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 16)
1097 # define GEN6_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 16)
1098 # define GEN6_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 16)
1099 # define GEN6_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 16)
1100 # define GEN6_WM_LINE_AA_WIDTH_0_5 (0 << 14)
1101 # define GEN6_WM_LINE_AA_WIDTH_1_0 (1 << 14)
1102 # define GEN6_WM_LINE_AA_WIDTH_2_0 (2 << 14)
1103 # define GEN6_WM_LINE_AA_WIDTH_4_0 (3 << 14)
1104 # define GEN6_WM_POLYGON_STIPPLE_ENABLE (1 << 13)
1105 # define GEN6_WM_LINE_STIPPLE_ENABLE (1 << 11)
1106 # define GEN6_WM_OMASK_TO_RENDER_TARGET (1 << 9)
1107 # define GEN6_WM_USES_SOURCE_W (1 << 8)
1108 # define GEN6_WM_DUAL_SOURCE_BLEND_ENABLE (1 << 7)
1109 # define GEN6_WM_32_DISPATCH_ENABLE (1 << 2)
1110 # define GEN6_WM_16_DISPATCH_ENABLE (1 << 1)
1111 # define GEN6_WM_8_DISPATCH_ENABLE (1 << 0)
1112 /* DW6 */
1113 # define GEN6_WM_NUM_SF_OUTPUTS_SHIFT 20
1114 # define GEN6_WM_POSOFFSET_NONE (0 << 18)
1115 # define GEN6_WM_POSOFFSET_CENTROID (2 << 18)
1116 # define GEN6_WM_POSOFFSET_SAMPLE (3 << 18)
1117 # define GEN6_WM_POSITION_ZW_PIXEL (0 << 16)
1118 # define GEN6_WM_POSITION_ZW_CENTROID (2 << 16)
1119 # define GEN6_WM_POSITION_ZW_SAMPLE (3 << 16)
1120 # define GEN6_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 15)
1121 # define GEN6_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 14)
1122 # define GEN6_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 13)
1123 # define GEN6_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 12)
1124 # define GEN6_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 11)
1125 # define GEN6_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 10)
1126 # define GEN6_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT 10
1127 # define GEN6_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 9)
1128 # define GEN6_WM_MSRAST_OFF_PIXEL (0 << 1)
1129 # define GEN6_WM_MSRAST_OFF_PATTERN (1 << 1)
1130 # define GEN6_WM_MSRAST_ON_PIXEL (2 << 1)
1131 # define GEN6_WM_MSRAST_ON_PATTERN (3 << 1)
1132 # define GEN6_WM_MSDISPMODE_PERSAMPLE (0 << 0)
1133 # define GEN6_WM_MSDISPMODE_PERPIXEL (1 << 0)
1134 /* DW7: kernel 1 pointer */
1135 /* DW8: kernel 2 pointer */
1136
1137 #define _3DSTATE_CONSTANT_VS 0x7815 /* GEN6+ */
1138 #define _3DSTATE_CONSTANT_GS 0x7816 /* GEN6+ */
1139 #define _3DSTATE_CONSTANT_PS 0x7817 /* GEN6+ */
1140 # define GEN6_CONSTANT_BUFFER_3_ENABLE (1 << 15)
1141 # define GEN6_CONSTANT_BUFFER_2_ENABLE (1 << 14)
1142 # define GEN6_CONSTANT_BUFFER_1_ENABLE (1 << 13)
1143 # define GEN6_CONSTANT_BUFFER_0_ENABLE (1 << 12)
1144
1145 #define _3DSTATE_CONSTANT_HS 0x7819 /* GEN7+ */
1146 #define _3DSTATE_CONSTANT_DS 0x781A /* GEN7+ */
1147
1148 #define _3DSTATE_STREAMOUT 0x781e /* GEN7+ */
1149 /* DW1 */
1150 # define SO_FUNCTION_ENABLE (1 << 31)
1151 # define SO_RENDERING_DISABLE (1 << 30)
1152 /* This selects which incoming rendering stream goes down the pipeline. The
1153 * rendering stream is 0 if not defined by special cases in the GS state.
1154 */
1155 # define SO_RENDER_STREAM_SELECT_SHIFT 27
1156 # define SO_RENDER_STREAM_SELECT_MASK INTEL_MASK(28, 27)
1157 /* Controls reordering of TRISTRIP_* elements in stream output (not rendering).
1158 */
1159 # define SO_REORDER_TRAILING (1 << 26)
1160 /* Controls SO_NUM_PRIMS_WRITTEN_* and SO_PRIM_STORAGE_* */
1161 # define SO_STATISTICS_ENABLE (1 << 25)
1162 # define SO_BUFFER_ENABLE(n) (1 << (8 + (n)))
1163 /* DW2 */
1164 # define SO_STREAM_3_VERTEX_READ_OFFSET_SHIFT 29
1165 # define SO_STREAM_3_VERTEX_READ_OFFSET_MASK INTEL_MASK(29, 29)
1166 # define SO_STREAM_3_VERTEX_READ_LENGTH_SHIFT 24
1167 # define SO_STREAM_3_VERTEX_READ_LENGTH_MASK INTEL_MASK(28, 24)
1168 # define SO_STREAM_2_VERTEX_READ_OFFSET_SHIFT 21
1169 # define SO_STREAM_2_VERTEX_READ_OFFSET_MASK INTEL_MASK(21, 21)
1170 # define SO_STREAM_2_VERTEX_READ_LENGTH_SHIFT 16
1171 # define SO_STREAM_2_VERTEX_READ_LENGTH_MASK INTEL_MASK(20, 16)
1172 # define SO_STREAM_1_VERTEX_READ_OFFSET_SHIFT 13
1173 # define SO_STREAM_1_VERTEX_READ_OFFSET_MASK INTEL_MASK(13, 13)
1174 # define SO_STREAM_1_VERTEX_READ_LENGTH_SHIFT 8
1175 # define SO_STREAM_1_VERTEX_READ_LENGTH_MASK INTEL_MASK(12, 8)
1176 # define SO_STREAM_0_VERTEX_READ_OFFSET_SHIFT 5
1177 # define SO_STREAM_0_VERTEX_READ_OFFSET_MASK INTEL_MASK(5, 5)
1178 # define SO_STREAM_0_VERTEX_READ_LENGTH_SHIFT 0
1179 # define SO_STREAM_0_VERTEX_READ_LENGTH_MASK INTEL_MASK(4, 0)
1180
1181 /* 3DSTATE_WM for Gen7 */
1182 /* DW1 */
1183 # define GEN7_WM_STATISTICS_ENABLE (1 << 31)
1184 # define GEN7_WM_DEPTH_CLEAR (1 << 30)
1185 # define GEN7_WM_DISPATCH_ENABLE (1 << 29)
1186 # define GEN7_WM_DEPTH_RESOLVE (1 << 28)
1187 # define GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27)
1188 # define GEN7_WM_KILL_ENABLE (1 << 25)
1189 # define GEN7_WM_COMPUTED_DEPTH_MODE_SHIFT 23
1190 # define GEN7_WM_USES_SOURCE_DEPTH (1 << 20)
1191 # define GEN7_WM_EARLY_DS_CONTROL_NORMAL (0 << 21)
1192 # define GEN7_WM_EARLY_DS_CONTROL_PSEXEC (1 << 21)
1193 # define GEN7_WM_EARLY_DS_CONTROL_PREPS (2 << 21)
1194 # define GEN7_WM_USES_SOURCE_W (1 << 19)
1195 # define GEN7_WM_POSITION_ZW_PIXEL (0 << 17)
1196 # define GEN7_WM_POSITION_ZW_CENTROID (2 << 17)
1197 # define GEN7_WM_POSITION_ZW_SAMPLE (3 << 17)
1198 # define GEN7_WM_BARYCENTRIC_INTERPOLATION_MODE_SHIFT 11
1199 # define GEN7_WM_USES_INPUT_COVERAGE_MASK (1 << 10)
1200 # define GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8)
1201 # define GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8)
1202 # define GEN7_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8)
1203 # define GEN7_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8)
1204 # define GEN7_WM_LINE_AA_WIDTH_0_5 (0 << 6)
1205 # define GEN7_WM_LINE_AA_WIDTH_1_0 (1 << 6)
1206 # define GEN7_WM_LINE_AA_WIDTH_2_0 (2 << 6)
1207 # define GEN7_WM_LINE_AA_WIDTH_4_0 (3 << 6)
1208 # define GEN7_WM_POLYGON_STIPPLE_ENABLE (1 << 4)
1209 # define GEN7_WM_LINE_STIPPLE_ENABLE (1 << 3)
1210 # define GEN7_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2)
1211 # define GEN7_WM_MSRAST_OFF_PIXEL (0 << 0)
1212 # define GEN7_WM_MSRAST_OFF_PATTERN (1 << 0)
1213 # define GEN7_WM_MSRAST_ON_PIXEL (2 << 0)
1214 # define GEN7_WM_MSRAST_ON_PATTERN (3 << 0)
1215 /* DW2 */
1216 # define GEN7_WM_MSDISPMODE_PERSAMPLE (0 << 31)
1217 # define GEN7_WM_MSDISPMODE_PERPIXEL (1 << 31)
1218 # define HSW_WM_UAV_ONLY (1 << 30)
1219
1220 #define _3DSTATE_PS 0x7820 /* GEN7+ */
1221 /* DW1: kernel pointer */
1222 /* DW2 */
1223 # define GEN7_PS_SPF_MODE (1 << 31)
1224 # define GEN7_PS_VECTOR_MASK_ENABLE (1 << 30)
1225 # define GEN7_PS_SAMPLER_COUNT_SHIFT 27
1226 # define GEN7_PS_SAMPLER_COUNT_MASK INTEL_MASK(29, 27)
1227 # define GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
1228 # define GEN7_PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
1229 # define GEN7_PS_FLOATING_POINT_MODE_ALT (1 << 16)
1230 /* DW3: scratch space */
1231 /* DW4 */
1232 # define IVB_PS_MAX_THREADS_SHIFT 24
1233 # define HSW_PS_MAX_THREADS_SHIFT 23
1234 # define HSW_PS_SAMPLE_MASK_SHIFT 12
1235 # define HSW_PS_SAMPLE_MASK_MASK INTEL_MASK(19, 12)
1236 # define GEN7_PS_PUSH_CONSTANT_ENABLE (1 << 11)
1237 # define GEN7_PS_ATTRIBUTE_ENABLE (1 << 10)
1238 # define GEN7_PS_OMASK_TO_RENDER_TARGET (1 << 9)
1239 # define GEN7_PS_RENDER_TARGET_FAST_CLEAR_ENABLE (1 << 8)
1240 # define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE (1 << 7)
1241 # define GEN7_PS_RENDER_TARGET_RESOLVE_ENABLE (1 << 6)
1242 # define GEN9_PS_RENDER_TARGET_RESOLVE_FULL (3 << 6)
1243 # define HSW_PS_UAV_ACCESS_ENABLE (1 << 5)
1244 # define GEN7_PS_POSOFFSET_NONE (0 << 3)
1245 # define GEN7_PS_POSOFFSET_CENTROID (2 << 3)
1246 # define GEN7_PS_POSOFFSET_SAMPLE (3 << 3)
1247 # define GEN7_PS_32_DISPATCH_ENABLE (1 << 2)
1248 # define GEN7_PS_16_DISPATCH_ENABLE (1 << 1)
1249 # define GEN7_PS_8_DISPATCH_ENABLE (1 << 0)
1250 /* DW5 */
1251 # define GEN7_PS_DISPATCH_START_GRF_SHIFT_0 16
1252 # define GEN7_PS_DISPATCH_START_GRF_SHIFT_1 8
1253 # define GEN7_PS_DISPATCH_START_GRF_SHIFT_2 0
1254 /* DW6: kernel 1 pointer */
1255 /* DW7: kernel 2 pointer */
1256
1257 #define _3DSTATE_SAMPLE_MASK 0x7818 /* GEN6+ */
1258
1259 #define _3DSTATE_DRAWING_RECTANGLE 0x7900
1260 #define _3DSTATE_BLEND_CONSTANT_COLOR 0x7901
1261 #define _3DSTATE_CHROMA_KEY 0x7904
1262 #define _3DSTATE_DEPTH_BUFFER 0x7905 /* GEN4-6 */
1263 #define _3DSTATE_POLY_STIPPLE_OFFSET 0x7906
1264 #define _3DSTATE_POLY_STIPPLE_PATTERN 0x7907
1265 #define _3DSTATE_LINE_STIPPLE_PATTERN 0x7908
1266 #define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x7909
1267 #define _3DSTATE_AA_LINE_PARAMETERS 0x790a /* G45+ */
1268
1269 #define _3DSTATE_GS_SVB_INDEX 0x790b /* CTG+ */
1270 /* DW1 */
1271 # define SVB_INDEX_SHIFT 29
1272 # define SVB_LOAD_INTERNAL_VERTEX_COUNT (1 << 0) /* SNB+ */
1273 /* DW2: SVB index */
1274 /* DW3: SVB maximum index */
1275
1276 #define _3DSTATE_MULTISAMPLE 0x790d /* GEN6+ */
1277 #define GEN8_3DSTATE_MULTISAMPLE 0x780d /* GEN8+ */
1278 /* DW1 */
1279 # define MS_PIXEL_LOCATION_CENTER (0 << 4)
1280 # define MS_PIXEL_LOCATION_UPPER_LEFT (1 << 4)
1281 # define MS_NUMSAMPLES_1 (0 << 1)
1282 # define MS_NUMSAMPLES_2 (1 << 1)
1283 # define MS_NUMSAMPLES_4 (2 << 1)
1284 # define MS_NUMSAMPLES_8 (3 << 1)
1285 # define MS_NUMSAMPLES_16 (4 << 1)
1286
1287 #define _3DSTATE_SAMPLE_PATTERN 0x791c
1288
1289 #define _3DSTATE_STENCIL_BUFFER 0x790e /* ILK, SNB */
1290 #define _3DSTATE_HIER_DEPTH_BUFFER 0x790f /* ILK, SNB */
1291
1292 #define GEN7_3DSTATE_CLEAR_PARAMS 0x7804
1293 #define GEN7_3DSTATE_DEPTH_BUFFER 0x7805
1294 #define GEN7_3DSTATE_STENCIL_BUFFER 0x7806
1295 # define HSW_STENCIL_ENABLED (1 << 31)
1296 #define GEN7_3DSTATE_HIER_DEPTH_BUFFER 0x7807
1297
1298 #define _3DSTATE_CLEAR_PARAMS 0x7910 /* ILK, SNB */
1299 # define GEN5_DEPTH_CLEAR_VALID (1 << 15)
1300 /* DW1: depth clear value */
1301 /* DW2 */
1302 # define GEN7_DEPTH_CLEAR_VALID (1 << 0)
1303
1304 #define _3DSTATE_SO_DECL_LIST 0x7917 /* GEN7+ */
1305 /* DW1 */
1306 # define SO_STREAM_TO_BUFFER_SELECTS_3_SHIFT 12
1307 # define SO_STREAM_TO_BUFFER_SELECTS_3_MASK INTEL_MASK(15, 12)
1308 # define SO_STREAM_TO_BUFFER_SELECTS_2_SHIFT 8
1309 # define SO_STREAM_TO_BUFFER_SELECTS_2_MASK INTEL_MASK(11, 8)
1310 # define SO_STREAM_TO_BUFFER_SELECTS_1_SHIFT 4
1311 # define SO_STREAM_TO_BUFFER_SELECTS_1_MASK INTEL_MASK(7, 4)
1312 # define SO_STREAM_TO_BUFFER_SELECTS_0_SHIFT 0
1313 # define SO_STREAM_TO_BUFFER_SELECTS_0_MASK INTEL_MASK(3, 0)
1314 /* DW2 */
1315 # define SO_NUM_ENTRIES_3_SHIFT 24
1316 # define SO_NUM_ENTRIES_3_MASK INTEL_MASK(31, 24)
1317 # define SO_NUM_ENTRIES_2_SHIFT 16
1318 # define SO_NUM_ENTRIES_2_MASK INTEL_MASK(23, 16)
1319 # define SO_NUM_ENTRIES_1_SHIFT 8
1320 # define SO_NUM_ENTRIES_1_MASK INTEL_MASK(15, 8)
1321 # define SO_NUM_ENTRIES_0_SHIFT 0
1322 # define SO_NUM_ENTRIES_0_MASK INTEL_MASK(7, 0)
1323
1324 /* SO_DECL DW0 */
1325 # define SO_DECL_OUTPUT_BUFFER_SLOT_SHIFT 12
1326 # define SO_DECL_OUTPUT_BUFFER_SLOT_MASK INTEL_MASK(13, 12)
1327 # define SO_DECL_HOLE_FLAG (1 << 11)
1328 # define SO_DECL_REGISTER_INDEX_SHIFT 4
1329 # define SO_DECL_REGISTER_INDEX_MASK INTEL_MASK(9, 4)
1330 # define SO_DECL_COMPONENT_MASK_SHIFT 0
1331 # define SO_DECL_COMPONENT_MASK_MASK INTEL_MASK(3, 0)
1332
1333 #define _3DSTATE_SO_BUFFER 0x7918 /* GEN7+ */
1334 /* DW1 */
1335 # define GEN8_SO_BUFFER_ENABLE (1 << 31)
1336 # define SO_BUFFER_INDEX_SHIFT 29
1337 # define SO_BUFFER_INDEX_MASK INTEL_MASK(30, 29)
1338 # define GEN8_SO_BUFFER_OFFSET_WRITE_ENABLE (1 << 21)
1339 # define GEN8_SO_BUFFER_OFFSET_ADDRESS_ENABLE (1 << 20)
1340 # define SO_BUFFER_PITCH_SHIFT 0
1341 # define SO_BUFFER_PITCH_MASK INTEL_MASK(11, 0)
1342 /* DW2: start address */
1343 /* DW3: end address. */
1344
1345 #define CMD_MI_FLUSH 0x0200
1346
1347 # define BLT_X_SHIFT 0
1348 # define BLT_X_MASK INTEL_MASK(15, 0)
1349 # define BLT_Y_SHIFT 16
1350 # define BLT_Y_MASK INTEL_MASK(31, 16)
1351
1352 #define GEN5_MI_REPORT_PERF_COUNT ((0x26 << 23) | (3 - 2))
1353 /* DW0 */
1354 # define GEN5_MI_COUNTER_SET_0 (0 << 6)
1355 # define GEN5_MI_COUNTER_SET_1 (1 << 6)
1356 /* DW1 */
1357 # define MI_COUNTER_ADDRESS_GTT (1 << 0)
1358 /* DW2: a user-defined report ID (written to the buffer but can be anything) */
1359
1360 #define GEN6_MI_REPORT_PERF_COUNT ((0x28 << 23) | (3 - 2))
1361
1362
1363 /* Maximum number of entries that can be addressed using a binding table
1364 * pointer of type SURFTYPE_BUFFER
1365 */
1366 #define BRW_MAX_NUM_BUFFER_ENTRIES (1 << 27)
1367
1368 #define MEDIA_VFE_STATE 0x7000
1369 /* GEN7 DW2, GEN8+ DW3 */
1370 # define MEDIA_VFE_STATE_MAX_THREADS_SHIFT 16
1371 # define MEDIA_VFE_STATE_MAX_THREADS_MASK INTEL_MASK(31, 16)
1372 # define MEDIA_VFE_STATE_URB_ENTRIES_SHIFT 8
1373 # define MEDIA_VFE_STATE_URB_ENTRIES_MASK INTEL_MASK(15, 8)
1374 # define MEDIA_VFE_STATE_RESET_GTW_TIMER_SHIFT 7
1375 # define MEDIA_VFE_STATE_RESET_GTW_TIMER_MASK INTEL_MASK(7, 7)
1376 # define MEDIA_VFE_STATE_BYPASS_GTW_SHIFT 6
1377 # define MEDIA_VFE_STATE_BYPASS_GTW_MASK INTEL_MASK(6, 6)
1378 # define GEN7_MEDIA_VFE_STATE_GPGPU_MODE_SHIFT 2
1379 # define GEN7_MEDIA_VFE_STATE_GPGPU_MODE_MASK INTEL_MASK(2, 2)
1380 /* GEN7 DW4, GEN8+ DW5 */
1381 # define MEDIA_VFE_STATE_URB_ALLOC_SHIFT 16
1382 # define MEDIA_VFE_STATE_URB_ALLOC_MASK INTEL_MASK(31, 16)
1383 # define MEDIA_VFE_STATE_CURBE_ALLOC_SHIFT 0
1384 # define MEDIA_VFE_STATE_CURBE_ALLOC_MASK INTEL_MASK(15, 0)
1385
1386 #define MEDIA_CURBE_LOAD 0x7001
1387 #define MEDIA_INTERFACE_DESCRIPTOR_LOAD 0x7002
1388 /* GEN7 DW4, GEN8+ DW5 */
1389 # define MEDIA_CURBE_READ_LENGTH_SHIFT 16
1390 # define MEDIA_CURBE_READ_LENGTH_MASK INTEL_MASK(31, 16)
1391 # define MEDIA_CURBE_READ_OFFSET_SHIFT 0
1392 # define MEDIA_CURBE_READ_OFFSET_MASK INTEL_MASK(15, 0)
1393 /* GEN7 DW5, GEN8+ DW6 */
1394 # define MEDIA_BARRIER_ENABLE_SHIFT 21
1395 # define MEDIA_BARRIER_ENABLE_MASK INTEL_MASK(21, 21)
1396 # define MEDIA_SHARED_LOCAL_MEMORY_SIZE_SHIFT 16
1397 # define MEDIA_SHARED_LOCAL_MEMORY_SIZE_MASK INTEL_MASK(20, 16)
1398 # define MEDIA_GPGPU_THREAD_COUNT_SHIFT 0
1399 # define MEDIA_GPGPU_THREAD_COUNT_MASK INTEL_MASK(7, 0)
1400 # define GEN8_MEDIA_GPGPU_THREAD_COUNT_SHIFT 0
1401 # define GEN8_MEDIA_GPGPU_THREAD_COUNT_MASK INTEL_MASK(9, 0)
1402 /* GEN7 DW6, GEN8+ DW7 */
1403 # define CROSS_THREAD_READ_LENGTH_SHIFT 0
1404 # define CROSS_THREAD_READ_LENGTH_MASK INTEL_MASK(7, 0)
1405 #define MEDIA_STATE_FLUSH 0x7004
1406 #define GPGPU_WALKER 0x7105
1407 /* GEN7 DW0 */
1408 # define GEN7_GPGPU_INDIRECT_PARAMETER_ENABLE (1 << 10)
1409 # define GEN7_GPGPU_PREDICATE_ENABLE (1 << 8)
1410 /* GEN8+ DW2 */
1411 # define GPGPU_WALKER_INDIRECT_LENGTH_SHIFT 0
1412 # define GPGPU_WALKER_INDIRECT_LENGTH_MASK INTEL_MASK(15, 0)
1413 /* GEN7 DW2, GEN8+ DW4 */
1414 # define GPGPU_WALKER_SIMD_SIZE_SHIFT 30
1415 # define GPGPU_WALKER_SIMD_SIZE_MASK INTEL_MASK(31, 30)
1416 # define GPGPU_WALKER_THREAD_DEPTH_MAX_SHIFT 16
1417 # define GPGPU_WALKER_THREAD_DEPTH_MAX_MASK INTEL_MASK(21, 16)
1418 # define GPGPU_WALKER_THREAD_HEIGHT_MAX_SHIFT 8
1419 # define GPGPU_WALKER_THREAD_HEIGHT_MAX_MASK INTEL_MASK(31, 8)
1420 # define GPGPU_WALKER_THREAD_WIDTH_MAX_SHIFT 0
1421 # define GPGPU_WALKER_THREAD_WIDTH_MAX_MASK INTEL_MASK(5, 0)
1422
1423 #define CMD_MI (0x0 << 29)
1424 #define CMD_2D (0x2 << 29)
1425 #define CMD_3D (0x3 << 29)
1426
1427 #define MI_NOOP (CMD_MI | 0)
1428
1429 #define MI_BATCH_BUFFER_END (CMD_MI | 0xA << 23)
1430
1431 #define MI_FLUSH (CMD_MI | (4 << 23))
1432 #define FLUSH_MAP_CACHE (1 << 0)
1433 #define INHIBIT_FLUSH_RENDER_CACHE (1 << 2)
1434
1435 #define MI_STORE_DATA_IMM (CMD_MI | (0x20 << 23))
1436 #define MI_LOAD_REGISTER_IMM (CMD_MI | (0x22 << 23))
1437 #define MI_LOAD_REGISTER_REG (CMD_MI | (0x2A << 23))
1438
1439 #define MI_FLUSH_DW (CMD_MI | (0x26 << 23) | 2)
1440
1441 #define MI_STORE_REGISTER_MEM (CMD_MI | (0x24 << 23))
1442 # define MI_STORE_REGISTER_MEM_USE_GGTT (1 << 22)
1443 # define MI_STORE_REGISTER_MEM_PREDICATE (1 << 21)
1444
1445 /* Load a value from memory into a register. Only available on Gen7+. */
1446 #define GEN7_MI_LOAD_REGISTER_MEM (CMD_MI | (0x29 << 23))
1447 # define MI_LOAD_REGISTER_MEM_USE_GGTT (1 << 22)
1448
1449 /* Manipulate the predicate bit based on some register values. Only on Gen7+ */
1450 #define GEN7_MI_PREDICATE (CMD_MI | (0xC << 23))
1451 # define MI_PREDICATE_LOADOP_KEEP (0 << 6)
1452 # define MI_PREDICATE_LOADOP_LOAD (2 << 6)
1453 # define MI_PREDICATE_LOADOP_LOADINV (3 << 6)
1454 # define MI_PREDICATE_COMBINEOP_SET (0 << 3)
1455 # define MI_PREDICATE_COMBINEOP_AND (1 << 3)
1456 # define MI_PREDICATE_COMBINEOP_OR (2 << 3)
1457 # define MI_PREDICATE_COMBINEOP_XOR (3 << 3)
1458 # define MI_PREDICATE_COMPAREOP_TRUE (0 << 0)
1459 # define MI_PREDICATE_COMPAREOP_FALSE (1 << 0)
1460 # define MI_PREDICATE_COMPAREOP_SRCS_EQUAL (2 << 0)
1461 # define MI_PREDICATE_COMPAREOP_DELTAS_EQUAL (3 << 0)
1462
1463 #define HSW_MI_MATH (CMD_MI | (0x1a << 23))
1464
1465 #define MI_MATH_ALU2(opcode, operand1, operand2) \
1466 ( ((MI_MATH_OPCODE_##opcode) << 20) | ((MI_MATH_OPERAND_##operand1) << 10) | \
1467 ((MI_MATH_OPERAND_##operand2) << 0) )
1468
1469 #define MI_MATH_ALU1(opcode, operand1) \
1470 ( ((MI_MATH_OPCODE_##opcode) << 20) | ((MI_MATH_OPERAND_##operand1) << 10) )
1471
1472 #define MI_MATH_ALU0(opcode) \
1473 ( ((MI_MATH_OPCODE_##opcode) << 20) )
1474
1475 #define MI_MATH_OPCODE_NOOP 0x000
1476 #define MI_MATH_OPCODE_LOAD 0x080
1477 #define MI_MATH_OPCODE_LOADINV 0x480
1478 #define MI_MATH_OPCODE_LOAD0 0x081
1479 #define MI_MATH_OPCODE_LOAD1 0x481
1480 #define MI_MATH_OPCODE_ADD 0x100
1481 #define MI_MATH_OPCODE_SUB 0x101
1482 #define MI_MATH_OPCODE_AND 0x102
1483 #define MI_MATH_OPCODE_OR 0x103
1484 #define MI_MATH_OPCODE_XOR 0x104
1485 #define MI_MATH_OPCODE_STORE 0x180
1486 #define MI_MATH_OPCODE_STOREINV 0x580
1487
1488 #define MI_MATH_OPERAND_R0 0x00
1489 #define MI_MATH_OPERAND_R1 0x01
1490 #define MI_MATH_OPERAND_R2 0x02
1491 #define MI_MATH_OPERAND_R3 0x03
1492 #define MI_MATH_OPERAND_R4 0x04
1493 #define MI_MATH_OPERAND_SRCA 0x20
1494 #define MI_MATH_OPERAND_SRCB 0x21
1495 #define MI_MATH_OPERAND_ACCU 0x31
1496 #define MI_MATH_OPERAND_ZF 0x32
1497 #define MI_MATH_OPERAND_CF 0x33
1498
1499 /** @{
1500 *
1501 * PIPE_CONTROL operation, a combination MI_FLUSH and register write with
1502 * additional flushing control.
1503 */
1504 #define _3DSTATE_PIPE_CONTROL (CMD_3D | (3 << 27) | (2 << 24))
1505 #define PIPE_CONTROL_CS_STALL (1 << 20)
1506 #define PIPE_CONTROL_GLOBAL_SNAPSHOT_COUNT_RESET (1 << 19)
1507 #define PIPE_CONTROL_TLB_INVALIDATE (1 << 18)
1508 #define PIPE_CONTROL_SYNC_GFDT (1 << 17)
1509 #define PIPE_CONTROL_MEDIA_STATE_CLEAR (1 << 16)
1510 #define PIPE_CONTROL_NO_WRITE (0 << 14)
1511 #define PIPE_CONTROL_WRITE_IMMEDIATE (1 << 14)
1512 #define PIPE_CONTROL_WRITE_DEPTH_COUNT (2 << 14)
1513 #define PIPE_CONTROL_WRITE_TIMESTAMP (3 << 14)
1514 #define PIPE_CONTROL_DEPTH_STALL (1 << 13)
1515 #define PIPE_CONTROL_RENDER_TARGET_FLUSH (1 << 12)
1516 #define PIPE_CONTROL_INSTRUCTION_INVALIDATE (1 << 11)
1517 #define PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE (1 << 10) /* GM45+ only */
1518 #define PIPE_CONTROL_ISP_DIS (1 << 9)
1519 #define PIPE_CONTROL_INTERRUPT_ENABLE (1 << 8)
1520 #define PIPE_CONTROL_FLUSH_ENABLE (1 << 7) /* Gen7+ only */
1521 /* GT */
1522 #define PIPE_CONTROL_DATA_CACHE_FLUSH (1 << 5)
1523 #define PIPE_CONTROL_VF_CACHE_INVALIDATE (1 << 4)
1524 #define PIPE_CONTROL_CONST_CACHE_INVALIDATE (1 << 3)
1525 #define PIPE_CONTROL_STATE_CACHE_INVALIDATE (1 << 2)
1526 #define PIPE_CONTROL_STALL_AT_SCOREBOARD (1 << 1)
1527 #define PIPE_CONTROL_DEPTH_CACHE_FLUSH (1 << 0)
1528 #define PIPE_CONTROL_PPGTT_WRITE (0 << 2)
1529 #define PIPE_CONTROL_GLOBAL_GTT_WRITE (1 << 2)
1530
1531 #define PIPE_CONTROL_CACHE_FLUSH_BITS \
1532 (PIPE_CONTROL_DEPTH_CACHE_FLUSH | PIPE_CONTROL_DATA_CACHE_FLUSH | \
1533 PIPE_CONTROL_RENDER_TARGET_FLUSH)
1534
1535 #define PIPE_CONTROL_CACHE_INVALIDATE_BITS \
1536 (PIPE_CONTROL_STATE_CACHE_INVALIDATE | PIPE_CONTROL_CONST_CACHE_INVALIDATE | \
1537 PIPE_CONTROL_VF_CACHE_INVALIDATE | PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE | \
1538 PIPE_CONTROL_INSTRUCTION_INVALIDATE)
1539
1540 /** @} */
1541
1542 #define XY_SETUP_BLT_CMD (CMD_2D | (0x01 << 22))
1543
1544 #define XY_COLOR_BLT_CMD (CMD_2D | (0x50 << 22))
1545
1546 #define XY_SRC_COPY_BLT_CMD (CMD_2D | (0x53 << 22))
1547
1548 #define XY_FAST_COPY_BLT_CMD (CMD_2D | (0x42 << 22))
1549
1550 #define XY_TEXT_IMMEDIATE_BLIT_CMD (CMD_2D | (0x31 << 22))
1551 # define XY_TEXT_BYTE_PACKED (1 << 16)
1552
1553 /* BR00 */
1554 #define XY_BLT_WRITE_ALPHA (1 << 21)
1555 #define XY_BLT_WRITE_RGB (1 << 20)
1556 #define XY_SRC_TILED (1 << 15)
1557 #define XY_DST_TILED (1 << 11)
1558
1559 /* BR00 */
1560 #define XY_FAST_SRC_TILED_64K (3 << 20)
1561 #define XY_FAST_SRC_TILED_Y (2 << 20)
1562 #define XY_FAST_SRC_TILED_X (1 << 20)
1563
1564 #define XY_FAST_DST_TILED_64K (3 << 13)
1565 #define XY_FAST_DST_TILED_Y (2 << 13)
1566 #define XY_FAST_DST_TILED_X (1 << 13)
1567
1568 /* BR13 */
1569 #define BR13_8 (0x0 << 24)
1570 #define BR13_565 (0x1 << 24)
1571 #define BR13_8888 (0x3 << 24)
1572 #define BR13_16161616 (0x4 << 24)
1573 #define BR13_32323232 (0x5 << 24)
1574
1575 /* Pipeline Statistics Counter Registers */
1576 #define IA_VERTICES_COUNT 0x2310
1577 #define IA_PRIMITIVES_COUNT 0x2318
1578 #define VS_INVOCATION_COUNT 0x2320
1579 #define HS_INVOCATION_COUNT 0x2300
1580 #define DS_INVOCATION_COUNT 0x2308
1581 #define GS_INVOCATION_COUNT 0x2328
1582 #define GS_PRIMITIVES_COUNT 0x2330
1583 #define CL_INVOCATION_COUNT 0x2338
1584 #define CL_PRIMITIVES_COUNT 0x2340
1585 #define PS_INVOCATION_COUNT 0x2348
1586 #define CS_INVOCATION_COUNT 0x2290
1587 #define PS_DEPTH_COUNT 0x2350
1588
1589 #define GEN6_SO_PRIM_STORAGE_NEEDED 0x2280
1590 #define GEN7_SO_PRIM_STORAGE_NEEDED(n) (0x5240 + (n) * 8)
1591
1592 #define GEN6_SO_NUM_PRIMS_WRITTEN 0x2288
1593 #define GEN7_SO_NUM_PRIMS_WRITTEN(n) (0x5200 + (n) * 8)
1594
1595 #define GEN7_SO_WRITE_OFFSET(n) (0x5280 + (n) * 4)
1596
1597 #define TIMESTAMP 0x2358
1598
1599 #define BCS_SWCTRL 0x22200
1600 # define BCS_SWCTRL_SRC_Y (1 << 0)
1601 # define BCS_SWCTRL_DST_Y (1 << 1)
1602
1603 #define OACONTROL 0x2360
1604 # define OACONTROL_COUNTER_SELECT_SHIFT 2
1605 # define OACONTROL_ENABLE_COUNTERS (1 << 0)
1606
1607 /* Auto-Draw / Indirect Registers */
1608 #define GEN7_3DPRIM_END_OFFSET 0x2420
1609 #define GEN7_3DPRIM_START_VERTEX 0x2430
1610 #define GEN7_3DPRIM_VERTEX_COUNT 0x2434
1611 #define GEN7_3DPRIM_INSTANCE_COUNT 0x2438
1612 #define GEN7_3DPRIM_START_INSTANCE 0x243C
1613 #define GEN7_3DPRIM_BASE_VERTEX 0x2440
1614
1615 /* Auto-Compute / Indirect Registers */
1616 #define GEN7_GPGPU_DISPATCHDIMX 0x2500
1617 #define GEN7_GPGPU_DISPATCHDIMY 0x2504
1618 #define GEN7_GPGPU_DISPATCHDIMZ 0x2508
1619
1620 #define GEN7_CACHE_MODE_1 0x7004
1621 # define GEN8_HIZ_NP_PMA_FIX_ENABLE (1 << 11)
1622 # define GEN8_HIZ_NP_EARLY_Z_FAILS_DISABLE (1 << 13)
1623 # define GEN9_PARTIAL_RESOLVE_DISABLE_IN_VC (1 << 1)
1624 # define GEN8_HIZ_PMA_MASK_BITS \
1625 REG_MASK(GEN8_HIZ_NP_PMA_FIX_ENABLE | GEN8_HIZ_NP_EARLY_Z_FAILS_DISABLE)
1626
1627 /* Predicate registers */
1628 #define MI_PREDICATE_SRC0 0x2400
1629 #define MI_PREDICATE_SRC1 0x2408
1630 #define MI_PREDICATE_DATA 0x2410
1631 #define MI_PREDICATE_RESULT 0x2418
1632 #define MI_PREDICATE_RESULT_1 0x241C
1633 #define MI_PREDICATE_RESULT_2 0x2214
1634
1635 #define HSW_CS_GPR(n) (0x2600 + (n) * 8)
1636
1637 /* L3 cache control registers. */
1638 #define GEN7_L3SQCREG1 0xb010
1639 /* L3SQ general and high priority credit initialization. */
1640 # define IVB_L3SQCREG1_SQGHPCI_DEFAULT 0x00730000
1641 # define VLV_L3SQCREG1_SQGHPCI_DEFAULT 0x00d30000
1642 # define HSW_L3SQCREG1_SQGHPCI_DEFAULT 0x00610000
1643 # define GEN7_L3SQCREG1_CONV_DC_UC (1 << 24)
1644 # define GEN7_L3SQCREG1_CONV_IS_UC (1 << 25)
1645 # define GEN7_L3SQCREG1_CONV_C_UC (1 << 26)
1646 # define GEN7_L3SQCREG1_CONV_T_UC (1 << 27)
1647
1648 #define GEN7_L3CNTLREG2 0xb020
1649 # define GEN7_L3CNTLREG2_SLM_ENABLE (1 << 0)
1650 # define GEN7_L3CNTLREG2_URB_ALLOC_SHIFT 1
1651 # define GEN7_L3CNTLREG2_URB_ALLOC_MASK INTEL_MASK(6, 1)
1652 # define GEN7_L3CNTLREG2_URB_LOW_BW (1 << 7)
1653 # define GEN7_L3CNTLREG2_ALL_ALLOC_SHIFT 8
1654 # define GEN7_L3CNTLREG2_ALL_ALLOC_MASK INTEL_MASK(13, 8)
1655 # define GEN7_L3CNTLREG2_RO_ALLOC_SHIFT 14
1656 # define GEN7_L3CNTLREG2_RO_ALLOC_MASK INTEL_MASK(19, 14)
1657 # define GEN7_L3CNTLREG2_RO_LOW_BW (1 << 20)
1658 # define GEN7_L3CNTLREG2_DC_ALLOC_SHIFT 21
1659 # define GEN7_L3CNTLREG2_DC_ALLOC_MASK INTEL_MASK(26, 21)
1660 # define GEN7_L3CNTLREG2_DC_LOW_BW (1 << 27)
1661
1662 #define GEN7_L3CNTLREG3 0xb024
1663 # define GEN7_L3CNTLREG3_IS_ALLOC_SHIFT 1
1664 # define GEN7_L3CNTLREG3_IS_ALLOC_MASK INTEL_MASK(6, 1)
1665 # define GEN7_L3CNTLREG3_IS_LOW_BW (1 << 7)
1666 # define GEN7_L3CNTLREG3_C_ALLOC_SHIFT 8
1667 # define GEN7_L3CNTLREG3_C_ALLOC_MASK INTEL_MASK(13, 8)
1668 # define GEN7_L3CNTLREG3_C_LOW_BW (1 << 14)
1669 # define GEN7_L3CNTLREG3_T_ALLOC_SHIFT 15
1670 # define GEN7_L3CNTLREG3_T_ALLOC_MASK INTEL_MASK(20, 15)
1671 # define GEN7_L3CNTLREG3_T_LOW_BW (1 << 21)
1672
1673 #define HSW_SCRATCH1 0xb038
1674 #define HSW_SCRATCH1_L3_ATOMIC_DISABLE (1 << 27)
1675
1676 #define HSW_ROW_CHICKEN3 0xe49c
1677 #define HSW_ROW_CHICKEN3_L3_ATOMIC_DISABLE (1 << 6)
1678
1679 #define GEN8_L3CNTLREG 0x7034
1680 # define GEN8_L3CNTLREG_SLM_ENABLE (1 << 0)
1681 # define GEN8_L3CNTLREG_URB_ALLOC_SHIFT 1
1682 # define GEN8_L3CNTLREG_URB_ALLOC_MASK INTEL_MASK(7, 1)
1683 # define GEN8_L3CNTLREG_RO_ALLOC_SHIFT 11
1684 # define GEN8_L3CNTLREG_RO_ALLOC_MASK INTEL_MASK(17, 11)
1685 # define GEN8_L3CNTLREG_DC_ALLOC_SHIFT 18
1686 # define GEN8_L3CNTLREG_DC_ALLOC_MASK INTEL_MASK(24, 18)
1687 # define GEN8_L3CNTLREG_ALL_ALLOC_SHIFT 25
1688 # define GEN8_L3CNTLREG_ALL_ALLOC_MASK INTEL_MASK(31, 25)
1689
1690 #endif