15cc6e37bd06806b6bea27bf3c1986344d1705eb
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <sys/errno.h>
29
30 #include "main/glheader.h"
31 #include "main/context.h"
32 #include "main/condrender.h"
33 #include "main/samplerobj.h"
34 #include "main/state.h"
35 #include "main/enums.h"
36 #include "main/macros.h"
37 #include "main/transformfeedback.h"
38 #include "tnl/tnl.h"
39 #include "vbo/vbo_context.h"
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
42 #include "drivers/common/meta.h"
43
44 #include "brw_blorp.h"
45 #include "brw_draw.h"
46 #include "brw_defines.h"
47 #include "brw_context.h"
48 #include "brw_state.h"
49
50 #include "intel_batchbuffer.h"
51 #include "intel_fbo.h"
52 #include "intel_mipmap_tree.h"
53 #include "intel_regions.h"
54 #include "intel_buffer_objects.h"
55
56 #define FILE_DEBUG_FLAG DEBUG_PRIMS
57
58 const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
59 _3DPRIM_POINTLIST,
60 _3DPRIM_LINELIST,
61 _3DPRIM_LINELOOP,
62 _3DPRIM_LINESTRIP,
63 _3DPRIM_TRILIST,
64 _3DPRIM_TRISTRIP,
65 _3DPRIM_TRIFAN,
66 _3DPRIM_QUADLIST,
67 _3DPRIM_QUADSTRIP,
68 _3DPRIM_POLYGON,
69 _3DPRIM_LINELIST_ADJ,
70 _3DPRIM_LINESTRIP_ADJ,
71 _3DPRIM_TRILIST_ADJ,
72 _3DPRIM_TRISTRIP_ADJ,
73 };
74
75
76 static const GLenum reduced_prim[GL_POLYGON+1] = {
77 GL_POINTS,
78 GL_LINES,
79 GL_LINES,
80 GL_LINES,
81 GL_TRIANGLES,
82 GL_TRIANGLES,
83 GL_TRIANGLES,
84 GL_TRIANGLES,
85 GL_TRIANGLES,
86 GL_TRIANGLES
87 };
88
89
90 /* When the primitive changes, set a state bit and re-validate. Not
91 * the nicest and would rather deal with this by having all the
92 * programs be immune to the active primitive (ie. cope with all
93 * possibilities). That may not be realistic however.
94 */
95 static void brw_set_prim(struct brw_context *brw,
96 const struct _mesa_prim *prim)
97 {
98 struct gl_context *ctx = &brw->ctx;
99 uint32_t hw_prim = prim_to_hw_prim[prim->mode];
100
101 DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
102
103 /* Slight optimization to avoid the GS program when not needed:
104 */
105 if (prim->mode == GL_QUAD_STRIP &&
106 ctx->Light.ShadeModel != GL_FLAT &&
107 ctx->Polygon.FrontMode == GL_FILL &&
108 ctx->Polygon.BackMode == GL_FILL)
109 hw_prim = _3DPRIM_TRISTRIP;
110
111 if (prim->mode == GL_QUADS && prim->count == 4 &&
112 ctx->Light.ShadeModel != GL_FLAT &&
113 ctx->Polygon.FrontMode == GL_FILL &&
114 ctx->Polygon.BackMode == GL_FILL) {
115 hw_prim = _3DPRIM_TRIFAN;
116 }
117
118 if (hw_prim != brw->primitive) {
119 brw->primitive = hw_prim;
120 brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
121
122 if (reduced_prim[prim->mode] != brw->reduced_primitive) {
123 brw->reduced_primitive = reduced_prim[prim->mode];
124 brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
125 }
126 }
127 }
128
129 static void gen6_set_prim(struct brw_context *brw,
130 const struct _mesa_prim *prim)
131 {
132 uint32_t hw_prim;
133
134 DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
135
136 hw_prim = prim_to_hw_prim[prim->mode];
137
138 if (hw_prim != brw->primitive) {
139 brw->primitive = hw_prim;
140 brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
141 }
142 }
143
144
145 /**
146 * The hardware is capable of removing dangling vertices on its own; however,
147 * prior to Gen6, we sometimes convert quads into trifans (and quad strips
148 * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
149 * This function manually trims dangling vertices from a draw call involving
150 * quads so that those dangling vertices won't get drawn when we convert to
151 * trifans/tristrips.
152 */
153 static GLuint trim(GLenum prim, GLuint length)
154 {
155 if (prim == GL_QUAD_STRIP)
156 return length > 3 ? (length - length % 2) : 0;
157 else if (prim == GL_QUADS)
158 return length - length % 4;
159 else
160 return length;
161 }
162
163
164 static void brw_emit_prim(struct brw_context *brw,
165 const struct _mesa_prim *prim,
166 uint32_t hw_prim)
167 {
168 int verts_per_instance;
169 int vertex_access_type;
170 int start_vertex_location;
171 int base_vertex_location;
172 int indirect_flag;
173
174 DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
175 prim->start, prim->count);
176
177 start_vertex_location = prim->start;
178 base_vertex_location = prim->basevertex;
179 if (prim->indexed) {
180 vertex_access_type = brw->gen >= 7 ?
181 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
182 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
183 start_vertex_location += brw->ib.start_vertex_offset;
184 base_vertex_location += brw->vb.start_vertex_bias;
185 } else {
186 vertex_access_type = brw->gen >= 7 ?
187 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
188 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
189 start_vertex_location += brw->vb.start_vertex_bias;
190 }
191
192 /* We only need to trim the primitive count on pre-Gen6. */
193 if (brw->gen < 6)
194 verts_per_instance = trim(prim->mode, prim->count);
195 else
196 verts_per_instance = prim->count;
197
198 /* If nothing to emit, just return. */
199 if (verts_per_instance == 0 && !prim->is_indirect)
200 return;
201
202 /* If we're set to always flush, do it before and after the primitive emit.
203 * We want to catch both missed flushes that hurt instruction/state cache
204 * and missed flushes of the render cache as it heads to other parts of
205 * the besides the draw code.
206 */
207 if (brw->always_flush_cache) {
208 intel_batchbuffer_emit_mi_flush(brw);
209 }
210
211 /* If indirect, emit a bunch of loads from the indirect BO. */
212 if (prim->is_indirect) {
213 struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
214 drm_intel_bo *bo = intel_bufferobj_buffer(brw,
215 intel_buffer_object(indirect_buffer),
216 prim->indirect_offset, 5 * sizeof(GLuint));
217
218 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
219
220 BEGIN_BATCH(15);
221
222 OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
223 OUT_BATCH(GEN7_3DPRIM_VERTEX_COUNT);
224 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0,
225 prim->indirect_offset + 0);
226 OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
227 OUT_BATCH(GEN7_3DPRIM_INSTANCE_COUNT);
228 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0,
229 prim->indirect_offset + 4);
230 OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
231 OUT_BATCH(GEN7_3DPRIM_START_VERTEX);
232 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0,
233 prim->indirect_offset + 8);
234
235 if (prim->indexed) {
236 OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
237 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
238 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0,
239 prim->indirect_offset + 12);
240 OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
241 OUT_BATCH(GEN7_3DPRIM_START_INSTANCE);
242 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0,
243 prim->indirect_offset + 16);
244 }
245 else {
246 OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
247 OUT_BATCH(GEN7_3DPRIM_START_INSTANCE);
248 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0,
249 prim->indirect_offset + 12);
250 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
251 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
252 OUT_BATCH(0);
253 }
254
255 ADVANCE_BATCH();
256 }
257 else {
258 indirect_flag = 0;
259 }
260
261
262 if (brw->gen >= 7) {
263 BEGIN_BATCH(7);
264 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag);
265 OUT_BATCH(hw_prim | vertex_access_type);
266 } else {
267 BEGIN_BATCH(6);
268 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
269 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
270 vertex_access_type);
271 }
272 OUT_BATCH(verts_per_instance);
273 OUT_BATCH(start_vertex_location);
274 OUT_BATCH(prim->num_instances);
275 OUT_BATCH(prim->base_instance);
276 OUT_BATCH(base_vertex_location);
277 ADVANCE_BATCH();
278
279 /* Only used on Sandybridge; harmless to set elsewhere. */
280 brw->batch.need_workaround_flush = true;
281
282 if (brw->always_flush_cache) {
283 intel_batchbuffer_emit_mi_flush(brw);
284 }
285 }
286
287
288 static void brw_merge_inputs( struct brw_context *brw,
289 const struct gl_client_array *arrays[])
290 {
291 GLuint i;
292
293 for (i = 0; i < brw->vb.nr_buffers; i++) {
294 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
295 brw->vb.buffers[i].bo = NULL;
296 }
297 brw->vb.nr_buffers = 0;
298
299 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
300 brw->vb.inputs[i].buffer = -1;
301 brw->vb.inputs[i].glarray = arrays[i];
302 brw->vb.inputs[i].attrib = (gl_vert_attrib) i;
303 }
304 }
305
306 /*
307 * \brief Resolve buffers before drawing.
308 *
309 * Resolve the depth buffer's HiZ buffer and resolve the depth buffer of each
310 * enabled depth texture.
311 *
312 * (In the future, this will also perform MSAA resolves).
313 */
314 static void
315 brw_predraw_resolve_buffers(struct brw_context *brw)
316 {
317 struct gl_context *ctx = &brw->ctx;
318 struct intel_renderbuffer *depth_irb;
319 struct intel_texture_object *tex_obj;
320
321 /* Resolve the depth buffer's HiZ buffer. */
322 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
323 if (depth_irb)
324 intel_renderbuffer_resolve_hiz(brw, depth_irb);
325
326 /* Resolve depth buffer of each enabled depth texture, and color buffer of
327 * each fast-clear-enabled color texture.
328 */
329 for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
330 if (!ctx->Texture.Unit[i]._ReallyEnabled)
331 continue;
332 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
333 if (!tex_obj || !tex_obj->mt)
334 continue;
335 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
336 intel_miptree_resolve_color(brw, tex_obj->mt);
337 }
338 }
339
340 /**
341 * \brief Call this after drawing to mark which buffers need resolving
342 *
343 * If the depth buffer was written to and if it has an accompanying HiZ
344 * buffer, then mark that it needs a depth resolve.
345 *
346 * If the color buffer is a multisample window system buffer, then
347 * mark that it needs a downsample.
348 */
349 static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
350 {
351 struct gl_context *ctx = &brw->ctx;
352 struct gl_framebuffer *fb = ctx->DrawBuffer;
353
354 struct intel_renderbuffer *front_irb = NULL;
355 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
356 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
357 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
358
359 if (brw->is_front_buffer_rendering)
360 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
361
362 if (front_irb)
363 intel_renderbuffer_set_needs_downsample(front_irb);
364 if (back_irb)
365 intel_renderbuffer_set_needs_downsample(back_irb);
366 if (depth_irb && ctx->Depth.Mask)
367 intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
368 }
369
370 /* May fail if out of video memory for texture or vbo upload, or on
371 * fallback conditions.
372 */
373 static bool brw_try_draw_prims( struct gl_context *ctx,
374 const struct gl_client_array *arrays[],
375 const struct _mesa_prim *prims,
376 GLuint nr_prims,
377 const struct _mesa_index_buffer *ib,
378 GLuint min_index,
379 GLuint max_index )
380 {
381 struct brw_context *brw = brw_context(ctx);
382 bool retval = true;
383 GLuint i;
384 bool fail_next = false;
385
386 if (ctx->NewState)
387 _mesa_update_state( ctx );
388
389 /* Find the highest sampler unit used by each shader program. A bit-count
390 * won't work since ARB programs use the texture unit number as the sampler
391 * index.
392 */
393 brw->wm.base.sampler_count =
394 _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed);
395 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
396 _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0;
397 brw->vs.base.sampler_count =
398 _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed);
399
400 /* We have to validate the textures *before* checking for fallbacks;
401 * otherwise, the software fallback won't be able to rely on the
402 * texture state, the firstLevel and lastLevel fields won't be
403 * set in the intel texture object (they'll both be 0), and the
404 * software fallback will segfault if it attempts to access any
405 * texture level other than level 0.
406 */
407 brw_validate_textures( brw );
408
409 intel_prepare_render(brw);
410
411 /* This workaround has to happen outside of brw_upload_state() because it
412 * may flush the batchbuffer for a blit, affecting the state flags.
413 */
414 brw_workaround_depthstencil_alignment(brw, 0);
415
416 /* Resolves must occur after updating renderbuffers, updating context state,
417 * and finalizing textures but before setting up any hardware state for
418 * this draw call.
419 */
420 brw_predraw_resolve_buffers(brw);
421
422 /* Bind all inputs, derive varying and size information:
423 */
424 brw_merge_inputs( brw, arrays );
425
426 brw->ib.ib = ib;
427 brw->state.dirty.brw |= BRW_NEW_INDICES;
428
429 brw->vb.min_index = min_index;
430 brw->vb.max_index = max_index;
431 brw->state.dirty.brw |= BRW_NEW_VERTICES;
432
433 for (i = 0; i < nr_prims; i++) {
434 int estimated_max_prim_size;
435
436 estimated_max_prim_size = 512; /* batchbuffer commands */
437 estimated_max_prim_size += (BRW_MAX_TEX_UNIT *
438 (sizeof(struct brw_sampler_state) +
439 sizeof(struct gen5_sampler_default_color)));
440 estimated_max_prim_size += 1024; /* gen6 VS push constants */
441 estimated_max_prim_size += 1024; /* gen6 WM push constants */
442 estimated_max_prim_size += 512; /* misc. pad */
443
444 /* Flush the batch if it's approaching full, so that we don't wrap while
445 * we've got validated state that needs to be in the same batch as the
446 * primitives.
447 */
448 intel_batchbuffer_require_space(brw, estimated_max_prim_size, RENDER_RING);
449 intel_batchbuffer_save_state(brw);
450
451 if (brw->num_instances != prims[i].num_instances) {
452 brw->num_instances = prims[i].num_instances;
453 brw->state.dirty.brw |= BRW_NEW_VERTICES;
454 brw_merge_inputs(brw, arrays);
455 }
456 if (brw->basevertex != prims[i].basevertex) {
457 brw->basevertex = prims[i].basevertex;
458 brw->state.dirty.brw |= BRW_NEW_VERTICES;
459 brw_merge_inputs(brw, arrays);
460 }
461 if (brw->gen < 6)
462 brw_set_prim(brw, &prims[i]);
463 else
464 gen6_set_prim(brw, &prims[i]);
465
466 retry:
467 /* Note that before the loop, brw->state.dirty.brw was set to != 0, and
468 * that the state updated in the loop outside of this block is that in
469 * *_set_prim or intel_batchbuffer_flush(), which only impacts
470 * brw->state.dirty.brw.
471 */
472 if (brw->state.dirty.brw) {
473 brw->no_batch_wrap = true;
474 brw_upload_state(brw);
475 }
476
477 brw_emit_prim(brw, &prims[i], brw->primitive);
478
479 brw->no_batch_wrap = false;
480
481 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
482 if (!fail_next) {
483 intel_batchbuffer_reset_to_saved(brw);
484 intel_batchbuffer_flush(brw);
485 fail_next = true;
486 goto retry;
487 } else {
488 if (intel_batchbuffer_flush(brw) == -ENOSPC) {
489 static bool warned = false;
490
491 if (!warned) {
492 fprintf(stderr, "i965: Single primitive emit exceeded"
493 "available aperture space\n");
494 warned = true;
495 }
496
497 retval = false;
498 }
499 }
500 }
501 }
502
503 if (brw->always_flush_batch)
504 intel_batchbuffer_flush(brw);
505
506 brw_state_cache_check_size(brw);
507 brw_postdraw_set_buffers_need_resolve(brw);
508
509 return retval;
510 }
511
512 void brw_draw_prims( struct gl_context *ctx,
513 const struct _mesa_prim *prims,
514 GLuint nr_prims,
515 const struct _mesa_index_buffer *ib,
516 GLboolean index_bounds_valid,
517 GLuint min_index,
518 GLuint max_index,
519 struct gl_transform_feedback_object *unused_tfb_object,
520 struct gl_buffer_object *indirect )
521 {
522 struct brw_context *brw = brw_context(ctx);
523 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
524
525 assert(unused_tfb_object == NULL);
526
527 if (!_mesa_check_conditional_render(ctx))
528 return;
529
530 /* Handle primitive restart if needed */
531 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib)) {
532 /* The draw was handled, so we can exit now */
533 return;
534 }
535
536 /* If we're going to have to upload any of the user's vertex arrays, then
537 * get the minimum and maximum of their index buffer so we know what range
538 * to upload.
539 */
540 if (!vbo_all_varyings_in_vbos(arrays) && !index_bounds_valid) {
541 perf_debug("Scanning index buffer to compute index buffer bounds. "
542 "Use glDrawRangeElements() to avoid this.\n");
543 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
544 }
545
546 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
547 * won't support all the extensions we support.
548 */
549 if (ctx->RenderMode != GL_RENDER) {
550 perf_debug("%s render mode not supported in hardware\n",
551 _mesa_lookup_enum_by_nr(ctx->RenderMode));
552 _swsetup_Wakeup(ctx);
553 _tnl_wakeup(ctx);
554 _tnl_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index);
555 return;
556 }
557
558 /* Try drawing with the hardware, but don't do anything else if we can't
559 * manage it. swrast doesn't support our featureset, so we can't fall back
560 * to it.
561 */
562 brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index);
563 }
564
565 void brw_draw_init( struct brw_context *brw )
566 {
567 struct gl_context *ctx = &brw->ctx;
568 struct vbo_context *vbo = vbo_context(ctx);
569 int i;
570
571 /* Register our drawing function:
572 */
573 vbo->draw_prims = brw_draw_prims;
574
575 for (i = 0; i < VERT_ATTRIB_MAX; i++)
576 brw->vb.inputs[i].buffer = -1;
577 brw->vb.nr_buffers = 0;
578 brw->vb.nr_enabled = 0;
579 }
580
581 void brw_draw_destroy( struct brw_context *brw )
582 {
583 int i;
584
585 for (i = 0; i < brw->vb.nr_buffers; i++) {
586 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
587 brw->vb.buffers[i].bo = NULL;
588 }
589 brw->vb.nr_buffers = 0;
590
591 for (i = 0; i < brw->vb.nr_enabled; i++) {
592 brw->vb.enabled[i]->buffer = -1;
593 }
594 brw->vb.nr_enabled = 0;
595
596 drm_intel_bo_unreference(brw->ib.bo);
597 brw->ib.bo = NULL;
598 }