i965/vec4: Make with_writemask() non-static.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <sys/errno.h>
29
30 #include "main/glheader.h"
31 #include "main/context.h"
32 #include "main/condrender.h"
33 #include "main/samplerobj.h"
34 #include "main/state.h"
35 #include "main/enums.h"
36 #include "main/macros.h"
37 #include "main/transformfeedback.h"
38 #include "tnl/tnl.h"
39 #include "vbo/vbo_context.h"
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
42 #include "drivers/common/meta.h"
43
44 #include "brw_blorp.h"
45 #include "brw_draw.h"
46 #include "brw_defines.h"
47 #include "brw_context.h"
48 #include "brw_state.h"
49
50 #include "intel_batchbuffer.h"
51 #include "intel_fbo.h"
52 #include "intel_mipmap_tree.h"
53 #include "intel_regions.h"
54
55 #define FILE_DEBUG_FLAG DEBUG_PRIMS
56
57 const GLuint prim_to_hw_prim[GL_POLYGON+1] = {
58 _3DPRIM_POINTLIST,
59 _3DPRIM_LINELIST,
60 _3DPRIM_LINELOOP,
61 _3DPRIM_LINESTRIP,
62 _3DPRIM_TRILIST,
63 _3DPRIM_TRISTRIP,
64 _3DPRIM_TRIFAN,
65 _3DPRIM_QUADLIST,
66 _3DPRIM_QUADSTRIP,
67 _3DPRIM_POLYGON
68 };
69
70
71 static const GLenum reduced_prim[GL_POLYGON+1] = {
72 GL_POINTS,
73 GL_LINES,
74 GL_LINES,
75 GL_LINES,
76 GL_TRIANGLES,
77 GL_TRIANGLES,
78 GL_TRIANGLES,
79 GL_TRIANGLES,
80 GL_TRIANGLES,
81 GL_TRIANGLES
82 };
83
84
85 /* When the primitive changes, set a state bit and re-validate. Not
86 * the nicest and would rather deal with this by having all the
87 * programs be immune to the active primitive (ie. cope with all
88 * possibilities). That may not be realistic however.
89 */
90 static void brw_set_prim(struct brw_context *brw,
91 const struct _mesa_prim *prim)
92 {
93 struct gl_context *ctx = &brw->ctx;
94 uint32_t hw_prim = prim_to_hw_prim[prim->mode];
95
96 DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
97
98 /* Slight optimization to avoid the GS program when not needed:
99 */
100 if (prim->mode == GL_QUAD_STRIP &&
101 ctx->Light.ShadeModel != GL_FLAT &&
102 ctx->Polygon.FrontMode == GL_FILL &&
103 ctx->Polygon.BackMode == GL_FILL)
104 hw_prim = _3DPRIM_TRISTRIP;
105
106 if (prim->mode == GL_QUADS && prim->count == 4 &&
107 ctx->Light.ShadeModel != GL_FLAT &&
108 ctx->Polygon.FrontMode == GL_FILL &&
109 ctx->Polygon.BackMode == GL_FILL) {
110 hw_prim = _3DPRIM_TRIFAN;
111 }
112
113 if (hw_prim != brw->primitive) {
114 brw->primitive = hw_prim;
115 brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
116
117 if (reduced_prim[prim->mode] != brw->reduced_primitive) {
118 brw->reduced_primitive = reduced_prim[prim->mode];
119 brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
120 }
121 }
122 }
123
124 static void gen6_set_prim(struct brw_context *brw,
125 const struct _mesa_prim *prim)
126 {
127 uint32_t hw_prim;
128
129 DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
130
131 hw_prim = prim_to_hw_prim[prim->mode];
132
133 if (hw_prim != brw->primitive) {
134 brw->primitive = hw_prim;
135 brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
136 }
137 }
138
139
140 /**
141 * The hardware is capable of removing dangling vertices on its own; however,
142 * prior to Gen6, we sometimes convert quads into trifans (and quad strips
143 * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
144 * This function manually trims dangling vertices from a draw call involving
145 * quads so that those dangling vertices won't get drawn when we convert to
146 * trifans/tristrips.
147 */
148 static GLuint trim(GLenum prim, GLuint length)
149 {
150 if (prim == GL_QUAD_STRIP)
151 return length > 3 ? (length - length % 2) : 0;
152 else if (prim == GL_QUADS)
153 return length - length % 4;
154 else
155 return length;
156 }
157
158
159 static void brw_emit_prim(struct brw_context *brw,
160 const struct _mesa_prim *prim,
161 uint32_t hw_prim)
162 {
163 int verts_per_instance;
164 int vertex_access_type;
165 int start_vertex_location;
166 int base_vertex_location;
167
168 DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
169 prim->start, prim->count);
170
171 start_vertex_location = prim->start;
172 base_vertex_location = prim->basevertex;
173 if (prim->indexed) {
174 vertex_access_type = brw->gen >= 7 ?
175 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
176 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
177 start_vertex_location += brw->ib.start_vertex_offset;
178 base_vertex_location += brw->vb.start_vertex_bias;
179 } else {
180 vertex_access_type = brw->gen >= 7 ?
181 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
182 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
183 start_vertex_location += brw->vb.start_vertex_bias;
184 }
185
186 /* We only need to trim the primitive count on pre-Gen6. */
187 if (brw->gen < 6)
188 verts_per_instance = trim(prim->mode, prim->count);
189 else
190 verts_per_instance = prim->count;
191
192 /* If nothing to emit, just return. */
193 if (verts_per_instance == 0)
194 return;
195
196 /* If we're set to always flush, do it before and after the primitive emit.
197 * We want to catch both missed flushes that hurt instruction/state cache
198 * and missed flushes of the render cache as it heads to other parts of
199 * the besides the draw code.
200 */
201 if (brw->always_flush_cache) {
202 intel_batchbuffer_emit_mi_flush(brw);
203 }
204
205 if (brw->gen >= 7) {
206 BEGIN_BATCH(7);
207 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2));
208 OUT_BATCH(hw_prim | vertex_access_type);
209 } else {
210 BEGIN_BATCH(6);
211 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
212 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
213 vertex_access_type);
214 }
215 OUT_BATCH(verts_per_instance);
216 OUT_BATCH(start_vertex_location);
217 OUT_BATCH(prim->num_instances);
218 OUT_BATCH(prim->base_instance);
219 OUT_BATCH(base_vertex_location);
220 ADVANCE_BATCH();
221
222 /* Only used on Sandybridge; harmless to set elsewhere. */
223 brw->batch.need_workaround_flush = true;
224
225 if (brw->always_flush_cache) {
226 intel_batchbuffer_emit_mi_flush(brw);
227 }
228 }
229
230
231 static void brw_merge_inputs( struct brw_context *brw,
232 const struct gl_client_array *arrays[])
233 {
234 GLuint i;
235
236 for (i = 0; i < brw->vb.nr_buffers; i++) {
237 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
238 brw->vb.buffers[i].bo = NULL;
239 }
240 brw->vb.nr_buffers = 0;
241
242 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
243 brw->vb.inputs[i].buffer = -1;
244 brw->vb.inputs[i].glarray = arrays[i];
245 brw->vb.inputs[i].attrib = (gl_vert_attrib) i;
246 }
247 }
248
249 /*
250 * \brief Resolve buffers before drawing.
251 *
252 * Resolve the depth buffer's HiZ buffer and resolve the depth buffer of each
253 * enabled depth texture.
254 *
255 * (In the future, this will also perform MSAA resolves).
256 */
257 static void
258 brw_predraw_resolve_buffers(struct brw_context *brw)
259 {
260 struct gl_context *ctx = &brw->ctx;
261 struct intel_renderbuffer *depth_irb;
262 struct intel_texture_object *tex_obj;
263
264 /* Resolve the depth buffer's HiZ buffer. */
265 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
266 if (depth_irb)
267 intel_renderbuffer_resolve_hiz(brw, depth_irb);
268
269 /* Resolve depth buffer of each enabled depth texture, and color buffer of
270 * each fast-clear-enabled color texture.
271 */
272 for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
273 if (!ctx->Texture.Unit[i]._ReallyEnabled)
274 continue;
275 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
276 if (!tex_obj || !tex_obj->mt)
277 continue;
278 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
279 intel_miptree_resolve_color(brw, tex_obj->mt);
280 }
281 }
282
283 /**
284 * \brief Call this after drawing to mark which buffers need resolving
285 *
286 * If the depth buffer was written to and if it has an accompanying HiZ
287 * buffer, then mark that it needs a depth resolve.
288 *
289 * If the color buffer is a multisample window system buffer, then
290 * mark that it needs a downsample.
291 */
292 static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
293 {
294 struct gl_context *ctx = &brw->ctx;
295 struct gl_framebuffer *fb = ctx->DrawBuffer;
296
297 struct intel_renderbuffer *front_irb = NULL;
298 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
299 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
300 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
301
302 if (brw->is_front_buffer_rendering)
303 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
304
305 if (front_irb)
306 intel_renderbuffer_set_needs_downsample(front_irb);
307 if (back_irb)
308 intel_renderbuffer_set_needs_downsample(back_irb);
309 if (depth_irb && ctx->Depth.Mask)
310 intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
311 }
312
313 /* May fail if out of video memory for texture or vbo upload, or on
314 * fallback conditions.
315 */
316 static bool brw_try_draw_prims( struct gl_context *ctx,
317 const struct gl_client_array *arrays[],
318 const struct _mesa_prim *prims,
319 GLuint nr_prims,
320 const struct _mesa_index_buffer *ib,
321 GLuint min_index,
322 GLuint max_index )
323 {
324 struct brw_context *brw = brw_context(ctx);
325 bool retval = true;
326 GLuint i;
327 bool fail_next = false;
328
329 if (ctx->NewState)
330 _mesa_update_state( ctx );
331
332 /* Find the highest sampler unit used by each shader program. A bit-count
333 * won't work since ARB programs use the texture unit number as the sampler
334 * index.
335 */
336 brw->wm.sampler_count = _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed);
337 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
338 _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0;
339 brw->vs.base.sampler_count =
340 _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed);
341
342 /* We have to validate the textures *before* checking for fallbacks;
343 * otherwise, the software fallback won't be able to rely on the
344 * texture state, the firstLevel and lastLevel fields won't be
345 * set in the intel texture object (they'll both be 0), and the
346 * software fallback will segfault if it attempts to access any
347 * texture level other than level 0.
348 */
349 brw_validate_textures( brw );
350
351 intel_prepare_render(brw);
352
353 /* This workaround has to happen outside of brw_upload_state() because it
354 * may flush the batchbuffer for a blit, affecting the state flags.
355 */
356 brw_workaround_depthstencil_alignment(brw, 0);
357
358 /* Resolves must occur after updating renderbuffers, updating context state,
359 * and finalizing textures but before setting up any hardware state for
360 * this draw call.
361 */
362 brw_predraw_resolve_buffers(brw);
363
364 /* Bind all inputs, derive varying and size information:
365 */
366 brw_merge_inputs( brw, arrays );
367
368 brw->ib.ib = ib;
369 brw->state.dirty.brw |= BRW_NEW_INDICES;
370
371 brw->vb.min_index = min_index;
372 brw->vb.max_index = max_index;
373 brw->state.dirty.brw |= BRW_NEW_VERTICES;
374
375 for (i = 0; i < nr_prims; i++) {
376 int estimated_max_prim_size;
377
378 estimated_max_prim_size = 512; /* batchbuffer commands */
379 estimated_max_prim_size += (BRW_MAX_TEX_UNIT *
380 (sizeof(struct brw_sampler_state) +
381 sizeof(struct gen5_sampler_default_color)));
382 estimated_max_prim_size += 1024; /* gen6 VS push constants */
383 estimated_max_prim_size += 1024; /* gen6 WM push constants */
384 estimated_max_prim_size += 512; /* misc. pad */
385
386 /* Flush the batch if it's approaching full, so that we don't wrap while
387 * we've got validated state that needs to be in the same batch as the
388 * primitives.
389 */
390 intel_batchbuffer_require_space(brw, estimated_max_prim_size, false);
391 intel_batchbuffer_save_state(brw);
392
393 if (brw->num_instances != prims[i].num_instances) {
394 brw->num_instances = prims[i].num_instances;
395 brw->state.dirty.brw |= BRW_NEW_VERTICES;
396 }
397 if (brw->basevertex != prims[i].basevertex) {
398 brw->basevertex = prims[i].basevertex;
399 brw->state.dirty.brw |= BRW_NEW_VERTICES;
400 }
401 if (brw->gen < 6)
402 brw_set_prim(brw, &prims[i]);
403 else
404 gen6_set_prim(brw, &prims[i]);
405
406 retry:
407 /* Note that before the loop, brw->state.dirty.brw was set to != 0, and
408 * that the state updated in the loop outside of this block is that in
409 * *_set_prim or intel_batchbuffer_flush(), which only impacts
410 * brw->state.dirty.brw.
411 */
412 if (brw->state.dirty.brw) {
413 brw->no_batch_wrap = true;
414 brw_upload_state(brw);
415 }
416
417 brw_emit_prim(brw, &prims[i], brw->primitive);
418
419 brw->no_batch_wrap = false;
420
421 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
422 if (!fail_next) {
423 intel_batchbuffer_reset_to_saved(brw);
424 intel_batchbuffer_flush(brw);
425 fail_next = true;
426 goto retry;
427 } else {
428 if (intel_batchbuffer_flush(brw) == -ENOSPC) {
429 static bool warned = false;
430
431 if (!warned) {
432 fprintf(stderr, "i965: Single primitive emit exceeded"
433 "available aperture space\n");
434 warned = true;
435 }
436
437 retval = false;
438 }
439 }
440 }
441 }
442
443 if (brw->always_flush_batch)
444 intel_batchbuffer_flush(brw);
445
446 brw_state_cache_check_size(brw);
447 brw_postdraw_set_buffers_need_resolve(brw);
448
449 return retval;
450 }
451
452 void brw_draw_prims( struct gl_context *ctx,
453 const struct _mesa_prim *prims,
454 GLuint nr_prims,
455 const struct _mesa_index_buffer *ib,
456 GLboolean index_bounds_valid,
457 GLuint min_index,
458 GLuint max_index,
459 struct gl_transform_feedback_object *tfb_vertcount )
460 {
461 struct brw_context *brw = brw_context(ctx);
462 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
463
464 if (!_mesa_check_conditional_render(ctx))
465 return;
466
467 /* Handle primitive restart if needed */
468 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib)) {
469 /* The draw was handled, so we can exit now */
470 return;
471 }
472
473 /* If we're going to have to upload any of the user's vertex arrays, then
474 * get the minimum and maximum of their index buffer so we know what range
475 * to upload.
476 */
477 if (!vbo_all_varyings_in_vbos(arrays) && !index_bounds_valid)
478 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
479
480 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
481 * won't support all the extensions we support.
482 */
483 if (ctx->RenderMode != GL_RENDER) {
484 perf_debug("%s render mode not supported in hardware\n",
485 _mesa_lookup_enum_by_nr(ctx->RenderMode));
486 _swsetup_Wakeup(ctx);
487 _tnl_wakeup(ctx);
488 _tnl_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index);
489 return;
490 }
491
492 /* Try drawing with the hardware, but don't do anything else if we can't
493 * manage it. swrast doesn't support our featureset, so we can't fall back
494 * to it.
495 */
496 brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index);
497 }
498
499 void brw_draw_init( struct brw_context *brw )
500 {
501 struct gl_context *ctx = &brw->ctx;
502 struct vbo_context *vbo = vbo_context(ctx);
503 int i;
504
505 /* Register our drawing function:
506 */
507 vbo->draw_prims = brw_draw_prims;
508
509 for (i = 0; i < VERT_ATTRIB_MAX; i++)
510 brw->vb.inputs[i].buffer = -1;
511 brw->vb.nr_buffers = 0;
512 brw->vb.nr_enabled = 0;
513 }
514
515 void brw_draw_destroy( struct brw_context *brw )
516 {
517 int i;
518
519 for (i = 0; i < brw->vb.nr_buffers; i++) {
520 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
521 brw->vb.buffers[i].bo = NULL;
522 }
523 brw->vb.nr_buffers = 0;
524
525 for (i = 0; i < brw->vb.nr_enabled; i++) {
526 brw->vb.enabled[i]->buffer = -1;
527 }
528 brw->vb.nr_enabled = 0;
529
530 drm_intel_bo_unreference(brw->ib.bo);
531 brw->ib.bo = NULL;
532 }