i965/fs: Disable CSE optimization for untyped & typed surface reads
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include <sys/errno.h>
27
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/condrender.h"
31 #include "main/samplerobj.h"
32 #include "main/state.h"
33 #include "main/enums.h"
34 #include "main/macros.h"
35 #include "main/transformfeedback.h"
36 #include "main/framebuffer.h"
37 #include "tnl/tnl.h"
38 #include "vbo/vbo_context.h"
39 #include "swrast/swrast.h"
40 #include "swrast_setup/swrast_setup.h"
41 #include "drivers/common/meta.h"
42
43 #include "brw_blorp.h"
44 #include "brw_draw.h"
45 #include "brw_defines.h"
46 #include "brw_context.h"
47 #include "brw_state.h"
48 #include "brw_vs.h"
49
50 #include "intel_batchbuffer.h"
51 #include "intel_buffers.h"
52 #include "intel_fbo.h"
53 #include "intel_mipmap_tree.h"
54 #include "intel_buffer_objects.h"
55
56 #define FILE_DEBUG_FLAG DEBUG_PRIMS
57
58 static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
59 [GL_POINTS] =_3DPRIM_POINTLIST,
60 [GL_LINES] = _3DPRIM_LINELIST,
61 [GL_LINE_LOOP] = _3DPRIM_LINELOOP,
62 [GL_LINE_STRIP] = _3DPRIM_LINESTRIP,
63 [GL_TRIANGLES] = _3DPRIM_TRILIST,
64 [GL_TRIANGLE_STRIP] = _3DPRIM_TRISTRIP,
65 [GL_TRIANGLE_FAN] = _3DPRIM_TRIFAN,
66 [GL_QUADS] = _3DPRIM_QUADLIST,
67 [GL_QUAD_STRIP] = _3DPRIM_QUADSTRIP,
68 [GL_POLYGON] = _3DPRIM_POLYGON,
69 [GL_LINES_ADJACENCY] = _3DPRIM_LINELIST_ADJ,
70 [GL_LINE_STRIP_ADJACENCY] = _3DPRIM_LINESTRIP_ADJ,
71 [GL_TRIANGLES_ADJACENCY] = _3DPRIM_TRILIST_ADJ,
72 [GL_TRIANGLE_STRIP_ADJACENCY] = _3DPRIM_TRISTRIP_ADJ,
73 };
74
75
76 static const GLenum reduced_prim[GL_POLYGON+1] = {
77 [GL_POINTS] = GL_POINTS,
78 [GL_LINES] = GL_LINES,
79 [GL_LINE_LOOP] = GL_LINES,
80 [GL_LINE_STRIP] = GL_LINES,
81 [GL_TRIANGLES] = GL_TRIANGLES,
82 [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
83 [GL_TRIANGLE_FAN] = GL_TRIANGLES,
84 [GL_QUADS] = GL_TRIANGLES,
85 [GL_QUAD_STRIP] = GL_TRIANGLES,
86 [GL_POLYGON] = GL_TRIANGLES
87 };
88
89 uint32_t
90 get_hw_prim_for_gl_prim(int mode)
91 {
92 if (mode >= BRW_PRIM_OFFSET)
93 return mode - BRW_PRIM_OFFSET;
94 else {
95 assert(mode < ARRAY_SIZE(prim_to_hw_prim));
96 return prim_to_hw_prim[mode];
97 }
98 }
99
100
101 /* When the primitive changes, set a state bit and re-validate. Not
102 * the nicest and would rather deal with this by having all the
103 * programs be immune to the active primitive (ie. cope with all
104 * possibilities). That may not be realistic however.
105 */
106 static void
107 brw_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
108 {
109 struct gl_context *ctx = &brw->ctx;
110 uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
111
112 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
113
114 /* Slight optimization to avoid the GS program when not needed:
115 */
116 if (prim->mode == GL_QUAD_STRIP &&
117 ctx->Light.ShadeModel != GL_FLAT &&
118 ctx->Polygon.FrontMode == GL_FILL &&
119 ctx->Polygon.BackMode == GL_FILL)
120 hw_prim = _3DPRIM_TRISTRIP;
121
122 if (prim->mode == GL_QUADS && prim->count == 4 &&
123 ctx->Light.ShadeModel != GL_FLAT &&
124 ctx->Polygon.FrontMode == GL_FILL &&
125 ctx->Polygon.BackMode == GL_FILL) {
126 hw_prim = _3DPRIM_TRIFAN;
127 }
128
129 if (hw_prim != brw->primitive) {
130 brw->primitive = hw_prim;
131 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
132
133 if (reduced_prim[prim->mode] != brw->reduced_primitive) {
134 brw->reduced_primitive = reduced_prim[prim->mode];
135 brw->ctx.NewDriverState |= BRW_NEW_REDUCED_PRIMITIVE;
136 }
137 }
138 }
139
140 static void
141 gen6_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
142 {
143 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
144
145 const uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
146 if (hw_prim != brw->primitive) {
147 brw->primitive = hw_prim;
148 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
149 }
150 }
151
152
153 /**
154 * The hardware is capable of removing dangling vertices on its own; however,
155 * prior to Gen6, we sometimes convert quads into trifans (and quad strips
156 * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
157 * This function manually trims dangling vertices from a draw call involving
158 * quads so that those dangling vertices won't get drawn when we convert to
159 * trifans/tristrips.
160 */
161 static GLuint
162 trim(GLenum prim, GLuint length)
163 {
164 if (prim == GL_QUAD_STRIP)
165 return length > 3 ? (length - length % 2) : 0;
166 else if (prim == GL_QUADS)
167 return length - length % 4;
168 else
169 return length;
170 }
171
172
173 static void
174 brw_emit_prim(struct brw_context *brw,
175 const struct _mesa_prim *prim,
176 uint32_t hw_prim)
177 {
178 int verts_per_instance;
179 int vertex_access_type;
180 int indirect_flag;
181
182 DBG("PRIM: %s %d %d\n", _mesa_enum_to_string(prim->mode),
183 prim->start, prim->count);
184
185 int start_vertex_location = prim->start;
186 int base_vertex_location = prim->basevertex;
187
188 if (prim->indexed) {
189 vertex_access_type = brw->gen >= 7 ?
190 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
191 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
192 start_vertex_location += brw->ib.start_vertex_offset;
193 base_vertex_location += brw->vb.start_vertex_bias;
194 } else {
195 vertex_access_type = brw->gen >= 7 ?
196 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
197 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
198 start_vertex_location += brw->vb.start_vertex_bias;
199 }
200
201 /* We only need to trim the primitive count on pre-Gen6. */
202 if (brw->gen < 6)
203 verts_per_instance = trim(prim->mode, prim->count);
204 else
205 verts_per_instance = prim->count;
206
207 /* If nothing to emit, just return. */
208 if (verts_per_instance == 0 && !prim->is_indirect)
209 return;
210
211 /* If we're set to always flush, do it before and after the primitive emit.
212 * We want to catch both missed flushes that hurt instruction/state cache
213 * and missed flushes of the render cache as it heads to other parts of
214 * the besides the draw code.
215 */
216 if (brw->always_flush_cache)
217 brw_emit_mi_flush(brw);
218
219 /* If indirect, emit a bunch of loads from the indirect BO. */
220 if (prim->is_indirect) {
221 struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
222 drm_intel_bo *bo = intel_bufferobj_buffer(brw,
223 intel_buffer_object(indirect_buffer),
224 prim->indirect_offset, 5 * sizeof(GLuint));
225
226 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
227
228 brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT, bo,
229 I915_GEM_DOMAIN_VERTEX, 0,
230 prim->indirect_offset + 0);
231 brw_load_register_mem(brw, GEN7_3DPRIM_INSTANCE_COUNT, bo,
232 I915_GEM_DOMAIN_VERTEX, 0,
233 prim->indirect_offset + 4);
234
235 brw_load_register_mem(brw, GEN7_3DPRIM_START_VERTEX, bo,
236 I915_GEM_DOMAIN_VERTEX, 0,
237 prim->indirect_offset + 8);
238 if (prim->indexed) {
239 brw_load_register_mem(brw, GEN7_3DPRIM_BASE_VERTEX, bo,
240 I915_GEM_DOMAIN_VERTEX, 0,
241 prim->indirect_offset + 12);
242 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
243 I915_GEM_DOMAIN_VERTEX, 0,
244 prim->indirect_offset + 16);
245 } else {
246 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
247 I915_GEM_DOMAIN_VERTEX, 0,
248 prim->indirect_offset + 12);
249 BEGIN_BATCH(3);
250 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
251 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
252 OUT_BATCH(0);
253 ADVANCE_BATCH();
254 }
255 } else {
256 indirect_flag = 0;
257 }
258
259 BEGIN_BATCH(brw->gen >= 7 ? 7 : 6);
260
261 if (brw->gen >= 7) {
262 const int predicate_enable =
263 (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT)
264 ? GEN7_3DPRIM_PREDICATE_ENABLE : 0;
265
266 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable);
267 OUT_BATCH(hw_prim | vertex_access_type);
268 } else {
269 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
270 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
271 vertex_access_type);
272 }
273 OUT_BATCH(verts_per_instance);
274 OUT_BATCH(start_vertex_location);
275 OUT_BATCH(prim->num_instances);
276 OUT_BATCH(prim->base_instance);
277 OUT_BATCH(base_vertex_location);
278 ADVANCE_BATCH();
279
280 if (brw->always_flush_cache)
281 brw_emit_mi_flush(brw);
282 }
283
284
285 static void
286 brw_merge_inputs(struct brw_context *brw,
287 const struct gl_client_array *arrays[])
288 {
289 const struct gl_context *ctx = &brw->ctx;
290 GLuint i;
291
292 for (i = 0; i < brw->vb.nr_buffers; i++) {
293 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
294 brw->vb.buffers[i].bo = NULL;
295 }
296 brw->vb.nr_buffers = 0;
297
298 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
299 brw->vb.inputs[i].buffer = -1;
300 brw->vb.inputs[i].glarray = arrays[i];
301 }
302
303 if (brw->gen < 8 && !brw->is_haswell) {
304 struct gl_program *vp = &ctx->VertexProgram._Current->Base;
305 /* Prior to Haswell, the hardware can't natively support GL_FIXED or
306 * 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
307 */
308 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
309 if (!(vp->InputsRead & BITFIELD64_BIT(i)))
310 continue;
311
312 uint8_t wa_flags = 0;
313
314 switch (brw->vb.inputs[i].glarray->Type) {
315
316 case GL_FIXED:
317 wa_flags = brw->vb.inputs[i].glarray->Size;
318 break;
319
320 case GL_INT_2_10_10_10_REV:
321 wa_flags |= BRW_ATTRIB_WA_SIGN;
322 /* fallthough */
323
324 case GL_UNSIGNED_INT_2_10_10_10_REV:
325 if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
326 wa_flags |= BRW_ATTRIB_WA_BGRA;
327
328 if (brw->vb.inputs[i].glarray->Normalized)
329 wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
330 else if (!brw->vb.inputs[i].glarray->Integer)
331 wa_flags |= BRW_ATTRIB_WA_SCALE;
332
333 break;
334 }
335
336 if (brw->vb.attrib_wa_flags[i] != wa_flags) {
337 brw->vb.attrib_wa_flags[i] = wa_flags;
338 brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
339 }
340 }
341 }
342 }
343
344 /**
345 * \brief Call this after drawing to mark which buffers need resolving
346 *
347 * If the depth buffer was written to and if it has an accompanying HiZ
348 * buffer, then mark that it needs a depth resolve.
349 *
350 * If the color buffer is a multisample window system buffer, then
351 * mark that it needs a downsample.
352 *
353 * Also mark any render targets which will be textured as needing a render
354 * cache flush.
355 */
356 static void
357 brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
358 {
359 struct gl_context *ctx = &brw->ctx;
360 struct gl_framebuffer *fb = ctx->DrawBuffer;
361
362 struct intel_renderbuffer *front_irb = NULL;
363 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
364 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
365 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
366 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
367
368 if (_mesa_is_front_buffer_drawing(fb))
369 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
370
371 if (front_irb)
372 front_irb->need_downsample = true;
373 if (back_irb)
374 back_irb->need_downsample = true;
375 if (depth_irb && ctx->Depth.Mask) {
376 intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
377 brw_render_cache_set_add_bo(brw, depth_irb->mt->bo);
378 }
379
380 if (ctx->Extensions.ARB_stencil_texturing &&
381 stencil_irb && ctx->Stencil._WriteEnabled) {
382 brw_render_cache_set_add_bo(brw, stencil_irb->mt->bo);
383 }
384
385 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
386 struct intel_renderbuffer *irb =
387 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
388
389 if (irb)
390 brw_render_cache_set_add_bo(brw, irb->mt->bo);
391 }
392 }
393
394 /* May fail if out of video memory for texture or vbo upload, or on
395 * fallback conditions.
396 */
397 static void
398 brw_try_draw_prims(struct gl_context *ctx,
399 const struct gl_client_array *arrays[],
400 const struct _mesa_prim *prims,
401 GLuint nr_prims,
402 const struct _mesa_index_buffer *ib,
403 GLuint min_index,
404 GLuint max_index,
405 struct gl_buffer_object *indirect)
406 {
407 struct brw_context *brw = brw_context(ctx);
408 GLuint i;
409 bool fail_next = false;
410
411 if (ctx->NewState)
412 _mesa_update_state(ctx);
413
414 /* Find the highest sampler unit used by each shader program. A bit-count
415 * won't work since ARB programs use the texture unit number as the sampler
416 * index.
417 */
418 brw->wm.base.sampler_count =
419 _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed);
420 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
421 _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0;
422 brw->vs.base.sampler_count =
423 _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed);
424
425 /* We have to validate the textures *before* checking for fallbacks;
426 * otherwise, the software fallback won't be able to rely on the
427 * texture state, the firstLevel and lastLevel fields won't be
428 * set in the intel texture object (they'll both be 0), and the
429 * software fallback will segfault if it attempts to access any
430 * texture level other than level 0.
431 */
432 brw_validate_textures(brw);
433
434 intel_prepare_render(brw);
435
436 /* This workaround has to happen outside of brw_upload_render_state()
437 * because it may flush the batchbuffer for a blit, affecting the state
438 * flags.
439 */
440 brw_workaround_depthstencil_alignment(brw, 0);
441
442 /* Bind all inputs, derive varying and size information:
443 */
444 brw_merge_inputs(brw, arrays);
445
446 brw->ib.ib = ib;
447 brw->ctx.NewDriverState |= BRW_NEW_INDICES;
448
449 brw->vb.min_index = min_index;
450 brw->vb.max_index = max_index;
451 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
452
453 for (i = 0; i < nr_prims; i++) {
454 int estimated_max_prim_size;
455 const int sampler_state_size = 16;
456
457 estimated_max_prim_size = 512; /* batchbuffer commands */
458 estimated_max_prim_size += BRW_MAX_TEX_UNIT *
459 (sampler_state_size + sizeof(struct gen5_sampler_default_color));
460 estimated_max_prim_size += 1024; /* gen6 VS push constants */
461 estimated_max_prim_size += 1024; /* gen6 WM push constants */
462 estimated_max_prim_size += 512; /* misc. pad */
463
464 /* Flush the batch if it's approaching full, so that we don't wrap while
465 * we've got validated state that needs to be in the same batch as the
466 * primitives.
467 */
468 intel_batchbuffer_require_space(brw, estimated_max_prim_size, RENDER_RING);
469 intel_batchbuffer_save_state(brw);
470
471 if (brw->num_instances != prims[i].num_instances ||
472 brw->basevertex != prims[i].basevertex) {
473 brw->num_instances = prims[i].num_instances;
474 brw->basevertex = prims[i].basevertex;
475 if (i > 0) { /* For i == 0 we just did this before the loop */
476 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
477 brw_merge_inputs(brw, arrays);
478 }
479 }
480
481 brw->draw.gl_basevertex =
482 prims[i].indexed ? prims[i].basevertex : prims[i].start;
483
484 drm_intel_bo_unreference(brw->draw.draw_params_bo);
485
486 if (prims[i].is_indirect) {
487 /* Point draw_params_bo at the indirect buffer. */
488 brw->draw.draw_params_bo =
489 intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
490 drm_intel_bo_reference(brw->draw.draw_params_bo);
491 brw->draw.draw_params_offset =
492 prims[i].indirect_offset + (prims[i].indexed ? 12 : 8);
493 } else {
494 /* Set draw_params_bo to NULL so brw_prepare_vertices knows it
495 * has to upload gl_BaseVertex and such if they're needed.
496 */
497 brw->draw.draw_params_bo = NULL;
498 brw->draw.draw_params_offset = 0;
499 }
500
501 if (brw->gen < 6)
502 brw_set_prim(brw, &prims[i]);
503 else
504 gen6_set_prim(brw, &prims[i]);
505
506 retry:
507
508 /* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
509 * that the state updated in the loop outside of this block is that in
510 * *_set_prim or intel_batchbuffer_flush(), which only impacts
511 * brw->ctx.NewDriverState.
512 */
513 if (brw->ctx.NewDriverState) {
514 brw->no_batch_wrap = true;
515 brw_upload_render_state(brw);
516 }
517
518 brw_emit_prim(brw, &prims[i], brw->primitive);
519
520 brw->no_batch_wrap = false;
521
522 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
523 if (!fail_next) {
524 intel_batchbuffer_reset_to_saved(brw);
525 intel_batchbuffer_flush(brw);
526 fail_next = true;
527 goto retry;
528 } else {
529 int ret = intel_batchbuffer_flush(brw);
530 WARN_ONCE(ret == -ENOSPC,
531 "i965: Single primitive emit exceeded "
532 "available aperture space\n");
533 }
534 }
535
536 /* Now that we know we haven't run out of aperture space, we can safely
537 * reset the dirty bits.
538 */
539 if (brw->ctx.NewDriverState)
540 brw_render_state_finished(brw);
541 }
542
543 if (brw->always_flush_batch)
544 intel_batchbuffer_flush(brw);
545
546 brw_state_cache_check_size(brw);
547 brw_postdraw_set_buffers_need_resolve(brw);
548
549 return;
550 }
551
552 void
553 brw_draw_prims(struct gl_context *ctx,
554 const struct _mesa_prim *prims,
555 GLuint nr_prims,
556 const struct _mesa_index_buffer *ib,
557 GLboolean index_bounds_valid,
558 GLuint min_index,
559 GLuint max_index,
560 struct gl_transform_feedback_object *unused_tfb_object,
561 unsigned stream,
562 struct gl_buffer_object *indirect)
563 {
564 struct brw_context *brw = brw_context(ctx);
565 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
566
567 assert(unused_tfb_object == NULL);
568
569 if (!brw_check_conditional_render(brw))
570 return;
571
572 /* Handle primitive restart if needed */
573 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
574 /* The draw was handled, so we can exit now */
575 return;
576 }
577
578 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
579 * won't support all the extensions we support.
580 */
581 if (ctx->RenderMode != GL_RENDER) {
582 perf_debug("%s render mode not supported in hardware\n",
583 _mesa_enum_to_string(ctx->RenderMode));
584 _swsetup_Wakeup(ctx);
585 _tnl_wakeup(ctx);
586 _tnl_draw_prims(ctx, prims, nr_prims, ib,
587 index_bounds_valid, min_index, max_index, NULL, 0, NULL);
588 return;
589 }
590
591 /* If we're going to have to upload any of the user's vertex arrays, then
592 * get the minimum and maximum of their index buffer so we know what range
593 * to upload.
594 */
595 if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
596 perf_debug("Scanning index buffer to compute index buffer bounds. "
597 "Use glDrawRangeElements() to avoid this.\n");
598 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
599 }
600
601 /* Try drawing with the hardware, but don't do anything else if we can't
602 * manage it. swrast doesn't support our featureset, so we can't fall back
603 * to it.
604 */
605 brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index,
606 indirect);
607 }
608
609 void
610 brw_draw_init(struct brw_context *brw)
611 {
612 struct gl_context *ctx = &brw->ctx;
613 struct vbo_context *vbo = vbo_context(ctx);
614
615 /* Register our drawing function:
616 */
617 vbo->draw_prims = brw_draw_prims;
618
619 for (int i = 0; i < VERT_ATTRIB_MAX; i++)
620 brw->vb.inputs[i].buffer = -1;
621 brw->vb.nr_buffers = 0;
622 brw->vb.nr_enabled = 0;
623 }
624
625 void
626 brw_draw_destroy(struct brw_context *brw)
627 {
628 unsigned i;
629
630 for (i = 0; i < brw->vb.nr_buffers; i++) {
631 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
632 brw->vb.buffers[i].bo = NULL;
633 }
634 brw->vb.nr_buffers = 0;
635
636 for (i = 0; i < brw->vb.nr_enabled; i++) {
637 brw->vb.enabled[i]->buffer = -1;
638 }
639 brw->vb.nr_enabled = 0;
640
641 drm_intel_bo_unreference(brw->ib.bo);
642 brw->ib.bo = NULL;
643 }