Merge remote branch 'origin/gallium-0.2' into gallium-0.2
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdlib.h>
29
30 #include "main/glheader.h"
31 #include "main/context.h"
32 #include "main/state.h"
33 #include "main/api_validate.h"
34 #include "main/enums.h"
35
36 #include "brw_draw.h"
37 #include "brw_defines.h"
38 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_fallback.h"
41
42 #include "intel_batchbuffer.h"
43 #include "intel_buffer_objects.h"
44
45 #include "tnl/tnl.h"
46 #include "vbo/vbo_context.h"
47 #include "swrast/swrast.h"
48 #include "swrast_setup/swrast_setup.h"
49
50 #define FILE_DEBUG_FLAG DEBUG_BATCH
51
52 static GLuint hw_prim[GL_POLYGON+1] = {
53 _3DPRIM_POINTLIST,
54 _3DPRIM_LINELIST,
55 _3DPRIM_LINELOOP,
56 _3DPRIM_LINESTRIP,
57 _3DPRIM_TRILIST,
58 _3DPRIM_TRISTRIP,
59 _3DPRIM_TRIFAN,
60 _3DPRIM_QUADLIST,
61 _3DPRIM_QUADSTRIP,
62 _3DPRIM_POLYGON
63 };
64
65
66 static const GLenum reduced_prim[GL_POLYGON+1] = {
67 GL_POINTS,
68 GL_LINES,
69 GL_LINES,
70 GL_LINES,
71 GL_TRIANGLES,
72 GL_TRIANGLES,
73 GL_TRIANGLES,
74 GL_TRIANGLES,
75 GL_TRIANGLES,
76 GL_TRIANGLES
77 };
78
79
80 /* When the primitive changes, set a state bit and re-validate. Not
81 * the nicest and would rather deal with this by having all the
82 * programs be immune to the active primitive (ie. cope with all
83 * possibilities). That may not be realistic however.
84 */
85 static GLuint brw_set_prim(struct brw_context *brw, GLenum prim)
86 {
87 if (INTEL_DEBUG & DEBUG_PRIMS)
88 _mesa_printf("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim));
89
90 /* Slight optimization to avoid the GS program when not needed:
91 */
92 if (prim == GL_QUAD_STRIP &&
93 brw->attribs.Light->ShadeModel != GL_FLAT &&
94 brw->attribs.Polygon->FrontMode == GL_FILL &&
95 brw->attribs.Polygon->BackMode == GL_FILL)
96 prim = GL_TRIANGLE_STRIP;
97
98 if (prim != brw->primitive) {
99 brw->primitive = prim;
100 brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
101
102 if (reduced_prim[prim] != brw->intel.reduced_primitive) {
103 brw->intel.reduced_primitive = reduced_prim[prim];
104 brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
105 }
106
107 brw_validate_state(brw);
108 }
109
110 return hw_prim[prim];
111 }
112
113
114 static GLuint trim(GLenum prim, GLuint length)
115 {
116 if (prim == GL_QUAD_STRIP)
117 return length > 3 ? (length - length % 2) : 0;
118 else if (prim == GL_QUADS)
119 return length - length % 4;
120 else
121 return length;
122 }
123
124
125 static void brw_emit_prim( struct brw_context *brw,
126 const struct _mesa_prim *prim )
127
128 {
129 struct brw_3d_primitive prim_packet;
130
131 if (INTEL_DEBUG & DEBUG_PRIMS)
132 _mesa_printf("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
133 prim->start, prim->count);
134
135 prim_packet.header.opcode = CMD_3D_PRIM;
136 prim_packet.header.length = sizeof(prim_packet)/4 - 2;
137 prim_packet.header.pad = 0;
138 prim_packet.header.topology = brw_set_prim(brw, prim->mode);
139 prim_packet.header.indexed = prim->indexed;
140
141 prim_packet.verts_per_instance = trim(prim->mode, prim->count);
142 prim_packet.start_vert_location = prim->start;
143 prim_packet.instance_count = 1;
144 prim_packet.start_instance_location = 0;
145 prim_packet.base_vert_location = 0;
146
147 /* Can't wrap here, since we rely on the validated state. */
148 brw->no_batch_wrap = GL_TRUE;
149 if (prim_packet.verts_per_instance) {
150 intel_batchbuffer_data( brw->intel.batch, &prim_packet,
151 sizeof(prim_packet), LOOP_CLIPRECTS);
152 }
153 brw->no_batch_wrap = GL_FALSE;
154 }
155
156 static void brw_merge_inputs( struct brw_context *brw,
157 const struct gl_client_array *arrays[])
158 {
159 struct brw_vertex_info old = brw->vb.info;
160 GLuint i;
161
162 for (i = 0; i < VERT_ATTRIB_MAX; i++)
163 dri_bo_unreference(brw->vb.inputs[i].bo);
164
165 memset(&brw->vb.inputs, 0, sizeof(brw->vb.inputs));
166 memset(&brw->vb.info, 0, sizeof(brw->vb.info));
167
168 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
169 brw->vb.inputs[i].glarray = arrays[i];
170
171 /* XXX: metaops passes null arrays */
172 if (arrays[i]) {
173 if (arrays[i]->StrideB != 0)
174 brw->vb.info.varying |= 1 << i;
175
176 brw->vb.info.sizes[i/16] |= (brw->vb.inputs[i].glarray->Size - 1) <<
177 ((i%16) * 2);
178 }
179 }
180
181 /* Raise statechanges if input sizes and varying have changed:
182 */
183 if (memcmp(brw->vb.info.sizes, old.sizes, sizeof(old.sizes)) != 0)
184 brw->state.dirty.brw |= BRW_NEW_INPUT_DIMENSIONS;
185
186 if (brw->vb.info.varying != old.varying)
187 brw->state.dirty.brw |= BRW_NEW_INPUT_VARYING;
188 }
189
190 /* XXX: could split the primitive list to fallback only on the
191 * non-conformant primitives.
192 */
193 static GLboolean check_fallbacks( struct brw_context *brw,
194 const struct _mesa_prim *prim,
195 GLuint nr_prims )
196 {
197 GLuint i;
198
199 if (!brw->intel.strict_conformance)
200 return GL_FALSE;
201
202 if (brw->attribs.Polygon->SmoothFlag) {
203 for (i = 0; i < nr_prims; i++)
204 if (reduced_prim[prim[i].mode] == GL_TRIANGLES)
205 return GL_TRUE;
206 }
207
208 /* BRW hardware will do AA lines, but they are non-conformant it
209 * seems. TBD whether we keep this fallback:
210 */
211 if (brw->attribs.Line->SmoothFlag) {
212 for (i = 0; i < nr_prims; i++)
213 if (reduced_prim[prim[i].mode] == GL_LINES)
214 return GL_TRUE;
215 }
216
217 /* Stipple -- these fallbacks could be resolved with a little
218 * bit of work?
219 */
220 if (brw->attribs.Line->StippleFlag) {
221 for (i = 0; i < nr_prims; i++) {
222 /* GS doesn't get enough information to know when to reset
223 * the stipple counter?!?
224 */
225 if (prim[i].mode == GL_LINE_LOOP)
226 return GL_TRUE;
227
228 if (prim[i].mode == GL_POLYGON &&
229 (brw->attribs.Polygon->FrontMode == GL_LINE ||
230 brw->attribs.Polygon->BackMode == GL_LINE))
231 return GL_TRUE;
232 }
233 }
234
235
236 if (brw->attribs.Point->SmoothFlag) {
237 for (i = 0; i < nr_prims; i++)
238 if (prim[i].mode == GL_POINTS)
239 return GL_TRUE;
240 }
241
242 return GL_FALSE;
243 }
244
245 /* May fail if out of video memory for texture or vbo upload, or on
246 * fallback conditions.
247 */
248 static GLboolean brw_try_draw_prims( GLcontext *ctx,
249 const struct gl_client_array *arrays[],
250 const struct _mesa_prim *prim,
251 GLuint nr_prims,
252 const struct _mesa_index_buffer *ib,
253 GLuint min_index,
254 GLuint max_index )
255 {
256 struct intel_context *intel = intel_context(ctx);
257 struct brw_context *brw = brw_context(ctx);
258 GLboolean retval = GL_FALSE;
259 GLuint i;
260
261 if (ctx->NewState)
262 _mesa_update_state( ctx );
263
264 brw_validate_textures( brw );
265
266 /* Bind all inputs, derive varying and size information:
267 */
268 brw_merge_inputs( brw, arrays );
269
270 brw->ib.ib = ib;
271 brw->state.dirty.brw |= BRW_NEW_INDICES;
272
273 brw->vb.min_index = min_index;
274 brw->vb.max_index = max_index;
275 brw->state.dirty.brw |= BRW_NEW_VERTICES;
276 /* Have to validate state quite late. Will rebuild tnl_program,
277 * which depends on varying information.
278 *
279 * Note this is where brw->vs->prog_data.inputs_read is calculated,
280 * so can't access it earlier.
281 */
282
283 LOCK_HARDWARE(intel);
284
285 if (brw->intel.numClipRects == 0) {
286 UNLOCK_HARDWARE(intel);
287 return GL_TRUE;
288 }
289
290 {
291 /* Flush the batch if it's approaching full, so that we don't wrap while
292 * we've got validated state that needs to be in the same batch as the
293 * primitives. This fraction is just a guess (minimal full state plus
294 * a primitive is around 512 bytes), and would be better if we had
295 * an upper bound of how much we might emit in a single
296 * brw_try_draw_prims().
297 */
298 if (intel->batch->ptr - intel->batch->map > intel->batch->size * 3 / 4
299 /* brw_emit_prim may change the cliprect_mode to LOOP_CLIPRECTS */
300 || intel->batch->cliprect_mode != LOOP_CLIPRECTS)
301 intel_batchbuffer_flush(intel->batch);
302
303 /* Set the first primitive early, ahead of validate_state:
304 */
305 brw_set_prim(brw, prim[0].mode);
306
307 /* XXX: Need to separate validate and upload of state.
308 */
309 brw_validate_state( brw );
310
311 /* Various fallback checks:
312 */
313 if (brw->intel.Fallback)
314 goto out;
315
316 if (check_fallbacks( brw, prim, nr_prims ))
317 goto out;
318
319 for (i = 0; i < nr_prims; i++) {
320 brw_emit_prim(brw, &prim[i]);
321 }
322
323 retval = GL_TRUE;
324 }
325
326 out:
327 UNLOCK_HARDWARE(intel);
328
329 if (!retval)
330 DBG("%s failed\n", __FUNCTION__);
331
332 return retval;
333 }
334
335 static GLboolean brw_need_rebase( GLcontext *ctx,
336 const struct gl_client_array *arrays[],
337 const struct _mesa_index_buffer *ib,
338 GLuint min_index )
339 {
340 if (min_index == 0)
341 return GL_FALSE;
342
343 if (ib) {
344 if (!vbo_all_varyings_in_vbos(arrays))
345 return GL_TRUE;
346 else
347 return GL_FALSE;
348 }
349 else {
350 /* Hmm. This isn't quite what I wanted. BRW can actually
351 * handle the mixed case well enough that we shouldn't need to
352 * rebase. However, it's probably not very common, nor hugely
353 * expensive to do it this way:
354 */
355 if (!vbo_all_varyings_in_vbos(arrays))
356 return GL_TRUE;
357 else
358 return GL_FALSE;
359 }
360 }
361
362
363 void brw_draw_prims( GLcontext *ctx,
364 const struct gl_client_array *arrays[],
365 const struct _mesa_prim *prim,
366 GLuint nr_prims,
367 const struct _mesa_index_buffer *ib,
368 GLuint min_index,
369 GLuint max_index )
370 {
371 GLboolean retval;
372
373 /* Decide if we want to rebase. If so we end up recursing once
374 * only into this function.
375 */
376 if (brw_need_rebase( ctx, arrays, ib, min_index )) {
377 vbo_rebase_prims( ctx, arrays,
378 prim, nr_prims,
379 ib, min_index, max_index,
380 brw_draw_prims );
381
382 return;
383 }
384
385
386 /* Make a first attempt at drawing:
387 */
388 retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
389
390 /* Otherwise, we really are out of memory. Pass the drawing
391 * command to the software tnl module and which will in turn call
392 * swrast to do the drawing.
393 */
394 if (!retval) {
395 _swsetup_Wakeup(ctx);
396 _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
397 }
398 }
399
400 void brw_draw_init( struct brw_context *brw )
401 {
402 GLcontext *ctx = &brw->intel.ctx;
403 struct vbo_context *vbo = vbo_context(ctx);
404
405 /* Register our drawing function:
406 */
407 vbo->draw_prims = brw_draw_prims;
408 }
409
410 void brw_draw_destroy( struct brw_context *brw )
411 {
412 if (brw->vb.upload.bo != NULL) {
413 dri_bo_unreference(brw->vb.upload.bo);
414 brw->vb.upload.bo = NULL;
415 }
416 }