i965: Fix PBO cache coherency issue after _mesa_meta_pbo_GetTexSubImage().
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <sys/errno.h>
29
30 #include "main/glheader.h"
31 #include "main/context.h"
32 #include "main/condrender.h"
33 #include "main/samplerobj.h"
34 #include "main/state.h"
35 #include "main/enums.h"
36 #include "main/macros.h"
37 #include "main/transformfeedback.h"
38 #include "tnl/tnl.h"
39 #include "vbo/vbo_context.h"
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
42 #include "drivers/common/meta.h"
43
44 #include "brw_blorp.h"
45 #include "brw_draw.h"
46 #include "brw_defines.h"
47 #include "brw_context.h"
48 #include "brw_state.h"
49 #include "brw_vs.h"
50
51 #include "intel_batchbuffer.h"
52 #include "intel_buffers.h"
53 #include "intel_fbo.h"
54 #include "intel_mipmap_tree.h"
55 #include "intel_buffer_objects.h"
56
57 #define FILE_DEBUG_FLAG DEBUG_PRIMS
58
59 static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
60 _3DPRIM_POINTLIST,
61 _3DPRIM_LINELIST,
62 _3DPRIM_LINELOOP,
63 _3DPRIM_LINESTRIP,
64 _3DPRIM_TRILIST,
65 _3DPRIM_TRISTRIP,
66 _3DPRIM_TRIFAN,
67 _3DPRIM_QUADLIST,
68 _3DPRIM_QUADSTRIP,
69 _3DPRIM_POLYGON,
70 _3DPRIM_LINELIST_ADJ,
71 _3DPRIM_LINESTRIP_ADJ,
72 _3DPRIM_TRILIST_ADJ,
73 _3DPRIM_TRISTRIP_ADJ,
74 };
75
76
77 static const GLenum reduced_prim[GL_POLYGON+1] = {
78 GL_POINTS,
79 GL_LINES,
80 GL_LINES,
81 GL_LINES,
82 GL_TRIANGLES,
83 GL_TRIANGLES,
84 GL_TRIANGLES,
85 GL_TRIANGLES,
86 GL_TRIANGLES,
87 GL_TRIANGLES
88 };
89
90 uint32_t
91 get_hw_prim_for_gl_prim(int mode)
92 {
93 if (mode >= BRW_PRIM_OFFSET)
94 return mode - BRW_PRIM_OFFSET;
95 else
96 return prim_to_hw_prim[mode];
97 }
98
99
100 /* When the primitive changes, set a state bit and re-validate. Not
101 * the nicest and would rather deal with this by having all the
102 * programs be immune to the active primitive (ie. cope with all
103 * possibilities). That may not be realistic however.
104 */
105 static void brw_set_prim(struct brw_context *brw,
106 const struct _mesa_prim *prim)
107 {
108 struct gl_context *ctx = &brw->ctx;
109 uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
110
111 DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
112
113 /* Slight optimization to avoid the GS program when not needed:
114 */
115 if (prim->mode == GL_QUAD_STRIP &&
116 ctx->Light.ShadeModel != GL_FLAT &&
117 ctx->Polygon.FrontMode == GL_FILL &&
118 ctx->Polygon.BackMode == GL_FILL)
119 hw_prim = _3DPRIM_TRISTRIP;
120
121 if (prim->mode == GL_QUADS && prim->count == 4 &&
122 ctx->Light.ShadeModel != GL_FLAT &&
123 ctx->Polygon.FrontMode == GL_FILL &&
124 ctx->Polygon.BackMode == GL_FILL) {
125 hw_prim = _3DPRIM_TRIFAN;
126 }
127
128 if (hw_prim != brw->primitive) {
129 brw->primitive = hw_prim;
130 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
131
132 if (reduced_prim[prim->mode] != brw->reduced_primitive) {
133 brw->reduced_primitive = reduced_prim[prim->mode];
134 brw->ctx.NewDriverState |= BRW_NEW_REDUCED_PRIMITIVE;
135 }
136 }
137 }
138
139 static void gen6_set_prim(struct brw_context *brw,
140 const struct _mesa_prim *prim)
141 {
142 uint32_t hw_prim;
143
144 DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
145
146 hw_prim = get_hw_prim_for_gl_prim(prim->mode);
147
148 if (hw_prim != brw->primitive) {
149 brw->primitive = hw_prim;
150 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
151 }
152 }
153
154
155 /**
156 * The hardware is capable of removing dangling vertices on its own; however,
157 * prior to Gen6, we sometimes convert quads into trifans (and quad strips
158 * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
159 * This function manually trims dangling vertices from a draw call involving
160 * quads so that those dangling vertices won't get drawn when we convert to
161 * trifans/tristrips.
162 */
163 static GLuint trim(GLenum prim, GLuint length)
164 {
165 if (prim == GL_QUAD_STRIP)
166 return length > 3 ? (length - length % 2) : 0;
167 else if (prim == GL_QUADS)
168 return length - length % 4;
169 else
170 return length;
171 }
172
173
174 static void brw_emit_prim(struct brw_context *brw,
175 const struct _mesa_prim *prim,
176 uint32_t hw_prim)
177 {
178 int verts_per_instance;
179 int vertex_access_type;
180 int indirect_flag;
181 int predicate_enable;
182
183 DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
184 prim->start, prim->count);
185
186 int start_vertex_location = prim->start;
187 int base_vertex_location = prim->basevertex;
188
189 if (prim->indexed) {
190 vertex_access_type = brw->gen >= 7 ?
191 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
192 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
193 start_vertex_location += brw->ib.start_vertex_offset;
194 base_vertex_location += brw->vb.start_vertex_bias;
195 } else {
196 vertex_access_type = brw->gen >= 7 ?
197 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
198 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
199 start_vertex_location += brw->vb.start_vertex_bias;
200 }
201
202 /* We only need to trim the primitive count on pre-Gen6. */
203 if (brw->gen < 6)
204 verts_per_instance = trim(prim->mode, prim->count);
205 else
206 verts_per_instance = prim->count;
207
208 /* If nothing to emit, just return. */
209 if (verts_per_instance == 0 && !prim->is_indirect)
210 return;
211
212 /* If we're set to always flush, do it before and after the primitive emit.
213 * We want to catch both missed flushes that hurt instruction/state cache
214 * and missed flushes of the render cache as it heads to other parts of
215 * the besides the draw code.
216 */
217 if (brw->always_flush_cache) {
218 intel_batchbuffer_emit_mi_flush(brw);
219 }
220
221 /* If indirect, emit a bunch of loads from the indirect BO. */
222 if (prim->is_indirect) {
223 struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
224 drm_intel_bo *bo = intel_bufferobj_buffer(brw,
225 intel_buffer_object(indirect_buffer),
226 prim->indirect_offset, 5 * sizeof(GLuint));
227
228 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
229
230 brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT, bo,
231 I915_GEM_DOMAIN_VERTEX, 0,
232 prim->indirect_offset + 0);
233 brw_load_register_mem(brw, GEN7_3DPRIM_INSTANCE_COUNT, bo,
234 I915_GEM_DOMAIN_VERTEX, 0,
235 prim->indirect_offset + 4);
236
237 brw_load_register_mem(brw, GEN7_3DPRIM_START_VERTEX, bo,
238 I915_GEM_DOMAIN_VERTEX, 0,
239 prim->indirect_offset + 8);
240 if (prim->indexed) {
241 brw_load_register_mem(brw, GEN7_3DPRIM_BASE_VERTEX, bo,
242 I915_GEM_DOMAIN_VERTEX, 0,
243 prim->indirect_offset + 12);
244 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
245 I915_GEM_DOMAIN_VERTEX, 0,
246 prim->indirect_offset + 16);
247 } else {
248 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
249 I915_GEM_DOMAIN_VERTEX, 0,
250 prim->indirect_offset + 12);
251 BEGIN_BATCH(3);
252 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
253 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
254 OUT_BATCH(0);
255 ADVANCE_BATCH();
256 }
257 }
258 else {
259 indirect_flag = 0;
260 }
261
262 if (brw->gen >= 7) {
263 if (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT)
264 predicate_enable = GEN7_3DPRIM_PREDICATE_ENABLE;
265 else
266 predicate_enable = 0;
267
268 BEGIN_BATCH(7);
269 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable);
270 OUT_BATCH(hw_prim | vertex_access_type);
271 } else {
272 BEGIN_BATCH(6);
273 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
274 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
275 vertex_access_type);
276 }
277 OUT_BATCH(verts_per_instance);
278 OUT_BATCH(start_vertex_location);
279 OUT_BATCH(prim->num_instances);
280 OUT_BATCH(prim->base_instance);
281 OUT_BATCH(base_vertex_location);
282 ADVANCE_BATCH();
283
284 if (brw->always_flush_cache) {
285 intel_batchbuffer_emit_mi_flush(brw);
286 }
287 }
288
289
290 static void brw_merge_inputs( struct brw_context *brw,
291 const struct gl_client_array *arrays[])
292 {
293 const struct gl_context *ctx = &brw->ctx;
294 GLuint i;
295
296 for (i = 0; i < brw->vb.nr_buffers; i++) {
297 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
298 brw->vb.buffers[i].bo = NULL;
299 }
300 brw->vb.nr_buffers = 0;
301
302 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
303 brw->vb.inputs[i].buffer = -1;
304 brw->vb.inputs[i].glarray = arrays[i];
305 }
306
307 if (brw->gen < 8 && !brw->is_haswell) {
308 struct gl_program *vp = &ctx->VertexProgram._Current->Base;
309 /* Prior to Haswell, the hardware can't natively support GL_FIXED or
310 * 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
311 */
312 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
313 if (!(vp->InputsRead & BITFIELD64_BIT(i)))
314 continue;
315
316 uint8_t wa_flags = 0;
317
318 switch (brw->vb.inputs[i].glarray->Type) {
319
320 case GL_FIXED:
321 wa_flags = brw->vb.inputs[i].glarray->Size;
322 break;
323
324 case GL_INT_2_10_10_10_REV:
325 wa_flags |= BRW_ATTRIB_WA_SIGN;
326 /* fallthough */
327
328 case GL_UNSIGNED_INT_2_10_10_10_REV:
329 if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
330 wa_flags |= BRW_ATTRIB_WA_BGRA;
331
332 if (brw->vb.inputs[i].glarray->Normalized)
333 wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
334 else if (!brw->vb.inputs[i].glarray->Integer)
335 wa_flags |= BRW_ATTRIB_WA_SCALE;
336
337 break;
338 }
339
340 if (brw->vb.attrib_wa_flags[i] != wa_flags) {
341 brw->vb.attrib_wa_flags[i] = wa_flags;
342 brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
343 }
344 }
345 }
346 }
347
348 /**
349 * \brief Call this after drawing to mark which buffers need resolving
350 *
351 * If the depth buffer was written to and if it has an accompanying HiZ
352 * buffer, then mark that it needs a depth resolve.
353 *
354 * If the color buffer is a multisample window system buffer, then
355 * mark that it needs a downsample.
356 *
357 * Also mark any render targets which will be textured as needing a render
358 * cache flush.
359 */
360 static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
361 {
362 struct gl_context *ctx = &brw->ctx;
363 struct gl_framebuffer *fb = ctx->DrawBuffer;
364
365 struct intel_renderbuffer *front_irb = NULL;
366 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
367 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
368 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
369 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
370
371 if (brw_is_front_buffer_drawing(fb))
372 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
373
374 if (front_irb)
375 front_irb->need_downsample = true;
376 if (back_irb)
377 back_irb->need_downsample = true;
378 if (depth_irb && ctx->Depth.Mask) {
379 intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
380 brw_render_cache_set_add_bo(brw, depth_irb->mt->bo);
381 }
382
383 if (ctx->Extensions.ARB_stencil_texturing &&
384 stencil_irb && ctx->Stencil._WriteEnabled) {
385 brw_render_cache_set_add_bo(brw, stencil_irb->mt->bo);
386 }
387
388 for (int i = 0; i < fb->_NumColorDrawBuffers; i++) {
389 struct intel_renderbuffer *irb =
390 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
391
392 if (irb)
393 brw_render_cache_set_add_bo(brw, irb->mt->bo);
394 }
395 }
396
397 /* May fail if out of video memory for texture or vbo upload, or on
398 * fallback conditions.
399 */
400 static void brw_try_draw_prims( struct gl_context *ctx,
401 const struct gl_client_array *arrays[],
402 const struct _mesa_prim *prims,
403 GLuint nr_prims,
404 const struct _mesa_index_buffer *ib,
405 GLuint min_index,
406 GLuint max_index,
407 struct gl_buffer_object *indirect)
408 {
409 struct brw_context *brw = brw_context(ctx);
410 GLuint i;
411 bool fail_next = false;
412
413 if (ctx->NewState)
414 _mesa_update_state( ctx );
415
416 /* Find the highest sampler unit used by each shader program. A bit-count
417 * won't work since ARB programs use the texture unit number as the sampler
418 * index.
419 */
420 brw->wm.base.sampler_count =
421 _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed);
422 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
423 _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0;
424 brw->vs.base.sampler_count =
425 _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed);
426
427 /* We have to validate the textures *before* checking for fallbacks;
428 * otherwise, the software fallback won't be able to rely on the
429 * texture state, the firstLevel and lastLevel fields won't be
430 * set in the intel texture object (they'll both be 0), and the
431 * software fallback will segfault if it attempts to access any
432 * texture level other than level 0.
433 */
434 brw_validate_textures( brw );
435
436 intel_prepare_render(brw);
437
438 /* This workaround has to happen outside of brw_upload_render_state()
439 * because it may flush the batchbuffer for a blit, affecting the state
440 * flags.
441 */
442 brw_workaround_depthstencil_alignment(brw, 0);
443
444 /* Bind all inputs, derive varying and size information:
445 */
446 brw_merge_inputs( brw, arrays );
447
448 brw->ib.ib = ib;
449 brw->ctx.NewDriverState |= BRW_NEW_INDICES;
450
451 brw->vb.min_index = min_index;
452 brw->vb.max_index = max_index;
453 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
454
455 for (i = 0; i < nr_prims; i++) {
456 int estimated_max_prim_size;
457 const int sampler_state_size = 16;
458
459 estimated_max_prim_size = 512; /* batchbuffer commands */
460 estimated_max_prim_size += BRW_MAX_TEX_UNIT *
461 (sampler_state_size + sizeof(struct gen5_sampler_default_color));
462 estimated_max_prim_size += 1024; /* gen6 VS push constants */
463 estimated_max_prim_size += 1024; /* gen6 WM push constants */
464 estimated_max_prim_size += 512; /* misc. pad */
465
466 /* Flush the batch if it's approaching full, so that we don't wrap while
467 * we've got validated state that needs to be in the same batch as the
468 * primitives.
469 */
470 intel_batchbuffer_require_space(brw, estimated_max_prim_size, RENDER_RING);
471 intel_batchbuffer_save_state(brw);
472
473 if (brw->num_instances != prims[i].num_instances ||
474 brw->basevertex != prims[i].basevertex) {
475 brw->num_instances = prims[i].num_instances;
476 brw->basevertex = prims[i].basevertex;
477 if (i > 0) { /* For i == 0 we just did this before the loop */
478 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
479 brw_merge_inputs(brw, arrays);
480 }
481 }
482
483 brw->draw.gl_basevertex =
484 prims[i].indexed ? prims[i].basevertex : prims[i].start;
485
486 drm_intel_bo_unreference(brw->draw.draw_params_bo);
487
488 if (prims[i].is_indirect) {
489 /* Point draw_params_bo at the indirect buffer. */
490 brw->draw.draw_params_bo =
491 intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
492 drm_intel_bo_reference(brw->draw.draw_params_bo);
493 brw->draw.draw_params_offset =
494 prims[i].indirect_offset + (prims[i].indexed ? 12 : 8);
495 } else {
496 /* Set draw_params_bo to NULL so brw_prepare_vertices knows it
497 * has to upload gl_BaseVertex and such if they're needed.
498 */
499 brw->draw.draw_params_bo = NULL;
500 brw->draw.draw_params_offset = 0;
501 }
502
503 if (brw->gen < 6)
504 brw_set_prim(brw, &prims[i]);
505 else
506 gen6_set_prim(brw, &prims[i]);
507
508 retry:
509
510 /* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
511 * that the state updated in the loop outside of this block is that in
512 * *_set_prim or intel_batchbuffer_flush(), which only impacts
513 * brw->ctx.NewDriverState.
514 */
515 if (brw->ctx.NewDriverState) {
516 brw->no_batch_wrap = true;
517 brw_upload_render_state(brw);
518 }
519
520 brw_emit_prim(brw, &prims[i], brw->primitive);
521
522 brw->no_batch_wrap = false;
523
524 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
525 if (!fail_next) {
526 intel_batchbuffer_reset_to_saved(brw);
527 intel_batchbuffer_flush(brw);
528 fail_next = true;
529 goto retry;
530 } else {
531 int ret = intel_batchbuffer_flush(brw);
532 WARN_ONCE(ret == -ENOSPC,
533 "i965: Single primitive emit exceeded "
534 "available aperture space\n");
535 }
536 }
537
538 /* Now that we know we haven't run out of aperture space, we can safely
539 * reset the dirty bits.
540 */
541 if (brw->ctx.NewDriverState)
542 brw_render_state_finished(brw);
543 }
544
545 if (brw->always_flush_batch)
546 intel_batchbuffer_flush(brw);
547
548 brw_state_cache_check_size(brw);
549 brw_postdraw_set_buffers_need_resolve(brw);
550
551 return;
552 }
553
554 void brw_draw_prims( struct gl_context *ctx,
555 const struct _mesa_prim *prims,
556 GLuint nr_prims,
557 const struct _mesa_index_buffer *ib,
558 GLboolean index_bounds_valid,
559 GLuint min_index,
560 GLuint max_index,
561 struct gl_transform_feedback_object *unused_tfb_object,
562 struct gl_buffer_object *indirect )
563 {
564 struct brw_context *brw = brw_context(ctx);
565 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
566
567 assert(unused_tfb_object == NULL);
568
569 if (!brw_check_conditional_render(brw))
570 return;
571
572 /* Handle primitive restart if needed */
573 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
574 /* The draw was handled, so we can exit now */
575 return;
576 }
577
578 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
579 * won't support all the extensions we support.
580 */
581 if (ctx->RenderMode != GL_RENDER) {
582 perf_debug("%s render mode not supported in hardware\n",
583 _mesa_lookup_enum_by_nr(ctx->RenderMode));
584 _swsetup_Wakeup(ctx);
585 _tnl_wakeup(ctx);
586 _tnl_draw_prims(ctx, prims, nr_prims, ib,
587 index_bounds_valid, min_index, max_index, NULL, NULL);
588 return;
589 }
590
591 /* If we're going to have to upload any of the user's vertex arrays, then
592 * get the minimum and maximum of their index buffer so we know what range
593 * to upload.
594 */
595 if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
596 perf_debug("Scanning index buffer to compute index buffer bounds. "
597 "Use glDrawRangeElements() to avoid this.\n");
598 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
599 }
600
601 /* Try drawing with the hardware, but don't do anything else if we can't
602 * manage it. swrast doesn't support our featureset, so we can't fall back
603 * to it.
604 */
605 brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index, indirect);
606 }
607
608 void brw_draw_init( struct brw_context *brw )
609 {
610 struct gl_context *ctx = &brw->ctx;
611 struct vbo_context *vbo = vbo_context(ctx);
612 int i;
613
614 /* Register our drawing function:
615 */
616 vbo->draw_prims = brw_draw_prims;
617
618 for (i = 0; i < VERT_ATTRIB_MAX; i++)
619 brw->vb.inputs[i].buffer = -1;
620 brw->vb.nr_buffers = 0;
621 brw->vb.nr_enabled = 0;
622 }
623
624 void brw_draw_destroy( struct brw_context *brw )
625 {
626 int i;
627
628 for (i = 0; i < brw->vb.nr_buffers; i++) {
629 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
630 brw->vb.buffers[i].bo = NULL;
631 }
632 brw->vb.nr_buffers = 0;
633
634 for (i = 0; i < brw->vb.nr_enabled; i++) {
635 brw->vb.enabled[i]->buffer = -1;
636 }
637 brw->vb.nr_enabled = 0;
638
639 drm_intel_bo_unreference(brw->ib.bo);
640 brw->ib.bo = NULL;
641 }