i965: Validate (and resolve) all the bound textures.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <sys/errno.h>
29
30 #include "main/glheader.h"
31 #include "main/context.h"
32 #include "main/condrender.h"
33 #include "main/samplerobj.h"
34 #include "main/state.h"
35 #include "main/enums.h"
36 #include "main/macros.h"
37 #include "main/transformfeedback.h"
38 #include "tnl/tnl.h"
39 #include "vbo/vbo_context.h"
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
42 #include "drivers/common/meta.h"
43
44 #include "brw_blorp.h"
45 #include "brw_draw.h"
46 #include "brw_defines.h"
47 #include "brw_context.h"
48 #include "brw_state.h"
49
50 #include "intel_batchbuffer.h"
51 #include "intel_fbo.h"
52 #include "intel_mipmap_tree.h"
53 #include "intel_regions.h"
54 #include "intel_buffer_objects.h"
55
56 #define FILE_DEBUG_FLAG DEBUG_PRIMS
57
58 const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
59 _3DPRIM_POINTLIST,
60 _3DPRIM_LINELIST,
61 _3DPRIM_LINELOOP,
62 _3DPRIM_LINESTRIP,
63 _3DPRIM_TRILIST,
64 _3DPRIM_TRISTRIP,
65 _3DPRIM_TRIFAN,
66 _3DPRIM_QUADLIST,
67 _3DPRIM_QUADSTRIP,
68 _3DPRIM_POLYGON,
69 _3DPRIM_LINELIST_ADJ,
70 _3DPRIM_LINESTRIP_ADJ,
71 _3DPRIM_TRILIST_ADJ,
72 _3DPRIM_TRISTRIP_ADJ,
73 };
74
75
76 static const GLenum reduced_prim[GL_POLYGON+1] = {
77 GL_POINTS,
78 GL_LINES,
79 GL_LINES,
80 GL_LINES,
81 GL_TRIANGLES,
82 GL_TRIANGLES,
83 GL_TRIANGLES,
84 GL_TRIANGLES,
85 GL_TRIANGLES,
86 GL_TRIANGLES
87 };
88
89
90 /* When the primitive changes, set a state bit and re-validate. Not
91 * the nicest and would rather deal with this by having all the
92 * programs be immune to the active primitive (ie. cope with all
93 * possibilities). That may not be realistic however.
94 */
95 static void brw_set_prim(struct brw_context *brw,
96 const struct _mesa_prim *prim)
97 {
98 struct gl_context *ctx = &brw->ctx;
99 uint32_t hw_prim = prim_to_hw_prim[prim->mode];
100
101 DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
102
103 /* Slight optimization to avoid the GS program when not needed:
104 */
105 if (prim->mode == GL_QUAD_STRIP &&
106 ctx->Light.ShadeModel != GL_FLAT &&
107 ctx->Polygon.FrontMode == GL_FILL &&
108 ctx->Polygon.BackMode == GL_FILL)
109 hw_prim = _3DPRIM_TRISTRIP;
110
111 if (prim->mode == GL_QUADS && prim->count == 4 &&
112 ctx->Light.ShadeModel != GL_FLAT &&
113 ctx->Polygon.FrontMode == GL_FILL &&
114 ctx->Polygon.BackMode == GL_FILL) {
115 hw_prim = _3DPRIM_TRIFAN;
116 }
117
118 if (hw_prim != brw->primitive) {
119 brw->primitive = hw_prim;
120 brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
121
122 if (reduced_prim[prim->mode] != brw->reduced_primitive) {
123 brw->reduced_primitive = reduced_prim[prim->mode];
124 brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
125 }
126 }
127 }
128
129 static void gen6_set_prim(struct brw_context *brw,
130 const struct _mesa_prim *prim)
131 {
132 uint32_t hw_prim;
133
134 DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
135
136 hw_prim = prim_to_hw_prim[prim->mode];
137
138 if (hw_prim != brw->primitive) {
139 brw->primitive = hw_prim;
140 brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
141 }
142 }
143
144
145 /**
146 * The hardware is capable of removing dangling vertices on its own; however,
147 * prior to Gen6, we sometimes convert quads into trifans (and quad strips
148 * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
149 * This function manually trims dangling vertices from a draw call involving
150 * quads so that those dangling vertices won't get drawn when we convert to
151 * trifans/tristrips.
152 */
153 static GLuint trim(GLenum prim, GLuint length)
154 {
155 if (prim == GL_QUAD_STRIP)
156 return length > 3 ? (length - length % 2) : 0;
157 else if (prim == GL_QUADS)
158 return length - length % 4;
159 else
160 return length;
161 }
162
163
164 static void brw_emit_prim(struct brw_context *brw,
165 const struct _mesa_prim *prim,
166 uint32_t hw_prim)
167 {
168 int verts_per_instance;
169 int vertex_access_type;
170 int start_vertex_location;
171 int base_vertex_location;
172 int indirect_flag;
173
174 DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
175 prim->start, prim->count);
176
177 start_vertex_location = prim->start;
178 base_vertex_location = prim->basevertex;
179 if (prim->indexed) {
180 vertex_access_type = brw->gen >= 7 ?
181 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
182 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
183 start_vertex_location += brw->ib.start_vertex_offset;
184 base_vertex_location += brw->vb.start_vertex_bias;
185 } else {
186 vertex_access_type = brw->gen >= 7 ?
187 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
188 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
189 start_vertex_location += brw->vb.start_vertex_bias;
190 }
191
192 /* We only need to trim the primitive count on pre-Gen6. */
193 if (brw->gen < 6)
194 verts_per_instance = trim(prim->mode, prim->count);
195 else
196 verts_per_instance = prim->count;
197
198 /* If nothing to emit, just return. */
199 if (verts_per_instance == 0 && !prim->is_indirect)
200 return;
201
202 /* If we're set to always flush, do it before and after the primitive emit.
203 * We want to catch both missed flushes that hurt instruction/state cache
204 * and missed flushes of the render cache as it heads to other parts of
205 * the besides the draw code.
206 */
207 if (brw->always_flush_cache) {
208 intel_batchbuffer_emit_mi_flush(brw);
209 }
210
211 /* If indirect, emit a bunch of loads from the indirect BO. */
212 if (prim->is_indirect) {
213 struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
214 drm_intel_bo *bo = intel_bufferobj_buffer(brw,
215 intel_buffer_object(indirect_buffer),
216 prim->indirect_offset, 5 * sizeof(GLuint));
217
218 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
219
220 brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT, bo,
221 I915_GEM_DOMAIN_VERTEX, 0,
222 prim->indirect_offset + 0);
223 brw_load_register_mem(brw, GEN7_3DPRIM_INSTANCE_COUNT, bo,
224 I915_GEM_DOMAIN_VERTEX, 0,
225 prim->indirect_offset + 4);
226
227 brw_load_register_mem(brw, GEN7_3DPRIM_START_VERTEX, bo,
228 I915_GEM_DOMAIN_VERTEX, 0,
229 prim->indirect_offset + 8);
230 if (prim->indexed) {
231 brw_load_register_mem(brw, GEN7_3DPRIM_BASE_VERTEX, bo,
232 I915_GEM_DOMAIN_VERTEX, 0,
233 prim->indirect_offset + 12);
234 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
235 I915_GEM_DOMAIN_VERTEX, 0,
236 prim->indirect_offset + 16);
237 } else {
238 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
239 I915_GEM_DOMAIN_VERTEX, 0,
240 prim->indirect_offset + 12);
241 BEGIN_BATCH(3);
242 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
243 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
244 OUT_BATCH(0);
245 ADVANCE_BATCH();
246 }
247 }
248 else {
249 indirect_flag = 0;
250 }
251
252
253 if (brw->gen >= 7) {
254 BEGIN_BATCH(7);
255 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag);
256 OUT_BATCH(hw_prim | vertex_access_type);
257 } else {
258 BEGIN_BATCH(6);
259 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
260 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
261 vertex_access_type);
262 }
263 OUT_BATCH(verts_per_instance);
264 OUT_BATCH(start_vertex_location);
265 OUT_BATCH(prim->num_instances);
266 OUT_BATCH(prim->base_instance);
267 OUT_BATCH(base_vertex_location);
268 ADVANCE_BATCH();
269
270 /* Only used on Sandybridge; harmless to set elsewhere. */
271 brw->batch.need_workaround_flush = true;
272
273 if (brw->always_flush_cache) {
274 intel_batchbuffer_emit_mi_flush(brw);
275 }
276 }
277
278
279 static void brw_merge_inputs( struct brw_context *brw,
280 const struct gl_client_array *arrays[])
281 {
282 GLuint i;
283
284 for (i = 0; i < brw->vb.nr_buffers; i++) {
285 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
286 brw->vb.buffers[i].bo = NULL;
287 }
288 brw->vb.nr_buffers = 0;
289
290 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
291 brw->vb.inputs[i].buffer = -1;
292 brw->vb.inputs[i].glarray = arrays[i];
293 brw->vb.inputs[i].attrib = (gl_vert_attrib) i;
294 }
295 }
296
297 /*
298 * \brief Resolve buffers before drawing.
299 *
300 * Resolve the depth buffer's HiZ buffer and resolve the depth buffer of each
301 * enabled depth texture.
302 *
303 * (In the future, this will also perform MSAA resolves).
304 */
305 static void
306 brw_predraw_resolve_buffers(struct brw_context *brw)
307 {
308 struct gl_context *ctx = &brw->ctx;
309 struct intel_renderbuffer *depth_irb;
310 struct intel_texture_object *tex_obj;
311
312 /* Resolve the depth buffer's HiZ buffer. */
313 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
314 if (depth_irb)
315 intel_renderbuffer_resolve_hiz(brw, depth_irb);
316
317 /* Resolve depth buffer of each enabled depth texture, and color buffer of
318 * each fast-clear-enabled color texture.
319 */
320 for (int i = 0; i < ctx->Const.MaxCombinedTextureImageUnits; i++) {
321 if (!ctx->Texture.Unit[i]._ReallyEnabled)
322 continue;
323 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
324 if (!tex_obj || !tex_obj->mt)
325 continue;
326 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
327 intel_miptree_resolve_color(brw, tex_obj->mt);
328 }
329 }
330
331 /**
332 * \brief Call this after drawing to mark which buffers need resolving
333 *
334 * If the depth buffer was written to and if it has an accompanying HiZ
335 * buffer, then mark that it needs a depth resolve.
336 *
337 * If the color buffer is a multisample window system buffer, then
338 * mark that it needs a downsample.
339 */
340 static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
341 {
342 struct gl_context *ctx = &brw->ctx;
343 struct gl_framebuffer *fb = ctx->DrawBuffer;
344
345 struct intel_renderbuffer *front_irb = NULL;
346 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
347 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
348 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
349
350 if (brw->is_front_buffer_rendering)
351 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
352
353 if (front_irb)
354 front_irb->need_downsample = true;
355 if (back_irb)
356 back_irb->need_downsample = true;
357 if (depth_irb && ctx->Depth.Mask)
358 intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
359 }
360
361 /* May fail if out of video memory for texture or vbo upload, or on
362 * fallback conditions.
363 */
364 static bool brw_try_draw_prims( struct gl_context *ctx,
365 const struct gl_client_array *arrays[],
366 const struct _mesa_prim *prims,
367 GLuint nr_prims,
368 const struct _mesa_index_buffer *ib,
369 GLuint min_index,
370 GLuint max_index,
371 struct gl_buffer_object *indirect)
372 {
373 struct brw_context *brw = brw_context(ctx);
374 bool retval = true;
375 GLuint i;
376 bool fail_next = false;
377
378 if (ctx->NewState)
379 _mesa_update_state( ctx );
380
381 /* Find the highest sampler unit used by each shader program. A bit-count
382 * won't work since ARB programs use the texture unit number as the sampler
383 * index.
384 */
385 brw->wm.base.sampler_count =
386 _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed);
387 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
388 _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0;
389 brw->vs.base.sampler_count =
390 _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed);
391
392 /* We have to validate the textures *before* checking for fallbacks;
393 * otherwise, the software fallback won't be able to rely on the
394 * texture state, the firstLevel and lastLevel fields won't be
395 * set in the intel texture object (they'll both be 0), and the
396 * software fallback will segfault if it attempts to access any
397 * texture level other than level 0.
398 */
399 brw_validate_textures( brw );
400
401 intel_prepare_render(brw);
402
403 /* This workaround has to happen outside of brw_upload_state() because it
404 * may flush the batchbuffer for a blit, affecting the state flags.
405 */
406 brw_workaround_depthstencil_alignment(brw, 0);
407
408 /* Resolves must occur after updating renderbuffers, updating context state,
409 * and finalizing textures but before setting up any hardware state for
410 * this draw call.
411 */
412 brw_predraw_resolve_buffers(brw);
413
414 /* Bind all inputs, derive varying and size information:
415 */
416 brw_merge_inputs( brw, arrays );
417
418 brw->ib.ib = ib;
419 brw->state.dirty.brw |= BRW_NEW_INDICES;
420
421 brw->vb.min_index = min_index;
422 brw->vb.max_index = max_index;
423 brw->state.dirty.brw |= BRW_NEW_VERTICES;
424
425 for (i = 0; i < nr_prims; i++) {
426 int estimated_max_prim_size;
427
428 estimated_max_prim_size = 512; /* batchbuffer commands */
429 estimated_max_prim_size += (BRW_MAX_TEX_UNIT *
430 (sizeof(struct brw_sampler_state) +
431 sizeof(struct gen5_sampler_default_color)));
432 estimated_max_prim_size += 1024; /* gen6 VS push constants */
433 estimated_max_prim_size += 1024; /* gen6 WM push constants */
434 estimated_max_prim_size += 512; /* misc. pad */
435
436 /* Flush the batch if it's approaching full, so that we don't wrap while
437 * we've got validated state that needs to be in the same batch as the
438 * primitives.
439 */
440 intel_batchbuffer_require_space(brw, estimated_max_prim_size, RENDER_RING);
441 intel_batchbuffer_save_state(brw);
442
443 if (brw->num_instances != prims[i].num_instances) {
444 brw->num_instances = prims[i].num_instances;
445 brw->state.dirty.brw |= BRW_NEW_VERTICES;
446 brw_merge_inputs(brw, arrays);
447 }
448 if (brw->basevertex != prims[i].basevertex) {
449 brw->basevertex = prims[i].basevertex;
450 brw->state.dirty.brw |= BRW_NEW_VERTICES;
451 brw_merge_inputs(brw, arrays);
452 }
453 if (brw->gen < 6)
454 brw_set_prim(brw, &prims[i]);
455 else
456 gen6_set_prim(brw, &prims[i]);
457
458 retry:
459 /* Note that before the loop, brw->state.dirty.brw was set to != 0, and
460 * that the state updated in the loop outside of this block is that in
461 * *_set_prim or intel_batchbuffer_flush(), which only impacts
462 * brw->state.dirty.brw.
463 */
464 if (brw->state.dirty.brw) {
465 brw->no_batch_wrap = true;
466 brw_upload_state(brw);
467 }
468
469 brw_emit_prim(brw, &prims[i], brw->primitive);
470
471 brw->no_batch_wrap = false;
472
473 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
474 if (!fail_next) {
475 intel_batchbuffer_reset_to_saved(brw);
476 intel_batchbuffer_flush(brw);
477 fail_next = true;
478 goto retry;
479 } else {
480 if (intel_batchbuffer_flush(brw) == -ENOSPC) {
481 static bool warned = false;
482
483 if (!warned) {
484 fprintf(stderr, "i965: Single primitive emit exceeded"
485 "available aperture space\n");
486 warned = true;
487 }
488
489 retval = false;
490 }
491 }
492 }
493
494 /* Now that we know we haven't run out of aperture space, we can safely
495 * reset the dirty bits.
496 */
497 if (brw->state.dirty.brw)
498 brw_clear_dirty_bits(brw);
499 }
500
501 if (brw->always_flush_batch)
502 intel_batchbuffer_flush(brw);
503
504 brw_state_cache_check_size(brw);
505 brw_postdraw_set_buffers_need_resolve(brw);
506
507 return retval;
508 }
509
510 void brw_draw_prims( struct gl_context *ctx,
511 const struct _mesa_prim *prims,
512 GLuint nr_prims,
513 const struct _mesa_index_buffer *ib,
514 GLboolean index_bounds_valid,
515 GLuint min_index,
516 GLuint max_index,
517 struct gl_transform_feedback_object *unused_tfb_object,
518 struct gl_buffer_object *indirect )
519 {
520 struct brw_context *brw = brw_context(ctx);
521 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
522
523 assert(unused_tfb_object == NULL);
524
525 if (!_mesa_check_conditional_render(ctx))
526 return;
527
528 /* Handle primitive restart if needed */
529 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
530 /* The draw was handled, so we can exit now */
531 return;
532 }
533
534 /* If we're going to have to upload any of the user's vertex arrays, then
535 * get the minimum and maximum of their index buffer so we know what range
536 * to upload.
537 */
538 if (!vbo_all_varyings_in_vbos(arrays) && !index_bounds_valid) {
539 perf_debug("Scanning index buffer to compute index buffer bounds. "
540 "Use glDrawRangeElements() to avoid this.\n");
541 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
542 }
543
544 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
545 * won't support all the extensions we support.
546 */
547 if (ctx->RenderMode != GL_RENDER) {
548 perf_debug("%s render mode not supported in hardware\n",
549 _mesa_lookup_enum_by_nr(ctx->RenderMode));
550 _swsetup_Wakeup(ctx);
551 _tnl_wakeup(ctx);
552 _tnl_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index);
553 return;
554 }
555
556 /* Try drawing with the hardware, but don't do anything else if we can't
557 * manage it. swrast doesn't support our featureset, so we can't fall back
558 * to it.
559 */
560 brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index, indirect);
561 }
562
563 void brw_draw_init( struct brw_context *brw )
564 {
565 struct gl_context *ctx = &brw->ctx;
566 struct vbo_context *vbo = vbo_context(ctx);
567 int i;
568
569 /* Register our drawing function:
570 */
571 vbo->draw_prims = brw_draw_prims;
572
573 for (i = 0; i < VERT_ATTRIB_MAX; i++)
574 brw->vb.inputs[i].buffer = -1;
575 brw->vb.nr_buffers = 0;
576 brw->vb.nr_enabled = 0;
577 }
578
579 void brw_draw_destroy( struct brw_context *brw )
580 {
581 int i;
582
583 for (i = 0; i < brw->vb.nr_buffers; i++) {
584 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
585 brw->vb.buffers[i].bo = NULL;
586 }
587 brw->vb.nr_buffers = 0;
588
589 for (i = 0; i < brw->vb.nr_enabled; i++) {
590 brw->vb.enabled[i]->buffer = -1;
591 }
592 brw->vb.nr_enabled = 0;
593
594 drm_intel_bo_unreference(brw->ib.bo);
595 brw->ib.bo = NULL;
596 }