ec56a2107de16ba6802ed9b17e104cf9c64b1d3b
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <sys/errno.h>
29
30 #include "main/glheader.h"
31 #include "main/context.h"
32 #include "main/condrender.h"
33 #include "main/samplerobj.h"
34 #include "main/state.h"
35 #include "main/enums.h"
36 #include "main/macros.h"
37 #include "main/transformfeedback.h"
38 #include "tnl/tnl.h"
39 #include "vbo/vbo_context.h"
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
42 #include "drivers/common/meta.h"
43
44 #include "brw_blorp.h"
45 #include "brw_draw.h"
46 #include "brw_defines.h"
47 #include "brw_context.h"
48 #include "brw_state.h"
49
50 #include "intel_batchbuffer.h"
51 #include "intel_fbo.h"
52 #include "intel_mipmap_tree.h"
53 #include "intel_regions.h"
54 #include "intel_buffer_objects.h"
55
56 #define FILE_DEBUG_FLAG DEBUG_PRIMS
57
58 const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
59 _3DPRIM_POINTLIST,
60 _3DPRIM_LINELIST,
61 _3DPRIM_LINELOOP,
62 _3DPRIM_LINESTRIP,
63 _3DPRIM_TRILIST,
64 _3DPRIM_TRISTRIP,
65 _3DPRIM_TRIFAN,
66 _3DPRIM_QUADLIST,
67 _3DPRIM_QUADSTRIP,
68 _3DPRIM_POLYGON,
69 _3DPRIM_LINELIST_ADJ,
70 _3DPRIM_LINESTRIP_ADJ,
71 _3DPRIM_TRILIST_ADJ,
72 _3DPRIM_TRISTRIP_ADJ,
73 };
74
75
76 static const GLenum reduced_prim[GL_POLYGON+1] = {
77 GL_POINTS,
78 GL_LINES,
79 GL_LINES,
80 GL_LINES,
81 GL_TRIANGLES,
82 GL_TRIANGLES,
83 GL_TRIANGLES,
84 GL_TRIANGLES,
85 GL_TRIANGLES,
86 GL_TRIANGLES
87 };
88
89
90 /* When the primitive changes, set a state bit and re-validate. Not
91 * the nicest and would rather deal with this by having all the
92 * programs be immune to the active primitive (ie. cope with all
93 * possibilities). That may not be realistic however.
94 */
95 static void brw_set_prim(struct brw_context *brw,
96 const struct _mesa_prim *prim)
97 {
98 struct gl_context *ctx = &brw->ctx;
99 uint32_t hw_prim = prim_to_hw_prim[prim->mode];
100
101 DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
102
103 /* Slight optimization to avoid the GS program when not needed:
104 */
105 if (prim->mode == GL_QUAD_STRIP &&
106 ctx->Light.ShadeModel != GL_FLAT &&
107 ctx->Polygon.FrontMode == GL_FILL &&
108 ctx->Polygon.BackMode == GL_FILL)
109 hw_prim = _3DPRIM_TRISTRIP;
110
111 if (prim->mode == GL_QUADS && prim->count == 4 &&
112 ctx->Light.ShadeModel != GL_FLAT &&
113 ctx->Polygon.FrontMode == GL_FILL &&
114 ctx->Polygon.BackMode == GL_FILL) {
115 hw_prim = _3DPRIM_TRIFAN;
116 }
117
118 if (hw_prim != brw->primitive) {
119 brw->primitive = hw_prim;
120 brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
121
122 if (reduced_prim[prim->mode] != brw->reduced_primitive) {
123 brw->reduced_primitive = reduced_prim[prim->mode];
124 brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
125 }
126 }
127 }
128
129 static void gen6_set_prim(struct brw_context *brw,
130 const struct _mesa_prim *prim)
131 {
132 uint32_t hw_prim;
133
134 DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
135
136 hw_prim = prim_to_hw_prim[prim->mode];
137
138 if (hw_prim != brw->primitive) {
139 brw->primitive = hw_prim;
140 brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
141 }
142 }
143
144
145 /**
146 * The hardware is capable of removing dangling vertices on its own; however,
147 * prior to Gen6, we sometimes convert quads into trifans (and quad strips
148 * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
149 * This function manually trims dangling vertices from a draw call involving
150 * quads so that those dangling vertices won't get drawn when we convert to
151 * trifans/tristrips.
152 */
153 static GLuint trim(GLenum prim, GLuint length)
154 {
155 if (prim == GL_QUAD_STRIP)
156 return length > 3 ? (length - length % 2) : 0;
157 else if (prim == GL_QUADS)
158 return length - length % 4;
159 else
160 return length;
161 }
162
163
164 static void brw_emit_prim(struct brw_context *brw,
165 const struct _mesa_prim *prim,
166 uint32_t hw_prim)
167 {
168 int verts_per_instance;
169 int vertex_access_type;
170 int start_vertex_location;
171 int base_vertex_location;
172 int indirect_flag;
173
174 DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
175 prim->start, prim->count);
176
177 start_vertex_location = prim->start;
178 base_vertex_location = prim->basevertex;
179 if (prim->indexed) {
180 vertex_access_type = brw->gen >= 7 ?
181 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
182 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
183 start_vertex_location += brw->ib.start_vertex_offset;
184 base_vertex_location += brw->vb.start_vertex_bias;
185 } else {
186 vertex_access_type = brw->gen >= 7 ?
187 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
188 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
189 start_vertex_location += brw->vb.start_vertex_bias;
190 }
191
192 /* We only need to trim the primitive count on pre-Gen6. */
193 if (brw->gen < 6)
194 verts_per_instance = trim(prim->mode, prim->count);
195 else
196 verts_per_instance = prim->count;
197
198 /* If nothing to emit, just return. */
199 if (verts_per_instance == 0 && !prim->is_indirect)
200 return;
201
202 /* If we're set to always flush, do it before and after the primitive emit.
203 * We want to catch both missed flushes that hurt instruction/state cache
204 * and missed flushes of the render cache as it heads to other parts of
205 * the besides the draw code.
206 */
207 if (brw->always_flush_cache) {
208 intel_batchbuffer_emit_mi_flush(brw);
209 }
210
211 /* If indirect, emit a bunch of loads from the indirect BO. */
212 if (prim->is_indirect) {
213 struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
214 drm_intel_bo *bo = intel_bufferobj_buffer(brw,
215 intel_buffer_object(indirect_buffer),
216 prim->indirect_offset, 5 * sizeof(GLuint));
217
218 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
219
220 BEGIN_BATCH(15);
221
222 OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
223 OUT_BATCH(GEN7_3DPRIM_VERTEX_COUNT);
224 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0,
225 prim->indirect_offset + 0);
226 OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
227 OUT_BATCH(GEN7_3DPRIM_INSTANCE_COUNT);
228 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0,
229 prim->indirect_offset + 4);
230 OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
231 OUT_BATCH(GEN7_3DPRIM_START_VERTEX);
232 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0,
233 prim->indirect_offset + 8);
234
235 if (prim->indexed) {
236 OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
237 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
238 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0,
239 prim->indirect_offset + 12);
240 OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
241 OUT_BATCH(GEN7_3DPRIM_START_INSTANCE);
242 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0,
243 prim->indirect_offset + 16);
244 }
245 else {
246 OUT_BATCH(GEN7_MI_LOAD_REGISTER_MEM | (3 - 2));
247 OUT_BATCH(GEN7_3DPRIM_START_INSTANCE);
248 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0,
249 prim->indirect_offset + 12);
250 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
251 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
252 OUT_BATCH(0);
253 }
254
255 ADVANCE_BATCH();
256 }
257 else {
258 indirect_flag = 0;
259 }
260
261
262 if (brw->gen >= 7) {
263 BEGIN_BATCH(7);
264 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag);
265 OUT_BATCH(hw_prim | vertex_access_type);
266 } else {
267 BEGIN_BATCH(6);
268 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
269 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
270 vertex_access_type);
271 }
272 OUT_BATCH(verts_per_instance);
273 OUT_BATCH(start_vertex_location);
274 OUT_BATCH(prim->num_instances);
275 OUT_BATCH(prim->base_instance);
276 OUT_BATCH(base_vertex_location);
277 ADVANCE_BATCH();
278
279 /* Only used on Sandybridge; harmless to set elsewhere. */
280 brw->batch.need_workaround_flush = true;
281
282 if (brw->always_flush_cache) {
283 intel_batchbuffer_emit_mi_flush(brw);
284 }
285 }
286
287
288 static void brw_merge_inputs( struct brw_context *brw,
289 const struct gl_client_array *arrays[])
290 {
291 GLuint i;
292
293 for (i = 0; i < brw->vb.nr_buffers; i++) {
294 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
295 brw->vb.buffers[i].bo = NULL;
296 }
297 brw->vb.nr_buffers = 0;
298
299 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
300 brw->vb.inputs[i].buffer = -1;
301 brw->vb.inputs[i].glarray = arrays[i];
302 brw->vb.inputs[i].attrib = (gl_vert_attrib) i;
303 }
304 }
305
306 /*
307 * \brief Resolve buffers before drawing.
308 *
309 * Resolve the depth buffer's HiZ buffer and resolve the depth buffer of each
310 * enabled depth texture.
311 *
312 * (In the future, this will also perform MSAA resolves).
313 */
314 static void
315 brw_predraw_resolve_buffers(struct brw_context *brw)
316 {
317 struct gl_context *ctx = &brw->ctx;
318 struct intel_renderbuffer *depth_irb;
319 struct intel_texture_object *tex_obj;
320
321 /* Resolve the depth buffer's HiZ buffer. */
322 depth_irb = intel_get_renderbuffer(ctx->DrawBuffer, BUFFER_DEPTH);
323 if (depth_irb)
324 intel_renderbuffer_resolve_hiz(brw, depth_irb);
325
326 /* Resolve depth buffer of each enabled depth texture, and color buffer of
327 * each fast-clear-enabled color texture.
328 */
329 for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
330 if (!ctx->Texture.Unit[i]._ReallyEnabled)
331 continue;
332 tex_obj = intel_texture_object(ctx->Texture.Unit[i]._Current);
333 if (!tex_obj || !tex_obj->mt)
334 continue;
335 intel_miptree_all_slices_resolve_depth(brw, tex_obj->mt);
336 intel_miptree_resolve_color(brw, tex_obj->mt);
337 }
338 }
339
340 /**
341 * \brief Call this after drawing to mark which buffers need resolving
342 *
343 * If the depth buffer was written to and if it has an accompanying HiZ
344 * buffer, then mark that it needs a depth resolve.
345 *
346 * If the color buffer is a multisample window system buffer, then
347 * mark that it needs a downsample.
348 */
349 static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
350 {
351 struct gl_context *ctx = &brw->ctx;
352 struct gl_framebuffer *fb = ctx->DrawBuffer;
353
354 struct intel_renderbuffer *front_irb = NULL;
355 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
356 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
357 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
358
359 if (brw->is_front_buffer_rendering)
360 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
361
362 if (front_irb)
363 intel_renderbuffer_set_needs_downsample(front_irb);
364 if (back_irb)
365 intel_renderbuffer_set_needs_downsample(back_irb);
366 if (depth_irb && ctx->Depth.Mask)
367 intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
368 }
369
370 /* May fail if out of video memory for texture or vbo upload, or on
371 * fallback conditions.
372 */
373 static bool brw_try_draw_prims( struct gl_context *ctx,
374 const struct gl_client_array *arrays[],
375 const struct _mesa_prim *prims,
376 GLuint nr_prims,
377 const struct _mesa_index_buffer *ib,
378 GLuint min_index,
379 GLuint max_index,
380 struct gl_buffer_object *indirect)
381 {
382 struct brw_context *brw = brw_context(ctx);
383 bool retval = true;
384 GLuint i;
385 bool fail_next = false;
386
387 if (ctx->NewState)
388 _mesa_update_state( ctx );
389
390 /* Find the highest sampler unit used by each shader program. A bit-count
391 * won't work since ARB programs use the texture unit number as the sampler
392 * index.
393 */
394 brw->wm.base.sampler_count =
395 _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed);
396 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
397 _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0;
398 brw->vs.base.sampler_count =
399 _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed);
400
401 /* We have to validate the textures *before* checking for fallbacks;
402 * otherwise, the software fallback won't be able to rely on the
403 * texture state, the firstLevel and lastLevel fields won't be
404 * set in the intel texture object (they'll both be 0), and the
405 * software fallback will segfault if it attempts to access any
406 * texture level other than level 0.
407 */
408 brw_validate_textures( brw );
409
410 intel_prepare_render(brw);
411
412 /* This workaround has to happen outside of brw_upload_state() because it
413 * may flush the batchbuffer for a blit, affecting the state flags.
414 */
415 brw_workaround_depthstencil_alignment(brw, 0);
416
417 /* Resolves must occur after updating renderbuffers, updating context state,
418 * and finalizing textures but before setting up any hardware state for
419 * this draw call.
420 */
421 brw_predraw_resolve_buffers(brw);
422
423 /* Bind all inputs, derive varying and size information:
424 */
425 brw_merge_inputs( brw, arrays );
426
427 brw->ib.ib = ib;
428 brw->state.dirty.brw |= BRW_NEW_INDICES;
429
430 brw->vb.min_index = min_index;
431 brw->vb.max_index = max_index;
432 brw->state.dirty.brw |= BRW_NEW_VERTICES;
433
434 for (i = 0; i < nr_prims; i++) {
435 int estimated_max_prim_size;
436
437 estimated_max_prim_size = 512; /* batchbuffer commands */
438 estimated_max_prim_size += (BRW_MAX_TEX_UNIT *
439 (sizeof(struct brw_sampler_state) +
440 sizeof(struct gen5_sampler_default_color)));
441 estimated_max_prim_size += 1024; /* gen6 VS push constants */
442 estimated_max_prim_size += 1024; /* gen6 WM push constants */
443 estimated_max_prim_size += 512; /* misc. pad */
444
445 /* Flush the batch if it's approaching full, so that we don't wrap while
446 * we've got validated state that needs to be in the same batch as the
447 * primitives.
448 */
449 intel_batchbuffer_require_space(brw, estimated_max_prim_size, RENDER_RING);
450 intel_batchbuffer_save_state(brw);
451
452 if (brw->num_instances != prims[i].num_instances) {
453 brw->num_instances = prims[i].num_instances;
454 brw->state.dirty.brw |= BRW_NEW_VERTICES;
455 brw_merge_inputs(brw, arrays);
456 }
457 if (brw->basevertex != prims[i].basevertex) {
458 brw->basevertex = prims[i].basevertex;
459 brw->state.dirty.brw |= BRW_NEW_VERTICES;
460 brw_merge_inputs(brw, arrays);
461 }
462 if (brw->gen < 6)
463 brw_set_prim(brw, &prims[i]);
464 else
465 gen6_set_prim(brw, &prims[i]);
466
467 retry:
468 /* Note that before the loop, brw->state.dirty.brw was set to != 0, and
469 * that the state updated in the loop outside of this block is that in
470 * *_set_prim or intel_batchbuffer_flush(), which only impacts
471 * brw->state.dirty.brw.
472 */
473 if (brw->state.dirty.brw) {
474 brw->no_batch_wrap = true;
475 brw_upload_state(brw);
476 }
477
478 brw_emit_prim(brw, &prims[i], brw->primitive);
479
480 brw->no_batch_wrap = false;
481
482 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
483 if (!fail_next) {
484 intel_batchbuffer_reset_to_saved(brw);
485 intel_batchbuffer_flush(brw);
486 fail_next = true;
487 goto retry;
488 } else {
489 if (intel_batchbuffer_flush(brw) == -ENOSPC) {
490 static bool warned = false;
491
492 if (!warned) {
493 fprintf(stderr, "i965: Single primitive emit exceeded"
494 "available aperture space\n");
495 warned = true;
496 }
497
498 retval = false;
499 }
500 }
501 }
502
503 /* Now that we know we haven't run out of aperture space, we can safely
504 * reset the dirty bits.
505 */
506 if (brw->state.dirty.brw)
507 brw_clear_dirty_bits(brw);
508 }
509
510 if (brw->always_flush_batch)
511 intel_batchbuffer_flush(brw);
512
513 brw_state_cache_check_size(brw);
514 brw_postdraw_set_buffers_need_resolve(brw);
515
516 return retval;
517 }
518
519 void brw_draw_prims( struct gl_context *ctx,
520 const struct _mesa_prim *prims,
521 GLuint nr_prims,
522 const struct _mesa_index_buffer *ib,
523 GLboolean index_bounds_valid,
524 GLuint min_index,
525 GLuint max_index,
526 struct gl_transform_feedback_object *unused_tfb_object,
527 struct gl_buffer_object *indirect )
528 {
529 struct brw_context *brw = brw_context(ctx);
530 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
531
532 assert(unused_tfb_object == NULL);
533
534 if (!_mesa_check_conditional_render(ctx))
535 return;
536
537 /* Handle primitive restart if needed */
538 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
539 /* The draw was handled, so we can exit now */
540 return;
541 }
542
543 /* If we're going to have to upload any of the user's vertex arrays, then
544 * get the minimum and maximum of their index buffer so we know what range
545 * to upload.
546 */
547 if (!vbo_all_varyings_in_vbos(arrays) && !index_bounds_valid) {
548 perf_debug("Scanning index buffer to compute index buffer bounds. "
549 "Use glDrawRangeElements() to avoid this.\n");
550 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
551 }
552
553 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
554 * won't support all the extensions we support.
555 */
556 if (ctx->RenderMode != GL_RENDER) {
557 perf_debug("%s render mode not supported in hardware\n",
558 _mesa_lookup_enum_by_nr(ctx->RenderMode));
559 _swsetup_Wakeup(ctx);
560 _tnl_wakeup(ctx);
561 _tnl_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index);
562 return;
563 }
564
565 /* Try drawing with the hardware, but don't do anything else if we can't
566 * manage it. swrast doesn't support our featureset, so we can't fall back
567 * to it.
568 */
569 brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index, indirect);
570 }
571
572 void brw_draw_init( struct brw_context *brw )
573 {
574 struct gl_context *ctx = &brw->ctx;
575 struct vbo_context *vbo = vbo_context(ctx);
576 int i;
577
578 /* Register our drawing function:
579 */
580 vbo->draw_prims = brw_draw_prims;
581
582 for (i = 0; i < VERT_ATTRIB_MAX; i++)
583 brw->vb.inputs[i].buffer = -1;
584 brw->vb.nr_buffers = 0;
585 brw->vb.nr_enabled = 0;
586 }
587
588 void brw_draw_destroy( struct brw_context *brw )
589 {
590 int i;
591
592 for (i = 0; i < brw->vb.nr_buffers; i++) {
593 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
594 brw->vb.buffers[i].bo = NULL;
595 }
596 brw->vb.nr_buffers = 0;
597
598 for (i = 0; i < brw->vb.nr_enabled; i++) {
599 brw->vb.enabled[i]->buffer = -1;
600 }
601 brw->vb.nr_enabled = 0;
602
603 drm_intel_bo_unreference(brw->ib.bo);
604 brw->ib.bo = NULL;
605 }