mesa: Rename _mesa_lookup_enum_by_nr() to _mesa_enum_to_string().
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <sys/errno.h>
29
30 #include "main/glheader.h"
31 #include "main/context.h"
32 #include "main/condrender.h"
33 #include "main/samplerobj.h"
34 #include "main/state.h"
35 #include "main/enums.h"
36 #include "main/macros.h"
37 #include "main/transformfeedback.h"
38 #include "tnl/tnl.h"
39 #include "vbo/vbo_context.h"
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
42 #include "drivers/common/meta.h"
43
44 #include "brw_blorp.h"
45 #include "brw_draw.h"
46 #include "brw_defines.h"
47 #include "brw_context.h"
48 #include "brw_state.h"
49 #include "brw_vs.h"
50
51 #include "intel_batchbuffer.h"
52 #include "intel_buffers.h"
53 #include "intel_fbo.h"
54 #include "intel_mipmap_tree.h"
55 #include "intel_buffer_objects.h"
56
57 #define FILE_DEBUG_FLAG DEBUG_PRIMS
58
59 static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
60 _3DPRIM_POINTLIST,
61 _3DPRIM_LINELIST,
62 _3DPRIM_LINELOOP,
63 _3DPRIM_LINESTRIP,
64 _3DPRIM_TRILIST,
65 _3DPRIM_TRISTRIP,
66 _3DPRIM_TRIFAN,
67 _3DPRIM_QUADLIST,
68 _3DPRIM_QUADSTRIP,
69 _3DPRIM_POLYGON,
70 _3DPRIM_LINELIST_ADJ,
71 _3DPRIM_LINESTRIP_ADJ,
72 _3DPRIM_TRILIST_ADJ,
73 _3DPRIM_TRISTRIP_ADJ,
74 };
75
76
77 static const GLenum reduced_prim[GL_POLYGON+1] = {
78 GL_POINTS,
79 GL_LINES,
80 GL_LINES,
81 GL_LINES,
82 GL_TRIANGLES,
83 GL_TRIANGLES,
84 GL_TRIANGLES,
85 GL_TRIANGLES,
86 GL_TRIANGLES,
87 GL_TRIANGLES
88 };
89
90 uint32_t
91 get_hw_prim_for_gl_prim(int mode)
92 {
93 if (mode >= BRW_PRIM_OFFSET)
94 return mode - BRW_PRIM_OFFSET;
95 else {
96 assert(mode < ARRAY_SIZE(prim_to_hw_prim));
97 return prim_to_hw_prim[mode];
98 }
99 }
100
101
102 /* When the primitive changes, set a state bit and re-validate. Not
103 * the nicest and would rather deal with this by having all the
104 * programs be immune to the active primitive (ie. cope with all
105 * possibilities). That may not be realistic however.
106 */
107 static void brw_set_prim(struct brw_context *brw,
108 const struct _mesa_prim *prim)
109 {
110 struct gl_context *ctx = &brw->ctx;
111 uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
112
113 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
114
115 /* Slight optimization to avoid the GS program when not needed:
116 */
117 if (prim->mode == GL_QUAD_STRIP &&
118 ctx->Light.ShadeModel != GL_FLAT &&
119 ctx->Polygon.FrontMode == GL_FILL &&
120 ctx->Polygon.BackMode == GL_FILL)
121 hw_prim = _3DPRIM_TRISTRIP;
122
123 if (prim->mode == GL_QUADS && prim->count == 4 &&
124 ctx->Light.ShadeModel != GL_FLAT &&
125 ctx->Polygon.FrontMode == GL_FILL &&
126 ctx->Polygon.BackMode == GL_FILL) {
127 hw_prim = _3DPRIM_TRIFAN;
128 }
129
130 if (hw_prim != brw->primitive) {
131 brw->primitive = hw_prim;
132 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
133
134 if (reduced_prim[prim->mode] != brw->reduced_primitive) {
135 brw->reduced_primitive = reduced_prim[prim->mode];
136 brw->ctx.NewDriverState |= BRW_NEW_REDUCED_PRIMITIVE;
137 }
138 }
139 }
140
141 static void gen6_set_prim(struct brw_context *brw,
142 const struct _mesa_prim *prim)
143 {
144 uint32_t hw_prim;
145
146 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
147
148 hw_prim = get_hw_prim_for_gl_prim(prim->mode);
149
150 if (hw_prim != brw->primitive) {
151 brw->primitive = hw_prim;
152 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
153 }
154 }
155
156
157 /**
158 * The hardware is capable of removing dangling vertices on its own; however,
159 * prior to Gen6, we sometimes convert quads into trifans (and quad strips
160 * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
161 * This function manually trims dangling vertices from a draw call involving
162 * quads so that those dangling vertices won't get drawn when we convert to
163 * trifans/tristrips.
164 */
165 static GLuint trim(GLenum prim, GLuint length)
166 {
167 if (prim == GL_QUAD_STRIP)
168 return length > 3 ? (length - length % 2) : 0;
169 else if (prim == GL_QUADS)
170 return length - length % 4;
171 else
172 return length;
173 }
174
175
176 static void brw_emit_prim(struct brw_context *brw,
177 const struct _mesa_prim *prim,
178 uint32_t hw_prim)
179 {
180 int verts_per_instance;
181 int vertex_access_type;
182 int indirect_flag;
183 int predicate_enable;
184
185 DBG("PRIM: %s %d %d\n", _mesa_enum_to_string(prim->mode),
186 prim->start, prim->count);
187
188 int start_vertex_location = prim->start;
189 int base_vertex_location = prim->basevertex;
190
191 if (prim->indexed) {
192 vertex_access_type = brw->gen >= 7 ?
193 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
194 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
195 start_vertex_location += brw->ib.start_vertex_offset;
196 base_vertex_location += brw->vb.start_vertex_bias;
197 } else {
198 vertex_access_type = brw->gen >= 7 ?
199 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
200 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
201 start_vertex_location += brw->vb.start_vertex_bias;
202 }
203
204 /* We only need to trim the primitive count on pre-Gen6. */
205 if (brw->gen < 6)
206 verts_per_instance = trim(prim->mode, prim->count);
207 else
208 verts_per_instance = prim->count;
209
210 /* If nothing to emit, just return. */
211 if (verts_per_instance == 0 && !prim->is_indirect)
212 return;
213
214 /* If we're set to always flush, do it before and after the primitive emit.
215 * We want to catch both missed flushes that hurt instruction/state cache
216 * and missed flushes of the render cache as it heads to other parts of
217 * the besides the draw code.
218 */
219 if (brw->always_flush_cache) {
220 brw_emit_mi_flush(brw);
221 }
222
223 /* If indirect, emit a bunch of loads from the indirect BO. */
224 if (prim->is_indirect) {
225 struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
226 drm_intel_bo *bo = intel_bufferobj_buffer(brw,
227 intel_buffer_object(indirect_buffer),
228 prim->indirect_offset, 5 * sizeof(GLuint));
229
230 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
231
232 brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT, bo,
233 I915_GEM_DOMAIN_VERTEX, 0,
234 prim->indirect_offset + 0);
235 brw_load_register_mem(brw, GEN7_3DPRIM_INSTANCE_COUNT, bo,
236 I915_GEM_DOMAIN_VERTEX, 0,
237 prim->indirect_offset + 4);
238
239 brw_load_register_mem(brw, GEN7_3DPRIM_START_VERTEX, bo,
240 I915_GEM_DOMAIN_VERTEX, 0,
241 prim->indirect_offset + 8);
242 if (prim->indexed) {
243 brw_load_register_mem(brw, GEN7_3DPRIM_BASE_VERTEX, bo,
244 I915_GEM_DOMAIN_VERTEX, 0,
245 prim->indirect_offset + 12);
246 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
247 I915_GEM_DOMAIN_VERTEX, 0,
248 prim->indirect_offset + 16);
249 } else {
250 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
251 I915_GEM_DOMAIN_VERTEX, 0,
252 prim->indirect_offset + 12);
253 BEGIN_BATCH(3);
254 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
255 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
256 OUT_BATCH(0);
257 ADVANCE_BATCH();
258 }
259 }
260 else {
261 indirect_flag = 0;
262 }
263
264 BEGIN_BATCH(brw->gen >= 7 ? 7 : 6);
265
266 if (brw->gen >= 7) {
267 if (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT)
268 predicate_enable = GEN7_3DPRIM_PREDICATE_ENABLE;
269 else
270 predicate_enable = 0;
271
272 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable);
273 OUT_BATCH(hw_prim | vertex_access_type);
274 } else {
275 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
276 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
277 vertex_access_type);
278 }
279 OUT_BATCH(verts_per_instance);
280 OUT_BATCH(start_vertex_location);
281 OUT_BATCH(prim->num_instances);
282 OUT_BATCH(prim->base_instance);
283 OUT_BATCH(base_vertex_location);
284 ADVANCE_BATCH();
285
286 if (brw->always_flush_cache) {
287 brw_emit_mi_flush(brw);
288 }
289 }
290
291
292 static void brw_merge_inputs( struct brw_context *brw,
293 const struct gl_client_array *arrays[])
294 {
295 const struct gl_context *ctx = &brw->ctx;
296 GLuint i;
297
298 for (i = 0; i < brw->vb.nr_buffers; i++) {
299 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
300 brw->vb.buffers[i].bo = NULL;
301 }
302 brw->vb.nr_buffers = 0;
303
304 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
305 brw->vb.inputs[i].buffer = -1;
306 brw->vb.inputs[i].glarray = arrays[i];
307 }
308
309 if (brw->gen < 8 && !brw->is_haswell) {
310 struct gl_program *vp = &ctx->VertexProgram._Current->Base;
311 /* Prior to Haswell, the hardware can't natively support GL_FIXED or
312 * 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
313 */
314 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
315 if (!(vp->InputsRead & BITFIELD64_BIT(i)))
316 continue;
317
318 uint8_t wa_flags = 0;
319
320 switch (brw->vb.inputs[i].glarray->Type) {
321
322 case GL_FIXED:
323 wa_flags = brw->vb.inputs[i].glarray->Size;
324 break;
325
326 case GL_INT_2_10_10_10_REV:
327 wa_flags |= BRW_ATTRIB_WA_SIGN;
328 /* fallthough */
329
330 case GL_UNSIGNED_INT_2_10_10_10_REV:
331 if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
332 wa_flags |= BRW_ATTRIB_WA_BGRA;
333
334 if (brw->vb.inputs[i].glarray->Normalized)
335 wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
336 else if (!brw->vb.inputs[i].glarray->Integer)
337 wa_flags |= BRW_ATTRIB_WA_SCALE;
338
339 break;
340 }
341
342 if (brw->vb.attrib_wa_flags[i] != wa_flags) {
343 brw->vb.attrib_wa_flags[i] = wa_flags;
344 brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
345 }
346 }
347 }
348 }
349
350 /**
351 * \brief Call this after drawing to mark which buffers need resolving
352 *
353 * If the depth buffer was written to and if it has an accompanying HiZ
354 * buffer, then mark that it needs a depth resolve.
355 *
356 * If the color buffer is a multisample window system buffer, then
357 * mark that it needs a downsample.
358 *
359 * Also mark any render targets which will be textured as needing a render
360 * cache flush.
361 */
362 static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
363 {
364 struct gl_context *ctx = &brw->ctx;
365 struct gl_framebuffer *fb = ctx->DrawBuffer;
366
367 struct intel_renderbuffer *front_irb = NULL;
368 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
369 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
370 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
371 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
372
373 if (brw_is_front_buffer_drawing(fb))
374 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
375
376 if (front_irb)
377 front_irb->need_downsample = true;
378 if (back_irb)
379 back_irb->need_downsample = true;
380 if (depth_irb && ctx->Depth.Mask) {
381 intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
382 brw_render_cache_set_add_bo(brw, depth_irb->mt->bo);
383 }
384
385 if (ctx->Extensions.ARB_stencil_texturing &&
386 stencil_irb && ctx->Stencil._WriteEnabled) {
387 brw_render_cache_set_add_bo(brw, stencil_irb->mt->bo);
388 }
389
390 for (int i = 0; i < fb->_NumColorDrawBuffers; i++) {
391 struct intel_renderbuffer *irb =
392 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
393
394 if (irb)
395 brw_render_cache_set_add_bo(brw, irb->mt->bo);
396 }
397 }
398
399 /* May fail if out of video memory for texture or vbo upload, or on
400 * fallback conditions.
401 */
402 static void brw_try_draw_prims( struct gl_context *ctx,
403 const struct gl_client_array *arrays[],
404 const struct _mesa_prim *prims,
405 GLuint nr_prims,
406 const struct _mesa_index_buffer *ib,
407 GLuint min_index,
408 GLuint max_index,
409 struct gl_buffer_object *indirect)
410 {
411 struct brw_context *brw = brw_context(ctx);
412 GLuint i;
413 bool fail_next = false;
414
415 if (ctx->NewState)
416 _mesa_update_state( ctx );
417
418 /* Find the highest sampler unit used by each shader program. A bit-count
419 * won't work since ARB programs use the texture unit number as the sampler
420 * index.
421 */
422 brw->wm.base.sampler_count =
423 _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed);
424 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
425 _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0;
426 brw->vs.base.sampler_count =
427 _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed);
428
429 /* We have to validate the textures *before* checking for fallbacks;
430 * otherwise, the software fallback won't be able to rely on the
431 * texture state, the firstLevel and lastLevel fields won't be
432 * set in the intel texture object (they'll both be 0), and the
433 * software fallback will segfault if it attempts to access any
434 * texture level other than level 0.
435 */
436 brw_validate_textures( brw );
437
438 intel_prepare_render(brw);
439
440 /* This workaround has to happen outside of brw_upload_render_state()
441 * because it may flush the batchbuffer for a blit, affecting the state
442 * flags.
443 */
444 brw_workaround_depthstencil_alignment(brw, 0);
445
446 /* Bind all inputs, derive varying and size information:
447 */
448 brw_merge_inputs( brw, arrays );
449
450 brw->ib.ib = ib;
451 brw->ctx.NewDriverState |= BRW_NEW_INDICES;
452
453 brw->vb.min_index = min_index;
454 brw->vb.max_index = max_index;
455 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
456
457 for (i = 0; i < nr_prims; i++) {
458 int estimated_max_prim_size;
459 const int sampler_state_size = 16;
460
461 estimated_max_prim_size = 512; /* batchbuffer commands */
462 estimated_max_prim_size += BRW_MAX_TEX_UNIT *
463 (sampler_state_size + sizeof(struct gen5_sampler_default_color));
464 estimated_max_prim_size += 1024; /* gen6 VS push constants */
465 estimated_max_prim_size += 1024; /* gen6 WM push constants */
466 estimated_max_prim_size += 512; /* misc. pad */
467
468 /* Flush the batch if it's approaching full, so that we don't wrap while
469 * we've got validated state that needs to be in the same batch as the
470 * primitives.
471 */
472 intel_batchbuffer_require_space(brw, estimated_max_prim_size, RENDER_RING);
473 intel_batchbuffer_save_state(brw);
474
475 if (brw->num_instances != prims[i].num_instances ||
476 brw->basevertex != prims[i].basevertex) {
477 brw->num_instances = prims[i].num_instances;
478 brw->basevertex = prims[i].basevertex;
479 if (i > 0) { /* For i == 0 we just did this before the loop */
480 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
481 brw_merge_inputs(brw, arrays);
482 }
483 }
484
485 brw->draw.gl_basevertex =
486 prims[i].indexed ? prims[i].basevertex : prims[i].start;
487
488 drm_intel_bo_unreference(brw->draw.draw_params_bo);
489
490 if (prims[i].is_indirect) {
491 /* Point draw_params_bo at the indirect buffer. */
492 brw->draw.draw_params_bo =
493 intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
494 drm_intel_bo_reference(brw->draw.draw_params_bo);
495 brw->draw.draw_params_offset =
496 prims[i].indirect_offset + (prims[i].indexed ? 12 : 8);
497 } else {
498 /* Set draw_params_bo to NULL so brw_prepare_vertices knows it
499 * has to upload gl_BaseVertex and such if they're needed.
500 */
501 brw->draw.draw_params_bo = NULL;
502 brw->draw.draw_params_offset = 0;
503 }
504
505 if (brw->gen < 6)
506 brw_set_prim(brw, &prims[i]);
507 else
508 gen6_set_prim(brw, &prims[i]);
509
510 retry:
511
512 /* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
513 * that the state updated in the loop outside of this block is that in
514 * *_set_prim or intel_batchbuffer_flush(), which only impacts
515 * brw->ctx.NewDriverState.
516 */
517 if (brw->ctx.NewDriverState) {
518 brw->no_batch_wrap = true;
519 brw_upload_render_state(brw);
520 }
521
522 brw_emit_prim(brw, &prims[i], brw->primitive);
523
524 brw->no_batch_wrap = false;
525
526 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
527 if (!fail_next) {
528 intel_batchbuffer_reset_to_saved(brw);
529 intel_batchbuffer_flush(brw);
530 fail_next = true;
531 goto retry;
532 } else {
533 int ret = intel_batchbuffer_flush(brw);
534 WARN_ONCE(ret == -ENOSPC,
535 "i965: Single primitive emit exceeded "
536 "available aperture space\n");
537 }
538 }
539
540 /* Now that we know we haven't run out of aperture space, we can safely
541 * reset the dirty bits.
542 */
543 if (brw->ctx.NewDriverState)
544 brw_render_state_finished(brw);
545 }
546
547 if (brw->always_flush_batch)
548 intel_batchbuffer_flush(brw);
549
550 brw_state_cache_check_size(brw);
551 brw_postdraw_set_buffers_need_resolve(brw);
552
553 return;
554 }
555
556 void brw_draw_prims( struct gl_context *ctx,
557 const struct _mesa_prim *prims,
558 GLuint nr_prims,
559 const struct _mesa_index_buffer *ib,
560 GLboolean index_bounds_valid,
561 GLuint min_index,
562 GLuint max_index,
563 struct gl_transform_feedback_object *unused_tfb_object,
564 struct gl_buffer_object *indirect )
565 {
566 struct brw_context *brw = brw_context(ctx);
567 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
568
569 assert(unused_tfb_object == NULL);
570
571 if (!brw_check_conditional_render(brw))
572 return;
573
574 /* Handle primitive restart if needed */
575 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
576 /* The draw was handled, so we can exit now */
577 return;
578 }
579
580 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
581 * won't support all the extensions we support.
582 */
583 if (ctx->RenderMode != GL_RENDER) {
584 perf_debug("%s render mode not supported in hardware\n",
585 _mesa_enum_to_string(ctx->RenderMode));
586 _swsetup_Wakeup(ctx);
587 _tnl_wakeup(ctx);
588 _tnl_draw_prims(ctx, prims, nr_prims, ib,
589 index_bounds_valid, min_index, max_index, NULL, NULL);
590 return;
591 }
592
593 /* If we're going to have to upload any of the user's vertex arrays, then
594 * get the minimum and maximum of their index buffer so we know what range
595 * to upload.
596 */
597 if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
598 perf_debug("Scanning index buffer to compute index buffer bounds. "
599 "Use glDrawRangeElements() to avoid this.\n");
600 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
601 }
602
603 /* Try drawing with the hardware, but don't do anything else if we can't
604 * manage it. swrast doesn't support our featureset, so we can't fall back
605 * to it.
606 */
607 brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index, indirect);
608 }
609
610 void brw_draw_init( struct brw_context *brw )
611 {
612 struct gl_context *ctx = &brw->ctx;
613 struct vbo_context *vbo = vbo_context(ctx);
614 int i;
615
616 /* Register our drawing function:
617 */
618 vbo->draw_prims = brw_draw_prims;
619
620 for (i = 0; i < VERT_ATTRIB_MAX; i++)
621 brw->vb.inputs[i].buffer = -1;
622 brw->vb.nr_buffers = 0;
623 brw->vb.nr_enabled = 0;
624 }
625
626 void brw_draw_destroy( struct brw_context *brw )
627 {
628 int i;
629
630 for (i = 0; i < brw->vb.nr_buffers; i++) {
631 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
632 brw->vb.buffers[i].bo = NULL;
633 }
634 brw->vb.nr_buffers = 0;
635
636 for (i = 0; i < brw->vb.nr_enabled; i++) {
637 brw->vb.enabled[i]->buffer = -1;
638 }
639 brw->vb.nr_enabled = 0;
640
641 drm_intel_bo_unreference(brw->ib.bo);
642 brw->ib.bo = NULL;
643 }