Merge commit 'origin/master' into gallium-0.2
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdlib.h>
29
30 #include "main/glheader.h"
31 #include "main/context.h"
32 #include "main/state.h"
33 #include "main/api_validate.h"
34 #include "main/enums.h"
35
36 #include "brw_draw.h"
37 #include "brw_defines.h"
38 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_fallback.h"
41
42 #include "intel_batchbuffer.h"
43 #include "intel_buffer_objects.h"
44
45 #include "tnl/tnl.h"
46 #include "vbo/vbo_context.h"
47 #include "swrast/swrast.h"
48 #include "swrast_setup/swrast_setup.h"
49
50 #define FILE_DEBUG_FLAG DEBUG_BATCH
51
52 static GLuint prim_to_hw_prim[GL_POLYGON+1] = {
53 _3DPRIM_POINTLIST,
54 _3DPRIM_LINELIST,
55 _3DPRIM_LINELOOP,
56 _3DPRIM_LINESTRIP,
57 _3DPRIM_TRILIST,
58 _3DPRIM_TRISTRIP,
59 _3DPRIM_TRIFAN,
60 _3DPRIM_QUADLIST,
61 _3DPRIM_QUADSTRIP,
62 _3DPRIM_POLYGON
63 };
64
65
66 static const GLenum reduced_prim[GL_POLYGON+1] = {
67 GL_POINTS,
68 GL_LINES,
69 GL_LINES,
70 GL_LINES,
71 GL_TRIANGLES,
72 GL_TRIANGLES,
73 GL_TRIANGLES,
74 GL_TRIANGLES,
75 GL_TRIANGLES,
76 GL_TRIANGLES
77 };
78
79
80 /* When the primitive changes, set a state bit and re-validate. Not
81 * the nicest and would rather deal with this by having all the
82 * programs be immune to the active primitive (ie. cope with all
83 * possibilities). That may not be realistic however.
84 */
85 static GLuint brw_set_prim(struct brw_context *brw, GLenum prim)
86 {
87 if (INTEL_DEBUG & DEBUG_PRIMS)
88 _mesa_printf("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim));
89
90 /* Slight optimization to avoid the GS program when not needed:
91 */
92 if (prim == GL_QUAD_STRIP &&
93 brw->attribs.Light->ShadeModel != GL_FLAT &&
94 brw->attribs.Polygon->FrontMode == GL_FILL &&
95 brw->attribs.Polygon->BackMode == GL_FILL)
96 prim = GL_TRIANGLE_STRIP;
97
98 if (prim != brw->primitive) {
99 brw->primitive = prim;
100 brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
101
102 if (reduced_prim[prim] != brw->intel.reduced_primitive) {
103 brw->intel.reduced_primitive = reduced_prim[prim];
104 brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
105 }
106 }
107
108 return prim_to_hw_prim[prim];
109 }
110
111
112 static GLuint trim(GLenum prim, GLuint length)
113 {
114 if (prim == GL_QUAD_STRIP)
115 return length > 3 ? (length - length % 2) : 0;
116 else if (prim == GL_QUADS)
117 return length - length % 4;
118 else
119 return length;
120 }
121
122
123 static void brw_emit_prim(struct brw_context *brw,
124 const struct _mesa_prim *prim,
125 uint32_t hw_prim)
126 {
127 struct brw_3d_primitive prim_packet;
128
129 if (INTEL_DEBUG & DEBUG_PRIMS)
130 _mesa_printf("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
131 prim->start, prim->count);
132
133 prim_packet.header.opcode = CMD_3D_PRIM;
134 prim_packet.header.length = sizeof(prim_packet)/4 - 2;
135 prim_packet.header.pad = 0;
136 prim_packet.header.topology = hw_prim;
137 prim_packet.header.indexed = prim->indexed;
138
139 prim_packet.verts_per_instance = trim(prim->mode, prim->count);
140 prim_packet.start_vert_location = prim->start;
141 prim_packet.instance_count = 1;
142 prim_packet.start_instance_location = 0;
143 prim_packet.base_vert_location = 0;
144
145 /* Can't wrap here, since we rely on the validated state. */
146 brw->no_batch_wrap = GL_TRUE;
147 if (prim_packet.verts_per_instance) {
148 intel_batchbuffer_data( brw->intel.batch, &prim_packet,
149 sizeof(prim_packet), LOOP_CLIPRECTS);
150 }
151 brw->no_batch_wrap = GL_FALSE;
152 }
153
154 static void brw_merge_inputs( struct brw_context *brw,
155 const struct gl_client_array *arrays[])
156 {
157 struct brw_vertex_info old = brw->vb.info;
158 GLuint i;
159
160 for (i = 0; i < VERT_ATTRIB_MAX; i++)
161 dri_bo_unreference(brw->vb.inputs[i].bo);
162
163 memset(&brw->vb.inputs, 0, sizeof(brw->vb.inputs));
164 memset(&brw->vb.info, 0, sizeof(brw->vb.info));
165
166 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
167 brw->vb.inputs[i].glarray = arrays[i];
168
169 /* XXX: metaops passes null arrays */
170 if (arrays[i]) {
171 if (arrays[i]->StrideB != 0)
172 brw->vb.info.varying |= 1 << i;
173
174 brw->vb.info.sizes[i/16] |= (brw->vb.inputs[i].glarray->Size - 1) <<
175 ((i%16) * 2);
176 }
177 }
178
179 /* Raise statechanges if input sizes and varying have changed:
180 */
181 if (memcmp(brw->vb.info.sizes, old.sizes, sizeof(old.sizes)) != 0)
182 brw->state.dirty.brw |= BRW_NEW_INPUT_DIMENSIONS;
183
184 if (brw->vb.info.varying != old.varying)
185 brw->state.dirty.brw |= BRW_NEW_INPUT_VARYING;
186 }
187
188 /* XXX: could split the primitive list to fallback only on the
189 * non-conformant primitives.
190 */
191 static GLboolean check_fallbacks( struct brw_context *brw,
192 const struct _mesa_prim *prim,
193 GLuint nr_prims )
194 {
195 GLuint i;
196
197 if (!brw->intel.strict_conformance)
198 return GL_FALSE;
199
200 if (brw->attribs.Polygon->SmoothFlag) {
201 for (i = 0; i < nr_prims; i++)
202 if (reduced_prim[prim[i].mode] == GL_TRIANGLES)
203 return GL_TRUE;
204 }
205
206 /* BRW hardware will do AA lines, but they are non-conformant it
207 * seems. TBD whether we keep this fallback:
208 */
209 if (brw->attribs.Line->SmoothFlag) {
210 for (i = 0; i < nr_prims; i++)
211 if (reduced_prim[prim[i].mode] == GL_LINES)
212 return GL_TRUE;
213 }
214
215 /* Stipple -- these fallbacks could be resolved with a little
216 * bit of work?
217 */
218 if (brw->attribs.Line->StippleFlag) {
219 for (i = 0; i < nr_prims; i++) {
220 /* GS doesn't get enough information to know when to reset
221 * the stipple counter?!?
222 */
223 if (prim[i].mode == GL_LINE_LOOP)
224 return GL_TRUE;
225
226 if (prim[i].mode == GL_POLYGON &&
227 (brw->attribs.Polygon->FrontMode == GL_LINE ||
228 brw->attribs.Polygon->BackMode == GL_LINE))
229 return GL_TRUE;
230 }
231 }
232
233
234 if (brw->attribs.Point->SmoothFlag) {
235 for (i = 0; i < nr_prims; i++)
236 if (prim[i].mode == GL_POINTS)
237 return GL_TRUE;
238 }
239
240 return GL_FALSE;
241 }
242
243 /* May fail if out of video memory for texture or vbo upload, or on
244 * fallback conditions.
245 */
246 static GLboolean brw_try_draw_prims( GLcontext *ctx,
247 const struct gl_client_array *arrays[],
248 const struct _mesa_prim *prim,
249 GLuint nr_prims,
250 const struct _mesa_index_buffer *ib,
251 GLuint min_index,
252 GLuint max_index )
253 {
254 struct intel_context *intel = intel_context(ctx);
255 struct brw_context *brw = brw_context(ctx);
256 GLboolean retval = GL_FALSE;
257 GLboolean warn = GL_FALSE;
258 GLboolean first_time = GL_TRUE;
259 GLuint i;
260
261 if (ctx->NewState)
262 _mesa_update_state( ctx );
263
264 if (check_fallbacks(brw, prim, nr_prims))
265 return GL_FALSE;
266
267 brw_validate_textures( brw );
268
269 /* Bind all inputs, derive varying and size information:
270 */
271 brw_merge_inputs( brw, arrays );
272
273 brw->ib.ib = ib;
274 brw->state.dirty.brw |= BRW_NEW_INDICES;
275
276 brw->vb.min_index = min_index;
277 brw->vb.max_index = max_index;
278 brw->state.dirty.brw |= BRW_NEW_VERTICES;
279
280 /* Have to validate state quite late. Will rebuild tnl_program,
281 * which depends on varying information.
282 *
283 * Note this is where brw->vs->prog_data.inputs_read is calculated,
284 * so can't access it earlier.
285 */
286
287 LOCK_HARDWARE(intel);
288
289 if (!intel->constant_cliprect && intel->driDrawable->numClipRects == 0) {
290 UNLOCK_HARDWARE(intel);
291 return GL_TRUE;
292 }
293
294 for (i = 0; i < nr_prims; i++) {
295 uint32_t hw_prim;
296
297 /* Flush the batch if it's approaching full, so that we don't wrap while
298 * we've got validated state that needs to be in the same batch as the
299 * primitives. This fraction is just a guess (minimal full state plus
300 * a primitive is around 512 bytes), and would be better if we had
301 * an upper bound of how much we might emit in a single
302 * brw_try_draw_prims().
303 */
304 intel_batchbuffer_require_space(intel->batch, intel->batch->size / 4,
305 LOOP_CLIPRECTS);
306
307 hw_prim = brw_set_prim(brw, prim[i].mode);
308
309 if (first_time || (brw->state.dirty.brw & BRW_NEW_PRIMITIVE)) {
310 first_time = GL_FALSE;
311
312 /* Various fallback checks: */
313 if (brw->intel.Fallback)
314 goto out;
315
316 brw_validate_state(brw);
317
318 /* Check that we can fit our state in with our existing batchbuffer, or
319 * flush otherwise.
320 */
321 if (dri_bufmgr_check_aperture_space(brw->state.validated_bos,
322 brw->state.validated_bo_count)) {
323 static GLboolean warned;
324 intel_batchbuffer_flush(intel->batch);
325
326 /* Validate the state after we flushed the batch (which would have
327 * changed the set of dirty state). If we still fail to
328 * check_aperture, warn of what's happening, but attempt to continue
329 * on since it may succeed anyway, and the user would probably rather
330 * see a failure and a warning than a fallback.
331 */
332 brw_validate_state(brw);
333 if (!warned &&
334 dri_bufmgr_check_aperture_space(brw->state.validated_bos,
335 brw->state.validated_bo_count)) {
336 warn = GL_TRUE;
337 warned = GL_TRUE;
338 }
339 }
340
341 brw_upload_state(brw);
342 }
343
344 brw_emit_prim(brw, &prim[i], hw_prim);
345
346 retval = GL_TRUE;
347 }
348
349 out:
350 UNLOCK_HARDWARE(intel);
351
352 if (warn)
353 fprintf(stderr, "i965: Single primitive emit potentially exceeded "
354 "available aperture space\n");
355
356 if (!retval)
357 DBG("%s failed\n", __FUNCTION__);
358
359 return retval;
360 }
361
362 static GLboolean brw_need_rebase( GLcontext *ctx,
363 const struct gl_client_array *arrays[],
364 const struct _mesa_index_buffer *ib,
365 GLuint min_index )
366 {
367 if (min_index == 0)
368 return GL_FALSE;
369
370 if (ib) {
371 if (!vbo_all_varyings_in_vbos(arrays))
372 return GL_TRUE;
373 else
374 return GL_FALSE;
375 }
376 else {
377 /* Hmm. This isn't quite what I wanted. BRW can actually
378 * handle the mixed case well enough that we shouldn't need to
379 * rebase. However, it's probably not very common, nor hugely
380 * expensive to do it this way:
381 */
382 if (!vbo_all_varyings_in_vbos(arrays))
383 return GL_TRUE;
384 else
385 return GL_FALSE;
386 }
387 }
388
389
390 void brw_draw_prims( GLcontext *ctx,
391 const struct gl_client_array *arrays[],
392 const struct _mesa_prim *prim,
393 GLuint nr_prims,
394 const struct _mesa_index_buffer *ib,
395 GLuint min_index,
396 GLuint max_index )
397 {
398 GLboolean retval;
399
400 /* Decide if we want to rebase. If so we end up recursing once
401 * only into this function.
402 */
403 if (brw_need_rebase( ctx, arrays, ib, min_index )) {
404 vbo_rebase_prims( ctx, arrays,
405 prim, nr_prims,
406 ib, min_index, max_index,
407 brw_draw_prims );
408
409 return;
410 }
411
412 /* Make a first attempt at drawing:
413 */
414 retval = brw_try_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
415
416 /* Otherwise, we really are out of memory. Pass the drawing
417 * command to the software tnl module and which will in turn call
418 * swrast to do the drawing.
419 */
420 if (!retval) {
421 _swsetup_Wakeup(ctx);
422 _tnl_draw_prims(ctx, arrays, prim, nr_prims, ib, min_index, max_index);
423 }
424
425 }
426
427 void brw_draw_init( struct brw_context *brw )
428 {
429 GLcontext *ctx = &brw->intel.ctx;
430 struct vbo_context *vbo = vbo_context(ctx);
431
432 /* Register our drawing function:
433 */
434 vbo->draw_prims = brw_draw_prims;
435 }
436
437 void brw_draw_destroy( struct brw_context *brw )
438 {
439 int i;
440
441 if (brw->vb.upload.bo != NULL) {
442 dri_bo_unreference(brw->vb.upload.bo);
443 brw->vb.upload.bo = NULL;
444 }
445
446 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
447 dri_bo_unreference(brw->vb.inputs[i].bo);
448 brw->vb.inputs[i].bo = NULL;
449 }
450
451 dri_bo_unreference(brw->ib.bo);
452 brw->ib.bo = NULL;
453 }