i965: Deferred allocation of mcs for lossless compressed
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include <sys/errno.h>
27
28 #include "main/context.h"
29 #include "main/condrender.h"
30 #include "main/samplerobj.h"
31 #include "main/state.h"
32 #include "main/enums.h"
33 #include "main/macros.h"
34 #include "main/transformfeedback.h"
35 #include "main/framebuffer.h"
36 #include "tnl/tnl.h"
37 #include "vbo/vbo_context.h"
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "drivers/common/meta.h"
41
42 #include "brw_blorp.h"
43 #include "brw_draw.h"
44 #include "brw_defines.h"
45 #include "brw_context.h"
46 #include "brw_state.h"
47 #include "brw_vs.h"
48
49 #include "intel_batchbuffer.h"
50 #include "intel_buffers.h"
51 #include "intel_fbo.h"
52 #include "intel_mipmap_tree.h"
53 #include "intel_buffer_objects.h"
54
55 #define FILE_DEBUG_FLAG DEBUG_PRIMS
56
57
58 static const GLenum reduced_prim[GL_POLYGON+1] = {
59 [GL_POINTS] = GL_POINTS,
60 [GL_LINES] = GL_LINES,
61 [GL_LINE_LOOP] = GL_LINES,
62 [GL_LINE_STRIP] = GL_LINES,
63 [GL_TRIANGLES] = GL_TRIANGLES,
64 [GL_TRIANGLE_STRIP] = GL_TRIANGLES,
65 [GL_TRIANGLE_FAN] = GL_TRIANGLES,
66 [GL_QUADS] = GL_TRIANGLES,
67 [GL_QUAD_STRIP] = GL_TRIANGLES,
68 [GL_POLYGON] = GL_TRIANGLES
69 };
70
71 /* When the primitive changes, set a state bit and re-validate. Not
72 * the nicest and would rather deal with this by having all the
73 * programs be immune to the active primitive (ie. cope with all
74 * possibilities). That may not be realistic however.
75 */
76 static void
77 brw_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
78 {
79 struct gl_context *ctx = &brw->ctx;
80 uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
81
82 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
83
84 /* Slight optimization to avoid the GS program when not needed:
85 */
86 if (prim->mode == GL_QUAD_STRIP &&
87 ctx->Light.ShadeModel != GL_FLAT &&
88 ctx->Polygon.FrontMode == GL_FILL &&
89 ctx->Polygon.BackMode == GL_FILL)
90 hw_prim = _3DPRIM_TRISTRIP;
91
92 if (prim->mode == GL_QUADS && prim->count == 4 &&
93 ctx->Light.ShadeModel != GL_FLAT &&
94 ctx->Polygon.FrontMode == GL_FILL &&
95 ctx->Polygon.BackMode == GL_FILL) {
96 hw_prim = _3DPRIM_TRIFAN;
97 }
98
99 if (hw_prim != brw->primitive) {
100 brw->primitive = hw_prim;
101 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
102
103 if (reduced_prim[prim->mode] != brw->reduced_primitive) {
104 brw->reduced_primitive = reduced_prim[prim->mode];
105 brw->ctx.NewDriverState |= BRW_NEW_REDUCED_PRIMITIVE;
106 }
107 }
108 }
109
110 static void
111 gen6_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
112 {
113 const struct gl_context *ctx = &brw->ctx;
114 uint32_t hw_prim;
115
116 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
117
118 if (prim->mode == GL_PATCHES) {
119 hw_prim = _3DPRIM_PATCHLIST(ctx->TessCtrlProgram.patch_vertices);
120 } else {
121 hw_prim = get_hw_prim_for_gl_prim(prim->mode);
122 }
123
124 if (hw_prim != brw->primitive) {
125 brw->primitive = hw_prim;
126 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
127 if (prim->mode == GL_PATCHES)
128 brw->ctx.NewDriverState |= BRW_NEW_PATCH_PRIMITIVE;
129 }
130 }
131
132
133 /**
134 * The hardware is capable of removing dangling vertices on its own; however,
135 * prior to Gen6, we sometimes convert quads into trifans (and quad strips
136 * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
137 * This function manually trims dangling vertices from a draw call involving
138 * quads so that those dangling vertices won't get drawn when we convert to
139 * trifans/tristrips.
140 */
141 static GLuint
142 trim(GLenum prim, GLuint length)
143 {
144 if (prim == GL_QUAD_STRIP)
145 return length > 3 ? (length - length % 2) : 0;
146 else if (prim == GL_QUADS)
147 return length - length % 4;
148 else
149 return length;
150 }
151
152
153 static void
154 brw_emit_prim(struct brw_context *brw,
155 const struct _mesa_prim *prim,
156 uint32_t hw_prim,
157 struct brw_transform_feedback_object *xfb_obj,
158 unsigned stream)
159 {
160 int verts_per_instance;
161 int vertex_access_type;
162 int indirect_flag;
163
164 DBG("PRIM: %s %d %d\n", _mesa_enum_to_string(prim->mode),
165 prim->start, prim->count);
166
167 int start_vertex_location = prim->start;
168 int base_vertex_location = prim->basevertex;
169
170 if (prim->indexed) {
171 vertex_access_type = brw->gen >= 7 ?
172 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
173 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
174 start_vertex_location += brw->ib.start_vertex_offset;
175 base_vertex_location += brw->vb.start_vertex_bias;
176 } else {
177 vertex_access_type = brw->gen >= 7 ?
178 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
179 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
180 start_vertex_location += brw->vb.start_vertex_bias;
181 }
182
183 /* We only need to trim the primitive count on pre-Gen6. */
184 if (brw->gen < 6)
185 verts_per_instance = trim(prim->mode, prim->count);
186 else
187 verts_per_instance = prim->count;
188
189 /* If nothing to emit, just return. */
190 if (verts_per_instance == 0 && !prim->is_indirect && !xfb_obj)
191 return;
192
193 /* If we're set to always flush, do it before and after the primitive emit.
194 * We want to catch both missed flushes that hurt instruction/state cache
195 * and missed flushes of the render cache as it heads to other parts of
196 * the besides the draw code.
197 */
198 if (brw->always_flush_cache)
199 brw_emit_mi_flush(brw);
200
201 /* If indirect, emit a bunch of loads from the indirect BO. */
202 if (xfb_obj) {
203 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
204
205 brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT,
206 xfb_obj->prim_count_bo,
207 I915_GEM_DOMAIN_VERTEX, 0,
208 stream * sizeof(uint32_t));
209 BEGIN_BATCH(9);
210 OUT_BATCH(MI_LOAD_REGISTER_IMM | (9 - 2));
211 OUT_BATCH(GEN7_3DPRIM_INSTANCE_COUNT);
212 OUT_BATCH(prim->num_instances);
213 OUT_BATCH(GEN7_3DPRIM_START_VERTEX);
214 OUT_BATCH(0);
215 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
216 OUT_BATCH(0);
217 OUT_BATCH(GEN7_3DPRIM_START_INSTANCE);
218 OUT_BATCH(0);
219 ADVANCE_BATCH();
220 } else if (prim->is_indirect) {
221 struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
222 drm_intel_bo *bo = intel_bufferobj_buffer(brw,
223 intel_buffer_object(indirect_buffer),
224 prim->indirect_offset, 5 * sizeof(GLuint));
225
226 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
227
228 brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT, bo,
229 I915_GEM_DOMAIN_VERTEX, 0,
230 prim->indirect_offset + 0);
231 brw_load_register_mem(brw, GEN7_3DPRIM_INSTANCE_COUNT, bo,
232 I915_GEM_DOMAIN_VERTEX, 0,
233 prim->indirect_offset + 4);
234
235 brw_load_register_mem(brw, GEN7_3DPRIM_START_VERTEX, bo,
236 I915_GEM_DOMAIN_VERTEX, 0,
237 prim->indirect_offset + 8);
238 if (prim->indexed) {
239 brw_load_register_mem(brw, GEN7_3DPRIM_BASE_VERTEX, bo,
240 I915_GEM_DOMAIN_VERTEX, 0,
241 prim->indirect_offset + 12);
242 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
243 I915_GEM_DOMAIN_VERTEX, 0,
244 prim->indirect_offset + 16);
245 } else {
246 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
247 I915_GEM_DOMAIN_VERTEX, 0,
248 prim->indirect_offset + 12);
249 BEGIN_BATCH(3);
250 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
251 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
252 OUT_BATCH(0);
253 ADVANCE_BATCH();
254 }
255 } else {
256 indirect_flag = 0;
257 }
258
259 BEGIN_BATCH(brw->gen >= 7 ? 7 : 6);
260
261 if (brw->gen >= 7) {
262 const int predicate_enable =
263 (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT)
264 ? GEN7_3DPRIM_PREDICATE_ENABLE : 0;
265
266 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable);
267 OUT_BATCH(hw_prim | vertex_access_type);
268 } else {
269 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
270 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
271 vertex_access_type);
272 }
273 OUT_BATCH(verts_per_instance);
274 OUT_BATCH(start_vertex_location);
275 OUT_BATCH(prim->num_instances);
276 OUT_BATCH(prim->base_instance);
277 OUT_BATCH(base_vertex_location);
278 ADVANCE_BATCH();
279
280 if (brw->always_flush_cache)
281 brw_emit_mi_flush(brw);
282 }
283
284
285 static void
286 brw_merge_inputs(struct brw_context *brw,
287 const struct gl_client_array *arrays[])
288 {
289 const struct gl_context *ctx = &brw->ctx;
290 GLuint i;
291
292 for (i = 0; i < brw->vb.nr_buffers; i++) {
293 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
294 brw->vb.buffers[i].bo = NULL;
295 }
296 brw->vb.nr_buffers = 0;
297
298 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
299 brw->vb.inputs[i].buffer = -1;
300 brw->vb.inputs[i].glarray = arrays[i];
301 }
302
303 if (brw->gen < 8 && !brw->is_haswell) {
304 struct gl_program *vp = &ctx->VertexProgram._Current->Base;
305 /* Prior to Haswell, the hardware can't natively support GL_FIXED or
306 * 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
307 */
308 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
309 if (!(vp->InputsRead & BITFIELD64_BIT(i)))
310 continue;
311
312 uint8_t wa_flags = 0;
313
314 switch (brw->vb.inputs[i].glarray->Type) {
315
316 case GL_FIXED:
317 wa_flags = brw->vb.inputs[i].glarray->Size;
318 break;
319
320 case GL_INT_2_10_10_10_REV:
321 wa_flags |= BRW_ATTRIB_WA_SIGN;
322 /* fallthough */
323
324 case GL_UNSIGNED_INT_2_10_10_10_REV:
325 if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
326 wa_flags |= BRW_ATTRIB_WA_BGRA;
327
328 if (brw->vb.inputs[i].glarray->Normalized)
329 wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
330 else if (!brw->vb.inputs[i].glarray->Integer)
331 wa_flags |= BRW_ATTRIB_WA_SCALE;
332
333 break;
334 }
335
336 if (brw->vb.attrib_wa_flags[i] != wa_flags) {
337 brw->vb.attrib_wa_flags[i] = wa_flags;
338 brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
339 }
340 }
341 }
342 }
343
344 /**
345 * \brief Call this after drawing to mark which buffers need resolving
346 *
347 * If the depth buffer was written to and if it has an accompanying HiZ
348 * buffer, then mark that it needs a depth resolve.
349 *
350 * If the color buffer is a multisample window system buffer, then
351 * mark that it needs a downsample.
352 *
353 * Also mark any render targets which will be textured as needing a render
354 * cache flush.
355 */
356 static void
357 brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
358 {
359 struct gl_context *ctx = &brw->ctx;
360 struct gl_framebuffer *fb = ctx->DrawBuffer;
361
362 struct intel_renderbuffer *front_irb = NULL;
363 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
364 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
365 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
366 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
367
368 if (_mesa_is_front_buffer_drawing(fb))
369 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
370
371 if (front_irb)
372 front_irb->need_downsample = true;
373 if (back_irb)
374 back_irb->need_downsample = true;
375 if (depth_irb && ctx->Depth.Mask) {
376 intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
377 brw_render_cache_set_add_bo(brw, depth_irb->mt->bo);
378 }
379
380 if (ctx->Extensions.ARB_stencil_texturing &&
381 stencil_irb && ctx->Stencil._WriteEnabled) {
382 brw_render_cache_set_add_bo(brw, stencil_irb->mt->bo);
383 }
384
385 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
386 struct intel_renderbuffer *irb =
387 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
388
389 if (irb)
390 brw_render_cache_set_add_bo(brw, irb->mt->bo);
391 }
392 }
393
394 static void
395 brw_predraw_set_aux_buffers(struct brw_context *brw)
396 {
397 if (brw->gen < 9)
398 return;
399
400 struct gl_context *ctx = &brw->ctx;
401 struct gl_framebuffer *fb = ctx->DrawBuffer;
402
403 for (unsigned i = 0; i < fb->_NumColorDrawBuffers; i++) {
404 struct intel_renderbuffer *irb =
405 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
406
407 if (irb) {
408 intel_miptree_prepare_mcs(brw, irb->mt);
409 }
410 }
411 }
412
413 /* May fail if out of video memory for texture or vbo upload, or on
414 * fallback conditions.
415 */
416 static void
417 brw_try_draw_prims(struct gl_context *ctx,
418 const struct gl_client_array *arrays[],
419 const struct _mesa_prim *prims,
420 GLuint nr_prims,
421 const struct _mesa_index_buffer *ib,
422 GLuint min_index,
423 GLuint max_index,
424 struct brw_transform_feedback_object *xfb_obj,
425 unsigned stream,
426 struct gl_buffer_object *indirect)
427 {
428 struct brw_context *brw = brw_context(ctx);
429 GLuint i;
430 bool fail_next = false;
431
432 if (ctx->NewState)
433 _mesa_update_state(ctx);
434
435 /* We have to validate the textures *before* checking for fallbacks;
436 * otherwise, the software fallback won't be able to rely on the
437 * texture state, the firstLevel and lastLevel fields won't be
438 * set in the intel texture object (they'll both be 0), and the
439 * software fallback will segfault if it attempts to access any
440 * texture level other than level 0.
441 */
442 brw_validate_textures(brw);
443
444 /* Find the highest sampler unit used by each shader program. A bit-count
445 * won't work since ARB programs use the texture unit number as the sampler
446 * index.
447 */
448 brw->wm.base.sampler_count =
449 _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed);
450 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
451 _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0;
452 brw->tes.base.sampler_count = ctx->TessEvalProgram._Current ?
453 _mesa_fls(ctx->TessEvalProgram._Current->Base.SamplersUsed) : 0;
454 brw->tcs.base.sampler_count = ctx->TessCtrlProgram._Current ?
455 _mesa_fls(ctx->TessCtrlProgram._Current->Base.SamplersUsed) : 0;
456 brw->vs.base.sampler_count =
457 _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed);
458
459 intel_prepare_render(brw);
460 brw_predraw_set_aux_buffers(brw);
461
462 /* This workaround has to happen outside of brw_upload_render_state()
463 * because it may flush the batchbuffer for a blit, affecting the state
464 * flags.
465 */
466 brw_workaround_depthstencil_alignment(brw, 0);
467
468 /* Bind all inputs, derive varying and size information:
469 */
470 brw_merge_inputs(brw, arrays);
471
472 brw->ib.ib = ib;
473 brw->ctx.NewDriverState |= BRW_NEW_INDICES;
474
475 brw->vb.min_index = min_index;
476 brw->vb.max_index = max_index;
477 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
478
479 for (i = 0; i < nr_prims; i++) {
480 int estimated_max_prim_size;
481 const int sampler_state_size = 16;
482
483 estimated_max_prim_size = 512; /* batchbuffer commands */
484 estimated_max_prim_size += BRW_MAX_TEX_UNIT *
485 (sampler_state_size + sizeof(struct gen5_sampler_default_color));
486 estimated_max_prim_size += 1024; /* gen6 VS push constants */
487 estimated_max_prim_size += 1024; /* gen6 WM push constants */
488 estimated_max_prim_size += 512; /* misc. pad */
489
490 /* Flush the batch if it's approaching full, so that we don't wrap while
491 * we've got validated state that needs to be in the same batch as the
492 * primitives.
493 */
494 intel_batchbuffer_require_space(brw, estimated_max_prim_size, RENDER_RING);
495 intel_batchbuffer_save_state(brw);
496
497 if (brw->num_instances != prims[i].num_instances ||
498 brw->basevertex != prims[i].basevertex) {
499 brw->num_instances = prims[i].num_instances;
500 brw->basevertex = prims[i].basevertex;
501 if (i > 0) { /* For i == 0 we just did this before the loop */
502 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
503 brw_merge_inputs(brw, arrays);
504 }
505 }
506
507 /* Determine if we need to flag BRW_NEW_VERTICES for updating the
508 * gl_BaseVertexARB or gl_BaseInstanceARB values. For indirect draw, we
509 * always flag if the shader uses one of the values. For direct draws,
510 * we only flag if the values change.
511 */
512 const int new_basevertex =
513 prims[i].indexed ? prims[i].basevertex : prims[i].start;
514 const int new_baseinstance = prims[i].base_instance;
515 if (i > 0) {
516 const bool uses_draw_parameters =
517 brw->vs.prog_data->uses_basevertex ||
518 brw->vs.prog_data->uses_baseinstance;
519
520 if ((uses_draw_parameters && prims[i].is_indirect) ||
521 (brw->vs.prog_data->uses_basevertex &&
522 brw->draw.params.gl_basevertex != new_basevertex) ||
523 (brw->vs.prog_data->uses_baseinstance &&
524 brw->draw.params.gl_baseinstance != new_baseinstance))
525 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
526 }
527
528 brw->draw.params.gl_basevertex = new_basevertex;
529 brw->draw.params.gl_baseinstance = new_baseinstance;
530 drm_intel_bo_unreference(brw->draw.draw_params_bo);
531
532 if (prims[i].is_indirect) {
533 /* Point draw_params_bo at the indirect buffer. */
534 brw->draw.draw_params_bo =
535 intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
536 drm_intel_bo_reference(brw->draw.draw_params_bo);
537 brw->draw.draw_params_offset =
538 prims[i].indirect_offset + (prims[i].indexed ? 12 : 8);
539 } else {
540 /* Set draw_params_bo to NULL so brw_prepare_vertices knows it
541 * has to upload gl_BaseVertex and such if they're needed.
542 */
543 brw->draw.draw_params_bo = NULL;
544 brw->draw.draw_params_offset = 0;
545 }
546
547 /* gl_DrawID always needs its own vertex buffer since it's not part of
548 * the indirect parameter buffer. If the program uses gl_DrawID we need
549 * to flag BRW_NEW_VERTICES. For the first iteration, we don't have
550 * valid brw->vs.prog_data, but we always flag BRW_NEW_VERTICES before
551 * the loop.
552 */
553 brw->draw.gl_drawid = prims[i].draw_id;
554 drm_intel_bo_unreference(brw->draw.draw_id_bo);
555 brw->draw.draw_id_bo = NULL;
556 if (i > 0 && brw->vs.prog_data->uses_drawid)
557 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
558
559 if (brw->gen < 6)
560 brw_set_prim(brw, &prims[i]);
561 else
562 gen6_set_prim(brw, &prims[i]);
563
564 retry:
565
566 /* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
567 * that the state updated in the loop outside of this block is that in
568 * *_set_prim or intel_batchbuffer_flush(), which only impacts
569 * brw->ctx.NewDriverState.
570 */
571 if (brw->ctx.NewDriverState) {
572 brw->no_batch_wrap = true;
573 brw_upload_render_state(brw);
574 }
575
576 brw_emit_prim(brw, &prims[i], brw->primitive, xfb_obj, stream);
577
578 brw->no_batch_wrap = false;
579
580 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
581 if (!fail_next) {
582 intel_batchbuffer_reset_to_saved(brw);
583 intel_batchbuffer_flush(brw);
584 fail_next = true;
585 goto retry;
586 } else {
587 int ret = intel_batchbuffer_flush(brw);
588 WARN_ONCE(ret == -ENOSPC,
589 "i965: Single primitive emit exceeded "
590 "available aperture space\n");
591 }
592 }
593
594 /* Now that we know we haven't run out of aperture space, we can safely
595 * reset the dirty bits.
596 */
597 if (brw->ctx.NewDriverState)
598 brw_render_state_finished(brw);
599 }
600
601 if (brw->always_flush_batch)
602 intel_batchbuffer_flush(brw);
603
604 brw_state_cache_check_size(brw);
605 brw_postdraw_set_buffers_need_resolve(brw);
606
607 return;
608 }
609
610 void
611 brw_draw_prims(struct gl_context *ctx,
612 const struct _mesa_prim *prims,
613 GLuint nr_prims,
614 const struct _mesa_index_buffer *ib,
615 GLboolean index_bounds_valid,
616 GLuint min_index,
617 GLuint max_index,
618 struct gl_transform_feedback_object *gl_xfb_obj,
619 unsigned stream,
620 struct gl_buffer_object *indirect)
621 {
622 struct brw_context *brw = brw_context(ctx);
623 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
624 struct brw_transform_feedback_object *xfb_obj =
625 (struct brw_transform_feedback_object *) gl_xfb_obj;
626
627 if (!brw_check_conditional_render(brw))
628 return;
629
630 /* Handle primitive restart if needed */
631 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
632 /* The draw was handled, so we can exit now */
633 return;
634 }
635
636 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
637 * won't support all the extensions we support.
638 */
639 if (ctx->RenderMode != GL_RENDER) {
640 perf_debug("%s render mode not supported in hardware\n",
641 _mesa_enum_to_string(ctx->RenderMode));
642 _swsetup_Wakeup(ctx);
643 _tnl_wakeup(ctx);
644 _tnl_draw_prims(ctx, prims, nr_prims, ib,
645 index_bounds_valid, min_index, max_index, NULL, 0, NULL);
646 return;
647 }
648
649 /* If we're going to have to upload any of the user's vertex arrays, then
650 * get the minimum and maximum of their index buffer so we know what range
651 * to upload.
652 */
653 if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
654 perf_debug("Scanning index buffer to compute index buffer bounds. "
655 "Use glDrawRangeElements() to avoid this.\n");
656 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
657 }
658
659 /* Try drawing with the hardware, but don't do anything else if we can't
660 * manage it. swrast doesn't support our featureset, so we can't fall back
661 * to it.
662 */
663 brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index,
664 xfb_obj, stream, indirect);
665 }
666
667 void
668 brw_draw_init(struct brw_context *brw)
669 {
670 struct gl_context *ctx = &brw->ctx;
671 struct vbo_context *vbo = vbo_context(ctx);
672
673 /* Register our drawing function:
674 */
675 vbo->draw_prims = brw_draw_prims;
676
677 for (int i = 0; i < VERT_ATTRIB_MAX; i++)
678 brw->vb.inputs[i].buffer = -1;
679 brw->vb.nr_buffers = 0;
680 brw->vb.nr_enabled = 0;
681 }
682
683 void
684 brw_draw_destroy(struct brw_context *brw)
685 {
686 unsigned i;
687
688 for (i = 0; i < brw->vb.nr_buffers; i++) {
689 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
690 brw->vb.buffers[i].bo = NULL;
691 }
692 brw->vb.nr_buffers = 0;
693
694 for (i = 0; i < brw->vb.nr_enabled; i++) {
695 brw->vb.enabled[i]->buffer = -1;
696 }
697 brw->vb.nr_enabled = 0;
698
699 drm_intel_bo_unreference(brw->ib.bo);
700 brw->ib.bo = NULL;
701 }