i965: Compute VS attribute WA bits earlier and check if they changed.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <sys/errno.h>
29
30 #include "main/glheader.h"
31 #include "main/context.h"
32 #include "main/condrender.h"
33 #include "main/samplerobj.h"
34 #include "main/state.h"
35 #include "main/enums.h"
36 #include "main/macros.h"
37 #include "main/transformfeedback.h"
38 #include "tnl/tnl.h"
39 #include "vbo/vbo_context.h"
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
42 #include "drivers/common/meta.h"
43
44 #include "brw_blorp.h"
45 #include "brw_draw.h"
46 #include "brw_defines.h"
47 #include "brw_context.h"
48 #include "brw_state.h"
49 #include "brw_vs.h"
50
51 #include "intel_batchbuffer.h"
52 #include "intel_buffers.h"
53 #include "intel_fbo.h"
54 #include "intel_mipmap_tree.h"
55 #include "intel_buffer_objects.h"
56
57 #define FILE_DEBUG_FLAG DEBUG_PRIMS
58
59 static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
60 _3DPRIM_POINTLIST,
61 _3DPRIM_LINELIST,
62 _3DPRIM_LINELOOP,
63 _3DPRIM_LINESTRIP,
64 _3DPRIM_TRILIST,
65 _3DPRIM_TRISTRIP,
66 _3DPRIM_TRIFAN,
67 _3DPRIM_QUADLIST,
68 _3DPRIM_QUADSTRIP,
69 _3DPRIM_POLYGON,
70 _3DPRIM_LINELIST_ADJ,
71 _3DPRIM_LINESTRIP_ADJ,
72 _3DPRIM_TRILIST_ADJ,
73 _3DPRIM_TRISTRIP_ADJ,
74 };
75
76
77 static const GLenum reduced_prim[GL_POLYGON+1] = {
78 GL_POINTS,
79 GL_LINES,
80 GL_LINES,
81 GL_LINES,
82 GL_TRIANGLES,
83 GL_TRIANGLES,
84 GL_TRIANGLES,
85 GL_TRIANGLES,
86 GL_TRIANGLES,
87 GL_TRIANGLES
88 };
89
90 uint32_t
91 get_hw_prim_for_gl_prim(int mode)
92 {
93 if (mode >= BRW_PRIM_OFFSET)
94 return mode - BRW_PRIM_OFFSET;
95 else
96 return prim_to_hw_prim[mode];
97 }
98
99
100 /* When the primitive changes, set a state bit and re-validate. Not
101 * the nicest and would rather deal with this by having all the
102 * programs be immune to the active primitive (ie. cope with all
103 * possibilities). That may not be realistic however.
104 */
105 static void brw_set_prim(struct brw_context *brw,
106 const struct _mesa_prim *prim)
107 {
108 struct gl_context *ctx = &brw->ctx;
109 uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
110
111 DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
112
113 /* Slight optimization to avoid the GS program when not needed:
114 */
115 if (prim->mode == GL_QUAD_STRIP &&
116 ctx->Light.ShadeModel != GL_FLAT &&
117 ctx->Polygon.FrontMode == GL_FILL &&
118 ctx->Polygon.BackMode == GL_FILL)
119 hw_prim = _3DPRIM_TRISTRIP;
120
121 if (prim->mode == GL_QUADS && prim->count == 4 &&
122 ctx->Light.ShadeModel != GL_FLAT &&
123 ctx->Polygon.FrontMode == GL_FILL &&
124 ctx->Polygon.BackMode == GL_FILL) {
125 hw_prim = _3DPRIM_TRIFAN;
126 }
127
128 if (hw_prim != brw->primitive) {
129 brw->primitive = hw_prim;
130 brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
131
132 if (reduced_prim[prim->mode] != brw->reduced_primitive) {
133 brw->reduced_primitive = reduced_prim[prim->mode];
134 brw->state.dirty.brw |= BRW_NEW_REDUCED_PRIMITIVE;
135 }
136 }
137 }
138
139 static void gen6_set_prim(struct brw_context *brw,
140 const struct _mesa_prim *prim)
141 {
142 uint32_t hw_prim;
143
144 DBG("PRIM: %s\n", _mesa_lookup_enum_by_nr(prim->mode));
145
146 hw_prim = get_hw_prim_for_gl_prim(prim->mode);
147
148 if (hw_prim != brw->primitive) {
149 brw->primitive = hw_prim;
150 brw->state.dirty.brw |= BRW_NEW_PRIMITIVE;
151 }
152 }
153
154
155 /**
156 * The hardware is capable of removing dangling vertices on its own; however,
157 * prior to Gen6, we sometimes convert quads into trifans (and quad strips
158 * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
159 * This function manually trims dangling vertices from a draw call involving
160 * quads so that those dangling vertices won't get drawn when we convert to
161 * trifans/tristrips.
162 */
163 static GLuint trim(GLenum prim, GLuint length)
164 {
165 if (prim == GL_QUAD_STRIP)
166 return length > 3 ? (length - length % 2) : 0;
167 else if (prim == GL_QUADS)
168 return length - length % 4;
169 else
170 return length;
171 }
172
173
174 static void brw_emit_prim(struct brw_context *brw,
175 const struct _mesa_prim *prim,
176 uint32_t hw_prim)
177 {
178 int verts_per_instance;
179 int vertex_access_type;
180 int indirect_flag;
181
182 DBG("PRIM: %s %d %d\n", _mesa_lookup_enum_by_nr(prim->mode),
183 prim->start, prim->count);
184
185 if (prim->indexed) {
186 vertex_access_type = brw->gen >= 7 ?
187 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
188 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
189 } else {
190 vertex_access_type = brw->gen >= 7 ?
191 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
192 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
193 }
194
195 /* We only need to trim the primitive count on pre-Gen6. */
196 if (brw->gen < 6)
197 verts_per_instance = trim(prim->mode, prim->count);
198 else
199 verts_per_instance = prim->count;
200
201 /* If nothing to emit, just return. */
202 if (verts_per_instance == 0 && !prim->is_indirect)
203 return;
204
205 /* If we're set to always flush, do it before and after the primitive emit.
206 * We want to catch both missed flushes that hurt instruction/state cache
207 * and missed flushes of the render cache as it heads to other parts of
208 * the besides the draw code.
209 */
210 if (brw->always_flush_cache) {
211 intel_batchbuffer_emit_mi_flush(brw);
212 }
213
214 /* If indirect, emit a bunch of loads from the indirect BO. */
215 if (prim->is_indirect) {
216 struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
217 drm_intel_bo *bo = intel_bufferobj_buffer(brw,
218 intel_buffer_object(indirect_buffer),
219 prim->indirect_offset, 5 * sizeof(GLuint));
220
221 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
222
223 brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT, bo,
224 I915_GEM_DOMAIN_VERTEX, 0,
225 prim->indirect_offset + 0);
226 brw_load_register_mem(brw, GEN7_3DPRIM_INSTANCE_COUNT, bo,
227 I915_GEM_DOMAIN_VERTEX, 0,
228 prim->indirect_offset + 4);
229
230 brw_load_register_mem(brw, GEN7_3DPRIM_START_VERTEX, bo,
231 I915_GEM_DOMAIN_VERTEX, 0,
232 prim->indirect_offset + 8);
233 if (prim->indexed) {
234 brw_load_register_mem(brw, GEN7_3DPRIM_BASE_VERTEX, bo,
235 I915_GEM_DOMAIN_VERTEX, 0,
236 prim->indirect_offset + 12);
237 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
238 I915_GEM_DOMAIN_VERTEX, 0,
239 prim->indirect_offset + 16);
240 } else {
241 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
242 I915_GEM_DOMAIN_VERTEX, 0,
243 prim->indirect_offset + 12);
244 BEGIN_BATCH(3);
245 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
246 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
247 OUT_BATCH(0);
248 ADVANCE_BATCH();
249 }
250 }
251 else {
252 indirect_flag = 0;
253 }
254
255
256 if (brw->gen >= 7) {
257 BEGIN_BATCH(7);
258 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag);
259 OUT_BATCH(hw_prim | vertex_access_type);
260 } else {
261 BEGIN_BATCH(6);
262 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
263 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
264 vertex_access_type);
265 }
266 OUT_BATCH(verts_per_instance);
267 OUT_BATCH(brw->draw.start_vertex_location);
268 OUT_BATCH(prim->num_instances);
269 OUT_BATCH(prim->base_instance);
270 OUT_BATCH(brw->draw.base_vertex_location);
271 ADVANCE_BATCH();
272
273 /* Only used on Sandybridge; harmless to set elsewhere. */
274 brw->batch.need_workaround_flush = true;
275
276 if (brw->always_flush_cache) {
277 intel_batchbuffer_emit_mi_flush(brw);
278 }
279 }
280
281
282 static void brw_merge_inputs( struct brw_context *brw,
283 const struct gl_client_array *arrays[])
284 {
285 const struct gl_context *ctx = &brw->ctx;
286 GLuint i;
287
288 for (i = 0; i < brw->vb.nr_buffers; i++) {
289 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
290 brw->vb.buffers[i].bo = NULL;
291 }
292 brw->vb.nr_buffers = 0;
293
294 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
295 brw->vb.inputs[i].buffer = -1;
296 brw->vb.inputs[i].glarray = arrays[i];
297 }
298
299 if (brw->gen < 8 && !brw->is_haswell) {
300 struct gl_program *vp = &ctx->VertexProgram._Current->Base;
301 /* Prior to Haswell, the hardware can't natively support GL_FIXED or
302 * 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
303 */
304 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
305 if (!(vp->InputsRead & BITFIELD64_BIT(i)))
306 continue;
307
308 uint8_t wa_flags = 0;
309
310 switch (brw->vb.inputs[i].glarray->Type) {
311
312 case GL_FIXED:
313 wa_flags = brw->vb.inputs[i].glarray->Size;
314 break;
315
316 case GL_INT_2_10_10_10_REV:
317 wa_flags |= BRW_ATTRIB_WA_SIGN;
318 /* fallthough */
319
320 case GL_UNSIGNED_INT_2_10_10_10_REV:
321 if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
322 wa_flags |= BRW_ATTRIB_WA_BGRA;
323
324 if (brw->vb.inputs[i].glarray->Normalized)
325 wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
326 else if (!brw->vb.inputs[i].glarray->Integer)
327 wa_flags |= BRW_ATTRIB_WA_SCALE;
328
329 break;
330 }
331
332 if (brw->vb.attrib_wa_flags[i] != wa_flags) {
333 brw->vb.attrib_wa_flags[i] = wa_flags;
334 brw->state.dirty.brw |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
335 }
336 }
337 }
338 }
339
340 /**
341 * \brief Call this after drawing to mark which buffers need resolving
342 *
343 * If the depth buffer was written to and if it has an accompanying HiZ
344 * buffer, then mark that it needs a depth resolve.
345 *
346 * If the color buffer is a multisample window system buffer, then
347 * mark that it needs a downsample.
348 *
349 * Also mark any render targets which will be textured as needing a render
350 * cache flush.
351 */
352 static void brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
353 {
354 struct gl_context *ctx = &brw->ctx;
355 struct gl_framebuffer *fb = ctx->DrawBuffer;
356
357 struct intel_renderbuffer *front_irb = NULL;
358 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
359 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
360 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
361 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
362
363 if (brw_is_front_buffer_drawing(fb))
364 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
365
366 if (front_irb)
367 front_irb->need_downsample = true;
368 if (back_irb)
369 back_irb->need_downsample = true;
370 if (depth_irb && ctx->Depth.Mask) {
371 intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
372 brw_render_cache_set_add_bo(brw, depth_irb->mt->bo);
373 }
374
375 if (ctx->Extensions.ARB_stencil_texturing &&
376 stencil_irb && ctx->Stencil._WriteEnabled) {
377 brw_render_cache_set_add_bo(brw, stencil_irb->mt->bo);
378 }
379
380 for (int i = 0; i < fb->_NumColorDrawBuffers; i++) {
381 struct intel_renderbuffer *irb =
382 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
383
384 if (irb)
385 brw_render_cache_set_add_bo(brw, irb->mt->bo);
386 }
387 }
388
389 /* May fail if out of video memory for texture or vbo upload, or on
390 * fallback conditions.
391 */
392 static void brw_try_draw_prims( struct gl_context *ctx,
393 const struct gl_client_array *arrays[],
394 const struct _mesa_prim *prims,
395 GLuint nr_prims,
396 const struct _mesa_index_buffer *ib,
397 GLuint min_index,
398 GLuint max_index,
399 struct gl_buffer_object *indirect)
400 {
401 struct brw_context *brw = brw_context(ctx);
402 GLuint i;
403 bool fail_next = false;
404
405 if (ctx->NewState)
406 _mesa_update_state( ctx );
407
408 /* Find the highest sampler unit used by each shader program. A bit-count
409 * won't work since ARB programs use the texture unit number as the sampler
410 * index.
411 */
412 brw->wm.base.sampler_count =
413 _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed);
414 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
415 _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0;
416 brw->vs.base.sampler_count =
417 _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed);
418
419 /* We have to validate the textures *before* checking for fallbacks;
420 * otherwise, the software fallback won't be able to rely on the
421 * texture state, the firstLevel and lastLevel fields won't be
422 * set in the intel texture object (they'll both be 0), and the
423 * software fallback will segfault if it attempts to access any
424 * texture level other than level 0.
425 */
426 brw_validate_textures( brw );
427
428 intel_prepare_render(brw);
429
430 /* This workaround has to happen outside of brw_upload_state() because it
431 * may flush the batchbuffer for a blit, affecting the state flags.
432 */
433 brw_workaround_depthstencil_alignment(brw, 0);
434
435 /* Bind all inputs, derive varying and size information:
436 */
437 brw_merge_inputs( brw, arrays );
438
439 brw->ib.ib = ib;
440 brw->state.dirty.brw |= BRW_NEW_INDICES;
441
442 brw->vb.min_index = min_index;
443 brw->vb.max_index = max_index;
444 brw->state.dirty.brw |= BRW_NEW_VERTICES;
445
446 for (i = 0; i < nr_prims; i++) {
447 int estimated_max_prim_size;
448 const int sampler_state_size = 16;
449
450 estimated_max_prim_size = 512; /* batchbuffer commands */
451 estimated_max_prim_size += BRW_MAX_TEX_UNIT *
452 (sampler_state_size + sizeof(struct gen5_sampler_default_color));
453 estimated_max_prim_size += 1024; /* gen6 VS push constants */
454 estimated_max_prim_size += 1024; /* gen6 WM push constants */
455 estimated_max_prim_size += 512; /* misc. pad */
456
457 /* Flush the batch if it's approaching full, so that we don't wrap while
458 * we've got validated state that needs to be in the same batch as the
459 * primitives.
460 */
461 intel_batchbuffer_require_space(brw, estimated_max_prim_size, RENDER_RING);
462 intel_batchbuffer_save_state(brw);
463
464 if (brw->num_instances != prims[i].num_instances ||
465 brw->basevertex != prims[i].basevertex) {
466 brw->num_instances = prims[i].num_instances;
467 brw->basevertex = prims[i].basevertex;
468 if (i > 0) { /* For i == 0 we just did this before the loop */
469 brw->state.dirty.brw |= BRW_NEW_VERTICES;
470 brw_merge_inputs(brw, arrays);
471 }
472 }
473
474 brw->draw.indexed = prims[i].indexed;
475 brw->draw.start_vertex_location = prims[i].start;
476 brw->draw.base_vertex_location = prims[i].basevertex;
477
478 drm_intel_bo_unreference(brw->draw.draw_params_bo);
479
480 if (prims[i].is_indirect) {
481 /* Point draw_params_bo at the indirect buffer. */
482 brw->draw.draw_params_bo =
483 intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
484 drm_intel_bo_reference(brw->draw.draw_params_bo);
485 brw->draw.draw_params_offset =
486 prims[i].indirect_offset + (prims[i].indexed ? 12 : 8);
487 } else {
488 /* Set draw_params_bo to NULL so brw_prepare_vertices knows it
489 * has to upload gl_BaseVertex and such if they're needed.
490 */
491 brw->draw.draw_params_bo = NULL;
492 brw->draw.draw_params_offset = 0;
493 }
494
495 if (brw->gen < 6)
496 brw_set_prim(brw, &prims[i]);
497 else
498 gen6_set_prim(brw, &prims[i]);
499
500 retry:
501
502 /* Note that before the loop, brw->state.dirty.brw was set to != 0, and
503 * that the state updated in the loop outside of this block is that in
504 * *_set_prim or intel_batchbuffer_flush(), which only impacts
505 * brw->state.dirty.brw.
506 */
507 if (brw->state.dirty.brw) {
508 brw->no_batch_wrap = true;
509 brw_upload_state(brw);
510 }
511
512 brw_emit_prim(brw, &prims[i], brw->primitive);
513
514 brw->no_batch_wrap = false;
515
516 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
517 if (!fail_next) {
518 intel_batchbuffer_reset_to_saved(brw);
519 intel_batchbuffer_flush(brw);
520 fail_next = true;
521 goto retry;
522 } else {
523 if (intel_batchbuffer_flush(brw) == -ENOSPC) {
524 static bool warned = false;
525
526 if (!warned) {
527 fprintf(stderr, "i965: Single primitive emit exceeded"
528 "available aperture space\n");
529 warned = true;
530 }
531 }
532 }
533 }
534
535 /* Now that we know we haven't run out of aperture space, we can safely
536 * reset the dirty bits.
537 */
538 if (brw->state.dirty.brw)
539 brw_clear_dirty_bits(brw);
540 }
541
542 if (brw->always_flush_batch)
543 intel_batchbuffer_flush(brw);
544
545 brw_state_cache_check_size(brw);
546 brw_postdraw_set_buffers_need_resolve(brw);
547
548 return;
549 }
550
551 void brw_draw_prims( struct gl_context *ctx,
552 const struct _mesa_prim *prims,
553 GLuint nr_prims,
554 const struct _mesa_index_buffer *ib,
555 GLboolean index_bounds_valid,
556 GLuint min_index,
557 GLuint max_index,
558 struct gl_transform_feedback_object *unused_tfb_object,
559 struct gl_buffer_object *indirect )
560 {
561 struct brw_context *brw = brw_context(ctx);
562 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
563
564 assert(unused_tfb_object == NULL);
565
566 if (ctx->Query.CondRenderQuery) {
567 perf_debug("Conditional rendering is implemented in software and may "
568 "stall. This should be fixed in the driver.\n");
569 }
570
571 if (!_mesa_check_conditional_render(ctx))
572 return;
573
574 /* Handle primitive restart if needed */
575 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
576 /* The draw was handled, so we can exit now */
577 return;
578 }
579
580 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
581 * won't support all the extensions we support.
582 */
583 if (ctx->RenderMode != GL_RENDER) {
584 perf_debug("%s render mode not supported in hardware\n",
585 _mesa_lookup_enum_by_nr(ctx->RenderMode));
586 _swsetup_Wakeup(ctx);
587 _tnl_wakeup(ctx);
588 _tnl_draw_prims(ctx, prims, nr_prims, ib,
589 index_bounds_valid, min_index, max_index, NULL, NULL);
590 return;
591 }
592
593 /* If we're going to have to upload any of the user's vertex arrays, then
594 * get the minimum and maximum of their index buffer so we know what range
595 * to upload.
596 */
597 if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
598 perf_debug("Scanning index buffer to compute index buffer bounds. "
599 "Use glDrawRangeElements() to avoid this.\n");
600 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
601 }
602
603 /* Try drawing with the hardware, but don't do anything else if we can't
604 * manage it. swrast doesn't support our featureset, so we can't fall back
605 * to it.
606 */
607 brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index, indirect);
608 }
609
610 void brw_draw_init( struct brw_context *brw )
611 {
612 struct gl_context *ctx = &brw->ctx;
613 struct vbo_context *vbo = vbo_context(ctx);
614 int i;
615
616 /* Register our drawing function:
617 */
618 vbo->draw_prims = brw_draw_prims;
619
620 for (i = 0; i < VERT_ATTRIB_MAX; i++)
621 brw->vb.inputs[i].buffer = -1;
622 brw->vb.nr_buffers = 0;
623 brw->vb.nr_enabled = 0;
624 }
625
626 void brw_draw_destroy( struct brw_context *brw )
627 {
628 int i;
629
630 for (i = 0; i < brw->vb.nr_buffers; i++) {
631 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
632 brw->vb.buffers[i].bo = NULL;
633 }
634 brw->vb.nr_buffers = 0;
635
636 for (i = 0; i < brw->vb.nr_enabled; i++) {
637 brw->vb.enabled[i]->buffer = -1;
638 }
639 brw->vb.nr_enabled = 0;
640
641 drm_intel_bo_unreference(brw->ib.bo);
642 brw->ib.bo = NULL;
643 }