vbo: pass the stream from DrawTransformFeedbackStream to drivers
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw.c
1 /**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <sys/errno.h>
29
30 #include "main/glheader.h"
31 #include "main/context.h"
32 #include "main/condrender.h"
33 #include "main/samplerobj.h"
34 #include "main/state.h"
35 #include "main/enums.h"
36 #include "main/macros.h"
37 #include "main/transformfeedback.h"
38 #include "tnl/tnl.h"
39 #include "vbo/vbo_context.h"
40 #include "swrast/swrast.h"
41 #include "swrast_setup/swrast_setup.h"
42 #include "drivers/common/meta.h"
43
44 #include "brw_blorp.h"
45 #include "brw_draw.h"
46 #include "brw_defines.h"
47 #include "brw_context.h"
48 #include "brw_state.h"
49 #include "brw_vs.h"
50
51 #include "intel_batchbuffer.h"
52 #include "intel_buffers.h"
53 #include "intel_fbo.h"
54 #include "intel_mipmap_tree.h"
55 #include "intel_buffer_objects.h"
56
57 #define FILE_DEBUG_FLAG DEBUG_PRIMS
58
59 static const GLuint prim_to_hw_prim[GL_TRIANGLE_STRIP_ADJACENCY+1] = {
60 _3DPRIM_POINTLIST,
61 _3DPRIM_LINELIST,
62 _3DPRIM_LINELOOP,
63 _3DPRIM_LINESTRIP,
64 _3DPRIM_TRILIST,
65 _3DPRIM_TRISTRIP,
66 _3DPRIM_TRIFAN,
67 _3DPRIM_QUADLIST,
68 _3DPRIM_QUADSTRIP,
69 _3DPRIM_POLYGON,
70 _3DPRIM_LINELIST_ADJ,
71 _3DPRIM_LINESTRIP_ADJ,
72 _3DPRIM_TRILIST_ADJ,
73 _3DPRIM_TRISTRIP_ADJ,
74 };
75
76
77 static const GLenum reduced_prim[GL_POLYGON+1] = {
78 GL_POINTS,
79 GL_LINES,
80 GL_LINES,
81 GL_LINES,
82 GL_TRIANGLES,
83 GL_TRIANGLES,
84 GL_TRIANGLES,
85 GL_TRIANGLES,
86 GL_TRIANGLES,
87 GL_TRIANGLES
88 };
89
90 uint32_t
91 get_hw_prim_for_gl_prim(int mode)
92 {
93 if (mode >= BRW_PRIM_OFFSET)
94 return mode - BRW_PRIM_OFFSET;
95 else {
96 assert(mode < ARRAY_SIZE(prim_to_hw_prim));
97 return prim_to_hw_prim[mode];
98 }
99 }
100
101
102 /* When the primitive changes, set a state bit and re-validate. Not
103 * the nicest and would rather deal with this by having all the
104 * programs be immune to the active primitive (ie. cope with all
105 * possibilities). That may not be realistic however.
106 */
107 static void
108 brw_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
109 {
110 struct gl_context *ctx = &brw->ctx;
111 uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
112
113 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
114
115 /* Slight optimization to avoid the GS program when not needed:
116 */
117 if (prim->mode == GL_QUAD_STRIP &&
118 ctx->Light.ShadeModel != GL_FLAT &&
119 ctx->Polygon.FrontMode == GL_FILL &&
120 ctx->Polygon.BackMode == GL_FILL)
121 hw_prim = _3DPRIM_TRISTRIP;
122
123 if (prim->mode == GL_QUADS && prim->count == 4 &&
124 ctx->Light.ShadeModel != GL_FLAT &&
125 ctx->Polygon.FrontMode == GL_FILL &&
126 ctx->Polygon.BackMode == GL_FILL) {
127 hw_prim = _3DPRIM_TRIFAN;
128 }
129
130 if (hw_prim != brw->primitive) {
131 brw->primitive = hw_prim;
132 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
133
134 if (reduced_prim[prim->mode] != brw->reduced_primitive) {
135 brw->reduced_primitive = reduced_prim[prim->mode];
136 brw->ctx.NewDriverState |= BRW_NEW_REDUCED_PRIMITIVE;
137 }
138 }
139 }
140
141 static void
142 gen6_set_prim(struct brw_context *brw, const struct _mesa_prim *prim)
143 {
144 DBG("PRIM: %s\n", _mesa_enum_to_string(prim->mode));
145
146 const uint32_t hw_prim = get_hw_prim_for_gl_prim(prim->mode);
147 if (hw_prim != brw->primitive) {
148 brw->primitive = hw_prim;
149 brw->ctx.NewDriverState |= BRW_NEW_PRIMITIVE;
150 }
151 }
152
153
154 /**
155 * The hardware is capable of removing dangling vertices on its own; however,
156 * prior to Gen6, we sometimes convert quads into trifans (and quad strips
157 * into tristrips), since pre-Gen6 hardware requires a GS to render quads.
158 * This function manually trims dangling vertices from a draw call involving
159 * quads so that those dangling vertices won't get drawn when we convert to
160 * trifans/tristrips.
161 */
162 static GLuint
163 trim(GLenum prim, GLuint length)
164 {
165 if (prim == GL_QUAD_STRIP)
166 return length > 3 ? (length - length % 2) : 0;
167 else if (prim == GL_QUADS)
168 return length - length % 4;
169 else
170 return length;
171 }
172
173
174 static void
175 brw_emit_prim(struct brw_context *brw,
176 const struct _mesa_prim *prim,
177 uint32_t hw_prim)
178 {
179 int verts_per_instance;
180 int vertex_access_type;
181 int indirect_flag;
182
183 DBG("PRIM: %s %d %d\n", _mesa_enum_to_string(prim->mode),
184 prim->start, prim->count);
185
186 int start_vertex_location = prim->start;
187 int base_vertex_location = prim->basevertex;
188
189 if (prim->indexed) {
190 vertex_access_type = brw->gen >= 7 ?
191 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM :
192 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM;
193 start_vertex_location += brw->ib.start_vertex_offset;
194 base_vertex_location += brw->vb.start_vertex_bias;
195 } else {
196 vertex_access_type = brw->gen >= 7 ?
197 GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL :
198 GEN4_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL;
199 start_vertex_location += brw->vb.start_vertex_bias;
200 }
201
202 /* We only need to trim the primitive count on pre-Gen6. */
203 if (brw->gen < 6)
204 verts_per_instance = trim(prim->mode, prim->count);
205 else
206 verts_per_instance = prim->count;
207
208 /* If nothing to emit, just return. */
209 if (verts_per_instance == 0 && !prim->is_indirect)
210 return;
211
212 /* If we're set to always flush, do it before and after the primitive emit.
213 * We want to catch both missed flushes that hurt instruction/state cache
214 * and missed flushes of the render cache as it heads to other parts of
215 * the besides the draw code.
216 */
217 if (brw->always_flush_cache)
218 brw_emit_mi_flush(brw);
219
220 /* If indirect, emit a bunch of loads from the indirect BO. */
221 if (prim->is_indirect) {
222 struct gl_buffer_object *indirect_buffer = brw->ctx.DrawIndirectBuffer;
223 drm_intel_bo *bo = intel_bufferobj_buffer(brw,
224 intel_buffer_object(indirect_buffer),
225 prim->indirect_offset, 5 * sizeof(GLuint));
226
227 indirect_flag = GEN7_3DPRIM_INDIRECT_PARAMETER_ENABLE;
228
229 brw_load_register_mem(brw, GEN7_3DPRIM_VERTEX_COUNT, bo,
230 I915_GEM_DOMAIN_VERTEX, 0,
231 prim->indirect_offset + 0);
232 brw_load_register_mem(brw, GEN7_3DPRIM_INSTANCE_COUNT, bo,
233 I915_GEM_DOMAIN_VERTEX, 0,
234 prim->indirect_offset + 4);
235
236 brw_load_register_mem(brw, GEN7_3DPRIM_START_VERTEX, bo,
237 I915_GEM_DOMAIN_VERTEX, 0,
238 prim->indirect_offset + 8);
239 if (prim->indexed) {
240 brw_load_register_mem(brw, GEN7_3DPRIM_BASE_VERTEX, bo,
241 I915_GEM_DOMAIN_VERTEX, 0,
242 prim->indirect_offset + 12);
243 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
244 I915_GEM_DOMAIN_VERTEX, 0,
245 prim->indirect_offset + 16);
246 } else {
247 brw_load_register_mem(brw, GEN7_3DPRIM_START_INSTANCE, bo,
248 I915_GEM_DOMAIN_VERTEX, 0,
249 prim->indirect_offset + 12);
250 BEGIN_BATCH(3);
251 OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
252 OUT_BATCH(GEN7_3DPRIM_BASE_VERTEX);
253 OUT_BATCH(0);
254 ADVANCE_BATCH();
255 }
256 } else {
257 indirect_flag = 0;
258 }
259
260 BEGIN_BATCH(brw->gen >= 7 ? 7 : 6);
261
262 if (brw->gen >= 7) {
263 const int predicate_enable =
264 (brw->predicate.state == BRW_PREDICATE_STATE_USE_BIT)
265 ? GEN7_3DPRIM_PREDICATE_ENABLE : 0;
266
267 OUT_BATCH(CMD_3D_PRIM << 16 | (7 - 2) | indirect_flag | predicate_enable);
268 OUT_BATCH(hw_prim | vertex_access_type);
269 } else {
270 OUT_BATCH(CMD_3D_PRIM << 16 | (6 - 2) |
271 hw_prim << GEN4_3DPRIM_TOPOLOGY_TYPE_SHIFT |
272 vertex_access_type);
273 }
274 OUT_BATCH(verts_per_instance);
275 OUT_BATCH(start_vertex_location);
276 OUT_BATCH(prim->num_instances);
277 OUT_BATCH(prim->base_instance);
278 OUT_BATCH(base_vertex_location);
279 ADVANCE_BATCH();
280
281 if (brw->always_flush_cache)
282 brw_emit_mi_flush(brw);
283 }
284
285
286 static void
287 brw_merge_inputs(struct brw_context *brw,
288 const struct gl_client_array *arrays[])
289 {
290 const struct gl_context *ctx = &brw->ctx;
291 GLuint i;
292
293 for (i = 0; i < brw->vb.nr_buffers; i++) {
294 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
295 brw->vb.buffers[i].bo = NULL;
296 }
297 brw->vb.nr_buffers = 0;
298
299 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
300 brw->vb.inputs[i].buffer = -1;
301 brw->vb.inputs[i].glarray = arrays[i];
302 }
303
304 if (brw->gen < 8 && !brw->is_haswell) {
305 struct gl_program *vp = &ctx->VertexProgram._Current->Base;
306 /* Prior to Haswell, the hardware can't natively support GL_FIXED or
307 * 2_10_10_10_REV vertex formats. Set appropriate workaround flags.
308 */
309 for (i = 0; i < VERT_ATTRIB_MAX; i++) {
310 if (!(vp->InputsRead & BITFIELD64_BIT(i)))
311 continue;
312
313 uint8_t wa_flags = 0;
314
315 switch (brw->vb.inputs[i].glarray->Type) {
316
317 case GL_FIXED:
318 wa_flags = brw->vb.inputs[i].glarray->Size;
319 break;
320
321 case GL_INT_2_10_10_10_REV:
322 wa_flags |= BRW_ATTRIB_WA_SIGN;
323 /* fallthough */
324
325 case GL_UNSIGNED_INT_2_10_10_10_REV:
326 if (brw->vb.inputs[i].glarray->Format == GL_BGRA)
327 wa_flags |= BRW_ATTRIB_WA_BGRA;
328
329 if (brw->vb.inputs[i].glarray->Normalized)
330 wa_flags |= BRW_ATTRIB_WA_NORMALIZE;
331 else if (!brw->vb.inputs[i].glarray->Integer)
332 wa_flags |= BRW_ATTRIB_WA_SCALE;
333
334 break;
335 }
336
337 if (brw->vb.attrib_wa_flags[i] != wa_flags) {
338 brw->vb.attrib_wa_flags[i] = wa_flags;
339 brw->ctx.NewDriverState |= BRW_NEW_VS_ATTRIB_WORKAROUNDS;
340 }
341 }
342 }
343 }
344
345 /**
346 * \brief Call this after drawing to mark which buffers need resolving
347 *
348 * If the depth buffer was written to and if it has an accompanying HiZ
349 * buffer, then mark that it needs a depth resolve.
350 *
351 * If the color buffer is a multisample window system buffer, then
352 * mark that it needs a downsample.
353 *
354 * Also mark any render targets which will be textured as needing a render
355 * cache flush.
356 */
357 static void
358 brw_postdraw_set_buffers_need_resolve(struct brw_context *brw)
359 {
360 struct gl_context *ctx = &brw->ctx;
361 struct gl_framebuffer *fb = ctx->DrawBuffer;
362
363 struct intel_renderbuffer *front_irb = NULL;
364 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
365 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
366 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
367 struct gl_renderbuffer_attachment *depth_att = &fb->Attachment[BUFFER_DEPTH];
368
369 if (brw_is_front_buffer_drawing(fb))
370 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
371
372 if (front_irb)
373 front_irb->need_downsample = true;
374 if (back_irb)
375 back_irb->need_downsample = true;
376 if (depth_irb && ctx->Depth.Mask) {
377 intel_renderbuffer_att_set_needs_depth_resolve(depth_att);
378 brw_render_cache_set_add_bo(brw, depth_irb->mt->bo);
379 }
380
381 if (ctx->Extensions.ARB_stencil_texturing &&
382 stencil_irb && ctx->Stencil._WriteEnabled) {
383 brw_render_cache_set_add_bo(brw, stencil_irb->mt->bo);
384 }
385
386 for (int i = 0; i < fb->_NumColorDrawBuffers; i++) {
387 struct intel_renderbuffer *irb =
388 intel_renderbuffer(fb->_ColorDrawBuffers[i]);
389
390 if (irb)
391 brw_render_cache_set_add_bo(brw, irb->mt->bo);
392 }
393 }
394
395 /* May fail if out of video memory for texture or vbo upload, or on
396 * fallback conditions.
397 */
398 static void
399 brw_try_draw_prims(struct gl_context *ctx,
400 const struct gl_client_array *arrays[],
401 const struct _mesa_prim *prims,
402 GLuint nr_prims,
403 const struct _mesa_index_buffer *ib,
404 GLuint min_index,
405 GLuint max_index,
406 struct gl_buffer_object *indirect)
407 {
408 struct brw_context *brw = brw_context(ctx);
409 GLuint i;
410 bool fail_next = false;
411
412 if (ctx->NewState)
413 _mesa_update_state(ctx);
414
415 /* Find the highest sampler unit used by each shader program. A bit-count
416 * won't work since ARB programs use the texture unit number as the sampler
417 * index.
418 */
419 brw->wm.base.sampler_count =
420 _mesa_fls(ctx->FragmentProgram._Current->Base.SamplersUsed);
421 brw->gs.base.sampler_count = ctx->GeometryProgram._Current ?
422 _mesa_fls(ctx->GeometryProgram._Current->Base.SamplersUsed) : 0;
423 brw->vs.base.sampler_count =
424 _mesa_fls(ctx->VertexProgram._Current->Base.SamplersUsed);
425
426 /* We have to validate the textures *before* checking for fallbacks;
427 * otherwise, the software fallback won't be able to rely on the
428 * texture state, the firstLevel and lastLevel fields won't be
429 * set in the intel texture object (they'll both be 0), and the
430 * software fallback will segfault if it attempts to access any
431 * texture level other than level 0.
432 */
433 brw_validate_textures(brw);
434
435 intel_prepare_render(brw);
436
437 /* This workaround has to happen outside of brw_upload_render_state()
438 * because it may flush the batchbuffer for a blit, affecting the state
439 * flags.
440 */
441 brw_workaround_depthstencil_alignment(brw, 0);
442
443 /* Bind all inputs, derive varying and size information:
444 */
445 brw_merge_inputs(brw, arrays);
446
447 brw->ib.ib = ib;
448 brw->ctx.NewDriverState |= BRW_NEW_INDICES;
449
450 brw->vb.min_index = min_index;
451 brw->vb.max_index = max_index;
452 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
453
454 for (i = 0; i < nr_prims; i++) {
455 int estimated_max_prim_size;
456 const int sampler_state_size = 16;
457
458 estimated_max_prim_size = 512; /* batchbuffer commands */
459 estimated_max_prim_size += BRW_MAX_TEX_UNIT *
460 (sampler_state_size + sizeof(struct gen5_sampler_default_color));
461 estimated_max_prim_size += 1024; /* gen6 VS push constants */
462 estimated_max_prim_size += 1024; /* gen6 WM push constants */
463 estimated_max_prim_size += 512; /* misc. pad */
464
465 /* Flush the batch if it's approaching full, so that we don't wrap while
466 * we've got validated state that needs to be in the same batch as the
467 * primitives.
468 */
469 intel_batchbuffer_require_space(brw, estimated_max_prim_size, RENDER_RING);
470 intel_batchbuffer_save_state(brw);
471
472 if (brw->num_instances != prims[i].num_instances ||
473 brw->basevertex != prims[i].basevertex) {
474 brw->num_instances = prims[i].num_instances;
475 brw->basevertex = prims[i].basevertex;
476 if (i > 0) { /* For i == 0 we just did this before the loop */
477 brw->ctx.NewDriverState |= BRW_NEW_VERTICES;
478 brw_merge_inputs(brw, arrays);
479 }
480 }
481
482 brw->draw.gl_basevertex =
483 prims[i].indexed ? prims[i].basevertex : prims[i].start;
484
485 drm_intel_bo_unreference(brw->draw.draw_params_bo);
486
487 if (prims[i].is_indirect) {
488 /* Point draw_params_bo at the indirect buffer. */
489 brw->draw.draw_params_bo =
490 intel_buffer_object(ctx->DrawIndirectBuffer)->buffer;
491 drm_intel_bo_reference(brw->draw.draw_params_bo);
492 brw->draw.draw_params_offset =
493 prims[i].indirect_offset + (prims[i].indexed ? 12 : 8);
494 } else {
495 /* Set draw_params_bo to NULL so brw_prepare_vertices knows it
496 * has to upload gl_BaseVertex and such if they're needed.
497 */
498 brw->draw.draw_params_bo = NULL;
499 brw->draw.draw_params_offset = 0;
500 }
501
502 if (brw->gen < 6)
503 brw_set_prim(brw, &prims[i]);
504 else
505 gen6_set_prim(brw, &prims[i]);
506
507 retry:
508
509 /* Note that before the loop, brw->ctx.NewDriverState was set to != 0, and
510 * that the state updated in the loop outside of this block is that in
511 * *_set_prim or intel_batchbuffer_flush(), which only impacts
512 * brw->ctx.NewDriverState.
513 */
514 if (brw->ctx.NewDriverState) {
515 brw->no_batch_wrap = true;
516 brw_upload_render_state(brw);
517 }
518
519 brw_emit_prim(brw, &prims[i], brw->primitive);
520
521 brw->no_batch_wrap = false;
522
523 if (dri_bufmgr_check_aperture_space(&brw->batch.bo, 1)) {
524 if (!fail_next) {
525 intel_batchbuffer_reset_to_saved(brw);
526 intel_batchbuffer_flush(brw);
527 fail_next = true;
528 goto retry;
529 } else {
530 int ret = intel_batchbuffer_flush(brw);
531 WARN_ONCE(ret == -ENOSPC,
532 "i965: Single primitive emit exceeded "
533 "available aperture space\n");
534 }
535 }
536
537 /* Now that we know we haven't run out of aperture space, we can safely
538 * reset the dirty bits.
539 */
540 if (brw->ctx.NewDriverState)
541 brw_render_state_finished(brw);
542 }
543
544 if (brw->always_flush_batch)
545 intel_batchbuffer_flush(brw);
546
547 brw_state_cache_check_size(brw);
548 brw_postdraw_set_buffers_need_resolve(brw);
549
550 return;
551 }
552
553 void
554 brw_draw_prims(struct gl_context *ctx,
555 const struct _mesa_prim *prims,
556 GLuint nr_prims,
557 const struct _mesa_index_buffer *ib,
558 GLboolean index_bounds_valid,
559 GLuint min_index,
560 GLuint max_index,
561 struct gl_transform_feedback_object *unused_tfb_object,
562 unsigned stream,
563 struct gl_buffer_object *indirect)
564 {
565 struct brw_context *brw = brw_context(ctx);
566 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
567
568 assert(unused_tfb_object == NULL);
569
570 if (!brw_check_conditional_render(brw))
571 return;
572
573 /* Handle primitive restart if needed */
574 if (brw_handle_primitive_restart(ctx, prims, nr_prims, ib, indirect)) {
575 /* The draw was handled, so we can exit now */
576 return;
577 }
578
579 /* Do GL_SELECT and GL_FEEDBACK rendering using swrast, even though it
580 * won't support all the extensions we support.
581 */
582 if (ctx->RenderMode != GL_RENDER) {
583 perf_debug("%s render mode not supported in hardware\n",
584 _mesa_enum_to_string(ctx->RenderMode));
585 _swsetup_Wakeup(ctx);
586 _tnl_wakeup(ctx);
587 _tnl_draw_prims(ctx, prims, nr_prims, ib,
588 index_bounds_valid, min_index, max_index, NULL, 0, NULL);
589 return;
590 }
591
592 /* If we're going to have to upload any of the user's vertex arrays, then
593 * get the minimum and maximum of their index buffer so we know what range
594 * to upload.
595 */
596 if (!index_bounds_valid && !vbo_all_varyings_in_vbos(arrays)) {
597 perf_debug("Scanning index buffer to compute index buffer bounds. "
598 "Use glDrawRangeElements() to avoid this.\n");
599 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index, nr_prims);
600 }
601
602 /* Try drawing with the hardware, but don't do anything else if we can't
603 * manage it. swrast doesn't support our featureset, so we can't fall back
604 * to it.
605 */
606 brw_try_draw_prims(ctx, arrays, prims, nr_prims, ib, min_index, max_index,
607 indirect);
608 }
609
610 void
611 brw_draw_init(struct brw_context *brw)
612 {
613 struct gl_context *ctx = &brw->ctx;
614 struct vbo_context *vbo = vbo_context(ctx);
615
616 /* Register our drawing function:
617 */
618 vbo->draw_prims = brw_draw_prims;
619
620 for (int i = 0; i < VERT_ATTRIB_MAX; i++)
621 brw->vb.inputs[i].buffer = -1;
622 brw->vb.nr_buffers = 0;
623 brw->vb.nr_enabled = 0;
624 }
625
626 void
627 brw_draw_destroy(struct brw_context *brw)
628 {
629 int i;
630
631 for (i = 0; i < brw->vb.nr_buffers; i++) {
632 drm_intel_bo_unreference(brw->vb.buffers[i].bo);
633 brw->vb.buffers[i].bo = NULL;
634 }
635 brw->vb.nr_buffers = 0;
636
637 for (i = 0; i < brw->vb.nr_enabled; i++) {
638 brw->vb.enabled[i]->buffer = -1;
639 }
640 brw->vb.nr_enabled = 0;
641
642 drm_intel_bo_unreference(brw->ib.bo);
643 brw->ib.bo = NULL;
644 }