Minor r200 vertex program cleanups. Remove disabled leftovers from r300 vertex progra...
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw_current.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include <stdlib.h>
29
30 #include "glheader.h"
31 #include "context.h"
32 #include "state.h"
33 #include "api_validate.h"
34 #include "enums.h"
35
36 #include "brw_context.h"
37 #include "brw_draw.h"
38
39 #include "bufmgr.h"
40 #include "intel_buffer_objects.h"
41
42
43 void brw_init_current_values(GLcontext *ctx,
44 struct gl_client_array *arrays)
45 {
46 GLuint i;
47
48 memset(arrays, 0, sizeof(*arrays) * BRW_ATTRIB_MAX);
49
50 /* Set up a constant (StrideB == 0) array for each current
51 * attribute:
52 */
53 for (i = 0; i < BRW_ATTRIB_MAX; i++) {
54 struct gl_client_array *cl = &arrays[i];
55
56 switch (i) {
57 case BRW_ATTRIB_MAT_FRONT_SHININESS:
58 case BRW_ATTRIB_MAT_BACK_SHININESS:
59 case BRW_ATTRIB_INDEX:
60 case BRW_ATTRIB_EDGEFLAG:
61 cl->Size = 1;
62 break;
63 case BRW_ATTRIB_MAT_FRONT_INDEXES:
64 case BRW_ATTRIB_MAT_BACK_INDEXES:
65 cl->Size = 3;
66 break;
67 default:
68 /* This is fixed for the material attributes, for others will
69 * be determined at runtime:
70 */
71 if (i >= BRW_ATTRIB_MAT_FRONT_AMBIENT)
72 cl->Size = 4;
73 else
74 cl->Size = 1;
75 break;
76 }
77
78 switch (i) {
79 case BRW_ATTRIB_EDGEFLAG:
80 cl->Type = GL_UNSIGNED_BYTE;
81 cl->Ptr = (const void *)&ctx->Current.EdgeFlag;
82 break;
83 case BRW_ATTRIB_INDEX:
84 cl->Type = GL_FLOAT;
85 cl->Ptr = (const void *)&ctx->Current.Index;
86 break;
87 default:
88 cl->Type = GL_FLOAT;
89 if (i < BRW_ATTRIB_FIRST_MATERIAL)
90 cl->Ptr = (const void *)ctx->Current.Attrib[i];
91 else
92 cl->Ptr = (const void *)ctx->Light.Material.Attrib[i - BRW_ATTRIB_FIRST_MATERIAL];
93 break;
94 }
95
96 cl->Stride = 0;
97 cl->StrideB = 0;
98 cl->Enabled = 1;
99 cl->Flags = 0;
100 cl->BufferObj = ctx->Array.NullBufferObj;
101 }
102 }
103