1b3b62fc34db997a6ca8165827ee5d9908fc2c8f
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw_upload.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #undef NDEBUG
29
30 #include "main/glheader.h"
31 #include "main/bufferobj.h"
32 #include "main/context.h"
33 #include "main/enums.h"
34
35 #include "brw_draw.h"
36 #include "brw_defines.h"
37 #include "brw_context.h"
38 #include "brw_state.h"
39
40 #include "intel_batchbuffer.h"
41 #include "intel_buffer_objects.h"
42
43 static GLuint double_types[5] = {
44 0,
45 BRW_SURFACEFORMAT_R64_FLOAT,
46 BRW_SURFACEFORMAT_R64G64_FLOAT,
47 BRW_SURFACEFORMAT_R64G64B64_FLOAT,
48 BRW_SURFACEFORMAT_R64G64B64A64_FLOAT
49 };
50
51 static GLuint float_types[5] = {
52 0,
53 BRW_SURFACEFORMAT_R32_FLOAT,
54 BRW_SURFACEFORMAT_R32G32_FLOAT,
55 BRW_SURFACEFORMAT_R32G32B32_FLOAT,
56 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
57 };
58
59 static GLuint half_float_types[5] = {
60 0,
61 BRW_SURFACEFORMAT_R16_FLOAT,
62 BRW_SURFACEFORMAT_R16G16_FLOAT,
63 BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
64 BRW_SURFACEFORMAT_R16G16B16A16_FLOAT
65 };
66
67 static GLuint uint_types_norm[5] = {
68 0,
69 BRW_SURFACEFORMAT_R32_UNORM,
70 BRW_SURFACEFORMAT_R32G32_UNORM,
71 BRW_SURFACEFORMAT_R32G32B32_UNORM,
72 BRW_SURFACEFORMAT_R32G32B32A32_UNORM
73 };
74
75 static GLuint uint_types_scale[5] = {
76 0,
77 BRW_SURFACEFORMAT_R32_USCALED,
78 BRW_SURFACEFORMAT_R32G32_USCALED,
79 BRW_SURFACEFORMAT_R32G32B32_USCALED,
80 BRW_SURFACEFORMAT_R32G32B32A32_USCALED
81 };
82
83 static GLuint int_types_norm[5] = {
84 0,
85 BRW_SURFACEFORMAT_R32_SNORM,
86 BRW_SURFACEFORMAT_R32G32_SNORM,
87 BRW_SURFACEFORMAT_R32G32B32_SNORM,
88 BRW_SURFACEFORMAT_R32G32B32A32_SNORM
89 };
90
91 static GLuint int_types_scale[5] = {
92 0,
93 BRW_SURFACEFORMAT_R32_SSCALED,
94 BRW_SURFACEFORMAT_R32G32_SSCALED,
95 BRW_SURFACEFORMAT_R32G32B32_SSCALED,
96 BRW_SURFACEFORMAT_R32G32B32A32_SSCALED
97 };
98
99 static GLuint ushort_types_norm[5] = {
100 0,
101 BRW_SURFACEFORMAT_R16_UNORM,
102 BRW_SURFACEFORMAT_R16G16_UNORM,
103 BRW_SURFACEFORMAT_R16G16B16_UNORM,
104 BRW_SURFACEFORMAT_R16G16B16A16_UNORM
105 };
106
107 static GLuint ushort_types_scale[5] = {
108 0,
109 BRW_SURFACEFORMAT_R16_USCALED,
110 BRW_SURFACEFORMAT_R16G16_USCALED,
111 BRW_SURFACEFORMAT_R16G16B16_USCALED,
112 BRW_SURFACEFORMAT_R16G16B16A16_USCALED
113 };
114
115 static GLuint short_types_norm[5] = {
116 0,
117 BRW_SURFACEFORMAT_R16_SNORM,
118 BRW_SURFACEFORMAT_R16G16_SNORM,
119 BRW_SURFACEFORMAT_R16G16B16_SNORM,
120 BRW_SURFACEFORMAT_R16G16B16A16_SNORM
121 };
122
123 static GLuint short_types_scale[5] = {
124 0,
125 BRW_SURFACEFORMAT_R16_SSCALED,
126 BRW_SURFACEFORMAT_R16G16_SSCALED,
127 BRW_SURFACEFORMAT_R16G16B16_SSCALED,
128 BRW_SURFACEFORMAT_R16G16B16A16_SSCALED
129 };
130
131 static GLuint ubyte_types_norm[5] = {
132 0,
133 BRW_SURFACEFORMAT_R8_UNORM,
134 BRW_SURFACEFORMAT_R8G8_UNORM,
135 BRW_SURFACEFORMAT_R8G8B8_UNORM,
136 BRW_SURFACEFORMAT_R8G8B8A8_UNORM
137 };
138
139 static GLuint ubyte_types_scale[5] = {
140 0,
141 BRW_SURFACEFORMAT_R8_USCALED,
142 BRW_SURFACEFORMAT_R8G8_USCALED,
143 BRW_SURFACEFORMAT_R8G8B8_USCALED,
144 BRW_SURFACEFORMAT_R8G8B8A8_USCALED
145 };
146
147 static GLuint byte_types_norm[5] = {
148 0,
149 BRW_SURFACEFORMAT_R8_SNORM,
150 BRW_SURFACEFORMAT_R8G8_SNORM,
151 BRW_SURFACEFORMAT_R8G8B8_SNORM,
152 BRW_SURFACEFORMAT_R8G8B8A8_SNORM
153 };
154
155 static GLuint byte_types_scale[5] = {
156 0,
157 BRW_SURFACEFORMAT_R8_SSCALED,
158 BRW_SURFACEFORMAT_R8G8_SSCALED,
159 BRW_SURFACEFORMAT_R8G8B8_SSCALED,
160 BRW_SURFACEFORMAT_R8G8B8A8_SSCALED
161 };
162
163
164 /**
165 * Given vertex array type/size/format/normalized info, return
166 * the appopriate hardware surface type.
167 * Format will be GL_RGBA or possibly GL_BGRA for GLubyte[4] color arrays.
168 */
169 static GLuint get_surface_type( GLenum type, GLuint size,
170 GLenum format, GLboolean normalized )
171 {
172 if (unlikely(INTEL_DEBUG & DEBUG_VERTS))
173 printf("type %s size %d normalized %d\n",
174 _mesa_lookup_enum_by_nr(type), size, normalized);
175
176 if (normalized) {
177 switch (type) {
178 case GL_DOUBLE: return double_types[size];
179 case GL_FLOAT: return float_types[size];
180 case GL_HALF_FLOAT: return half_float_types[size];
181 case GL_INT: return int_types_norm[size];
182 case GL_SHORT: return short_types_norm[size];
183 case GL_BYTE: return byte_types_norm[size];
184 case GL_UNSIGNED_INT: return uint_types_norm[size];
185 case GL_UNSIGNED_SHORT: return ushort_types_norm[size];
186 case GL_UNSIGNED_BYTE:
187 if (format == GL_BGRA) {
188 /* See GL_EXT_vertex_array_bgra */
189 assert(size == 4);
190 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
191 }
192 else {
193 return ubyte_types_norm[size];
194 }
195 default: assert(0); return 0;
196 }
197 }
198 else {
199 assert(format == GL_RGBA); /* sanity check */
200 switch (type) {
201 case GL_DOUBLE: return double_types[size];
202 case GL_FLOAT: return float_types[size];
203 case GL_HALF_FLOAT: return half_float_types[size];
204 case GL_INT: return int_types_scale[size];
205 case GL_SHORT: return short_types_scale[size];
206 case GL_BYTE: return byte_types_scale[size];
207 case GL_UNSIGNED_INT: return uint_types_scale[size];
208 case GL_UNSIGNED_SHORT: return ushort_types_scale[size];
209 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size];
210 default: assert(0); return 0;
211 }
212 }
213 }
214
215
216 static GLuint get_size( GLenum type )
217 {
218 switch (type) {
219 case GL_DOUBLE: return sizeof(GLdouble);
220 case GL_FLOAT: return sizeof(GLfloat);
221 case GL_HALF_FLOAT: return sizeof(GLhalfARB);
222 case GL_INT: return sizeof(GLint);
223 case GL_SHORT: return sizeof(GLshort);
224 case GL_BYTE: return sizeof(GLbyte);
225 case GL_UNSIGNED_INT: return sizeof(GLuint);
226 case GL_UNSIGNED_SHORT: return sizeof(GLushort);
227 case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
228 default: return 0;
229 }
230 }
231
232 static GLuint get_index_type(GLenum type)
233 {
234 switch (type) {
235 case GL_UNSIGNED_BYTE: return BRW_INDEX_BYTE;
236 case GL_UNSIGNED_SHORT: return BRW_INDEX_WORD;
237 case GL_UNSIGNED_INT: return BRW_INDEX_DWORD;
238 default: assert(0); return 0;
239 }
240 }
241
242 static void
243 copy_array_to_vbo_array( struct brw_context *brw,
244 struct brw_vertex_element *element,
245 GLuint dst_stride)
246 {
247 GLuint size = element->count * dst_stride;
248
249 if (element->glarray->StrideB == 0) {
250 assert(element->count == 1);
251 element->stride = 0;
252 } else {
253 element->stride = dst_stride;
254 }
255
256 if (dst_stride == element->glarray->StrideB) {
257 intel_upload_data(&brw->intel, element->glarray->Ptr, size,
258 &element->bo, &element->offset);
259 } else {
260 const unsigned char *src = element->glarray->Ptr;
261 char *dst = intel_upload_map(&brw->intel, size,
262 &element->bo, &element->offset);
263 int i;
264
265 for (i = 0; i < element->count; i++) {
266 memcpy(dst, src, dst_stride);
267 src += element->glarray->StrideB;
268 dst += dst_stride;
269 }
270 }
271 }
272
273 static void brw_prepare_vertices(struct brw_context *brw)
274 {
275 struct gl_context *ctx = &brw->intel.ctx;
276 struct intel_context *intel = intel_context(ctx);
277 GLbitfield vs_inputs = brw->vs.prog_data->inputs_read;
278 GLuint i;
279 const unsigned char *ptr = NULL;
280 GLuint interleave = 0;
281 unsigned int min_index = brw->vb.min_index;
282 unsigned int max_index = brw->vb.max_index;
283
284 struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
285 GLuint nr_uploads = 0;
286
287 /* First build an array of pointers to ve's in vb.inputs_read
288 */
289 if (0)
290 printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
291
292 /* Accumulate the list of enabled arrays. */
293 brw->vb.nr_enabled = 0;
294 while (vs_inputs) {
295 GLuint i = _mesa_ffsll(vs_inputs) - 1;
296 struct brw_vertex_element *input = &brw->vb.inputs[i];
297
298 vs_inputs &= ~(1 << i);
299 brw->vb.enabled[brw->vb.nr_enabled++] = input;
300 }
301
302 if (brw->vb.nr_enabled == 0)
303 return;
304
305 /* XXX: In the rare cases where this happens we fallback all
306 * the way to software rasterization, although a tnl fallback
307 * would be sufficient. I don't know of *any* real world
308 * cases with > 17 vertex attributes enabled, so it probably
309 * isn't an issue at this point.
310 */
311 if (brw->vb.nr_enabled >= BRW_VEP_MAX) {
312 intel->Fallback = GL_TRUE; /* boolean, not bitfield */
313 return;
314 }
315
316 for (i = 0; i < brw->vb.nr_enabled; i++) {
317 struct brw_vertex_element *input = brw->vb.enabled[i];
318
319 input->element_size = get_size(input->glarray->Type) * input->glarray->Size;
320
321 if (_mesa_is_bufferobj(input->glarray->BufferObj)) {
322 struct intel_buffer_object *intel_buffer =
323 intel_buffer_object(input->glarray->BufferObj);
324 GLuint offset;
325
326 /* Named buffer object: Just reference its contents directly. */
327 drm_intel_bo_unreference(input->bo);
328 input->bo = intel_bufferobj_source(intel, intel_buffer, &offset);
329 drm_intel_bo_reference(input->bo);
330 input->offset = offset + (unsigned long)input->glarray->Ptr;
331 input->stride = input->glarray->StrideB;
332 input->count = input->glarray->_MaxElement;
333
334 /* This is a common place to reach if the user mistakenly supplies
335 * a pointer in place of a VBO offset. If we just let it go through,
336 * we may end up dereferencing a pointer beyond the bounds of the
337 * GTT. We would hope that the VBO's max_index would save us, but
338 * Mesa appears to hand us min/max values not clipped to the
339 * array object's _MaxElement, and _MaxElement frequently appears
340 * to be wrong anyway.
341 *
342 * The VBO spec allows application termination in this case, and it's
343 * probably a service to the poor programmer to do so rather than
344 * trying to just not render.
345 */
346 assert(input->offset < input->bo->size);
347 } else {
348 input->count = input->glarray->StrideB ? max_index + 1 : 1;
349 if (input->bo != NULL) {
350 /* Already-uploaded vertex data is present from a previous
351 * prepare_vertices, but we had to re-validate state due to
352 * check_aperture failing and a new batch being produced.
353 */
354 continue;
355 }
356
357 /* Queue the buffer object up to be uploaded in the next pass,
358 * when we've decided if we're doing interleaved or not.
359 */
360 if (input->attrib == VERT_ATTRIB_POS) {
361 /* Position array not properly enabled:
362 */
363 if (input->glarray->StrideB == 0) {
364 intel->Fallback = GL_TRUE; /* boolean, not bitfield */
365 return;
366 }
367
368 interleave = input->glarray->StrideB;
369 ptr = input->glarray->Ptr;
370 }
371 else if (interleave != input->glarray->StrideB ||
372 (const unsigned char *)input->glarray->Ptr - ptr < 0 ||
373 (const unsigned char *)input->glarray->Ptr - ptr > interleave)
374 {
375 interleave = 0;
376 }
377
378 upload[nr_uploads++] = input;
379 }
380 }
381
382 /* Handle any arrays to be uploaded. */
383 if (nr_uploads > 1 && interleave && interleave <= 256) {
384 /* All uploads are interleaved, so upload the arrays together as
385 * interleaved. First, upload the contents and set up upload[0].
386 */
387 copy_array_to_vbo_array(brw, upload[0], interleave);
388
389 for (i = 1; i < nr_uploads; i++) {
390 /* Then, just point upload[i] at upload[0]'s buffer. */
391 upload[i]->stride = interleave;
392 upload[i]->offset = upload[0]->offset +
393 ((const unsigned char *)upload[i]->glarray->Ptr - ptr);
394 upload[i]->bo = upload[0]->bo;
395 drm_intel_bo_reference(upload[i]->bo);
396 }
397 }
398 else {
399 /* Upload non-interleaved arrays */
400 for (i = 0; i < nr_uploads; i++) {
401 copy_array_to_vbo_array(brw, upload[i], upload[i]->element_size);
402 }
403 }
404
405 brw_prepare_query_begin(brw);
406
407 for (i = 0; i < brw->vb.nr_enabled; i++) {
408 struct brw_vertex_element *input = brw->vb.enabled[i];
409
410 brw_add_validated_bo(brw, input->bo);
411 }
412 }
413
414 static void brw_emit_vertices(struct brw_context *brw)
415 {
416 struct gl_context *ctx = &brw->intel.ctx;
417 struct intel_context *intel = intel_context(ctx);
418 GLuint i;
419
420 brw_emit_query_begin(brw);
421
422 /* If the VS doesn't read any inputs (calculating vertex position from
423 * a state variable for some reason, for example), emit a single pad
424 * VERTEX_ELEMENT struct and bail.
425 *
426 * The stale VB state stays in place, but they don't do anything unless
427 * a VE loads from them.
428 */
429 if (brw->vb.nr_enabled == 0) {
430 BEGIN_BATCH(3);
431 OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | 1);
432 if (intel->gen >= 6) {
433 OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
434 GEN6_VE0_VALID |
435 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
436 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
437 } else {
438 OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) |
439 BRW_VE0_VALID |
440 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
441 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
442 }
443 OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
444 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
445 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
446 (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
447 CACHED_BATCH();
448 return;
449 }
450
451 /* Now emit VB and VEP state packets.
452 *
453 * This still defines a hardware VB for each input, even if they
454 * are interleaved or from the same VBO. TBD if this makes a
455 * performance difference.
456 */
457 BEGIN_BATCH(1 + brw->vb.nr_enabled * 4);
458 OUT_BATCH((CMD_VERTEX_BUFFER << 16) |
459 ((1 + brw->vb.nr_enabled * 4) - 2));
460
461 for (i = 0; i < brw->vb.nr_enabled; i++) {
462 struct brw_vertex_element *input = brw->vb.enabled[i];
463 uint32_t dw0;
464
465 if (intel->gen >= 6) {
466 dw0 = GEN6_VB0_ACCESS_VERTEXDATA |
467 (i << GEN6_VB0_INDEX_SHIFT);
468 } else {
469 dw0 = BRW_VB0_ACCESS_VERTEXDATA |
470 (i << BRW_VB0_INDEX_SHIFT);
471 }
472
473 OUT_BATCH(dw0 |
474 (input->stride << BRW_VB0_PITCH_SHIFT));
475 OUT_RELOC(input->bo,
476 I915_GEM_DOMAIN_VERTEX, 0,
477 input->offset);
478 if (intel->gen >= 5) {
479 OUT_RELOC(input->bo,
480 I915_GEM_DOMAIN_VERTEX, 0,
481 input->bo->size - 1);
482 } else
483 OUT_BATCH(input->stride ? input->count : 0);
484 OUT_BATCH(0); /* Instance data step rate */
485 }
486 ADVANCE_BATCH();
487
488 BEGIN_BATCH(1 + brw->vb.nr_enabled * 2);
489 OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | ((1 + brw->vb.nr_enabled * 2) - 2));
490 for (i = 0; i < brw->vb.nr_enabled; i++) {
491 struct brw_vertex_element *input = brw->vb.enabled[i];
492 uint32_t format = get_surface_type(input->glarray->Type,
493 input->glarray->Size,
494 input->glarray->Format,
495 input->glarray->Normalized);
496 uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
497 uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
498 uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
499 uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
500
501 switch (input->glarray->Size) {
502 case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
503 case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
504 case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
505 case 3: comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
506 break;
507 }
508
509 if (intel->gen >= 6) {
510 OUT_BATCH((i << GEN6_VE0_INDEX_SHIFT) |
511 GEN6_VE0_VALID |
512 (format << BRW_VE0_FORMAT_SHIFT) |
513 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
514 } else {
515 OUT_BATCH((i << BRW_VE0_INDEX_SHIFT) |
516 BRW_VE0_VALID |
517 (format << BRW_VE0_FORMAT_SHIFT) |
518 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
519 }
520
521 if (intel->gen >= 5)
522 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
523 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
524 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
525 (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
526 else
527 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
528 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
529 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
530 (comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
531 ((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
532 }
533 CACHED_BATCH();
534 }
535
536 const struct brw_tracked_state brw_vertices = {
537 .dirty = {
538 .mesa = 0,
539 .brw = BRW_NEW_BATCH | BRW_NEW_VERTICES,
540 .cache = 0,
541 },
542 .prepare = brw_prepare_vertices,
543 .emit = brw_emit_vertices,
544 };
545
546 static void brw_prepare_indices(struct brw_context *brw)
547 {
548 struct gl_context *ctx = &brw->intel.ctx;
549 struct intel_context *intel = &brw->intel;
550 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
551 GLuint ib_size;
552 drm_intel_bo *bo = NULL;
553 struct gl_buffer_object *bufferobj;
554 GLuint offset;
555 GLuint ib_type_size;
556
557 if (index_buffer == NULL)
558 return;
559
560 ib_type_size = get_size(index_buffer->type);
561 ib_size = ib_type_size * index_buffer->count;
562 bufferobj = index_buffer->obj;
563
564 /* Turn into a proper VBO:
565 */
566 if (!_mesa_is_bufferobj(bufferobj)) {
567
568 /* Get new bufferobj, offset:
569 */
570 intel_upload_data(&brw->intel, index_buffer->ptr, ib_size, &bo, &offset);
571 brw->ib.start_vertex_offset = offset / ib_type_size;
572 offset = 0;
573 } else {
574 offset = (GLuint) (unsigned long) index_buffer->ptr;
575
576 /* If the index buffer isn't aligned to its element size, we have to
577 * rebase it into a temporary.
578 */
579 if ((get_size(index_buffer->type) - 1) & offset) {
580 GLubyte *map = ctx->Driver.MapBuffer(ctx,
581 GL_ELEMENT_ARRAY_BUFFER_ARB,
582 GL_DYNAMIC_DRAW_ARB,
583 bufferobj);
584 map += offset;
585
586 intel_upload_data(&brw->intel, map, ib_size, &bo, &offset);
587 brw->ib.start_vertex_offset = offset / ib_type_size;
588 offset = 0;
589
590 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, bufferobj);
591 } else {
592 /* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading
593 * the index buffer state when we're just moving the start index
594 * of our drawing.
595 */
596 brw->ib.start_vertex_offset = offset / ib_type_size;
597
598 bo = intel_bufferobj_source(intel, intel_buffer_object(bufferobj),
599 &offset);
600 drm_intel_bo_reference(bo);
601 }
602 }
603
604 if (brw->ib.bo != bo || brw->ib.offset != offset) {
605 drm_intel_bo_unreference(brw->ib.bo);
606 brw->ib.bo = bo;
607 brw->ib.offset = offset;
608
609 brw_add_validated_bo(brw, brw->ib.bo);
610 brw->state.dirty.brw |= BRW_NEW_INDEX_BUFFER;
611 } else {
612 drm_intel_bo_unreference(bo);
613 }
614 }
615
616 const struct brw_tracked_state brw_indices = {
617 .dirty = {
618 .mesa = 0,
619 .brw = BRW_NEW_INDICES,
620 .cache = 0,
621 },
622 .prepare = brw_prepare_indices,
623 };
624
625 static void brw_emit_index_buffer(struct brw_context *brw)
626 {
627 struct intel_context *intel = &brw->intel;
628 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
629
630 if (index_buffer == NULL)
631 return;
632
633 BEGIN_BATCH(3);
634 OUT_BATCH(CMD_INDEX_BUFFER << 16 |
635 /* cut index enable << 10 */
636 get_index_type(index_buffer->type) << 8 |
637 1);
638 OUT_RELOC(brw->ib.bo,
639 I915_GEM_DOMAIN_VERTEX, 0,
640 brw->ib.offset);
641 OUT_RELOC(brw->ib.bo,
642 I915_GEM_DOMAIN_VERTEX, 0,
643 brw->ib.bo->size - 1);
644 ADVANCE_BATCH();
645 }
646
647 const struct brw_tracked_state brw_index_buffer = {
648 .dirty = {
649 .mesa = 0,
650 .brw = BRW_NEW_BATCH | BRW_NEW_INDEX_BUFFER,
651 .cache = 0,
652 },
653 .emit = brw_emit_index_buffer,
654 };