358f426e17c34cd4d2fe4b16bcfad114d97e3355
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw_upload.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #undef NDEBUG
29
30 #include "main/glheader.h"
31 #include "main/bufferobj.h"
32 #include "main/context.h"
33 #include "main/enums.h"
34 #include "main/macros.h"
35
36 #include "brw_draw.h"
37 #include "brw_defines.h"
38 #include "brw_context.h"
39 #include "brw_state.h"
40
41 #include "intel_batchbuffer.h"
42 #include "intel_buffer_objects.h"
43
44 static GLuint double_types[5] = {
45 0,
46 BRW_SURFACEFORMAT_R64_FLOAT,
47 BRW_SURFACEFORMAT_R64G64_FLOAT,
48 BRW_SURFACEFORMAT_R64G64B64_FLOAT,
49 BRW_SURFACEFORMAT_R64G64B64A64_FLOAT
50 };
51
52 static GLuint float_types[5] = {
53 0,
54 BRW_SURFACEFORMAT_R32_FLOAT,
55 BRW_SURFACEFORMAT_R32G32_FLOAT,
56 BRW_SURFACEFORMAT_R32G32B32_FLOAT,
57 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
58 };
59
60 static GLuint half_float_types[5] = {
61 0,
62 BRW_SURFACEFORMAT_R16_FLOAT,
63 BRW_SURFACEFORMAT_R16G16_FLOAT,
64 BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
65 BRW_SURFACEFORMAT_R16G16B16A16_FLOAT
66 };
67
68 static GLuint uint_types_norm[5] = {
69 0,
70 BRW_SURFACEFORMAT_R32_UNORM,
71 BRW_SURFACEFORMAT_R32G32_UNORM,
72 BRW_SURFACEFORMAT_R32G32B32_UNORM,
73 BRW_SURFACEFORMAT_R32G32B32A32_UNORM
74 };
75
76 static GLuint uint_types_scale[5] = {
77 0,
78 BRW_SURFACEFORMAT_R32_USCALED,
79 BRW_SURFACEFORMAT_R32G32_USCALED,
80 BRW_SURFACEFORMAT_R32G32B32_USCALED,
81 BRW_SURFACEFORMAT_R32G32B32A32_USCALED
82 };
83
84 static GLuint int_types_norm[5] = {
85 0,
86 BRW_SURFACEFORMAT_R32_SNORM,
87 BRW_SURFACEFORMAT_R32G32_SNORM,
88 BRW_SURFACEFORMAT_R32G32B32_SNORM,
89 BRW_SURFACEFORMAT_R32G32B32A32_SNORM
90 };
91
92 static GLuint int_types_scale[5] = {
93 0,
94 BRW_SURFACEFORMAT_R32_SSCALED,
95 BRW_SURFACEFORMAT_R32G32_SSCALED,
96 BRW_SURFACEFORMAT_R32G32B32_SSCALED,
97 BRW_SURFACEFORMAT_R32G32B32A32_SSCALED
98 };
99
100 static GLuint ushort_types_norm[5] = {
101 0,
102 BRW_SURFACEFORMAT_R16_UNORM,
103 BRW_SURFACEFORMAT_R16G16_UNORM,
104 BRW_SURFACEFORMAT_R16G16B16_UNORM,
105 BRW_SURFACEFORMAT_R16G16B16A16_UNORM
106 };
107
108 static GLuint ushort_types_scale[5] = {
109 0,
110 BRW_SURFACEFORMAT_R16_USCALED,
111 BRW_SURFACEFORMAT_R16G16_USCALED,
112 BRW_SURFACEFORMAT_R16G16B16_USCALED,
113 BRW_SURFACEFORMAT_R16G16B16A16_USCALED
114 };
115
116 static GLuint short_types_norm[5] = {
117 0,
118 BRW_SURFACEFORMAT_R16_SNORM,
119 BRW_SURFACEFORMAT_R16G16_SNORM,
120 BRW_SURFACEFORMAT_R16G16B16_SNORM,
121 BRW_SURFACEFORMAT_R16G16B16A16_SNORM
122 };
123
124 static GLuint short_types_scale[5] = {
125 0,
126 BRW_SURFACEFORMAT_R16_SSCALED,
127 BRW_SURFACEFORMAT_R16G16_SSCALED,
128 BRW_SURFACEFORMAT_R16G16B16_SSCALED,
129 BRW_SURFACEFORMAT_R16G16B16A16_SSCALED
130 };
131
132 static GLuint ubyte_types_norm[5] = {
133 0,
134 BRW_SURFACEFORMAT_R8_UNORM,
135 BRW_SURFACEFORMAT_R8G8_UNORM,
136 BRW_SURFACEFORMAT_R8G8B8_UNORM,
137 BRW_SURFACEFORMAT_R8G8B8A8_UNORM
138 };
139
140 static GLuint ubyte_types_scale[5] = {
141 0,
142 BRW_SURFACEFORMAT_R8_USCALED,
143 BRW_SURFACEFORMAT_R8G8_USCALED,
144 BRW_SURFACEFORMAT_R8G8B8_USCALED,
145 BRW_SURFACEFORMAT_R8G8B8A8_USCALED
146 };
147
148 static GLuint byte_types_norm[5] = {
149 0,
150 BRW_SURFACEFORMAT_R8_SNORM,
151 BRW_SURFACEFORMAT_R8G8_SNORM,
152 BRW_SURFACEFORMAT_R8G8B8_SNORM,
153 BRW_SURFACEFORMAT_R8G8B8A8_SNORM
154 };
155
156 static GLuint byte_types_scale[5] = {
157 0,
158 BRW_SURFACEFORMAT_R8_SSCALED,
159 BRW_SURFACEFORMAT_R8G8_SSCALED,
160 BRW_SURFACEFORMAT_R8G8B8_SSCALED,
161 BRW_SURFACEFORMAT_R8G8B8A8_SSCALED
162 };
163
164
165 /**
166 * Given vertex array type/size/format/normalized info, return
167 * the appopriate hardware surface type.
168 * Format will be GL_RGBA or possibly GL_BGRA for GLubyte[4] color arrays.
169 */
170 static GLuint get_surface_type( GLenum type, GLuint size,
171 GLenum format, bool normalized )
172 {
173 if (unlikely(INTEL_DEBUG & DEBUG_VERTS))
174 printf("type %s size %d normalized %d\n",
175 _mesa_lookup_enum_by_nr(type), size, normalized);
176
177 if (normalized) {
178 switch (type) {
179 case GL_DOUBLE: return double_types[size];
180 case GL_FLOAT: return float_types[size];
181 case GL_HALF_FLOAT: return half_float_types[size];
182 case GL_INT: return int_types_norm[size];
183 case GL_SHORT: return short_types_norm[size];
184 case GL_BYTE: return byte_types_norm[size];
185 case GL_UNSIGNED_INT: return uint_types_norm[size];
186 case GL_UNSIGNED_SHORT: return ushort_types_norm[size];
187 case GL_UNSIGNED_BYTE:
188 if (format == GL_BGRA) {
189 /* See GL_EXT_vertex_array_bgra */
190 assert(size == 4);
191 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
192 }
193 else {
194 return ubyte_types_norm[size];
195 }
196 default: assert(0); return 0;
197 }
198 }
199 else {
200 assert(format == GL_RGBA); /* sanity check */
201 switch (type) {
202 case GL_DOUBLE: return double_types[size];
203 case GL_FLOAT: return float_types[size];
204 case GL_HALF_FLOAT: return half_float_types[size];
205 case GL_INT: return int_types_scale[size];
206 case GL_SHORT: return short_types_scale[size];
207 case GL_BYTE: return byte_types_scale[size];
208 case GL_UNSIGNED_INT: return uint_types_scale[size];
209 case GL_UNSIGNED_SHORT: return ushort_types_scale[size];
210 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size];
211 /* This produces GL_FIXED inputs as values between INT32_MIN and
212 * INT32_MAX, which will be scaled down by 1/65536 by the VS.
213 */
214 case GL_FIXED: return int_types_scale[size];
215 default: assert(0); return 0;
216 }
217 }
218 }
219
220
221 static GLuint get_size( GLenum type )
222 {
223 switch (type) {
224 case GL_DOUBLE: return sizeof(GLdouble);
225 case GL_FLOAT: return sizeof(GLfloat);
226 case GL_HALF_FLOAT: return sizeof(GLhalfARB);
227 case GL_INT: return sizeof(GLint);
228 case GL_SHORT: return sizeof(GLshort);
229 case GL_BYTE: return sizeof(GLbyte);
230 case GL_UNSIGNED_INT: return sizeof(GLuint);
231 case GL_UNSIGNED_SHORT: return sizeof(GLushort);
232 case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
233 case GL_FIXED: return sizeof(GLuint);
234 default: assert(0); return 0;
235 }
236 }
237
238 static GLuint get_index_type(GLenum type)
239 {
240 switch (type) {
241 case GL_UNSIGNED_BYTE: return BRW_INDEX_BYTE;
242 case GL_UNSIGNED_SHORT: return BRW_INDEX_WORD;
243 case GL_UNSIGNED_INT: return BRW_INDEX_DWORD;
244 default: assert(0); return 0;
245 }
246 }
247
248 static void
249 copy_array_to_vbo_array(struct brw_context *brw,
250 struct brw_vertex_element *element,
251 int min, int max,
252 struct brw_vertex_buffer *buffer,
253 GLuint dst_stride)
254 {
255 if (min == -1) {
256 /* If we don't have computed min/max bounds, then this must be a use of
257 * the current attribute, which has a 0 stride. Otherwise, we wouldn't
258 * know what data to upload.
259 */
260 assert(element->glarray->StrideB == 0);
261
262 intel_upload_data(&brw->intel, element->glarray->Ptr,
263 element->element_size,
264 element->element_size,
265 &buffer->bo, &buffer->offset);
266
267 buffer->stride = 0;
268 return;
269 }
270
271 int src_stride = element->glarray->StrideB;
272 const unsigned char *src = element->glarray->Ptr + min * src_stride;
273 int count = max - min + 1;
274 GLuint size = count * dst_stride;
275
276 if (dst_stride == src_stride) {
277 intel_upload_data(&brw->intel, src, size, dst_stride,
278 &buffer->bo, &buffer->offset);
279 } else {
280 char * const map = intel_upload_map(&brw->intel, size, dst_stride);
281 char *dst = map;
282
283 while (count--) {
284 memcpy(dst, src, dst_stride);
285 src += src_stride;
286 dst += dst_stride;
287 }
288 intel_upload_unmap(&brw->intel, map, size, dst_stride,
289 &buffer->bo, &buffer->offset);
290 }
291 buffer->stride = dst_stride;
292 }
293
294 static void brw_prepare_vertices(struct brw_context *brw)
295 {
296 struct gl_context *ctx = &brw->intel.ctx;
297 struct intel_context *intel = intel_context(ctx);
298 /* CACHE_NEW_VS_PROG */
299 GLbitfield vs_inputs = brw->vs.prog_data->inputs_read;
300 const unsigned char *ptr = NULL;
301 GLuint interleaved = 0, total_size = 0;
302 unsigned int min_index = brw->vb.min_index;
303 unsigned int max_index = brw->vb.max_index;
304 int delta, i, j;
305
306 struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
307 GLuint nr_uploads = 0;
308
309 /* First build an array of pointers to ve's in vb.inputs_read
310 */
311 if (0)
312 printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
313
314 /* Accumulate the list of enabled arrays. */
315 brw->vb.nr_enabled = 0;
316 while (vs_inputs) {
317 GLuint i = ffs(vs_inputs) - 1;
318 struct brw_vertex_element *input = &brw->vb.inputs[i];
319
320 vs_inputs &= ~(1 << i);
321 if (input->glarray->Size && get_size(input->glarray->Type))
322 brw->vb.enabled[brw->vb.nr_enabled++] = input;
323 }
324
325 if (brw->vb.nr_enabled == 0)
326 return;
327
328 if (brw->vb.nr_buffers)
329 goto validate;
330
331 /* XXX: In the rare cases where this happens we fallback all
332 * the way to software rasterization, although a tnl fallback
333 * would be sufficient. I don't know of *any* real world
334 * cases with > 17 vertex attributes enabled, so it probably
335 * isn't an issue at this point.
336 */
337 if (brw->vb.nr_enabled >= BRW_VEP_MAX) {
338 intel->Fallback = true; /* boolean, not bitfield */
339 return;
340 }
341
342 for (i = j = 0; i < brw->vb.nr_enabled; i++) {
343 struct brw_vertex_element *input = brw->vb.enabled[i];
344 const struct gl_client_array *glarray = input->glarray;
345 int type_size = get_size(glarray->Type);
346
347 input->element_size = type_size * glarray->Size;
348
349 if (_mesa_is_bufferobj(glarray->BufferObj)) {
350 struct intel_buffer_object *intel_buffer =
351 intel_buffer_object(glarray->BufferObj);
352 int k;
353
354 for (k = 0; k < i; k++) {
355 const struct gl_client_array *other = brw->vb.enabled[k]->glarray;
356 if (glarray->BufferObj == other->BufferObj &&
357 glarray->StrideB == other->StrideB &&
358 (uintptr_t)(glarray->Ptr - other->Ptr) < glarray->StrideB)
359 {
360 input->buffer = brw->vb.enabled[k]->buffer;
361 input->offset = glarray->Ptr - other->Ptr;
362 break;
363 }
364 }
365 if (k == i) {
366 struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
367
368 /* Named buffer object: Just reference its contents directly. */
369 buffer->bo = intel_bufferobj_source(intel,
370 intel_buffer, type_size,
371 &buffer->offset);
372 drm_intel_bo_reference(buffer->bo);
373 buffer->offset += (uintptr_t)glarray->Ptr;
374 buffer->stride = glarray->StrideB;
375
376 input->buffer = j++;
377 input->offset = 0;
378 }
379
380 /* This is a common place to reach if the user mistakenly supplies
381 * a pointer in place of a VBO offset. If we just let it go through,
382 * we may end up dereferencing a pointer beyond the bounds of the
383 * GTT. We would hope that the VBO's max_index would save us, but
384 * Mesa appears to hand us min/max values not clipped to the
385 * array object's _MaxElement, and _MaxElement frequently appears
386 * to be wrong anyway.
387 *
388 * The VBO spec allows application termination in this case, and it's
389 * probably a service to the poor programmer to do so rather than
390 * trying to just not render.
391 */
392 assert(input->offset < brw->vb.buffers[input->buffer].bo->size);
393 } else {
394 /* Queue the buffer object up to be uploaded in the next pass,
395 * when we've decided if we're doing interleaved or not.
396 */
397 if (nr_uploads == 0) {
398 /* Position array not properly enabled:
399 */
400 if (input->attrib == VERT_ATTRIB_POS && glarray->StrideB == 0) {
401 intel->Fallback = true; /* boolean, not bitfield */
402 return;
403 }
404
405 interleaved = glarray->StrideB;
406 ptr = glarray->Ptr;
407 }
408 else if (interleaved != glarray->StrideB ||
409 (uintptr_t)(glarray->Ptr - ptr) > interleaved)
410 {
411 interleaved = 0;
412 }
413 else if ((uintptr_t)(glarray->Ptr - ptr) & (type_size -1))
414 {
415 /* enforce natural alignment (for doubles) */
416 interleaved = 0;
417 }
418
419 upload[nr_uploads++] = input;
420 total_size = ALIGN(total_size, type_size);
421 total_size += input->element_size;
422 }
423 }
424
425 /* If we need to upload all the arrays, then we can trim those arrays to
426 * only the used elements [min_index, max_index] so long as we adjust all
427 * the values used in the 3DPRIMITIVE i.e. by setting the vertex bias.
428 */
429 brw->vb.start_vertex_bias = 0;
430 delta = min_index;
431 if (nr_uploads == brw->vb.nr_enabled) {
432 brw->vb.start_vertex_bias = -delta;
433 delta = 0;
434 }
435 if (delta && !brw->intel.intelScreen->relaxed_relocations)
436 min_index = delta = 0;
437
438 /* Handle any arrays to be uploaded. */
439 if (nr_uploads > 1) {
440 if (interleaved && interleaved <= 2*total_size) {
441 struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
442 /* All uploads are interleaved, so upload the arrays together as
443 * interleaved. First, upload the contents and set up upload[0].
444 */
445 copy_array_to_vbo_array(brw, upload[0], min_index, max_index,
446 buffer, interleaved);
447 buffer->offset -= delta * interleaved;
448
449 for (i = 0; i < nr_uploads; i++) {
450 /* Then, just point upload[i] at upload[0]'s buffer. */
451 upload[i]->offset =
452 ((const unsigned char *)upload[i]->glarray->Ptr - ptr);
453 upload[i]->buffer = j;
454 }
455 j++;
456
457 nr_uploads = 0;
458 }
459 else if (total_size < 2048) {
460 /* Upload non-interleaved arrays into a single interleaved array */
461 struct brw_vertex_buffer *buffer;
462 int count = MAX2(max_index - min_index + 1, 1);
463 int offset;
464 char *map;
465
466 map = intel_upload_map(&brw->intel, total_size * count, total_size);
467 for (i = offset = 0; i < nr_uploads; i++) {
468 const unsigned char *src = upload[i]->glarray->Ptr;
469 int size = upload[i]->element_size;
470 int stride = upload[i]->glarray->StrideB;
471 char *dst;
472 int n;
473
474 offset = ALIGN(offset, get_size(upload[i]->glarray->Type));
475 dst = map + offset;
476 src += min_index * stride;
477
478 for (n = 0; n < count; n++) {
479 memcpy(dst, src, size);
480 src += stride;
481 dst += total_size;
482 }
483
484 upload[i]->offset = offset;
485 upload[i]->buffer = j;
486
487 offset += size;
488 }
489 assert(offset == total_size);
490 buffer = &brw->vb.buffers[j++];
491 intel_upload_unmap(&brw->intel, map, offset * count, offset,
492 &buffer->bo, &buffer->offset);
493 buffer->stride = offset;
494 buffer->offset -= delta * offset;
495
496 nr_uploads = 0;
497 }
498 }
499 /* Upload non-interleaved arrays */
500 for (i = 0; i < nr_uploads; i++) {
501 struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
502 copy_array_to_vbo_array(brw, upload[i], min_index, max_index,
503 buffer, upload[i]->element_size);
504 buffer->offset -= delta * buffer->stride;
505 upload[i]->buffer = j++;
506 upload[i]->offset = 0;
507 }
508
509 /* can we simply extend the current vb? */
510 if (j == brw->vb.nr_current_buffers) {
511 int delta = 0;
512 for (i = 0; i < j; i++) {
513 int d;
514
515 if (brw->vb.current_buffers[i].handle != brw->vb.buffers[i].bo->handle ||
516 brw->vb.current_buffers[i].stride != brw->vb.buffers[i].stride)
517 break;
518
519 d = brw->vb.buffers[i].offset - brw->vb.current_buffers[i].offset;
520 if (d < 0)
521 break;
522 if (i == 0)
523 delta = d / brw->vb.current_buffers[i].stride;
524 if (delta * brw->vb.current_buffers[i].stride != d)
525 break;
526 }
527
528 if (i == j) {
529 brw->vb.start_vertex_bias += delta;
530 while (--j >= 0)
531 drm_intel_bo_unreference(brw->vb.buffers[j].bo);
532 j = 0;
533 }
534 }
535
536 brw->vb.nr_buffers = j;
537
538 validate:
539 brw_prepare_query_begin(brw);
540 for (i = 0; i < brw->vb.nr_buffers; i++) {
541 brw_add_validated_bo(brw, brw->vb.buffers[i].bo);
542 }
543 }
544
545 static void brw_emit_vertices(struct brw_context *brw)
546 {
547 struct gl_context *ctx = &brw->intel.ctx;
548 struct intel_context *intel = intel_context(ctx);
549 GLuint i;
550
551 brw_emit_query_begin(brw);
552
553 /* If the VS doesn't read any inputs (calculating vertex position from
554 * a state variable for some reason, for example), emit a single pad
555 * VERTEX_ELEMENT struct and bail.
556 *
557 * The stale VB state stays in place, but they don't do anything unless
558 * a VE loads from them.
559 */
560 if (brw->vb.nr_enabled == 0) {
561 BEGIN_BATCH(3);
562 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | 1);
563 if (intel->gen >= 6) {
564 OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
565 GEN6_VE0_VALID |
566 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
567 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
568 } else {
569 OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) |
570 BRW_VE0_VALID |
571 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
572 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
573 }
574 OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
575 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
576 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
577 (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
578 CACHED_BATCH();
579 return;
580 }
581
582 /* Now emit VB and VEP state packets.
583 */
584
585 if (brw->vb.nr_buffers) {
586 BEGIN_BATCH(1 + 4*brw->vb.nr_buffers);
587 OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4*brw->vb.nr_buffers - 1));
588 for (i = 0; i < brw->vb.nr_buffers; i++) {
589 struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
590 uint32_t dw0;
591
592 if (intel->gen >= 6) {
593 dw0 = GEN6_VB0_ACCESS_VERTEXDATA | (i << GEN6_VB0_INDEX_SHIFT);
594 } else {
595 dw0 = BRW_VB0_ACCESS_VERTEXDATA | (i << BRW_VB0_INDEX_SHIFT);
596 }
597
598 if (intel->gen >= 7)
599 dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
600
601 OUT_BATCH(dw0 | (buffer->stride << BRW_VB0_PITCH_SHIFT));
602 OUT_RELOC(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->offset);
603 if (intel->gen >= 5) {
604 OUT_RELOC(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->bo->size - 1);
605 } else
606 OUT_BATCH(0);
607 OUT_BATCH(0); /* Instance data step rate */
608
609 brw->vb.current_buffers[i].handle = buffer->bo->handle;
610 brw->vb.current_buffers[i].offset = buffer->offset;
611 brw->vb.current_buffers[i].stride = buffer->stride;
612 }
613 brw->vb.nr_current_buffers = i;
614 ADVANCE_BATCH();
615 }
616
617 BEGIN_BATCH(1 + brw->vb.nr_enabled * 2);
618 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2*brw->vb.nr_enabled - 1));
619 for (i = 0; i < brw->vb.nr_enabled; i++) {
620 struct brw_vertex_element *input = brw->vb.enabled[i];
621 uint32_t format = get_surface_type(input->glarray->Type,
622 input->glarray->Size,
623 input->glarray->Format,
624 input->glarray->Normalized);
625 uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
626 uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
627 uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
628 uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
629
630 switch (input->glarray->Size) {
631 case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
632 case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
633 case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
634 case 3: comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
635 break;
636 }
637
638 if (intel->gen >= 6) {
639 OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
640 GEN6_VE0_VALID |
641 (format << BRW_VE0_FORMAT_SHIFT) |
642 (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
643 } else {
644 OUT_BATCH((input->buffer << BRW_VE0_INDEX_SHIFT) |
645 BRW_VE0_VALID |
646 (format << BRW_VE0_FORMAT_SHIFT) |
647 (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
648 }
649
650 if (intel->gen >= 5)
651 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
652 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
653 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
654 (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
655 else
656 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
657 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
658 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
659 (comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
660 ((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
661 }
662 CACHED_BATCH();
663 }
664
665 const struct brw_tracked_state brw_vertices = {
666 .dirty = {
667 .mesa = 0,
668 .brw = BRW_NEW_BATCH | BRW_NEW_VERTICES,
669 .cache = CACHE_NEW_VS_PROG,
670 },
671 .prepare = brw_prepare_vertices,
672 .emit = brw_emit_vertices,
673 };
674
675 static void brw_prepare_indices(struct brw_context *brw)
676 {
677 struct gl_context *ctx = &brw->intel.ctx;
678 struct intel_context *intel = &brw->intel;
679 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
680 GLuint ib_size;
681 drm_intel_bo *bo = NULL;
682 struct gl_buffer_object *bufferobj;
683 GLuint offset;
684 GLuint ib_type_size;
685
686 if (index_buffer == NULL)
687 return;
688
689 ib_type_size = get_size(index_buffer->type);
690 ib_size = ib_type_size * index_buffer->count;
691 bufferobj = index_buffer->obj;
692
693 /* Turn into a proper VBO:
694 */
695 if (!_mesa_is_bufferobj(bufferobj)) {
696
697 /* Get new bufferobj, offset:
698 */
699 intel_upload_data(&brw->intel, index_buffer->ptr, ib_size, ib_type_size,
700 &bo, &offset);
701 brw->ib.start_vertex_offset = offset / ib_type_size;
702 } else {
703 offset = (GLuint) (unsigned long) index_buffer->ptr;
704
705 /* If the index buffer isn't aligned to its element size, we have to
706 * rebase it into a temporary.
707 */
708 if ((get_size(index_buffer->type) - 1) & offset) {
709 GLubyte *map = ctx->Driver.MapBufferRange(ctx,
710 offset,
711 ib_size,
712 GL_MAP_WRITE_BIT,
713 bufferobj);
714
715 intel_upload_data(&brw->intel, map, ib_size, ib_type_size,
716 &bo, &offset);
717 brw->ib.start_vertex_offset = offset / ib_type_size;
718
719 ctx->Driver.UnmapBuffer(ctx, bufferobj);
720 } else {
721 /* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading
722 * the index buffer state when we're just moving the start index
723 * of our drawing.
724 */
725 brw->ib.start_vertex_offset = offset / ib_type_size;
726
727 bo = intel_bufferobj_source(intel,
728 intel_buffer_object(bufferobj),
729 ib_type_size,
730 &offset);
731 drm_intel_bo_reference(bo);
732
733 brw->ib.start_vertex_offset += offset / ib_type_size;
734 }
735 }
736
737 if (brw->ib.bo != bo) {
738 drm_intel_bo_unreference(brw->ib.bo);
739 brw->ib.bo = bo;
740
741 brw_add_validated_bo(brw, brw->ib.bo);
742 brw->state.dirty.brw |= BRW_NEW_INDEX_BUFFER;
743 } else {
744 drm_intel_bo_unreference(bo);
745 }
746
747 if (index_buffer->type != brw->ib.type) {
748 brw->ib.type = index_buffer->type;
749 brw->state.dirty.brw |= BRW_NEW_INDEX_BUFFER;
750 }
751 }
752
753 const struct brw_tracked_state brw_indices = {
754 .dirty = {
755 .mesa = 0,
756 .brw = BRW_NEW_INDICES,
757 .cache = 0,
758 },
759 .prepare = brw_prepare_indices,
760 };
761
762 static void brw_emit_index_buffer(struct brw_context *brw)
763 {
764 struct intel_context *intel = &brw->intel;
765 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
766
767 if (index_buffer == NULL)
768 return;
769
770 BEGIN_BATCH(3);
771 OUT_BATCH(CMD_INDEX_BUFFER << 16 |
772 /* cut index enable << 10 */
773 get_index_type(index_buffer->type) << 8 |
774 1);
775 OUT_RELOC(brw->ib.bo,
776 I915_GEM_DOMAIN_VERTEX, 0,
777 0);
778 OUT_RELOC(brw->ib.bo,
779 I915_GEM_DOMAIN_VERTEX, 0,
780 brw->ib.bo->size - 1);
781 ADVANCE_BATCH();
782 }
783
784 const struct brw_tracked_state brw_index_buffer = {
785 .dirty = {
786 .mesa = 0,
787 .brw = BRW_NEW_BATCH | BRW_NEW_INDEX_BUFFER,
788 .cache = 0,
789 },
790 .emit = brw_emit_index_buffer,
791 };