4efb3cd66ace02fec7a4cc3b43ab600fba3bb6e5
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw_upload.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #undef NDEBUG
29
30 #include "main/glheader.h"
31 #include "main/bufferobj.h"
32 #include "main/context.h"
33 #include "main/enums.h"
34
35 #include "brw_draw.h"
36 #include "brw_defines.h"
37 #include "brw_context.h"
38 #include "brw_state.h"
39
40 #include "intel_batchbuffer.h"
41 #include "intel_buffer_objects.h"
42
43 static GLuint double_types[5] = {
44 0,
45 BRW_SURFACEFORMAT_R64_FLOAT,
46 BRW_SURFACEFORMAT_R64G64_FLOAT,
47 BRW_SURFACEFORMAT_R64G64B64_FLOAT,
48 BRW_SURFACEFORMAT_R64G64B64A64_FLOAT
49 };
50
51 static GLuint float_types[5] = {
52 0,
53 BRW_SURFACEFORMAT_R32_FLOAT,
54 BRW_SURFACEFORMAT_R32G32_FLOAT,
55 BRW_SURFACEFORMAT_R32G32B32_FLOAT,
56 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
57 };
58
59 static GLuint half_float_types[5] = {
60 0,
61 BRW_SURFACEFORMAT_R16_FLOAT,
62 BRW_SURFACEFORMAT_R16G16_FLOAT,
63 BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
64 BRW_SURFACEFORMAT_R16G16B16A16_FLOAT
65 };
66
67 static GLuint uint_types_norm[5] = {
68 0,
69 BRW_SURFACEFORMAT_R32_UNORM,
70 BRW_SURFACEFORMAT_R32G32_UNORM,
71 BRW_SURFACEFORMAT_R32G32B32_UNORM,
72 BRW_SURFACEFORMAT_R32G32B32A32_UNORM
73 };
74
75 static GLuint uint_types_scale[5] = {
76 0,
77 BRW_SURFACEFORMAT_R32_USCALED,
78 BRW_SURFACEFORMAT_R32G32_USCALED,
79 BRW_SURFACEFORMAT_R32G32B32_USCALED,
80 BRW_SURFACEFORMAT_R32G32B32A32_USCALED
81 };
82
83 static GLuint int_types_norm[5] = {
84 0,
85 BRW_SURFACEFORMAT_R32_SNORM,
86 BRW_SURFACEFORMAT_R32G32_SNORM,
87 BRW_SURFACEFORMAT_R32G32B32_SNORM,
88 BRW_SURFACEFORMAT_R32G32B32A32_SNORM
89 };
90
91 static GLuint int_types_scale[5] = {
92 0,
93 BRW_SURFACEFORMAT_R32_SSCALED,
94 BRW_SURFACEFORMAT_R32G32_SSCALED,
95 BRW_SURFACEFORMAT_R32G32B32_SSCALED,
96 BRW_SURFACEFORMAT_R32G32B32A32_SSCALED
97 };
98
99 static GLuint ushort_types_norm[5] = {
100 0,
101 BRW_SURFACEFORMAT_R16_UNORM,
102 BRW_SURFACEFORMAT_R16G16_UNORM,
103 BRW_SURFACEFORMAT_R16G16B16_UNORM,
104 BRW_SURFACEFORMAT_R16G16B16A16_UNORM
105 };
106
107 static GLuint ushort_types_scale[5] = {
108 0,
109 BRW_SURFACEFORMAT_R16_USCALED,
110 BRW_SURFACEFORMAT_R16G16_USCALED,
111 BRW_SURFACEFORMAT_R16G16B16_USCALED,
112 BRW_SURFACEFORMAT_R16G16B16A16_USCALED
113 };
114
115 static GLuint short_types_norm[5] = {
116 0,
117 BRW_SURFACEFORMAT_R16_SNORM,
118 BRW_SURFACEFORMAT_R16G16_SNORM,
119 BRW_SURFACEFORMAT_R16G16B16_SNORM,
120 BRW_SURFACEFORMAT_R16G16B16A16_SNORM
121 };
122
123 static GLuint short_types_scale[5] = {
124 0,
125 BRW_SURFACEFORMAT_R16_SSCALED,
126 BRW_SURFACEFORMAT_R16G16_SSCALED,
127 BRW_SURFACEFORMAT_R16G16B16_SSCALED,
128 BRW_SURFACEFORMAT_R16G16B16A16_SSCALED
129 };
130
131 static GLuint ubyte_types_norm[5] = {
132 0,
133 BRW_SURFACEFORMAT_R8_UNORM,
134 BRW_SURFACEFORMAT_R8G8_UNORM,
135 BRW_SURFACEFORMAT_R8G8B8_UNORM,
136 BRW_SURFACEFORMAT_R8G8B8A8_UNORM
137 };
138
139 static GLuint ubyte_types_scale[5] = {
140 0,
141 BRW_SURFACEFORMAT_R8_USCALED,
142 BRW_SURFACEFORMAT_R8G8_USCALED,
143 BRW_SURFACEFORMAT_R8G8B8_USCALED,
144 BRW_SURFACEFORMAT_R8G8B8A8_USCALED
145 };
146
147 static GLuint byte_types_norm[5] = {
148 0,
149 BRW_SURFACEFORMAT_R8_SNORM,
150 BRW_SURFACEFORMAT_R8G8_SNORM,
151 BRW_SURFACEFORMAT_R8G8B8_SNORM,
152 BRW_SURFACEFORMAT_R8G8B8A8_SNORM
153 };
154
155 static GLuint byte_types_scale[5] = {
156 0,
157 BRW_SURFACEFORMAT_R8_SSCALED,
158 BRW_SURFACEFORMAT_R8G8_SSCALED,
159 BRW_SURFACEFORMAT_R8G8B8_SSCALED,
160 BRW_SURFACEFORMAT_R8G8B8A8_SSCALED
161 };
162
163
164 /**
165 * Given vertex array type/size/format/normalized info, return
166 * the appopriate hardware surface type.
167 * Format will be GL_RGBA or possibly GL_BGRA for GLubyte[4] color arrays.
168 */
169 static GLuint get_surface_type( GLenum type, GLuint size,
170 GLenum format, GLboolean normalized )
171 {
172 if (unlikely(INTEL_DEBUG & DEBUG_VERTS))
173 printf("type %s size %d normalized %d\n",
174 _mesa_lookup_enum_by_nr(type), size, normalized);
175
176 if (normalized) {
177 switch (type) {
178 case GL_DOUBLE: return double_types[size];
179 case GL_FLOAT: return float_types[size];
180 case GL_HALF_FLOAT: return half_float_types[size];
181 case GL_INT: return int_types_norm[size];
182 case GL_SHORT: return short_types_norm[size];
183 case GL_BYTE: return byte_types_norm[size];
184 case GL_UNSIGNED_INT: return uint_types_norm[size];
185 case GL_UNSIGNED_SHORT: return ushort_types_norm[size];
186 case GL_UNSIGNED_BYTE:
187 if (format == GL_BGRA) {
188 /* See GL_EXT_vertex_array_bgra */
189 assert(size == 4);
190 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
191 }
192 else {
193 return ubyte_types_norm[size];
194 }
195 default: assert(0); return 0;
196 }
197 }
198 else {
199 assert(format == GL_RGBA); /* sanity check */
200 switch (type) {
201 case GL_DOUBLE: return double_types[size];
202 case GL_FLOAT: return float_types[size];
203 case GL_HALF_FLOAT: return half_float_types[size];
204 case GL_INT: return int_types_scale[size];
205 case GL_SHORT: return short_types_scale[size];
206 case GL_BYTE: return byte_types_scale[size];
207 case GL_UNSIGNED_INT: return uint_types_scale[size];
208 case GL_UNSIGNED_SHORT: return ushort_types_scale[size];
209 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size];
210 default: assert(0); return 0;
211 }
212 }
213 }
214
215
216 static GLuint get_size( GLenum type )
217 {
218 switch (type) {
219 case GL_DOUBLE: return sizeof(GLdouble);
220 case GL_FLOAT: return sizeof(GLfloat);
221 case GL_HALF_FLOAT: return sizeof(GLhalfARB);
222 case GL_INT: return sizeof(GLint);
223 case GL_SHORT: return sizeof(GLshort);
224 case GL_BYTE: return sizeof(GLbyte);
225 case GL_UNSIGNED_INT: return sizeof(GLuint);
226 case GL_UNSIGNED_SHORT: return sizeof(GLushort);
227 case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
228 default: return 0;
229 }
230 }
231
232 static GLuint get_index_type(GLenum type)
233 {
234 switch (type) {
235 case GL_UNSIGNED_BYTE: return BRW_INDEX_BYTE;
236 case GL_UNSIGNED_SHORT: return BRW_INDEX_WORD;
237 case GL_UNSIGNED_INT: return BRW_INDEX_DWORD;
238 default: assert(0); return 0;
239 }
240 }
241
242 static void
243 copy_array_to_vbo_array( struct brw_context *brw,
244 struct brw_vertex_element *element,
245 struct brw_vertex_buffer *buffer,
246 GLuint dst_stride)
247 {
248 GLuint size = element->count * dst_stride;
249
250 buffer->stride = dst_stride;
251 if (dst_stride == element->glarray->StrideB) {
252 intel_upload_data(&brw->intel, element->glarray->Ptr, size, dst_stride,
253 &buffer->bo, &buffer->offset);
254 } else {
255 const unsigned char *src = element->glarray->Ptr;
256 char *map = intel_upload_map(&brw->intel, size, dst_stride);
257 char *dst = map;
258 int i;
259
260 for (i = 0; i < element->count; i++) {
261 memcpy(dst, src, dst_stride);
262 src += element->glarray->StrideB;
263 dst += dst_stride;
264 }
265 intel_upload_unmap(&brw->intel, map, size, dst_stride,
266 &buffer->bo, &buffer->offset);
267 }
268 }
269
270 static void brw_prepare_vertices(struct brw_context *brw)
271 {
272 struct gl_context *ctx = &brw->intel.ctx;
273 struct intel_context *intel = intel_context(ctx);
274 GLbitfield vs_inputs = brw->vs.prog_data->inputs_read;
275 const unsigned char *ptr = NULL;
276 GLuint interleaved = 0, total_size = 0, count = -1;
277 unsigned int min_index = brw->vb.min_index;
278 unsigned int max_index = brw->vb.max_index;
279 int i, j;
280
281 struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
282 GLuint nr_uploads = 0;
283
284 /* First build an array of pointers to ve's in vb.inputs_read
285 */
286 if (0)
287 printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
288
289 /* Accumulate the list of enabled arrays. */
290 brw->vb.nr_enabled = 0;
291 while (vs_inputs) {
292 GLuint i = _mesa_ffsll(vs_inputs) - 1;
293 struct brw_vertex_element *input = &brw->vb.inputs[i];
294
295 vs_inputs &= ~(1 << i);
296 brw->vb.enabled[brw->vb.nr_enabled++] = input;
297 }
298
299 if (brw->vb.nr_enabled == 0)
300 return;
301
302 if (brw->vb.nr_buffers)
303 goto validate;
304
305 /* XXX: In the rare cases where this happens we fallback all
306 * the way to software rasterization, although a tnl fallback
307 * would be sufficient. I don't know of *any* real world
308 * cases with > 17 vertex attributes enabled, so it probably
309 * isn't an issue at this point.
310 */
311 if (brw->vb.nr_enabled >= BRW_VEP_MAX) {
312 intel->Fallback = GL_TRUE; /* boolean, not bitfield */
313 return;
314 }
315
316 for (i = j = 0; i < brw->vb.nr_enabled; i++) {
317 struct brw_vertex_element *input = brw->vb.enabled[i];
318 const struct gl_client_array *glarray = input->glarray;
319 int type_size = get_size(glarray->Type);
320
321 input->element_size = type_size * glarray->Size;
322
323 if (_mesa_is_bufferobj(glarray->BufferObj)) {
324 struct intel_buffer_object *intel_buffer =
325 intel_buffer_object(glarray->BufferObj);
326 int k;
327
328 for (k = 0; k < i; k++) {
329 const struct gl_client_array *other = brw->vb.enabled[k]->glarray;
330 if (glarray->BufferObj == other->BufferObj &&
331 glarray->StrideB == other->StrideB &&
332 (uintptr_t)(glarray->Ptr - other->Ptr) < glarray->StrideB)
333 {
334 input->buffer = brw->vb.enabled[k]->buffer;
335 input->offset = glarray->Ptr - other->Ptr;
336 break;
337 }
338 }
339 if (k == i) {
340 struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
341 /* Named buffer object: Just reference its contents directly. */
342 buffer->bo = intel_bufferobj_source(intel, intel_buffer,
343 &buffer->offset);
344 drm_intel_bo_reference(buffer->bo);
345 buffer->offset += (uintptr_t)glarray->Ptr;
346 buffer->stride = glarray->StrideB;
347
348 input->buffer = j++;
349 input->offset = 0;
350 }
351 input->count = glarray->_MaxElement;
352
353 /* This is a common place to reach if the user mistakenly supplies
354 * a pointer in place of a VBO offset. If we just let it go through,
355 * we may end up dereferencing a pointer beyond the bounds of the
356 * GTT. We would hope that the VBO's max_index would save us, but
357 * Mesa appears to hand us min/max values not clipped to the
358 * array object's _MaxElement, and _MaxElement frequently appears
359 * to be wrong anyway.
360 *
361 * The VBO spec allows application termination in this case, and it's
362 * probably a service to the poor programmer to do so rather than
363 * trying to just not render.
364 */
365 assert(input->offset < brw->vb.buffers[input->buffer].bo->size);
366 } else {
367 input->count = glarray->StrideB ? max_index + 1 : 1;
368
369 /* Queue the buffer object up to be uploaded in the next pass,
370 * when we've decided if we're doing interleaved or not.
371 */
372 if (nr_uploads == 0) {
373 /* Position array not properly enabled:
374 */
375 if (input->attrib == VERT_ATTRIB_POS && glarray->StrideB == 0) {
376 intel->Fallback = GL_TRUE; /* boolean, not bitfield */
377 return;
378 }
379
380 interleaved = glarray->StrideB;
381 ptr = glarray->Ptr;
382 }
383 else if (interleaved != glarray->StrideB ||
384 (uintptr_t)(glarray->Ptr - ptr) > interleaved)
385 {
386 interleaved = 0;
387 }
388 else if (total_size & (type_size -1))
389 {
390 /* enforce natural alignment (for doubles) */
391 interleaved = 0;
392 }
393
394 if (count > input->count)
395 count = input->count;
396
397 upload[nr_uploads++] = input;
398 total_size += input->element_size;
399 }
400 }
401
402 /* Handle any arrays to be uploaded. */
403 if (nr_uploads > 1) {
404 if (interleaved && interleaved <= 2*total_size) {
405 /* All uploads are interleaved, so upload the arrays together as
406 * interleaved. First, upload the contents and set up upload[0].
407 */
408 upload[0]->count = count; /* trim the upload over all arrays */
409 copy_array_to_vbo_array(brw,
410 upload[0], &brw->vb.buffers[j],
411 interleaved);
412
413 for (i = 0; i < nr_uploads; i++) {
414 /* Then, just point upload[i] at upload[0]'s buffer. */
415 upload[i]->offset =
416 ((const unsigned char *)upload[i]->glarray->Ptr - ptr);
417 upload[i]->buffer = j;
418 }
419 j++;
420
421 nr_uploads = 0;
422 }
423 else if (total_size < 2048) {
424 /* Upload non-interleaved arrays into a single interleaved array */
425 struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
426 int count = upload[0]->count, offset;
427 char *map;
428
429 map = intel_upload_map(&brw->intel, total_size * count, total_size);
430 for (i = offset = 0; i < nr_uploads; i++) {
431 const unsigned char *src = upload[i]->glarray->Ptr;
432 int size = upload[i]->element_size;
433 int stride = upload[i]->glarray->StrideB;
434 char *dst = map + offset;
435 int n;
436
437 for (n = 0; n < count; n++) {
438 memcpy(dst, src, size);
439 src += stride;
440 dst += total_size;
441 }
442
443 upload[i]->offset = offset;
444 upload[i]->buffer = j;
445
446 offset += size;
447 }
448 intel_upload_unmap(&brw->intel, map, total_size * count, total_size,
449 &buffer->bo, &buffer->offset);
450 buffer->stride = offset;
451 j++;
452
453 nr_uploads = 0;
454 }
455 }
456 /* Upload non-interleaved arrays */
457 for (i = 0; i < nr_uploads; i++) {
458 copy_array_to_vbo_array(brw,
459 upload[i], &brw->vb.buffers[j],
460 upload[i]->element_size);
461 upload[i]->buffer = j++;
462 upload[i]->offset = 0;
463 }
464
465 /* can we simply extend the current vb? */
466 brw->vb.start_vertex_bias = 0;
467 if (j == brw->vb.nr_current_buffers) {
468 int delta = 0;
469 for (i = 0; i < j; i++) {
470 int d;
471
472 if (brw->vb.current_buffers[i].handle != brw->vb.buffers[i].bo->handle ||
473 brw->vb.current_buffers[i].stride != brw->vb.buffers[i].stride)
474 break;
475
476 d = brw->vb.buffers[i].offset - brw->vb.current_buffers[i].offset;
477 if (delta == 0)
478 delta = d / brw->vb.current_buffers[i].stride;
479 if (delta * brw->vb.current_buffers[i].stride != d)
480 break;
481 }
482
483 if (i == j) {
484 brw->vb.start_vertex_bias = delta;
485 while (--j >= 0)
486 drm_intel_bo_unreference(brw->vb.buffers[j].bo);
487 j = 0;
488 }
489 }
490
491 brw->vb.nr_buffers = j;
492
493 validate:
494 brw_prepare_query_begin(brw);
495 for (i = 0; i < brw->vb.nr_buffers; i++) {
496 brw_add_validated_bo(brw, brw->vb.buffers[i].bo);
497 }
498 }
499
500 static void brw_emit_vertices(struct brw_context *brw)
501 {
502 struct gl_context *ctx = &brw->intel.ctx;
503 struct intel_context *intel = intel_context(ctx);
504 GLuint i;
505
506 brw_emit_query_begin(brw);
507
508 /* If the VS doesn't read any inputs (calculating vertex position from
509 * a state variable for some reason, for example), emit a single pad
510 * VERTEX_ELEMENT struct and bail.
511 *
512 * The stale VB state stays in place, but they don't do anything unless
513 * a VE loads from them.
514 */
515 if (brw->vb.nr_enabled == 0) {
516 BEGIN_BATCH(3);
517 OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | 1);
518 if (intel->gen >= 6) {
519 OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
520 GEN6_VE0_VALID |
521 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
522 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
523 } else {
524 OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) |
525 BRW_VE0_VALID |
526 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
527 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
528 }
529 OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
530 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
531 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
532 (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
533 CACHED_BATCH();
534 return;
535 }
536
537 /* Now emit VB and VEP state packets.
538 */
539
540 if (brw->vb.nr_buffers) {
541 BEGIN_BATCH(1 + 4*brw->vb.nr_buffers);
542 OUT_BATCH((CMD_VERTEX_BUFFER << 16) | (4*brw->vb.nr_buffers - 1));
543 for (i = 0; i < brw->vb.nr_buffers; i++) {
544 struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
545 uint32_t dw0;
546
547 if (intel->gen >= 6) {
548 dw0 = GEN6_VB0_ACCESS_VERTEXDATA | (i << GEN6_VB0_INDEX_SHIFT);
549 } else {
550 dw0 = BRW_VB0_ACCESS_VERTEXDATA | (i << BRW_VB0_INDEX_SHIFT);
551 }
552
553 OUT_BATCH(dw0 | (buffer->stride << BRW_VB0_PITCH_SHIFT));
554 OUT_RELOC(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->offset);
555 if (intel->gen >= 5) {
556 OUT_RELOC(buffer->bo, I915_GEM_DOMAIN_VERTEX, 0, buffer->bo->size - 1);
557 } else
558 OUT_BATCH(buffer->bo->size / buffer->stride);
559 OUT_BATCH(0); /* Instance data step rate */
560
561 brw->vb.current_buffers[i].handle = buffer->bo->handle;
562 brw->vb.current_buffers[i].offset = buffer->offset;
563 brw->vb.current_buffers[i].stride = buffer->stride;
564 }
565 brw->vb.nr_current_buffers = i;
566 ADVANCE_BATCH();
567 }
568
569 BEGIN_BATCH(1 + brw->vb.nr_enabled * 2);
570 OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | (2*brw->vb.nr_enabled - 1));
571 for (i = 0; i < brw->vb.nr_enabled; i++) {
572 struct brw_vertex_element *input = brw->vb.enabled[i];
573 uint32_t format = get_surface_type(input->glarray->Type,
574 input->glarray->Size,
575 input->glarray->Format,
576 input->glarray->Normalized);
577 uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
578 uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
579 uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
580 uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
581
582 switch (input->glarray->Size) {
583 case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
584 case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
585 case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
586 case 3: comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
587 break;
588 }
589
590 if (intel->gen >= 6) {
591 OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
592 GEN6_VE0_VALID |
593 (format << BRW_VE0_FORMAT_SHIFT) |
594 (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
595 } else {
596 OUT_BATCH((input->buffer << BRW_VE0_INDEX_SHIFT) |
597 BRW_VE0_VALID |
598 (format << BRW_VE0_FORMAT_SHIFT) |
599 (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
600 }
601
602 if (intel->gen >= 5)
603 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
604 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
605 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
606 (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
607 else
608 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
609 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
610 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
611 (comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
612 ((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
613 }
614 CACHED_BATCH();
615 }
616
617 const struct brw_tracked_state brw_vertices = {
618 .dirty = {
619 .mesa = 0,
620 .brw = BRW_NEW_BATCH | BRW_NEW_VERTICES,
621 .cache = 0,
622 },
623 .prepare = brw_prepare_vertices,
624 .emit = brw_emit_vertices,
625 };
626
627 static void brw_prepare_indices(struct brw_context *brw)
628 {
629 struct gl_context *ctx = &brw->intel.ctx;
630 struct intel_context *intel = &brw->intel;
631 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
632 GLuint ib_size;
633 drm_intel_bo *bo = NULL;
634 struct gl_buffer_object *bufferobj;
635 GLuint offset;
636 GLuint ib_type_size;
637
638 if (index_buffer == NULL)
639 return;
640
641 ib_type_size = get_size(index_buffer->type);
642 ib_size = ib_type_size * index_buffer->count;
643 bufferobj = index_buffer->obj;
644
645 /* Turn into a proper VBO:
646 */
647 if (!_mesa_is_bufferobj(bufferobj)) {
648
649 /* Get new bufferobj, offset:
650 */
651 intel_upload_data(&brw->intel, index_buffer->ptr, ib_size, ib_type_size,
652 &bo, &offset);
653 brw->ib.start_vertex_offset = offset / ib_type_size;
654 offset = 0;
655 } else {
656 offset = (GLuint) (unsigned long) index_buffer->ptr;
657
658 /* If the index buffer isn't aligned to its element size, we have to
659 * rebase it into a temporary.
660 */
661 if ((get_size(index_buffer->type) - 1) & offset) {
662 GLubyte *map = ctx->Driver.MapBuffer(ctx,
663 GL_ELEMENT_ARRAY_BUFFER_ARB,
664 GL_DYNAMIC_DRAW_ARB,
665 bufferobj);
666 map += offset;
667
668 intel_upload_data(&brw->intel, map, ib_size, ib_type_size,
669 &bo, &offset);
670 brw->ib.start_vertex_offset = offset / ib_type_size;
671 offset = 0;
672
673 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, bufferobj);
674 } else {
675 /* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading
676 * the index buffer state when we're just moving the start index
677 * of our drawing.
678 */
679 brw->ib.start_vertex_offset = offset / ib_type_size;
680
681 bo = intel_bufferobj_source(intel, intel_buffer_object(bufferobj),
682 &offset);
683 drm_intel_bo_reference(bo);
684 }
685 }
686
687 if (brw->ib.bo != bo || brw->ib.offset != offset) {
688 drm_intel_bo_unreference(brw->ib.bo);
689 brw->ib.bo = bo;
690 brw->ib.offset = offset;
691
692 brw_add_validated_bo(brw, brw->ib.bo);
693 brw->state.dirty.brw |= BRW_NEW_INDEX_BUFFER;
694 } else {
695 drm_intel_bo_unreference(bo);
696 }
697 }
698
699 const struct brw_tracked_state brw_indices = {
700 .dirty = {
701 .mesa = 0,
702 .brw = BRW_NEW_INDICES,
703 .cache = 0,
704 },
705 .prepare = brw_prepare_indices,
706 };
707
708 static void brw_emit_index_buffer(struct brw_context *brw)
709 {
710 struct intel_context *intel = &brw->intel;
711 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
712
713 if (index_buffer == NULL)
714 return;
715
716 BEGIN_BATCH(3);
717 OUT_BATCH(CMD_INDEX_BUFFER << 16 |
718 /* cut index enable << 10 */
719 get_index_type(index_buffer->type) << 8 |
720 1);
721 OUT_RELOC(brw->ib.bo,
722 I915_GEM_DOMAIN_VERTEX, 0,
723 brw->ib.offset);
724 OUT_RELOC(brw->ib.bo,
725 I915_GEM_DOMAIN_VERTEX, 0,
726 brw->ib.bo->size - 1);
727 ADVANCE_BATCH();
728 }
729
730 const struct brw_tracked_state brw_index_buffer = {
731 .dirty = {
732 .mesa = 0,
733 .brw = BRW_NEW_BATCH | BRW_NEW_INDEX_BUFFER,
734 .cache = 0,
735 },
736 .emit = brw_emit_index_buffer,
737 };