2 * Copyright 2003 VMware, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include "main/glheader.h"
27 #include "main/bufferobj.h"
28 #include "main/context.h"
29 #include "main/enums.h"
30 #include "main/macros.h"
31 #include "main/glformats.h"
34 #include "brw_defines.h"
35 #include "brw_context.h"
36 #include "brw_state.h"
38 #include "intel_batchbuffer.h"
39 #include "intel_buffer_objects.h"
41 static const GLuint double_types
[5] = {
43 BRW_SURFACEFORMAT_R64_FLOAT
,
44 BRW_SURFACEFORMAT_R64G64_FLOAT
,
45 BRW_SURFACEFORMAT_R64G64B64_FLOAT
,
46 BRW_SURFACEFORMAT_R64G64B64A64_FLOAT
49 static const GLuint float_types
[5] = {
51 BRW_SURFACEFORMAT_R32_FLOAT
,
52 BRW_SURFACEFORMAT_R32G32_FLOAT
,
53 BRW_SURFACEFORMAT_R32G32B32_FLOAT
,
54 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
57 static const GLuint half_float_types
[5] = {
59 BRW_SURFACEFORMAT_R16_FLOAT
,
60 BRW_SURFACEFORMAT_R16G16_FLOAT
,
61 BRW_SURFACEFORMAT_R16G16B16A16_FLOAT
,
62 BRW_SURFACEFORMAT_R16G16B16A16_FLOAT
65 static const GLuint fixed_point_types
[5] = {
67 BRW_SURFACEFORMAT_R32_SFIXED
,
68 BRW_SURFACEFORMAT_R32G32_SFIXED
,
69 BRW_SURFACEFORMAT_R32G32B32_SFIXED
,
70 BRW_SURFACEFORMAT_R32G32B32A32_SFIXED
,
73 static const GLuint uint_types_direct
[5] = {
75 BRW_SURFACEFORMAT_R32_UINT
,
76 BRW_SURFACEFORMAT_R32G32_UINT
,
77 BRW_SURFACEFORMAT_R32G32B32_UINT
,
78 BRW_SURFACEFORMAT_R32G32B32A32_UINT
81 static const GLuint uint_types_norm
[5] = {
83 BRW_SURFACEFORMAT_R32_UNORM
,
84 BRW_SURFACEFORMAT_R32G32_UNORM
,
85 BRW_SURFACEFORMAT_R32G32B32_UNORM
,
86 BRW_SURFACEFORMAT_R32G32B32A32_UNORM
89 static const GLuint uint_types_scale
[5] = {
91 BRW_SURFACEFORMAT_R32_USCALED
,
92 BRW_SURFACEFORMAT_R32G32_USCALED
,
93 BRW_SURFACEFORMAT_R32G32B32_USCALED
,
94 BRW_SURFACEFORMAT_R32G32B32A32_USCALED
97 static const GLuint int_types_direct
[5] = {
99 BRW_SURFACEFORMAT_R32_SINT
,
100 BRW_SURFACEFORMAT_R32G32_SINT
,
101 BRW_SURFACEFORMAT_R32G32B32_SINT
,
102 BRW_SURFACEFORMAT_R32G32B32A32_SINT
105 static const GLuint int_types_norm
[5] = {
107 BRW_SURFACEFORMAT_R32_SNORM
,
108 BRW_SURFACEFORMAT_R32G32_SNORM
,
109 BRW_SURFACEFORMAT_R32G32B32_SNORM
,
110 BRW_SURFACEFORMAT_R32G32B32A32_SNORM
113 static const GLuint int_types_scale
[5] = {
115 BRW_SURFACEFORMAT_R32_SSCALED
,
116 BRW_SURFACEFORMAT_R32G32_SSCALED
,
117 BRW_SURFACEFORMAT_R32G32B32_SSCALED
,
118 BRW_SURFACEFORMAT_R32G32B32A32_SSCALED
121 static const GLuint ushort_types_direct
[5] = {
123 BRW_SURFACEFORMAT_R16_UINT
,
124 BRW_SURFACEFORMAT_R16G16_UINT
,
125 BRW_SURFACEFORMAT_R16G16B16A16_UINT
,
126 BRW_SURFACEFORMAT_R16G16B16A16_UINT
129 static const GLuint ushort_types_norm
[5] = {
131 BRW_SURFACEFORMAT_R16_UNORM
,
132 BRW_SURFACEFORMAT_R16G16_UNORM
,
133 BRW_SURFACEFORMAT_R16G16B16_UNORM
,
134 BRW_SURFACEFORMAT_R16G16B16A16_UNORM
137 static const GLuint ushort_types_scale
[5] = {
139 BRW_SURFACEFORMAT_R16_USCALED
,
140 BRW_SURFACEFORMAT_R16G16_USCALED
,
141 BRW_SURFACEFORMAT_R16G16B16_USCALED
,
142 BRW_SURFACEFORMAT_R16G16B16A16_USCALED
145 static const GLuint short_types_direct
[5] = {
147 BRW_SURFACEFORMAT_R16_SINT
,
148 BRW_SURFACEFORMAT_R16G16_SINT
,
149 BRW_SURFACEFORMAT_R16G16B16A16_SINT
,
150 BRW_SURFACEFORMAT_R16G16B16A16_SINT
153 static const GLuint short_types_norm
[5] = {
155 BRW_SURFACEFORMAT_R16_SNORM
,
156 BRW_SURFACEFORMAT_R16G16_SNORM
,
157 BRW_SURFACEFORMAT_R16G16B16_SNORM
,
158 BRW_SURFACEFORMAT_R16G16B16A16_SNORM
161 static const GLuint short_types_scale
[5] = {
163 BRW_SURFACEFORMAT_R16_SSCALED
,
164 BRW_SURFACEFORMAT_R16G16_SSCALED
,
165 BRW_SURFACEFORMAT_R16G16B16_SSCALED
,
166 BRW_SURFACEFORMAT_R16G16B16A16_SSCALED
169 static const GLuint ubyte_types_direct
[5] = {
171 BRW_SURFACEFORMAT_R8_UINT
,
172 BRW_SURFACEFORMAT_R8G8_UINT
,
173 BRW_SURFACEFORMAT_R8G8B8A8_UINT
,
174 BRW_SURFACEFORMAT_R8G8B8A8_UINT
177 static const GLuint ubyte_types_norm
[5] = {
179 BRW_SURFACEFORMAT_R8_UNORM
,
180 BRW_SURFACEFORMAT_R8G8_UNORM
,
181 BRW_SURFACEFORMAT_R8G8B8_UNORM
,
182 BRW_SURFACEFORMAT_R8G8B8A8_UNORM
185 static const GLuint ubyte_types_scale
[5] = {
187 BRW_SURFACEFORMAT_R8_USCALED
,
188 BRW_SURFACEFORMAT_R8G8_USCALED
,
189 BRW_SURFACEFORMAT_R8G8B8_USCALED
,
190 BRW_SURFACEFORMAT_R8G8B8A8_USCALED
193 static const GLuint byte_types_direct
[5] = {
195 BRW_SURFACEFORMAT_R8_SINT
,
196 BRW_SURFACEFORMAT_R8G8_SINT
,
197 BRW_SURFACEFORMAT_R8G8B8A8_SINT
,
198 BRW_SURFACEFORMAT_R8G8B8A8_SINT
201 static const GLuint byte_types_norm
[5] = {
203 BRW_SURFACEFORMAT_R8_SNORM
,
204 BRW_SURFACEFORMAT_R8G8_SNORM
,
205 BRW_SURFACEFORMAT_R8G8B8_SNORM
,
206 BRW_SURFACEFORMAT_R8G8B8A8_SNORM
209 static const GLuint byte_types_scale
[5] = {
211 BRW_SURFACEFORMAT_R8_SSCALED
,
212 BRW_SURFACEFORMAT_R8G8_SSCALED
,
213 BRW_SURFACEFORMAT_R8G8B8_SSCALED
,
214 BRW_SURFACEFORMAT_R8G8B8A8_SSCALED
219 * Given vertex array type/size/format/normalized info, return
220 * the appopriate hardware surface type.
221 * Format will be GL_RGBA or possibly GL_BGRA for GLubyte[4] color arrays.
224 brw_get_vertex_surface_type(struct brw_context
*brw
,
225 const struct gl_client_array
*glarray
)
227 int size
= glarray
->Size
;
229 if (unlikely(INTEL_DEBUG
& DEBUG_VERTS
))
230 fprintf(stderr
, "type %s size %d normalized %d\n",
231 _mesa_enum_to_string(glarray
->Type
),
232 glarray
->Size
, glarray
->Normalized
);
234 if (glarray
->Integer
) {
235 assert(glarray
->Format
== GL_RGBA
); /* sanity check */
236 switch (glarray
->Type
) {
237 case GL_INT
: return int_types_direct
[size
];
238 case GL_SHORT
: return short_types_direct
[size
];
239 case GL_BYTE
: return byte_types_direct
[size
];
240 case GL_UNSIGNED_INT
: return uint_types_direct
[size
];
241 case GL_UNSIGNED_SHORT
: return ushort_types_direct
[size
];
242 case GL_UNSIGNED_BYTE
: return ubyte_types_direct
[size
];
243 default: unreachable("not reached");
245 } else if (glarray
->Type
== GL_UNSIGNED_INT_10F_11F_11F_REV
) {
246 return BRW_SURFACEFORMAT_R11G11B10_FLOAT
;
247 } else if (glarray
->Normalized
) {
248 switch (glarray
->Type
) {
249 case GL_DOUBLE
: return double_types
[size
];
250 case GL_FLOAT
: return float_types
[size
];
251 case GL_HALF_FLOAT
: return half_float_types
[size
];
252 case GL_INT
: return int_types_norm
[size
];
253 case GL_SHORT
: return short_types_norm
[size
];
254 case GL_BYTE
: return byte_types_norm
[size
];
255 case GL_UNSIGNED_INT
: return uint_types_norm
[size
];
256 case GL_UNSIGNED_SHORT
: return ushort_types_norm
[size
];
257 case GL_UNSIGNED_BYTE
:
258 if (glarray
->Format
== GL_BGRA
) {
259 /* See GL_EXT_vertex_array_bgra */
261 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
264 return ubyte_types_norm
[size
];
267 if (brw
->gen
>= 8 || brw
->is_haswell
)
268 return fixed_point_types
[size
];
270 /* This produces GL_FIXED inputs as values between INT32_MIN and
271 * INT32_MAX, which will be scaled down by 1/65536 by the VS.
273 return int_types_scale
[size
];
274 /* See GL_ARB_vertex_type_2_10_10_10_rev.
275 * W/A: Pre-Haswell, the hardware doesn't really support the formats we'd
276 * like to use here, so upload everything as UINT and fix
279 case GL_INT_2_10_10_10_REV
:
281 if (brw
->gen
>= 8 || brw
->is_haswell
) {
282 return glarray
->Format
== GL_BGRA
283 ? BRW_SURFACEFORMAT_B10G10R10A2_SNORM
284 : BRW_SURFACEFORMAT_R10G10B10A2_SNORM
;
286 return BRW_SURFACEFORMAT_R10G10B10A2_UINT
;
287 case GL_UNSIGNED_INT_2_10_10_10_REV
:
289 if (brw
->gen
>= 8 || brw
->is_haswell
) {
290 return glarray
->Format
== GL_BGRA
291 ? BRW_SURFACEFORMAT_B10G10R10A2_UNORM
292 : BRW_SURFACEFORMAT_R10G10B10A2_UNORM
;
294 return BRW_SURFACEFORMAT_R10G10B10A2_UINT
;
295 default: unreachable("not reached");
299 /* See GL_ARB_vertex_type_2_10_10_10_rev.
300 * W/A: the hardware doesn't really support the formats we'd
301 * like to use here, so upload everything as UINT and fix
304 if (glarray
->Type
== GL_INT_2_10_10_10_REV
) {
306 if (brw
->gen
>= 8 || brw
->is_haswell
) {
307 return glarray
->Format
== GL_BGRA
308 ? BRW_SURFACEFORMAT_B10G10R10A2_SSCALED
309 : BRW_SURFACEFORMAT_R10G10B10A2_SSCALED
;
311 return BRW_SURFACEFORMAT_R10G10B10A2_UINT
;
312 } else if (glarray
->Type
== GL_UNSIGNED_INT_2_10_10_10_REV
) {
314 if (brw
->gen
>= 8 || brw
->is_haswell
) {
315 return glarray
->Format
== GL_BGRA
316 ? BRW_SURFACEFORMAT_B10G10R10A2_USCALED
317 : BRW_SURFACEFORMAT_R10G10B10A2_USCALED
;
319 return BRW_SURFACEFORMAT_R10G10B10A2_UINT
;
321 assert(glarray
->Format
== GL_RGBA
); /* sanity check */
322 switch (glarray
->Type
) {
323 case GL_DOUBLE
: return double_types
[size
];
324 case GL_FLOAT
: return float_types
[size
];
325 case GL_HALF_FLOAT
: return half_float_types
[size
];
326 case GL_INT
: return int_types_scale
[size
];
327 case GL_SHORT
: return short_types_scale
[size
];
328 case GL_BYTE
: return byte_types_scale
[size
];
329 case GL_UNSIGNED_INT
: return uint_types_scale
[size
];
330 case GL_UNSIGNED_SHORT
: return ushort_types_scale
[size
];
331 case GL_UNSIGNED_BYTE
: return ubyte_types_scale
[size
];
333 if (brw
->gen
>= 8 || brw
->is_haswell
)
334 return fixed_point_types
[size
];
336 /* This produces GL_FIXED inputs as values between INT32_MIN and
337 * INT32_MAX, which will be scaled down by 1/65536 by the VS.
339 return int_types_scale
[size
];
340 default: unreachable("not reached");
346 copy_array_to_vbo_array(struct brw_context
*brw
,
347 struct brw_vertex_element
*element
,
349 struct brw_vertex_buffer
*buffer
,
352 const int src_stride
= element
->glarray
->StrideB
;
354 /* If the source stride is zero, we just want to upload the current
355 * attribute once and set the buffer's stride to 0. There's no need
356 * to replicate it out.
358 if (src_stride
== 0) {
359 intel_upload_data(brw
, element
->glarray
->Ptr
,
360 element
->glarray
->_ElementSize
,
361 element
->glarray
->_ElementSize
,
362 &buffer
->bo
, &buffer
->offset
);
368 const unsigned char *src
= element
->glarray
->Ptr
+ min
* src_stride
;
369 int count
= max
- min
+ 1;
370 GLuint size
= count
* dst_stride
;
371 uint8_t *dst
= intel_upload_space(brw
, size
, dst_stride
,
372 &buffer
->bo
, &buffer
->offset
);
374 if (dst_stride
== src_stride
) {
375 memcpy(dst
, src
, size
);
378 memcpy(dst
, src
, dst_stride
);
383 buffer
->stride
= dst_stride
;
387 brw_prepare_vertices(struct brw_context
*brw
)
389 struct gl_context
*ctx
= &brw
->ctx
;
390 /* BRW_NEW_VS_PROG_DATA */
391 GLbitfield64 vs_inputs
= brw
->vs
.prog_data
->inputs_read
;
392 const unsigned char *ptr
= NULL
;
393 GLuint interleaved
= 0;
394 unsigned int min_index
= brw
->vb
.min_index
+ brw
->basevertex
;
395 unsigned int max_index
= brw
->vb
.max_index
+ brw
->basevertex
;
399 struct brw_vertex_element
*upload
[VERT_ATTRIB_MAX
];
400 GLuint nr_uploads
= 0;
404 * On gen6+, edge flags don't end up in the VUE (either in or out of the
405 * VS). Instead, they're uploaded as the last vertex element, and the data
406 * is passed sideband through the fixed function units. So, we need to
407 * prepare the vertex buffer for it, but it's not present in inputs_read.
409 if (brw
->gen
>= 6 && (ctx
->Polygon
.FrontMode
!= GL_FILL
||
410 ctx
->Polygon
.BackMode
!= GL_FILL
)) {
411 vs_inputs
|= VERT_BIT_EDGEFLAG
;
415 fprintf(stderr
, "%s %d..%d\n", __func__
, min_index
, max_index
);
417 /* Accumulate the list of enabled arrays. */
418 brw
->vb
.nr_enabled
= 0;
420 GLuint index
= ffsll(vs_inputs
) - 1;
421 struct brw_vertex_element
*input
= &brw
->vb
.inputs
[index
];
423 vs_inputs
&= ~BITFIELD64_BIT(index
);
424 brw
->vb
.enabled
[brw
->vb
.nr_enabled
++] = input
;
427 if (brw
->vb
.nr_enabled
== 0)
430 if (brw
->vb
.nr_buffers
)
433 for (i
= j
= 0; i
< brw
->vb
.nr_enabled
; i
++) {
434 struct brw_vertex_element
*input
= brw
->vb
.enabled
[i
];
435 const struct gl_client_array
*glarray
= input
->glarray
;
437 if (_mesa_is_bufferobj(glarray
->BufferObj
)) {
438 struct intel_buffer_object
*intel_buffer
=
439 intel_buffer_object(glarray
->BufferObj
);
442 /* If we have a VB set to be uploaded for this buffer object
443 * already, reuse that VB state so that we emit fewer
446 for (k
= 0; k
< i
; k
++) {
447 const struct gl_client_array
*other
= brw
->vb
.enabled
[k
]->glarray
;
448 if (glarray
->BufferObj
== other
->BufferObj
&&
449 glarray
->StrideB
== other
->StrideB
&&
450 glarray
->InstanceDivisor
== other
->InstanceDivisor
&&
451 (uintptr_t)(glarray
->Ptr
- other
->Ptr
) < glarray
->StrideB
)
453 input
->buffer
= brw
->vb
.enabled
[k
]->buffer
;
454 input
->offset
= glarray
->Ptr
- other
->Ptr
;
459 struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[j
];
461 /* Named buffer object: Just reference its contents directly. */
462 buffer
->offset
= (uintptr_t)glarray
->Ptr
;
463 buffer
->stride
= glarray
->StrideB
;
464 buffer
->step_rate
= glarray
->InstanceDivisor
;
466 uint32_t offset
, size
;
467 if (glarray
->InstanceDivisor
) {
468 offset
= buffer
->offset
;
469 size
= (buffer
->stride
* ((brw
->num_instances
/
470 glarray
->InstanceDivisor
) - 1) +
471 glarray
->_ElementSize
);
473 if (min_index
== -1) {
475 size
= intel_buffer
->Base
.Size
;
477 offset
= buffer
->offset
+ min_index
* buffer
->stride
;
478 size
= (buffer
->stride
* (max_index
- min_index
) +
479 glarray
->_ElementSize
);
482 buffer
->bo
= intel_bufferobj_buffer(brw
, intel_buffer
,
484 drm_intel_bo_reference(buffer
->bo
);
490 /* This is a common place to reach if the user mistakenly supplies
491 * a pointer in place of a VBO offset. If we just let it go through,
492 * we may end up dereferencing a pointer beyond the bounds of the
495 * The VBO spec allows application termination in this case, and it's
496 * probably a service to the poor programmer to do so rather than
497 * trying to just not render.
499 assert(input
->offset
< brw
->vb
.buffers
[input
->buffer
].bo
->size
);
501 /* Queue the buffer object up to be uploaded in the next pass,
502 * when we've decided if we're doing interleaved or not.
504 if (nr_uploads
== 0) {
505 interleaved
= glarray
->StrideB
;
508 else if (interleaved
!= glarray
->StrideB
||
509 glarray
->Ptr
< ptr
||
510 (uintptr_t)(glarray
->Ptr
- ptr
) + glarray
->_ElementSize
> interleaved
)
512 /* If our stride is different from the first attribute's stride,
513 * or if the first attribute's stride didn't cover our element,
514 * disable the interleaved upload optimization. The second case
515 * can most commonly occur in cases where there is a single vertex
516 * and, for example, the data is stored on the application's
519 * NOTE: This will also disable the optimization in cases where
520 * the data is in a different order than the array indices.
524 * glVertexAttribPointer(0, 4, GL_FLOAT, 32, &data[4]);
525 * glVertexAttribPointer(1, 4, GL_FLOAT, 32, &data[0]);
530 upload
[nr_uploads
++] = input
;
534 /* If we need to upload all the arrays, then we can trim those arrays to
535 * only the used elements [min_index, max_index] so long as we adjust all
536 * the values used in the 3DPRIMITIVE i.e. by setting the vertex bias.
538 brw
->vb
.start_vertex_bias
= 0;
540 if (nr_uploads
== brw
->vb
.nr_enabled
) {
541 brw
->vb
.start_vertex_bias
= -delta
;
545 /* Handle any arrays to be uploaded. */
546 if (nr_uploads
> 1) {
548 struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[j
];
549 /* All uploads are interleaved, so upload the arrays together as
550 * interleaved. First, upload the contents and set up upload[0].
552 copy_array_to_vbo_array(brw
, upload
[0], min_index
, max_index
,
553 buffer
, interleaved
);
554 buffer
->offset
-= delta
* interleaved
;
556 for (i
= 0; i
< nr_uploads
; i
++) {
557 /* Then, just point upload[i] at upload[0]'s buffer. */
559 ((const unsigned char *)upload
[i
]->glarray
->Ptr
- ptr
);
560 upload
[i
]->buffer
= j
;
567 /* Upload non-interleaved arrays */
568 for (i
= 0; i
< nr_uploads
; i
++) {
569 struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[j
];
570 if (upload
[i
]->glarray
->InstanceDivisor
== 0) {
571 copy_array_to_vbo_array(brw
, upload
[i
], min_index
, max_index
,
572 buffer
, upload
[i
]->glarray
->_ElementSize
);
574 /* This is an instanced attribute, since its InstanceDivisor
575 * is not zero. Therefore, its data will be stepped after the
576 * instanced draw has been run InstanceDivisor times.
578 uint32_t instanced_attr_max_index
=
579 (brw
->num_instances
- 1) / upload
[i
]->glarray
->InstanceDivisor
;
580 copy_array_to_vbo_array(brw
, upload
[i
], 0, instanced_attr_max_index
,
581 buffer
, upload
[i
]->glarray
->_ElementSize
);
583 buffer
->offset
-= delta
* buffer
->stride
;
584 buffer
->step_rate
= upload
[i
]->glarray
->InstanceDivisor
;
585 upload
[i
]->buffer
= j
++;
586 upload
[i
]->offset
= 0;
589 brw
->vb
.nr_buffers
= j
;
593 brw_prepare_shader_draw_parameters(struct brw_context
*brw
)
595 /* For non-indirect draws, upload gl_BaseVertex. */
596 if (brw
->vs
.prog_data
->uses_vertexid
&& brw
->draw
.draw_params_bo
== NULL
) {
597 intel_upload_data(brw
, &brw
->draw
.gl_basevertex
, 4, 4,
598 &brw
->draw
.draw_params_bo
,
599 &brw
->draw
.draw_params_offset
);
604 * Emit a VERTEX_BUFFER_STATE entry (part of 3DSTATE_VERTEX_BUFFERS).
607 emit_vertex_buffer_state(struct brw_context
*brw
,
610 unsigned bo_ending_address
,
616 struct gl_context
*ctx
= &brw
->ctx
;
620 dw0
= (buffer_nr
<< GEN6_VB0_INDEX_SHIFT
) |
621 (step_rate
? GEN6_VB0_ACCESS_INSTANCEDATA
622 : GEN6_VB0_ACCESS_VERTEXDATA
);
624 dw0
= (buffer_nr
<< BRW_VB0_INDEX_SHIFT
) |
625 (step_rate
? BRW_VB0_ACCESS_INSTANCEDATA
626 : BRW_VB0_ACCESS_VERTEXDATA
);
630 dw0
|= GEN7_VB0_ADDRESS_MODIFYENABLE
;
633 dw0
|= GEN7_MOCS_L3
<< 16;
635 WARN_ONCE(stride
>= (brw
->gen
>= 5 ? 2048 : 2047),
636 "VBO stride %d too large, bad rendering may occur\n",
638 OUT_BATCH(dw0
| (stride
<< BRW_VB0_PITCH_SHIFT
));
639 OUT_RELOC(bo
, I915_GEM_DOMAIN_VERTEX
, 0, bo_offset
);
641 OUT_RELOC(bo
, I915_GEM_DOMAIN_VERTEX
, 0, bo_ending_address
);
645 OUT_BATCH(step_rate
);
649 #define EMIT_VERTEX_BUFFER_STATE(...) __map = emit_vertex_buffer_state(__VA_ARGS__, __map)
652 brw_emit_vertices(struct brw_context
*brw
)
656 brw_prepare_vertices(brw
);
657 brw_prepare_shader_draw_parameters(brw
);
659 brw_emit_query_begin(brw
);
661 unsigned nr_elements
= brw
->vb
.nr_enabled
;
662 if (brw
->vs
.prog_data
->uses_vertexid
|| brw
->vs
.prog_data
->uses_instanceid
)
665 /* If the VS doesn't read any inputs (calculating vertex position from
666 * a state variable for some reason, for example), emit a single pad
667 * VERTEX_ELEMENT struct and bail.
669 * The stale VB state stays in place, but they don't do anything unless
670 * a VE loads from them.
672 if (nr_elements
== 0) {
674 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS
<< 16) | 1);
676 OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT
) |
678 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
<< BRW_VE0_FORMAT_SHIFT
) |
679 (0 << BRW_VE0_SRC_OFFSET_SHIFT
));
681 OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT
) |
683 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
<< BRW_VE0_FORMAT_SHIFT
) |
684 (0 << BRW_VE0_SRC_OFFSET_SHIFT
));
686 OUT_BATCH((BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_0_SHIFT
) |
687 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_1_SHIFT
) |
688 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_2_SHIFT
) |
689 (BRW_VE1_COMPONENT_STORE_1_FLT
<< BRW_VE1_COMPONENT_3_SHIFT
));
694 /* Now emit VB and VEP state packets.
697 unsigned nr_buffers
=
698 brw
->vb
.nr_buffers
+ brw
->vs
.prog_data
->uses_vertexid
;
702 assert(nr_buffers
<= 33);
704 assert(nr_buffers
<= 17);
707 BEGIN_BATCH(1 + 4 * nr_buffers
);
708 OUT_BATCH((_3DSTATE_VERTEX_BUFFERS
<< 16) | (4 * nr_buffers
- 1));
709 for (i
= 0; i
< brw
->vb
.nr_buffers
; i
++) {
710 struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[i
];
711 EMIT_VERTEX_BUFFER_STATE(brw
, i
, buffer
->bo
, buffer
->bo
->size
- 1,
712 buffer
->offset
, buffer
->stride
,
717 if (brw
->vs
.prog_data
->uses_vertexid
) {
718 EMIT_VERTEX_BUFFER_STATE(brw
, brw
->vb
.nr_buffers
,
719 brw
->draw
.draw_params_bo
,
720 brw
->draw
.draw_params_bo
->size
- 1,
721 brw
->draw
.draw_params_offset
,
728 /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS, presumably
729 * for VertexID/InstanceID.
732 assert(nr_elements
<= 34);
734 assert(nr_elements
<= 18);
737 struct brw_vertex_element
*gen6_edgeflag_input
= NULL
;
739 BEGIN_BATCH(1 + nr_elements
* 2);
740 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS
<< 16) | (2 * nr_elements
- 1));
741 for (i
= 0; i
< brw
->vb
.nr_enabled
; i
++) {
742 struct brw_vertex_element
*input
= brw
->vb
.enabled
[i
];
743 uint32_t format
= brw_get_vertex_surface_type(brw
, input
->glarray
);
744 uint32_t comp0
= BRW_VE1_COMPONENT_STORE_SRC
;
745 uint32_t comp1
= BRW_VE1_COMPONENT_STORE_SRC
;
746 uint32_t comp2
= BRW_VE1_COMPONENT_STORE_SRC
;
747 uint32_t comp3
= BRW_VE1_COMPONENT_STORE_SRC
;
749 if (input
== &brw
->vb
.inputs
[VERT_ATTRIB_EDGEFLAG
]) {
750 /* Gen6+ passes edgeflag as sideband along with the vertex, instead
751 * of in the VUE. We have to upload it sideband as the last vertex
752 * element according to the B-Spec.
755 gen6_edgeflag_input
= input
;
760 switch (input
->glarray
->Size
) {
761 case 0: comp0
= BRW_VE1_COMPONENT_STORE_0
;
762 case 1: comp1
= BRW_VE1_COMPONENT_STORE_0
;
763 case 2: comp2
= BRW_VE1_COMPONENT_STORE_0
;
764 case 3: comp3
= input
->glarray
->Integer
? BRW_VE1_COMPONENT_STORE_1_INT
765 : BRW_VE1_COMPONENT_STORE_1_FLT
;
770 OUT_BATCH((input
->buffer
<< GEN6_VE0_INDEX_SHIFT
) |
772 (format
<< BRW_VE0_FORMAT_SHIFT
) |
773 (input
->offset
<< BRW_VE0_SRC_OFFSET_SHIFT
));
775 OUT_BATCH((input
->buffer
<< BRW_VE0_INDEX_SHIFT
) |
777 (format
<< BRW_VE0_FORMAT_SHIFT
) |
778 (input
->offset
<< BRW_VE0_SRC_OFFSET_SHIFT
));
782 OUT_BATCH((comp0
<< BRW_VE1_COMPONENT_0_SHIFT
) |
783 (comp1
<< BRW_VE1_COMPONENT_1_SHIFT
) |
784 (comp2
<< BRW_VE1_COMPONENT_2_SHIFT
) |
785 (comp3
<< BRW_VE1_COMPONENT_3_SHIFT
));
787 OUT_BATCH((comp0
<< BRW_VE1_COMPONENT_0_SHIFT
) |
788 (comp1
<< BRW_VE1_COMPONENT_1_SHIFT
) |
789 (comp2
<< BRW_VE1_COMPONENT_2_SHIFT
) |
790 (comp3
<< BRW_VE1_COMPONENT_3_SHIFT
) |
791 ((i
* 4) << BRW_VE1_DST_OFFSET_SHIFT
));
794 if (brw
->vs
.prog_data
->uses_vertexid
|| brw
->vs
.prog_data
->uses_instanceid
) {
795 uint32_t dw0
= 0, dw1
= 0;
796 uint32_t comp0
= BRW_VE1_COMPONENT_STORE_0
;
797 uint32_t comp1
= BRW_VE1_COMPONENT_STORE_0
;
798 uint32_t comp2
= BRW_VE1_COMPONENT_STORE_0
;
799 uint32_t comp3
= BRW_VE1_COMPONENT_STORE_0
;
801 if (brw
->vs
.prog_data
->uses_vertexid
) {
802 comp0
= BRW_VE1_COMPONENT_STORE_SRC
;
803 comp2
= BRW_VE1_COMPONENT_STORE_VID
;
806 if (brw
->vs
.prog_data
->uses_instanceid
) {
807 comp3
= BRW_VE1_COMPONENT_STORE_IID
;
810 dw1
= (comp0
<< BRW_VE1_COMPONENT_0_SHIFT
) |
811 (comp1
<< BRW_VE1_COMPONENT_1_SHIFT
) |
812 (comp2
<< BRW_VE1_COMPONENT_2_SHIFT
) |
813 (comp3
<< BRW_VE1_COMPONENT_3_SHIFT
);
816 dw0
|= GEN6_VE0_VALID
|
817 brw
->vb
.nr_buffers
<< GEN6_VE0_INDEX_SHIFT
|
818 BRW_SURFACEFORMAT_R32_UINT
<< BRW_VE0_FORMAT_SHIFT
;
820 dw0
|= BRW_VE0_VALID
|
821 brw
->vb
.nr_buffers
<< BRW_VE0_INDEX_SHIFT
|
822 BRW_SURFACEFORMAT_R32_UINT
<< BRW_VE0_FORMAT_SHIFT
;
823 dw1
|= (i
* 4) << BRW_VE1_DST_OFFSET_SHIFT
;
826 /* Note that for gl_VertexID, gl_InstanceID, and gl_PrimitiveID values,
827 * the format is ignored and the value is always int.
834 if (brw
->gen
>= 6 && gen6_edgeflag_input
) {
836 brw_get_vertex_surface_type(brw
, gen6_edgeflag_input
->glarray
);
838 OUT_BATCH((gen6_edgeflag_input
->buffer
<< GEN6_VE0_INDEX_SHIFT
) |
840 GEN6_VE0_EDGE_FLAG_ENABLE
|
841 (format
<< BRW_VE0_FORMAT_SHIFT
) |
842 (gen6_edgeflag_input
->offset
<< BRW_VE0_SRC_OFFSET_SHIFT
));
843 OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC
<< BRW_VE1_COMPONENT_0_SHIFT
) |
844 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_1_SHIFT
) |
845 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_2_SHIFT
) |
846 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_3_SHIFT
));
852 const struct brw_tracked_state brw_vertices
= {
854 .mesa
= _NEW_POLYGON
,
855 .brw
= BRW_NEW_BATCH
|
857 BRW_NEW_VS_PROG_DATA
,
859 .emit
= brw_emit_vertices
,
863 brw_upload_indices(struct brw_context
*brw
)
865 struct gl_context
*ctx
= &brw
->ctx
;
866 const struct _mesa_index_buffer
*index_buffer
= brw
->ib
.ib
;
868 drm_intel_bo
*old_bo
= brw
->ib
.bo
;
869 struct gl_buffer_object
*bufferobj
;
873 if (index_buffer
== NULL
)
876 ib_type_size
= _mesa_sizeof_type(index_buffer
->type
);
877 ib_size
= ib_type_size
* index_buffer
->count
;
878 bufferobj
= index_buffer
->obj
;
880 /* Turn into a proper VBO:
882 if (!_mesa_is_bufferobj(bufferobj
)) {
883 /* Get new bufferobj, offset:
885 intel_upload_data(brw
, index_buffer
->ptr
, ib_size
, ib_type_size
,
886 &brw
->ib
.bo
, &offset
);
888 offset
= (GLuint
) (unsigned long) index_buffer
->ptr
;
890 /* If the index buffer isn't aligned to its element size, we have to
891 * rebase it into a temporary.
893 if ((ib_type_size
- 1) & offset
) {
894 perf_debug("copying index buffer to a temporary to work around "
895 "misaligned offset %d\n", offset
);
897 GLubyte
*map
= ctx
->Driver
.MapBufferRange(ctx
,
904 intel_upload_data(brw
, map
, ib_size
, ib_type_size
,
905 &brw
->ib
.bo
, &offset
);
907 ctx
->Driver
.UnmapBuffer(ctx
, bufferobj
, MAP_INTERNAL
);
910 intel_bufferobj_buffer(brw
, intel_buffer_object(bufferobj
),
912 if (bo
!= brw
->ib
.bo
) {
913 drm_intel_bo_unreference(brw
->ib
.bo
);
915 drm_intel_bo_reference(bo
);
920 /* Use 3DPRIMITIVE's start_vertex_offset to avoid re-uploading
921 * the index buffer state when we're just moving the start index
924 brw
->ib
.start_vertex_offset
= offset
/ ib_type_size
;
926 if (brw
->ib
.bo
!= old_bo
)
927 brw
->ctx
.NewDriverState
|= BRW_NEW_INDEX_BUFFER
;
929 if (index_buffer
->type
!= brw
->ib
.type
) {
930 brw
->ib
.type
= index_buffer
->type
;
931 brw
->ctx
.NewDriverState
|= BRW_NEW_INDEX_BUFFER
;
935 const struct brw_tracked_state brw_indices
= {
938 .brw
= BRW_NEW_INDICES
,
940 .emit
= brw_upload_indices
,
944 brw_emit_index_buffer(struct brw_context
*brw
)
946 const struct _mesa_index_buffer
*index_buffer
= brw
->ib
.ib
;
947 GLuint cut_index_setting
;
949 if (index_buffer
== NULL
)
952 if (brw
->prim_restart
.enable_cut_index
&& !brw
->is_haswell
) {
953 cut_index_setting
= BRW_CUT_INDEX_ENABLE
;
955 cut_index_setting
= 0;
959 OUT_BATCH(CMD_INDEX_BUFFER
<< 16 |
961 brw_get_index_type(index_buffer
->type
) |
963 OUT_RELOC(brw
->ib
.bo
,
964 I915_GEM_DOMAIN_VERTEX
, 0,
966 OUT_RELOC(brw
->ib
.bo
,
967 I915_GEM_DOMAIN_VERTEX
, 0,
968 brw
->ib
.bo
->size
- 1);
972 const struct brw_tracked_state brw_index_buffer
= {
975 .brw
= BRW_NEW_BATCH
|
976 BRW_NEW_INDEX_BUFFER
,
978 .emit
= brw_emit_index_buffer
,