i965: Fix typos in license
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw_upload.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "main/glheader.h"
27 #include "main/bufferobj.h"
28 #include "main/context.h"
29 #include "main/enums.h"
30 #include "main/macros.h"
31 #include "main/glformats.h"
32
33 #include "brw_draw.h"
34 #include "brw_defines.h"
35 #include "brw_context.h"
36 #include "brw_state.h"
37
38 #include "intel_batchbuffer.h"
39 #include "intel_buffer_objects.h"
40
41 static const GLuint double_types[5] = {
42 0,
43 BRW_SURFACEFORMAT_R64_FLOAT,
44 BRW_SURFACEFORMAT_R64G64_FLOAT,
45 BRW_SURFACEFORMAT_R64G64B64_FLOAT,
46 BRW_SURFACEFORMAT_R64G64B64A64_FLOAT
47 };
48
49 static const GLuint float_types[5] = {
50 0,
51 BRW_SURFACEFORMAT_R32_FLOAT,
52 BRW_SURFACEFORMAT_R32G32_FLOAT,
53 BRW_SURFACEFORMAT_R32G32B32_FLOAT,
54 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
55 };
56
57 static const GLuint half_float_types[5] = {
58 0,
59 BRW_SURFACEFORMAT_R16_FLOAT,
60 BRW_SURFACEFORMAT_R16G16_FLOAT,
61 BRW_SURFACEFORMAT_R16G16B16A16_FLOAT,
62 BRW_SURFACEFORMAT_R16G16B16A16_FLOAT
63 };
64
65 static const GLuint fixed_point_types[5] = {
66 0,
67 BRW_SURFACEFORMAT_R32_SFIXED,
68 BRW_SURFACEFORMAT_R32G32_SFIXED,
69 BRW_SURFACEFORMAT_R32G32B32_SFIXED,
70 BRW_SURFACEFORMAT_R32G32B32A32_SFIXED,
71 };
72
73 static const GLuint uint_types_direct[5] = {
74 0,
75 BRW_SURFACEFORMAT_R32_UINT,
76 BRW_SURFACEFORMAT_R32G32_UINT,
77 BRW_SURFACEFORMAT_R32G32B32_UINT,
78 BRW_SURFACEFORMAT_R32G32B32A32_UINT
79 };
80
81 static const GLuint uint_types_norm[5] = {
82 0,
83 BRW_SURFACEFORMAT_R32_UNORM,
84 BRW_SURFACEFORMAT_R32G32_UNORM,
85 BRW_SURFACEFORMAT_R32G32B32_UNORM,
86 BRW_SURFACEFORMAT_R32G32B32A32_UNORM
87 };
88
89 static const GLuint uint_types_scale[5] = {
90 0,
91 BRW_SURFACEFORMAT_R32_USCALED,
92 BRW_SURFACEFORMAT_R32G32_USCALED,
93 BRW_SURFACEFORMAT_R32G32B32_USCALED,
94 BRW_SURFACEFORMAT_R32G32B32A32_USCALED
95 };
96
97 static const GLuint int_types_direct[5] = {
98 0,
99 BRW_SURFACEFORMAT_R32_SINT,
100 BRW_SURFACEFORMAT_R32G32_SINT,
101 BRW_SURFACEFORMAT_R32G32B32_SINT,
102 BRW_SURFACEFORMAT_R32G32B32A32_SINT
103 };
104
105 static const GLuint int_types_norm[5] = {
106 0,
107 BRW_SURFACEFORMAT_R32_SNORM,
108 BRW_SURFACEFORMAT_R32G32_SNORM,
109 BRW_SURFACEFORMAT_R32G32B32_SNORM,
110 BRW_SURFACEFORMAT_R32G32B32A32_SNORM
111 };
112
113 static const GLuint int_types_scale[5] = {
114 0,
115 BRW_SURFACEFORMAT_R32_SSCALED,
116 BRW_SURFACEFORMAT_R32G32_SSCALED,
117 BRW_SURFACEFORMAT_R32G32B32_SSCALED,
118 BRW_SURFACEFORMAT_R32G32B32A32_SSCALED
119 };
120
121 static const GLuint ushort_types_direct[5] = {
122 0,
123 BRW_SURFACEFORMAT_R16_UINT,
124 BRW_SURFACEFORMAT_R16G16_UINT,
125 BRW_SURFACEFORMAT_R16G16B16A16_UINT,
126 BRW_SURFACEFORMAT_R16G16B16A16_UINT
127 };
128
129 static const GLuint ushort_types_norm[5] = {
130 0,
131 BRW_SURFACEFORMAT_R16_UNORM,
132 BRW_SURFACEFORMAT_R16G16_UNORM,
133 BRW_SURFACEFORMAT_R16G16B16_UNORM,
134 BRW_SURFACEFORMAT_R16G16B16A16_UNORM
135 };
136
137 static const GLuint ushort_types_scale[5] = {
138 0,
139 BRW_SURFACEFORMAT_R16_USCALED,
140 BRW_SURFACEFORMAT_R16G16_USCALED,
141 BRW_SURFACEFORMAT_R16G16B16_USCALED,
142 BRW_SURFACEFORMAT_R16G16B16A16_USCALED
143 };
144
145 static const GLuint short_types_direct[5] = {
146 0,
147 BRW_SURFACEFORMAT_R16_SINT,
148 BRW_SURFACEFORMAT_R16G16_SINT,
149 BRW_SURFACEFORMAT_R16G16B16A16_SINT,
150 BRW_SURFACEFORMAT_R16G16B16A16_SINT
151 };
152
153 static const GLuint short_types_norm[5] = {
154 0,
155 BRW_SURFACEFORMAT_R16_SNORM,
156 BRW_SURFACEFORMAT_R16G16_SNORM,
157 BRW_SURFACEFORMAT_R16G16B16_SNORM,
158 BRW_SURFACEFORMAT_R16G16B16A16_SNORM
159 };
160
161 static const GLuint short_types_scale[5] = {
162 0,
163 BRW_SURFACEFORMAT_R16_SSCALED,
164 BRW_SURFACEFORMAT_R16G16_SSCALED,
165 BRW_SURFACEFORMAT_R16G16B16_SSCALED,
166 BRW_SURFACEFORMAT_R16G16B16A16_SSCALED
167 };
168
169 static const GLuint ubyte_types_direct[5] = {
170 0,
171 BRW_SURFACEFORMAT_R8_UINT,
172 BRW_SURFACEFORMAT_R8G8_UINT,
173 BRW_SURFACEFORMAT_R8G8B8A8_UINT,
174 BRW_SURFACEFORMAT_R8G8B8A8_UINT
175 };
176
177 static const GLuint ubyte_types_norm[5] = {
178 0,
179 BRW_SURFACEFORMAT_R8_UNORM,
180 BRW_SURFACEFORMAT_R8G8_UNORM,
181 BRW_SURFACEFORMAT_R8G8B8_UNORM,
182 BRW_SURFACEFORMAT_R8G8B8A8_UNORM
183 };
184
185 static const GLuint ubyte_types_scale[5] = {
186 0,
187 BRW_SURFACEFORMAT_R8_USCALED,
188 BRW_SURFACEFORMAT_R8G8_USCALED,
189 BRW_SURFACEFORMAT_R8G8B8_USCALED,
190 BRW_SURFACEFORMAT_R8G8B8A8_USCALED
191 };
192
193 static const GLuint byte_types_direct[5] = {
194 0,
195 BRW_SURFACEFORMAT_R8_SINT,
196 BRW_SURFACEFORMAT_R8G8_SINT,
197 BRW_SURFACEFORMAT_R8G8B8A8_SINT,
198 BRW_SURFACEFORMAT_R8G8B8A8_SINT
199 };
200
201 static const GLuint byte_types_norm[5] = {
202 0,
203 BRW_SURFACEFORMAT_R8_SNORM,
204 BRW_SURFACEFORMAT_R8G8_SNORM,
205 BRW_SURFACEFORMAT_R8G8B8_SNORM,
206 BRW_SURFACEFORMAT_R8G8B8A8_SNORM
207 };
208
209 static const GLuint byte_types_scale[5] = {
210 0,
211 BRW_SURFACEFORMAT_R8_SSCALED,
212 BRW_SURFACEFORMAT_R8G8_SSCALED,
213 BRW_SURFACEFORMAT_R8G8B8_SSCALED,
214 BRW_SURFACEFORMAT_R8G8B8A8_SSCALED
215 };
216
217
218 /**
219 * Given vertex array type/size/format/normalized info, return
220 * the appopriate hardware surface type.
221 * Format will be GL_RGBA or possibly GL_BGRA for GLubyte[4] color arrays.
222 */
223 unsigned
224 brw_get_vertex_surface_type(struct brw_context *brw,
225 const struct gl_client_array *glarray)
226 {
227 int size = glarray->Size;
228
229 if (unlikely(INTEL_DEBUG & DEBUG_VERTS))
230 fprintf(stderr, "type %s size %d normalized %d\n",
231 _mesa_enum_to_string(glarray->Type),
232 glarray->Size, glarray->Normalized);
233
234 if (glarray->Integer) {
235 assert(glarray->Format == GL_RGBA); /* sanity check */
236 switch (glarray->Type) {
237 case GL_INT: return int_types_direct[size];
238 case GL_SHORT: return short_types_direct[size];
239 case GL_BYTE: return byte_types_direct[size];
240 case GL_UNSIGNED_INT: return uint_types_direct[size];
241 case GL_UNSIGNED_SHORT: return ushort_types_direct[size];
242 case GL_UNSIGNED_BYTE: return ubyte_types_direct[size];
243 default: unreachable("not reached");
244 }
245 } else if (glarray->Type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
246 return BRW_SURFACEFORMAT_R11G11B10_FLOAT;
247 } else if (glarray->Normalized) {
248 switch (glarray->Type) {
249 case GL_DOUBLE: return double_types[size];
250 case GL_FLOAT: return float_types[size];
251 case GL_HALF_FLOAT: return half_float_types[size];
252 case GL_INT: return int_types_norm[size];
253 case GL_SHORT: return short_types_norm[size];
254 case GL_BYTE: return byte_types_norm[size];
255 case GL_UNSIGNED_INT: return uint_types_norm[size];
256 case GL_UNSIGNED_SHORT: return ushort_types_norm[size];
257 case GL_UNSIGNED_BYTE:
258 if (glarray->Format == GL_BGRA) {
259 /* See GL_EXT_vertex_array_bgra */
260 assert(size == 4);
261 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
262 }
263 else {
264 return ubyte_types_norm[size];
265 }
266 case GL_FIXED:
267 if (brw->gen >= 8 || brw->is_haswell)
268 return fixed_point_types[size];
269
270 /* This produces GL_FIXED inputs as values between INT32_MIN and
271 * INT32_MAX, which will be scaled down by 1/65536 by the VS.
272 */
273 return int_types_scale[size];
274 /* See GL_ARB_vertex_type_2_10_10_10_rev.
275 * W/A: Pre-Haswell, the hardware doesn't really support the formats we'd
276 * like to use here, so upload everything as UINT and fix
277 * it in the shader
278 */
279 case GL_INT_2_10_10_10_REV:
280 assert(size == 4);
281 if (brw->gen >= 8 || brw->is_haswell) {
282 return glarray->Format == GL_BGRA
283 ? BRW_SURFACEFORMAT_B10G10R10A2_SNORM
284 : BRW_SURFACEFORMAT_R10G10B10A2_SNORM;
285 }
286 return BRW_SURFACEFORMAT_R10G10B10A2_UINT;
287 case GL_UNSIGNED_INT_2_10_10_10_REV:
288 assert(size == 4);
289 if (brw->gen >= 8 || brw->is_haswell) {
290 return glarray->Format == GL_BGRA
291 ? BRW_SURFACEFORMAT_B10G10R10A2_UNORM
292 : BRW_SURFACEFORMAT_R10G10B10A2_UNORM;
293 }
294 return BRW_SURFACEFORMAT_R10G10B10A2_UINT;
295 default: unreachable("not reached");
296 }
297 }
298 else {
299 /* See GL_ARB_vertex_type_2_10_10_10_rev.
300 * W/A: the hardware doesn't really support the formats we'd
301 * like to use here, so upload everything as UINT and fix
302 * it in the shader
303 */
304 if (glarray->Type == GL_INT_2_10_10_10_REV) {
305 assert(size == 4);
306 if (brw->gen >= 8 || brw->is_haswell) {
307 return glarray->Format == GL_BGRA
308 ? BRW_SURFACEFORMAT_B10G10R10A2_SSCALED
309 : BRW_SURFACEFORMAT_R10G10B10A2_SSCALED;
310 }
311 return BRW_SURFACEFORMAT_R10G10B10A2_UINT;
312 } else if (glarray->Type == GL_UNSIGNED_INT_2_10_10_10_REV) {
313 assert(size == 4);
314 if (brw->gen >= 8 || brw->is_haswell) {
315 return glarray->Format == GL_BGRA
316 ? BRW_SURFACEFORMAT_B10G10R10A2_USCALED
317 : BRW_SURFACEFORMAT_R10G10B10A2_USCALED;
318 }
319 return BRW_SURFACEFORMAT_R10G10B10A2_UINT;
320 }
321 assert(glarray->Format == GL_RGBA); /* sanity check */
322 switch (glarray->Type) {
323 case GL_DOUBLE: return double_types[size];
324 case GL_FLOAT: return float_types[size];
325 case GL_HALF_FLOAT: return half_float_types[size];
326 case GL_INT: return int_types_scale[size];
327 case GL_SHORT: return short_types_scale[size];
328 case GL_BYTE: return byte_types_scale[size];
329 case GL_UNSIGNED_INT: return uint_types_scale[size];
330 case GL_UNSIGNED_SHORT: return ushort_types_scale[size];
331 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size];
332 case GL_FIXED:
333 if (brw->gen >= 8 || brw->is_haswell)
334 return fixed_point_types[size];
335
336 /* This produces GL_FIXED inputs as values between INT32_MIN and
337 * INT32_MAX, which will be scaled down by 1/65536 by the VS.
338 */
339 return int_types_scale[size];
340 default: unreachable("not reached");
341 }
342 }
343 }
344
345 static void
346 copy_array_to_vbo_array(struct brw_context *brw,
347 struct brw_vertex_element *element,
348 int min, int max,
349 struct brw_vertex_buffer *buffer,
350 GLuint dst_stride)
351 {
352 const int src_stride = element->glarray->StrideB;
353
354 /* If the source stride is zero, we just want to upload the current
355 * attribute once and set the buffer's stride to 0. There's no need
356 * to replicate it out.
357 */
358 if (src_stride == 0) {
359 intel_upload_data(brw, element->glarray->Ptr,
360 element->glarray->_ElementSize,
361 element->glarray->_ElementSize,
362 &buffer->bo, &buffer->offset);
363
364 buffer->stride = 0;
365 return;
366 }
367
368 const unsigned char *src = element->glarray->Ptr + min * src_stride;
369 int count = max - min + 1;
370 GLuint size = count * dst_stride;
371 uint8_t *dst = intel_upload_space(brw, size, dst_stride,
372 &buffer->bo, &buffer->offset);
373
374 if (dst_stride == src_stride) {
375 memcpy(dst, src, size);
376 } else {
377 while (count--) {
378 memcpy(dst, src, dst_stride);
379 src += src_stride;
380 dst += dst_stride;
381 }
382 }
383 buffer->stride = dst_stride;
384 }
385
386 void
387 brw_prepare_vertices(struct brw_context *brw)
388 {
389 struct gl_context *ctx = &brw->ctx;
390 /* BRW_NEW_VS_PROG_DATA */
391 GLbitfield64 vs_inputs = brw->vs.prog_data->inputs_read;
392 const unsigned char *ptr = NULL;
393 GLuint interleaved = 0;
394 unsigned int min_index = brw->vb.min_index + brw->basevertex;
395 unsigned int max_index = brw->vb.max_index + brw->basevertex;
396 unsigned i;
397 int delta, j;
398
399 struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
400 GLuint nr_uploads = 0;
401
402 /* _NEW_POLYGON
403 *
404 * On gen6+, edge flags don't end up in the VUE (either in or out of the
405 * VS). Instead, they're uploaded as the last vertex element, and the data
406 * is passed sideband through the fixed function units. So, we need to
407 * prepare the vertex buffer for it, but it's not present in inputs_read.
408 */
409 if (brw->gen >= 6 && (ctx->Polygon.FrontMode != GL_FILL ||
410 ctx->Polygon.BackMode != GL_FILL)) {
411 vs_inputs |= VERT_BIT_EDGEFLAG;
412 }
413
414 if (0)
415 fprintf(stderr, "%s %d..%d\n", __func__, min_index, max_index);
416
417 /* Accumulate the list of enabled arrays. */
418 brw->vb.nr_enabled = 0;
419 while (vs_inputs) {
420 GLuint index = ffsll(vs_inputs) - 1;
421 struct brw_vertex_element *input = &brw->vb.inputs[index];
422
423 vs_inputs &= ~BITFIELD64_BIT(index);
424 brw->vb.enabled[brw->vb.nr_enabled++] = input;
425 }
426
427 if (brw->vb.nr_enabled == 0)
428 return;
429
430 if (brw->vb.nr_buffers)
431 return;
432
433 for (i = j = 0; i < brw->vb.nr_enabled; i++) {
434 struct brw_vertex_element *input = brw->vb.enabled[i];
435 const struct gl_client_array *glarray = input->glarray;
436
437 if (_mesa_is_bufferobj(glarray->BufferObj)) {
438 struct intel_buffer_object *intel_buffer =
439 intel_buffer_object(glarray->BufferObj);
440 unsigned k;
441
442 /* If we have a VB set to be uploaded for this buffer object
443 * already, reuse that VB state so that we emit fewer
444 * relocations.
445 */
446 for (k = 0; k < i; k++) {
447 const struct gl_client_array *other = brw->vb.enabled[k]->glarray;
448 if (glarray->BufferObj == other->BufferObj &&
449 glarray->StrideB == other->StrideB &&
450 glarray->InstanceDivisor == other->InstanceDivisor &&
451 (uintptr_t)(glarray->Ptr - other->Ptr) < glarray->StrideB)
452 {
453 input->buffer = brw->vb.enabled[k]->buffer;
454 input->offset = glarray->Ptr - other->Ptr;
455 break;
456 }
457 }
458 if (k == i) {
459 struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
460
461 /* Named buffer object: Just reference its contents directly. */
462 buffer->offset = (uintptr_t)glarray->Ptr;
463 buffer->stride = glarray->StrideB;
464 buffer->step_rate = glarray->InstanceDivisor;
465
466 uint32_t offset, size;
467 if (glarray->InstanceDivisor) {
468 offset = buffer->offset;
469 size = (buffer->stride * ((brw->num_instances /
470 glarray->InstanceDivisor) - 1) +
471 glarray->_ElementSize);
472 } else {
473 if (min_index == -1) {
474 offset = 0;
475 size = intel_buffer->Base.Size;
476 } else {
477 offset = buffer->offset + min_index * buffer->stride;
478 size = (buffer->stride * (max_index - min_index) +
479 glarray->_ElementSize);
480 }
481 }
482 buffer->bo = intel_bufferobj_buffer(brw, intel_buffer,
483 offset, size);
484 drm_intel_bo_reference(buffer->bo);
485
486 input->buffer = j++;
487 input->offset = 0;
488 }
489
490 /* This is a common place to reach if the user mistakenly supplies
491 * a pointer in place of a VBO offset. If we just let it go through,
492 * we may end up dereferencing a pointer beyond the bounds of the
493 * GTT.
494 *
495 * The VBO spec allows application termination in this case, and it's
496 * probably a service to the poor programmer to do so rather than
497 * trying to just not render.
498 */
499 assert(input->offset < brw->vb.buffers[input->buffer].bo->size);
500 } else {
501 /* Queue the buffer object up to be uploaded in the next pass,
502 * when we've decided if we're doing interleaved or not.
503 */
504 if (nr_uploads == 0) {
505 interleaved = glarray->StrideB;
506 ptr = glarray->Ptr;
507 }
508 else if (interleaved != glarray->StrideB ||
509 glarray->Ptr < ptr ||
510 (uintptr_t)(glarray->Ptr - ptr) + glarray->_ElementSize > interleaved)
511 {
512 /* If our stride is different from the first attribute's stride,
513 * or if the first attribute's stride didn't cover our element,
514 * disable the interleaved upload optimization. The second case
515 * can most commonly occur in cases where there is a single vertex
516 * and, for example, the data is stored on the application's
517 * stack.
518 *
519 * NOTE: This will also disable the optimization in cases where
520 * the data is in a different order than the array indices.
521 * Something like:
522 *
523 * float data[...];
524 * glVertexAttribPointer(0, 4, GL_FLOAT, 32, &data[4]);
525 * glVertexAttribPointer(1, 4, GL_FLOAT, 32, &data[0]);
526 */
527 interleaved = 0;
528 }
529
530 upload[nr_uploads++] = input;
531 }
532 }
533
534 /* If we need to upload all the arrays, then we can trim those arrays to
535 * only the used elements [min_index, max_index] so long as we adjust all
536 * the values used in the 3DPRIMITIVE i.e. by setting the vertex bias.
537 */
538 brw->vb.start_vertex_bias = 0;
539 delta = min_index;
540 if (nr_uploads == brw->vb.nr_enabled) {
541 brw->vb.start_vertex_bias = -delta;
542 delta = 0;
543 }
544
545 /* Handle any arrays to be uploaded. */
546 if (nr_uploads > 1) {
547 if (interleaved) {
548 struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
549 /* All uploads are interleaved, so upload the arrays together as
550 * interleaved. First, upload the contents and set up upload[0].
551 */
552 copy_array_to_vbo_array(brw, upload[0], min_index, max_index,
553 buffer, interleaved);
554 buffer->offset -= delta * interleaved;
555
556 for (i = 0; i < nr_uploads; i++) {
557 /* Then, just point upload[i] at upload[0]'s buffer. */
558 upload[i]->offset =
559 ((const unsigned char *)upload[i]->glarray->Ptr - ptr);
560 upload[i]->buffer = j;
561 }
562 j++;
563
564 nr_uploads = 0;
565 }
566 }
567 /* Upload non-interleaved arrays */
568 for (i = 0; i < nr_uploads; i++) {
569 struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
570 if (upload[i]->glarray->InstanceDivisor == 0) {
571 copy_array_to_vbo_array(brw, upload[i], min_index, max_index,
572 buffer, upload[i]->glarray->_ElementSize);
573 } else {
574 /* This is an instanced attribute, since its InstanceDivisor
575 * is not zero. Therefore, its data will be stepped after the
576 * instanced draw has been run InstanceDivisor times.
577 */
578 uint32_t instanced_attr_max_index =
579 (brw->num_instances - 1) / upload[i]->glarray->InstanceDivisor;
580 copy_array_to_vbo_array(brw, upload[i], 0, instanced_attr_max_index,
581 buffer, upload[i]->glarray->_ElementSize);
582 }
583 buffer->offset -= delta * buffer->stride;
584 buffer->step_rate = upload[i]->glarray->InstanceDivisor;
585 upload[i]->buffer = j++;
586 upload[i]->offset = 0;
587 }
588
589 brw->vb.nr_buffers = j;
590 }
591
592 void
593 brw_prepare_shader_draw_parameters(struct brw_context *brw)
594 {
595 /* For non-indirect draws, upload gl_BaseVertex. */
596 if (brw->vs.prog_data->uses_vertexid && brw->draw.draw_params_bo == NULL) {
597 intel_upload_data(brw, &brw->draw.gl_basevertex, 4, 4,
598 &brw->draw.draw_params_bo,
599 &brw->draw.draw_params_offset);
600 }
601 }
602
603 /**
604 * Emit a VERTEX_BUFFER_STATE entry (part of 3DSTATE_VERTEX_BUFFERS).
605 */
606 static uint32_t *
607 emit_vertex_buffer_state(struct brw_context *brw,
608 unsigned buffer_nr,
609 drm_intel_bo *bo,
610 unsigned bo_ending_address,
611 unsigned bo_offset,
612 unsigned stride,
613 unsigned step_rate,
614 uint32_t *__map)
615 {
616 struct gl_context *ctx = &brw->ctx;
617 uint32_t dw0;
618
619 if (brw->gen >= 6) {
620 dw0 = (buffer_nr << GEN6_VB0_INDEX_SHIFT) |
621 (step_rate ? GEN6_VB0_ACCESS_INSTANCEDATA
622 : GEN6_VB0_ACCESS_VERTEXDATA);
623 } else {
624 dw0 = (buffer_nr << BRW_VB0_INDEX_SHIFT) |
625 (step_rate ? BRW_VB0_ACCESS_INSTANCEDATA
626 : BRW_VB0_ACCESS_VERTEXDATA);
627 }
628
629 if (brw->gen >= 7)
630 dw0 |= GEN7_VB0_ADDRESS_MODIFYENABLE;
631
632 if (brw->gen == 7)
633 dw0 |= GEN7_MOCS_L3 << 16;
634
635 WARN_ONCE(stride >= (brw->gen >= 5 ? 2048 : 2047),
636 "VBO stride %d too large, bad rendering may occur\n",
637 stride);
638 OUT_BATCH(dw0 | (stride << BRW_VB0_PITCH_SHIFT));
639 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0, bo_offset);
640 if (brw->gen >= 5) {
641 OUT_RELOC(bo, I915_GEM_DOMAIN_VERTEX, 0, bo_ending_address);
642 } else {
643 OUT_BATCH(0);
644 }
645 OUT_BATCH(step_rate);
646
647 return __map;
648 }
649 #define EMIT_VERTEX_BUFFER_STATE(...) __map = emit_vertex_buffer_state(__VA_ARGS__, __map)
650
651 static void
652 brw_emit_vertices(struct brw_context *brw)
653 {
654 GLuint i;
655
656 brw_prepare_vertices(brw);
657 brw_prepare_shader_draw_parameters(brw);
658
659 brw_emit_query_begin(brw);
660
661 unsigned nr_elements = brw->vb.nr_enabled;
662 if (brw->vs.prog_data->uses_vertexid || brw->vs.prog_data->uses_instanceid)
663 ++nr_elements;
664
665 /* If the VS doesn't read any inputs (calculating vertex position from
666 * a state variable for some reason, for example), emit a single pad
667 * VERTEX_ELEMENT struct and bail.
668 *
669 * The stale VB state stays in place, but they don't do anything unless
670 * a VE loads from them.
671 */
672 if (nr_elements == 0) {
673 BEGIN_BATCH(3);
674 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | 1);
675 if (brw->gen >= 6) {
676 OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT) |
677 GEN6_VE0_VALID |
678 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
679 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
680 } else {
681 OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) |
682 BRW_VE0_VALID |
683 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
684 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
685 }
686 OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
687 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
688 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
689 (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
690 ADVANCE_BATCH();
691 return;
692 }
693
694 /* Now emit VB and VEP state packets.
695 */
696
697 unsigned nr_buffers =
698 brw->vb.nr_buffers + brw->vs.prog_data->uses_vertexid;
699
700 if (nr_buffers) {
701 if (brw->gen >= 6) {
702 assert(nr_buffers <= 33);
703 } else {
704 assert(nr_buffers <= 17);
705 }
706
707 BEGIN_BATCH(1 + 4 * nr_buffers);
708 OUT_BATCH((_3DSTATE_VERTEX_BUFFERS << 16) | (4 * nr_buffers - 1));
709 for (i = 0; i < brw->vb.nr_buffers; i++) {
710 struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
711 EMIT_VERTEX_BUFFER_STATE(brw, i, buffer->bo, buffer->bo->size - 1,
712 buffer->offset, buffer->stride,
713 buffer->step_rate);
714
715 }
716
717 if (brw->vs.prog_data->uses_vertexid) {
718 EMIT_VERTEX_BUFFER_STATE(brw, brw->vb.nr_buffers,
719 brw->draw.draw_params_bo,
720 brw->draw.draw_params_bo->size - 1,
721 brw->draw.draw_params_offset,
722 0, /* stride */
723 0); /* step rate */
724 }
725 ADVANCE_BATCH();
726 }
727
728 /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS, presumably
729 * for VertexID/InstanceID.
730 */
731 if (brw->gen >= 6) {
732 assert(nr_elements <= 34);
733 } else {
734 assert(nr_elements <= 18);
735 }
736
737 struct brw_vertex_element *gen6_edgeflag_input = NULL;
738
739 BEGIN_BATCH(1 + nr_elements * 2);
740 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS << 16) | (2 * nr_elements - 1));
741 for (i = 0; i < brw->vb.nr_enabled; i++) {
742 struct brw_vertex_element *input = brw->vb.enabled[i];
743 uint32_t format = brw_get_vertex_surface_type(brw, input->glarray);
744 uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
745 uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
746 uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
747 uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
748
749 if (input == &brw->vb.inputs[VERT_ATTRIB_EDGEFLAG]) {
750 /* Gen6+ passes edgeflag as sideband along with the vertex, instead
751 * of in the VUE. We have to upload it sideband as the last vertex
752 * element according to the B-Spec.
753 */
754 if (brw->gen >= 6) {
755 gen6_edgeflag_input = input;
756 continue;
757 }
758 }
759
760 switch (input->glarray->Size) {
761 case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
762 case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
763 case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
764 case 3: comp3 = input->glarray->Integer ? BRW_VE1_COMPONENT_STORE_1_INT
765 : BRW_VE1_COMPONENT_STORE_1_FLT;
766 break;
767 }
768
769 if (brw->gen >= 6) {
770 OUT_BATCH((input->buffer << GEN6_VE0_INDEX_SHIFT) |
771 GEN6_VE0_VALID |
772 (format << BRW_VE0_FORMAT_SHIFT) |
773 (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
774 } else {
775 OUT_BATCH((input->buffer << BRW_VE0_INDEX_SHIFT) |
776 BRW_VE0_VALID |
777 (format << BRW_VE0_FORMAT_SHIFT) |
778 (input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
779 }
780
781 if (brw->gen >= 5)
782 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
783 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
784 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
785 (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
786 else
787 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
788 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
789 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
790 (comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
791 ((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
792 }
793
794 if (brw->vs.prog_data->uses_vertexid || brw->vs.prog_data->uses_instanceid) {
795 uint32_t dw0 = 0, dw1 = 0;
796 uint32_t comp0 = BRW_VE1_COMPONENT_STORE_0;
797 uint32_t comp1 = BRW_VE1_COMPONENT_STORE_0;
798 uint32_t comp2 = BRW_VE1_COMPONENT_STORE_0;
799 uint32_t comp3 = BRW_VE1_COMPONENT_STORE_0;
800
801 if (brw->vs.prog_data->uses_vertexid) {
802 comp0 = BRW_VE1_COMPONENT_STORE_SRC;
803 comp2 = BRW_VE1_COMPONENT_STORE_VID;
804 }
805
806 if (brw->vs.prog_data->uses_instanceid) {
807 comp3 = BRW_VE1_COMPONENT_STORE_IID;
808 }
809
810 dw1 = (comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
811 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
812 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
813 (comp3 << BRW_VE1_COMPONENT_3_SHIFT);
814
815 if (brw->gen >= 6) {
816 dw0 |= GEN6_VE0_VALID |
817 brw->vb.nr_buffers << GEN6_VE0_INDEX_SHIFT |
818 BRW_SURFACEFORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT;
819 } else {
820 dw0 |= BRW_VE0_VALID |
821 brw->vb.nr_buffers << BRW_VE0_INDEX_SHIFT |
822 BRW_SURFACEFORMAT_R32_UINT << BRW_VE0_FORMAT_SHIFT;
823 dw1 |= (i * 4) << BRW_VE1_DST_OFFSET_SHIFT;
824 }
825
826 /* Note that for gl_VertexID, gl_InstanceID, and gl_PrimitiveID values,
827 * the format is ignored and the value is always int.
828 */
829
830 OUT_BATCH(dw0);
831 OUT_BATCH(dw1);
832 }
833
834 if (brw->gen >= 6 && gen6_edgeflag_input) {
835 uint32_t format =
836 brw_get_vertex_surface_type(brw, gen6_edgeflag_input->glarray);
837
838 OUT_BATCH((gen6_edgeflag_input->buffer << GEN6_VE0_INDEX_SHIFT) |
839 GEN6_VE0_VALID |
840 GEN6_VE0_EDGE_FLAG_ENABLE |
841 (format << BRW_VE0_FORMAT_SHIFT) |
842 (gen6_edgeflag_input->offset << BRW_VE0_SRC_OFFSET_SHIFT));
843 OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC << BRW_VE1_COMPONENT_0_SHIFT) |
844 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
845 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
846 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_3_SHIFT));
847 }
848
849 ADVANCE_BATCH();
850 }
851
852 const struct brw_tracked_state brw_vertices = {
853 .dirty = {
854 .mesa = _NEW_POLYGON,
855 .brw = BRW_NEW_BATCH |
856 BRW_NEW_VERTICES |
857 BRW_NEW_VS_PROG_DATA,
858 },
859 .emit = brw_emit_vertices,
860 };
861
862 static void
863 brw_upload_indices(struct brw_context *brw)
864 {
865 struct gl_context *ctx = &brw->ctx;
866 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
867 GLuint ib_size;
868 drm_intel_bo *old_bo = brw->ib.bo;
869 struct gl_buffer_object *bufferobj;
870 GLuint offset;
871 GLuint ib_type_size;
872
873 if (index_buffer == NULL)
874 return;
875
876 ib_type_size = _mesa_sizeof_type(index_buffer->type);
877 ib_size = ib_type_size * index_buffer->count;
878 bufferobj = index_buffer->obj;
879
880 /* Turn into a proper VBO:
881 */
882 if (!_mesa_is_bufferobj(bufferobj)) {
883 /* Get new bufferobj, offset:
884 */
885 intel_upload_data(brw, index_buffer->ptr, ib_size, ib_type_size,
886 &brw->ib.bo, &offset);
887 } else {
888 offset = (GLuint) (unsigned long) index_buffer->ptr;
889
890 /* If the index buffer isn't aligned to its element size, we have to
891 * rebase it into a temporary.
892 */
893 if ((ib_type_size - 1) & offset) {
894 perf_debug("copying index buffer to a temporary to work around "
895 "misaligned offset %d\n", offset);
896
897 GLubyte *map = ctx->Driver.MapBufferRange(ctx,
898 offset,
899 ib_size,
900 GL_MAP_READ_BIT,
901 bufferobj,
902 MAP_INTERNAL);
903
904 intel_upload_data(brw, map, ib_size, ib_type_size,
905 &brw->ib.bo, &offset);
906
907 ctx->Driver.UnmapBuffer(ctx, bufferobj, MAP_INTERNAL);
908 } else {
909 drm_intel_bo *bo =
910 intel_bufferobj_buffer(brw, intel_buffer_object(bufferobj),
911 offset, ib_size);
912 if (bo != brw->ib.bo) {
913 drm_intel_bo_unreference(brw->ib.bo);
914 brw->ib.bo = bo;
915 drm_intel_bo_reference(bo);
916 }
917 }
918 }
919
920 /* Use 3DPRIMITIVE's start_vertex_offset to avoid re-uploading
921 * the index buffer state when we're just moving the start index
922 * of our drawing.
923 */
924 brw->ib.start_vertex_offset = offset / ib_type_size;
925
926 if (brw->ib.bo != old_bo)
927 brw->ctx.NewDriverState |= BRW_NEW_INDEX_BUFFER;
928
929 if (index_buffer->type != brw->ib.type) {
930 brw->ib.type = index_buffer->type;
931 brw->ctx.NewDriverState |= BRW_NEW_INDEX_BUFFER;
932 }
933 }
934
935 const struct brw_tracked_state brw_indices = {
936 .dirty = {
937 .mesa = 0,
938 .brw = BRW_NEW_INDICES,
939 },
940 .emit = brw_upload_indices,
941 };
942
943 static void
944 brw_emit_index_buffer(struct brw_context *brw)
945 {
946 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
947 GLuint cut_index_setting;
948
949 if (index_buffer == NULL)
950 return;
951
952 if (brw->prim_restart.enable_cut_index && !brw->is_haswell) {
953 cut_index_setting = BRW_CUT_INDEX_ENABLE;
954 } else {
955 cut_index_setting = 0;
956 }
957
958 BEGIN_BATCH(3);
959 OUT_BATCH(CMD_INDEX_BUFFER << 16 |
960 cut_index_setting |
961 brw_get_index_type(index_buffer->type) |
962 1);
963 OUT_RELOC(brw->ib.bo,
964 I915_GEM_DOMAIN_VERTEX, 0,
965 0);
966 OUT_RELOC(brw->ib.bo,
967 I915_GEM_DOMAIN_VERTEX, 0,
968 brw->ib.bo->size - 1);
969 ADVANCE_BATCH();
970 }
971
972 const struct brw_tracked_state brw_index_buffer = {
973 .dirty = {
974 .mesa = 0,
975 .brw = BRW_NEW_BATCH |
976 BRW_NEW_INDEX_BUFFER,
977 },
978 .emit = brw_emit_index_buffer,
979 };