c66f43abae158a7586f9600c5550dd7dedcdebe9
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw_upload.c
1 /**************************************************************************
2 *
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29 #include "main/glheader.h"
30 #include "main/bufferobj.h"
31 #include "main/context.h"
32 #include "main/state.h"
33 #include "main/api_validate.h"
34 #include "main/enums.h"
35
36 #include "brw_draw.h"
37 #include "brw_defines.h"
38 #include "brw_context.h"
39 #include "brw_state.h"
40 #include "brw_fallback.h"
41
42 #include "intel_batchbuffer.h"
43 #include "intel_buffer_objects.h"
44 #include "intel_tex.h"
45
46 static GLuint double_types[5] = {
47 0,
48 BRW_SURFACEFORMAT_R64_FLOAT,
49 BRW_SURFACEFORMAT_R64G64_FLOAT,
50 BRW_SURFACEFORMAT_R64G64B64_FLOAT,
51 BRW_SURFACEFORMAT_R64G64B64A64_FLOAT
52 };
53
54 static GLuint float_types[5] = {
55 0,
56 BRW_SURFACEFORMAT_R32_FLOAT,
57 BRW_SURFACEFORMAT_R32G32_FLOAT,
58 BRW_SURFACEFORMAT_R32G32B32_FLOAT,
59 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
60 };
61
62 static GLuint uint_types_norm[5] = {
63 0,
64 BRW_SURFACEFORMAT_R32_UNORM,
65 BRW_SURFACEFORMAT_R32G32_UNORM,
66 BRW_SURFACEFORMAT_R32G32B32_UNORM,
67 BRW_SURFACEFORMAT_R32G32B32A32_UNORM
68 };
69
70 static GLuint uint_types_scale[5] = {
71 0,
72 BRW_SURFACEFORMAT_R32_USCALED,
73 BRW_SURFACEFORMAT_R32G32_USCALED,
74 BRW_SURFACEFORMAT_R32G32B32_USCALED,
75 BRW_SURFACEFORMAT_R32G32B32A32_USCALED
76 };
77
78 static GLuint int_types_norm[5] = {
79 0,
80 BRW_SURFACEFORMAT_R32_SNORM,
81 BRW_SURFACEFORMAT_R32G32_SNORM,
82 BRW_SURFACEFORMAT_R32G32B32_SNORM,
83 BRW_SURFACEFORMAT_R32G32B32A32_SNORM
84 };
85
86 static GLuint int_types_scale[5] = {
87 0,
88 BRW_SURFACEFORMAT_R32_SSCALED,
89 BRW_SURFACEFORMAT_R32G32_SSCALED,
90 BRW_SURFACEFORMAT_R32G32B32_SSCALED,
91 BRW_SURFACEFORMAT_R32G32B32A32_SSCALED
92 };
93
94 static GLuint ushort_types_norm[5] = {
95 0,
96 BRW_SURFACEFORMAT_R16_UNORM,
97 BRW_SURFACEFORMAT_R16G16_UNORM,
98 BRW_SURFACEFORMAT_R16G16B16_UNORM,
99 BRW_SURFACEFORMAT_R16G16B16A16_UNORM
100 };
101
102 static GLuint ushort_types_scale[5] = {
103 0,
104 BRW_SURFACEFORMAT_R16_USCALED,
105 BRW_SURFACEFORMAT_R16G16_USCALED,
106 BRW_SURFACEFORMAT_R16G16B16_USCALED,
107 BRW_SURFACEFORMAT_R16G16B16A16_USCALED
108 };
109
110 static GLuint short_types_norm[5] = {
111 0,
112 BRW_SURFACEFORMAT_R16_SNORM,
113 BRW_SURFACEFORMAT_R16G16_SNORM,
114 BRW_SURFACEFORMAT_R16G16B16_SNORM,
115 BRW_SURFACEFORMAT_R16G16B16A16_SNORM
116 };
117
118 static GLuint short_types_scale[5] = {
119 0,
120 BRW_SURFACEFORMAT_R16_SSCALED,
121 BRW_SURFACEFORMAT_R16G16_SSCALED,
122 BRW_SURFACEFORMAT_R16G16B16_SSCALED,
123 BRW_SURFACEFORMAT_R16G16B16A16_SSCALED
124 };
125
126 static GLuint ubyte_types_norm[5] = {
127 0,
128 BRW_SURFACEFORMAT_R8_UNORM,
129 BRW_SURFACEFORMAT_R8G8_UNORM,
130 BRW_SURFACEFORMAT_R8G8B8_UNORM,
131 BRW_SURFACEFORMAT_R8G8B8A8_UNORM
132 };
133
134 static GLuint ubyte_types_scale[5] = {
135 0,
136 BRW_SURFACEFORMAT_R8_USCALED,
137 BRW_SURFACEFORMAT_R8G8_USCALED,
138 BRW_SURFACEFORMAT_R8G8B8_USCALED,
139 BRW_SURFACEFORMAT_R8G8B8A8_USCALED
140 };
141
142 static GLuint byte_types_norm[5] = {
143 0,
144 BRW_SURFACEFORMAT_R8_SNORM,
145 BRW_SURFACEFORMAT_R8G8_SNORM,
146 BRW_SURFACEFORMAT_R8G8B8_SNORM,
147 BRW_SURFACEFORMAT_R8G8B8A8_SNORM
148 };
149
150 static GLuint byte_types_scale[5] = {
151 0,
152 BRW_SURFACEFORMAT_R8_SSCALED,
153 BRW_SURFACEFORMAT_R8G8_SSCALED,
154 BRW_SURFACEFORMAT_R8G8B8_SSCALED,
155 BRW_SURFACEFORMAT_R8G8B8A8_SSCALED
156 };
157
158
159 /**
160 * Given vertex array type/size/format/normalized info, return
161 * the appopriate hardware surface type.
162 * Format will be GL_RGBA or possibly GL_BGRA for GLubyte[4] color arrays.
163 */
164 static GLuint get_surface_type( GLenum type, GLuint size,
165 GLenum format, GLboolean normalized )
166 {
167 if (INTEL_DEBUG & DEBUG_VERTS)
168 _mesa_printf("type %s size %d normalized %d\n",
169 _mesa_lookup_enum_by_nr(type), size, normalized);
170
171 if (normalized) {
172 switch (type) {
173 case GL_DOUBLE: return double_types[size];
174 case GL_FLOAT: return float_types[size];
175 case GL_INT: return int_types_norm[size];
176 case GL_SHORT: return short_types_norm[size];
177 case GL_BYTE: return byte_types_norm[size];
178 case GL_UNSIGNED_INT: return uint_types_norm[size];
179 case GL_UNSIGNED_SHORT: return ushort_types_norm[size];
180 case GL_UNSIGNED_BYTE:
181 if (format == GL_BGRA) {
182 /* See GL_EXT_vertex_array_bgra */
183 assert(size == 4);
184 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM;
185 }
186 else {
187 return ubyte_types_norm[size];
188 }
189 default: assert(0); return 0;
190 }
191 }
192 else {
193 assert(format == GL_RGBA); /* sanity check */
194 switch (type) {
195 case GL_DOUBLE: return double_types[size];
196 case GL_FLOAT: return float_types[size];
197 case GL_INT: return int_types_scale[size];
198 case GL_SHORT: return short_types_scale[size];
199 case GL_BYTE: return byte_types_scale[size];
200 case GL_UNSIGNED_INT: return uint_types_scale[size];
201 case GL_UNSIGNED_SHORT: return ushort_types_scale[size];
202 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size];
203 default: assert(0); return 0;
204 }
205 }
206 }
207
208
209 static GLuint get_size( GLenum type )
210 {
211 switch (type) {
212 case GL_DOUBLE: return sizeof(GLdouble);
213 case GL_FLOAT: return sizeof(GLfloat);
214 case GL_INT: return sizeof(GLint);
215 case GL_SHORT: return sizeof(GLshort);
216 case GL_BYTE: return sizeof(GLbyte);
217 case GL_UNSIGNED_INT: return sizeof(GLuint);
218 case GL_UNSIGNED_SHORT: return sizeof(GLushort);
219 case GL_UNSIGNED_BYTE: return sizeof(GLubyte);
220 default: return 0;
221 }
222 }
223
224 static GLuint get_index_type(GLenum type)
225 {
226 switch (type) {
227 case GL_UNSIGNED_BYTE: return BRW_INDEX_BYTE;
228 case GL_UNSIGNED_SHORT: return BRW_INDEX_WORD;
229 case GL_UNSIGNED_INT: return BRW_INDEX_DWORD;
230 default: assert(0); return 0;
231 }
232 }
233
234 static void wrap_buffers( struct brw_context *brw,
235 GLuint size )
236 {
237 if (size < BRW_UPLOAD_INIT_SIZE)
238 size = BRW_UPLOAD_INIT_SIZE;
239
240 brw->vb.upload.offset = 0;
241
242 if (brw->vb.upload.bo != NULL)
243 dri_bo_unreference(brw->vb.upload.bo);
244 brw->vb.upload.bo = dri_bo_alloc(brw->intel.bufmgr, "temporary VBO",
245 size, 1);
246
247 /* Set the internal VBO\ to no-backing-store. We only use them as a
248 * temporary within a brw_try_draw_prims while the lock is held.
249 */
250 /* DON'T DO THIS AS IF WE HAVE TO RE-ORG MEMORY WE NEED SOMEWHERE WITH
251 FAKE TO PUSH THIS STUFF */
252 /*
253 if (!brw->intel.ttm)
254 dri_bo_fake_disable_backing_store(brw->vb.upload.bo, NULL, NULL);
255 */
256 }
257
258 static void get_space( struct brw_context *brw,
259 GLuint size,
260 dri_bo **bo_return,
261 GLuint *offset_return )
262 {
263 size = ALIGN(size, 64);
264
265 if (brw->vb.upload.bo == NULL ||
266 brw->vb.upload.offset + size > brw->vb.upload.bo->size) {
267 wrap_buffers(brw, size);
268 }
269
270 assert(*bo_return == NULL);
271 dri_bo_reference(brw->vb.upload.bo);
272 *bo_return = brw->vb.upload.bo;
273 *offset_return = brw->vb.upload.offset;
274 brw->vb.upload.offset += size;
275 }
276
277 static void
278 copy_array_to_vbo_array( struct brw_context *brw,
279 struct brw_vertex_element *element,
280 GLuint dst_stride)
281 {
282 struct intel_context *intel = &brw->intel;
283 GLuint size = element->count * dst_stride;
284
285 get_space(brw, size, &element->bo, &element->offset);
286
287 if (element->glarray->StrideB == 0) {
288 assert(element->count == 1);
289 element->stride = 0;
290 } else {
291 element->stride = dst_stride;
292 }
293
294 if (dst_stride == element->glarray->StrideB) {
295 if (intel->intelScreen->kernel_exec_fencing) {
296 drm_intel_gem_bo_map_gtt(element->bo);
297 memcpy((char *)element->bo->virtual + element->offset,
298 element->glarray->Ptr, size);
299 drm_intel_gem_bo_unmap_gtt(element->bo);
300 } else {
301 dri_bo_subdata(element->bo,
302 element->offset,
303 size,
304 element->glarray->Ptr);
305 }
306 } else {
307 char *dest;
308 const unsigned char *src = element->glarray->Ptr;
309 int i;
310
311 if (intel->intelScreen->kernel_exec_fencing) {
312 drm_intel_gem_bo_map_gtt(element->bo);
313 dest = element->bo->virtual;
314 dest += element->offset;
315
316 for (i = 0; i < element->count; i++) {
317 memcpy(dest, src, dst_stride);
318 src += element->glarray->StrideB;
319 dest += dst_stride;
320 }
321
322 drm_intel_gem_bo_unmap_gtt(element->bo);
323 } else {
324 void *data;
325
326 data = _mesa_malloc(dst_stride * element->count);
327 dest = data;
328 for (i = 0; i < element->count; i++) {
329 memcpy(dest, src, dst_stride);
330 src += element->glarray->StrideB;
331 dest += dst_stride;
332 }
333
334 dri_bo_subdata(element->bo,
335 element->offset,
336 size,
337 data);
338
339 _mesa_free(data);
340 }
341 }
342 }
343
344 static void brw_prepare_vertices(struct brw_context *brw)
345 {
346 GLcontext *ctx = &brw->intel.ctx;
347 struct intel_context *intel = intel_context(ctx);
348 GLbitfield vs_inputs = brw->vs.prog_data->inputs_read;
349 GLuint i;
350 const unsigned char *ptr = NULL;
351 GLuint interleave = 0;
352 unsigned int min_index = brw->vb.min_index;
353 unsigned int max_index = brw->vb.max_index;
354
355 struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
356 GLuint nr_uploads = 0;
357
358 /* First build an array of pointers to ve's in vb.inputs_read
359 */
360 if (0)
361 _mesa_printf("%s %d..%d\n", __FUNCTION__, min_index, max_index);
362
363 /* Accumulate the list of enabled arrays. */
364 brw->vb.nr_enabled = 0;
365 while (vs_inputs) {
366 GLuint i = _mesa_ffsll(vs_inputs) - 1;
367 struct brw_vertex_element *input = &brw->vb.inputs[i];
368
369 vs_inputs &= ~(1 << i);
370 brw->vb.enabled[brw->vb.nr_enabled++] = input;
371 }
372
373 /* XXX: In the rare cases where this happens we fallback all
374 * the way to software rasterization, although a tnl fallback
375 * would be sufficient. I don't know of *any* real world
376 * cases with > 17 vertex attributes enabled, so it probably
377 * isn't an issue at this point.
378 */
379 if (brw->vb.nr_enabled >= BRW_VEP_MAX) {
380 intel->Fallback = GL_TRUE; /* boolean, not bitfield */
381 return;
382 }
383
384 for (i = 0; i < brw->vb.nr_enabled; i++) {
385 struct brw_vertex_element *input = brw->vb.enabled[i];
386
387 input->element_size = get_size(input->glarray->Type) * input->glarray->Size;
388
389 if (_mesa_is_bufferobj(input->glarray->BufferObj)) {
390 struct intel_buffer_object *intel_buffer =
391 intel_buffer_object(input->glarray->BufferObj);
392
393 /* Named buffer object: Just reference its contents directly. */
394 dri_bo_unreference(input->bo);
395 input->bo = intel_bufferobj_buffer(intel, intel_buffer,
396 INTEL_READ);
397 dri_bo_reference(input->bo);
398 input->offset = (unsigned long)input->glarray->Ptr;
399 input->stride = input->glarray->StrideB;
400 input->count = input->glarray->_MaxElement;
401
402 /* This is a common place to reach if the user mistakenly supplies
403 * a pointer in place of a VBO offset. If we just let it go through,
404 * we may end up dereferencing a pointer beyond the bounds of the
405 * GTT. We would hope that the VBO's max_index would save us, but
406 * Mesa appears to hand us min/max values not clipped to the
407 * array object's _MaxElement, and _MaxElement frequently appears
408 * to be wrong anyway.
409 *
410 * The VBO spec allows application termination in this case, and it's
411 * probably a service to the poor programmer to do so rather than
412 * trying to just not render.
413 */
414 assert(input->offset < input->bo->size);
415 } else {
416 input->count = input->glarray->StrideB ? max_index + 1 - min_index : 1;
417 if (input->bo != NULL) {
418 /* Already-uploaded vertex data is present from a previous
419 * prepare_vertices, but we had to re-validate state due to
420 * check_aperture failing and a new batch being produced.
421 */
422 continue;
423 }
424
425 /* Queue the buffer object up to be uploaded in the next pass,
426 * when we've decided if we're doing interleaved or not.
427 */
428 if (input->attrib == VERT_ATTRIB_POS) {
429 /* Position array not properly enabled:
430 */
431 if (input->glarray->StrideB == 0) {
432 intel->Fallback = GL_TRUE; /* boolean, not bitfield */
433 return;
434 }
435
436 interleave = input->glarray->StrideB;
437 ptr = input->glarray->Ptr;
438 }
439 else if (interleave != input->glarray->StrideB ||
440 (const unsigned char *)input->glarray->Ptr - ptr < 0 ||
441 (const unsigned char *)input->glarray->Ptr - ptr > interleave)
442 {
443 interleave = 0;
444 }
445
446 upload[nr_uploads++] = input;
447
448 /* We rebase drawing to start at element zero only when
449 * varyings are not in vbos, which means we can end up
450 * uploading non-varying arrays (stride != 0) when min_index
451 * is zero. This doesn't matter as the amount to upload is
452 * the same for these arrays whether the draw call is rebased
453 * or not - we just have to upload the one element.
454 */
455 assert(min_index == 0 || input->glarray->StrideB == 0);
456 }
457 }
458
459 /* Handle any arrays to be uploaded. */
460 if (nr_uploads > 1 && interleave && interleave <= 256) {
461 /* All uploads are interleaved, so upload the arrays together as
462 * interleaved. First, upload the contents and set up upload[0].
463 */
464 copy_array_to_vbo_array(brw, upload[0], interleave);
465
466 for (i = 1; i < nr_uploads; i++) {
467 /* Then, just point upload[i] at upload[0]'s buffer. */
468 upload[i]->stride = interleave;
469 upload[i]->offset = upload[0]->offset +
470 ((const unsigned char *)upload[i]->glarray->Ptr - ptr);
471 upload[i]->bo = upload[0]->bo;
472 dri_bo_reference(upload[i]->bo);
473 }
474 }
475 else {
476 /* Upload non-interleaved arrays */
477 for (i = 0; i < nr_uploads; i++) {
478 copy_array_to_vbo_array(brw, upload[i], upload[i]->element_size);
479 }
480 }
481
482 brw_prepare_query_begin(brw);
483
484 for (i = 0; i < brw->vb.nr_enabled; i++) {
485 struct brw_vertex_element *input = brw->vb.enabled[i];
486
487 brw_add_validated_bo(brw, input->bo);
488 }
489 }
490
491 static void brw_emit_vertices(struct brw_context *brw)
492 {
493 GLcontext *ctx = &brw->intel.ctx;
494 struct intel_context *intel = intel_context(ctx);
495 GLuint i;
496
497 brw_emit_query_begin(brw);
498
499 /* If the VS doesn't read any inputs (calculating vertex position from
500 * a state variable for some reason, for example), emit a single pad
501 * VERTEX_ELEMENT struct and bail.
502 *
503 * The stale VB state stays in place, but they don't do anything unless
504 * a VE loads from them.
505 */
506 if (brw->vb.nr_enabled == 0) {
507 BEGIN_BATCH(3, IGNORE_CLIPRECTS);
508 OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | 1);
509 OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT) |
510 BRW_VE0_VALID |
511 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT << BRW_VE0_FORMAT_SHIFT) |
512 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
513 OUT_BATCH((BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_0_SHIFT) |
514 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_1_SHIFT) |
515 (BRW_VE1_COMPONENT_STORE_0 << BRW_VE1_COMPONENT_2_SHIFT) |
516 (BRW_VE1_COMPONENT_STORE_1_FLT << BRW_VE1_COMPONENT_3_SHIFT));
517 ADVANCE_BATCH();
518 return;
519 }
520
521 /* Now emit VB and VEP state packets.
522 *
523 * This still defines a hardware VB for each input, even if they
524 * are interleaved or from the same VBO. TBD if this makes a
525 * performance difference.
526 */
527 BEGIN_BATCH(1 + brw->vb.nr_enabled * 4, IGNORE_CLIPRECTS);
528 OUT_BATCH((CMD_VERTEX_BUFFER << 16) |
529 ((1 + brw->vb.nr_enabled * 4) - 2));
530
531 for (i = 0; i < brw->vb.nr_enabled; i++) {
532 struct brw_vertex_element *input = brw->vb.enabled[i];
533
534 OUT_BATCH((i << BRW_VB0_INDEX_SHIFT) |
535 BRW_VB0_ACCESS_VERTEXDATA |
536 (input->stride << BRW_VB0_PITCH_SHIFT));
537 OUT_RELOC(input->bo,
538 I915_GEM_DOMAIN_VERTEX, 0,
539 input->offset);
540 if (BRW_IS_IGDNG(brw)) {
541 OUT_RELOC(input->bo,
542 I915_GEM_DOMAIN_VERTEX, 0,
543 input->bo->size - 1);
544 } else
545 OUT_BATCH(input->stride ? input->count : 0);
546 OUT_BATCH(0); /* Instance data step rate */
547 }
548 ADVANCE_BATCH();
549
550 BEGIN_BATCH(1 + brw->vb.nr_enabled * 2, IGNORE_CLIPRECTS);
551 OUT_BATCH((CMD_VERTEX_ELEMENT << 16) | ((1 + brw->vb.nr_enabled * 2) - 2));
552 for (i = 0; i < brw->vb.nr_enabled; i++) {
553 struct brw_vertex_element *input = brw->vb.enabled[i];
554 uint32_t format = get_surface_type(input->glarray->Type,
555 input->glarray->Size,
556 input->glarray->Format,
557 input->glarray->Normalized);
558 uint32_t comp0 = BRW_VE1_COMPONENT_STORE_SRC;
559 uint32_t comp1 = BRW_VE1_COMPONENT_STORE_SRC;
560 uint32_t comp2 = BRW_VE1_COMPONENT_STORE_SRC;
561 uint32_t comp3 = BRW_VE1_COMPONENT_STORE_SRC;
562
563 switch (input->glarray->Size) {
564 case 0: comp0 = BRW_VE1_COMPONENT_STORE_0;
565 case 1: comp1 = BRW_VE1_COMPONENT_STORE_0;
566 case 2: comp2 = BRW_VE1_COMPONENT_STORE_0;
567 case 3: comp3 = BRW_VE1_COMPONENT_STORE_1_FLT;
568 break;
569 }
570
571 OUT_BATCH((i << BRW_VE0_INDEX_SHIFT) |
572 BRW_VE0_VALID |
573 (format << BRW_VE0_FORMAT_SHIFT) |
574 (0 << BRW_VE0_SRC_OFFSET_SHIFT));
575
576 if (BRW_IS_IGDNG(brw))
577 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
578 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
579 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
580 (comp3 << BRW_VE1_COMPONENT_3_SHIFT));
581 else
582 OUT_BATCH((comp0 << BRW_VE1_COMPONENT_0_SHIFT) |
583 (comp1 << BRW_VE1_COMPONENT_1_SHIFT) |
584 (comp2 << BRW_VE1_COMPONENT_2_SHIFT) |
585 (comp3 << BRW_VE1_COMPONENT_3_SHIFT) |
586 ((i * 4) << BRW_VE1_DST_OFFSET_SHIFT));
587 }
588 ADVANCE_BATCH();
589 }
590
591 const struct brw_tracked_state brw_vertices = {
592 .dirty = {
593 .mesa = 0,
594 .brw = BRW_NEW_BATCH | BRW_NEW_VERTICES,
595 .cache = 0,
596 },
597 .prepare = brw_prepare_vertices,
598 .emit = brw_emit_vertices,
599 };
600
601 static void brw_prepare_indices(struct brw_context *brw)
602 {
603 GLcontext *ctx = &brw->intel.ctx;
604 struct intel_context *intel = &brw->intel;
605 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
606 GLuint ib_size;
607 dri_bo *bo = NULL;
608 struct gl_buffer_object *bufferobj;
609 GLuint offset;
610 GLuint ib_type_size;
611
612 if (index_buffer == NULL)
613 return;
614
615 ib_type_size = get_size(index_buffer->type);
616 ib_size = ib_type_size * index_buffer->count;
617 bufferobj = index_buffer->obj;;
618
619 /* Turn into a proper VBO:
620 */
621 if (!_mesa_is_bufferobj(bufferobj)) {
622 brw->ib.start_vertex_offset = 0;
623
624 /* Get new bufferobj, offset:
625 */
626 get_space(brw, ib_size, &bo, &offset);
627
628 /* Straight upload
629 */
630 if (intel->intelScreen->kernel_exec_fencing) {
631 drm_intel_gem_bo_map_gtt(bo);
632 memcpy((char *)bo->virtual + offset, index_buffer->ptr, ib_size);
633 drm_intel_gem_bo_unmap_gtt(bo);
634 } else {
635 dri_bo_subdata(bo, offset, ib_size, index_buffer->ptr);
636 }
637 } else {
638 offset = (GLuint) (unsigned long) index_buffer->ptr;
639 brw->ib.start_vertex_offset = 0;
640
641 /* If the index buffer isn't aligned to its element size, we have to
642 * rebase it into a temporary.
643 */
644 if ((get_size(index_buffer->type) - 1) & offset) {
645 GLubyte *map = ctx->Driver.MapBuffer(ctx,
646 GL_ELEMENT_ARRAY_BUFFER_ARB,
647 GL_DYNAMIC_DRAW_ARB,
648 bufferobj);
649 map += offset;
650
651 get_space(brw, ib_size, &bo, &offset);
652
653 dri_bo_subdata(bo, offset, ib_size, map);
654
655 ctx->Driver.UnmapBuffer(ctx, GL_ELEMENT_ARRAY_BUFFER_ARB, bufferobj);
656 } else {
657 bo = intel_bufferobj_buffer(intel, intel_buffer_object(bufferobj),
658 INTEL_READ);
659 dri_bo_reference(bo);
660
661 /* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading
662 * the index buffer state when we're just moving the start index
663 * of our drawing.
664 */
665 brw->ib.start_vertex_offset = offset / ib_type_size;
666 offset = 0;
667 ib_size = bo->size;
668 }
669 }
670
671 if (brw->ib.bo != bo ||
672 brw->ib.offset != offset ||
673 brw->ib.size != ib_size)
674 {
675 drm_intel_bo_unreference(brw->ib.bo);
676 brw->ib.bo = bo;
677 brw->ib.offset = offset;
678 brw->ib.size = ib_size;
679
680 brw->state.dirty.brw |= BRW_NEW_INDEX_BUFFER;
681 } else {
682 drm_intel_bo_unreference(bo);
683 }
684
685 brw_add_validated_bo(brw, brw->ib.bo);
686 }
687
688 const struct brw_tracked_state brw_indices = {
689 .dirty = {
690 .mesa = 0,
691 .brw = BRW_NEW_INDICES,
692 .cache = 0,
693 },
694 .prepare = brw_prepare_indices,
695 };
696
697 static void brw_emit_index_buffer(struct brw_context *brw)
698 {
699 struct intel_context *intel = &brw->intel;
700 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
701
702 if (index_buffer == NULL)
703 return;
704
705 /* Emit the indexbuffer packet:
706 */
707 {
708 struct brw_indexbuffer ib;
709
710 memset(&ib, 0, sizeof(ib));
711
712 ib.header.bits.opcode = CMD_INDEX_BUFFER;
713 ib.header.bits.length = sizeof(ib)/4 - 2;
714 ib.header.bits.index_format = get_index_type(index_buffer->type);
715 ib.header.bits.cut_index_enable = 0;
716
717 BEGIN_BATCH(4, IGNORE_CLIPRECTS);
718 OUT_BATCH( ib.header.dword );
719 OUT_RELOC(brw->ib.bo,
720 I915_GEM_DOMAIN_VERTEX, 0,
721 brw->ib.offset);
722 OUT_RELOC(brw->ib.bo,
723 I915_GEM_DOMAIN_VERTEX, 0,
724 brw->ib.offset + brw->ib.size - 1);
725 OUT_BATCH( 0 );
726 ADVANCE_BATCH();
727 }
728 }
729
730 const struct brw_tracked_state brw_index_buffer = {
731 .dirty = {
732 .mesa = 0,
733 .brw = BRW_NEW_BATCH | BRW_NEW_INDEX_BUFFER,
734 .cache = 0,
735 },
736 .emit = brw_emit_index_buffer,
737 };