2 * Copyright 2003 VMware, Inc.
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 #include "main/bufferobj.h"
27 #include "main/context.h"
28 #include "main/enums.h"
29 #include "main/macros.h"
30 #include "main/glformats.h"
33 #include "brw_defines.h"
34 #include "brw_context.h"
35 #include "brw_state.h"
37 #include "intel_batchbuffer.h"
38 #include "intel_buffer_objects.h"
40 static const GLuint double_types_float
[5] = {
43 ISL_FORMAT_R64G64_FLOAT
,
44 ISL_FORMAT_R64G64B64_FLOAT
,
45 ISL_FORMAT_R64G64B64A64_FLOAT
48 static const GLuint double_types_passthru
[5] = {
50 ISL_FORMAT_R64_PASSTHRU
,
51 ISL_FORMAT_R64G64_PASSTHRU
,
52 ISL_FORMAT_R64G64B64_PASSTHRU
,
53 ISL_FORMAT_R64G64B64A64_PASSTHRU
56 static const GLuint float_types
[5] = {
59 ISL_FORMAT_R32G32_FLOAT
,
60 ISL_FORMAT_R32G32B32_FLOAT
,
61 ISL_FORMAT_R32G32B32A32_FLOAT
64 static const GLuint half_float_types
[5] = {
67 ISL_FORMAT_R16G16_FLOAT
,
68 ISL_FORMAT_R16G16B16_FLOAT
,
69 ISL_FORMAT_R16G16B16A16_FLOAT
72 static const GLuint fixed_point_types
[5] = {
74 ISL_FORMAT_R32_SFIXED
,
75 ISL_FORMAT_R32G32_SFIXED
,
76 ISL_FORMAT_R32G32B32_SFIXED
,
77 ISL_FORMAT_R32G32B32A32_SFIXED
,
80 static const GLuint uint_types_direct
[5] = {
83 ISL_FORMAT_R32G32_UINT
,
84 ISL_FORMAT_R32G32B32_UINT
,
85 ISL_FORMAT_R32G32B32A32_UINT
88 static const GLuint uint_types_norm
[5] = {
91 ISL_FORMAT_R32G32_UNORM
,
92 ISL_FORMAT_R32G32B32_UNORM
,
93 ISL_FORMAT_R32G32B32A32_UNORM
96 static const GLuint uint_types_scale
[5] = {
98 ISL_FORMAT_R32_USCALED
,
99 ISL_FORMAT_R32G32_USCALED
,
100 ISL_FORMAT_R32G32B32_USCALED
,
101 ISL_FORMAT_R32G32B32A32_USCALED
104 static const GLuint int_types_direct
[5] = {
107 ISL_FORMAT_R32G32_SINT
,
108 ISL_FORMAT_R32G32B32_SINT
,
109 ISL_FORMAT_R32G32B32A32_SINT
112 static const GLuint int_types_norm
[5] = {
114 ISL_FORMAT_R32_SNORM
,
115 ISL_FORMAT_R32G32_SNORM
,
116 ISL_FORMAT_R32G32B32_SNORM
,
117 ISL_FORMAT_R32G32B32A32_SNORM
120 static const GLuint int_types_scale
[5] = {
122 ISL_FORMAT_R32_SSCALED
,
123 ISL_FORMAT_R32G32_SSCALED
,
124 ISL_FORMAT_R32G32B32_SSCALED
,
125 ISL_FORMAT_R32G32B32A32_SSCALED
128 static const GLuint ushort_types_direct
[5] = {
131 ISL_FORMAT_R16G16_UINT
,
132 ISL_FORMAT_R16G16B16_UINT
,
133 ISL_FORMAT_R16G16B16A16_UINT
136 static const GLuint ushort_types_norm
[5] = {
138 ISL_FORMAT_R16_UNORM
,
139 ISL_FORMAT_R16G16_UNORM
,
140 ISL_FORMAT_R16G16B16_UNORM
,
141 ISL_FORMAT_R16G16B16A16_UNORM
144 static const GLuint ushort_types_scale
[5] = {
146 ISL_FORMAT_R16_USCALED
,
147 ISL_FORMAT_R16G16_USCALED
,
148 ISL_FORMAT_R16G16B16_USCALED
,
149 ISL_FORMAT_R16G16B16A16_USCALED
152 static const GLuint short_types_direct
[5] = {
155 ISL_FORMAT_R16G16_SINT
,
156 ISL_FORMAT_R16G16B16_SINT
,
157 ISL_FORMAT_R16G16B16A16_SINT
160 static const GLuint short_types_norm
[5] = {
162 ISL_FORMAT_R16_SNORM
,
163 ISL_FORMAT_R16G16_SNORM
,
164 ISL_FORMAT_R16G16B16_SNORM
,
165 ISL_FORMAT_R16G16B16A16_SNORM
168 static const GLuint short_types_scale
[5] = {
170 ISL_FORMAT_R16_SSCALED
,
171 ISL_FORMAT_R16G16_SSCALED
,
172 ISL_FORMAT_R16G16B16_SSCALED
,
173 ISL_FORMAT_R16G16B16A16_SSCALED
176 static const GLuint ubyte_types_direct
[5] = {
179 ISL_FORMAT_R8G8_UINT
,
180 ISL_FORMAT_R8G8B8_UINT
,
181 ISL_FORMAT_R8G8B8A8_UINT
184 static const GLuint ubyte_types_norm
[5] = {
187 ISL_FORMAT_R8G8_UNORM
,
188 ISL_FORMAT_R8G8B8_UNORM
,
189 ISL_FORMAT_R8G8B8A8_UNORM
192 static const GLuint ubyte_types_scale
[5] = {
194 ISL_FORMAT_R8_USCALED
,
195 ISL_FORMAT_R8G8_USCALED
,
196 ISL_FORMAT_R8G8B8_USCALED
,
197 ISL_FORMAT_R8G8B8A8_USCALED
200 static const GLuint byte_types_direct
[5] = {
203 ISL_FORMAT_R8G8_SINT
,
204 ISL_FORMAT_R8G8B8_SINT
,
205 ISL_FORMAT_R8G8B8A8_SINT
208 static const GLuint byte_types_norm
[5] = {
211 ISL_FORMAT_R8G8_SNORM
,
212 ISL_FORMAT_R8G8B8_SNORM
,
213 ISL_FORMAT_R8G8B8A8_SNORM
216 static const GLuint byte_types_scale
[5] = {
218 ISL_FORMAT_R8_SSCALED
,
219 ISL_FORMAT_R8G8_SSCALED
,
220 ISL_FORMAT_R8G8B8_SSCALED
,
221 ISL_FORMAT_R8G8B8A8_SSCALED
225 double_types(int size
, GLboolean doubles
)
227 /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
228 * "When SourceElementFormat is set to one of the *64*_PASSTHRU formats,
229 * 64-bit components are stored in the URB without any conversion."
230 * Also included on BDW PRM, Volume 7, page 470, table "Source Element
231 * Formats Supported in VF Unit"
233 * Previous PRMs don't include those references, so for gen7 we can't use
234 * PASSTHRU formats directly. But in any case, we prefer to return passthru
235 * even in that case, because that reflects what we want to achieve, even
236 * if we would need to workaround on gen < 8.
239 ? double_types_passthru
[size
]
240 : double_types_float
[size
]);
244 * Given vertex array type/size/format/normalized info, return
245 * the appopriate hardware surface type.
246 * Format will be GL_RGBA or possibly GL_BGRA for GLubyte[4] color arrays.
249 brw_get_vertex_surface_type(struct brw_context
*brw
,
250 const struct gl_array_attributes
*glattrib
)
252 int size
= glattrib
->Size
;
253 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
254 const bool is_ivybridge_or_older
=
255 devinfo
->gen
<= 7 && !devinfo
->is_baytrail
&& !devinfo
->is_haswell
;
257 if (unlikely(INTEL_DEBUG
& DEBUG_VERTS
))
258 fprintf(stderr
, "type %s size %d normalized %d\n",
259 _mesa_enum_to_string(glattrib
->Type
),
260 glattrib
->Size
, glattrib
->Normalized
);
262 if (glattrib
->Integer
) {
263 assert(glattrib
->Format
== GL_RGBA
); /* sanity check */
264 switch (glattrib
->Type
) {
265 case GL_INT
: return int_types_direct
[size
];
267 if (is_ivybridge_or_older
&& size
== 3)
268 return short_types_direct
[4];
270 return short_types_direct
[size
];
272 if (is_ivybridge_or_older
&& size
== 3)
273 return byte_types_direct
[4];
275 return byte_types_direct
[size
];
276 case GL_UNSIGNED_INT
: return uint_types_direct
[size
];
277 case GL_UNSIGNED_SHORT
:
278 if (is_ivybridge_or_older
&& size
== 3)
279 return ushort_types_direct
[4];
281 return ushort_types_direct
[size
];
282 case GL_UNSIGNED_BYTE
:
283 if (is_ivybridge_or_older
&& size
== 3)
284 return ubyte_types_direct
[4];
286 return ubyte_types_direct
[size
];
287 default: unreachable("not reached");
289 } else if (glattrib
->Type
== GL_UNSIGNED_INT_10F_11F_11F_REV
) {
290 return ISL_FORMAT_R11G11B10_FLOAT
;
291 } else if (glattrib
->Normalized
) {
292 switch (glattrib
->Type
) {
293 case GL_DOUBLE
: return double_types(size
, glattrib
->Doubles
);
294 case GL_FLOAT
: return float_types
[size
];
296 case GL_HALF_FLOAT_OES
:
297 if (devinfo
->gen
< 6 && size
== 3)
298 return half_float_types
[4];
300 return half_float_types
[size
];
301 case GL_INT
: return int_types_norm
[size
];
302 case GL_SHORT
: return short_types_norm
[size
];
303 case GL_BYTE
: return byte_types_norm
[size
];
304 case GL_UNSIGNED_INT
: return uint_types_norm
[size
];
305 case GL_UNSIGNED_SHORT
: return ushort_types_norm
[size
];
306 case GL_UNSIGNED_BYTE
:
307 if (glattrib
->Format
== GL_BGRA
) {
308 /* See GL_EXT_vertex_array_bgra */
310 return ISL_FORMAT_B8G8R8A8_UNORM
;
313 return ubyte_types_norm
[size
];
316 if (devinfo
->gen
>= 8 || devinfo
->is_haswell
)
317 return fixed_point_types
[size
];
319 /* This produces GL_FIXED inputs as values between INT32_MIN and
320 * INT32_MAX, which will be scaled down by 1/65536 by the VS.
322 return int_types_scale
[size
];
323 /* See GL_ARB_vertex_type_2_10_10_10_rev.
324 * W/A: Pre-Haswell, the hardware doesn't really support the formats we'd
325 * like to use here, so upload everything as UINT and fix
328 case GL_INT_2_10_10_10_REV
:
330 if (devinfo
->gen
>= 8 || devinfo
->is_haswell
) {
331 return glattrib
->Format
== GL_BGRA
332 ? ISL_FORMAT_B10G10R10A2_SNORM
333 : ISL_FORMAT_R10G10B10A2_SNORM
;
335 return ISL_FORMAT_R10G10B10A2_UINT
;
336 case GL_UNSIGNED_INT_2_10_10_10_REV
:
338 if (devinfo
->gen
>= 8 || devinfo
->is_haswell
) {
339 return glattrib
->Format
== GL_BGRA
340 ? ISL_FORMAT_B10G10R10A2_UNORM
341 : ISL_FORMAT_R10G10B10A2_UNORM
;
343 return ISL_FORMAT_R10G10B10A2_UINT
;
344 default: unreachable("not reached");
348 /* See GL_ARB_vertex_type_2_10_10_10_rev.
349 * W/A: the hardware doesn't really support the formats we'd
350 * like to use here, so upload everything as UINT and fix
353 if (glattrib
->Type
== GL_INT_2_10_10_10_REV
) {
355 if (devinfo
->gen
>= 8 || devinfo
->is_haswell
) {
356 return glattrib
->Format
== GL_BGRA
357 ? ISL_FORMAT_B10G10R10A2_SSCALED
358 : ISL_FORMAT_R10G10B10A2_SSCALED
;
360 return ISL_FORMAT_R10G10B10A2_UINT
;
361 } else if (glattrib
->Type
== GL_UNSIGNED_INT_2_10_10_10_REV
) {
363 if (devinfo
->gen
>= 8 || devinfo
->is_haswell
) {
364 return glattrib
->Format
== GL_BGRA
365 ? ISL_FORMAT_B10G10R10A2_USCALED
366 : ISL_FORMAT_R10G10B10A2_USCALED
;
368 return ISL_FORMAT_R10G10B10A2_UINT
;
370 assert(glattrib
->Format
== GL_RGBA
); /* sanity check */
371 switch (glattrib
->Type
) {
372 case GL_DOUBLE
: return double_types(size
, glattrib
->Doubles
);
373 case GL_FLOAT
: return float_types
[size
];
375 case GL_HALF_FLOAT_OES
:
376 if (devinfo
->gen
< 6 && size
== 3)
377 return half_float_types
[4];
379 return half_float_types
[size
];
380 case GL_INT
: return int_types_scale
[size
];
381 case GL_SHORT
: return short_types_scale
[size
];
382 case GL_BYTE
: return byte_types_scale
[size
];
383 case GL_UNSIGNED_INT
: return uint_types_scale
[size
];
384 case GL_UNSIGNED_SHORT
: return ushort_types_scale
[size
];
385 case GL_UNSIGNED_BYTE
: return ubyte_types_scale
[size
];
387 if (devinfo
->gen
>= 8 || devinfo
->is_haswell
)
388 return fixed_point_types
[size
];
390 /* This produces GL_FIXED inputs as values between INT32_MIN and
391 * INT32_MAX, which will be scaled down by 1/65536 by the VS.
393 return int_types_scale
[size
];
394 default: unreachable("not reached");
400 copy_array_to_vbo_array(struct brw_context
*brw
,
401 struct brw_vertex_element
*element
,
403 struct brw_vertex_buffer
*buffer
,
406 const struct gl_vertex_array
*glarray
= element
->glarray
;
407 const struct gl_vertex_buffer_binding
*glbinding
= glarray
->BufferBinding
;
408 const struct gl_array_attributes
*glattrib
= glarray
->VertexAttrib
;
409 const int src_stride
= glbinding
->Stride
;
411 /* If the source stride is zero, we just want to upload the current
412 * attribute once and set the buffer's stride to 0. There's no need
413 * to replicate it out.
415 if (src_stride
== 0) {
416 brw_upload_data(&brw
->upload
, glattrib
->Ptr
, glattrib
->_ElementSize
,
417 glattrib
->_ElementSize
, &buffer
->bo
, &buffer
->offset
);
420 buffer
->size
= glattrib
->_ElementSize
;
424 const unsigned char *src
= glattrib
->Ptr
+ min
* src_stride
;
425 int count
= max
- min
+ 1;
426 GLuint size
= count
* dst_stride
;
427 uint8_t *dst
= brw_upload_space(&brw
->upload
, size
, dst_stride
,
428 &buffer
->bo
, &buffer
->offset
);
430 /* The GL 4.5 spec says:
431 * "If any enabled array’s buffer binding is zero when DrawArrays or
432 * one of the other drawing commands defined in section 10.4 is called,
433 * the result is undefined."
435 * In this case, let's the dst with undefined values
438 if (dst_stride
== src_stride
) {
439 memcpy(dst
, src
, size
);
442 memcpy(dst
, src
, dst_stride
);
448 buffer
->stride
= dst_stride
;
453 brw_prepare_vertices(struct brw_context
*brw
)
455 const struct gen_device_info
*devinfo
= &brw
->screen
->devinfo
;
456 struct gl_context
*ctx
= &brw
->ctx
;
457 /* BRW_NEW_VS_PROG_DATA */
458 const struct brw_vs_prog_data
*vs_prog_data
=
459 brw_vs_prog_data(brw
->vs
.base
.prog_data
);
460 GLbitfield64 vs_inputs
= vs_prog_data
->inputs_read
;
461 const unsigned char *ptr
= NULL
;
462 GLuint interleaved
= 0;
463 unsigned int min_index
= brw
->vb
.min_index
+ brw
->basevertex
;
464 unsigned int max_index
= brw
->vb
.max_index
+ brw
->basevertex
;
468 struct brw_vertex_element
*upload
[VERT_ATTRIB_MAX
];
469 GLuint nr_uploads
= 0;
473 * On gen6+, edge flags don't end up in the VUE (either in or out of the
474 * VS). Instead, they're uploaded as the last vertex element, and the data
475 * is passed sideband through the fixed function units. So, we need to
476 * prepare the vertex buffer for it, but it's not present in inputs_read.
478 if (devinfo
->gen
>= 6 && (ctx
->Polygon
.FrontMode
!= GL_FILL
||
479 ctx
->Polygon
.BackMode
!= GL_FILL
)) {
480 vs_inputs
|= VERT_BIT_EDGEFLAG
;
484 fprintf(stderr
, "%s %d..%d\n", __func__
, min_index
, max_index
);
486 /* Accumulate the list of enabled arrays. */
487 brw
->vb
.nr_enabled
= 0;
489 GLuint first
= ffsll(vs_inputs
) - 1;
492 first
- DIV_ROUND_UP(_mesa_bitcount_64(vs_prog_data
->double_inputs_read
&
493 BITFIELD64_MASK(first
)), 2);
494 struct brw_vertex_element
*input
= &brw
->vb
.inputs
[index
];
495 input
->is_dual_slot
= (vs_prog_data
->double_inputs_read
& BITFIELD64_BIT(first
)) != 0;
496 vs_inputs
&= ~BITFIELD64_BIT(first
);
497 if (input
->is_dual_slot
)
498 vs_inputs
&= ~BITFIELD64_BIT(first
+ 1);
499 brw
->vb
.enabled
[brw
->vb
.nr_enabled
++] = input
;
502 if (brw
->vb
.nr_enabled
== 0)
505 if (brw
->vb
.nr_buffers
)
508 /* The range of data in a given buffer represented as [min, max) */
509 struct intel_buffer_object
*enabled_buffer
[VERT_ATTRIB_MAX
];
510 uint32_t buffer_range_start
[VERT_ATTRIB_MAX
];
511 uint32_t buffer_range_end
[VERT_ATTRIB_MAX
];
513 for (i
= j
= 0; i
< brw
->vb
.nr_enabled
; i
++) {
514 struct brw_vertex_element
*input
= brw
->vb
.enabled
[i
];
515 const struct gl_vertex_array
*glarray
= input
->glarray
;
516 const struct gl_vertex_buffer_binding
*glbinding
= glarray
->BufferBinding
;
517 const struct gl_array_attributes
*glattrib
= glarray
->VertexAttrib
;
519 if (_mesa_is_bufferobj(glbinding
->BufferObj
)) {
520 struct intel_buffer_object
*intel_buffer
=
521 intel_buffer_object(glbinding
->BufferObj
);
523 const uint32_t offset
= glbinding
->Offset
+ glattrib
->RelativeOffset
;
525 /* Start with the worst case */
527 uint32_t range
= intel_buffer
->Base
.Size
;
528 if (glbinding
->InstanceDivisor
) {
529 if (brw
->num_instances
) {
530 start
= offset
+ glbinding
->Stride
* brw
->baseinstance
;
531 range
= (glbinding
->Stride
* ((brw
->num_instances
- 1) /
532 glbinding
->InstanceDivisor
) +
533 glattrib
->_ElementSize
);
536 if (brw
->vb
.index_bounds_valid
) {
537 start
= offset
+ min_index
* glbinding
->Stride
;
538 range
= (glbinding
->Stride
* (max_index
- min_index
) +
539 glattrib
->_ElementSize
);
543 /* If we have a VB set to be uploaded for this buffer object
544 * already, reuse that VB state so that we emit fewer
548 for (k
= 0; k
< i
; k
++) {
549 const struct gl_vertex_array
*other
= brw
->vb
.enabled
[k
]->glarray
;
550 const struct gl_vertex_buffer_binding
*obind
= other
->BufferBinding
;
551 const struct gl_array_attributes
*oattrib
= other
->VertexAttrib
;
552 const uint32_t ooffset
= obind
->Offset
+ oattrib
->RelativeOffset
;
553 if (glbinding
->BufferObj
== obind
->BufferObj
&&
554 glbinding
->Stride
== obind
->Stride
&&
555 glbinding
->InstanceDivisor
== obind
->InstanceDivisor
&&
556 (offset
- ooffset
) < glbinding
->Stride
)
558 input
->buffer
= brw
->vb
.enabled
[k
]->buffer
;
559 input
->offset
= offset
- ooffset
;
561 buffer_range_start
[input
->buffer
] =
562 MIN2(buffer_range_start
[input
->buffer
], start
);
563 buffer_range_end
[input
->buffer
] =
564 MAX2(buffer_range_end
[input
->buffer
], start
+ range
);
569 struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[j
];
571 /* Named buffer object: Just reference its contents directly. */
572 buffer
->offset
= offset
;
573 buffer
->stride
= glbinding
->Stride
;
574 buffer
->step_rate
= glbinding
->InstanceDivisor
;
575 buffer
->size
= glbinding
->BufferObj
->Size
- offset
;
577 enabled_buffer
[j
] = intel_buffer
;
578 buffer_range_start
[j
] = start
;
579 buffer_range_end
[j
] = start
+ range
;
585 /* Queue the buffer object up to be uploaded in the next pass,
586 * when we've decided if we're doing interleaved or not.
588 if (nr_uploads
== 0) {
589 interleaved
= glbinding
->Stride
;
592 else if (interleaved
!= glbinding
->Stride
||
593 glbinding
->InstanceDivisor
!= 0 ||
594 glattrib
->Ptr
< ptr
||
595 (uintptr_t)(glattrib
->Ptr
- ptr
) + glattrib
->_ElementSize
> interleaved
)
597 /* If our stride is different from the first attribute's stride,
598 * or if we are using an instance divisor or if the first
599 * attribute's stride didn't cover our element, disable the
600 * interleaved upload optimization. The second case can most
601 * commonly occur in cases where there is a single vertex and, for
602 * example, the data is stored on the application's stack.
604 * NOTE: This will also disable the optimization in cases where
605 * the data is in a different order than the array indices.
609 * glVertexAttribPointer(0, 4, GL_FLOAT, 32, &data[4]);
610 * glVertexAttribPointer(1, 4, GL_FLOAT, 32, &data[0]);
615 upload
[nr_uploads
++] = input
;
619 /* Now that we've set up all of the buffers, we walk through and reference
620 * each of them. We do this late so that we get the right size in each
621 * buffer and don't reference too little data.
623 for (i
= 0; i
< j
; i
++) {
624 struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[i
];
628 const uint32_t start
= buffer_range_start
[i
];
629 const uint32_t range
= buffer_range_end
[i
] - buffer_range_start
[i
];
631 buffer
->bo
= intel_bufferobj_buffer(brw
, enabled_buffer
[i
], start
,
633 brw_bo_reference(buffer
->bo
);
636 /* If we need to upload all the arrays, then we can trim those arrays to
637 * only the used elements [min_index, max_index] so long as we adjust all
638 * the values used in the 3DPRIMITIVE i.e. by setting the vertex bias.
640 brw
->vb
.start_vertex_bias
= 0;
642 if (nr_uploads
== brw
->vb
.nr_enabled
) {
643 brw
->vb
.start_vertex_bias
= -delta
;
647 /* Handle any arrays to be uploaded. */
648 if (nr_uploads
> 1) {
650 struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[j
];
651 /* All uploads are interleaved, so upload the arrays together as
652 * interleaved. First, upload the contents and set up upload[0].
654 copy_array_to_vbo_array(brw
, upload
[0], min_index
, max_index
,
655 buffer
, interleaved
);
656 buffer
->offset
-= delta
* interleaved
;
657 buffer
->size
+= delta
* interleaved
;
658 buffer
->step_rate
= 0;
660 for (i
= 0; i
< nr_uploads
; i
++) {
661 const struct gl_vertex_array
*glarray
= upload
[i
]->glarray
;
662 const struct gl_array_attributes
*glattrib
= glarray
->VertexAttrib
;
663 /* Then, just point upload[i] at upload[0]'s buffer. */
664 upload
[i
]->offset
= ((const unsigned char *)glattrib
->Ptr
- ptr
);
665 upload
[i
]->buffer
= j
;
672 /* Upload non-interleaved arrays */
673 for (i
= 0; i
< nr_uploads
; i
++) {
674 struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[j
];
675 const struct gl_vertex_array
*glarray
= upload
[i
]->glarray
;
676 const struct gl_vertex_buffer_binding
*glbinding
= glarray
->BufferBinding
;
677 const struct gl_array_attributes
*glattrib
= glarray
->VertexAttrib
;
678 if (glbinding
->InstanceDivisor
== 0) {
679 copy_array_to_vbo_array(brw
, upload
[i
], min_index
, max_index
,
680 buffer
, glattrib
->_ElementSize
);
682 /* This is an instanced attribute, since its InstanceDivisor
683 * is not zero. Therefore, its data will be stepped after the
684 * instanced draw has been run InstanceDivisor times.
686 uint32_t instanced_attr_max_index
=
687 (brw
->num_instances
- 1) / glbinding
->InstanceDivisor
;
688 copy_array_to_vbo_array(brw
, upload
[i
], 0, instanced_attr_max_index
,
689 buffer
, glattrib
->_ElementSize
);
691 buffer
->offset
-= delta
* buffer
->stride
;
692 buffer
->size
+= delta
* buffer
->stride
;
693 buffer
->step_rate
= glbinding
->InstanceDivisor
;
694 upload
[i
]->buffer
= j
++;
695 upload
[i
]->offset
= 0;
698 brw
->vb
.nr_buffers
= j
;
702 brw_prepare_shader_draw_parameters(struct brw_context
*brw
)
704 const struct brw_vs_prog_data
*vs_prog_data
=
705 brw_vs_prog_data(brw
->vs
.base
.prog_data
);
707 const bool uses_firstvertex
=
708 vs_prog_data
->uses_basevertex
|| vs_prog_data
->uses_firstvertex
;
710 /* For non-indirect draws, upload the shader draw parameters */
711 if ((uses_firstvertex
|| vs_prog_data
->uses_baseinstance
) &&
712 brw
->draw
.draw_params_bo
== NULL
) {
713 brw_upload_data(&brw
->upload
,
714 &brw
->draw
.params
, sizeof(brw
->draw
.params
), 4,
715 &brw
->draw
.draw_params_bo
,
716 &brw
->draw
.draw_params_offset
);
719 if (vs_prog_data
->uses_drawid
|| vs_prog_data
->uses_is_indexed_draw
) {
720 brw_upload_data(&brw
->upload
,
721 &brw
->draw
.derived_params
, sizeof(brw
->draw
.derived_params
), 4,
722 &brw
->draw
.derived_draw_params_bo
,
723 &brw
->draw
.derived_draw_params_offset
);
728 brw_upload_indices(struct brw_context
*brw
)
730 const struct _mesa_index_buffer
*index_buffer
= brw
->ib
.ib
;
732 struct brw_bo
*old_bo
= brw
->ib
.bo
;
733 struct gl_buffer_object
*bufferobj
;
737 if (index_buffer
== NULL
)
740 ib_type_size
= index_buffer
->index_size
;
741 ib_size
= index_buffer
->count
? ib_type_size
* index_buffer
->count
:
742 index_buffer
->obj
->Size
;
743 bufferobj
= index_buffer
->obj
;
745 /* Turn into a proper VBO:
747 if (!_mesa_is_bufferobj(bufferobj
)) {
748 /* Get new bufferobj, offset:
750 brw_upload_data(&brw
->upload
, index_buffer
->ptr
, ib_size
, ib_type_size
,
751 &brw
->ib
.bo
, &offset
);
752 brw
->ib
.size
= brw
->ib
.bo
->size
;
754 offset
= (GLuint
) (unsigned long) index_buffer
->ptr
;
757 intel_bufferobj_buffer(brw
, intel_buffer_object(bufferobj
),
758 offset
, ib_size
, false);
759 if (bo
!= brw
->ib
.bo
) {
760 brw_bo_unreference(brw
->ib
.bo
);
762 brw
->ib
.size
= bufferobj
->Size
;
763 brw_bo_reference(bo
);
767 /* Use 3DPRIMITIVE's start_vertex_offset to avoid re-uploading
768 * the index buffer state when we're just moving the start index
771 brw
->ib
.start_vertex_offset
= offset
/ ib_type_size
;
773 if (brw
->ib
.bo
!= old_bo
)
774 brw
->ctx
.NewDriverState
|= BRW_NEW_INDEX_BUFFER
;
776 if (index_buffer
->index_size
!= brw
->ib
.index_size
) {
777 brw
->ib
.index_size
= index_buffer
->index_size
;
778 brw
->ctx
.NewDriverState
|= BRW_NEW_INDEX_BUFFER
;
782 const struct brw_tracked_state brw_indices
= {
785 .brw
= BRW_NEW_BLORP
|
788 .emit
= brw_upload_indices
,