compiler: Move double_inputs to gl_program::DualSlotInputs
[mesa.git] / src / mesa / drivers / dri / i965 / brw_draw_upload.c
1 /*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26 #include "main/arrayobj.h"
27 #include "main/bufferobj.h"
28 #include "main/context.h"
29 #include "main/enums.h"
30 #include "main/macros.h"
31 #include "main/glformats.h"
32 #include "nir.h"
33
34 #include "brw_draw.h"
35 #include "brw_defines.h"
36 #include "brw_context.h"
37 #include "brw_state.h"
38
39 #include "intel_batchbuffer.h"
40 #include "intel_buffer_objects.h"
41
42 static const GLuint double_types_float[5] = {
43 0,
44 ISL_FORMAT_R64_FLOAT,
45 ISL_FORMAT_R64G64_FLOAT,
46 ISL_FORMAT_R64G64B64_FLOAT,
47 ISL_FORMAT_R64G64B64A64_FLOAT
48 };
49
50 static const GLuint double_types_passthru[5] = {
51 0,
52 ISL_FORMAT_R64_PASSTHRU,
53 ISL_FORMAT_R64G64_PASSTHRU,
54 ISL_FORMAT_R64G64B64_PASSTHRU,
55 ISL_FORMAT_R64G64B64A64_PASSTHRU
56 };
57
58 static const GLuint float_types[5] = {
59 0,
60 ISL_FORMAT_R32_FLOAT,
61 ISL_FORMAT_R32G32_FLOAT,
62 ISL_FORMAT_R32G32B32_FLOAT,
63 ISL_FORMAT_R32G32B32A32_FLOAT
64 };
65
66 static const GLuint half_float_types[5] = {
67 0,
68 ISL_FORMAT_R16_FLOAT,
69 ISL_FORMAT_R16G16_FLOAT,
70 ISL_FORMAT_R16G16B16_FLOAT,
71 ISL_FORMAT_R16G16B16A16_FLOAT
72 };
73
74 static const GLuint fixed_point_types[5] = {
75 0,
76 ISL_FORMAT_R32_SFIXED,
77 ISL_FORMAT_R32G32_SFIXED,
78 ISL_FORMAT_R32G32B32_SFIXED,
79 ISL_FORMAT_R32G32B32A32_SFIXED,
80 };
81
82 static const GLuint uint_types_direct[5] = {
83 0,
84 ISL_FORMAT_R32_UINT,
85 ISL_FORMAT_R32G32_UINT,
86 ISL_FORMAT_R32G32B32_UINT,
87 ISL_FORMAT_R32G32B32A32_UINT
88 };
89
90 static const GLuint uint_types_norm[5] = {
91 0,
92 ISL_FORMAT_R32_UNORM,
93 ISL_FORMAT_R32G32_UNORM,
94 ISL_FORMAT_R32G32B32_UNORM,
95 ISL_FORMAT_R32G32B32A32_UNORM
96 };
97
98 static const GLuint uint_types_scale[5] = {
99 0,
100 ISL_FORMAT_R32_USCALED,
101 ISL_FORMAT_R32G32_USCALED,
102 ISL_FORMAT_R32G32B32_USCALED,
103 ISL_FORMAT_R32G32B32A32_USCALED
104 };
105
106 static const GLuint int_types_direct[5] = {
107 0,
108 ISL_FORMAT_R32_SINT,
109 ISL_FORMAT_R32G32_SINT,
110 ISL_FORMAT_R32G32B32_SINT,
111 ISL_FORMAT_R32G32B32A32_SINT
112 };
113
114 static const GLuint int_types_norm[5] = {
115 0,
116 ISL_FORMAT_R32_SNORM,
117 ISL_FORMAT_R32G32_SNORM,
118 ISL_FORMAT_R32G32B32_SNORM,
119 ISL_FORMAT_R32G32B32A32_SNORM
120 };
121
122 static const GLuint int_types_scale[5] = {
123 0,
124 ISL_FORMAT_R32_SSCALED,
125 ISL_FORMAT_R32G32_SSCALED,
126 ISL_FORMAT_R32G32B32_SSCALED,
127 ISL_FORMAT_R32G32B32A32_SSCALED
128 };
129
130 static const GLuint ushort_types_direct[5] = {
131 0,
132 ISL_FORMAT_R16_UINT,
133 ISL_FORMAT_R16G16_UINT,
134 ISL_FORMAT_R16G16B16_UINT,
135 ISL_FORMAT_R16G16B16A16_UINT
136 };
137
138 static const GLuint ushort_types_norm[5] = {
139 0,
140 ISL_FORMAT_R16_UNORM,
141 ISL_FORMAT_R16G16_UNORM,
142 ISL_FORMAT_R16G16B16_UNORM,
143 ISL_FORMAT_R16G16B16A16_UNORM
144 };
145
146 static const GLuint ushort_types_scale[5] = {
147 0,
148 ISL_FORMAT_R16_USCALED,
149 ISL_FORMAT_R16G16_USCALED,
150 ISL_FORMAT_R16G16B16_USCALED,
151 ISL_FORMAT_R16G16B16A16_USCALED
152 };
153
154 static const GLuint short_types_direct[5] = {
155 0,
156 ISL_FORMAT_R16_SINT,
157 ISL_FORMAT_R16G16_SINT,
158 ISL_FORMAT_R16G16B16_SINT,
159 ISL_FORMAT_R16G16B16A16_SINT
160 };
161
162 static const GLuint short_types_norm[5] = {
163 0,
164 ISL_FORMAT_R16_SNORM,
165 ISL_FORMAT_R16G16_SNORM,
166 ISL_FORMAT_R16G16B16_SNORM,
167 ISL_FORMAT_R16G16B16A16_SNORM
168 };
169
170 static const GLuint short_types_scale[5] = {
171 0,
172 ISL_FORMAT_R16_SSCALED,
173 ISL_FORMAT_R16G16_SSCALED,
174 ISL_FORMAT_R16G16B16_SSCALED,
175 ISL_FORMAT_R16G16B16A16_SSCALED
176 };
177
178 static const GLuint ubyte_types_direct[5] = {
179 0,
180 ISL_FORMAT_R8_UINT,
181 ISL_FORMAT_R8G8_UINT,
182 ISL_FORMAT_R8G8B8_UINT,
183 ISL_FORMAT_R8G8B8A8_UINT
184 };
185
186 static const GLuint ubyte_types_norm[5] = {
187 0,
188 ISL_FORMAT_R8_UNORM,
189 ISL_FORMAT_R8G8_UNORM,
190 ISL_FORMAT_R8G8B8_UNORM,
191 ISL_FORMAT_R8G8B8A8_UNORM
192 };
193
194 static const GLuint ubyte_types_scale[5] = {
195 0,
196 ISL_FORMAT_R8_USCALED,
197 ISL_FORMAT_R8G8_USCALED,
198 ISL_FORMAT_R8G8B8_USCALED,
199 ISL_FORMAT_R8G8B8A8_USCALED
200 };
201
202 static const GLuint byte_types_direct[5] = {
203 0,
204 ISL_FORMAT_R8_SINT,
205 ISL_FORMAT_R8G8_SINT,
206 ISL_FORMAT_R8G8B8_SINT,
207 ISL_FORMAT_R8G8B8A8_SINT
208 };
209
210 static const GLuint byte_types_norm[5] = {
211 0,
212 ISL_FORMAT_R8_SNORM,
213 ISL_FORMAT_R8G8_SNORM,
214 ISL_FORMAT_R8G8B8_SNORM,
215 ISL_FORMAT_R8G8B8A8_SNORM
216 };
217
218 static const GLuint byte_types_scale[5] = {
219 0,
220 ISL_FORMAT_R8_SSCALED,
221 ISL_FORMAT_R8G8_SSCALED,
222 ISL_FORMAT_R8G8B8_SSCALED,
223 ISL_FORMAT_R8G8B8A8_SSCALED
224 };
225
226 static GLuint
227 double_types(int size, GLboolean doubles)
228 {
229 /* From the BDW PRM, Volume 2d, page 588 (VERTEX_ELEMENT_STATE):
230 * "When SourceElementFormat is set to one of the *64*_PASSTHRU formats,
231 * 64-bit components are stored in the URB without any conversion."
232 * Also included on BDW PRM, Volume 7, page 470, table "Source Element
233 * Formats Supported in VF Unit"
234 *
235 * Previous PRMs don't include those references, so for gen7 we can't use
236 * PASSTHRU formats directly. But in any case, we prefer to return passthru
237 * even in that case, because that reflects what we want to achieve, even
238 * if we would need to workaround on gen < 8.
239 */
240 return (doubles
241 ? double_types_passthru[size]
242 : double_types_float[size]);
243 }
244
245 /**
246 * Given vertex array type/size/format/normalized info, return
247 * the appopriate hardware surface type.
248 * Format will be GL_RGBA or possibly GL_BGRA for GLubyte[4] color arrays.
249 */
250 unsigned
251 brw_get_vertex_surface_type(struct brw_context *brw,
252 const struct gl_array_attributes *glattrib)
253 {
254 int size = glattrib->Size;
255 const struct gen_device_info *devinfo = &brw->screen->devinfo;
256 const bool is_ivybridge_or_older =
257 devinfo->gen <= 7 && !devinfo->is_baytrail && !devinfo->is_haswell;
258
259 if (unlikely(INTEL_DEBUG & DEBUG_VERTS))
260 fprintf(stderr, "type %s size %d normalized %d\n",
261 _mesa_enum_to_string(glattrib->Type),
262 glattrib->Size, glattrib->Normalized);
263
264 if (glattrib->Integer) {
265 assert(glattrib->Format == GL_RGBA); /* sanity check */
266 switch (glattrib->Type) {
267 case GL_INT: return int_types_direct[size];
268 case GL_SHORT:
269 if (is_ivybridge_or_older && size == 3)
270 return short_types_direct[4];
271 else
272 return short_types_direct[size];
273 case GL_BYTE:
274 if (is_ivybridge_or_older && size == 3)
275 return byte_types_direct[4];
276 else
277 return byte_types_direct[size];
278 case GL_UNSIGNED_INT: return uint_types_direct[size];
279 case GL_UNSIGNED_SHORT:
280 if (is_ivybridge_or_older && size == 3)
281 return ushort_types_direct[4];
282 else
283 return ushort_types_direct[size];
284 case GL_UNSIGNED_BYTE:
285 if (is_ivybridge_or_older && size == 3)
286 return ubyte_types_direct[4];
287 else
288 return ubyte_types_direct[size];
289 default: unreachable("not reached");
290 }
291 } else if (glattrib->Type == GL_UNSIGNED_INT_10F_11F_11F_REV) {
292 return ISL_FORMAT_R11G11B10_FLOAT;
293 } else if (glattrib->Normalized) {
294 switch (glattrib->Type) {
295 case GL_DOUBLE: return double_types(size, glattrib->Doubles);
296 case GL_FLOAT: return float_types[size];
297 case GL_HALF_FLOAT:
298 case GL_HALF_FLOAT_OES:
299 if (devinfo->gen < 6 && size == 3)
300 return half_float_types[4];
301 else
302 return half_float_types[size];
303 case GL_INT: return int_types_norm[size];
304 case GL_SHORT: return short_types_norm[size];
305 case GL_BYTE: return byte_types_norm[size];
306 case GL_UNSIGNED_INT: return uint_types_norm[size];
307 case GL_UNSIGNED_SHORT: return ushort_types_norm[size];
308 case GL_UNSIGNED_BYTE:
309 if (glattrib->Format == GL_BGRA) {
310 /* See GL_EXT_vertex_array_bgra */
311 assert(size == 4);
312 return ISL_FORMAT_B8G8R8A8_UNORM;
313 }
314 else {
315 return ubyte_types_norm[size];
316 }
317 case GL_FIXED:
318 if (devinfo->gen >= 8 || devinfo->is_haswell)
319 return fixed_point_types[size];
320
321 /* This produces GL_FIXED inputs as values between INT32_MIN and
322 * INT32_MAX, which will be scaled down by 1/65536 by the VS.
323 */
324 return int_types_scale[size];
325 /* See GL_ARB_vertex_type_2_10_10_10_rev.
326 * W/A: Pre-Haswell, the hardware doesn't really support the formats we'd
327 * like to use here, so upload everything as UINT and fix
328 * it in the shader
329 */
330 case GL_INT_2_10_10_10_REV:
331 assert(size == 4);
332 if (devinfo->gen >= 8 || devinfo->is_haswell) {
333 return glattrib->Format == GL_BGRA
334 ? ISL_FORMAT_B10G10R10A2_SNORM
335 : ISL_FORMAT_R10G10B10A2_SNORM;
336 }
337 return ISL_FORMAT_R10G10B10A2_UINT;
338 case GL_UNSIGNED_INT_2_10_10_10_REV:
339 assert(size == 4);
340 if (devinfo->gen >= 8 || devinfo->is_haswell) {
341 return glattrib->Format == GL_BGRA
342 ? ISL_FORMAT_B10G10R10A2_UNORM
343 : ISL_FORMAT_R10G10B10A2_UNORM;
344 }
345 return ISL_FORMAT_R10G10B10A2_UINT;
346 default: unreachable("not reached");
347 }
348 }
349 else {
350 /* See GL_ARB_vertex_type_2_10_10_10_rev.
351 * W/A: the hardware doesn't really support the formats we'd
352 * like to use here, so upload everything as UINT and fix
353 * it in the shader
354 */
355 if (glattrib->Type == GL_INT_2_10_10_10_REV) {
356 assert(size == 4);
357 if (devinfo->gen >= 8 || devinfo->is_haswell) {
358 return glattrib->Format == GL_BGRA
359 ? ISL_FORMAT_B10G10R10A2_SSCALED
360 : ISL_FORMAT_R10G10B10A2_SSCALED;
361 }
362 return ISL_FORMAT_R10G10B10A2_UINT;
363 } else if (glattrib->Type == GL_UNSIGNED_INT_2_10_10_10_REV) {
364 assert(size == 4);
365 if (devinfo->gen >= 8 || devinfo->is_haswell) {
366 return glattrib->Format == GL_BGRA
367 ? ISL_FORMAT_B10G10R10A2_USCALED
368 : ISL_FORMAT_R10G10B10A2_USCALED;
369 }
370 return ISL_FORMAT_R10G10B10A2_UINT;
371 }
372 assert(glattrib->Format == GL_RGBA); /* sanity check */
373 switch (glattrib->Type) {
374 case GL_DOUBLE: return double_types(size, glattrib->Doubles);
375 case GL_FLOAT: return float_types[size];
376 case GL_HALF_FLOAT:
377 case GL_HALF_FLOAT_OES:
378 if (devinfo->gen < 6 && size == 3)
379 return half_float_types[4];
380 else
381 return half_float_types[size];
382 case GL_INT: return int_types_scale[size];
383 case GL_SHORT: return short_types_scale[size];
384 case GL_BYTE: return byte_types_scale[size];
385 case GL_UNSIGNED_INT: return uint_types_scale[size];
386 case GL_UNSIGNED_SHORT: return ushort_types_scale[size];
387 case GL_UNSIGNED_BYTE: return ubyte_types_scale[size];
388 case GL_FIXED:
389 if (devinfo->gen >= 8 || devinfo->is_haswell)
390 return fixed_point_types[size];
391
392 /* This produces GL_FIXED inputs as values between INT32_MIN and
393 * INT32_MAX, which will be scaled down by 1/65536 by the VS.
394 */
395 return int_types_scale[size];
396 default: unreachable("not reached");
397 }
398 }
399 }
400
401 static void
402 copy_array_to_vbo_array(struct brw_context *brw,
403 struct brw_vertex_element *element,
404 int min, int max,
405 struct brw_vertex_buffer *buffer,
406 GLuint dst_stride)
407 {
408 const struct gl_vertex_buffer_binding *glbinding = element->glbinding;
409 const struct gl_array_attributes *glattrib = element->glattrib;
410 const int src_stride = glbinding->Stride;
411
412 /* If the source stride is zero, we just want to upload the current
413 * attribute once and set the buffer's stride to 0. There's no need
414 * to replicate it out.
415 */
416 if (src_stride == 0) {
417 brw_upload_data(&brw->upload, glattrib->Ptr, glattrib->_ElementSize,
418 glattrib->_ElementSize, &buffer->bo, &buffer->offset);
419
420 buffer->stride = 0;
421 buffer->size = glattrib->_ElementSize;
422 return;
423 }
424
425 const unsigned char *src = glattrib->Ptr + min * src_stride;
426 int count = max - min + 1;
427 GLuint size = count * dst_stride;
428 uint8_t *dst = brw_upload_space(&brw->upload, size, dst_stride,
429 &buffer->bo, &buffer->offset);
430
431 /* The GL 4.5 spec says:
432 * "If any enabled array’s buffer binding is zero when DrawArrays or
433 * one of the other drawing commands defined in section 10.4 is called,
434 * the result is undefined."
435 *
436 * In this case, let's the dst with undefined values
437 */
438 if (src != NULL) {
439 if (dst_stride == src_stride) {
440 memcpy(dst, src, size);
441 } else {
442 while (count--) {
443 memcpy(dst, src, dst_stride);
444 src += src_stride;
445 dst += dst_stride;
446 }
447 }
448 }
449 buffer->stride = dst_stride;
450 buffer->size = size;
451 }
452
453 void
454 brw_prepare_vertices(struct brw_context *brw)
455 {
456 const struct gen_device_info *devinfo = &brw->screen->devinfo;
457 struct gl_context *ctx = &brw->ctx;
458 /* BRW_NEW_VERTEX_PROGRAM */
459 const struct gl_program *vp = brw->programs[MESA_SHADER_VERTEX];
460 /* BRW_NEW_VS_PROG_DATA */
461 const struct brw_vs_prog_data *vs_prog_data =
462 brw_vs_prog_data(brw->vs.base.prog_data);
463 GLbitfield64 vs_inputs =
464 nir_get_single_slot_attribs_mask(vs_prog_data->inputs_read,
465 vp->DualSlotInputs);
466 const unsigned char *ptr = NULL;
467 GLuint interleaved = 0;
468 unsigned int min_index = brw->vb.min_index + brw->basevertex;
469 unsigned int max_index = brw->vb.max_index + brw->basevertex;
470 unsigned i;
471 int delta, j;
472
473 struct brw_vertex_element *upload[VERT_ATTRIB_MAX];
474 GLuint nr_uploads = 0;
475
476 /* _NEW_POLYGON
477 *
478 * On gen6+, edge flags don't end up in the VUE (either in or out of the
479 * VS). Instead, they're uploaded as the last vertex element, and the data
480 * is passed sideband through the fixed function units. So, we need to
481 * prepare the vertex buffer for it, but it's not present in inputs_read.
482 */
483 if (devinfo->gen >= 6 && (ctx->Polygon.FrontMode != GL_FILL ||
484 ctx->Polygon.BackMode != GL_FILL)) {
485 vs_inputs |= VERT_BIT_EDGEFLAG;
486 }
487
488 if (0)
489 fprintf(stderr, "%s %d..%d\n", __func__, min_index, max_index);
490
491 /* Accumulate the list of enabled arrays. */
492 brw->vb.nr_enabled = 0;
493 while (vs_inputs) {
494 const unsigned index = ffsll(vs_inputs) - 1;
495 assert(index < 64);
496
497 struct brw_vertex_element *input = &brw->vb.inputs[index];
498 input->is_dual_slot = (vp->DualSlotInputs & BITFIELD64_BIT(index)) != 0;
499 vs_inputs &= ~BITFIELD64_BIT(index);
500 brw->vb.enabled[brw->vb.nr_enabled++] = input;
501 }
502
503 if (brw->vb.nr_enabled == 0)
504 return;
505
506 if (brw->vb.nr_buffers)
507 return;
508
509 /* The range of data in a given buffer represented as [min, max) */
510 struct intel_buffer_object *enabled_buffer[VERT_ATTRIB_MAX];
511 uint32_t buffer_range_start[VERT_ATTRIB_MAX];
512 uint32_t buffer_range_end[VERT_ATTRIB_MAX];
513
514 for (i = j = 0; i < brw->vb.nr_enabled; i++) {
515 struct brw_vertex_element *input = brw->vb.enabled[i];
516 const struct gl_vertex_buffer_binding *glbinding = input->glbinding;
517 const struct gl_array_attributes *glattrib = input->glattrib;
518
519 if (_mesa_is_bufferobj(glbinding->BufferObj)) {
520 struct intel_buffer_object *intel_buffer =
521 intel_buffer_object(glbinding->BufferObj);
522
523 const uint32_t offset = _mesa_draw_binding_offset(glbinding) +
524 _mesa_draw_attributes_relative_offset(glattrib);
525
526 /* Start with the worst case */
527 uint32_t start = 0;
528 uint32_t range = intel_buffer->Base.Size;
529 if (glbinding->InstanceDivisor) {
530 if (brw->num_instances) {
531 start = offset + glbinding->Stride * brw->baseinstance;
532 range = (glbinding->Stride * ((brw->num_instances - 1) /
533 glbinding->InstanceDivisor) +
534 glattrib->_ElementSize);
535 }
536 } else {
537 if (brw->vb.index_bounds_valid) {
538 start = offset + min_index * glbinding->Stride;
539 range = (glbinding->Stride * (max_index - min_index) +
540 glattrib->_ElementSize);
541 }
542 }
543
544 /* If we have a VB set to be uploaded for this buffer object
545 * already, reuse that VB state so that we emit fewer
546 * relocations.
547 */
548 unsigned k;
549 for (k = 0; k < i; k++) {
550 struct brw_vertex_element *other = brw->vb.enabled[k];
551 const struct gl_vertex_buffer_binding *obind = other->glbinding;
552 const struct gl_array_attributes *oattrib = other->glattrib;
553 const uint32_t ooffset = _mesa_draw_binding_offset(obind) +
554 _mesa_draw_attributes_relative_offset(oattrib);
555 if (glbinding->BufferObj == obind->BufferObj &&
556 glbinding->Stride == obind->Stride &&
557 glbinding->InstanceDivisor == obind->InstanceDivisor &&
558 (offset - ooffset) < glbinding->Stride)
559 {
560 input->buffer = brw->vb.enabled[k]->buffer;
561 input->offset = offset - ooffset;
562
563 buffer_range_start[input->buffer] =
564 MIN2(buffer_range_start[input->buffer], start);
565 buffer_range_end[input->buffer] =
566 MAX2(buffer_range_end[input->buffer], start + range);
567 break;
568 }
569 }
570 if (k == i) {
571 struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
572
573 /* Named buffer object: Just reference its contents directly. */
574 buffer->offset = offset;
575 buffer->stride = glbinding->Stride;
576 buffer->step_rate = glbinding->InstanceDivisor;
577 buffer->size = glbinding->BufferObj->Size - offset;
578
579 enabled_buffer[j] = intel_buffer;
580 buffer_range_start[j] = start;
581 buffer_range_end[j] = start + range;
582
583 input->buffer = j++;
584 input->offset = 0;
585 }
586 } else {
587 /* Queue the buffer object up to be uploaded in the next pass,
588 * when we've decided if we're doing interleaved or not.
589 */
590 if (nr_uploads == 0) {
591 interleaved = glbinding->Stride;
592 ptr = glattrib->Ptr;
593 }
594 else if (interleaved != glbinding->Stride ||
595 glbinding->InstanceDivisor != 0 ||
596 glattrib->Ptr < ptr ||
597 (uintptr_t)(glattrib->Ptr - ptr) + glattrib->_ElementSize > interleaved)
598 {
599 /* If our stride is different from the first attribute's stride,
600 * or if we are using an instance divisor or if the first
601 * attribute's stride didn't cover our element, disable the
602 * interleaved upload optimization. The second case can most
603 * commonly occur in cases where there is a single vertex and, for
604 * example, the data is stored on the application's stack.
605 *
606 * NOTE: This will also disable the optimization in cases where
607 * the data is in a different order than the array indices.
608 * Something like:
609 *
610 * float data[...];
611 * glVertexAttribPointer(0, 4, GL_FLOAT, 32, &data[4]);
612 * glVertexAttribPointer(1, 4, GL_FLOAT, 32, &data[0]);
613 */
614 interleaved = 0;
615 }
616
617 upload[nr_uploads++] = input;
618 }
619 }
620
621 /* Now that we've set up all of the buffers, we walk through and reference
622 * each of them. We do this late so that we get the right size in each
623 * buffer and don't reference too little data.
624 */
625 for (i = 0; i < j; i++) {
626 struct brw_vertex_buffer *buffer = &brw->vb.buffers[i];
627 if (buffer->bo)
628 continue;
629
630 const uint32_t start = buffer_range_start[i];
631 const uint32_t range = buffer_range_end[i] - buffer_range_start[i];
632
633 buffer->bo = intel_bufferobj_buffer(brw, enabled_buffer[i], start,
634 range, false);
635 brw_bo_reference(buffer->bo);
636 }
637
638 /* If we need to upload all the arrays, then we can trim those arrays to
639 * only the used elements [min_index, max_index] so long as we adjust all
640 * the values used in the 3DPRIMITIVE i.e. by setting the vertex bias.
641 */
642 brw->vb.start_vertex_bias = 0;
643 delta = min_index;
644 if (nr_uploads == brw->vb.nr_enabled) {
645 brw->vb.start_vertex_bias = -delta;
646 delta = 0;
647 }
648
649 /* Handle any arrays to be uploaded. */
650 if (nr_uploads > 1) {
651 if (interleaved) {
652 struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
653 /* All uploads are interleaved, so upload the arrays together as
654 * interleaved. First, upload the contents and set up upload[0].
655 */
656 copy_array_to_vbo_array(brw, upload[0], min_index, max_index,
657 buffer, interleaved);
658 buffer->offset -= delta * interleaved;
659 buffer->size += delta * interleaved;
660 buffer->step_rate = 0;
661
662 for (i = 0; i < nr_uploads; i++) {
663 const struct gl_array_attributes *glattrib = upload[i]->glattrib;
664 /* Then, just point upload[i] at upload[0]'s buffer. */
665 upload[i]->offset = ((const unsigned char *)glattrib->Ptr - ptr);
666 upload[i]->buffer = j;
667 }
668 j++;
669
670 nr_uploads = 0;
671 }
672 }
673 /* Upload non-interleaved arrays */
674 for (i = 0; i < nr_uploads; i++) {
675 struct brw_vertex_buffer *buffer = &brw->vb.buffers[j];
676 const struct gl_vertex_buffer_binding *glbinding = upload[i]->glbinding;
677 const struct gl_array_attributes *glattrib = upload[i]->glattrib;
678 if (glbinding->InstanceDivisor == 0) {
679 copy_array_to_vbo_array(brw, upload[i], min_index, max_index,
680 buffer, glattrib->_ElementSize);
681 } else {
682 /* This is an instanced attribute, since its InstanceDivisor
683 * is not zero. Therefore, its data will be stepped after the
684 * instanced draw has been run InstanceDivisor times.
685 */
686 uint32_t instanced_attr_max_index =
687 (brw->num_instances - 1) / glbinding->InstanceDivisor;
688 copy_array_to_vbo_array(brw, upload[i], 0, instanced_attr_max_index,
689 buffer, glattrib->_ElementSize);
690 }
691 buffer->offset -= delta * buffer->stride;
692 buffer->size += delta * buffer->stride;
693 buffer->step_rate = glbinding->InstanceDivisor;
694 upload[i]->buffer = j++;
695 upload[i]->offset = 0;
696 }
697
698 brw->vb.nr_buffers = j;
699 }
700
701 void
702 brw_prepare_shader_draw_parameters(struct brw_context *brw)
703 {
704 const struct brw_vs_prog_data *vs_prog_data =
705 brw_vs_prog_data(brw->vs.base.prog_data);
706
707 /* For non-indirect draws, upload the shader draw parameters */
708 if ((vs_prog_data->uses_firstvertex || vs_prog_data->uses_baseinstance) &&
709 brw->draw.draw_params_bo == NULL) {
710 brw_upload_data(&brw->upload,
711 &brw->draw.params, sizeof(brw->draw.params), 4,
712 &brw->draw.draw_params_bo,
713 &brw->draw.draw_params_offset);
714 }
715
716 if (vs_prog_data->uses_drawid || vs_prog_data->uses_is_indexed_draw) {
717 brw_upload_data(&brw->upload,
718 &brw->draw.derived_params, sizeof(brw->draw.derived_params), 4,
719 &brw->draw.derived_draw_params_bo,
720 &brw->draw.derived_draw_params_offset);
721 }
722 }
723
724 static void
725 brw_upload_indices(struct brw_context *brw)
726 {
727 const struct _mesa_index_buffer *index_buffer = brw->ib.ib;
728 GLuint ib_size;
729 struct brw_bo *old_bo = brw->ib.bo;
730 struct gl_buffer_object *bufferobj;
731 GLuint offset;
732 GLuint ib_type_size;
733
734 if (index_buffer == NULL)
735 return;
736
737 ib_type_size = index_buffer->index_size;
738 ib_size = index_buffer->count ? ib_type_size * index_buffer->count :
739 index_buffer->obj->Size;
740 bufferobj = index_buffer->obj;
741
742 /* Turn into a proper VBO:
743 */
744 if (!_mesa_is_bufferobj(bufferobj)) {
745 /* Get new bufferobj, offset:
746 */
747 brw_upload_data(&brw->upload, index_buffer->ptr, ib_size, ib_type_size,
748 &brw->ib.bo, &offset);
749 brw->ib.size = brw->ib.bo->size;
750 } else {
751 offset = (GLuint) (unsigned long) index_buffer->ptr;
752
753 struct brw_bo *bo =
754 intel_bufferobj_buffer(brw, intel_buffer_object(bufferobj),
755 offset, ib_size, false);
756 if (bo != brw->ib.bo) {
757 brw_bo_unreference(brw->ib.bo);
758 brw->ib.bo = bo;
759 brw->ib.size = bufferobj->Size;
760 brw_bo_reference(bo);
761 }
762 }
763
764 /* Use 3DPRIMITIVE's start_vertex_offset to avoid re-uploading
765 * the index buffer state when we're just moving the start index
766 * of our drawing.
767 */
768 brw->ib.start_vertex_offset = offset / ib_type_size;
769
770 if (brw->ib.bo != old_bo)
771 brw->ctx.NewDriverState |= BRW_NEW_INDEX_BUFFER;
772
773 if (index_buffer->index_size != brw->ib.index_size) {
774 brw->ib.index_size = index_buffer->index_size;
775 brw->ctx.NewDriverState |= BRW_NEW_INDEX_BUFFER;
776 }
777 }
778
779 const struct brw_tracked_state brw_indices = {
780 .dirty = {
781 .mesa = 0,
782 .brw = BRW_NEW_BLORP |
783 BRW_NEW_INDICES,
784 },
785 .emit = brw_upload_indices,
786 };