1 /**************************************************************************
3 * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
26 **************************************************************************/
30 #include "main/glheader.h"
31 #include "main/bufferobj.h"
32 #include "main/context.h"
33 #include "main/enums.h"
34 #include "main/macros.h"
37 #include "brw_defines.h"
38 #include "brw_context.h"
39 #include "brw_state.h"
41 #include "intel_batchbuffer.h"
42 #include "intel_buffer_objects.h"
44 static GLuint double_types
[5] = {
46 BRW_SURFACEFORMAT_R64_FLOAT
,
47 BRW_SURFACEFORMAT_R64G64_FLOAT
,
48 BRW_SURFACEFORMAT_R64G64B64_FLOAT
,
49 BRW_SURFACEFORMAT_R64G64B64A64_FLOAT
52 static GLuint float_types
[5] = {
54 BRW_SURFACEFORMAT_R32_FLOAT
,
55 BRW_SURFACEFORMAT_R32G32_FLOAT
,
56 BRW_SURFACEFORMAT_R32G32B32_FLOAT
,
57 BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
60 static GLuint half_float_types
[5] = {
62 BRW_SURFACEFORMAT_R16_FLOAT
,
63 BRW_SURFACEFORMAT_R16G16_FLOAT
,
64 BRW_SURFACEFORMAT_R16G16B16A16_FLOAT
,
65 BRW_SURFACEFORMAT_R16G16B16A16_FLOAT
68 static GLuint uint_types_direct
[5] = {
70 BRW_SURFACEFORMAT_R32_UINT
,
71 BRW_SURFACEFORMAT_R32G32_UINT
,
72 BRW_SURFACEFORMAT_R32G32B32_UINT
,
73 BRW_SURFACEFORMAT_R32G32B32A32_UINT
76 static GLuint uint_types_norm
[5] = {
78 BRW_SURFACEFORMAT_R32_UNORM
,
79 BRW_SURFACEFORMAT_R32G32_UNORM
,
80 BRW_SURFACEFORMAT_R32G32B32_UNORM
,
81 BRW_SURFACEFORMAT_R32G32B32A32_UNORM
84 static GLuint uint_types_scale
[5] = {
86 BRW_SURFACEFORMAT_R32_USCALED
,
87 BRW_SURFACEFORMAT_R32G32_USCALED
,
88 BRW_SURFACEFORMAT_R32G32B32_USCALED
,
89 BRW_SURFACEFORMAT_R32G32B32A32_USCALED
92 static GLuint int_types_direct
[5] = {
94 BRW_SURFACEFORMAT_R32_SINT
,
95 BRW_SURFACEFORMAT_R32G32_SINT
,
96 BRW_SURFACEFORMAT_R32G32B32_SINT
,
97 BRW_SURFACEFORMAT_R32G32B32A32_SINT
100 static GLuint int_types_norm
[5] = {
102 BRW_SURFACEFORMAT_R32_SNORM
,
103 BRW_SURFACEFORMAT_R32G32_SNORM
,
104 BRW_SURFACEFORMAT_R32G32B32_SNORM
,
105 BRW_SURFACEFORMAT_R32G32B32A32_SNORM
108 static GLuint int_types_scale
[5] = {
110 BRW_SURFACEFORMAT_R32_SSCALED
,
111 BRW_SURFACEFORMAT_R32G32_SSCALED
,
112 BRW_SURFACEFORMAT_R32G32B32_SSCALED
,
113 BRW_SURFACEFORMAT_R32G32B32A32_SSCALED
116 static GLuint ushort_types_direct
[5] = {
118 BRW_SURFACEFORMAT_R16_UINT
,
119 BRW_SURFACEFORMAT_R16G16_UINT
,
120 BRW_SURFACEFORMAT_R16G16B16A16_UINT
,
121 BRW_SURFACEFORMAT_R16G16B16A16_UINT
124 static GLuint ushort_types_norm
[5] = {
126 BRW_SURFACEFORMAT_R16_UNORM
,
127 BRW_SURFACEFORMAT_R16G16_UNORM
,
128 BRW_SURFACEFORMAT_R16G16B16_UNORM
,
129 BRW_SURFACEFORMAT_R16G16B16A16_UNORM
132 static GLuint ushort_types_scale
[5] = {
134 BRW_SURFACEFORMAT_R16_USCALED
,
135 BRW_SURFACEFORMAT_R16G16_USCALED
,
136 BRW_SURFACEFORMAT_R16G16B16_USCALED
,
137 BRW_SURFACEFORMAT_R16G16B16A16_USCALED
140 static GLuint short_types_direct
[5] = {
142 BRW_SURFACEFORMAT_R16_SINT
,
143 BRW_SURFACEFORMAT_R16G16_SINT
,
144 BRW_SURFACEFORMAT_R16G16B16A16_SINT
,
145 BRW_SURFACEFORMAT_R16G16B16A16_SINT
148 static GLuint short_types_norm
[5] = {
150 BRW_SURFACEFORMAT_R16_SNORM
,
151 BRW_SURFACEFORMAT_R16G16_SNORM
,
152 BRW_SURFACEFORMAT_R16G16B16_SNORM
,
153 BRW_SURFACEFORMAT_R16G16B16A16_SNORM
156 static GLuint short_types_scale
[5] = {
158 BRW_SURFACEFORMAT_R16_SSCALED
,
159 BRW_SURFACEFORMAT_R16G16_SSCALED
,
160 BRW_SURFACEFORMAT_R16G16B16_SSCALED
,
161 BRW_SURFACEFORMAT_R16G16B16A16_SSCALED
164 static GLuint ubyte_types_direct
[5] = {
166 BRW_SURFACEFORMAT_R8_UINT
,
167 BRW_SURFACEFORMAT_R8G8_UINT
,
168 BRW_SURFACEFORMAT_R8G8B8A8_UINT
,
169 BRW_SURFACEFORMAT_R8G8B8A8_UINT
172 static GLuint ubyte_types_norm
[5] = {
174 BRW_SURFACEFORMAT_R8_UNORM
,
175 BRW_SURFACEFORMAT_R8G8_UNORM
,
176 BRW_SURFACEFORMAT_R8G8B8_UNORM
,
177 BRW_SURFACEFORMAT_R8G8B8A8_UNORM
180 static GLuint ubyte_types_scale
[5] = {
182 BRW_SURFACEFORMAT_R8_USCALED
,
183 BRW_SURFACEFORMAT_R8G8_USCALED
,
184 BRW_SURFACEFORMAT_R8G8B8_USCALED
,
185 BRW_SURFACEFORMAT_R8G8B8A8_USCALED
188 static GLuint byte_types_direct
[5] = {
190 BRW_SURFACEFORMAT_R8_SINT
,
191 BRW_SURFACEFORMAT_R8G8_SINT
,
192 BRW_SURFACEFORMAT_R8G8B8A8_SINT
,
193 BRW_SURFACEFORMAT_R8G8B8A8_SINT
196 static GLuint byte_types_norm
[5] = {
198 BRW_SURFACEFORMAT_R8_SNORM
,
199 BRW_SURFACEFORMAT_R8G8_SNORM
,
200 BRW_SURFACEFORMAT_R8G8B8_SNORM
,
201 BRW_SURFACEFORMAT_R8G8B8A8_SNORM
204 static GLuint byte_types_scale
[5] = {
206 BRW_SURFACEFORMAT_R8_SSCALED
,
207 BRW_SURFACEFORMAT_R8G8_SSCALED
,
208 BRW_SURFACEFORMAT_R8G8B8_SSCALED
,
209 BRW_SURFACEFORMAT_R8G8B8A8_SSCALED
214 * Given vertex array type/size/format/normalized info, return
215 * the appopriate hardware surface type.
216 * Format will be GL_RGBA or possibly GL_BGRA for GLubyte[4] color arrays.
218 static GLuint
get_surface_type( GLenum type
, GLuint size
,
219 GLenum format
, bool normalized
, bool integer
)
221 if (unlikely(INTEL_DEBUG
& DEBUG_VERTS
))
222 printf("type %s size %d normalized %d\n",
223 _mesa_lookup_enum_by_nr(type
), size
, normalized
);
226 assert(format
== GL_RGBA
); /* sanity check */
228 case GL_INT
: return int_types_direct
[size
];
229 case GL_SHORT
: return short_types_direct
[size
];
230 case GL_BYTE
: return byte_types_direct
[size
];
231 case GL_UNSIGNED_INT
: return uint_types_direct
[size
];
232 case GL_UNSIGNED_SHORT
: return ushort_types_direct
[size
];
233 case GL_UNSIGNED_BYTE
: return ubyte_types_direct
[size
];
234 default: assert(0); return 0;
236 } else if (normalized
) {
238 case GL_DOUBLE
: return double_types
[size
];
239 case GL_FLOAT
: return float_types
[size
];
240 case GL_HALF_FLOAT
: return half_float_types
[size
];
241 case GL_INT
: return int_types_norm
[size
];
242 case GL_SHORT
: return short_types_norm
[size
];
243 case GL_BYTE
: return byte_types_norm
[size
];
244 case GL_UNSIGNED_INT
: return uint_types_norm
[size
];
245 case GL_UNSIGNED_SHORT
: return ushort_types_norm
[size
];
246 case GL_UNSIGNED_BYTE
:
247 if (format
== GL_BGRA
) {
248 /* See GL_EXT_vertex_array_bgra */
250 return BRW_SURFACEFORMAT_B8G8R8A8_UNORM
;
253 return ubyte_types_norm
[size
];
255 default: assert(0); return 0;
259 assert(format
== GL_RGBA
); /* sanity check */
261 case GL_DOUBLE
: return double_types
[size
];
262 case GL_FLOAT
: return float_types
[size
];
263 case GL_HALF_FLOAT
: return half_float_types
[size
];
264 case GL_INT
: return int_types_scale
[size
];
265 case GL_SHORT
: return short_types_scale
[size
];
266 case GL_BYTE
: return byte_types_scale
[size
];
267 case GL_UNSIGNED_INT
: return uint_types_scale
[size
];
268 case GL_UNSIGNED_SHORT
: return ushort_types_scale
[size
];
269 case GL_UNSIGNED_BYTE
: return ubyte_types_scale
[size
];
270 /* This produces GL_FIXED inputs as values between INT32_MIN and
271 * INT32_MAX, which will be scaled down by 1/65536 by the VS.
273 case GL_FIXED
: return int_types_scale
[size
];
274 default: assert(0); return 0;
280 static GLuint
get_size( GLenum type
)
283 case GL_DOUBLE
: return sizeof(GLdouble
);
284 case GL_FLOAT
: return sizeof(GLfloat
);
285 case GL_HALF_FLOAT
: return sizeof(GLhalfARB
);
286 case GL_INT
: return sizeof(GLint
);
287 case GL_SHORT
: return sizeof(GLshort
);
288 case GL_BYTE
: return sizeof(GLbyte
);
289 case GL_UNSIGNED_INT
: return sizeof(GLuint
);
290 case GL_UNSIGNED_SHORT
: return sizeof(GLushort
);
291 case GL_UNSIGNED_BYTE
: return sizeof(GLubyte
);
292 case GL_FIXED
: return sizeof(GLuint
);
293 /* packed formats: always have 4 components, and element size is
294 * 4 bytes, so pretend each component is 1 byte.
296 case GL_INT_2_10_10_10_REV
: return sizeof(GLbyte
);
297 case GL_UNSIGNED_INT_2_10_10_10_REV
: return sizeof(GLubyte
);
298 default: assert(0); return 0;
302 static GLuint
get_index_type(GLenum type
)
305 case GL_UNSIGNED_BYTE
: return BRW_INDEX_BYTE
;
306 case GL_UNSIGNED_SHORT
: return BRW_INDEX_WORD
;
307 case GL_UNSIGNED_INT
: return BRW_INDEX_DWORD
;
308 default: assert(0); return 0;
313 copy_array_to_vbo_array(struct brw_context
*brw
,
314 struct brw_vertex_element
*element
,
316 struct brw_vertex_buffer
*buffer
,
319 const int src_stride
= element
->glarray
->StrideB
;
321 /* If the source stride is zero, we just want to upload the current
322 * attribute once and set the buffer's stride to 0. There's no need
323 * to replicate it out.
325 if (src_stride
== 0) {
326 intel_upload_data(&brw
->intel
, element
->glarray
->Ptr
,
327 element
->element_size
,
328 element
->element_size
,
329 &buffer
->bo
, &buffer
->offset
);
335 const unsigned char *src
= element
->glarray
->Ptr
+ min
* src_stride
;
336 int count
= max
- min
+ 1;
337 GLuint size
= count
* dst_stride
;
339 if (dst_stride
== src_stride
) {
340 intel_upload_data(&brw
->intel
, src
, size
, dst_stride
,
341 &buffer
->bo
, &buffer
->offset
);
343 char * const map
= intel_upload_map(&brw
->intel
, size
, dst_stride
);
347 memcpy(dst
, src
, dst_stride
);
351 intel_upload_unmap(&brw
->intel
, map
, size
, dst_stride
,
352 &buffer
->bo
, &buffer
->offset
);
354 buffer
->stride
= dst_stride
;
357 static void brw_prepare_vertices(struct brw_context
*brw
)
359 struct gl_context
*ctx
= &brw
->intel
.ctx
;
360 struct intel_context
*intel
= intel_context(ctx
);
361 /* CACHE_NEW_VS_PROG */
362 GLbitfield64 vs_inputs
= brw
->vs
.prog_data
->inputs_read
;
363 const unsigned char *ptr
= NULL
;
364 GLuint interleaved
= 0;
365 unsigned int min_index
= brw
->vb
.min_index
+ brw
->basevertex
;
366 unsigned int max_index
= brw
->vb
.max_index
+ brw
->basevertex
;
369 struct brw_vertex_element
*upload
[VERT_ATTRIB_MAX
];
370 GLuint nr_uploads
= 0;
374 * On gen6+, edge flags don't end up in the VUE (either in or out of the
375 * VS). Instead, they're uploaded as the last vertex element, and the data
376 * is passed sideband through the fixed function units. So, we need to
377 * prepare the vertex buffer for it, but it's not present in inputs_read.
379 if (intel
->gen
>= 6 && (ctx
->Polygon
.FrontMode
!= GL_FILL
||
380 ctx
->Polygon
.BackMode
!= GL_FILL
)) {
381 vs_inputs
|= VERT_BIT_EDGEFLAG
;
384 /* First build an array of pointers to ve's in vb.inputs_read
387 printf("%s %d..%d\n", __FUNCTION__
, min_index
, max_index
);
389 /* Accumulate the list of enabled arrays. */
390 brw
->vb
.nr_enabled
= 0;
392 GLuint i
= ffsll(vs_inputs
) - 1;
393 struct brw_vertex_element
*input
= &brw
->vb
.inputs
[i
];
395 vs_inputs
&= ~BITFIELD64_BIT(i
);
396 if (input
->glarray
->Size
&& get_size(input
->glarray
->Type
))
397 brw
->vb
.enabled
[brw
->vb
.nr_enabled
++] = input
;
400 if (brw
->vb
.nr_enabled
== 0)
403 if (brw
->vb
.nr_buffers
)
406 for (i
= j
= 0; i
< brw
->vb
.nr_enabled
; i
++) {
407 struct brw_vertex_element
*input
= brw
->vb
.enabled
[i
];
408 const struct gl_client_array
*glarray
= input
->glarray
;
409 int type_size
= get_size(glarray
->Type
);
411 input
->element_size
= type_size
* glarray
->Size
;
413 if (_mesa_is_bufferobj(glarray
->BufferObj
)) {
414 struct intel_buffer_object
*intel_buffer
=
415 intel_buffer_object(glarray
->BufferObj
);
418 /* If we have a VB set to be uploaded for this buffer object
419 * already, reuse that VB state so that we emit fewer
422 for (k
= 0; k
< i
; k
++) {
423 const struct gl_client_array
*other
= brw
->vb
.enabled
[k
]->glarray
;
424 if (glarray
->BufferObj
== other
->BufferObj
&&
425 glarray
->StrideB
== other
->StrideB
&&
426 glarray
->InstanceDivisor
== other
->InstanceDivisor
&&
427 (uintptr_t)(glarray
->Ptr
- other
->Ptr
) < glarray
->StrideB
)
429 input
->buffer
= brw
->vb
.enabled
[k
]->buffer
;
430 input
->offset
= glarray
->Ptr
- other
->Ptr
;
435 struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[j
];
437 /* Named buffer object: Just reference its contents directly. */
438 buffer
->bo
= intel_bufferobj_source(intel
,
439 intel_buffer
, type_size
,
441 drm_intel_bo_reference(buffer
->bo
);
442 buffer
->offset
+= (uintptr_t)glarray
->Ptr
;
443 buffer
->stride
= glarray
->StrideB
;
444 buffer
->step_rate
= glarray
->InstanceDivisor
;
450 /* This is a common place to reach if the user mistakenly supplies
451 * a pointer in place of a VBO offset. If we just let it go through,
452 * we may end up dereferencing a pointer beyond the bounds of the
453 * GTT. We would hope that the VBO's max_index would save us, but
454 * Mesa appears to hand us min/max values not clipped to the
455 * array object's _MaxElement, and _MaxElement frequently appears
456 * to be wrong anyway.
458 * The VBO spec allows application termination in this case, and it's
459 * probably a service to the poor programmer to do so rather than
460 * trying to just not render.
462 assert(input
->offset
< brw
->vb
.buffers
[input
->buffer
].bo
->size
);
464 /* Queue the buffer object up to be uploaded in the next pass,
465 * when we've decided if we're doing interleaved or not.
467 if (nr_uploads
== 0) {
468 interleaved
= glarray
->StrideB
;
471 else if (interleaved
!= glarray
->StrideB
||
472 (uintptr_t)(glarray
->Ptr
- ptr
) > interleaved
)
476 else if ((uintptr_t)(glarray
->Ptr
- ptr
) & (type_size
-1))
478 /* enforce natural alignment (for doubles) */
482 upload
[nr_uploads
++] = input
;
486 /* If we need to upload all the arrays, then we can trim those arrays to
487 * only the used elements [min_index, max_index] so long as we adjust all
488 * the values used in the 3DPRIMITIVE i.e. by setting the vertex bias.
490 brw
->vb
.start_vertex_bias
= 0;
492 if (nr_uploads
== brw
->vb
.nr_enabled
) {
493 brw
->vb
.start_vertex_bias
= -delta
;
496 if (delta
&& !brw
->intel
.intelScreen
->relaxed_relocations
)
497 min_index
= delta
= 0;
499 /* Handle any arrays to be uploaded. */
500 if (nr_uploads
> 1) {
502 struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[j
];
503 /* All uploads are interleaved, so upload the arrays together as
504 * interleaved. First, upload the contents and set up upload[0].
506 copy_array_to_vbo_array(brw
, upload
[0], min_index
, max_index
,
507 buffer
, interleaved
);
508 buffer
->offset
-= delta
* interleaved
;
510 for (i
= 0; i
< nr_uploads
; i
++) {
511 /* Then, just point upload[i] at upload[0]'s buffer. */
513 ((const unsigned char *)upload
[i
]->glarray
->Ptr
- ptr
);
514 upload
[i
]->buffer
= j
;
521 /* Upload non-interleaved arrays */
522 for (i
= 0; i
< nr_uploads
; i
++) {
523 struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[j
];
524 if (upload
[i
]->glarray
->InstanceDivisor
== 0) {
525 copy_array_to_vbo_array(brw
, upload
[i
], min_index
, max_index
,
526 buffer
, upload
[i
]->element_size
);
528 /* This is an instanced attribute, since its InstanceDivisor
529 * is not zero. Therefore, its data will be stepped after the
530 * instanced draw has been run InstanceDivisor times.
532 uint32_t instanced_attr_max_index
=
533 (brw
->num_instances
- 1) / upload
[i
]->glarray
->InstanceDivisor
;
534 copy_array_to_vbo_array(brw
, upload
[i
], 0, instanced_attr_max_index
,
535 buffer
, upload
[i
]->element_size
);
537 buffer
->offset
-= delta
* buffer
->stride
;
538 buffer
->step_rate
= upload
[i
]->glarray
->InstanceDivisor
;
539 upload
[i
]->buffer
= j
++;
540 upload
[i
]->offset
= 0;
543 brw
->vb
.nr_buffers
= j
;
546 static void brw_emit_vertices(struct brw_context
*brw
)
548 struct gl_context
*ctx
= &brw
->intel
.ctx
;
549 struct intel_context
*intel
= intel_context(ctx
);
550 GLuint i
, nr_elements
;
552 brw_prepare_vertices(brw
);
554 brw_emit_query_begin(brw
);
556 /* If the VS doesn't read any inputs (calculating vertex position from
557 * a state variable for some reason, for example), emit a single pad
558 * VERTEX_ELEMENT struct and bail.
560 * The stale VB state stays in place, but they don't do anything unless
561 * a VE loads from them.
563 if (brw
->vb
.nr_enabled
== 0) {
565 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS
<< 16) | 1);
566 if (intel
->gen
>= 6) {
567 OUT_BATCH((0 << GEN6_VE0_INDEX_SHIFT
) |
569 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
<< BRW_VE0_FORMAT_SHIFT
) |
570 (0 << BRW_VE0_SRC_OFFSET_SHIFT
));
572 OUT_BATCH((0 << BRW_VE0_INDEX_SHIFT
) |
574 (BRW_SURFACEFORMAT_R32G32B32A32_FLOAT
<< BRW_VE0_FORMAT_SHIFT
) |
575 (0 << BRW_VE0_SRC_OFFSET_SHIFT
));
577 OUT_BATCH((BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_0_SHIFT
) |
578 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_1_SHIFT
) |
579 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_2_SHIFT
) |
580 (BRW_VE1_COMPONENT_STORE_1_FLT
<< BRW_VE1_COMPONENT_3_SHIFT
));
585 /* Now emit VB and VEP state packets.
588 if (brw
->vb
.nr_buffers
) {
589 if (intel
->gen
>= 6) {
590 assert(brw
->vb
.nr_buffers
<= 33);
592 assert(brw
->vb
.nr_buffers
<= 17);
595 BEGIN_BATCH(1 + 4*brw
->vb
.nr_buffers
);
596 OUT_BATCH((_3DSTATE_VERTEX_BUFFERS
<< 16) | (4*brw
->vb
.nr_buffers
- 1));
597 for (i
= 0; i
< brw
->vb
.nr_buffers
; i
++) {
598 struct brw_vertex_buffer
*buffer
= &brw
->vb
.buffers
[i
];
601 if (intel
->gen
>= 6) {
602 dw0
= buffer
->step_rate
603 ? GEN6_VB0_ACCESS_INSTANCEDATA
604 : GEN6_VB0_ACCESS_VERTEXDATA
;
605 dw0
|= i
<< GEN6_VB0_INDEX_SHIFT
;
607 dw0
= buffer
->step_rate
608 ? BRW_VB0_ACCESS_INSTANCEDATA
609 : BRW_VB0_ACCESS_VERTEXDATA
;
610 dw0
|= i
<< BRW_VB0_INDEX_SHIFT
;
614 dw0
|= GEN7_VB0_ADDRESS_MODIFYENABLE
;
616 OUT_BATCH(dw0
| (buffer
->stride
<< BRW_VB0_PITCH_SHIFT
));
617 OUT_RELOC(buffer
->bo
, I915_GEM_DOMAIN_VERTEX
, 0, buffer
->offset
);
618 if (intel
->gen
>= 5) {
619 OUT_RELOC(buffer
->bo
, I915_GEM_DOMAIN_VERTEX
, 0, buffer
->bo
->size
- 1);
622 OUT_BATCH(buffer
->step_rate
);
627 nr_elements
= brw
->vb
.nr_enabled
+ brw
->vs
.prog_data
->uses_vertexid
;
629 /* The hardware allows one more VERTEX_ELEMENTS than VERTEX_BUFFERS, presumably
630 * for VertexID/InstanceID.
632 if (intel
->gen
>= 6) {
633 assert(nr_elements
<= 34);
635 assert(nr_elements
<= 18);
638 struct brw_vertex_element
*gen6_edgeflag_input
= NULL
;
640 BEGIN_BATCH(1 + nr_elements
* 2);
641 OUT_BATCH((_3DSTATE_VERTEX_ELEMENTS
<< 16) | (2 * nr_elements
- 1));
642 for (i
= 0; i
< brw
->vb
.nr_enabled
; i
++) {
643 struct brw_vertex_element
*input
= brw
->vb
.enabled
[i
];
644 uint32_t format
= get_surface_type(input
->glarray
->Type
,
645 input
->glarray
->Size
,
646 input
->glarray
->Format
,
647 input
->glarray
->Normalized
,
648 input
->glarray
->Integer
);
649 uint32_t comp0
= BRW_VE1_COMPONENT_STORE_SRC
;
650 uint32_t comp1
= BRW_VE1_COMPONENT_STORE_SRC
;
651 uint32_t comp2
= BRW_VE1_COMPONENT_STORE_SRC
;
652 uint32_t comp3
= BRW_VE1_COMPONENT_STORE_SRC
;
654 /* The gen4 driver expects edgeflag to come in as a float, and passes
655 * that float on to the tests in the clipper. Mesa's current vertex
656 * attribute value for EdgeFlag is stored as a float, which works out.
657 * glEdgeFlagPointer, on the other hand, gives us an unnormalized
658 * integer ubyte. Just rewrite that to convert to a float.
660 if (input
->attrib
== VERT_ATTRIB_EDGEFLAG
) {
661 /* Gen6+ passes edgeflag as sideband along with the vertex, instead
662 * of in the VUE. We have to upload it sideband as the last vertex
663 * element according to the B-Spec.
665 if (intel
->gen
>= 6) {
666 gen6_edgeflag_input
= input
;
670 if (format
== BRW_SURFACEFORMAT_R8_UINT
)
671 format
= BRW_SURFACEFORMAT_R8_SSCALED
;
674 switch (input
->glarray
->Size
) {
675 case 0: comp0
= BRW_VE1_COMPONENT_STORE_0
;
676 case 1: comp1
= BRW_VE1_COMPONENT_STORE_0
;
677 case 2: comp2
= BRW_VE1_COMPONENT_STORE_0
;
678 case 3: comp3
= input
->glarray
->Integer
? BRW_VE1_COMPONENT_STORE_1_INT
679 : BRW_VE1_COMPONENT_STORE_1_FLT
;
683 if (intel
->gen
>= 6) {
684 OUT_BATCH((input
->buffer
<< GEN6_VE0_INDEX_SHIFT
) |
686 (format
<< BRW_VE0_FORMAT_SHIFT
) |
687 (input
->offset
<< BRW_VE0_SRC_OFFSET_SHIFT
));
689 OUT_BATCH((input
->buffer
<< BRW_VE0_INDEX_SHIFT
) |
691 (format
<< BRW_VE0_FORMAT_SHIFT
) |
692 (input
->offset
<< BRW_VE0_SRC_OFFSET_SHIFT
));
696 OUT_BATCH((comp0
<< BRW_VE1_COMPONENT_0_SHIFT
) |
697 (comp1
<< BRW_VE1_COMPONENT_1_SHIFT
) |
698 (comp2
<< BRW_VE1_COMPONENT_2_SHIFT
) |
699 (comp3
<< BRW_VE1_COMPONENT_3_SHIFT
));
701 OUT_BATCH((comp0
<< BRW_VE1_COMPONENT_0_SHIFT
) |
702 (comp1
<< BRW_VE1_COMPONENT_1_SHIFT
) |
703 (comp2
<< BRW_VE1_COMPONENT_2_SHIFT
) |
704 (comp3
<< BRW_VE1_COMPONENT_3_SHIFT
) |
705 ((i
* 4) << BRW_VE1_DST_OFFSET_SHIFT
));
708 if (intel
->gen
>= 6 && gen6_edgeflag_input
) {
709 uint32_t format
= get_surface_type(gen6_edgeflag_input
->glarray
->Type
,
710 gen6_edgeflag_input
->glarray
->Size
,
711 gen6_edgeflag_input
->glarray
->Format
,
712 gen6_edgeflag_input
->glarray
->Normalized
,
713 gen6_edgeflag_input
->glarray
->Integer
);
715 OUT_BATCH((gen6_edgeflag_input
->buffer
<< GEN6_VE0_INDEX_SHIFT
) |
717 GEN6_VE0_EDGE_FLAG_ENABLE
|
718 (format
<< BRW_VE0_FORMAT_SHIFT
) |
719 (gen6_edgeflag_input
->offset
<< BRW_VE0_SRC_OFFSET_SHIFT
));
720 OUT_BATCH((BRW_VE1_COMPONENT_STORE_SRC
<< BRW_VE1_COMPONENT_0_SHIFT
) |
721 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_1_SHIFT
) |
722 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_2_SHIFT
) |
723 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_3_SHIFT
));
726 if (brw
->vs
.prog_data
->uses_vertexid
) {
727 uint32_t dw0
= 0, dw1
= 0;
729 dw1
= ((BRW_VE1_COMPONENT_STORE_VID
<< BRW_VE1_COMPONENT_0_SHIFT
) |
730 (BRW_VE1_COMPONENT_STORE_IID
<< BRW_VE1_COMPONENT_1_SHIFT
) |
731 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_2_SHIFT
) |
732 (BRW_VE1_COMPONENT_STORE_0
<< BRW_VE1_COMPONENT_3_SHIFT
));
734 if (intel
->gen
>= 6) {
735 dw0
|= GEN6_VE0_VALID
;
737 dw0
|= BRW_VE0_VALID
;
738 dw1
|= (i
* 4) << BRW_VE1_DST_OFFSET_SHIFT
;
741 /* Note that for gl_VertexID, gl_InstanceID, and gl_PrimitiveID values,
742 * the format is ignored and the value is always int.
752 const struct brw_tracked_state brw_vertices
= {
754 .mesa
= _NEW_POLYGON
,
755 .brw
= BRW_NEW_BATCH
| BRW_NEW_VERTICES
,
756 .cache
= CACHE_NEW_VS_PROG
,
758 .emit
= brw_emit_vertices
,
761 static void brw_upload_indices(struct brw_context
*brw
)
763 struct gl_context
*ctx
= &brw
->intel
.ctx
;
764 struct intel_context
*intel
= &brw
->intel
;
765 const struct _mesa_index_buffer
*index_buffer
= brw
->ib
.ib
;
767 drm_intel_bo
*bo
= NULL
;
768 struct gl_buffer_object
*bufferobj
;
772 if (index_buffer
== NULL
)
775 ib_type_size
= get_size(index_buffer
->type
);
776 ib_size
= ib_type_size
* index_buffer
->count
;
777 bufferobj
= index_buffer
->obj
;
779 /* Turn into a proper VBO:
781 if (!_mesa_is_bufferobj(bufferobj
)) {
783 /* Get new bufferobj, offset:
785 intel_upload_data(&brw
->intel
, index_buffer
->ptr
, ib_size
, ib_type_size
,
787 brw
->ib
.start_vertex_offset
= offset
/ ib_type_size
;
789 offset
= (GLuint
) (unsigned long) index_buffer
->ptr
;
791 /* If the index buffer isn't aligned to its element size, we have to
792 * rebase it into a temporary.
794 if ((get_size(index_buffer
->type
) - 1) & offset
) {
795 GLubyte
*map
= ctx
->Driver
.MapBufferRange(ctx
,
801 intel_upload_data(&brw
->intel
, map
, ib_size
, ib_type_size
,
803 brw
->ib
.start_vertex_offset
= offset
/ ib_type_size
;
805 ctx
->Driver
.UnmapBuffer(ctx
, bufferobj
);
807 /* Use CMD_3D_PRIM's start_vertex_offset to avoid re-uploading
808 * the index buffer state when we're just moving the start index
811 brw
->ib
.start_vertex_offset
= offset
/ ib_type_size
;
813 bo
= intel_bufferobj_source(intel
,
814 intel_buffer_object(bufferobj
),
817 drm_intel_bo_reference(bo
);
819 brw
->ib
.start_vertex_offset
+= offset
/ ib_type_size
;
823 if (brw
->ib
.bo
!= bo
) {
824 drm_intel_bo_unreference(brw
->ib
.bo
);
827 brw
->state
.dirty
.brw
|= BRW_NEW_INDEX_BUFFER
;
829 drm_intel_bo_unreference(bo
);
832 if (index_buffer
->type
!= brw
->ib
.type
) {
833 brw
->ib
.type
= index_buffer
->type
;
834 brw
->state
.dirty
.brw
|= BRW_NEW_INDEX_BUFFER
;
838 const struct brw_tracked_state brw_indices
= {
841 .brw
= BRW_NEW_INDICES
,
844 .emit
= brw_upload_indices
,
847 static void brw_emit_index_buffer(struct brw_context
*brw
)
849 struct intel_context
*intel
= &brw
->intel
;
850 const struct _mesa_index_buffer
*index_buffer
= brw
->ib
.ib
;
851 GLuint cut_index_setting
;
853 if (index_buffer
== NULL
)
856 if (brw
->prim_restart
.enable_cut_index
&& !intel
->is_haswell
) {
857 cut_index_setting
= BRW_CUT_INDEX_ENABLE
;
859 cut_index_setting
= 0;
863 OUT_BATCH(CMD_INDEX_BUFFER
<< 16 |
865 get_index_type(index_buffer
->type
) << 8 |
867 OUT_RELOC(brw
->ib
.bo
,
868 I915_GEM_DOMAIN_VERTEX
, 0,
870 OUT_RELOC(brw
->ib
.bo
,
871 I915_GEM_DOMAIN_VERTEX
, 0,
872 brw
->ib
.bo
->size
- 1);
876 const struct brw_tracked_state brw_index_buffer
= {
879 .brw
= BRW_NEW_BATCH
| BRW_NEW_INDEX_BUFFER
,
882 .emit
= brw_emit_index_buffer
,