2 * Mesa 3-D graphics library
5 * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 * Keith Whitwell <keith@tungstengraphics.com>
36 #include "brw_fallback.h"
39 static void brw_exec_debug_verts( struct brw_exec_context
*exec
)
41 GLuint count
= exec
->vtx
.vert_count
;
44 _mesa_printf("%s: %u vertices %d primitives, %d vertsize\n",
48 exec
->vtx
.vertex_size
);
50 for (i
= 0 ; i
< exec
->vtx
.prim_count
; i
++) {
51 struct brw_draw_prim
*prim
= &exec
->vtx
.prim
[i
];
52 _mesa_printf(" prim %d: %s%s %d..%d %s %s\n",
54 _mesa_lookup_enum_by_nr(prim
->mode
),
55 prim
->weak
? " (weak)" : "",
57 prim
->start
+ prim
->count
,
58 prim
->begin
? "BEGIN" : "(wrap)",
59 prim
->end
? "END" : "(wrap)");
65 * NOTE: Need to have calculated primitives by this point -- do it on the fly.
66 * NOTE: Old 'parity' issue is gone.
68 static GLuint
brw_copy_vertices( struct brw_exec_context
*exec
)
70 GLuint nr
= exec
->vtx
.prim
[exec
->vtx
.prim_count
-1].count
;
72 GLuint sz
= exec
->vtx
.vertex_size
;
73 GLfloat
*dst
= exec
->vtx
.copied
.buffer
;
74 GLfloat
*src
= ((GLfloat
*)exec
->vtx
.buffer_map
+
75 exec
->vtx
.prim
[exec
->vtx
.prim_count
-1].start
*
76 exec
->vtx
.vertex_size
);
79 switch( exec
->ctx
->Driver
.CurrentExecPrimitive
)
85 for (i
= 0 ; i
< ovf
; i
++)
86 _mesa_memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
) );
90 for (i
= 0 ; i
< ovf
; i
++)
91 _mesa_memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
) );
95 for (i
= 0 ; i
< ovf
; i
++)
96 _mesa_memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
) );
102 _mesa_memcpy( dst
, src
+(nr
-1)*sz
, sz
* sizeof(GLfloat
) );
106 case GL_TRIANGLE_FAN
:
111 _mesa_memcpy( dst
, src
+0, sz
* sizeof(GLfloat
) );
114 _mesa_memcpy( dst
, src
+0, sz
* sizeof(GLfloat
) );
115 _mesa_memcpy( dst
+sz
, src
+(nr
-1)*sz
, sz
* sizeof(GLfloat
) );
118 case GL_TRIANGLE_STRIP
:
121 case 0: ovf
= 0; break;
122 case 1: ovf
= 1; break;
123 default: ovf
= 2 + (nr
&1); break;
125 for (i
= 0 ; i
< ovf
; i
++)
126 _mesa_memcpy( dst
+i
*sz
, src
+(nr
-ovf
+i
)*sz
, sz
* sizeof(GLfloat
) );
137 /* TODO: populate these as the vertex is defined:
139 static void brw_exec_bind_arrays( struct brw_exec_context
*exec
)
141 struct gl_client_array
*arrays
= exec
->vtx
.arrays
;
142 GLuint count
= exec
->vtx
.vert_count
;
143 GLubyte
*data
= exec
->vtx
.buffer_map
;
146 memset(arrays
, 0, BRW_ATTRIB_MAX
* sizeof(arrays
[0]));
148 /* Make all active attributes (including edgeflag) available as
151 for (attr
= 0; attr
< BRW_ATTRIB_MAX
; attr
++) {
152 if (exec
->vtx
.attrsz
[attr
]) {
153 arrays
[attr
].Ptr
= (void *)data
;
154 arrays
[attr
].Size
= exec
->vtx
.attrsz
[attr
];
155 arrays
[attr
].StrideB
= exec
->vtx
.vertex_size
* sizeof(GLfloat
);
156 arrays
[attr
].Stride
= exec
->vtx
.vertex_size
* sizeof(GLfloat
);
157 arrays
[attr
].Type
= GL_FLOAT
;
158 arrays
[attr
].Enabled
= 1;
159 arrays
[attr
].BufferObj
= exec
->vtx
.bufferobj
; /* NullBufferObj */
160 arrays
[attr
]._MaxElement
= count
; /* ??? */
162 data
+= exec
->vtx
.attrsz
[attr
] * sizeof(GLfloat
);
169 void brw_exec_loopback_vertex_list( GLcontext
*ctx
,
170 struct brw_exec_context
*exec
)
172 const GLfloat
*buffer
= (const GLfloat
*)exec
->vtx
.buffer_map
;
176 brw_loopback_vertex_list( ctx
,
180 exec
->vtx
.prim_count
,
181 0, /* XXX - copied.nr */
182 exec
->vtx
.vertex_size
);
190 * Execute the buffer and save copied verts.
192 void brw_exec_vtx_flush( struct brw_exec_context
*exec
)
195 brw_exec_debug_verts( exec
);
198 if (exec
->vtx
.prim_count
&&
199 exec
->vtx
.vert_count
) {
201 exec
->vtx
.copied
.nr
= brw_copy_vertices( exec
);
203 if (exec
->vtx
.copied
.nr
!= exec
->vtx
.vert_count
) {
204 GLcontext
*ctx
= exec
->ctx
;
206 brw_exec_bind_arrays( exec
);
209 if (!brw_draw_prims( ctx
,
212 exec
->vtx
.prim_count
,
215 exec
->vtx
.vert_count
,
219 brw_exec_loopback_vertex_list(ctx
, exec
);
224 exec
->vtx
.prim_count
= 0;
225 exec
->vtx
.vert_count
= 0;
226 exec
->vtx
.vbptr
= (GLfloat
*)exec
->vtx
.buffer_map
;