Revert "Revert "Merge branch 'drm-gem'""
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fallback.c
1 /**************************************************************************
2 *
3 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "swrast_setup/swrast_setup.h"
29 #include "swrast/swrast.h"
30 #include "tnl/tnl.h"
31 #include "context.h"
32 #include "brw_context.h"
33 #include "brw_fallback.h"
34
35 #include "glheader.h"
36 #include "enums.h"
37 #include "glapi.h"
38 #include "imports.h"
39 #include "macros.h"
40 #include "mtypes.h"
41
42 #define FILE_DEBUG_FLAG DEBUG_FALLBACKS
43
44 static GLboolean do_check_fallback(struct brw_context *brw)
45 {
46 GLcontext *ctx = &brw->intel.ctx;
47 GLuint i;
48
49 /* BRW_NEW_METAOPS
50 */
51 if (brw->metaops.active)
52 return GL_FALSE;
53
54 if (brw->intel.no_rast) {
55 DBG("FALLBACK: rasterization disabled\n");
56 return GL_TRUE;
57 }
58
59 /* _NEW_RENDERMODE
60 *
61 * XXX: need to save/restore RenderMode in metaops state, or
62 * somehow move to a new attribs pointer:
63 */
64 if (ctx->RenderMode != GL_RENDER) {
65 DBG("FALLBACK: render mode\n");
66 return GL_TRUE;
67 }
68
69 /* _NEW_TEXTURE:
70 */
71 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
72 struct gl_texture_unit *texUnit = &brw->attribs.Texture->Unit[i];
73 if (texUnit->_ReallyEnabled) {
74 struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current);
75 struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel];
76 if (texImage->Border ||
77 ((texImage->_BaseFormat == GL_DEPTH_COMPONENT) &&
78 ((texImage->TexObject->WrapS == GL_CLAMP_TO_BORDER) ||
79 (texImage->TexObject->WrapT == GL_CLAMP_TO_BORDER)))) {
80 DBG("FALLBACK: texture border\n");
81 return GL_TRUE;
82 }
83 }
84 }
85
86 /* _NEW_STENCIL
87 */
88 if (brw->attribs.Stencil->Enabled &&
89 !brw->intel.hw_stencil) {
90 DBG("FALLBACK: stencil\n");
91 return GL_TRUE;
92 }
93
94
95 return GL_FALSE;
96 }
97
98 static void check_fallback(struct brw_context *brw)
99 {
100 brw->intel.Fallback = do_check_fallback(brw);
101 }
102
103 const struct brw_tracked_state brw_check_fallback = {
104 .dirty = {
105 .mesa = _NEW_BUFFERS | _NEW_RENDERMODE | _NEW_TEXTURE | _NEW_STENCIL,
106 .brw = BRW_NEW_METAOPS,
107 .cache = 0
108 },
109 .prepare = check_fallback
110 };
111
112
113
114
115 /* Not used:
116 */
117 void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode )
118 {
119 }
120
121
122