intel: Clarify first_level/last_level vs baselevel/maxlevel by deletion.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fallback.c
1 /**************************************************************************
2 *
3 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/enums.h"
31 #include "main/imports.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34
35 #include "swrast_setup/swrast_setup.h"
36 #include "swrast/swrast.h"
37 #include "tnl/tnl.h"
38 #include "brw_context.h"
39 #include "intel_fbo.h"
40 #include "intel_regions.h"
41
42 #define FILE_DEBUG_FLAG DEBUG_FALLBACKS
43
44 static GLboolean do_check_fallback(struct brw_context *brw)
45 {
46 struct gl_context *ctx = &brw->intel.ctx;
47 GLuint i;
48
49 if (brw->intel.no_rast) {
50 DBG("FALLBACK: rasterization disabled\n");
51 return GL_TRUE;
52 }
53
54 /* _NEW_RENDERMODE
55 */
56 if (ctx->RenderMode != GL_RENDER) {
57 DBG("FALLBACK: render mode\n");
58 return GL_TRUE;
59 }
60
61 /* _NEW_TEXTURE:
62 */
63 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
64 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
65 if (texUnit->_ReallyEnabled) {
66 struct gl_texture_object *tex_obj = texUnit->_Current;
67 struct gl_texture_image *texImage = tex_obj->Image[0][tex_obj->BaseLevel];
68 if (texImage->Border) {
69 DBG("FALLBACK: texture border\n");
70 return GL_TRUE;
71 }
72 }
73 }
74
75 /* _NEW_STENCIL
76 */
77 if (ctx->Stencil._Enabled &&
78 (ctx->DrawBuffer->Name == 0 && !brw->intel.hw_stencil)) {
79 DBG("FALLBACK: stencil\n");
80 return GL_TRUE;
81 }
82
83 /* _NEW_BUFFERS */
84 if (!brw->has_surface_tile_offset) {
85 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
86 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
87 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
88
89 /* The original gen4 hardware couldn't set up WM surfaces pointing
90 * at an offset within a tile, which can happen when rendering to
91 * anything but the base level of a texture or the +X face/0 depth.
92 * This was fixed with the 4 Series hardware.
93 *
94 * For these original chips, you would have to make the depth and
95 * color destination surfaces include information on the texture
96 * type, LOD, face, and various limits to use them as a destination.
97 * I would have done this, but there's also a nasty requirement that
98 * the depth and the color surfaces all be of the same LOD, which
99 * may be a worse requirement than this alignment. (Also, we may
100 * want to just demote the texture to untiled, instead).
101 */
102 if (irb->region && irb->region->tiling != I915_TILING_NONE &&
103 (irb->region->draw_offset & 4095)) {
104 DBG("FALLBACK: non-tile-aligned destination for tiled FBO\n");
105 return GL_TRUE;
106 }
107 }
108 }
109
110 return GL_FALSE;
111 }
112
113 static void check_fallback(struct brw_context *brw)
114 {
115 brw->intel.Fallback = do_check_fallback(brw);
116 }
117
118 const struct brw_tracked_state brw_check_fallback = {
119 .dirty = {
120 .mesa = _NEW_BUFFERS | _NEW_RENDERMODE | _NEW_TEXTURE | _NEW_STENCIL,
121 .brw = 0,
122 .cache = 0
123 },
124 .prepare = check_fallback
125 };
126
127
128
129
130 /**
131 * Called by the INTEL_FALLBACK() macro.
132 * NOTE: this is a no-op for the i965 driver. The brw->intel.Fallback
133 * field is treated as a boolean, not a bitmask. It's only set in a
134 * couple of places.
135 */
136 void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode )
137 {
138 }
139
140
141