Merge branch 'mesa_7_5_branch' into mesa_7_6_branch
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fallback.c
1 /**************************************************************************
2 *
3 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/enums.h"
31 #include "main/imports.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34
35 #include "swrast_setup/swrast_setup.h"
36 #include "swrast/swrast.h"
37 #include "tnl/tnl.h"
38 #include "brw_context.h"
39 #include "brw_fallback.h"
40 #include "intel_chipset.h"
41 #include "intel_fbo.h"
42 #include "intel_regions.h"
43
44 #include "glapi/glapi.h"
45
46 #define FILE_DEBUG_FLAG DEBUG_FALLBACKS
47
48 static GLboolean do_check_fallback(struct brw_context *brw)
49 {
50 struct intel_context *intel = &brw->intel;
51 GLcontext *ctx = &brw->intel.ctx;
52 GLuint i;
53
54 if (brw->intel.no_rast) {
55 DBG("FALLBACK: rasterization disabled\n");
56 return GL_TRUE;
57 }
58
59 /* _NEW_RENDERMODE
60 */
61 if (ctx->RenderMode != GL_RENDER) {
62 DBG("FALLBACK: render mode\n");
63 return GL_TRUE;
64 }
65
66 /* _NEW_TEXTURE:
67 */
68 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
69 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
70 if (texUnit->_ReallyEnabled) {
71 struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current);
72 struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel];
73 if (texImage->Border) {
74 DBG("FALLBACK: texture border\n");
75 return GL_TRUE;
76 }
77 }
78 }
79
80 /* _NEW_STENCIL
81 */
82 if (ctx->Stencil._Enabled &&
83 (ctx->DrawBuffer->Name == 0 && !brw->intel.hw_stencil)) {
84 DBG("FALLBACK: stencil\n");
85 return GL_TRUE;
86 }
87
88 /* _NEW_BUFFERS */
89 if (IS_965(intel->intelScreen->deviceID) &&
90 !IS_G4X(intel->intelScreen->deviceID)) {
91 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
92 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
93 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
94
95 /* The original gen4 hardware couldn't set up WM surfaces pointing
96 * at an offset within a tile, which can happen when rendering to
97 * anything but the base level of a texture or the +X face/0 depth.
98 * This was fixed with the 4 Series hardware.
99 *
100 * For these original chips, you would have to make the depth and
101 * color destination surfaces include information on the texture
102 * type, LOD, face, and various limits to use them as a destination.
103 * I would have done this, but there's also a nasty requirement that
104 * the depth and the color surfaces all be of the same LOD, which
105 * may be a worse requirement than this alignment. (Also, we may
106 * want to just demote the texture to untiled, instead).
107 */
108 if (irb->region && irb->region->tiling != I915_TILING_NONE &&
109 (irb->region->draw_offset & 4095)) {
110 DBG("FALLBACK: non-tile-aligned destination for tiled FBO\n");
111 return GL_TRUE;
112 }
113 }
114 }
115
116 return GL_FALSE;
117 }
118
119 static void check_fallback(struct brw_context *brw)
120 {
121 brw->intel.Fallback = do_check_fallback(brw);
122 }
123
124 const struct brw_tracked_state brw_check_fallback = {
125 .dirty = {
126 .mesa = _NEW_BUFFERS | _NEW_RENDERMODE | _NEW_TEXTURE | _NEW_STENCIL,
127 .brw = 0,
128 .cache = 0
129 },
130 .prepare = check_fallback
131 };
132
133
134
135
136 /* Not used:
137 */
138 void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode )
139 {
140 }
141
142
143