intel: Replace IS_G4X() across the driver with context structure usage.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fallback.c
1 /**************************************************************************
2 *
3 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
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15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
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27
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/enums.h"
31 #include "main/imports.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34
35 #include "swrast_setup/swrast_setup.h"
36 #include "swrast/swrast.h"
37 #include "tnl/tnl.h"
38 #include "brw_context.h"
39 #include "brw_fallback.h"
40 #include "intel_chipset.h"
41 #include "intel_fbo.h"
42 #include "intel_regions.h"
43
44 #include "glapi/glapi.h"
45
46 #define FILE_DEBUG_FLAG DEBUG_FALLBACKS
47
48 static GLboolean do_check_fallback(struct brw_context *brw)
49 {
50 GLcontext *ctx = &brw->intel.ctx;
51 GLuint i;
52
53 if (brw->intel.no_rast) {
54 DBG("FALLBACK: rasterization disabled\n");
55 return GL_TRUE;
56 }
57
58 /* _NEW_RENDERMODE
59 */
60 if (ctx->RenderMode != GL_RENDER) {
61 DBG("FALLBACK: render mode\n");
62 return GL_TRUE;
63 }
64
65 /* _NEW_TEXTURE:
66 */
67 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
68 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
69 if (texUnit->_ReallyEnabled) {
70 struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current);
71 struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel];
72 if (texImage->Border) {
73 DBG("FALLBACK: texture border\n");
74 return GL_TRUE;
75 }
76 }
77 }
78
79 /* _NEW_STENCIL
80 */
81 if (ctx->Stencil._Enabled &&
82 (ctx->DrawBuffer->Name == 0 && !brw->intel.hw_stencil)) {
83 DBG("FALLBACK: stencil\n");
84 return GL_TRUE;
85 }
86
87 /* _NEW_BUFFERS */
88 if (!brw->has_surface_tile_offset) {
89 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
90 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
91 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
92
93 /* The original gen4 hardware couldn't set up WM surfaces pointing
94 * at an offset within a tile, which can happen when rendering to
95 * anything but the base level of a texture or the +X face/0 depth.
96 * This was fixed with the 4 Series hardware.
97 *
98 * For these original chips, you would have to make the depth and
99 * color destination surfaces include information on the texture
100 * type, LOD, face, and various limits to use them as a destination.
101 * I would have done this, but there's also a nasty requirement that
102 * the depth and the color surfaces all be of the same LOD, which
103 * may be a worse requirement than this alignment. (Also, we may
104 * want to just demote the texture to untiled, instead).
105 */
106 if (irb->region && irb->region->tiling != I915_TILING_NONE &&
107 (irb->region->draw_offset & 4095)) {
108 DBG("FALLBACK: non-tile-aligned destination for tiled FBO\n");
109 return GL_TRUE;
110 }
111 }
112 }
113
114 return GL_FALSE;
115 }
116
117 static void check_fallback(struct brw_context *brw)
118 {
119 brw->intel.Fallback = do_check_fallback(brw);
120 }
121
122 const struct brw_tracked_state brw_check_fallback = {
123 .dirty = {
124 .mesa = _NEW_BUFFERS | _NEW_RENDERMODE | _NEW_TEXTURE | _NEW_STENCIL,
125 .brw = 0,
126 .cache = 0
127 },
128 .prepare = check_fallback
129 };
130
131
132
133
134 /**
135 * Called by the INTEL_FALLBACK() macro.
136 * NOTE: this is a no-op for the i965 driver. The brw->intel.Fallback
137 * field is treated as a boolean, not a bitmask. It's only set in a
138 * couple of places.
139 */
140 void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode )
141 {
142 }
143
144
145