Merge commit 'origin/perrtblend'
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fallback.c
1 /**************************************************************************
2 *
3 * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28 #include "main/glheader.h"
29 #include "main/context.h"
30 #include "main/enums.h"
31 #include "main/imports.h"
32 #include "main/macros.h"
33 #include "main/mtypes.h"
34
35 #include "swrast_setup/swrast_setup.h"
36 #include "swrast/swrast.h"
37 #include "tnl/tnl.h"
38 #include "brw_context.h"
39 #include "intel_chipset.h"
40 #include "intel_fbo.h"
41 #include "intel_regions.h"
42
43 #define FILE_DEBUG_FLAG DEBUG_FALLBACKS
44
45 static GLboolean do_check_fallback(struct brw_context *brw)
46 {
47 GLcontext *ctx = &brw->intel.ctx;
48 GLuint i;
49
50 if (brw->intel.no_rast) {
51 DBG("FALLBACK: rasterization disabled\n");
52 return GL_TRUE;
53 }
54
55 /* _NEW_RENDERMODE
56 */
57 if (ctx->RenderMode != GL_RENDER) {
58 DBG("FALLBACK: render mode\n");
59 return GL_TRUE;
60 }
61
62 /* _NEW_TEXTURE:
63 */
64 for (i = 0; i < BRW_MAX_TEX_UNIT; i++) {
65 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[i];
66 if (texUnit->_ReallyEnabled) {
67 struct intel_texture_object *intelObj = intel_texture_object(texUnit->_Current);
68 struct gl_texture_image *texImage = intelObj->base.Image[0][intelObj->firstLevel];
69 if (texImage->Border) {
70 DBG("FALLBACK: texture border\n");
71 return GL_TRUE;
72 }
73 }
74 }
75
76 /* _NEW_STENCIL
77 */
78 if (ctx->Stencil._Enabled &&
79 (ctx->DrawBuffer->Name == 0 && !brw->intel.hw_stencil)) {
80 DBG("FALLBACK: stencil\n");
81 return GL_TRUE;
82 }
83
84 /* _NEW_BUFFERS */
85 if (!brw->has_surface_tile_offset) {
86 for (i = 0; i < ctx->DrawBuffer->_NumColorDrawBuffers; i++) {
87 struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[i];
88 struct intel_renderbuffer *irb = intel_renderbuffer(rb);
89
90 /* The original gen4 hardware couldn't set up WM surfaces pointing
91 * at an offset within a tile, which can happen when rendering to
92 * anything but the base level of a texture or the +X face/0 depth.
93 * This was fixed with the 4 Series hardware.
94 *
95 * For these original chips, you would have to make the depth and
96 * color destination surfaces include information on the texture
97 * type, LOD, face, and various limits to use them as a destination.
98 * I would have done this, but there's also a nasty requirement that
99 * the depth and the color surfaces all be of the same LOD, which
100 * may be a worse requirement than this alignment. (Also, we may
101 * want to just demote the texture to untiled, instead).
102 */
103 if (irb->region && irb->region->tiling != I915_TILING_NONE &&
104 (irb->region->draw_offset & 4095)) {
105 DBG("FALLBACK: non-tile-aligned destination for tiled FBO\n");
106 return GL_TRUE;
107 }
108 }
109 }
110
111 return GL_FALSE;
112 }
113
114 static void check_fallback(struct brw_context *brw)
115 {
116 brw->intel.Fallback = do_check_fallback(brw);
117 }
118
119 const struct brw_tracked_state brw_check_fallback = {
120 .dirty = {
121 .mesa = _NEW_BUFFERS | _NEW_RENDERMODE | _NEW_TEXTURE | _NEW_STENCIL,
122 .brw = 0,
123 .cache = 0
124 },
125 .prepare = check_fallback
126 };
127
128
129
130
131 /**
132 * Called by the INTEL_FALLBACK() macro.
133 * NOTE: this is a no-op for the i965 driver. The brw->intel.Fallback
134 * field is treated as a boolean, not a bitmask. It's only set in a
135 * couple of places.
136 */
137 void intelFallback( struct intel_context *intel, GLuint bit, GLboolean mode )
138 {
139 }
140
141
142