i965: Use float calculations when double is unnecessary.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fs.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** @file brw_fs.cpp
25 *
26 * This file drives the GLSL IR -> LIR translation, contains the
27 * optimizations on the LIR, and drives the generation of native code
28 * from the LIR.
29 */
30
31 #include <sys/types.h>
32
33 #include "util/hash_table.h"
34 #include "main/macros.h"
35 #include "main/shaderobj.h"
36 #include "main/fbobject.h"
37 #include "program/prog_parameter.h"
38 #include "program/prog_print.h"
39 #include "util/register_allocate.h"
40 #include "program/hash_table.h"
41 #include "brw_context.h"
42 #include "brw_eu.h"
43 #include "brw_wm.h"
44 #include "brw_fs.h"
45 #include "brw_cfg.h"
46 #include "brw_dead_control_flow.h"
47 #include "main/uniforms.h"
48 #include "brw_fs_live_variables.h"
49 #include "glsl/glsl_types.h"
50 #include "program/sampler.h"
51
52 using namespace brw;
53
54 void
55 fs_inst::init(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
56 const fs_reg *src, unsigned sources)
57 {
58 memset(this, 0, sizeof(*this));
59
60 this->src = new fs_reg[MAX2(sources, 3)];
61 for (unsigned i = 0; i < sources; i++)
62 this->src[i] = src[i];
63
64 this->opcode = opcode;
65 this->dst = dst;
66 this->sources = sources;
67 this->exec_size = exec_size;
68
69 assert(dst.file != IMM && dst.file != UNIFORM);
70
71 assert(this->exec_size != 0);
72
73 this->conditional_mod = BRW_CONDITIONAL_NONE;
74
75 /* This will be the case for almost all instructions. */
76 switch (dst.file) {
77 case GRF:
78 case HW_REG:
79 case MRF:
80 case ATTR:
81 this->regs_written = DIV_ROUND_UP(dst.component_size(exec_size),
82 REG_SIZE);
83 break;
84 case BAD_FILE:
85 this->regs_written = 0;
86 break;
87 case IMM:
88 case UNIFORM:
89 unreachable("Invalid destination register file");
90 default:
91 unreachable("Invalid register file");
92 }
93
94 this->writes_accumulator = false;
95 }
96
97 fs_inst::fs_inst()
98 {
99 init(BRW_OPCODE_NOP, 8, dst, NULL, 0);
100 }
101
102 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size)
103 {
104 init(opcode, exec_size, reg_undef, NULL, 0);
105 }
106
107 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst)
108 {
109 init(opcode, exec_size, dst, NULL, 0);
110 }
111
112 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
113 const fs_reg &src0)
114 {
115 const fs_reg src[1] = { src0 };
116 init(opcode, exec_size, dst, src, 1);
117 }
118
119 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
120 const fs_reg &src0, const fs_reg &src1)
121 {
122 const fs_reg src[2] = { src0, src1 };
123 init(opcode, exec_size, dst, src, 2);
124 }
125
126 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_size, const fs_reg &dst,
127 const fs_reg &src0, const fs_reg &src1, const fs_reg &src2)
128 {
129 const fs_reg src[3] = { src0, src1, src2 };
130 init(opcode, exec_size, dst, src, 3);
131 }
132
133 fs_inst::fs_inst(enum opcode opcode, uint8_t exec_width, const fs_reg &dst,
134 const fs_reg src[], unsigned sources)
135 {
136 init(opcode, exec_width, dst, src, sources);
137 }
138
139 fs_inst::fs_inst(const fs_inst &that)
140 {
141 memcpy(this, &that, sizeof(that));
142
143 this->src = new fs_reg[MAX2(that.sources, 3)];
144
145 for (unsigned i = 0; i < that.sources; i++)
146 this->src[i] = that.src[i];
147 }
148
149 fs_inst::~fs_inst()
150 {
151 delete[] this->src;
152 }
153
154 void
155 fs_inst::resize_sources(uint8_t num_sources)
156 {
157 if (this->sources != num_sources) {
158 fs_reg *src = new fs_reg[MAX2(num_sources, 3)];
159
160 for (unsigned i = 0; i < MIN2(this->sources, num_sources); ++i)
161 src[i] = this->src[i];
162
163 delete[] this->src;
164 this->src = src;
165 this->sources = num_sources;
166 }
167 }
168
169 void
170 fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder &bld,
171 const fs_reg &dst,
172 const fs_reg &surf_index,
173 const fs_reg &varying_offset,
174 uint32_t const_offset)
175 {
176 /* We have our constant surface use a pitch of 4 bytes, so our index can
177 * be any component of a vector, and then we load 4 contiguous
178 * components starting from that.
179 *
180 * We break down the const_offset to a portion added to the variable
181 * offset and a portion done using reg_offset, which means that if you
182 * have GLSL using something like "uniform vec4 a[20]; gl_FragColor =
183 * a[i]", we'll temporarily generate 4 vec4 loads from offset i * 4, and
184 * CSE can later notice that those loads are all the same and eliminate
185 * the redundant ones.
186 */
187 fs_reg vec4_offset = vgrf(glsl_type::int_type);
188 bld.ADD(vec4_offset, varying_offset, fs_reg(const_offset & ~3));
189
190 int scale = 1;
191 if (devinfo->gen == 4 && bld.dispatch_width() == 8) {
192 /* Pre-gen5, we can either use a SIMD8 message that requires (header,
193 * u, v, r) as parameters, or we can just use the SIMD16 message
194 * consisting of (header, u). We choose the second, at the cost of a
195 * longer return length.
196 */
197 scale = 2;
198 }
199
200 enum opcode op;
201 if (devinfo->gen >= 7)
202 op = FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7;
203 else
204 op = FS_OPCODE_VARYING_PULL_CONSTANT_LOAD;
205
206 int regs_written = 4 * (bld.dispatch_width() / 8) * scale;
207 fs_reg vec4_result = fs_reg(GRF, alloc.allocate(regs_written), dst.type);
208 fs_inst *inst = bld.emit(op, vec4_result, surf_index, vec4_offset);
209 inst->regs_written = regs_written;
210
211 if (devinfo->gen < 7) {
212 inst->base_mrf = 13;
213 inst->header_size = 1;
214 if (devinfo->gen == 4)
215 inst->mlen = 3;
216 else
217 inst->mlen = 1 + bld.dispatch_width() / 8;
218 }
219
220 bld.MOV(dst, offset(vec4_result, bld, (const_offset & 3) * scale));
221 }
222
223 /**
224 * A helper for MOV generation for fixing up broken hardware SEND dependency
225 * handling.
226 */
227 void
228 fs_visitor::DEP_RESOLVE_MOV(const fs_builder &bld, int grf)
229 {
230 /* The caller always wants uncompressed to emit the minimal extra
231 * dependencies, and to avoid having to deal with aligning its regs to 2.
232 */
233 const fs_builder ubld = bld.annotate("send dependency resolve")
234 .half(0);
235
236 ubld.MOV(ubld.null_reg_f(), fs_reg(GRF, grf, BRW_REGISTER_TYPE_F));
237 }
238
239 bool
240 fs_inst::equals(fs_inst *inst) const
241 {
242 return (opcode == inst->opcode &&
243 dst.equals(inst->dst) &&
244 src[0].equals(inst->src[0]) &&
245 src[1].equals(inst->src[1]) &&
246 src[2].equals(inst->src[2]) &&
247 saturate == inst->saturate &&
248 predicate == inst->predicate &&
249 conditional_mod == inst->conditional_mod &&
250 mlen == inst->mlen &&
251 base_mrf == inst->base_mrf &&
252 target == inst->target &&
253 eot == inst->eot &&
254 header_size == inst->header_size &&
255 shadow_compare == inst->shadow_compare &&
256 exec_size == inst->exec_size &&
257 offset == inst->offset);
258 }
259
260 bool
261 fs_inst::overwrites_reg(const fs_reg &reg) const
262 {
263 return reg.in_range(dst, regs_written);
264 }
265
266 bool
267 fs_inst::is_send_from_grf() const
268 {
269 switch (opcode) {
270 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7:
271 case SHADER_OPCODE_SHADER_TIME_ADD:
272 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
273 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
274 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
275 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
276 case SHADER_OPCODE_UNTYPED_ATOMIC:
277 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
278 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
279 case SHADER_OPCODE_TYPED_ATOMIC:
280 case SHADER_OPCODE_TYPED_SURFACE_READ:
281 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
282 case SHADER_OPCODE_URB_WRITE_SIMD8:
283 return true;
284 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
285 return src[1].file == GRF;
286 case FS_OPCODE_FB_WRITE:
287 return src[0].file == GRF;
288 default:
289 if (is_tex())
290 return src[0].file == GRF;
291
292 return false;
293 }
294 }
295
296 bool
297 fs_inst::is_copy_payload(const brw::simple_allocator &grf_alloc) const
298 {
299 if (this->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
300 return false;
301
302 fs_reg reg = this->src[0];
303 if (reg.file != GRF || reg.reg_offset != 0 || reg.stride == 0)
304 return false;
305
306 if (grf_alloc.sizes[reg.reg] != this->regs_written)
307 return false;
308
309 for (int i = 0; i < this->sources; i++) {
310 reg.type = this->src[i].type;
311 if (!this->src[i].equals(reg))
312 return false;
313
314 if (i < this->header_size) {
315 reg.reg_offset += 1;
316 } else {
317 reg.reg_offset += this->exec_size / 8;
318 }
319 }
320
321 return true;
322 }
323
324 bool
325 fs_inst::can_do_source_mods(const struct brw_device_info *devinfo)
326 {
327 if (devinfo->gen == 6 && is_math())
328 return false;
329
330 if (is_send_from_grf())
331 return false;
332
333 if (!backend_instruction::can_do_source_mods())
334 return false;
335
336 return true;
337 }
338
339 bool
340 fs_inst::has_side_effects() const
341 {
342 return this->eot || backend_instruction::has_side_effects();
343 }
344
345 void
346 fs_reg::init()
347 {
348 memset(this, 0, sizeof(*this));
349 stride = 1;
350 }
351
352 /** Generic unset register constructor. */
353 fs_reg::fs_reg()
354 {
355 init();
356 this->file = BAD_FILE;
357 }
358
359 /** Immediate value constructor. */
360 fs_reg::fs_reg(float f)
361 {
362 init();
363 this->file = IMM;
364 this->type = BRW_REGISTER_TYPE_F;
365 this->stride = 0;
366 this->fixed_hw_reg.dw1.f = f;
367 }
368
369 /** Immediate value constructor. */
370 fs_reg::fs_reg(int32_t i)
371 {
372 init();
373 this->file = IMM;
374 this->type = BRW_REGISTER_TYPE_D;
375 this->stride = 0;
376 this->fixed_hw_reg.dw1.d = i;
377 }
378
379 /** Immediate value constructor. */
380 fs_reg::fs_reg(uint32_t u)
381 {
382 init();
383 this->file = IMM;
384 this->type = BRW_REGISTER_TYPE_UD;
385 this->stride = 0;
386 this->fixed_hw_reg.dw1.ud = u;
387 }
388
389 /** Vector float immediate value constructor. */
390 fs_reg::fs_reg(uint8_t vf[4])
391 {
392 init();
393 this->file = IMM;
394 this->type = BRW_REGISTER_TYPE_VF;
395 memcpy(&this->fixed_hw_reg.dw1.ud, vf, sizeof(unsigned));
396 }
397
398 /** Vector float immediate value constructor. */
399 fs_reg::fs_reg(uint8_t vf0, uint8_t vf1, uint8_t vf2, uint8_t vf3)
400 {
401 init();
402 this->file = IMM;
403 this->type = BRW_REGISTER_TYPE_VF;
404 this->fixed_hw_reg.dw1.ud = (vf0 << 0) |
405 (vf1 << 8) |
406 (vf2 << 16) |
407 (vf3 << 24);
408 }
409
410 /** Fixed brw_reg. */
411 fs_reg::fs_reg(struct brw_reg fixed_hw_reg)
412 {
413 init();
414 this->file = HW_REG;
415 this->fixed_hw_reg = fixed_hw_reg;
416 this->type = fixed_hw_reg.type;
417 }
418
419 bool
420 fs_reg::equals(const fs_reg &r) const
421 {
422 return (file == r.file &&
423 reg == r.reg &&
424 reg_offset == r.reg_offset &&
425 subreg_offset == r.subreg_offset &&
426 type == r.type &&
427 negate == r.negate &&
428 abs == r.abs &&
429 !reladdr && !r.reladdr &&
430 memcmp(&fixed_hw_reg, &r.fixed_hw_reg, sizeof(fixed_hw_reg)) == 0 &&
431 stride == r.stride);
432 }
433
434 fs_reg &
435 fs_reg::set_smear(unsigned subreg)
436 {
437 assert(file != HW_REG && file != IMM);
438 subreg_offset = subreg * type_sz(type);
439 stride = 0;
440 return *this;
441 }
442
443 bool
444 fs_reg::is_contiguous() const
445 {
446 return stride == 1;
447 }
448
449 unsigned
450 fs_reg::component_size(unsigned width) const
451 {
452 const unsigned stride = (file != HW_REG ? this->stride :
453 fixed_hw_reg.hstride == 0 ? 0 :
454 1 << (fixed_hw_reg.hstride - 1));
455 return MAX2(width * stride, 1) * type_sz(type);
456 }
457
458 int
459 fs_visitor::type_size(const struct glsl_type *type)
460 {
461 unsigned int size, i;
462
463 switch (type->base_type) {
464 case GLSL_TYPE_UINT:
465 case GLSL_TYPE_INT:
466 case GLSL_TYPE_FLOAT:
467 case GLSL_TYPE_BOOL:
468 return type->components();
469 case GLSL_TYPE_ARRAY:
470 return type_size(type->fields.array) * type->length;
471 case GLSL_TYPE_STRUCT:
472 size = 0;
473 for (i = 0; i < type->length; i++) {
474 size += type_size(type->fields.structure[i].type);
475 }
476 return size;
477 case GLSL_TYPE_SAMPLER:
478 /* Samplers take up no register space, since they're baked in at
479 * link time.
480 */
481 return 0;
482 case GLSL_TYPE_ATOMIC_UINT:
483 return 0;
484 case GLSL_TYPE_SUBROUTINE:
485 return 1;
486 case GLSL_TYPE_IMAGE:
487 case GLSL_TYPE_VOID:
488 case GLSL_TYPE_ERROR:
489 case GLSL_TYPE_INTERFACE:
490 case GLSL_TYPE_DOUBLE:
491 unreachable("not reached");
492 }
493
494 return 0;
495 }
496
497 /**
498 * Create a MOV to read the timestamp register.
499 *
500 * The caller is responsible for emitting the MOV. The return value is
501 * the destination of the MOV, with extra parameters set.
502 */
503 fs_reg
504 fs_visitor::get_timestamp(const fs_builder &bld)
505 {
506 assert(devinfo->gen >= 7);
507
508 fs_reg ts = fs_reg(retype(brw_vec4_reg(BRW_ARCHITECTURE_REGISTER_FILE,
509 BRW_ARF_TIMESTAMP,
510 0),
511 BRW_REGISTER_TYPE_UD));
512
513 fs_reg dst = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
514
515 /* We want to read the 3 fields we care about even if it's not enabled in
516 * the dispatch.
517 */
518 bld.group(4, 0).exec_all().MOV(dst, ts);
519
520 /* The caller wants the low 32 bits of the timestamp. Since it's running
521 * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds,
522 * which is plenty of time for our purposes. It is identical across the
523 * EUs, but since it's tracking GPU core speed it will increment at a
524 * varying rate as render P-states change.
525 *
526 * The caller could also check if render P-states have changed (or anything
527 * else that might disrupt timing) by setting smear to 2 and checking if
528 * that field is != 0.
529 */
530 dst.set_smear(0);
531
532 return dst;
533 }
534
535 void
536 fs_visitor::emit_shader_time_begin()
537 {
538 shader_start_time = get_timestamp(bld.annotate("shader time start"));
539 }
540
541 void
542 fs_visitor::emit_shader_time_end()
543 {
544 /* Insert our code just before the final SEND with EOT. */
545 exec_node *end = this->instructions.get_tail();
546 assert(end && ((fs_inst *) end)->eot);
547 const fs_builder ibld = bld.annotate("shader time end")
548 .exec_all().at(NULL, end);
549
550 fs_reg shader_end_time = get_timestamp(ibld);
551
552 /* Check that there weren't any timestamp reset events (assuming these
553 * were the only two timestamp reads that happened).
554 */
555 fs_reg reset = shader_end_time;
556 reset.set_smear(2);
557 set_condmod(BRW_CONDITIONAL_Z,
558 ibld.AND(ibld.null_reg_ud(), reset, fs_reg(1u)));
559 ibld.IF(BRW_PREDICATE_NORMAL);
560
561 fs_reg start = shader_start_time;
562 start.negate = true;
563 fs_reg diff = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
564 diff.set_smear(0);
565
566 const fs_builder cbld = ibld.group(1, 0);
567 cbld.group(1, 0).ADD(diff, start, shader_end_time);
568
569 /* If there were no instructions between the two timestamp gets, the diff
570 * is 2 cycles. Remove that overhead, so I can forget about that when
571 * trying to determine the time taken for single instructions.
572 */
573 cbld.ADD(diff, diff, fs_reg(-2u));
574 SHADER_TIME_ADD(cbld, 0, diff);
575 SHADER_TIME_ADD(cbld, 1, fs_reg(1u));
576 ibld.emit(BRW_OPCODE_ELSE);
577 SHADER_TIME_ADD(cbld, 2, fs_reg(1u));
578 ibld.emit(BRW_OPCODE_ENDIF);
579 }
580
581 void
582 fs_visitor::SHADER_TIME_ADD(const fs_builder &bld,
583 int shader_time_subindex,
584 fs_reg value)
585 {
586 int index = shader_time_index * 3 + shader_time_subindex;
587 fs_reg offset = fs_reg(index * SHADER_TIME_STRIDE);
588
589 fs_reg payload;
590 if (dispatch_width == 8)
591 payload = vgrf(glsl_type::uvec2_type);
592 else
593 payload = vgrf(glsl_type::uint_type);
594
595 bld.emit(SHADER_OPCODE_SHADER_TIME_ADD, fs_reg(), payload, offset, value);
596 }
597
598 void
599 fs_visitor::vfail(const char *format, va_list va)
600 {
601 char *msg;
602
603 if (failed)
604 return;
605
606 failed = true;
607
608 msg = ralloc_vasprintf(mem_ctx, format, va);
609 msg = ralloc_asprintf(mem_ctx, "%s compile failed: %s\n", stage_abbrev, msg);
610
611 this->fail_msg = msg;
612
613 if (debug_enabled) {
614 fprintf(stderr, "%s", msg);
615 }
616 }
617
618 void
619 fs_visitor::fail(const char *format, ...)
620 {
621 va_list va;
622
623 va_start(va, format);
624 vfail(format, va);
625 va_end(va);
626 }
627
628 /**
629 * Mark this program as impossible to compile in SIMD16 mode.
630 *
631 * During the SIMD8 compile (which happens first), we can detect and flag
632 * things that are unsupported in SIMD16 mode, so the compiler can skip
633 * the SIMD16 compile altogether.
634 *
635 * During a SIMD16 compile (if one happens anyway), this just calls fail().
636 */
637 void
638 fs_visitor::no16(const char *msg)
639 {
640 if (dispatch_width == 16) {
641 fail("%s", msg);
642 } else {
643 simd16_unsupported = true;
644
645 compiler->shader_perf_log(log_data,
646 "SIMD16 shader failed to compile: %s", msg);
647 }
648 }
649
650 /**
651 * Returns true if the instruction has a flag that means it won't
652 * update an entire destination register.
653 *
654 * For example, dead code elimination and live variable analysis want to know
655 * when a write to a variable screens off any preceding values that were in
656 * it.
657 */
658 bool
659 fs_inst::is_partial_write() const
660 {
661 return ((this->predicate && this->opcode != BRW_OPCODE_SEL) ||
662 (this->exec_size * type_sz(this->dst.type)) < 32 ||
663 !this->dst.is_contiguous());
664 }
665
666 unsigned
667 fs_inst::components_read(unsigned i) const
668 {
669 switch (opcode) {
670 case FS_OPCODE_LINTERP:
671 if (i == 0)
672 return 2;
673 else
674 return 1;
675
676 case FS_OPCODE_PIXEL_X:
677 case FS_OPCODE_PIXEL_Y:
678 assert(i == 0);
679 return 2;
680
681 case FS_OPCODE_FB_WRITE_LOGICAL:
682 assert(src[6].file == IMM);
683 /* First/second FB write color. */
684 if (i < 2)
685 return src[6].fixed_hw_reg.dw1.ud;
686 else
687 return 1;
688
689 case SHADER_OPCODE_TEX_LOGICAL:
690 case SHADER_OPCODE_TXD_LOGICAL:
691 case SHADER_OPCODE_TXF_LOGICAL:
692 case SHADER_OPCODE_TXL_LOGICAL:
693 case SHADER_OPCODE_TXS_LOGICAL:
694 case FS_OPCODE_TXB_LOGICAL:
695 case SHADER_OPCODE_TXF_CMS_LOGICAL:
696 case SHADER_OPCODE_TXF_UMS_LOGICAL:
697 case SHADER_OPCODE_TXF_MCS_LOGICAL:
698 case SHADER_OPCODE_LOD_LOGICAL:
699 case SHADER_OPCODE_TG4_LOGICAL:
700 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
701 assert(src[8].file == IMM && src[9].file == IMM);
702 /* Texture coordinates. */
703 if (i == 0)
704 return src[8].fixed_hw_reg.dw1.ud;
705 /* Texture derivatives. */
706 else if ((i == 2 || i == 3) && opcode == SHADER_OPCODE_TXD_LOGICAL)
707 return src[9].fixed_hw_reg.dw1.ud;
708 /* Texture offset. */
709 else if (i == 7)
710 return 2;
711 else
712 return 1;
713
714 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
715 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
716 assert(src[3].file == IMM);
717 /* Surface coordinates. */
718 if (i == 0)
719 return src[3].fixed_hw_reg.dw1.ud;
720 /* Surface operation source (ignored for reads). */
721 else if (i == 1)
722 return 0;
723 else
724 return 1;
725
726 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
727 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
728 assert(src[3].file == IMM &&
729 src[4].file == IMM);
730 /* Surface coordinates. */
731 if (i == 0)
732 return src[3].fixed_hw_reg.dw1.ud;
733 /* Surface operation source. */
734 else if (i == 1)
735 return src[4].fixed_hw_reg.dw1.ud;
736 else
737 return 1;
738
739 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
740 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL: {
741 assert(src[3].file == IMM &&
742 src[4].file == IMM);
743 const unsigned op = src[4].fixed_hw_reg.dw1.ud;
744 /* Surface coordinates. */
745 if (i == 0)
746 return src[3].fixed_hw_reg.dw1.ud;
747 /* Surface operation source. */
748 else if (i == 1 && op == BRW_AOP_CMPWR)
749 return 2;
750 else if (i == 1 && (op == BRW_AOP_INC || op == BRW_AOP_DEC ||
751 op == BRW_AOP_PREDEC))
752 return 0;
753 else
754 return 1;
755 }
756
757 default:
758 return 1;
759 }
760 }
761
762 int
763 fs_inst::regs_read(int arg) const
764 {
765 switch (opcode) {
766 case FS_OPCODE_FB_WRITE:
767 case SHADER_OPCODE_URB_WRITE_SIMD8:
768 case SHADER_OPCODE_UNTYPED_ATOMIC:
769 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
770 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
771 case SHADER_OPCODE_TYPED_ATOMIC:
772 case SHADER_OPCODE_TYPED_SURFACE_READ:
773 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
774 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
775 if (arg == 0)
776 return mlen;
777 break;
778
779 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7:
780 /* The payload is actually stored in src1 */
781 if (arg == 1)
782 return mlen;
783 break;
784
785 case FS_OPCODE_LINTERP:
786 if (arg == 1)
787 return 1;
788 break;
789
790 case SHADER_OPCODE_LOAD_PAYLOAD:
791 if (arg < this->header_size)
792 return 1;
793 break;
794
795 case CS_OPCODE_CS_TERMINATE:
796 return 1;
797
798 default:
799 if (is_tex() && arg == 0 && src[0].file == GRF)
800 return mlen;
801 break;
802 }
803
804 switch (src[arg].file) {
805 case BAD_FILE:
806 return 0;
807 case UNIFORM:
808 case IMM:
809 return 1;
810 case GRF:
811 case HW_REG:
812 return DIV_ROUND_UP(components_read(arg) *
813 src[arg].component_size(exec_size),
814 REG_SIZE);
815 case MRF:
816 unreachable("MRF registers are not allowed as sources");
817 default:
818 unreachable("Invalid register file");
819 }
820 }
821
822 bool
823 fs_inst::reads_flag() const
824 {
825 return predicate;
826 }
827
828 bool
829 fs_inst::writes_flag() const
830 {
831 return (conditional_mod && (opcode != BRW_OPCODE_SEL &&
832 opcode != BRW_OPCODE_IF &&
833 opcode != BRW_OPCODE_WHILE)) ||
834 opcode == FS_OPCODE_MOV_DISPATCH_TO_FLAGS;
835 }
836
837 /**
838 * Returns how many MRFs an FS opcode will write over.
839 *
840 * Note that this is not the 0 or 1 implied writes in an actual gen
841 * instruction -- the FS opcodes often generate MOVs in addition.
842 */
843 int
844 fs_visitor::implied_mrf_writes(fs_inst *inst)
845 {
846 if (inst->mlen == 0)
847 return 0;
848
849 if (inst->base_mrf == -1)
850 return 0;
851
852 switch (inst->opcode) {
853 case SHADER_OPCODE_RCP:
854 case SHADER_OPCODE_RSQ:
855 case SHADER_OPCODE_SQRT:
856 case SHADER_OPCODE_EXP2:
857 case SHADER_OPCODE_LOG2:
858 case SHADER_OPCODE_SIN:
859 case SHADER_OPCODE_COS:
860 return 1 * dispatch_width / 8;
861 case SHADER_OPCODE_POW:
862 case SHADER_OPCODE_INT_QUOTIENT:
863 case SHADER_OPCODE_INT_REMAINDER:
864 return 2 * dispatch_width / 8;
865 case SHADER_OPCODE_TEX:
866 case FS_OPCODE_TXB:
867 case SHADER_OPCODE_TXD:
868 case SHADER_OPCODE_TXF:
869 case SHADER_OPCODE_TXF_CMS:
870 case SHADER_OPCODE_TXF_MCS:
871 case SHADER_OPCODE_TG4:
872 case SHADER_OPCODE_TG4_OFFSET:
873 case SHADER_OPCODE_TXL:
874 case SHADER_OPCODE_TXS:
875 case SHADER_OPCODE_LOD:
876 return 1;
877 case FS_OPCODE_FB_WRITE:
878 return 2;
879 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD:
880 case SHADER_OPCODE_GEN4_SCRATCH_READ:
881 return 1;
882 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD:
883 return inst->mlen;
884 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
885 return inst->mlen;
886 case SHADER_OPCODE_UNTYPED_ATOMIC:
887 case SHADER_OPCODE_UNTYPED_SURFACE_READ:
888 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE:
889 case SHADER_OPCODE_TYPED_ATOMIC:
890 case SHADER_OPCODE_TYPED_SURFACE_READ:
891 case SHADER_OPCODE_TYPED_SURFACE_WRITE:
892 case SHADER_OPCODE_URB_WRITE_SIMD8:
893 case FS_OPCODE_INTERPOLATE_AT_CENTROID:
894 case FS_OPCODE_INTERPOLATE_AT_SAMPLE:
895 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET:
896 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET:
897 return 0;
898 default:
899 unreachable("not reached");
900 }
901 }
902
903 fs_reg
904 fs_visitor::vgrf(const glsl_type *const type)
905 {
906 int reg_width = dispatch_width / 8;
907 return fs_reg(GRF, alloc.allocate(type_size(type) * reg_width),
908 brw_type_for_base_type(type));
909 }
910
911 /** Fixed HW reg constructor. */
912 fs_reg::fs_reg(enum register_file file, int reg)
913 {
914 init();
915 this->file = file;
916 this->reg = reg;
917 this->type = BRW_REGISTER_TYPE_F;
918 this->stride = (file == UNIFORM ? 0 : 1);
919 }
920
921 /** Fixed HW reg constructor. */
922 fs_reg::fs_reg(enum register_file file, int reg, enum brw_reg_type type)
923 {
924 init();
925 this->file = file;
926 this->reg = reg;
927 this->type = type;
928 this->stride = (file == UNIFORM ? 0 : 1);
929 }
930
931 /* For SIMD16, we need to follow from the uniform setup of SIMD8 dispatch.
932 * This brings in those uniform definitions
933 */
934 void
935 fs_visitor::import_uniforms(fs_visitor *v)
936 {
937 this->push_constant_loc = v->push_constant_loc;
938 this->pull_constant_loc = v->pull_constant_loc;
939 this->uniforms = v->uniforms;
940 this->param_size = v->param_size;
941 }
942
943 void
944 fs_visitor::setup_vector_uniform_values(const gl_constant_value *values, unsigned n)
945 {
946 static const gl_constant_value zero = { 0 };
947
948 for (unsigned i = 0; i < n; ++i)
949 stage_prog_data->param[uniforms++] = &values[i];
950
951 for (unsigned i = n; i < 4; ++i)
952 stage_prog_data->param[uniforms++] = &zero;
953 }
954
955 fs_reg *
956 fs_visitor::emit_fragcoord_interpolation(bool pixel_center_integer,
957 bool origin_upper_left)
958 {
959 assert(stage == MESA_SHADER_FRAGMENT);
960 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
961 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::vec4_type));
962 fs_reg wpos = *reg;
963 bool flip = !origin_upper_left ^ key->render_to_fbo;
964
965 /* gl_FragCoord.x */
966 if (pixel_center_integer) {
967 bld.MOV(wpos, this->pixel_x);
968 } else {
969 bld.ADD(wpos, this->pixel_x, fs_reg(0.5f));
970 }
971 wpos = offset(wpos, bld, 1);
972
973 /* gl_FragCoord.y */
974 if (!flip && pixel_center_integer) {
975 bld.MOV(wpos, this->pixel_y);
976 } else {
977 fs_reg pixel_y = this->pixel_y;
978 float offset = (pixel_center_integer ? 0.0f : 0.5f);
979
980 if (flip) {
981 pixel_y.negate = true;
982 offset += key->drawable_height - 1.0f;
983 }
984
985 bld.ADD(wpos, pixel_y, fs_reg(offset));
986 }
987 wpos = offset(wpos, bld, 1);
988
989 /* gl_FragCoord.z */
990 if (devinfo->gen >= 6) {
991 bld.MOV(wpos, fs_reg(brw_vec8_grf(payload.source_depth_reg, 0)));
992 } else {
993 bld.emit(FS_OPCODE_LINTERP, wpos,
994 this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC],
995 interp_reg(VARYING_SLOT_POS, 2));
996 }
997 wpos = offset(wpos, bld, 1);
998
999 /* gl_FragCoord.w: Already set up in emit_interpolation */
1000 bld.MOV(wpos, this->wpos_w);
1001
1002 return reg;
1003 }
1004
1005 fs_inst *
1006 fs_visitor::emit_linterp(const fs_reg &attr, const fs_reg &interp,
1007 glsl_interp_qualifier interpolation_mode,
1008 bool is_centroid, bool is_sample)
1009 {
1010 brw_wm_barycentric_interp_mode barycoord_mode;
1011 if (devinfo->gen >= 6) {
1012 if (is_centroid) {
1013 if (interpolation_mode == INTERP_QUALIFIER_SMOOTH)
1014 barycoord_mode = BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC;
1015 else
1016 barycoord_mode = BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC;
1017 } else if (is_sample) {
1018 if (interpolation_mode == INTERP_QUALIFIER_SMOOTH)
1019 barycoord_mode = BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC;
1020 else
1021 barycoord_mode = BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC;
1022 } else {
1023 if (interpolation_mode == INTERP_QUALIFIER_SMOOTH)
1024 barycoord_mode = BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
1025 else
1026 barycoord_mode = BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC;
1027 }
1028 } else {
1029 /* On Ironlake and below, there is only one interpolation mode.
1030 * Centroid interpolation doesn't mean anything on this hardware --
1031 * there is no multisampling.
1032 */
1033 barycoord_mode = BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC;
1034 }
1035 return bld.emit(FS_OPCODE_LINTERP, attr,
1036 this->delta_xy[barycoord_mode], interp);
1037 }
1038
1039 void
1040 fs_visitor::emit_general_interpolation(fs_reg attr, const char *name,
1041 const glsl_type *type,
1042 glsl_interp_qualifier interpolation_mode,
1043 int location, bool mod_centroid,
1044 bool mod_sample)
1045 {
1046 attr.type = brw_type_for_base_type(type->get_scalar_type());
1047
1048 assert(stage == MESA_SHADER_FRAGMENT);
1049 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
1050 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
1051
1052 unsigned int array_elements;
1053
1054 if (type->is_array()) {
1055 array_elements = type->length;
1056 if (array_elements == 0) {
1057 fail("dereferenced array '%s' has length 0\n", name);
1058 }
1059 type = type->fields.array;
1060 } else {
1061 array_elements = 1;
1062 }
1063
1064 if (interpolation_mode == INTERP_QUALIFIER_NONE) {
1065 bool is_gl_Color =
1066 location == VARYING_SLOT_COL0 || location == VARYING_SLOT_COL1;
1067 if (key->flat_shade && is_gl_Color) {
1068 interpolation_mode = INTERP_QUALIFIER_FLAT;
1069 } else {
1070 interpolation_mode = INTERP_QUALIFIER_SMOOTH;
1071 }
1072 }
1073
1074 for (unsigned int i = 0; i < array_elements; i++) {
1075 for (unsigned int j = 0; j < type->matrix_columns; j++) {
1076 if (prog_data->urb_setup[location] == -1) {
1077 /* If there's no incoming setup data for this slot, don't
1078 * emit interpolation for it.
1079 */
1080 attr = offset(attr, bld, type->vector_elements);
1081 location++;
1082 continue;
1083 }
1084
1085 if (interpolation_mode == INTERP_QUALIFIER_FLAT) {
1086 /* Constant interpolation (flat shading) case. The SF has
1087 * handed us defined values in only the constant offset
1088 * field of the setup reg.
1089 */
1090 for (unsigned int k = 0; k < type->vector_elements; k++) {
1091 struct brw_reg interp = interp_reg(location, k);
1092 interp = suboffset(interp, 3);
1093 interp.type = attr.type;
1094 bld.emit(FS_OPCODE_CINTERP, attr, fs_reg(interp));
1095 attr = offset(attr, bld, 1);
1096 }
1097 } else {
1098 /* Smooth/noperspective interpolation case. */
1099 for (unsigned int k = 0; k < type->vector_elements; k++) {
1100 struct brw_reg interp = interp_reg(location, k);
1101 if (devinfo->needs_unlit_centroid_workaround && mod_centroid) {
1102 /* Get the pixel/sample mask into f0 so that we know
1103 * which pixels are lit. Then, for each channel that is
1104 * unlit, replace the centroid data with non-centroid
1105 * data.
1106 */
1107 bld.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
1108
1109 fs_inst *inst;
1110 inst = emit_linterp(attr, fs_reg(interp), interpolation_mode,
1111 false, false);
1112 inst->predicate = BRW_PREDICATE_NORMAL;
1113 inst->predicate_inverse = true;
1114 if (devinfo->has_pln)
1115 inst->no_dd_clear = true;
1116
1117 inst = emit_linterp(attr, fs_reg(interp), interpolation_mode,
1118 mod_centroid && !key->persample_shading,
1119 mod_sample || key->persample_shading);
1120 inst->predicate = BRW_PREDICATE_NORMAL;
1121 inst->predicate_inverse = false;
1122 if (devinfo->has_pln)
1123 inst->no_dd_check = true;
1124
1125 } else {
1126 emit_linterp(attr, fs_reg(interp), interpolation_mode,
1127 mod_centroid && !key->persample_shading,
1128 mod_sample || key->persample_shading);
1129 }
1130 if (devinfo->gen < 6 && interpolation_mode == INTERP_QUALIFIER_SMOOTH) {
1131 bld.MUL(attr, attr, this->pixel_w);
1132 }
1133 attr = offset(attr, bld, 1);
1134 }
1135
1136 }
1137 location++;
1138 }
1139 }
1140 }
1141
1142 fs_reg *
1143 fs_visitor::emit_frontfacing_interpolation()
1144 {
1145 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::bool_type));
1146
1147 if (devinfo->gen >= 6) {
1148 /* Bit 15 of g0.0 is 0 if the polygon is front facing. We want to create
1149 * a boolean result from this (~0/true or 0/false).
1150 *
1151 * We can use the fact that bit 15 is the MSB of g0.0:W to accomplish
1152 * this task in only one instruction:
1153 * - a negation source modifier will flip the bit; and
1154 * - a W -> D type conversion will sign extend the bit into the high
1155 * word of the destination.
1156 *
1157 * An ASR 15 fills the low word of the destination.
1158 */
1159 fs_reg g0 = fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_W));
1160 g0.negate = true;
1161
1162 bld.ASR(*reg, g0, fs_reg(15));
1163 } else {
1164 /* Bit 31 of g1.6 is 0 if the polygon is front facing. We want to create
1165 * a boolean result from this (1/true or 0/false).
1166 *
1167 * Like in the above case, since the bit is the MSB of g1.6:UD we can use
1168 * the negation source modifier to flip it. Unfortunately the SHR
1169 * instruction only operates on UD (or D with an abs source modifier)
1170 * sources without negation.
1171 *
1172 * Instead, use ASR (which will give ~0/true or 0/false).
1173 */
1174 fs_reg g1_6 = fs_reg(retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_D));
1175 g1_6.negate = true;
1176
1177 bld.ASR(*reg, g1_6, fs_reg(31));
1178 }
1179
1180 return reg;
1181 }
1182
1183 void
1184 fs_visitor::compute_sample_position(fs_reg dst, fs_reg int_sample_pos)
1185 {
1186 assert(stage == MESA_SHADER_FRAGMENT);
1187 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
1188 assert(dst.type == BRW_REGISTER_TYPE_F);
1189
1190 if (key->compute_pos_offset) {
1191 /* Convert int_sample_pos to floating point */
1192 bld.MOV(dst, int_sample_pos);
1193 /* Scale to the range [0, 1] */
1194 bld.MUL(dst, dst, fs_reg(1 / 16.0f));
1195 }
1196 else {
1197 /* From ARB_sample_shading specification:
1198 * "When rendering to a non-multisample buffer, or if multisample
1199 * rasterization is disabled, gl_SamplePosition will always be
1200 * (0.5, 0.5).
1201 */
1202 bld.MOV(dst, fs_reg(0.5f));
1203 }
1204 }
1205
1206 fs_reg *
1207 fs_visitor::emit_samplepos_setup()
1208 {
1209 assert(devinfo->gen >= 6);
1210
1211 const fs_builder abld = bld.annotate("compute sample position");
1212 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::vec2_type));
1213 fs_reg pos = *reg;
1214 fs_reg int_sample_x = vgrf(glsl_type::int_type);
1215 fs_reg int_sample_y = vgrf(glsl_type::int_type);
1216
1217 /* WM will be run in MSDISPMODE_PERSAMPLE. So, only one of SIMD8 or SIMD16
1218 * mode will be enabled.
1219 *
1220 * From the Ivy Bridge PRM, volume 2 part 1, page 344:
1221 * R31.1:0 Position Offset X/Y for Slot[3:0]
1222 * R31.3:2 Position Offset X/Y for Slot[7:4]
1223 * .....
1224 *
1225 * The X, Y sample positions come in as bytes in thread payload. So, read
1226 * the positions using vstride=16, width=8, hstride=2.
1227 */
1228 struct brw_reg sample_pos_reg =
1229 stride(retype(brw_vec1_grf(payload.sample_pos_reg, 0),
1230 BRW_REGISTER_TYPE_B), 16, 8, 2);
1231
1232 if (dispatch_width == 8) {
1233 abld.MOV(int_sample_x, fs_reg(sample_pos_reg));
1234 } else {
1235 abld.half(0).MOV(half(int_sample_x, 0), fs_reg(sample_pos_reg));
1236 abld.half(1).MOV(half(int_sample_x, 1),
1237 fs_reg(suboffset(sample_pos_reg, 16)));
1238 }
1239 /* Compute gl_SamplePosition.x */
1240 compute_sample_position(pos, int_sample_x);
1241 pos = offset(pos, abld, 1);
1242 if (dispatch_width == 8) {
1243 abld.MOV(int_sample_y, fs_reg(suboffset(sample_pos_reg, 1)));
1244 } else {
1245 abld.half(0).MOV(half(int_sample_y, 0),
1246 fs_reg(suboffset(sample_pos_reg, 1)));
1247 abld.half(1).MOV(half(int_sample_y, 1),
1248 fs_reg(suboffset(sample_pos_reg, 17)));
1249 }
1250 /* Compute gl_SamplePosition.y */
1251 compute_sample_position(pos, int_sample_y);
1252 return reg;
1253 }
1254
1255 fs_reg *
1256 fs_visitor::emit_sampleid_setup()
1257 {
1258 assert(stage == MESA_SHADER_FRAGMENT);
1259 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
1260 assert(devinfo->gen >= 6);
1261
1262 const fs_builder abld = bld.annotate("compute sample id");
1263 fs_reg *reg = new(this->mem_ctx) fs_reg(vgrf(glsl_type::int_type));
1264
1265 if (key->compute_sample_id) {
1266 fs_reg t1 = vgrf(glsl_type::int_type);
1267 fs_reg t2 = vgrf(glsl_type::int_type);
1268 t2.type = BRW_REGISTER_TYPE_UW;
1269
1270 /* The PS will be run in MSDISPMODE_PERSAMPLE. For example with
1271 * 8x multisampling, subspan 0 will represent sample N (where N
1272 * is 0, 2, 4 or 6), subspan 1 will represent sample 1, 3, 5 or
1273 * 7. We can find the value of N by looking at R0.0 bits 7:6
1274 * ("Starting Sample Pair Index (SSPI)") and multiplying by two
1275 * (since samples are always delivered in pairs). That is, we
1276 * compute 2*((R0.0 & 0xc0) >> 6) == (R0.0 & 0xc0) >> 5. Then
1277 * we need to add N to the sequence (0, 0, 0, 0, 1, 1, 1, 1) in
1278 * case of SIMD8 and sequence (0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2,
1279 * 2, 3, 3, 3, 3) in case of SIMD16. We compute this sequence by
1280 * populating a temporary variable with the sequence (0, 1, 2, 3),
1281 * and then reading from it using vstride=1, width=4, hstride=0.
1282 * These computations hold good for 4x multisampling as well.
1283 *
1284 * For 2x MSAA and SIMD16, we want to use the sequence (0, 1, 0, 1):
1285 * the first four slots are sample 0 of subspan 0; the next four
1286 * are sample 1 of subspan 0; the third group is sample 0 of
1287 * subspan 1, and finally sample 1 of subspan 1.
1288 */
1289 abld.exec_all()
1290 .AND(t1, fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD)),
1291 fs_reg(0xc0));
1292 abld.exec_all().SHR(t1, t1, fs_reg(5));
1293
1294 /* This works for both SIMD8 and SIMD16 */
1295 abld.exec_all()
1296 .MOV(t2, brw_imm_v(key->persample_2x ? 0x1010 : 0x3210));
1297
1298 /* This special instruction takes care of setting vstride=1,
1299 * width=4, hstride=0 of t2 during an ADD instruction.
1300 */
1301 abld.emit(FS_OPCODE_SET_SAMPLE_ID, *reg, t1, t2);
1302 } else {
1303 /* As per GL_ARB_sample_shading specification:
1304 * "When rendering to a non-multisample buffer, or if multisample
1305 * rasterization is disabled, gl_SampleID will always be zero."
1306 */
1307 abld.MOV(*reg, fs_reg(0));
1308 }
1309
1310 return reg;
1311 }
1312
1313 void
1314 fs_visitor::resolve_source_modifiers(fs_reg *src)
1315 {
1316 if (!src->abs && !src->negate)
1317 return;
1318
1319 fs_reg temp = bld.vgrf(src->type);
1320 bld.MOV(temp, *src);
1321 *src = temp;
1322 }
1323
1324 void
1325 fs_visitor::emit_discard_jump()
1326 {
1327 assert(((brw_wm_prog_data*) this->prog_data)->uses_kill);
1328
1329 /* For performance, after a discard, jump to the end of the
1330 * shader if all relevant channels have been discarded.
1331 */
1332 fs_inst *discard_jump = bld.emit(FS_OPCODE_DISCARD_JUMP);
1333 discard_jump->flag_subreg = 1;
1334
1335 discard_jump->predicate = (dispatch_width == 8)
1336 ? BRW_PREDICATE_ALIGN1_ANY8H
1337 : BRW_PREDICATE_ALIGN1_ANY16H;
1338 discard_jump->predicate_inverse = true;
1339 }
1340
1341 void
1342 fs_visitor::assign_curb_setup()
1343 {
1344 if (dispatch_width == 8) {
1345 prog_data->dispatch_grf_start_reg = payload.num_regs;
1346 } else {
1347 if (stage == MESA_SHADER_FRAGMENT) {
1348 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
1349 prog_data->dispatch_grf_start_reg_16 = payload.num_regs;
1350 } else if (stage == MESA_SHADER_COMPUTE) {
1351 brw_cs_prog_data *prog_data = (brw_cs_prog_data*) this->prog_data;
1352 prog_data->dispatch_grf_start_reg_16 = payload.num_regs;
1353 } else {
1354 unreachable("Unsupported shader type!");
1355 }
1356 }
1357
1358 prog_data->curb_read_length = ALIGN(stage_prog_data->nr_params, 8) / 8;
1359
1360 /* Map the offsets in the UNIFORM file to fixed HW regs. */
1361 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1362 for (unsigned int i = 0; i < inst->sources; i++) {
1363 if (inst->src[i].file == UNIFORM) {
1364 int uniform_nr = inst->src[i].reg + inst->src[i].reg_offset;
1365 int constant_nr;
1366 if (uniform_nr >= 0 && uniform_nr < (int) uniforms) {
1367 constant_nr = push_constant_loc[uniform_nr];
1368 } else {
1369 /* Section 5.11 of the OpenGL 4.1 spec says:
1370 * "Out-of-bounds reads return undefined values, which include
1371 * values from other variables of the active program or zero."
1372 * Just return the first push constant.
1373 */
1374 constant_nr = 0;
1375 }
1376
1377 struct brw_reg brw_reg = brw_vec1_grf(payload.num_regs +
1378 constant_nr / 8,
1379 constant_nr % 8);
1380
1381 assert(inst->src[i].stride == 0);
1382 inst->src[i].file = HW_REG;
1383 inst->src[i].fixed_hw_reg = byte_offset(
1384 retype(brw_reg, inst->src[i].type),
1385 inst->src[i].subreg_offset);
1386 }
1387 }
1388 }
1389 }
1390
1391 void
1392 fs_visitor::calculate_urb_setup()
1393 {
1394 assert(stage == MESA_SHADER_FRAGMENT);
1395 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
1396 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
1397
1398 memset(prog_data->urb_setup, -1,
1399 sizeof(prog_data->urb_setup[0]) * VARYING_SLOT_MAX);
1400
1401 int urb_next = 0;
1402 /* Figure out where each of the incoming setup attributes lands. */
1403 if (devinfo->gen >= 6) {
1404 if (_mesa_bitcount_64(prog->InputsRead &
1405 BRW_FS_VARYING_INPUT_MASK) <= 16) {
1406 /* The SF/SBE pipeline stage can do arbitrary rearrangement of the
1407 * first 16 varying inputs, so we can put them wherever we want.
1408 * Just put them in order.
1409 *
1410 * This is useful because it means that (a) inputs not used by the
1411 * fragment shader won't take up valuable register space, and (b) we
1412 * won't have to recompile the fragment shader if it gets paired with
1413 * a different vertex (or geometry) shader.
1414 */
1415 for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
1416 if (prog->InputsRead & BRW_FS_VARYING_INPUT_MASK &
1417 BITFIELD64_BIT(i)) {
1418 prog_data->urb_setup[i] = urb_next++;
1419 }
1420 }
1421 } else {
1422 /* We have enough input varyings that the SF/SBE pipeline stage can't
1423 * arbitrarily rearrange them to suit our whim; we have to put them
1424 * in an order that matches the output of the previous pipeline stage
1425 * (geometry or vertex shader).
1426 */
1427 struct brw_vue_map prev_stage_vue_map;
1428 brw_compute_vue_map(devinfo, &prev_stage_vue_map,
1429 key->input_slots_valid);
1430 int first_slot = 2 * BRW_SF_URB_ENTRY_READ_OFFSET;
1431 assert(prev_stage_vue_map.num_slots <= first_slot + 32);
1432 for (int slot = first_slot; slot < prev_stage_vue_map.num_slots;
1433 slot++) {
1434 int varying = prev_stage_vue_map.slot_to_varying[slot];
1435 /* Note that varying == BRW_VARYING_SLOT_COUNT when a slot is
1436 * unused.
1437 */
1438 if (varying != BRW_VARYING_SLOT_COUNT &&
1439 (prog->InputsRead & BRW_FS_VARYING_INPUT_MASK &
1440 BITFIELD64_BIT(varying))) {
1441 prog_data->urb_setup[varying] = slot - first_slot;
1442 }
1443 }
1444 urb_next = prev_stage_vue_map.num_slots - first_slot;
1445 }
1446 } else {
1447 /* FINISHME: The sf doesn't map VS->FS inputs for us very well. */
1448 for (unsigned int i = 0; i < VARYING_SLOT_MAX; i++) {
1449 /* Point size is packed into the header, not as a general attribute */
1450 if (i == VARYING_SLOT_PSIZ)
1451 continue;
1452
1453 if (key->input_slots_valid & BITFIELD64_BIT(i)) {
1454 /* The back color slot is skipped when the front color is
1455 * also written to. In addition, some slots can be
1456 * written in the vertex shader and not read in the
1457 * fragment shader. So the register number must always be
1458 * incremented, mapped or not.
1459 */
1460 if (_mesa_varying_slot_in_fs((gl_varying_slot) i))
1461 prog_data->urb_setup[i] = urb_next;
1462 urb_next++;
1463 }
1464 }
1465
1466 /*
1467 * It's a FS only attribute, and we did interpolation for this attribute
1468 * in SF thread. So, count it here, too.
1469 *
1470 * See compile_sf_prog() for more info.
1471 */
1472 if (prog->InputsRead & BITFIELD64_BIT(VARYING_SLOT_PNTC))
1473 prog_data->urb_setup[VARYING_SLOT_PNTC] = urb_next++;
1474 }
1475
1476 prog_data->num_varying_inputs = urb_next;
1477 }
1478
1479 void
1480 fs_visitor::assign_urb_setup()
1481 {
1482 assert(stage == MESA_SHADER_FRAGMENT);
1483 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
1484
1485 int urb_start = payload.num_regs + prog_data->base.curb_read_length;
1486
1487 /* Offset all the urb_setup[] index by the actual position of the
1488 * setup regs, now that the location of the constants has been chosen.
1489 */
1490 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1491 if (inst->opcode == FS_OPCODE_LINTERP) {
1492 assert(inst->src[1].file == HW_REG);
1493 inst->src[1].fixed_hw_reg.nr += urb_start;
1494 }
1495
1496 if (inst->opcode == FS_OPCODE_CINTERP) {
1497 assert(inst->src[0].file == HW_REG);
1498 inst->src[0].fixed_hw_reg.nr += urb_start;
1499 }
1500 }
1501
1502 /* Each attribute is 4 setup channels, each of which is half a reg. */
1503 this->first_non_payload_grf =
1504 urb_start + prog_data->num_varying_inputs * 2;
1505 }
1506
1507 void
1508 fs_visitor::assign_vs_urb_setup()
1509 {
1510 brw_vs_prog_data *vs_prog_data = (brw_vs_prog_data *) prog_data;
1511 int grf, count, slot, channel, attr;
1512
1513 assert(stage == MESA_SHADER_VERTEX);
1514 count = _mesa_bitcount_64(vs_prog_data->inputs_read);
1515 if (vs_prog_data->uses_vertexid || vs_prog_data->uses_instanceid)
1516 count++;
1517
1518 /* Each attribute is 4 regs. */
1519 this->first_non_payload_grf =
1520 payload.num_regs + prog_data->curb_read_length + count * 4;
1521
1522 unsigned vue_entries =
1523 MAX2(count, vs_prog_data->base.vue_map.num_slots);
1524
1525 vs_prog_data->base.urb_entry_size = ALIGN(vue_entries, 4) / 4;
1526 vs_prog_data->base.urb_read_length = (count + 1) / 2;
1527
1528 assert(vs_prog_data->base.urb_read_length <= 15);
1529
1530 /* Rewrite all ATTR file references to the hw grf that they land in. */
1531 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1532 for (int i = 0; i < inst->sources; i++) {
1533 if (inst->src[i].file == ATTR) {
1534
1535 if (inst->src[i].reg == VERT_ATTRIB_MAX) {
1536 slot = count - 1;
1537 } else {
1538 /* Attributes come in in a contiguous block, ordered by their
1539 * gl_vert_attrib value. That means we can compute the slot
1540 * number for an attribute by masking out the enabled
1541 * attributes before it and counting the bits.
1542 */
1543 attr = inst->src[i].reg + inst->src[i].reg_offset / 4;
1544 slot = _mesa_bitcount_64(vs_prog_data->inputs_read &
1545 BITFIELD64_MASK(attr));
1546 }
1547
1548 channel = inst->src[i].reg_offset & 3;
1549
1550 grf = payload.num_regs +
1551 prog_data->curb_read_length +
1552 slot * 4 + channel;
1553
1554 inst->src[i].file = HW_REG;
1555 inst->src[i].fixed_hw_reg =
1556 retype(brw_vec8_grf(grf, 0), inst->src[i].type);
1557 }
1558 }
1559 }
1560 }
1561
1562 /**
1563 * Split large virtual GRFs into separate components if we can.
1564 *
1565 * This is mostly duplicated with what brw_fs_vector_splitting does,
1566 * but that's really conservative because it's afraid of doing
1567 * splitting that doesn't result in real progress after the rest of
1568 * the optimization phases, which would cause infinite looping in
1569 * optimization. We can do it once here, safely. This also has the
1570 * opportunity to split interpolated values, or maybe even uniforms,
1571 * which we don't have at the IR level.
1572 *
1573 * We want to split, because virtual GRFs are what we register
1574 * allocate and spill (due to contiguousness requirements for some
1575 * instructions), and they're what we naturally generate in the
1576 * codegen process, but most virtual GRFs don't actually need to be
1577 * contiguous sets of GRFs. If we split, we'll end up with reduced
1578 * live intervals and better dead code elimination and coalescing.
1579 */
1580 void
1581 fs_visitor::split_virtual_grfs()
1582 {
1583 int num_vars = this->alloc.count;
1584
1585 /* Count the total number of registers */
1586 int reg_count = 0;
1587 int vgrf_to_reg[num_vars];
1588 for (int i = 0; i < num_vars; i++) {
1589 vgrf_to_reg[i] = reg_count;
1590 reg_count += alloc.sizes[i];
1591 }
1592
1593 /* An array of "split points". For each register slot, this indicates
1594 * if this slot can be separated from the previous slot. Every time an
1595 * instruction uses multiple elements of a register (as a source or
1596 * destination), we mark the used slots as inseparable. Then we go
1597 * through and split the registers into the smallest pieces we can.
1598 */
1599 bool split_points[reg_count];
1600 memset(split_points, 0, sizeof(split_points));
1601
1602 /* Mark all used registers as fully splittable */
1603 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1604 if (inst->dst.file == GRF) {
1605 int reg = vgrf_to_reg[inst->dst.reg];
1606 for (unsigned j = 1; j < this->alloc.sizes[inst->dst.reg]; j++)
1607 split_points[reg + j] = true;
1608 }
1609
1610 for (int i = 0; i < inst->sources; i++) {
1611 if (inst->src[i].file == GRF) {
1612 int reg = vgrf_to_reg[inst->src[i].reg];
1613 for (unsigned j = 1; j < this->alloc.sizes[inst->src[i].reg]; j++)
1614 split_points[reg + j] = true;
1615 }
1616 }
1617 }
1618
1619 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1620 if (inst->dst.file == GRF) {
1621 int reg = vgrf_to_reg[inst->dst.reg] + inst->dst.reg_offset;
1622 for (int j = 1; j < inst->regs_written; j++)
1623 split_points[reg + j] = false;
1624 }
1625 for (int i = 0; i < inst->sources; i++) {
1626 if (inst->src[i].file == GRF) {
1627 int reg = vgrf_to_reg[inst->src[i].reg] + inst->src[i].reg_offset;
1628 for (int j = 1; j < inst->regs_read(i); j++)
1629 split_points[reg + j] = false;
1630 }
1631 }
1632 }
1633
1634 int new_virtual_grf[reg_count];
1635 int new_reg_offset[reg_count];
1636
1637 int reg = 0;
1638 for (int i = 0; i < num_vars; i++) {
1639 /* The first one should always be 0 as a quick sanity check. */
1640 assert(split_points[reg] == false);
1641
1642 /* j = 0 case */
1643 new_reg_offset[reg] = 0;
1644 reg++;
1645 int offset = 1;
1646
1647 /* j > 0 case */
1648 for (unsigned j = 1; j < alloc.sizes[i]; j++) {
1649 /* If this is a split point, reset the offset to 0 and allocate a
1650 * new virtual GRF for the previous offset many registers
1651 */
1652 if (split_points[reg]) {
1653 assert(offset <= MAX_VGRF_SIZE);
1654 int grf = alloc.allocate(offset);
1655 for (int k = reg - offset; k < reg; k++)
1656 new_virtual_grf[k] = grf;
1657 offset = 0;
1658 }
1659 new_reg_offset[reg] = offset;
1660 offset++;
1661 reg++;
1662 }
1663
1664 /* The last one gets the original register number */
1665 assert(offset <= MAX_VGRF_SIZE);
1666 alloc.sizes[i] = offset;
1667 for (int k = reg - offset; k < reg; k++)
1668 new_virtual_grf[k] = i;
1669 }
1670 assert(reg == reg_count);
1671
1672 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1673 if (inst->dst.file == GRF) {
1674 reg = vgrf_to_reg[inst->dst.reg] + inst->dst.reg_offset;
1675 inst->dst.reg = new_virtual_grf[reg];
1676 inst->dst.reg_offset = new_reg_offset[reg];
1677 assert((unsigned)new_reg_offset[reg] < alloc.sizes[new_virtual_grf[reg]]);
1678 }
1679 for (int i = 0; i < inst->sources; i++) {
1680 if (inst->src[i].file == GRF) {
1681 reg = vgrf_to_reg[inst->src[i].reg] + inst->src[i].reg_offset;
1682 inst->src[i].reg = new_virtual_grf[reg];
1683 inst->src[i].reg_offset = new_reg_offset[reg];
1684 assert((unsigned)new_reg_offset[reg] < alloc.sizes[new_virtual_grf[reg]]);
1685 }
1686 }
1687 }
1688 invalidate_live_intervals();
1689 }
1690
1691 /**
1692 * Remove unused virtual GRFs and compact the virtual_grf_* arrays.
1693 *
1694 * During code generation, we create tons of temporary variables, many of
1695 * which get immediately killed and are never used again. Yet, in later
1696 * optimization and analysis passes, such as compute_live_intervals, we need
1697 * to loop over all the virtual GRFs. Compacting them can save a lot of
1698 * overhead.
1699 */
1700 bool
1701 fs_visitor::compact_virtual_grfs()
1702 {
1703 bool progress = false;
1704 int remap_table[this->alloc.count];
1705 memset(remap_table, -1, sizeof(remap_table));
1706
1707 /* Mark which virtual GRFs are used. */
1708 foreach_block_and_inst(block, const fs_inst, inst, cfg) {
1709 if (inst->dst.file == GRF)
1710 remap_table[inst->dst.reg] = 0;
1711
1712 for (int i = 0; i < inst->sources; i++) {
1713 if (inst->src[i].file == GRF)
1714 remap_table[inst->src[i].reg] = 0;
1715 }
1716 }
1717
1718 /* Compact the GRF arrays. */
1719 int new_index = 0;
1720 for (unsigned i = 0; i < this->alloc.count; i++) {
1721 if (remap_table[i] == -1) {
1722 /* We just found an unused register. This means that we are
1723 * actually going to compact something.
1724 */
1725 progress = true;
1726 } else {
1727 remap_table[i] = new_index;
1728 alloc.sizes[new_index] = alloc.sizes[i];
1729 invalidate_live_intervals();
1730 ++new_index;
1731 }
1732 }
1733
1734 this->alloc.count = new_index;
1735
1736 /* Patch all the instructions to use the newly renumbered registers */
1737 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1738 if (inst->dst.file == GRF)
1739 inst->dst.reg = remap_table[inst->dst.reg];
1740
1741 for (int i = 0; i < inst->sources; i++) {
1742 if (inst->src[i].file == GRF)
1743 inst->src[i].reg = remap_table[inst->src[i].reg];
1744 }
1745 }
1746
1747 /* Patch all the references to delta_xy, since they're used in register
1748 * allocation. If they're unused, switch them to BAD_FILE so we don't
1749 * think some random VGRF is delta_xy.
1750 */
1751 for (unsigned i = 0; i < ARRAY_SIZE(delta_xy); i++) {
1752 if (delta_xy[i].file == GRF) {
1753 if (remap_table[delta_xy[i].reg] != -1) {
1754 delta_xy[i].reg = remap_table[delta_xy[i].reg];
1755 } else {
1756 delta_xy[i].file = BAD_FILE;
1757 }
1758 }
1759 }
1760
1761 return progress;
1762 }
1763
1764 /*
1765 * Implements array access of uniforms by inserting a
1766 * PULL_CONSTANT_LOAD instruction.
1767 *
1768 * Unlike temporary GRF array access (where we don't support it due to
1769 * the difficulty of doing relative addressing on instruction
1770 * destinations), we could potentially do array access of uniforms
1771 * that were loaded in GRF space as push constants. In real-world
1772 * usage we've seen, though, the arrays being used are always larger
1773 * than we could load as push constants, so just always move all
1774 * uniform array access out to a pull constant buffer.
1775 */
1776 void
1777 fs_visitor::move_uniform_array_access_to_pull_constants()
1778 {
1779 if (dispatch_width != 8)
1780 return;
1781
1782 pull_constant_loc = ralloc_array(mem_ctx, int, uniforms);
1783 memset(pull_constant_loc, -1, sizeof(pull_constant_loc[0]) * uniforms);
1784
1785 /* Walk through and find array access of uniforms. Put a copy of that
1786 * uniform in the pull constant buffer.
1787 *
1788 * Note that we don't move constant-indexed accesses to arrays. No
1789 * testing has been done of the performance impact of this choice.
1790 */
1791 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
1792 for (int i = 0 ; i < inst->sources; i++) {
1793 if (inst->src[i].file != UNIFORM || !inst->src[i].reladdr)
1794 continue;
1795
1796 int uniform = inst->src[i].reg;
1797
1798 /* If this array isn't already present in the pull constant buffer,
1799 * add it.
1800 */
1801 if (pull_constant_loc[uniform] == -1) {
1802 const gl_constant_value **values = &stage_prog_data->param[uniform];
1803
1804 assert(param_size[uniform]);
1805
1806 for (int j = 0; j < param_size[uniform]; j++) {
1807 pull_constant_loc[uniform + j] = stage_prog_data->nr_pull_params;
1808
1809 stage_prog_data->pull_param[stage_prog_data->nr_pull_params++] =
1810 values[j];
1811 }
1812 }
1813 }
1814 }
1815 }
1816
1817 /**
1818 * Assign UNIFORM file registers to either push constants or pull constants.
1819 *
1820 * We allow a fragment shader to have more than the specified minimum
1821 * maximum number of fragment shader uniform components (64). If
1822 * there are too many of these, they'd fill up all of register space.
1823 * So, this will push some of them out to the pull constant buffer and
1824 * update the program to load them.
1825 */
1826 void
1827 fs_visitor::assign_constant_locations()
1828 {
1829 /* Only the first compile (SIMD8 mode) gets to decide on locations. */
1830 if (dispatch_width != 8)
1831 return;
1832
1833 /* Find which UNIFORM registers are still in use. */
1834 bool is_live[uniforms];
1835 for (unsigned int i = 0; i < uniforms; i++) {
1836 is_live[i] = false;
1837 }
1838
1839 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1840 for (int i = 0; i < inst->sources; i++) {
1841 if (inst->src[i].file != UNIFORM)
1842 continue;
1843
1844 int constant_nr = inst->src[i].reg + inst->src[i].reg_offset;
1845 if (constant_nr >= 0 && constant_nr < (int) uniforms)
1846 is_live[constant_nr] = true;
1847 }
1848 }
1849
1850 /* Only allow 16 registers (128 uniform components) as push constants.
1851 *
1852 * Just demote the end of the list. We could probably do better
1853 * here, demoting things that are rarely used in the program first.
1854 *
1855 * If changing this value, note the limitation about total_regs in
1856 * brw_curbe.c.
1857 */
1858 unsigned int max_push_components = 16 * 8;
1859 unsigned int num_push_constants = 0;
1860
1861 push_constant_loc = ralloc_array(mem_ctx, int, uniforms);
1862
1863 for (unsigned int i = 0; i < uniforms; i++) {
1864 if (!is_live[i] || pull_constant_loc[i] != -1) {
1865 /* This UNIFORM register is either dead, or has already been demoted
1866 * to a pull const. Mark it as no longer living in the param[] array.
1867 */
1868 push_constant_loc[i] = -1;
1869 continue;
1870 }
1871
1872 if (num_push_constants < max_push_components) {
1873 /* Retain as a push constant. Record the location in the params[]
1874 * array.
1875 */
1876 push_constant_loc[i] = num_push_constants++;
1877 } else {
1878 /* Demote to a pull constant. */
1879 push_constant_loc[i] = -1;
1880
1881 int pull_index = stage_prog_data->nr_pull_params++;
1882 stage_prog_data->pull_param[pull_index] = stage_prog_data->param[i];
1883 pull_constant_loc[i] = pull_index;
1884 }
1885 }
1886
1887 stage_prog_data->nr_params = num_push_constants;
1888
1889 /* Up until now, the param[] array has been indexed by reg + reg_offset
1890 * of UNIFORM registers. Condense it to only contain the uniforms we
1891 * chose to upload as push constants.
1892 */
1893 for (unsigned int i = 0; i < uniforms; i++) {
1894 int remapped = push_constant_loc[i];
1895
1896 if (remapped == -1)
1897 continue;
1898
1899 assert(remapped <= (int)i);
1900 stage_prog_data->param[remapped] = stage_prog_data->param[i];
1901 }
1902 }
1903
1904 /**
1905 * Replace UNIFORM register file access with either UNIFORM_PULL_CONSTANT_LOAD
1906 * or VARYING_PULL_CONSTANT_LOAD instructions which load values into VGRFs.
1907 */
1908 void
1909 fs_visitor::demote_pull_constants()
1910 {
1911 foreach_block_and_inst (block, fs_inst, inst, cfg) {
1912 for (int i = 0; i < inst->sources; i++) {
1913 if (inst->src[i].file != UNIFORM)
1914 continue;
1915
1916 int pull_index;
1917 unsigned location = inst->src[i].reg + inst->src[i].reg_offset;
1918 if (location >= uniforms) /* Out of bounds access */
1919 pull_index = -1;
1920 else
1921 pull_index = pull_constant_loc[location];
1922
1923 if (pull_index == -1)
1924 continue;
1925
1926 /* Set up the annotation tracking for new generated instructions. */
1927 const fs_builder ibld(this, block, inst);
1928 fs_reg surf_index(stage_prog_data->binding_table.pull_constants_start);
1929 fs_reg dst = vgrf(glsl_type::float_type);
1930
1931 assert(inst->src[i].stride == 0);
1932
1933 /* Generate a pull load into dst. */
1934 if (inst->src[i].reladdr) {
1935 VARYING_PULL_CONSTANT_LOAD(ibld, dst,
1936 surf_index,
1937 *inst->src[i].reladdr,
1938 pull_index);
1939 inst->src[i].reladdr = NULL;
1940 inst->src[i].stride = 1;
1941 } else {
1942 const fs_builder ubld = ibld.exec_all().group(8, 0);
1943 fs_reg offset = fs_reg((unsigned)(pull_index * 4) & ~15);
1944 ubld.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD,
1945 dst, surf_index, offset);
1946 inst->src[i].set_smear(pull_index & 3);
1947 }
1948
1949 /* Rewrite the instruction to use the temporary VGRF. */
1950 inst->src[i].file = GRF;
1951 inst->src[i].reg = dst.reg;
1952 inst->src[i].reg_offset = 0;
1953 }
1954 }
1955 invalidate_live_intervals();
1956 }
1957
1958 bool
1959 fs_visitor::opt_algebraic()
1960 {
1961 bool progress = false;
1962
1963 foreach_block_and_inst(block, fs_inst, inst, cfg) {
1964 switch (inst->opcode) {
1965 case BRW_OPCODE_MOV:
1966 if (inst->src[0].file != IMM)
1967 break;
1968
1969 if (inst->saturate) {
1970 if (inst->dst.type != inst->src[0].type)
1971 assert(!"unimplemented: saturate mixed types");
1972
1973 if (brw_saturate_immediate(inst->dst.type,
1974 &inst->src[0].fixed_hw_reg)) {
1975 inst->saturate = false;
1976 progress = true;
1977 }
1978 }
1979 break;
1980
1981 case BRW_OPCODE_MUL:
1982 if (inst->src[1].file != IMM)
1983 continue;
1984
1985 /* a * 1.0 = a */
1986 if (inst->src[1].is_one()) {
1987 inst->opcode = BRW_OPCODE_MOV;
1988 inst->src[1] = reg_undef;
1989 progress = true;
1990 break;
1991 }
1992
1993 /* a * -1.0 = -a */
1994 if (inst->src[1].is_negative_one()) {
1995 inst->opcode = BRW_OPCODE_MOV;
1996 inst->src[0].negate = !inst->src[0].negate;
1997 inst->src[1] = reg_undef;
1998 progress = true;
1999 break;
2000 }
2001
2002 /* a * 0.0 = 0.0 */
2003 if (inst->src[1].is_zero()) {
2004 inst->opcode = BRW_OPCODE_MOV;
2005 inst->src[0] = inst->src[1];
2006 inst->src[1] = reg_undef;
2007 progress = true;
2008 break;
2009 }
2010
2011 if (inst->src[0].file == IMM) {
2012 assert(inst->src[0].type == BRW_REGISTER_TYPE_F);
2013 inst->opcode = BRW_OPCODE_MOV;
2014 inst->src[0].fixed_hw_reg.dw1.f *= inst->src[1].fixed_hw_reg.dw1.f;
2015 inst->src[1] = reg_undef;
2016 progress = true;
2017 break;
2018 }
2019 break;
2020 case BRW_OPCODE_ADD:
2021 if (inst->src[1].file != IMM)
2022 continue;
2023
2024 /* a + 0.0 = a */
2025 if (inst->src[1].is_zero()) {
2026 inst->opcode = BRW_OPCODE_MOV;
2027 inst->src[1] = reg_undef;
2028 progress = true;
2029 break;
2030 }
2031
2032 if (inst->src[0].file == IMM) {
2033 assert(inst->src[0].type == BRW_REGISTER_TYPE_F);
2034 inst->opcode = BRW_OPCODE_MOV;
2035 inst->src[0].fixed_hw_reg.dw1.f += inst->src[1].fixed_hw_reg.dw1.f;
2036 inst->src[1] = reg_undef;
2037 progress = true;
2038 break;
2039 }
2040 break;
2041 case BRW_OPCODE_OR:
2042 if (inst->src[0].equals(inst->src[1])) {
2043 inst->opcode = BRW_OPCODE_MOV;
2044 inst->src[1] = reg_undef;
2045 progress = true;
2046 break;
2047 }
2048 break;
2049 case BRW_OPCODE_LRP:
2050 if (inst->src[1].equals(inst->src[2])) {
2051 inst->opcode = BRW_OPCODE_MOV;
2052 inst->src[0] = inst->src[1];
2053 inst->src[1] = reg_undef;
2054 inst->src[2] = reg_undef;
2055 progress = true;
2056 break;
2057 }
2058 break;
2059 case BRW_OPCODE_CMP:
2060 if (inst->conditional_mod == BRW_CONDITIONAL_GE &&
2061 inst->src[0].abs &&
2062 inst->src[0].negate &&
2063 inst->src[1].is_zero()) {
2064 inst->src[0].abs = false;
2065 inst->src[0].negate = false;
2066 inst->conditional_mod = BRW_CONDITIONAL_Z;
2067 progress = true;
2068 break;
2069 }
2070 break;
2071 case BRW_OPCODE_SEL:
2072 if (inst->src[0].equals(inst->src[1])) {
2073 inst->opcode = BRW_OPCODE_MOV;
2074 inst->src[1] = reg_undef;
2075 inst->predicate = BRW_PREDICATE_NONE;
2076 inst->predicate_inverse = false;
2077 progress = true;
2078 } else if (inst->saturate && inst->src[1].file == IMM) {
2079 switch (inst->conditional_mod) {
2080 case BRW_CONDITIONAL_LE:
2081 case BRW_CONDITIONAL_L:
2082 switch (inst->src[1].type) {
2083 case BRW_REGISTER_TYPE_F:
2084 if (inst->src[1].fixed_hw_reg.dw1.f >= 1.0f) {
2085 inst->opcode = BRW_OPCODE_MOV;
2086 inst->src[1] = reg_undef;
2087 inst->conditional_mod = BRW_CONDITIONAL_NONE;
2088 progress = true;
2089 }
2090 break;
2091 default:
2092 break;
2093 }
2094 break;
2095 case BRW_CONDITIONAL_GE:
2096 case BRW_CONDITIONAL_G:
2097 switch (inst->src[1].type) {
2098 case BRW_REGISTER_TYPE_F:
2099 if (inst->src[1].fixed_hw_reg.dw1.f <= 0.0f) {
2100 inst->opcode = BRW_OPCODE_MOV;
2101 inst->src[1] = reg_undef;
2102 inst->conditional_mod = BRW_CONDITIONAL_NONE;
2103 progress = true;
2104 }
2105 break;
2106 default:
2107 break;
2108 }
2109 default:
2110 break;
2111 }
2112 }
2113 break;
2114 case BRW_OPCODE_MAD:
2115 if (inst->src[1].is_zero() || inst->src[2].is_zero()) {
2116 inst->opcode = BRW_OPCODE_MOV;
2117 inst->src[1] = reg_undef;
2118 inst->src[2] = reg_undef;
2119 progress = true;
2120 } else if (inst->src[0].is_zero()) {
2121 inst->opcode = BRW_OPCODE_MUL;
2122 inst->src[0] = inst->src[2];
2123 inst->src[2] = reg_undef;
2124 progress = true;
2125 } else if (inst->src[1].is_one()) {
2126 inst->opcode = BRW_OPCODE_ADD;
2127 inst->src[1] = inst->src[2];
2128 inst->src[2] = reg_undef;
2129 progress = true;
2130 } else if (inst->src[2].is_one()) {
2131 inst->opcode = BRW_OPCODE_ADD;
2132 inst->src[2] = reg_undef;
2133 progress = true;
2134 } else if (inst->src[1].file == IMM && inst->src[2].file == IMM) {
2135 inst->opcode = BRW_OPCODE_ADD;
2136 inst->src[1].fixed_hw_reg.dw1.f *= inst->src[2].fixed_hw_reg.dw1.f;
2137 inst->src[2] = reg_undef;
2138 progress = true;
2139 }
2140 break;
2141 case SHADER_OPCODE_RCP: {
2142 fs_inst *prev = (fs_inst *)inst->prev;
2143 if (prev->opcode == SHADER_OPCODE_SQRT) {
2144 if (inst->src[0].equals(prev->dst)) {
2145 inst->opcode = SHADER_OPCODE_RSQ;
2146 inst->src[0] = prev->src[0];
2147 progress = true;
2148 }
2149 }
2150 break;
2151 }
2152 case SHADER_OPCODE_BROADCAST:
2153 if (is_uniform(inst->src[0])) {
2154 inst->opcode = BRW_OPCODE_MOV;
2155 inst->sources = 1;
2156 inst->force_writemask_all = true;
2157 progress = true;
2158 } else if (inst->src[1].file == IMM) {
2159 inst->opcode = BRW_OPCODE_MOV;
2160 inst->src[0] = component(inst->src[0],
2161 inst->src[1].fixed_hw_reg.dw1.ud);
2162 inst->sources = 1;
2163 inst->force_writemask_all = true;
2164 progress = true;
2165 }
2166 break;
2167
2168 default:
2169 break;
2170 }
2171
2172 /* Swap if src[0] is immediate. */
2173 if (progress && inst->is_commutative()) {
2174 if (inst->src[0].file == IMM) {
2175 fs_reg tmp = inst->src[1];
2176 inst->src[1] = inst->src[0];
2177 inst->src[0] = tmp;
2178 }
2179 }
2180 }
2181 return progress;
2182 }
2183
2184 /**
2185 * Optimize sample messages that have constant zero values for the trailing
2186 * texture coordinates. We can just reduce the message length for these
2187 * instructions instead of reserving a register for it. Trailing parameters
2188 * that aren't sent default to zero anyway. This will cause the dead code
2189 * eliminator to remove the MOV instruction that would otherwise be emitted to
2190 * set up the zero value.
2191 */
2192 bool
2193 fs_visitor::opt_zero_samples()
2194 {
2195 /* Gen4 infers the texturing opcode based on the message length so we can't
2196 * change it.
2197 */
2198 if (devinfo->gen < 5)
2199 return false;
2200
2201 bool progress = false;
2202
2203 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2204 if (!inst->is_tex())
2205 continue;
2206
2207 fs_inst *load_payload = (fs_inst *) inst->prev;
2208
2209 if (load_payload->is_head_sentinel() ||
2210 load_payload->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
2211 continue;
2212
2213 /* We don't want to remove the message header or the first parameter.
2214 * Removing the first parameter is not allowed, see the Haswell PRM
2215 * volume 7, page 149:
2216 *
2217 * "Parameter 0 is required except for the sampleinfo message, which
2218 * has no parameter 0"
2219 */
2220 while (inst->mlen > inst->header_size + inst->exec_size / 8 &&
2221 load_payload->src[(inst->mlen - inst->header_size) /
2222 (inst->exec_size / 8) +
2223 inst->header_size - 1].is_zero()) {
2224 inst->mlen -= inst->exec_size / 8;
2225 progress = true;
2226 }
2227 }
2228
2229 if (progress)
2230 invalidate_live_intervals();
2231
2232 return progress;
2233 }
2234
2235 /**
2236 * Optimize sample messages which are followed by the final RT write.
2237 *
2238 * CHV, and GEN9+ can mark a texturing SEND instruction with EOT to have its
2239 * results sent directly to the framebuffer, bypassing the EU. Recognize the
2240 * final texturing results copied to the framebuffer write payload and modify
2241 * them to write to the framebuffer directly.
2242 */
2243 bool
2244 fs_visitor::opt_sampler_eot()
2245 {
2246 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
2247
2248 if (stage != MESA_SHADER_FRAGMENT)
2249 return false;
2250
2251 if (devinfo->gen < 9 && !devinfo->is_cherryview)
2252 return false;
2253
2254 /* FINISHME: It should be possible to implement this optimization when there
2255 * are multiple drawbuffers.
2256 */
2257 if (key->nr_color_regions != 1)
2258 return false;
2259
2260 /* Look for a texturing instruction immediately before the final FB_WRITE. */
2261 bblock_t *block = cfg->blocks[cfg->num_blocks - 1];
2262 fs_inst *fb_write = (fs_inst *)block->end();
2263 assert(fb_write->eot);
2264 assert(fb_write->opcode == FS_OPCODE_FB_WRITE);
2265
2266 fs_inst *tex_inst = (fs_inst *) fb_write->prev;
2267
2268 /* There wasn't one; nothing to do. */
2269 if (unlikely(tex_inst->is_head_sentinel()) || !tex_inst->is_tex())
2270 return false;
2271
2272 /* This optimisation doesn't seem to work for textureGather for some
2273 * reason. I can't find any documentation or known workarounds to indicate
2274 * that this is expected, but considering that it is probably pretty
2275 * unlikely that a shader would directly write out the results from
2276 * textureGather we might as well just disable it.
2277 */
2278 if (tex_inst->opcode == SHADER_OPCODE_TG4 ||
2279 tex_inst->opcode == SHADER_OPCODE_TG4_OFFSET)
2280 return false;
2281
2282 /* If there's no header present, we need to munge the LOAD_PAYLOAD as well.
2283 * It's very likely to be the previous instruction.
2284 */
2285 fs_inst *load_payload = (fs_inst *) tex_inst->prev;
2286 if (load_payload->is_head_sentinel() ||
2287 load_payload->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
2288 return false;
2289
2290 assert(!tex_inst->eot); /* We can't get here twice */
2291 assert((tex_inst->offset & (0xff << 24)) == 0);
2292
2293 const fs_builder ibld(this, block, tex_inst);
2294
2295 tex_inst->offset |= fb_write->target << 24;
2296 tex_inst->eot = true;
2297 tex_inst->dst = ibld.null_reg_ud();
2298 fb_write->remove(cfg->blocks[cfg->num_blocks - 1]);
2299
2300 /* If a header is present, marking the eot is sufficient. Otherwise, we need
2301 * to create a new LOAD_PAYLOAD command with the same sources and a space
2302 * saved for the header. Using a new destination register not only makes sure
2303 * we have enough space, but it will make sure the dead code eliminator kills
2304 * the instruction that this will replace.
2305 */
2306 if (tex_inst->header_size != 0)
2307 return true;
2308
2309 fs_reg send_header = ibld.vgrf(BRW_REGISTER_TYPE_F,
2310 load_payload->sources + 1);
2311 fs_reg *new_sources =
2312 ralloc_array(mem_ctx, fs_reg, load_payload->sources + 1);
2313
2314 new_sources[0] = fs_reg();
2315 for (int i = 0; i < load_payload->sources; i++)
2316 new_sources[i+1] = load_payload->src[i];
2317
2318 /* The LOAD_PAYLOAD helper seems like the obvious choice here. However, it
2319 * requires a lot of information about the sources to appropriately figure
2320 * out the number of registers needed to be used. Given this stage in our
2321 * optimization, we may not have the appropriate GRFs required by
2322 * LOAD_PAYLOAD at this point (copy propagation). Therefore, we need to
2323 * manually emit the instruction.
2324 */
2325 fs_inst *new_load_payload = new(mem_ctx) fs_inst(SHADER_OPCODE_LOAD_PAYLOAD,
2326 load_payload->exec_size,
2327 send_header,
2328 new_sources,
2329 load_payload->sources + 1);
2330
2331 new_load_payload->regs_written = load_payload->regs_written + 1;
2332 new_load_payload->header_size = 1;
2333 tex_inst->mlen++;
2334 tex_inst->header_size = 1;
2335 tex_inst->insert_before(cfg->blocks[cfg->num_blocks - 1], new_load_payload);
2336 tex_inst->src[0] = send_header;
2337
2338 return true;
2339 }
2340
2341 bool
2342 fs_visitor::opt_register_renaming()
2343 {
2344 bool progress = false;
2345 int depth = 0;
2346
2347 int remap[alloc.count];
2348 memset(remap, -1, sizeof(int) * alloc.count);
2349
2350 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2351 if (inst->opcode == BRW_OPCODE_IF || inst->opcode == BRW_OPCODE_DO) {
2352 depth++;
2353 } else if (inst->opcode == BRW_OPCODE_ENDIF ||
2354 inst->opcode == BRW_OPCODE_WHILE) {
2355 depth--;
2356 }
2357
2358 /* Rewrite instruction sources. */
2359 for (int i = 0; i < inst->sources; i++) {
2360 if (inst->src[i].file == GRF &&
2361 remap[inst->src[i].reg] != -1 &&
2362 remap[inst->src[i].reg] != inst->src[i].reg) {
2363 inst->src[i].reg = remap[inst->src[i].reg];
2364 progress = true;
2365 }
2366 }
2367
2368 const int dst = inst->dst.reg;
2369
2370 if (depth == 0 &&
2371 inst->dst.file == GRF &&
2372 alloc.sizes[inst->dst.reg] == inst->exec_size / 8 &&
2373 !inst->is_partial_write()) {
2374 if (remap[dst] == -1) {
2375 remap[dst] = dst;
2376 } else {
2377 remap[dst] = alloc.allocate(inst->exec_size / 8);
2378 inst->dst.reg = remap[dst];
2379 progress = true;
2380 }
2381 } else if (inst->dst.file == GRF &&
2382 remap[dst] != -1 &&
2383 remap[dst] != dst) {
2384 inst->dst.reg = remap[dst];
2385 progress = true;
2386 }
2387 }
2388
2389 if (progress) {
2390 invalidate_live_intervals();
2391
2392 for (unsigned i = 0; i < ARRAY_SIZE(delta_xy); i++) {
2393 if (delta_xy[i].file == GRF && remap[delta_xy[i].reg] != -1) {
2394 delta_xy[i].reg = remap[delta_xy[i].reg];
2395 }
2396 }
2397 }
2398
2399 return progress;
2400 }
2401
2402 /**
2403 * Remove redundant or useless discard jumps.
2404 *
2405 * For example, we can eliminate jumps in the following sequence:
2406 *
2407 * discard-jump (redundant with the next jump)
2408 * discard-jump (useless; jumps to the next instruction)
2409 * placeholder-halt
2410 */
2411 bool
2412 fs_visitor::opt_redundant_discard_jumps()
2413 {
2414 bool progress = false;
2415
2416 bblock_t *last_bblock = cfg->blocks[cfg->num_blocks - 1];
2417
2418 fs_inst *placeholder_halt = NULL;
2419 foreach_inst_in_block_reverse(fs_inst, inst, last_bblock) {
2420 if (inst->opcode == FS_OPCODE_PLACEHOLDER_HALT) {
2421 placeholder_halt = inst;
2422 break;
2423 }
2424 }
2425
2426 if (!placeholder_halt)
2427 return false;
2428
2429 /* Delete any HALTs immediately before the placeholder halt. */
2430 for (fs_inst *prev = (fs_inst *) placeholder_halt->prev;
2431 !prev->is_head_sentinel() && prev->opcode == FS_OPCODE_DISCARD_JUMP;
2432 prev = (fs_inst *) placeholder_halt->prev) {
2433 prev->remove(last_bblock);
2434 progress = true;
2435 }
2436
2437 if (progress)
2438 invalidate_live_intervals();
2439
2440 return progress;
2441 }
2442
2443 bool
2444 fs_visitor::compute_to_mrf()
2445 {
2446 bool progress = false;
2447 int next_ip = 0;
2448
2449 /* No MRFs on Gen >= 7. */
2450 if (devinfo->gen >= 7)
2451 return false;
2452
2453 calculate_live_intervals();
2454
2455 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
2456 int ip = next_ip;
2457 next_ip++;
2458
2459 if (inst->opcode != BRW_OPCODE_MOV ||
2460 inst->is_partial_write() ||
2461 inst->dst.file != MRF || inst->src[0].file != GRF ||
2462 inst->dst.type != inst->src[0].type ||
2463 inst->src[0].abs || inst->src[0].negate ||
2464 !inst->src[0].is_contiguous() ||
2465 inst->src[0].subreg_offset)
2466 continue;
2467
2468 /* Work out which hardware MRF registers are written by this
2469 * instruction.
2470 */
2471 int mrf_low = inst->dst.reg & ~BRW_MRF_COMPR4;
2472 int mrf_high;
2473 if (inst->dst.reg & BRW_MRF_COMPR4) {
2474 mrf_high = mrf_low + 4;
2475 } else if (inst->exec_size == 16) {
2476 mrf_high = mrf_low + 1;
2477 } else {
2478 mrf_high = mrf_low;
2479 }
2480
2481 /* Can't compute-to-MRF this GRF if someone else was going to
2482 * read it later.
2483 */
2484 if (this->virtual_grf_end[inst->src[0].reg] > ip)
2485 continue;
2486
2487 /* Found a move of a GRF to a MRF. Let's see if we can go
2488 * rewrite the thing that made this GRF to write into the MRF.
2489 */
2490 foreach_inst_in_block_reverse_starting_from(fs_inst, scan_inst, inst, block) {
2491 if (scan_inst->dst.file == GRF &&
2492 scan_inst->dst.reg == inst->src[0].reg) {
2493 /* Found the last thing to write our reg we want to turn
2494 * into a compute-to-MRF.
2495 */
2496
2497 /* If this one instruction didn't populate all the
2498 * channels, bail. We might be able to rewrite everything
2499 * that writes that reg, but it would require smarter
2500 * tracking to delay the rewriting until complete success.
2501 */
2502 if (scan_inst->is_partial_write())
2503 break;
2504
2505 /* Things returning more than one register would need us to
2506 * understand coalescing out more than one MOV at a time.
2507 */
2508 if (scan_inst->regs_written > scan_inst->exec_size / 8)
2509 break;
2510
2511 /* SEND instructions can't have MRF as a destination. */
2512 if (scan_inst->mlen)
2513 break;
2514
2515 if (devinfo->gen == 6) {
2516 /* gen6 math instructions must have the destination be
2517 * GRF, so no compute-to-MRF for them.
2518 */
2519 if (scan_inst->is_math()) {
2520 break;
2521 }
2522 }
2523
2524 if (scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
2525 /* Found the creator of our MRF's source value. */
2526 scan_inst->dst.file = MRF;
2527 scan_inst->dst.reg = inst->dst.reg;
2528 scan_inst->saturate |= inst->saturate;
2529 inst->remove(block);
2530 progress = true;
2531 }
2532 break;
2533 }
2534
2535 /* We don't handle control flow here. Most computation of
2536 * values that end up in MRFs are shortly before the MRF
2537 * write anyway.
2538 */
2539 if (block->start() == scan_inst)
2540 break;
2541
2542 /* You can't read from an MRF, so if someone else reads our
2543 * MRF's source GRF that we wanted to rewrite, that stops us.
2544 */
2545 bool interfered = false;
2546 for (int i = 0; i < scan_inst->sources; i++) {
2547 if (scan_inst->src[i].file == GRF &&
2548 scan_inst->src[i].reg == inst->src[0].reg &&
2549 scan_inst->src[i].reg_offset == inst->src[0].reg_offset) {
2550 interfered = true;
2551 }
2552 }
2553 if (interfered)
2554 break;
2555
2556 if (scan_inst->dst.file == MRF) {
2557 /* If somebody else writes our MRF here, we can't
2558 * compute-to-MRF before that.
2559 */
2560 int scan_mrf_low = scan_inst->dst.reg & ~BRW_MRF_COMPR4;
2561 int scan_mrf_high;
2562
2563 if (scan_inst->dst.reg & BRW_MRF_COMPR4) {
2564 scan_mrf_high = scan_mrf_low + 4;
2565 } else if (scan_inst->exec_size == 16) {
2566 scan_mrf_high = scan_mrf_low + 1;
2567 } else {
2568 scan_mrf_high = scan_mrf_low;
2569 }
2570
2571 if (mrf_low == scan_mrf_low ||
2572 mrf_low == scan_mrf_high ||
2573 mrf_high == scan_mrf_low ||
2574 mrf_high == scan_mrf_high) {
2575 break;
2576 }
2577 }
2578
2579 if (scan_inst->mlen > 0 && scan_inst->base_mrf != -1) {
2580 /* Found a SEND instruction, which means that there are
2581 * live values in MRFs from base_mrf to base_mrf +
2582 * scan_inst->mlen - 1. Don't go pushing our MRF write up
2583 * above it.
2584 */
2585 if (mrf_low >= scan_inst->base_mrf &&
2586 mrf_low < scan_inst->base_mrf + scan_inst->mlen) {
2587 break;
2588 }
2589 if (mrf_high >= scan_inst->base_mrf &&
2590 mrf_high < scan_inst->base_mrf + scan_inst->mlen) {
2591 break;
2592 }
2593 }
2594 }
2595 }
2596
2597 if (progress)
2598 invalidate_live_intervals();
2599
2600 return progress;
2601 }
2602
2603 /**
2604 * Eliminate FIND_LIVE_CHANNEL instructions occurring outside any control
2605 * flow. We could probably do better here with some form of divergence
2606 * analysis.
2607 */
2608 bool
2609 fs_visitor::eliminate_find_live_channel()
2610 {
2611 bool progress = false;
2612 unsigned depth = 0;
2613
2614 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
2615 switch (inst->opcode) {
2616 case BRW_OPCODE_IF:
2617 case BRW_OPCODE_DO:
2618 depth++;
2619 break;
2620
2621 case BRW_OPCODE_ENDIF:
2622 case BRW_OPCODE_WHILE:
2623 depth--;
2624 break;
2625
2626 case FS_OPCODE_DISCARD_JUMP:
2627 /* This can potentially make control flow non-uniform until the end
2628 * of the program.
2629 */
2630 return progress;
2631
2632 case SHADER_OPCODE_FIND_LIVE_CHANNEL:
2633 if (depth == 0) {
2634 inst->opcode = BRW_OPCODE_MOV;
2635 inst->src[0] = fs_reg(0);
2636 inst->sources = 1;
2637 inst->force_writemask_all = true;
2638 progress = true;
2639 }
2640 break;
2641
2642 default:
2643 break;
2644 }
2645 }
2646
2647 return progress;
2648 }
2649
2650 /**
2651 * Once we've generated code, try to convert normal FS_OPCODE_FB_WRITE
2652 * instructions to FS_OPCODE_REP_FB_WRITE.
2653 */
2654 void
2655 fs_visitor::emit_repclear_shader()
2656 {
2657 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
2658 int base_mrf = 1;
2659 int color_mrf = base_mrf + 2;
2660
2661 fs_inst *mov = bld.exec_all().MOV(vec4(brw_message_reg(color_mrf)),
2662 fs_reg(UNIFORM, 0, BRW_REGISTER_TYPE_F));
2663
2664 fs_inst *write;
2665 if (key->nr_color_regions == 1) {
2666 write = bld.emit(FS_OPCODE_REP_FB_WRITE);
2667 write->saturate = key->clamp_fragment_color;
2668 write->base_mrf = color_mrf;
2669 write->target = 0;
2670 write->header_size = 0;
2671 write->mlen = 1;
2672 } else {
2673 assume(key->nr_color_regions > 0);
2674 for (int i = 0; i < key->nr_color_regions; ++i) {
2675 write = bld.emit(FS_OPCODE_REP_FB_WRITE);
2676 write->saturate = key->clamp_fragment_color;
2677 write->base_mrf = base_mrf;
2678 write->target = i;
2679 write->header_size = 2;
2680 write->mlen = 3;
2681 }
2682 }
2683 write->eot = true;
2684
2685 calculate_cfg();
2686
2687 assign_constant_locations();
2688 assign_curb_setup();
2689
2690 /* Now that we have the uniform assigned, go ahead and force it to a vec4. */
2691 assert(mov->src[0].file == HW_REG);
2692 mov->src[0] = brw_vec4_grf(mov->src[0].fixed_hw_reg.nr, 0);
2693 }
2694
2695 /**
2696 * Walks through basic blocks, looking for repeated MRF writes and
2697 * removing the later ones.
2698 */
2699 bool
2700 fs_visitor::remove_duplicate_mrf_writes()
2701 {
2702 fs_inst *last_mrf_move[16];
2703 bool progress = false;
2704
2705 /* Need to update the MRF tracking for compressed instructions. */
2706 if (dispatch_width == 16)
2707 return false;
2708
2709 memset(last_mrf_move, 0, sizeof(last_mrf_move));
2710
2711 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
2712 if (inst->is_control_flow()) {
2713 memset(last_mrf_move, 0, sizeof(last_mrf_move));
2714 }
2715
2716 if (inst->opcode == BRW_OPCODE_MOV &&
2717 inst->dst.file == MRF) {
2718 fs_inst *prev_inst = last_mrf_move[inst->dst.reg];
2719 if (prev_inst && inst->equals(prev_inst)) {
2720 inst->remove(block);
2721 progress = true;
2722 continue;
2723 }
2724 }
2725
2726 /* Clear out the last-write records for MRFs that were overwritten. */
2727 if (inst->dst.file == MRF) {
2728 last_mrf_move[inst->dst.reg] = NULL;
2729 }
2730
2731 if (inst->mlen > 0 && inst->base_mrf != -1) {
2732 /* Found a SEND instruction, which will include two or fewer
2733 * implied MRF writes. We could do better here.
2734 */
2735 for (int i = 0; i < implied_mrf_writes(inst); i++) {
2736 last_mrf_move[inst->base_mrf + i] = NULL;
2737 }
2738 }
2739
2740 /* Clear out any MRF move records whose sources got overwritten. */
2741 if (inst->dst.file == GRF) {
2742 for (unsigned int i = 0; i < ARRAY_SIZE(last_mrf_move); i++) {
2743 if (last_mrf_move[i] &&
2744 last_mrf_move[i]->src[0].reg == inst->dst.reg) {
2745 last_mrf_move[i] = NULL;
2746 }
2747 }
2748 }
2749
2750 if (inst->opcode == BRW_OPCODE_MOV &&
2751 inst->dst.file == MRF &&
2752 inst->src[0].file == GRF &&
2753 !inst->is_partial_write()) {
2754 last_mrf_move[inst->dst.reg] = inst;
2755 }
2756 }
2757
2758 if (progress)
2759 invalidate_live_intervals();
2760
2761 return progress;
2762 }
2763
2764 static void
2765 clear_deps_for_inst_src(fs_inst *inst, bool *deps, int first_grf, int grf_len)
2766 {
2767 /* Clear the flag for registers that actually got read (as expected). */
2768 for (int i = 0; i < inst->sources; i++) {
2769 int grf;
2770 if (inst->src[i].file == GRF) {
2771 grf = inst->src[i].reg;
2772 } else if (inst->src[i].file == HW_REG &&
2773 inst->src[i].fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE) {
2774 grf = inst->src[i].fixed_hw_reg.nr;
2775 } else {
2776 continue;
2777 }
2778
2779 if (grf >= first_grf &&
2780 grf < first_grf + grf_len) {
2781 deps[grf - first_grf] = false;
2782 if (inst->exec_size == 16)
2783 deps[grf - first_grf + 1] = false;
2784 }
2785 }
2786 }
2787
2788 /**
2789 * Implements this workaround for the original 965:
2790 *
2791 * "[DevBW, DevCL] Implementation Restrictions: As the hardware does not
2792 * check for post destination dependencies on this instruction, software
2793 * must ensure that there is no destination hazard for the case of ‘write
2794 * followed by a posted write’ shown in the following example.
2795 *
2796 * 1. mov r3 0
2797 * 2. send r3.xy <rest of send instruction>
2798 * 3. mov r2 r3
2799 *
2800 * Due to no post-destination dependency check on the ‘send’, the above
2801 * code sequence could have two instructions (1 and 2) in flight at the
2802 * same time that both consider ‘r3’ as the target of their final writes.
2803 */
2804 void
2805 fs_visitor::insert_gen4_pre_send_dependency_workarounds(bblock_t *block,
2806 fs_inst *inst)
2807 {
2808 int write_len = inst->regs_written;
2809 int first_write_grf = inst->dst.reg;
2810 bool needs_dep[BRW_MAX_MRF];
2811 assert(write_len < (int)sizeof(needs_dep) - 1);
2812
2813 memset(needs_dep, false, sizeof(needs_dep));
2814 memset(needs_dep, true, write_len);
2815
2816 clear_deps_for_inst_src(inst, needs_dep, first_write_grf, write_len);
2817
2818 /* Walk backwards looking for writes to registers we're writing which
2819 * aren't read since being written. If we hit the start of the program,
2820 * we assume that there are no outstanding dependencies on entry to the
2821 * program.
2822 */
2823 foreach_inst_in_block_reverse_starting_from(fs_inst, scan_inst, inst, block) {
2824 /* If we hit control flow, assume that there *are* outstanding
2825 * dependencies, and force their cleanup before our instruction.
2826 */
2827 if (block->start() == scan_inst) {
2828 for (int i = 0; i < write_len; i++) {
2829 if (needs_dep[i])
2830 DEP_RESOLVE_MOV(fs_builder(this, block, inst),
2831 first_write_grf + i);
2832 }
2833 return;
2834 }
2835
2836 /* We insert our reads as late as possible on the assumption that any
2837 * instruction but a MOV that might have left us an outstanding
2838 * dependency has more latency than a MOV.
2839 */
2840 if (scan_inst->dst.file == GRF) {
2841 for (int i = 0; i < scan_inst->regs_written; i++) {
2842 int reg = scan_inst->dst.reg + i;
2843
2844 if (reg >= first_write_grf &&
2845 reg < first_write_grf + write_len &&
2846 needs_dep[reg - first_write_grf]) {
2847 DEP_RESOLVE_MOV(fs_builder(this, block, inst), reg);
2848 needs_dep[reg - first_write_grf] = false;
2849 if (scan_inst->exec_size == 16)
2850 needs_dep[reg - first_write_grf + 1] = false;
2851 }
2852 }
2853 }
2854
2855 /* Clear the flag for registers that actually got read (as expected). */
2856 clear_deps_for_inst_src(scan_inst, needs_dep, first_write_grf, write_len);
2857
2858 /* Continue the loop only if we haven't resolved all the dependencies */
2859 int i;
2860 for (i = 0; i < write_len; i++) {
2861 if (needs_dep[i])
2862 break;
2863 }
2864 if (i == write_len)
2865 return;
2866 }
2867 }
2868
2869 /**
2870 * Implements this workaround for the original 965:
2871 *
2872 * "[DevBW, DevCL] Errata: A destination register from a send can not be
2873 * used as a destination register until after it has been sourced by an
2874 * instruction with a different destination register.
2875 */
2876 void
2877 fs_visitor::insert_gen4_post_send_dependency_workarounds(bblock_t *block, fs_inst *inst)
2878 {
2879 int write_len = inst->regs_written;
2880 int first_write_grf = inst->dst.reg;
2881 bool needs_dep[BRW_MAX_MRF];
2882 assert(write_len < (int)sizeof(needs_dep) - 1);
2883
2884 memset(needs_dep, false, sizeof(needs_dep));
2885 memset(needs_dep, true, write_len);
2886 /* Walk forwards looking for writes to registers we're writing which aren't
2887 * read before being written.
2888 */
2889 foreach_inst_in_block_starting_from(fs_inst, scan_inst, inst, block) {
2890 /* If we hit control flow, force resolve all remaining dependencies. */
2891 if (block->end() == scan_inst) {
2892 for (int i = 0; i < write_len; i++) {
2893 if (needs_dep[i])
2894 DEP_RESOLVE_MOV(fs_builder(this, block, scan_inst),
2895 first_write_grf + i);
2896 }
2897 return;
2898 }
2899
2900 /* Clear the flag for registers that actually got read (as expected). */
2901 clear_deps_for_inst_src(scan_inst, needs_dep, first_write_grf, write_len);
2902
2903 /* We insert our reads as late as possible since they're reading the
2904 * result of a SEND, which has massive latency.
2905 */
2906 if (scan_inst->dst.file == GRF &&
2907 scan_inst->dst.reg >= first_write_grf &&
2908 scan_inst->dst.reg < first_write_grf + write_len &&
2909 needs_dep[scan_inst->dst.reg - first_write_grf]) {
2910 DEP_RESOLVE_MOV(fs_builder(this, block, scan_inst),
2911 scan_inst->dst.reg);
2912 needs_dep[scan_inst->dst.reg - first_write_grf] = false;
2913 }
2914
2915 /* Continue the loop only if we haven't resolved all the dependencies */
2916 int i;
2917 for (i = 0; i < write_len; i++) {
2918 if (needs_dep[i])
2919 break;
2920 }
2921 if (i == write_len)
2922 return;
2923 }
2924 }
2925
2926 void
2927 fs_visitor::insert_gen4_send_dependency_workarounds()
2928 {
2929 if (devinfo->gen != 4 || devinfo->is_g4x)
2930 return;
2931
2932 bool progress = false;
2933
2934 /* Note that we're done with register allocation, so GRF fs_regs always
2935 * have a .reg_offset of 0.
2936 */
2937
2938 foreach_block_and_inst(block, fs_inst, inst, cfg) {
2939 if (inst->mlen != 0 && inst->dst.file == GRF) {
2940 insert_gen4_pre_send_dependency_workarounds(block, inst);
2941 insert_gen4_post_send_dependency_workarounds(block, inst);
2942 progress = true;
2943 }
2944 }
2945
2946 if (progress)
2947 invalidate_live_intervals();
2948 }
2949
2950 /**
2951 * Turns the generic expression-style uniform pull constant load instruction
2952 * into a hardware-specific series of instructions for loading a pull
2953 * constant.
2954 *
2955 * The expression style allows the CSE pass before this to optimize out
2956 * repeated loads from the same offset, and gives the pre-register-allocation
2957 * scheduling full flexibility, while the conversion to native instructions
2958 * allows the post-register-allocation scheduler the best information
2959 * possible.
2960 *
2961 * Note that execution masking for setting up pull constant loads is special:
2962 * the channels that need to be written are unrelated to the current execution
2963 * mask, since a later instruction will use one of the result channels as a
2964 * source operand for all 8 or 16 of its channels.
2965 */
2966 void
2967 fs_visitor::lower_uniform_pull_constant_loads()
2968 {
2969 foreach_block_and_inst (block, fs_inst, inst, cfg) {
2970 if (inst->opcode != FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD)
2971 continue;
2972
2973 if (devinfo->gen >= 7) {
2974 /* The offset arg before was a vec4-aligned byte offset. We need to
2975 * turn it into a dword offset.
2976 */
2977 fs_reg const_offset_reg = inst->src[1];
2978 assert(const_offset_reg.file == IMM &&
2979 const_offset_reg.type == BRW_REGISTER_TYPE_UD);
2980 const_offset_reg.fixed_hw_reg.dw1.ud /= 4;
2981
2982 fs_reg payload, offset;
2983 if (devinfo->gen >= 9) {
2984 /* We have to use a message header on Skylake to get SIMD4x2
2985 * mode. Reserve space for the register.
2986 */
2987 offset = payload = fs_reg(GRF, alloc.allocate(2));
2988 offset.reg_offset++;
2989 inst->mlen = 2;
2990 } else {
2991 offset = payload = fs_reg(GRF, alloc.allocate(1));
2992 inst->mlen = 1;
2993 }
2994
2995 /* This is actually going to be a MOV, but since only the first dword
2996 * is accessed, we have a special opcode to do just that one. Note
2997 * that this needs to be an operation that will be considered a def
2998 * by live variable analysis, or register allocation will explode.
2999 */
3000 fs_inst *setup = new(mem_ctx) fs_inst(FS_OPCODE_SET_SIMD4X2_OFFSET,
3001 8, offset, const_offset_reg);
3002 setup->force_writemask_all = true;
3003
3004 setup->ir = inst->ir;
3005 setup->annotation = inst->annotation;
3006 inst->insert_before(block, setup);
3007
3008 /* Similarly, this will only populate the first 4 channels of the
3009 * result register (since we only use smear values from 0-3), but we
3010 * don't tell the optimizer.
3011 */
3012 inst->opcode = FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7;
3013 inst->src[1] = payload;
3014 inst->base_mrf = -1;
3015
3016 invalidate_live_intervals();
3017 } else {
3018 /* Before register allocation, we didn't tell the scheduler about the
3019 * MRF we use. We know it's safe to use this MRF because nothing
3020 * else does except for register spill/unspill, which generates and
3021 * uses its MRF within a single IR instruction.
3022 */
3023 inst->base_mrf = 14;
3024 inst->mlen = 1;
3025 }
3026 }
3027 }
3028
3029 bool
3030 fs_visitor::lower_load_payload()
3031 {
3032 bool progress = false;
3033
3034 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
3035 if (inst->opcode != SHADER_OPCODE_LOAD_PAYLOAD)
3036 continue;
3037
3038 assert(inst->dst.file == MRF || inst->dst.file == GRF);
3039 assert(inst->saturate == false);
3040 fs_reg dst = inst->dst;
3041
3042 /* Get rid of COMPR4. We'll add it back in if we need it */
3043 if (dst.file == MRF)
3044 dst.reg = dst.reg & ~BRW_MRF_COMPR4;
3045
3046 const fs_builder ibld(this, block, inst);
3047 const fs_builder hbld = ibld.exec_all().group(8, 0);
3048
3049 for (uint8_t i = 0; i < inst->header_size; i++) {
3050 if (inst->src[i].file != BAD_FILE) {
3051 fs_reg mov_dst = retype(dst, BRW_REGISTER_TYPE_UD);
3052 fs_reg mov_src = retype(inst->src[i], BRW_REGISTER_TYPE_UD);
3053 hbld.MOV(mov_dst, mov_src);
3054 }
3055 dst = offset(dst, hbld, 1);
3056 }
3057
3058 if (inst->dst.file == MRF && (inst->dst.reg & BRW_MRF_COMPR4) &&
3059 inst->exec_size > 8) {
3060 /* In this case, the payload portion of the LOAD_PAYLOAD isn't
3061 * a straightforward copy. Instead, the result of the
3062 * LOAD_PAYLOAD is treated as interleaved and the first four
3063 * non-header sources are unpacked as:
3064 *
3065 * m + 0: r0
3066 * m + 1: g0
3067 * m + 2: b0
3068 * m + 3: a0
3069 * m + 4: r1
3070 * m + 5: g1
3071 * m + 6: b1
3072 * m + 7: a1
3073 *
3074 * This is used for gen <= 5 fb writes.
3075 */
3076 assert(inst->exec_size == 16);
3077 assert(inst->header_size + 4 <= inst->sources);
3078 for (uint8_t i = inst->header_size; i < inst->header_size + 4; i++) {
3079 if (inst->src[i].file != BAD_FILE) {
3080 if (devinfo->has_compr4) {
3081 fs_reg compr4_dst = retype(dst, inst->src[i].type);
3082 compr4_dst.reg |= BRW_MRF_COMPR4;
3083 ibld.MOV(compr4_dst, inst->src[i]);
3084 } else {
3085 /* Platform doesn't have COMPR4. We have to fake it */
3086 fs_reg mov_dst = retype(dst, inst->src[i].type);
3087 ibld.half(0).MOV(mov_dst, half(inst->src[i], 0));
3088 mov_dst.reg += 4;
3089 ibld.half(1).MOV(mov_dst, half(inst->src[i], 1));
3090 }
3091 }
3092
3093 dst.reg++;
3094 }
3095
3096 /* The loop above only ever incremented us through the first set
3097 * of 4 registers. However, thanks to the magic of COMPR4, we
3098 * actually wrote to the first 8 registers, so we need to take
3099 * that into account now.
3100 */
3101 dst.reg += 4;
3102
3103 /* The COMPR4 code took care of the first 4 sources. We'll let
3104 * the regular path handle any remaining sources. Yes, we are
3105 * modifying the instruction but we're about to delete it so
3106 * this really doesn't hurt anything.
3107 */
3108 inst->header_size += 4;
3109 }
3110
3111 for (uint8_t i = inst->header_size; i < inst->sources; i++) {
3112 if (inst->src[i].file != BAD_FILE)
3113 ibld.MOV(retype(dst, inst->src[i].type), inst->src[i]);
3114 dst = offset(dst, ibld, 1);
3115 }
3116
3117 inst->remove(block);
3118 progress = true;
3119 }
3120
3121 if (progress)
3122 invalidate_live_intervals();
3123
3124 return progress;
3125 }
3126
3127 bool
3128 fs_visitor::lower_integer_multiplication()
3129 {
3130 bool progress = false;
3131
3132 /* Gen8's MUL instruction can do a 32-bit x 32-bit -> 32-bit operation
3133 * directly, but Cherryview cannot.
3134 */
3135 if (devinfo->gen >= 8 && !devinfo->is_cherryview)
3136 return false;
3137
3138 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
3139 if (inst->opcode != BRW_OPCODE_MUL ||
3140 inst->dst.is_accumulator() ||
3141 (inst->dst.type != BRW_REGISTER_TYPE_D &&
3142 inst->dst.type != BRW_REGISTER_TYPE_UD))
3143 continue;
3144
3145 const fs_builder ibld(this, block, inst);
3146
3147 /* The MUL instruction isn't commutative. On Gen <= 6, only the low
3148 * 16-bits of src0 are read, and on Gen >= 7 only the low 16-bits of
3149 * src1 are used.
3150 *
3151 * If multiplying by an immediate value that fits in 16-bits, do a
3152 * single MUL instruction with that value in the proper location.
3153 */
3154 if (inst->src[1].file == IMM &&
3155 inst->src[1].fixed_hw_reg.dw1.ud < (1 << 16)) {
3156 if (devinfo->gen < 7) {
3157 fs_reg imm(GRF, alloc.allocate(dispatch_width / 8),
3158 inst->dst.type);
3159 ibld.MOV(imm, inst->src[1]);
3160 ibld.MUL(inst->dst, imm, inst->src[0]);
3161 } else {
3162 ibld.MUL(inst->dst, inst->src[0], inst->src[1]);
3163 }
3164 } else {
3165 /* Gen < 8 (and some Gen8+ low-power parts like Cherryview) cannot
3166 * do 32-bit integer multiplication in one instruction, but instead
3167 * must do a sequence (which actually calculates a 64-bit result):
3168 *
3169 * mul(8) acc0<1>D g3<8,8,1>D g4<8,8,1>D
3170 * mach(8) null g3<8,8,1>D g4<8,8,1>D
3171 * mov(8) g2<1>D acc0<8,8,1>D
3172 *
3173 * But on Gen > 6, the ability to use second accumulator register
3174 * (acc1) for non-float data types was removed, preventing a simple
3175 * implementation in SIMD16. A 16-channel result can be calculated by
3176 * executing the three instructions twice in SIMD8, once with quarter
3177 * control of 1Q for the first eight channels and again with 2Q for
3178 * the second eight channels.
3179 *
3180 * Which accumulator register is implicitly accessed (by AccWrEnable
3181 * for instance) is determined by the quarter control. Unfortunately
3182 * Ivybridge (and presumably Baytrail) has a hardware bug in which an
3183 * implicit accumulator access by an instruction with 2Q will access
3184 * acc1 regardless of whether the data type is usable in acc1.
3185 *
3186 * Specifically, the 2Q mach(8) writes acc1 which does not exist for
3187 * integer data types.
3188 *
3189 * Since we only want the low 32-bits of the result, we can do two
3190 * 32-bit x 16-bit multiplies (like the mul and mach are doing), and
3191 * adjust the high result and add them (like the mach is doing):
3192 *
3193 * mul(8) g7<1>D g3<8,8,1>D g4.0<8,8,1>UW
3194 * mul(8) g8<1>D g3<8,8,1>D g4.1<8,8,1>UW
3195 * shl(8) g9<1>D g8<8,8,1>D 16D
3196 * add(8) g2<1>D g7<8,8,1>D g8<8,8,1>D
3197 *
3198 * We avoid the shl instruction by realizing that we only want to add
3199 * the low 16-bits of the "high" result to the high 16-bits of the
3200 * "low" result and using proper regioning on the add:
3201 *
3202 * mul(8) g7<1>D g3<8,8,1>D g4.0<16,8,2>UW
3203 * mul(8) g8<1>D g3<8,8,1>D g4.1<16,8,2>UW
3204 * add(8) g7.1<2>UW g7.1<16,8,2>UW g8<16,8,2>UW
3205 *
3206 * Since it does not use the (single) accumulator register, we can
3207 * schedule multi-component multiplications much better.
3208 */
3209
3210 if (inst->conditional_mod && inst->dst.is_null()) {
3211 inst->dst = fs_reg(GRF, alloc.allocate(dispatch_width / 8),
3212 inst->dst.type);
3213 }
3214 fs_reg low = inst->dst;
3215 fs_reg high(GRF, alloc.allocate(dispatch_width / 8),
3216 inst->dst.type);
3217
3218 if (devinfo->gen >= 7) {
3219 fs_reg src1_0_w = inst->src[1];
3220 fs_reg src1_1_w = inst->src[1];
3221
3222 if (inst->src[1].file == IMM) {
3223 src1_0_w.fixed_hw_reg.dw1.ud &= 0xffff;
3224 src1_1_w.fixed_hw_reg.dw1.ud >>= 16;
3225 } else {
3226 src1_0_w.type = BRW_REGISTER_TYPE_UW;
3227 if (src1_0_w.stride != 0) {
3228 assert(src1_0_w.stride == 1);
3229 src1_0_w.stride = 2;
3230 }
3231
3232 src1_1_w.type = BRW_REGISTER_TYPE_UW;
3233 if (src1_1_w.stride != 0) {
3234 assert(src1_1_w.stride == 1);
3235 src1_1_w.stride = 2;
3236 }
3237 src1_1_w.subreg_offset += type_sz(BRW_REGISTER_TYPE_UW);
3238 }
3239 ibld.MUL(low, inst->src[0], src1_0_w);
3240 ibld.MUL(high, inst->src[0], src1_1_w);
3241 } else {
3242 fs_reg src0_0_w = inst->src[0];
3243 fs_reg src0_1_w = inst->src[0];
3244
3245 src0_0_w.type = BRW_REGISTER_TYPE_UW;
3246 if (src0_0_w.stride != 0) {
3247 assert(src0_0_w.stride == 1);
3248 src0_0_w.stride = 2;
3249 }
3250
3251 src0_1_w.type = BRW_REGISTER_TYPE_UW;
3252 if (src0_1_w.stride != 0) {
3253 assert(src0_1_w.stride == 1);
3254 src0_1_w.stride = 2;
3255 }
3256 src0_1_w.subreg_offset += type_sz(BRW_REGISTER_TYPE_UW);
3257
3258 ibld.MUL(low, src0_0_w, inst->src[1]);
3259 ibld.MUL(high, src0_1_w, inst->src[1]);
3260 }
3261
3262 fs_reg dst = inst->dst;
3263 dst.type = BRW_REGISTER_TYPE_UW;
3264 dst.subreg_offset = 2;
3265 dst.stride = 2;
3266
3267 high.type = BRW_REGISTER_TYPE_UW;
3268 high.stride = 2;
3269
3270 low.type = BRW_REGISTER_TYPE_UW;
3271 low.subreg_offset = 2;
3272 low.stride = 2;
3273
3274 ibld.ADD(dst, low, high);
3275
3276 if (inst->conditional_mod) {
3277 fs_reg null(retype(ibld.null_reg_f(), inst->dst.type));
3278 set_condmod(inst->conditional_mod,
3279 ibld.MOV(null, inst->dst));
3280 }
3281 }
3282
3283 inst->remove(block);
3284 progress = true;
3285 }
3286
3287 if (progress)
3288 invalidate_live_intervals();
3289
3290 return progress;
3291 }
3292
3293 static void
3294 setup_color_payload(const fs_builder &bld, const brw_wm_prog_key *key,
3295 fs_reg *dst, fs_reg color, unsigned components)
3296 {
3297 if (key->clamp_fragment_color) {
3298 fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_F, 4);
3299 assert(color.type == BRW_REGISTER_TYPE_F);
3300
3301 for (unsigned i = 0; i < components; i++)
3302 set_saturate(true,
3303 bld.MOV(offset(tmp, bld, i), offset(color, bld, i)));
3304
3305 color = tmp;
3306 }
3307
3308 for (unsigned i = 0; i < components; i++)
3309 dst[i] = offset(color, bld, i);
3310 }
3311
3312 static void
3313 lower_fb_write_logical_send(const fs_builder &bld, fs_inst *inst,
3314 const brw_wm_prog_data *prog_data,
3315 const brw_wm_prog_key *key,
3316 const fs_visitor::thread_payload &payload)
3317 {
3318 assert(inst->src[6].file == IMM);
3319 const brw_device_info *devinfo = bld.shader->devinfo;
3320 const fs_reg &color0 = inst->src[0];
3321 const fs_reg &color1 = inst->src[1];
3322 const fs_reg &src0_alpha = inst->src[2];
3323 const fs_reg &src_depth = inst->src[3];
3324 const fs_reg &dst_depth = inst->src[4];
3325 fs_reg sample_mask = inst->src[5];
3326 const unsigned components = inst->src[6].fixed_hw_reg.dw1.ud;
3327
3328 /* We can potentially have a message length of up to 15, so we have to set
3329 * base_mrf to either 0 or 1 in order to fit in m0..m15.
3330 */
3331 fs_reg sources[15];
3332 int header_size = 2, payload_header_size;
3333 unsigned length = 0;
3334
3335 /* From the Sandy Bridge PRM, volume 4, page 198:
3336 *
3337 * "Dispatched Pixel Enables. One bit per pixel indicating
3338 * which pixels were originally enabled when the thread was
3339 * dispatched. This field is only required for the end-of-
3340 * thread message and on all dual-source messages."
3341 */
3342 if (devinfo->gen >= 6 &&
3343 (devinfo->is_haswell || devinfo->gen >= 8 || !prog_data->uses_kill) &&
3344 color1.file == BAD_FILE &&
3345 key->nr_color_regions == 1) {
3346 header_size = 0;
3347 }
3348
3349 if (header_size != 0) {
3350 assert(header_size == 2);
3351 /* Allocate 2 registers for a header */
3352 length += 2;
3353 }
3354
3355 if (payload.aa_dest_stencil_reg) {
3356 sources[length] = fs_reg(GRF, bld.shader->alloc.allocate(1));
3357 bld.group(8, 0).exec_all().annotate("FB write stencil/AA alpha")
3358 .MOV(sources[length],
3359 fs_reg(brw_vec8_grf(payload.aa_dest_stencil_reg, 0)));
3360 length++;
3361 }
3362
3363 if (prog_data->uses_omask) {
3364 sources[length] = fs_reg(GRF, bld.shader->alloc.allocate(1),
3365 BRW_REGISTER_TYPE_UD);
3366
3367 /* Hand over gl_SampleMask. Only the lower 16 bits of each channel are
3368 * relevant. Since it's unsigned single words one vgrf is always
3369 * 16-wide, but only the lower or higher 8 channels will be used by the
3370 * hardware when doing a SIMD8 write depending on whether we have
3371 * selected the subspans for the first or second half respectively.
3372 */
3373 assert(sample_mask.file != BAD_FILE && type_sz(sample_mask.type) == 4);
3374 sample_mask.type = BRW_REGISTER_TYPE_UW;
3375 sample_mask.stride *= 2;
3376
3377 bld.exec_all().annotate("FB write oMask")
3378 .MOV(half(retype(sources[length], BRW_REGISTER_TYPE_UW),
3379 inst->force_sechalf),
3380 sample_mask);
3381 length++;
3382 }
3383
3384 payload_header_size = length;
3385
3386 if (src0_alpha.file != BAD_FILE) {
3387 /* FIXME: This is being passed at the wrong location in the payload and
3388 * doesn't work when gl_SampleMask and MRTs are used simultaneously.
3389 * It's supposed to be immediately before oMask but there seems to be no
3390 * reasonable way to pass them in the correct order because LOAD_PAYLOAD
3391 * requires header sources to form a contiguous segment at the beginning
3392 * of the message and src0_alpha has per-channel semantics.
3393 */
3394 setup_color_payload(bld, key, &sources[length], src0_alpha, 1);
3395 length++;
3396 }
3397
3398 setup_color_payload(bld, key, &sources[length], color0, components);
3399 length += 4;
3400
3401 if (color1.file != BAD_FILE) {
3402 setup_color_payload(bld, key, &sources[length], color1, components);
3403 length += 4;
3404 }
3405
3406 if (src_depth.file != BAD_FILE) {
3407 sources[length] = src_depth;
3408 length++;
3409 }
3410
3411 if (dst_depth.file != BAD_FILE) {
3412 sources[length] = dst_depth;
3413 length++;
3414 }
3415
3416 fs_inst *load;
3417 if (devinfo->gen >= 7) {
3418 /* Send from the GRF */
3419 fs_reg payload = fs_reg(GRF, -1, BRW_REGISTER_TYPE_F);
3420 load = bld.LOAD_PAYLOAD(payload, sources, length, payload_header_size);
3421 payload.reg = bld.shader->alloc.allocate(load->regs_written);
3422 load->dst = payload;
3423
3424 inst->src[0] = payload;
3425 inst->resize_sources(1);
3426 inst->base_mrf = -1;
3427 } else {
3428 /* Send from the MRF */
3429 load = bld.LOAD_PAYLOAD(fs_reg(MRF, 1, BRW_REGISTER_TYPE_F),
3430 sources, length, payload_header_size);
3431
3432 /* On pre-SNB, we have to interlace the color values. LOAD_PAYLOAD
3433 * will do this for us if we just give it a COMPR4 destination.
3434 */
3435 if (devinfo->gen < 6 && bld.dispatch_width() == 16)
3436 load->dst.reg |= BRW_MRF_COMPR4;
3437
3438 inst->resize_sources(0);
3439 inst->base_mrf = 1;
3440 }
3441
3442 inst->opcode = FS_OPCODE_FB_WRITE;
3443 inst->mlen = load->regs_written;
3444 inst->header_size = header_size;
3445 }
3446
3447 static void
3448 lower_sampler_logical_send_gen4(const fs_builder &bld, fs_inst *inst, opcode op,
3449 const fs_reg &coordinate,
3450 const fs_reg &shadow_c,
3451 const fs_reg &lod, const fs_reg &lod2,
3452 const fs_reg &sampler,
3453 unsigned coord_components,
3454 unsigned grad_components)
3455 {
3456 const bool has_lod = (op == SHADER_OPCODE_TXL || op == FS_OPCODE_TXB ||
3457 op == SHADER_OPCODE_TXF || op == SHADER_OPCODE_TXS);
3458 fs_reg msg_begin(MRF, 1, BRW_REGISTER_TYPE_F);
3459 fs_reg msg_end = msg_begin;
3460
3461 /* g0 header. */
3462 msg_end = offset(msg_end, bld.group(8, 0), 1);
3463
3464 for (unsigned i = 0; i < coord_components; i++)
3465 bld.MOV(retype(offset(msg_end, bld, i), coordinate.type),
3466 offset(coordinate, bld, i));
3467
3468 msg_end = offset(msg_end, bld, coord_components);
3469
3470 /* Messages other than SAMPLE and RESINFO in SIMD16 and TXD in SIMD8
3471 * require all three components to be present and zero if they are unused.
3472 */
3473 if (coord_components > 0 &&
3474 (has_lod || shadow_c.file != BAD_FILE ||
3475 (op == SHADER_OPCODE_TEX && bld.dispatch_width() == 8))) {
3476 for (unsigned i = coord_components; i < 3; i++)
3477 bld.MOV(offset(msg_end, bld, i), fs_reg(0.0f));
3478
3479 msg_end = offset(msg_end, bld, 3 - coord_components);
3480 }
3481
3482 if (op == SHADER_OPCODE_TXD) {
3483 /* TXD unsupported in SIMD16 mode. */
3484 assert(bld.dispatch_width() == 8);
3485
3486 /* the slots for u and v are always present, but r is optional */
3487 if (coord_components < 2)
3488 msg_end = offset(msg_end, bld, 2 - coord_components);
3489
3490 /* P = u, v, r
3491 * dPdx = dudx, dvdx, drdx
3492 * dPdy = dudy, dvdy, drdy
3493 *
3494 * 1-arg: Does not exist.
3495 *
3496 * 2-arg: dudx dvdx dudy dvdy
3497 * dPdx.x dPdx.y dPdy.x dPdy.y
3498 * m4 m5 m6 m7
3499 *
3500 * 3-arg: dudx dvdx drdx dudy dvdy drdy
3501 * dPdx.x dPdx.y dPdx.z dPdy.x dPdy.y dPdy.z
3502 * m5 m6 m7 m8 m9 m10
3503 */
3504 for (unsigned i = 0; i < grad_components; i++)
3505 bld.MOV(offset(msg_end, bld, i), offset(lod, bld, i));
3506
3507 msg_end = offset(msg_end, bld, MAX2(grad_components, 2));
3508
3509 for (unsigned i = 0; i < grad_components; i++)
3510 bld.MOV(offset(msg_end, bld, i), offset(lod2, bld, i));
3511
3512 msg_end = offset(msg_end, bld, MAX2(grad_components, 2));
3513 }
3514
3515 if (has_lod) {
3516 /* Bias/LOD with shadow comparitor is unsupported in SIMD16 -- *Without*
3517 * shadow comparitor (including RESINFO) it's unsupported in SIMD8 mode.
3518 */
3519 assert(shadow_c.file != BAD_FILE ? bld.dispatch_width() == 8 :
3520 bld.dispatch_width() == 16);
3521
3522 const brw_reg_type type =
3523 (op == SHADER_OPCODE_TXF || op == SHADER_OPCODE_TXS ?
3524 BRW_REGISTER_TYPE_UD : BRW_REGISTER_TYPE_F);
3525 bld.MOV(retype(msg_end, type), lod);
3526 msg_end = offset(msg_end, bld, 1);
3527 }
3528
3529 if (shadow_c.file != BAD_FILE) {
3530 if (op == SHADER_OPCODE_TEX && bld.dispatch_width() == 8) {
3531 /* There's no plain shadow compare message, so we use shadow
3532 * compare with a bias of 0.0.
3533 */
3534 bld.MOV(msg_end, fs_reg(0.0f));
3535 msg_end = offset(msg_end, bld, 1);
3536 }
3537
3538 bld.MOV(msg_end, shadow_c);
3539 msg_end = offset(msg_end, bld, 1);
3540 }
3541
3542 inst->opcode = op;
3543 inst->src[0] = reg_undef;
3544 inst->src[1] = sampler;
3545 inst->resize_sources(2);
3546 inst->base_mrf = msg_begin.reg;
3547 inst->mlen = msg_end.reg - msg_begin.reg;
3548 inst->header_size = 1;
3549 }
3550
3551 static void
3552 lower_sampler_logical_send_gen5(const fs_builder &bld, fs_inst *inst, opcode op,
3553 fs_reg coordinate,
3554 const fs_reg &shadow_c,
3555 fs_reg lod, fs_reg lod2,
3556 const fs_reg &sample_index,
3557 const fs_reg &sampler,
3558 const fs_reg &offset_value,
3559 unsigned coord_components,
3560 unsigned grad_components)
3561 {
3562 fs_reg message(MRF, 2, BRW_REGISTER_TYPE_F);
3563 fs_reg msg_coords = message;
3564 unsigned header_size = 0;
3565
3566 if (offset_value.file != BAD_FILE) {
3567 /* The offsets set up by the visitor are in the m1 header, so we can't
3568 * go headerless.
3569 */
3570 header_size = 1;
3571 message.reg--;
3572 }
3573
3574 for (unsigned i = 0; i < coord_components; i++) {
3575 bld.MOV(retype(offset(msg_coords, bld, i), coordinate.type), coordinate);
3576 coordinate = offset(coordinate, bld, 1);
3577 }
3578 fs_reg msg_end = offset(msg_coords, bld, coord_components);
3579 fs_reg msg_lod = offset(msg_coords, bld, 4);
3580
3581 if (shadow_c.file != BAD_FILE) {
3582 fs_reg msg_shadow = msg_lod;
3583 bld.MOV(msg_shadow, shadow_c);
3584 msg_lod = offset(msg_shadow, bld, 1);
3585 msg_end = msg_lod;
3586 }
3587
3588 switch (op) {
3589 case SHADER_OPCODE_TXL:
3590 case FS_OPCODE_TXB:
3591 bld.MOV(msg_lod, lod);
3592 msg_end = offset(msg_lod, bld, 1);
3593 break;
3594 case SHADER_OPCODE_TXD:
3595 /**
3596 * P = u, v, r
3597 * dPdx = dudx, dvdx, drdx
3598 * dPdy = dudy, dvdy, drdy
3599 *
3600 * Load up these values:
3601 * - dudx dudy dvdx dvdy drdx drdy
3602 * - dPdx.x dPdy.x dPdx.y dPdy.y dPdx.z dPdy.z
3603 */
3604 msg_end = msg_lod;
3605 for (unsigned i = 0; i < grad_components; i++) {
3606 bld.MOV(msg_end, lod);
3607 lod = offset(lod, bld, 1);
3608 msg_end = offset(msg_end, bld, 1);
3609
3610 bld.MOV(msg_end, lod2);
3611 lod2 = offset(lod2, bld, 1);
3612 msg_end = offset(msg_end, bld, 1);
3613 }
3614 break;
3615 case SHADER_OPCODE_TXS:
3616 msg_lod = retype(msg_end, BRW_REGISTER_TYPE_UD);
3617 bld.MOV(msg_lod, lod);
3618 msg_end = offset(msg_lod, bld, 1);
3619 break;
3620 case SHADER_OPCODE_TXF:
3621 msg_lod = offset(msg_coords, bld, 3);
3622 bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), lod);
3623 msg_end = offset(msg_lod, bld, 1);
3624 break;
3625 case SHADER_OPCODE_TXF_CMS:
3626 msg_lod = offset(msg_coords, bld, 3);
3627 /* lod */
3628 bld.MOV(retype(msg_lod, BRW_REGISTER_TYPE_UD), fs_reg(0u));
3629 /* sample index */
3630 bld.MOV(retype(offset(msg_lod, bld, 1), BRW_REGISTER_TYPE_UD), sample_index);
3631 msg_end = offset(msg_lod, bld, 2);
3632 break;
3633 default:
3634 break;
3635 }
3636
3637 inst->opcode = op;
3638 inst->src[0] = reg_undef;
3639 inst->src[1] = sampler;
3640 inst->resize_sources(2);
3641 inst->base_mrf = message.reg;
3642 inst->mlen = msg_end.reg - message.reg;
3643 inst->header_size = header_size;
3644
3645 /* Message length > MAX_SAMPLER_MESSAGE_SIZE disallowed by hardware. */
3646 assert(inst->mlen <= MAX_SAMPLER_MESSAGE_SIZE);
3647 }
3648
3649 static bool
3650 is_high_sampler(const struct brw_device_info *devinfo, const fs_reg &sampler)
3651 {
3652 if (devinfo->gen < 8 && !devinfo->is_haswell)
3653 return false;
3654
3655 return sampler.file != IMM || sampler.fixed_hw_reg.dw1.ud >= 16;
3656 }
3657
3658 static void
3659 lower_sampler_logical_send_gen7(const fs_builder &bld, fs_inst *inst, opcode op,
3660 fs_reg coordinate,
3661 const fs_reg &shadow_c,
3662 fs_reg lod, fs_reg lod2,
3663 const fs_reg &sample_index,
3664 const fs_reg &mcs, const fs_reg &sampler,
3665 fs_reg offset_value,
3666 unsigned coord_components,
3667 unsigned grad_components)
3668 {
3669 const brw_device_info *devinfo = bld.shader->devinfo;
3670 int reg_width = bld.dispatch_width() / 8;
3671 unsigned header_size = 0, length = 0;
3672 fs_reg sources[MAX_SAMPLER_MESSAGE_SIZE];
3673 for (unsigned i = 0; i < ARRAY_SIZE(sources); i++)
3674 sources[i] = bld.vgrf(BRW_REGISTER_TYPE_F);
3675
3676 if (op == SHADER_OPCODE_TG4 || op == SHADER_OPCODE_TG4_OFFSET ||
3677 offset_value.file != BAD_FILE ||
3678 is_high_sampler(devinfo, sampler)) {
3679 /* For general texture offsets (no txf workaround), we need a header to
3680 * put them in. Note that we're only reserving space for it in the
3681 * message payload as it will be initialized implicitly by the
3682 * generator.
3683 *
3684 * TG4 needs to place its channel select in the header, for interaction
3685 * with ARB_texture_swizzle. The sampler index is only 4-bits, so for
3686 * larger sampler numbers we need to offset the Sampler State Pointer in
3687 * the header.
3688 */
3689 header_size = 1;
3690 sources[0] = fs_reg();
3691 length++;
3692 }
3693
3694 if (shadow_c.file != BAD_FILE) {
3695 bld.MOV(sources[length], shadow_c);
3696 length++;
3697 }
3698
3699 bool coordinate_done = false;
3700
3701 /* The sampler can only meaningfully compute LOD for fragment shader
3702 * messages. For all other stages, we change the opcode to TXL and
3703 * hardcode the LOD to 0.
3704 */
3705 if (bld.shader->stage != MESA_SHADER_FRAGMENT &&
3706 op == SHADER_OPCODE_TEX) {
3707 op = SHADER_OPCODE_TXL;
3708 lod = fs_reg(0.0f);
3709 }
3710
3711 /* Set up the LOD info */
3712 switch (op) {
3713 case FS_OPCODE_TXB:
3714 case SHADER_OPCODE_TXL:
3715 bld.MOV(sources[length], lod);
3716 length++;
3717 break;
3718 case SHADER_OPCODE_TXD:
3719 /* TXD should have been lowered in SIMD16 mode. */
3720 assert(bld.dispatch_width() == 8);
3721
3722 /* Load dPdx and the coordinate together:
3723 * [hdr], [ref], x, dPdx.x, dPdy.x, y, dPdx.y, dPdy.y, z, dPdx.z, dPdy.z
3724 */
3725 for (unsigned i = 0; i < coord_components; i++) {
3726 bld.MOV(sources[length], coordinate);
3727 coordinate = offset(coordinate, bld, 1);
3728 length++;
3729
3730 /* For cube map array, the coordinate is (u,v,r,ai) but there are
3731 * only derivatives for (u, v, r).
3732 */
3733 if (i < grad_components) {
3734 bld.MOV(sources[length], lod);
3735 lod = offset(lod, bld, 1);
3736 length++;
3737
3738 bld.MOV(sources[length], lod2);
3739 lod2 = offset(lod2, bld, 1);
3740 length++;
3741 }
3742 }
3743
3744 coordinate_done = true;
3745 break;
3746 case SHADER_OPCODE_TXS:
3747 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), lod);
3748 length++;
3749 break;
3750 case SHADER_OPCODE_TXF:
3751 /* Unfortunately, the parameters for LD are intermixed: u, lod, v, r.
3752 * On Gen9 they are u, v, lod, r
3753 */
3754 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate);
3755 coordinate = offset(coordinate, bld, 1);
3756 length++;
3757
3758 if (devinfo->gen >= 9) {
3759 if (coord_components >= 2) {
3760 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate);
3761 coordinate = offset(coordinate, bld, 1);
3762 }
3763 length++;
3764 }
3765
3766 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), lod);
3767 length++;
3768
3769 for (unsigned i = devinfo->gen >= 9 ? 2 : 1; i < coord_components; i++) {
3770 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate);
3771 coordinate = offset(coordinate, bld, 1);
3772 length++;
3773 }
3774
3775 coordinate_done = true;
3776 break;
3777 case SHADER_OPCODE_TXF_CMS:
3778 case SHADER_OPCODE_TXF_UMS:
3779 case SHADER_OPCODE_TXF_MCS:
3780 if (op == SHADER_OPCODE_TXF_UMS || op == SHADER_OPCODE_TXF_CMS) {
3781 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), sample_index);
3782 length++;
3783 }
3784
3785 if (op == SHADER_OPCODE_TXF_CMS) {
3786 /* Data from the multisample control surface. */
3787 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_UD), mcs);
3788 length++;
3789 }
3790
3791 /* There is no offsetting for this message; just copy in the integer
3792 * texture coordinates.
3793 */
3794 for (unsigned i = 0; i < coord_components; i++) {
3795 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate);
3796 coordinate = offset(coordinate, bld, 1);
3797 length++;
3798 }
3799
3800 coordinate_done = true;
3801 break;
3802 case SHADER_OPCODE_TG4_OFFSET:
3803 /* gather4_po_c should have been lowered in SIMD16 mode. */
3804 assert(bld.dispatch_width() == 8 || shadow_c.file == BAD_FILE);
3805
3806 /* More crazy intermixing */
3807 for (unsigned i = 0; i < 2; i++) { /* u, v */
3808 bld.MOV(sources[length], coordinate);
3809 coordinate = offset(coordinate, bld, 1);
3810 length++;
3811 }
3812
3813 for (unsigned i = 0; i < 2; i++) { /* offu, offv */
3814 bld.MOV(retype(sources[length], BRW_REGISTER_TYPE_D), offset_value);
3815 offset_value = offset(offset_value, bld, 1);
3816 length++;
3817 }
3818
3819 if (coord_components == 3) { /* r if present */
3820 bld.MOV(sources[length], coordinate);
3821 coordinate = offset(coordinate, bld, 1);
3822 length++;
3823 }
3824
3825 coordinate_done = true;
3826 break;
3827 default:
3828 break;
3829 }
3830
3831 /* Set up the coordinate (except for cases where it was done above) */
3832 if (!coordinate_done) {
3833 for (unsigned i = 0; i < coord_components; i++) {
3834 bld.MOV(sources[length], coordinate);
3835 coordinate = offset(coordinate, bld, 1);
3836 length++;
3837 }
3838 }
3839
3840 int mlen;
3841 if (reg_width == 2)
3842 mlen = length * reg_width - header_size;
3843 else
3844 mlen = length * reg_width;
3845
3846 const fs_reg src_payload = fs_reg(GRF, bld.shader->alloc.allocate(mlen),
3847 BRW_REGISTER_TYPE_F);
3848 bld.LOAD_PAYLOAD(src_payload, sources, length, header_size);
3849
3850 /* Generate the SEND. */
3851 inst->opcode = op;
3852 inst->src[0] = src_payload;
3853 inst->src[1] = sampler;
3854 inst->resize_sources(2);
3855 inst->base_mrf = -1;
3856 inst->mlen = mlen;
3857 inst->header_size = header_size;
3858
3859 /* Message length > MAX_SAMPLER_MESSAGE_SIZE disallowed by hardware. */
3860 assert(inst->mlen <= MAX_SAMPLER_MESSAGE_SIZE);
3861 }
3862
3863 static void
3864 lower_sampler_logical_send(const fs_builder &bld, fs_inst *inst, opcode op)
3865 {
3866 const brw_device_info *devinfo = bld.shader->devinfo;
3867 const fs_reg &coordinate = inst->src[0];
3868 const fs_reg &shadow_c = inst->src[1];
3869 const fs_reg &lod = inst->src[2];
3870 const fs_reg &lod2 = inst->src[3];
3871 const fs_reg &sample_index = inst->src[4];
3872 const fs_reg &mcs = inst->src[5];
3873 const fs_reg &sampler = inst->src[6];
3874 const fs_reg &offset_value = inst->src[7];
3875 assert(inst->src[8].file == IMM && inst->src[9].file == IMM);
3876 const unsigned coord_components = inst->src[8].fixed_hw_reg.dw1.ud;
3877 const unsigned grad_components = inst->src[9].fixed_hw_reg.dw1.ud;
3878
3879 if (devinfo->gen >= 7) {
3880 lower_sampler_logical_send_gen7(bld, inst, op, coordinate,
3881 shadow_c, lod, lod2, sample_index,
3882 mcs, sampler, offset_value,
3883 coord_components, grad_components);
3884 } else if (devinfo->gen >= 5) {
3885 lower_sampler_logical_send_gen5(bld, inst, op, coordinate,
3886 shadow_c, lod, lod2, sample_index,
3887 sampler, offset_value,
3888 coord_components, grad_components);
3889 } else {
3890 lower_sampler_logical_send_gen4(bld, inst, op, coordinate,
3891 shadow_c, lod, lod2, sampler,
3892 coord_components, grad_components);
3893 }
3894 }
3895
3896 /**
3897 * Initialize the header present in some typed and untyped surface
3898 * messages.
3899 */
3900 static fs_reg
3901 emit_surface_header(const fs_builder &bld, const fs_reg &sample_mask)
3902 {
3903 fs_builder ubld = bld.exec_all().group(8, 0);
3904 const fs_reg dst = ubld.vgrf(BRW_REGISTER_TYPE_UD);
3905 ubld.MOV(dst, fs_reg(0));
3906 ubld.MOV(component(dst, 7), sample_mask);
3907 return dst;
3908 }
3909
3910 static void
3911 lower_surface_logical_send(const fs_builder &bld, fs_inst *inst, opcode op,
3912 const fs_reg &sample_mask)
3913 {
3914 /* Get the logical send arguments. */
3915 const fs_reg &addr = inst->src[0];
3916 const fs_reg &src = inst->src[1];
3917 const fs_reg &surface = inst->src[2];
3918 const UNUSED fs_reg &dims = inst->src[3];
3919 const fs_reg &arg = inst->src[4];
3920
3921 /* Calculate the total number of components of the payload. */
3922 const unsigned addr_sz = inst->components_read(0);
3923 const unsigned src_sz = inst->components_read(1);
3924 const unsigned header_sz = (sample_mask.file == BAD_FILE ? 0 : 1);
3925 const unsigned sz = header_sz + addr_sz + src_sz;
3926
3927 /* Allocate space for the payload. */
3928 fs_reg *const components = new fs_reg[sz];
3929 const fs_reg payload = bld.vgrf(BRW_REGISTER_TYPE_UD, sz);
3930 unsigned n = 0;
3931
3932 /* Construct the payload. */
3933 if (header_sz)
3934 components[n++] = emit_surface_header(bld, sample_mask);
3935
3936 for (unsigned i = 0; i < addr_sz; i++)
3937 components[n++] = offset(addr, bld, i);
3938
3939 for (unsigned i = 0; i < src_sz; i++)
3940 components[n++] = offset(src, bld, i);
3941
3942 bld.LOAD_PAYLOAD(payload, components, sz, header_sz);
3943
3944 /* Update the original instruction. */
3945 inst->opcode = op;
3946 inst->mlen = header_sz + (addr_sz + src_sz) * inst->exec_size / 8;
3947 inst->header_size = header_sz;
3948
3949 inst->src[0] = payload;
3950 inst->src[1] = surface;
3951 inst->src[2] = arg;
3952 inst->resize_sources(3);
3953
3954 delete[] components;
3955 }
3956
3957 bool
3958 fs_visitor::lower_logical_sends()
3959 {
3960 bool progress = false;
3961
3962 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
3963 const fs_builder ibld(this, block, inst);
3964
3965 switch (inst->opcode) {
3966 case FS_OPCODE_FB_WRITE_LOGICAL:
3967 assert(stage == MESA_SHADER_FRAGMENT);
3968 lower_fb_write_logical_send(ibld, inst,
3969 (const brw_wm_prog_data *)prog_data,
3970 (const brw_wm_prog_key *)key,
3971 payload);
3972 break;
3973
3974 case SHADER_OPCODE_TEX_LOGICAL:
3975 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TEX);
3976 break;
3977
3978 case SHADER_OPCODE_TXD_LOGICAL:
3979 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXD);
3980 break;
3981
3982 case SHADER_OPCODE_TXF_LOGICAL:
3983 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF);
3984 break;
3985
3986 case SHADER_OPCODE_TXL_LOGICAL:
3987 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXL);
3988 break;
3989
3990 case SHADER_OPCODE_TXS_LOGICAL:
3991 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXS);
3992 break;
3993
3994 case FS_OPCODE_TXB_LOGICAL:
3995 lower_sampler_logical_send(ibld, inst, FS_OPCODE_TXB);
3996 break;
3997
3998 case SHADER_OPCODE_TXF_CMS_LOGICAL:
3999 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_CMS);
4000 break;
4001
4002 case SHADER_OPCODE_TXF_UMS_LOGICAL:
4003 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_UMS);
4004 break;
4005
4006 case SHADER_OPCODE_TXF_MCS_LOGICAL:
4007 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TXF_MCS);
4008 break;
4009
4010 case SHADER_OPCODE_LOD_LOGICAL:
4011 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_LOD);
4012 break;
4013
4014 case SHADER_OPCODE_TG4_LOGICAL:
4015 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TG4);
4016 break;
4017
4018 case SHADER_OPCODE_TG4_OFFSET_LOGICAL:
4019 lower_sampler_logical_send(ibld, inst, SHADER_OPCODE_TG4_OFFSET);
4020 break;
4021
4022 case SHADER_OPCODE_UNTYPED_SURFACE_READ_LOGICAL:
4023 lower_surface_logical_send(ibld, inst,
4024 SHADER_OPCODE_UNTYPED_SURFACE_READ,
4025 fs_reg(0xffff));
4026 break;
4027
4028 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE_LOGICAL:
4029 lower_surface_logical_send(ibld, inst,
4030 SHADER_OPCODE_UNTYPED_SURFACE_WRITE,
4031 ibld.sample_mask_reg());
4032 break;
4033
4034 case SHADER_OPCODE_UNTYPED_ATOMIC_LOGICAL:
4035 lower_surface_logical_send(ibld, inst,
4036 SHADER_OPCODE_UNTYPED_ATOMIC,
4037 ibld.sample_mask_reg());
4038 break;
4039
4040 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
4041 lower_surface_logical_send(ibld, inst,
4042 SHADER_OPCODE_TYPED_SURFACE_READ,
4043 fs_reg(0xffff));
4044 break;
4045
4046 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
4047 lower_surface_logical_send(ibld, inst,
4048 SHADER_OPCODE_TYPED_SURFACE_WRITE,
4049 ibld.sample_mask_reg());
4050 break;
4051
4052 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
4053 lower_surface_logical_send(ibld, inst,
4054 SHADER_OPCODE_TYPED_ATOMIC,
4055 ibld.sample_mask_reg());
4056 break;
4057
4058 default:
4059 continue;
4060 }
4061
4062 progress = true;
4063 }
4064
4065 if (progress)
4066 invalidate_live_intervals();
4067
4068 return progress;
4069 }
4070
4071 /**
4072 * Get the closest native SIMD width supported by the hardware for instruction
4073 * \p inst. The instruction will be left untouched by
4074 * fs_visitor::lower_simd_width() if the returned value is equal to the
4075 * original execution size.
4076 */
4077 static unsigned
4078 get_lowered_simd_width(const struct brw_device_info *devinfo,
4079 const fs_inst *inst)
4080 {
4081 switch (inst->opcode) {
4082 case FS_OPCODE_FB_WRITE_LOGICAL:
4083 /* Gen6 doesn't support SIMD16 depth writes but we cannot handle them
4084 * here.
4085 */
4086 assert(devinfo->gen != 6 || inst->src[3].file == BAD_FILE ||
4087 inst->exec_size == 8);
4088 /* Dual-source FB writes are unsupported in SIMD16 mode. */
4089 return (inst->src[1].file != BAD_FILE ? 8 : inst->exec_size);
4090
4091 case SHADER_OPCODE_TXD_LOGICAL:
4092 /* TXD is unsupported in SIMD16 mode. */
4093 return 8;
4094
4095 case SHADER_OPCODE_TG4_OFFSET_LOGICAL: {
4096 /* gather4_po_c is unsupported in SIMD16 mode. */
4097 const fs_reg &shadow_c = inst->src[1];
4098 return (shadow_c.file != BAD_FILE ? 8 : inst->exec_size);
4099 }
4100 case SHADER_OPCODE_TXL_LOGICAL:
4101 case FS_OPCODE_TXB_LOGICAL: {
4102 /* Gen4 doesn't have SIMD8 non-shadow-compare bias/LOD instructions, and
4103 * Gen4-6 can't support TXL and TXB with shadow comparison in SIMD16
4104 * mode because the message exceeds the maximum length of 11.
4105 */
4106 const fs_reg &shadow_c = inst->src[1];
4107 if (devinfo->gen == 4 && shadow_c.file == BAD_FILE)
4108 return 16;
4109 else if (devinfo->gen < 7 && shadow_c.file != BAD_FILE)
4110 return 8;
4111 else
4112 return inst->exec_size;
4113 }
4114 case SHADER_OPCODE_TXF_LOGICAL:
4115 case SHADER_OPCODE_TXS_LOGICAL:
4116 /* Gen4 doesn't have SIMD8 variants for the RESINFO and LD-with-LOD
4117 * messages. Use SIMD16 instead.
4118 */
4119 if (devinfo->gen == 4)
4120 return 16;
4121 else
4122 return inst->exec_size;
4123
4124 case SHADER_OPCODE_TYPED_ATOMIC_LOGICAL:
4125 case SHADER_OPCODE_TYPED_SURFACE_READ_LOGICAL:
4126 case SHADER_OPCODE_TYPED_SURFACE_WRITE_LOGICAL:
4127 return 8;
4128
4129 default:
4130 return inst->exec_size;
4131 }
4132 }
4133
4134 /**
4135 * The \p rows array of registers represents a \p num_rows by \p num_columns
4136 * matrix in row-major order, write it in column-major order into the register
4137 * passed as destination. \p stride gives the separation between matrix
4138 * elements in the input in fs_builder::dispatch_width() units.
4139 */
4140 static void
4141 emit_transpose(const fs_builder &bld,
4142 const fs_reg &dst, const fs_reg *rows,
4143 unsigned num_rows, unsigned num_columns, unsigned stride)
4144 {
4145 fs_reg *const components = new fs_reg[num_rows * num_columns];
4146
4147 for (unsigned i = 0; i < num_columns; ++i) {
4148 for (unsigned j = 0; j < num_rows; ++j)
4149 components[num_rows * i + j] = offset(rows[j], bld, stride * i);
4150 }
4151
4152 bld.LOAD_PAYLOAD(dst, components, num_rows * num_columns, 0);
4153
4154 delete[] components;
4155 }
4156
4157 bool
4158 fs_visitor::lower_simd_width()
4159 {
4160 bool progress = false;
4161
4162 foreach_block_and_inst_safe(block, fs_inst, inst, cfg) {
4163 const unsigned lower_width = get_lowered_simd_width(devinfo, inst);
4164
4165 if (lower_width != inst->exec_size) {
4166 /* Builder matching the original instruction. We may also need to
4167 * emit an instruction of width larger than the original, set the
4168 * execution size of the builder to the highest of both for now so
4169 * we're sure that both cases can be handled.
4170 */
4171 const fs_builder ibld = bld.at(block, inst)
4172 .exec_all(inst->force_writemask_all)
4173 .group(MAX2(inst->exec_size, lower_width),
4174 inst->force_sechalf);
4175
4176 /* Split the copies in chunks of the execution width of either the
4177 * original or the lowered instruction, whichever is lower.
4178 */
4179 const unsigned copy_width = MIN2(lower_width, inst->exec_size);
4180 const unsigned n = inst->exec_size / copy_width;
4181 const unsigned dst_size = inst->regs_written * REG_SIZE /
4182 inst->dst.component_size(inst->exec_size);
4183 fs_reg dsts[4];
4184
4185 assert(n > 0 && n <= ARRAY_SIZE(dsts) &&
4186 !inst->writes_accumulator && !inst->mlen);
4187
4188 for (unsigned i = 0; i < n; i++) {
4189 /* Emit a copy of the original instruction with the lowered width.
4190 * If the EOT flag was set throw it away except for the last
4191 * instruction to avoid killing the thread prematurely.
4192 */
4193 fs_inst split_inst = *inst;
4194 split_inst.exec_size = lower_width;
4195 split_inst.eot = inst->eot && i == n - 1;
4196
4197 /* Select the correct channel enables for the i-th group, then
4198 * transform the sources and destination and emit the lowered
4199 * instruction.
4200 */
4201 const fs_builder lbld = ibld.group(lower_width, i);
4202
4203 for (unsigned j = 0; j < inst->sources; j++) {
4204 if (inst->src[j].file != BAD_FILE &&
4205 !is_uniform(inst->src[j])) {
4206 /* Get the i-th copy_width-wide chunk of the source. */
4207 const fs_reg src = horiz_offset(inst->src[j], copy_width * i);
4208 const unsigned src_size = inst->components_read(j);
4209
4210 /* Use a trivial transposition to copy one every n
4211 * copy_width-wide components of the register into a
4212 * temporary passed as source to the lowered instruction.
4213 */
4214 split_inst.src[j] = lbld.vgrf(inst->src[j].type, src_size);
4215 emit_transpose(lbld.group(copy_width, 0),
4216 split_inst.src[j], &src, 1, src_size, n);
4217 }
4218 }
4219
4220 if (inst->regs_written) {
4221 /* Allocate enough space to hold the result of the lowered
4222 * instruction and fix up the number of registers written.
4223 */
4224 split_inst.dst = dsts[i] =
4225 lbld.vgrf(inst->dst.type, dst_size);
4226 split_inst.regs_written =
4227 DIV_ROUND_UP(inst->regs_written * lower_width,
4228 inst->exec_size);
4229 }
4230
4231 lbld.emit(split_inst);
4232 }
4233
4234 if (inst->regs_written) {
4235 /* Distance between useful channels in the temporaries, skipping
4236 * garbage if the lowered instruction is wider than the original.
4237 */
4238 const unsigned m = lower_width / copy_width;
4239
4240 /* Interleave the components of the result from the lowered
4241 * instructions. We need to set exec_all() when copying more than
4242 * one half per component, because LOAD_PAYLOAD (in terms of which
4243 * emit_transpose is implemented) can only use the same channel
4244 * enable signals for all of its non-header sources.
4245 */
4246 emit_transpose(ibld.exec_all(inst->exec_size > copy_width)
4247 .group(copy_width, 0),
4248 inst->dst, dsts, n, dst_size, m);
4249 }
4250
4251 inst->remove(block);
4252 progress = true;
4253 }
4254 }
4255
4256 if (progress)
4257 invalidate_live_intervals();
4258
4259 return progress;
4260 }
4261
4262 void
4263 fs_visitor::dump_instructions()
4264 {
4265 dump_instructions(NULL);
4266 }
4267
4268 void
4269 fs_visitor::dump_instructions(const char *name)
4270 {
4271 FILE *file = stderr;
4272 if (name && geteuid() != 0) {
4273 file = fopen(name, "w");
4274 if (!file)
4275 file = stderr;
4276 }
4277
4278 if (cfg) {
4279 calculate_register_pressure();
4280 int ip = 0, max_pressure = 0;
4281 foreach_block_and_inst(block, backend_instruction, inst, cfg) {
4282 max_pressure = MAX2(max_pressure, regs_live_at_ip[ip]);
4283 fprintf(file, "{%3d} %4d: ", regs_live_at_ip[ip], ip);
4284 dump_instruction(inst, file);
4285 ip++;
4286 }
4287 fprintf(file, "Maximum %3d registers live at once.\n", max_pressure);
4288 } else {
4289 int ip = 0;
4290 foreach_in_list(backend_instruction, inst, &instructions) {
4291 fprintf(file, "%4d: ", ip++);
4292 dump_instruction(inst, file);
4293 }
4294 }
4295
4296 if (file != stderr) {
4297 fclose(file);
4298 }
4299 }
4300
4301 void
4302 fs_visitor::dump_instruction(backend_instruction *be_inst)
4303 {
4304 dump_instruction(be_inst, stderr);
4305 }
4306
4307 void
4308 fs_visitor::dump_instruction(backend_instruction *be_inst, FILE *file)
4309 {
4310 fs_inst *inst = (fs_inst *)be_inst;
4311
4312 if (inst->predicate) {
4313 fprintf(file, "(%cf0.%d) ",
4314 inst->predicate_inverse ? '-' : '+',
4315 inst->flag_subreg);
4316 }
4317
4318 fprintf(file, "%s", brw_instruction_name(inst->opcode));
4319 if (inst->saturate)
4320 fprintf(file, ".sat");
4321 if (inst->conditional_mod) {
4322 fprintf(file, "%s", conditional_modifier[inst->conditional_mod]);
4323 if (!inst->predicate &&
4324 (devinfo->gen < 5 || (inst->opcode != BRW_OPCODE_SEL &&
4325 inst->opcode != BRW_OPCODE_IF &&
4326 inst->opcode != BRW_OPCODE_WHILE))) {
4327 fprintf(file, ".f0.%d", inst->flag_subreg);
4328 }
4329 }
4330 fprintf(file, "(%d) ", inst->exec_size);
4331
4332 if (inst->mlen) {
4333 fprintf(file, "(mlen: %d) ", inst->mlen);
4334 }
4335
4336 switch (inst->dst.file) {
4337 case GRF:
4338 fprintf(file, "vgrf%d", inst->dst.reg);
4339 if (alloc.sizes[inst->dst.reg] != inst->regs_written ||
4340 inst->dst.subreg_offset)
4341 fprintf(file, "+%d.%d",
4342 inst->dst.reg_offset, inst->dst.subreg_offset);
4343 break;
4344 case MRF:
4345 fprintf(file, "m%d", inst->dst.reg);
4346 break;
4347 case BAD_FILE:
4348 fprintf(file, "(null)");
4349 break;
4350 case UNIFORM:
4351 fprintf(file, "***u%d***", inst->dst.reg + inst->dst.reg_offset);
4352 break;
4353 case ATTR:
4354 fprintf(file, "***attr%d***", inst->dst.reg + inst->dst.reg_offset);
4355 break;
4356 case HW_REG:
4357 if (inst->dst.fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE) {
4358 switch (inst->dst.fixed_hw_reg.nr) {
4359 case BRW_ARF_NULL:
4360 fprintf(file, "null");
4361 break;
4362 case BRW_ARF_ADDRESS:
4363 fprintf(file, "a0.%d", inst->dst.fixed_hw_reg.subnr);
4364 break;
4365 case BRW_ARF_ACCUMULATOR:
4366 fprintf(file, "acc%d", inst->dst.fixed_hw_reg.subnr);
4367 break;
4368 case BRW_ARF_FLAG:
4369 fprintf(file, "f%d.%d", inst->dst.fixed_hw_reg.nr & 0xf,
4370 inst->dst.fixed_hw_reg.subnr);
4371 break;
4372 default:
4373 fprintf(file, "arf%d.%d", inst->dst.fixed_hw_reg.nr & 0xf,
4374 inst->dst.fixed_hw_reg.subnr);
4375 break;
4376 }
4377 } else {
4378 fprintf(file, "hw_reg%d", inst->dst.fixed_hw_reg.nr);
4379 }
4380 if (inst->dst.fixed_hw_reg.subnr)
4381 fprintf(file, "+%d", inst->dst.fixed_hw_reg.subnr);
4382 break;
4383 default:
4384 fprintf(file, "???");
4385 break;
4386 }
4387 fprintf(file, ":%s, ", brw_reg_type_letters(inst->dst.type));
4388
4389 for (int i = 0; i < inst->sources; i++) {
4390 if (inst->src[i].negate)
4391 fprintf(file, "-");
4392 if (inst->src[i].abs)
4393 fprintf(file, "|");
4394 switch (inst->src[i].file) {
4395 case GRF:
4396 fprintf(file, "vgrf%d", inst->src[i].reg);
4397 if (alloc.sizes[inst->src[i].reg] != (unsigned)inst->regs_read(i) ||
4398 inst->src[i].subreg_offset)
4399 fprintf(file, "+%d.%d", inst->src[i].reg_offset,
4400 inst->src[i].subreg_offset);
4401 break;
4402 case MRF:
4403 fprintf(file, "***m%d***", inst->src[i].reg);
4404 break;
4405 case ATTR:
4406 fprintf(file, "attr%d", inst->src[i].reg + inst->src[i].reg_offset);
4407 break;
4408 case UNIFORM:
4409 fprintf(file, "u%d", inst->src[i].reg + inst->src[i].reg_offset);
4410 if (inst->src[i].reladdr) {
4411 fprintf(file, "+reladdr");
4412 } else if (inst->src[i].subreg_offset) {
4413 fprintf(file, "+%d.%d", inst->src[i].reg_offset,
4414 inst->src[i].subreg_offset);
4415 }
4416 break;
4417 case BAD_FILE:
4418 fprintf(file, "(null)");
4419 break;
4420 case IMM:
4421 switch (inst->src[i].type) {
4422 case BRW_REGISTER_TYPE_F:
4423 fprintf(file, "%ff", inst->src[i].fixed_hw_reg.dw1.f);
4424 break;
4425 case BRW_REGISTER_TYPE_W:
4426 case BRW_REGISTER_TYPE_D:
4427 fprintf(file, "%dd", inst->src[i].fixed_hw_reg.dw1.d);
4428 break;
4429 case BRW_REGISTER_TYPE_UW:
4430 case BRW_REGISTER_TYPE_UD:
4431 fprintf(file, "%uu", inst->src[i].fixed_hw_reg.dw1.ud);
4432 break;
4433 case BRW_REGISTER_TYPE_VF:
4434 fprintf(file, "[%-gF, %-gF, %-gF, %-gF]",
4435 brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 0) & 0xff),
4436 brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 8) & 0xff),
4437 brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 16) & 0xff),
4438 brw_vf_to_float((inst->src[i].fixed_hw_reg.dw1.ud >> 24) & 0xff));
4439 break;
4440 default:
4441 fprintf(file, "???");
4442 break;
4443 }
4444 break;
4445 case HW_REG:
4446 if (inst->src[i].fixed_hw_reg.negate)
4447 fprintf(file, "-");
4448 if (inst->src[i].fixed_hw_reg.abs)
4449 fprintf(file, "|");
4450 if (inst->src[i].fixed_hw_reg.file == BRW_ARCHITECTURE_REGISTER_FILE) {
4451 switch (inst->src[i].fixed_hw_reg.nr) {
4452 case BRW_ARF_NULL:
4453 fprintf(file, "null");
4454 break;
4455 case BRW_ARF_ADDRESS:
4456 fprintf(file, "a0.%d", inst->src[i].fixed_hw_reg.subnr);
4457 break;
4458 case BRW_ARF_ACCUMULATOR:
4459 fprintf(file, "acc%d", inst->src[i].fixed_hw_reg.subnr);
4460 break;
4461 case BRW_ARF_FLAG:
4462 fprintf(file, "f%d.%d", inst->src[i].fixed_hw_reg.nr & 0xf,
4463 inst->src[i].fixed_hw_reg.subnr);
4464 break;
4465 default:
4466 fprintf(file, "arf%d.%d", inst->src[i].fixed_hw_reg.nr & 0xf,
4467 inst->src[i].fixed_hw_reg.subnr);
4468 break;
4469 }
4470 } else {
4471 fprintf(file, "hw_reg%d", inst->src[i].fixed_hw_reg.nr);
4472 }
4473 if (inst->src[i].fixed_hw_reg.subnr)
4474 fprintf(file, "+%d", inst->src[i].fixed_hw_reg.subnr);
4475 if (inst->src[i].fixed_hw_reg.abs)
4476 fprintf(file, "|");
4477 break;
4478 default:
4479 fprintf(file, "???");
4480 break;
4481 }
4482 if (inst->src[i].abs)
4483 fprintf(file, "|");
4484
4485 if (inst->src[i].file != IMM) {
4486 fprintf(file, ":%s", brw_reg_type_letters(inst->src[i].type));
4487 }
4488
4489 if (i < inst->sources - 1 && inst->src[i + 1].file != BAD_FILE)
4490 fprintf(file, ", ");
4491 }
4492
4493 fprintf(file, " ");
4494
4495 if (dispatch_width == 16 && inst->exec_size == 8) {
4496 if (inst->force_sechalf)
4497 fprintf(file, "2ndhalf ");
4498 else
4499 fprintf(file, "1sthalf ");
4500 }
4501
4502 fprintf(file, "\n");
4503 }
4504
4505 /**
4506 * Possibly returns an instruction that set up @param reg.
4507 *
4508 * Sometimes we want to take the result of some expression/variable
4509 * dereference tree and rewrite the instruction generating the result
4510 * of the tree. When processing the tree, we know that the
4511 * instructions generated are all writing temporaries that are dead
4512 * outside of this tree. So, if we have some instructions that write
4513 * a temporary, we're free to point that temp write somewhere else.
4514 *
4515 * Note that this doesn't guarantee that the instruction generated
4516 * only reg -- it might be the size=4 destination of a texture instruction.
4517 */
4518 fs_inst *
4519 fs_visitor::get_instruction_generating_reg(fs_inst *start,
4520 fs_inst *end,
4521 const fs_reg &reg)
4522 {
4523 if (end == start ||
4524 end->is_partial_write() ||
4525 reg.reladdr ||
4526 !reg.equals(end->dst)) {
4527 return NULL;
4528 } else {
4529 return end;
4530 }
4531 }
4532
4533 void
4534 fs_visitor::setup_payload_gen6()
4535 {
4536 bool uses_depth =
4537 (prog->InputsRead & (1 << VARYING_SLOT_POS)) != 0;
4538 unsigned barycentric_interp_modes =
4539 (stage == MESA_SHADER_FRAGMENT) ?
4540 ((brw_wm_prog_data*) this->prog_data)->barycentric_interp_modes : 0;
4541
4542 assert(devinfo->gen >= 6);
4543
4544 /* R0-1: masks, pixel X/Y coordinates. */
4545 payload.num_regs = 2;
4546 /* R2: only for 32-pixel dispatch.*/
4547
4548 /* R3-26: barycentric interpolation coordinates. These appear in the
4549 * same order that they appear in the brw_wm_barycentric_interp_mode
4550 * enum. Each set of coordinates occupies 2 registers if dispatch width
4551 * == 8 and 4 registers if dispatch width == 16. Coordinates only
4552 * appear if they were enabled using the "Barycentric Interpolation
4553 * Mode" bits in WM_STATE.
4554 */
4555 for (int i = 0; i < BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT; ++i) {
4556 if (barycentric_interp_modes & (1 << i)) {
4557 payload.barycentric_coord_reg[i] = payload.num_regs;
4558 payload.num_regs += 2;
4559 if (dispatch_width == 16) {
4560 payload.num_regs += 2;
4561 }
4562 }
4563 }
4564
4565 /* R27: interpolated depth if uses source depth */
4566 if (uses_depth) {
4567 payload.source_depth_reg = payload.num_regs;
4568 payload.num_regs++;
4569 if (dispatch_width == 16) {
4570 /* R28: interpolated depth if not SIMD8. */
4571 payload.num_regs++;
4572 }
4573 }
4574 /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */
4575 if (uses_depth) {
4576 payload.source_w_reg = payload.num_regs;
4577 payload.num_regs++;
4578 if (dispatch_width == 16) {
4579 /* R30: interpolated W if not SIMD8. */
4580 payload.num_regs++;
4581 }
4582 }
4583
4584 if (stage == MESA_SHADER_FRAGMENT) {
4585 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
4586 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
4587 prog_data->uses_pos_offset = key->compute_pos_offset;
4588 /* R31: MSAA position offsets. */
4589 if (prog_data->uses_pos_offset) {
4590 payload.sample_pos_reg = payload.num_regs;
4591 payload.num_regs++;
4592 }
4593 }
4594
4595 /* R32: MSAA input coverage mask */
4596 if (prog->SystemValuesRead & SYSTEM_BIT_SAMPLE_MASK_IN) {
4597 assert(devinfo->gen >= 7);
4598 payload.sample_mask_in_reg = payload.num_regs;
4599 payload.num_regs++;
4600 if (dispatch_width == 16) {
4601 /* R33: input coverage mask if not SIMD8. */
4602 payload.num_regs++;
4603 }
4604 }
4605
4606 /* R34-: bary for 32-pixel. */
4607 /* R58-59: interp W for 32-pixel. */
4608
4609 if (prog->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH)) {
4610 source_depth_to_render_target = true;
4611 }
4612 }
4613
4614 void
4615 fs_visitor::setup_vs_payload()
4616 {
4617 /* R0: thread header, R1: urb handles */
4618 payload.num_regs = 2;
4619 }
4620
4621 void
4622 fs_visitor::setup_cs_payload()
4623 {
4624 assert(devinfo->gen >= 7);
4625
4626 payload.num_regs = 1;
4627 }
4628
4629 void
4630 fs_visitor::assign_binding_table_offsets()
4631 {
4632 assert(stage == MESA_SHADER_FRAGMENT);
4633 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
4634 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
4635 uint32_t next_binding_table_offset = 0;
4636
4637 /* If there are no color regions, we still perform an FB write to a null
4638 * renderbuffer, which we place at surface index 0.
4639 */
4640 prog_data->binding_table.render_target_start = next_binding_table_offset;
4641 next_binding_table_offset += MAX2(key->nr_color_regions, 1);
4642
4643 assign_common_binding_table_offsets(next_binding_table_offset);
4644 }
4645
4646 void
4647 fs_visitor::calculate_register_pressure()
4648 {
4649 invalidate_live_intervals();
4650 calculate_live_intervals();
4651
4652 unsigned num_instructions = 0;
4653 foreach_block(block, cfg)
4654 num_instructions += block->instructions.length();
4655
4656 regs_live_at_ip = rzalloc_array(mem_ctx, int, num_instructions);
4657
4658 for (unsigned reg = 0; reg < alloc.count; reg++) {
4659 for (int ip = virtual_grf_start[reg]; ip <= virtual_grf_end[reg]; ip++)
4660 regs_live_at_ip[ip] += alloc.sizes[reg];
4661 }
4662 }
4663
4664 void
4665 fs_visitor::optimize()
4666 {
4667 /* bld is the common builder object pointing at the end of the program we
4668 * used to translate it into i965 IR. For the optimization and lowering
4669 * passes coming next, any code added after the end of the program without
4670 * having explicitly called fs_builder::at() clearly points at a mistake.
4671 * Ideally optimization passes wouldn't be part of the visitor so they
4672 * wouldn't have access to bld at all, but they do, so just in case some
4673 * pass forgets to ask for a location explicitly set it to NULL here to
4674 * make it trip. The dispatch width is initialized to a bogus value to
4675 * make sure that optimizations set the execution controls explicitly to
4676 * match the code they are manipulating instead of relying on the defaults.
4677 */
4678 bld = fs_builder(this, 64);
4679
4680 split_virtual_grfs();
4681
4682 move_uniform_array_access_to_pull_constants();
4683 assign_constant_locations();
4684 demote_pull_constants();
4685
4686 #define OPT(pass, args...) ({ \
4687 pass_num++; \
4688 bool this_progress = pass(args); \
4689 \
4690 if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
4691 char filename[64]; \
4692 snprintf(filename, 64, "%s%d-%04d-%02d-%02d-" #pass, \
4693 stage_abbrev, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
4694 \
4695 backend_shader::dump_instructions(filename); \
4696 } \
4697 \
4698 progress = progress || this_progress; \
4699 this_progress; \
4700 })
4701
4702 if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER)) {
4703 char filename[64];
4704 snprintf(filename, 64, "%s%d-%04d-00-start",
4705 stage_abbrev, dispatch_width,
4706 shader_prog ? shader_prog->Name : 0);
4707
4708 backend_shader::dump_instructions(filename);
4709 }
4710
4711 bool progress = false;
4712 int iteration = 0;
4713 int pass_num = 0;
4714
4715 OPT(lower_simd_width);
4716 OPT(lower_logical_sends);
4717
4718 do {
4719 progress = false;
4720 pass_num = 0;
4721 iteration++;
4722
4723 OPT(remove_duplicate_mrf_writes);
4724
4725 OPT(opt_algebraic);
4726 OPT(opt_cse);
4727 OPT(opt_copy_propagate);
4728 OPT(opt_peephole_predicated_break);
4729 OPT(opt_cmod_propagation);
4730 OPT(dead_code_eliminate);
4731 OPT(opt_peephole_sel);
4732 OPT(dead_control_flow_eliminate, this);
4733 OPT(opt_register_renaming);
4734 OPT(opt_redundant_discard_jumps);
4735 OPT(opt_saturate_propagation);
4736 OPT(opt_zero_samples);
4737 OPT(register_coalesce);
4738 OPT(compute_to_mrf);
4739 OPT(eliminate_find_live_channel);
4740
4741 OPT(compact_virtual_grfs);
4742 } while (progress);
4743
4744 pass_num = 0;
4745
4746 OPT(opt_sampler_eot);
4747
4748 if (OPT(lower_load_payload)) {
4749 split_virtual_grfs();
4750 OPT(register_coalesce);
4751 OPT(compute_to_mrf);
4752 OPT(dead_code_eliminate);
4753 }
4754
4755 OPT(opt_combine_constants);
4756 OPT(lower_integer_multiplication);
4757
4758 lower_uniform_pull_constant_loads();
4759 }
4760
4761 /**
4762 * Three source instruction must have a GRF/MRF destination register.
4763 * ARF NULL is not allowed. Fix that up by allocating a temporary GRF.
4764 */
4765 void
4766 fs_visitor::fixup_3src_null_dest()
4767 {
4768 foreach_block_and_inst_safe (block, fs_inst, inst, cfg) {
4769 if (inst->is_3src() && inst->dst.is_null()) {
4770 inst->dst = fs_reg(GRF, alloc.allocate(dispatch_width / 8),
4771 inst->dst.type);
4772 }
4773 }
4774 }
4775
4776 void
4777 fs_visitor::allocate_registers()
4778 {
4779 bool allocated_without_spills;
4780
4781 static const enum instruction_scheduler_mode pre_modes[] = {
4782 SCHEDULE_PRE,
4783 SCHEDULE_PRE_NON_LIFO,
4784 SCHEDULE_PRE_LIFO,
4785 };
4786
4787 /* Try each scheduling heuristic to see if it can successfully register
4788 * allocate without spilling. They should be ordered by decreasing
4789 * performance but increasing likelihood of allocating.
4790 */
4791 for (unsigned i = 0; i < ARRAY_SIZE(pre_modes); i++) {
4792 schedule_instructions(pre_modes[i]);
4793
4794 if (0) {
4795 assign_regs_trivial();
4796 allocated_without_spills = true;
4797 } else {
4798 allocated_without_spills = assign_regs(false);
4799 }
4800 if (allocated_without_spills)
4801 break;
4802 }
4803
4804 if (!allocated_without_spills) {
4805 /* We assume that any spilling is worse than just dropping back to
4806 * SIMD8. There's probably actually some intermediate point where
4807 * SIMD16 with a couple of spills is still better.
4808 */
4809 if (dispatch_width == 16) {
4810 fail("Failure to register allocate. Reduce number of "
4811 "live scalar values to avoid this.");
4812 } else {
4813 compiler->shader_perf_log(log_data,
4814 "%s shader triggered register spilling. "
4815 "Try reducing the number of live scalar "
4816 "values to improve performance.\n",
4817 stage_name);
4818 }
4819
4820 /* Since we're out of heuristics, just go spill registers until we
4821 * get an allocation.
4822 */
4823 while (!assign_regs(true)) {
4824 if (failed)
4825 break;
4826 }
4827 }
4828
4829 /* This must come after all optimization and register allocation, since
4830 * it inserts dead code that happens to have side effects, and it does
4831 * so based on the actual physical registers in use.
4832 */
4833 insert_gen4_send_dependency_workarounds();
4834
4835 if (failed)
4836 return;
4837
4838 if (!allocated_without_spills)
4839 schedule_instructions(SCHEDULE_POST);
4840
4841 if (last_scratch > 0)
4842 prog_data->total_scratch = brw_get_scratch_size(last_scratch);
4843 }
4844
4845 bool
4846 fs_visitor::run_vs(gl_clip_plane *clip_planes)
4847 {
4848 assert(stage == MESA_SHADER_VERTEX);
4849
4850 assign_common_binding_table_offsets(0);
4851 setup_vs_payload();
4852
4853 if (shader_time_index >= 0)
4854 emit_shader_time_begin();
4855
4856 emit_nir_code();
4857
4858 if (failed)
4859 return false;
4860
4861 compute_clip_distance(clip_planes);
4862
4863 emit_urb_writes();
4864
4865 if (shader_time_index >= 0)
4866 emit_shader_time_end();
4867
4868 calculate_cfg();
4869
4870 optimize();
4871
4872 assign_curb_setup();
4873 assign_vs_urb_setup();
4874
4875 fixup_3src_null_dest();
4876 allocate_registers();
4877
4878 return !failed;
4879 }
4880
4881 bool
4882 fs_visitor::run_fs(bool do_rep_send)
4883 {
4884 brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *) this->prog_data;
4885 brw_wm_prog_key *wm_key = (brw_wm_prog_key *) this->key;
4886
4887 assert(stage == MESA_SHADER_FRAGMENT);
4888
4889 sanity_param_count = prog->Parameters->NumParameters;
4890
4891 assign_binding_table_offsets();
4892
4893 if (devinfo->gen >= 6)
4894 setup_payload_gen6();
4895 else
4896 setup_payload_gen4();
4897
4898 if (0) {
4899 emit_dummy_fs();
4900 } else if (do_rep_send) {
4901 assert(dispatch_width == 16);
4902 emit_repclear_shader();
4903 } else {
4904 if (shader_time_index >= 0)
4905 emit_shader_time_begin();
4906
4907 calculate_urb_setup();
4908 if (prog->InputsRead > 0) {
4909 if (devinfo->gen < 6)
4910 emit_interpolation_setup_gen4();
4911 else
4912 emit_interpolation_setup_gen6();
4913 }
4914
4915 /* We handle discards by keeping track of the still-live pixels in f0.1.
4916 * Initialize it with the dispatched pixels.
4917 */
4918 if (wm_prog_data->uses_kill) {
4919 fs_inst *discard_init = bld.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS);
4920 discard_init->flag_subreg = 1;
4921 }
4922
4923 /* Generate FS IR for main(). (the visitor only descends into
4924 * functions called "main").
4925 */
4926 emit_nir_code();
4927
4928 if (failed)
4929 return false;
4930
4931 if (wm_prog_data->uses_kill)
4932 bld.emit(FS_OPCODE_PLACEHOLDER_HALT);
4933
4934 if (wm_key->alpha_test_func)
4935 emit_alpha_test();
4936
4937 emit_fb_writes();
4938
4939 if (shader_time_index >= 0)
4940 emit_shader_time_end();
4941
4942 calculate_cfg();
4943
4944 optimize();
4945
4946 assign_curb_setup();
4947 assign_urb_setup();
4948
4949 fixup_3src_null_dest();
4950 allocate_registers();
4951
4952 if (failed)
4953 return false;
4954 }
4955
4956 if (dispatch_width == 8)
4957 wm_prog_data->reg_blocks = brw_register_blocks(grf_used);
4958 else
4959 wm_prog_data->reg_blocks_16 = brw_register_blocks(grf_used);
4960
4961 /* If any state parameters were appended, then ParameterValues could have
4962 * been realloced, in which case the driver uniform storage set up by
4963 * _mesa_associate_uniform_storage() would point to freed memory. Make
4964 * sure that didn't happen.
4965 */
4966 assert(sanity_param_count == prog->Parameters->NumParameters);
4967
4968 return !failed;
4969 }
4970
4971 bool
4972 fs_visitor::run_cs()
4973 {
4974 assert(stage == MESA_SHADER_COMPUTE);
4975 assert(shader);
4976
4977 sanity_param_count = prog->Parameters->NumParameters;
4978
4979 assign_common_binding_table_offsets(0);
4980
4981 setup_cs_payload();
4982
4983 if (shader_time_index >= 0)
4984 emit_shader_time_begin();
4985
4986 emit_nir_code();
4987
4988 if (failed)
4989 return false;
4990
4991 emit_cs_terminate();
4992
4993 if (shader_time_index >= 0)
4994 emit_shader_time_end();
4995
4996 calculate_cfg();
4997
4998 optimize();
4999
5000 assign_curb_setup();
5001
5002 fixup_3src_null_dest();
5003 allocate_registers();
5004
5005 if (failed)
5006 return false;
5007
5008 /* If any state parameters were appended, then ParameterValues could have
5009 * been realloced, in which case the driver uniform storage set up by
5010 * _mesa_associate_uniform_storage() would point to freed memory. Make
5011 * sure that didn't happen.
5012 */
5013 assert(sanity_param_count == prog->Parameters->NumParameters);
5014
5015 return !failed;
5016 }
5017
5018 const unsigned *
5019 brw_wm_fs_emit(struct brw_context *brw,
5020 void *mem_ctx,
5021 const struct brw_wm_prog_key *key,
5022 struct brw_wm_prog_data *prog_data,
5023 struct gl_fragment_program *fp,
5024 struct gl_shader_program *prog,
5025 unsigned *final_assembly_size)
5026 {
5027 bool start_busy = false;
5028 double start_time = 0;
5029
5030 if (unlikely(brw->perf_debug)) {
5031 start_busy = (brw->batch.last_bo &&
5032 drm_intel_bo_busy(brw->batch.last_bo));
5033 start_time = get_time();
5034 }
5035
5036 struct brw_shader *shader = NULL;
5037 if (prog)
5038 shader = (brw_shader *) prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
5039
5040 if (unlikely(INTEL_DEBUG & DEBUG_WM))
5041 brw_dump_ir("fragment", prog, &shader->base, &fp->Base);
5042
5043 int st_index8 = -1, st_index16 = -1;
5044 if (INTEL_DEBUG & DEBUG_SHADER_TIME) {
5045 st_index8 = brw_get_shader_time_index(brw, prog, &fp->Base, ST_FS8);
5046 st_index16 = brw_get_shader_time_index(brw, prog, &fp->Base, ST_FS16);
5047 }
5048
5049 /* Now the main event: Visit the shader IR and generate our FS IR for it.
5050 */
5051 fs_visitor v(brw->intelScreen->compiler, brw,
5052 mem_ctx, MESA_SHADER_FRAGMENT, key, &prog_data->base,
5053 prog, &fp->Base, 8, st_index8);
5054 if (!v.run_fs(false /* do_rep_send */)) {
5055 if (prog) {
5056 prog->LinkStatus = false;
5057 ralloc_strcat(&prog->InfoLog, v.fail_msg);
5058 }
5059
5060 _mesa_problem(NULL, "Failed to compile fragment shader: %s\n",
5061 v.fail_msg);
5062
5063 return NULL;
5064 }
5065
5066 cfg_t *simd16_cfg = NULL;
5067 fs_visitor v2(brw->intelScreen->compiler, brw,
5068 mem_ctx, MESA_SHADER_FRAGMENT, key, &prog_data->base,
5069 prog, &fp->Base, 16, st_index16);
5070 if (likely(!(INTEL_DEBUG & DEBUG_NO16) || brw->use_rep_send)) {
5071 if (!v.simd16_unsupported) {
5072 /* Try a SIMD16 compile */
5073 v2.import_uniforms(&v);
5074 if (!v2.run_fs(brw->use_rep_send)) {
5075 perf_debug("SIMD16 shader failed to compile: %s", v2.fail_msg);
5076 } else {
5077 simd16_cfg = v2.cfg;
5078 }
5079 }
5080 }
5081
5082 cfg_t *simd8_cfg;
5083 int no_simd8 = (INTEL_DEBUG & DEBUG_NO8) || brw->no_simd8;
5084 if ((no_simd8 || brw->gen < 5) && simd16_cfg) {
5085 simd8_cfg = NULL;
5086 prog_data->no_8 = true;
5087 } else {
5088 simd8_cfg = v.cfg;
5089 prog_data->no_8 = false;
5090 }
5091
5092 fs_generator g(brw->intelScreen->compiler, brw,
5093 mem_ctx, (void *) key, &prog_data->base,
5094 &fp->Base, v.promoted_constants, v.runtime_check_aads_emit, "FS");
5095
5096 if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
5097 char *name;
5098 if (prog)
5099 name = ralloc_asprintf(mem_ctx, "%s fragment shader %d",
5100 prog->Label ? prog->Label : "unnamed",
5101 prog->Name);
5102 else
5103 name = ralloc_asprintf(mem_ctx, "fragment program %d", fp->Base.Id);
5104
5105 g.enable_debug(name);
5106 }
5107
5108 if (simd8_cfg)
5109 g.generate_code(simd8_cfg, 8);
5110 if (simd16_cfg)
5111 prog_data->prog_offset_16 = g.generate_code(simd16_cfg, 16);
5112
5113 if (unlikely(brw->perf_debug) && shader) {
5114 if (shader->compiled_once)
5115 brw_wm_debug_recompile(brw, prog, key);
5116 shader->compiled_once = true;
5117
5118 if (start_busy && !drm_intel_bo_busy(brw->batch.last_bo)) {
5119 perf_debug("FS compile took %.03f ms and stalled the GPU\n",
5120 (get_time() - start_time) * 1000);
5121 }
5122 }
5123
5124 return g.get_assembly(final_assembly_size);
5125 }
5126
5127 extern "C" bool
5128 brw_fs_precompile(struct gl_context *ctx,
5129 struct gl_shader_program *shader_prog,
5130 struct gl_program *prog)
5131 {
5132 struct brw_context *brw = brw_context(ctx);
5133 struct brw_wm_prog_key key;
5134
5135 struct gl_fragment_program *fp = (struct gl_fragment_program *) prog;
5136 struct brw_fragment_program *bfp = brw_fragment_program(fp);
5137 bool program_uses_dfdy = fp->UsesDFdy;
5138
5139 memset(&key, 0, sizeof(key));
5140
5141 if (brw->gen < 6) {
5142 if (fp->UsesKill)
5143 key.iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT;
5144
5145 if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
5146 key.iz_lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
5147
5148 /* Just assume depth testing. */
5149 key.iz_lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
5150 key.iz_lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
5151 }
5152
5153 if (brw->gen < 6 || _mesa_bitcount_64(fp->Base.InputsRead &
5154 BRW_FS_VARYING_INPUT_MASK) > 16)
5155 key.input_slots_valid = fp->Base.InputsRead | VARYING_BIT_POS;
5156
5157 brw_setup_tex_for_precompile(brw, &key.tex, &fp->Base);
5158
5159 if (fp->Base.InputsRead & VARYING_BIT_POS) {
5160 key.drawable_height = ctx->DrawBuffer->Height;
5161 }
5162
5163 key.nr_color_regions = _mesa_bitcount_64(fp->Base.OutputsWritten &
5164 ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH) |
5165 BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK)));
5166
5167 if ((fp->Base.InputsRead & VARYING_BIT_POS) || program_uses_dfdy) {
5168 key.render_to_fbo = _mesa_is_user_fbo(ctx->DrawBuffer) ||
5169 key.nr_color_regions > 1;
5170 }
5171
5172 key.program_string_id = bfp->id;
5173
5174 uint32_t old_prog_offset = brw->wm.base.prog_offset;
5175 struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data;
5176
5177 bool success = brw_codegen_wm_prog(brw, shader_prog, bfp, &key);
5178
5179 brw->wm.base.prog_offset = old_prog_offset;
5180 brw->wm.prog_data = old_prog_data;
5181
5182 return success;
5183 }
5184
5185 void
5186 brw_setup_tex_for_precompile(struct brw_context *brw,
5187 struct brw_sampler_prog_key_data *tex,
5188 struct gl_program *prog)
5189 {
5190 const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
5191 unsigned sampler_count = _mesa_fls(prog->SamplersUsed);
5192 for (unsigned i = 0; i < sampler_count; i++) {
5193 if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
5194 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
5195 tex->swizzles[i] =
5196 MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
5197 } else {
5198 /* Color sampler: assume no swizzling. */
5199 tex->swizzles[i] = SWIZZLE_XYZW;
5200 }
5201 }
5202 }