2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 * This file drives the GLSL IR -> LIR translation, contains the
27 * optimizations on the LIR, and drives the generation of native code
31 #include <sys/types.h>
33 #include "util/hash_table.h"
34 #include "main/macros.h"
35 #include "main/shaderobj.h"
36 #include "main/fbobject.h"
37 #include "program/prog_parameter.h"
38 #include "program/prog_print.h"
39 #include "util/register_allocate.h"
40 #include "program/hash_table.h"
41 #include "brw_context.h"
46 #include "brw_dead_control_flow.h"
47 #include "main/uniforms.h"
48 #include "brw_fs_live_variables.h"
49 #include "glsl/glsl_types.h"
50 #include "program/sampler.h"
55 fs_inst::init(enum opcode opcode
, uint8_t exec_size
, const fs_reg
&dst
,
56 const fs_reg
*src
, unsigned sources
)
58 memset(this, 0, sizeof(*this));
60 this->src
= new fs_reg
[MAX2(sources
, 3)];
61 for (unsigned i
= 0; i
< sources
; i
++)
62 this->src
[i
] = src
[i
];
64 this->opcode
= opcode
;
66 this->sources
= sources
;
67 this->exec_size
= exec_size
;
69 assert(dst
.file
!= IMM
&& dst
.file
!= UNIFORM
);
71 assert(this->exec_size
!= 0);
73 this->conditional_mod
= BRW_CONDITIONAL_NONE
;
75 /* This will be the case for almost all instructions. */
81 this->regs_written
= DIV_ROUND_UP(dst
.component_size(exec_size
),
85 this->regs_written
= 0;
89 unreachable("Invalid destination register file");
91 unreachable("Invalid register file");
94 this->writes_accumulator
= false;
99 init(BRW_OPCODE_NOP
, 8, dst
, NULL
, 0);
102 fs_inst::fs_inst(enum opcode opcode
, uint8_t exec_size
)
104 init(opcode
, exec_size
, reg_undef
, NULL
, 0);
107 fs_inst::fs_inst(enum opcode opcode
, uint8_t exec_size
, const fs_reg
&dst
)
109 init(opcode
, exec_size
, dst
, NULL
, 0);
112 fs_inst::fs_inst(enum opcode opcode
, uint8_t exec_size
, const fs_reg
&dst
,
115 const fs_reg src
[1] = { src0
};
116 init(opcode
, exec_size
, dst
, src
, 1);
119 fs_inst::fs_inst(enum opcode opcode
, uint8_t exec_size
, const fs_reg
&dst
,
120 const fs_reg
&src0
, const fs_reg
&src1
)
122 const fs_reg src
[2] = { src0
, src1
};
123 init(opcode
, exec_size
, dst
, src
, 2);
126 fs_inst::fs_inst(enum opcode opcode
, uint8_t exec_size
, const fs_reg
&dst
,
127 const fs_reg
&src0
, const fs_reg
&src1
, const fs_reg
&src2
)
129 const fs_reg src
[3] = { src0
, src1
, src2
};
130 init(opcode
, exec_size
, dst
, src
, 3);
133 fs_inst::fs_inst(enum opcode opcode
, uint8_t exec_width
, const fs_reg
&dst
,
134 const fs_reg src
[], unsigned sources
)
136 init(opcode
, exec_width
, dst
, src
, sources
);
139 fs_inst::fs_inst(const fs_inst
&that
)
141 memcpy(this, &that
, sizeof(that
));
143 this->src
= new fs_reg
[MAX2(that
.sources
, 3)];
145 for (unsigned i
= 0; i
< that
.sources
; i
++)
146 this->src
[i
] = that
.src
[i
];
155 fs_inst::resize_sources(uint8_t num_sources
)
157 if (this->sources
!= num_sources
) {
158 fs_reg
*src
= new fs_reg
[MAX2(num_sources
, 3)];
160 for (unsigned i
= 0; i
< MIN2(this->sources
, num_sources
); ++i
)
161 src
[i
] = this->src
[i
];
165 this->sources
= num_sources
;
170 fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_builder
&bld
,
172 const fs_reg
&surf_index
,
173 const fs_reg
&varying_offset
,
174 uint32_t const_offset
)
176 /* We have our constant surface use a pitch of 4 bytes, so our index can
177 * be any component of a vector, and then we load 4 contiguous
178 * components starting from that.
180 * We break down the const_offset to a portion added to the variable
181 * offset and a portion done using reg_offset, which means that if you
182 * have GLSL using something like "uniform vec4 a[20]; gl_FragColor =
183 * a[i]", we'll temporarily generate 4 vec4 loads from offset i * 4, and
184 * CSE can later notice that those loads are all the same and eliminate
185 * the redundant ones.
187 fs_reg vec4_offset
= vgrf(glsl_type::int_type
);
188 bld
.ADD(vec4_offset
, varying_offset
, fs_reg(const_offset
& ~3));
191 if (devinfo
->gen
== 4 && bld
.dispatch_width() == 8) {
192 /* Pre-gen5, we can either use a SIMD8 message that requires (header,
193 * u, v, r) as parameters, or we can just use the SIMD16 message
194 * consisting of (header, u). We choose the second, at the cost of a
195 * longer return length.
201 if (devinfo
->gen
>= 7)
202 op
= FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
;
204 op
= FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
;
206 int regs_written
= 4 * (bld
.dispatch_width() / 8) * scale
;
207 fs_reg vec4_result
= fs_reg(GRF
, alloc
.allocate(regs_written
), dst
.type
);
208 fs_inst
*inst
= bld
.emit(op
, vec4_result
, surf_index
, vec4_offset
);
209 inst
->regs_written
= regs_written
;
211 if (devinfo
->gen
< 7) {
213 inst
->header_size
= 1;
214 if (devinfo
->gen
== 4)
217 inst
->mlen
= 1 + bld
.dispatch_width() / 8;
220 bld
.MOV(dst
, offset(vec4_result
, bld
, (const_offset
& 3) * scale
));
224 * A helper for MOV generation for fixing up broken hardware SEND dependency
228 fs_visitor::DEP_RESOLVE_MOV(const fs_builder
&bld
, int grf
)
230 /* The caller always wants uncompressed to emit the minimal extra
231 * dependencies, and to avoid having to deal with aligning its regs to 2.
233 const fs_builder ubld
= bld
.annotate("send dependency resolve")
236 ubld
.MOV(ubld
.null_reg_f(), fs_reg(GRF
, grf
, BRW_REGISTER_TYPE_F
));
240 fs_inst::equals(fs_inst
*inst
) const
242 return (opcode
== inst
->opcode
&&
243 dst
.equals(inst
->dst
) &&
244 src
[0].equals(inst
->src
[0]) &&
245 src
[1].equals(inst
->src
[1]) &&
246 src
[2].equals(inst
->src
[2]) &&
247 saturate
== inst
->saturate
&&
248 predicate
== inst
->predicate
&&
249 conditional_mod
== inst
->conditional_mod
&&
250 mlen
== inst
->mlen
&&
251 base_mrf
== inst
->base_mrf
&&
252 target
== inst
->target
&&
254 header_size
== inst
->header_size
&&
255 shadow_compare
== inst
->shadow_compare
&&
256 exec_size
== inst
->exec_size
&&
257 offset
== inst
->offset
);
261 fs_inst::overwrites_reg(const fs_reg
®
) const
263 return reg
.in_range(dst
, regs_written
);
267 fs_inst::is_send_from_grf() const
270 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
271 case SHADER_OPCODE_SHADER_TIME_ADD
:
272 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
273 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
274 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
275 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
276 case SHADER_OPCODE_UNTYPED_ATOMIC
:
277 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
278 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
279 case SHADER_OPCODE_TYPED_ATOMIC
:
280 case SHADER_OPCODE_TYPED_SURFACE_READ
:
281 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
282 case SHADER_OPCODE_URB_WRITE_SIMD8
:
284 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
285 return src
[1].file
== GRF
;
286 case FS_OPCODE_FB_WRITE
:
287 return src
[0].file
== GRF
;
290 return src
[0].file
== GRF
;
297 fs_inst::is_copy_payload(const brw::simple_allocator
&grf_alloc
) const
299 if (this->opcode
!= SHADER_OPCODE_LOAD_PAYLOAD
)
302 fs_reg reg
= this->src
[0];
303 if (reg
.file
!= GRF
|| reg
.reg_offset
!= 0 || reg
.stride
== 0)
306 if (grf_alloc
.sizes
[reg
.reg
] != this->regs_written
)
309 for (int i
= 0; i
< this->sources
; i
++) {
310 reg
.type
= this->src
[i
].type
;
311 if (!this->src
[i
].equals(reg
))
314 if (i
< this->header_size
) {
317 reg
.reg_offset
+= this->exec_size
/ 8;
325 fs_inst::can_do_source_mods(const struct brw_device_info
*devinfo
)
327 if (devinfo
->gen
== 6 && is_math())
330 if (is_send_from_grf())
333 if (!backend_instruction::can_do_source_mods())
340 fs_inst::has_side_effects() const
342 return this->eot
|| backend_instruction::has_side_effects();
348 memset(this, 0, sizeof(*this));
352 /** Generic unset register constructor. */
356 this->file
= BAD_FILE
;
359 /** Immediate value constructor. */
360 fs_reg::fs_reg(float f
)
364 this->type
= BRW_REGISTER_TYPE_F
;
365 this->fixed_hw_reg
.dw1
.f
= f
;
368 /** Immediate value constructor. */
369 fs_reg::fs_reg(int32_t i
)
373 this->type
= BRW_REGISTER_TYPE_D
;
374 this->fixed_hw_reg
.dw1
.d
= i
;
377 /** Immediate value constructor. */
378 fs_reg::fs_reg(uint32_t u
)
382 this->type
= BRW_REGISTER_TYPE_UD
;
383 this->fixed_hw_reg
.dw1
.ud
= u
;
386 /** Vector float immediate value constructor. */
387 fs_reg::fs_reg(uint8_t vf
[4])
391 this->type
= BRW_REGISTER_TYPE_VF
;
392 memcpy(&this->fixed_hw_reg
.dw1
.ud
, vf
, sizeof(unsigned));
395 /** Vector float immediate value constructor. */
396 fs_reg::fs_reg(uint8_t vf0
, uint8_t vf1
, uint8_t vf2
, uint8_t vf3
)
400 this->type
= BRW_REGISTER_TYPE_VF
;
401 this->fixed_hw_reg
.dw1
.ud
= (vf0
<< 0) |
407 /** Fixed brw_reg. */
408 fs_reg::fs_reg(struct brw_reg fixed_hw_reg
)
412 this->fixed_hw_reg
= fixed_hw_reg
;
413 this->type
= fixed_hw_reg
.type
;
417 fs_reg::equals(const fs_reg
&r
) const
419 return (file
== r
.file
&&
421 reg_offset
== r
.reg_offset
&&
422 subreg_offset
== r
.subreg_offset
&&
424 negate
== r
.negate
&&
426 !reladdr
&& !r
.reladdr
&&
427 memcmp(&fixed_hw_reg
, &r
.fixed_hw_reg
, sizeof(fixed_hw_reg
)) == 0 &&
432 fs_reg::set_smear(unsigned subreg
)
434 assert(file
!= HW_REG
&& file
!= IMM
);
435 subreg_offset
= subreg
* type_sz(type
);
441 fs_reg::is_contiguous() const
447 fs_reg::component_size(unsigned width
) const
449 const unsigned stride
= (file
!= HW_REG
? this->stride
:
450 fixed_hw_reg
.hstride
== 0 ? 0 :
451 1 << (fixed_hw_reg
.hstride
- 1));
452 return MAX2(width
* stride
, 1) * type_sz(type
);
456 fs_visitor::type_size(const struct glsl_type
*type
)
458 unsigned int size
, i
;
460 switch (type
->base_type
) {
463 case GLSL_TYPE_FLOAT
:
465 return type
->components();
466 case GLSL_TYPE_ARRAY
:
467 return type_size(type
->fields
.array
) * type
->length
;
468 case GLSL_TYPE_STRUCT
:
470 for (i
= 0; i
< type
->length
; i
++) {
471 size
+= type_size(type
->fields
.structure
[i
].type
);
474 case GLSL_TYPE_SAMPLER
:
475 /* Samplers take up no register space, since they're baked in at
479 case GLSL_TYPE_ATOMIC_UINT
:
481 case GLSL_TYPE_IMAGE
:
483 case GLSL_TYPE_ERROR
:
484 case GLSL_TYPE_INTERFACE
:
485 case GLSL_TYPE_DOUBLE
:
486 unreachable("not reached");
493 * Create a MOV to read the timestamp register.
495 * The caller is responsible for emitting the MOV. The return value is
496 * the destination of the MOV, with extra parameters set.
499 fs_visitor::get_timestamp(const fs_builder
&bld
)
501 assert(devinfo
->gen
>= 7);
503 fs_reg ts
= fs_reg(retype(brw_vec4_reg(BRW_ARCHITECTURE_REGISTER_FILE
,
506 BRW_REGISTER_TYPE_UD
));
508 fs_reg dst
= fs_reg(GRF
, alloc
.allocate(1), BRW_REGISTER_TYPE_UD
);
510 /* We want to read the 3 fields we care about even if it's not enabled in
513 bld
.group(4, 0).exec_all().MOV(dst
, ts
);
515 /* The caller wants the low 32 bits of the timestamp. Since it's running
516 * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds,
517 * which is plenty of time for our purposes. It is identical across the
518 * EUs, but since it's tracking GPU core speed it will increment at a
519 * varying rate as render P-states change.
521 * The caller could also check if render P-states have changed (or anything
522 * else that might disrupt timing) by setting smear to 2 and checking if
523 * that field is != 0.
531 fs_visitor::emit_shader_time_begin()
533 shader_start_time
= get_timestamp(bld
.annotate("shader time start"));
537 fs_visitor::emit_shader_time_end()
539 /* Insert our code just before the final SEND with EOT. */
540 exec_node
*end
= this->instructions
.get_tail();
541 assert(end
&& ((fs_inst
*) end
)->eot
);
542 const fs_builder ibld
= bld
.annotate("shader time end")
543 .exec_all().at(NULL
, end
);
545 fs_reg shader_end_time
= get_timestamp(ibld
);
547 /* Check that there weren't any timestamp reset events (assuming these
548 * were the only two timestamp reads that happened).
550 fs_reg reset
= shader_end_time
;
552 set_condmod(BRW_CONDITIONAL_Z
,
553 ibld
.AND(ibld
.null_reg_ud(), reset
, fs_reg(1u)));
554 ibld
.IF(BRW_PREDICATE_NORMAL
);
556 fs_reg start
= shader_start_time
;
558 fs_reg diff
= fs_reg(GRF
, alloc
.allocate(1), BRW_REGISTER_TYPE_UD
);
561 const fs_builder cbld
= ibld
.group(1, 0);
562 cbld
.group(1, 0).ADD(diff
, start
, shader_end_time
);
564 /* If there were no instructions between the two timestamp gets, the diff
565 * is 2 cycles. Remove that overhead, so I can forget about that when
566 * trying to determine the time taken for single instructions.
568 cbld
.ADD(diff
, diff
, fs_reg(-2u));
569 SHADER_TIME_ADD(cbld
, 0, diff
);
570 SHADER_TIME_ADD(cbld
, 1, fs_reg(1u));
571 ibld
.emit(BRW_OPCODE_ELSE
);
572 SHADER_TIME_ADD(cbld
, 2, fs_reg(1u));
573 ibld
.emit(BRW_OPCODE_ENDIF
);
577 fs_visitor::SHADER_TIME_ADD(const fs_builder
&bld
,
578 int shader_time_subindex
,
581 int index
= shader_time_index
* 3 + shader_time_subindex
;
582 fs_reg offset
= fs_reg(index
* SHADER_TIME_STRIDE
);
585 if (dispatch_width
== 8)
586 payload
= vgrf(glsl_type::uvec2_type
);
588 payload
= vgrf(glsl_type::uint_type
);
590 bld
.emit(SHADER_OPCODE_SHADER_TIME_ADD
, fs_reg(), payload
, offset
, value
);
594 fs_visitor::vfail(const char *format
, va_list va
)
603 msg
= ralloc_vasprintf(mem_ctx
, format
, va
);
604 msg
= ralloc_asprintf(mem_ctx
, "%s compile failed: %s\n", stage_abbrev
, msg
);
606 this->fail_msg
= msg
;
609 fprintf(stderr
, "%s", msg
);
614 fs_visitor::fail(const char *format
, ...)
618 va_start(va
, format
);
624 * Mark this program as impossible to compile in SIMD16 mode.
626 * During the SIMD8 compile (which happens first), we can detect and flag
627 * things that are unsupported in SIMD16 mode, so the compiler can skip
628 * the SIMD16 compile altogether.
630 * During a SIMD16 compile (if one happens anyway), this just calls fail().
633 fs_visitor::no16(const char *msg
)
635 if (dispatch_width
== 16) {
638 simd16_unsupported
= true;
640 compiler
->shader_perf_log(log_data
,
641 "SIMD16 shader failed to compile: %s", msg
);
646 * Returns true if the instruction has a flag that means it won't
647 * update an entire destination register.
649 * For example, dead code elimination and live variable analysis want to know
650 * when a write to a variable screens off any preceding values that were in
654 fs_inst::is_partial_write() const
656 return ((this->predicate
&& this->opcode
!= BRW_OPCODE_SEL
) ||
657 (this->exec_size
* type_sz(this->dst
.type
)) < 32 ||
658 !this->dst
.is_contiguous());
662 fs_inst::regs_read(int arg
) const
664 unsigned components
= 1;
666 case FS_OPCODE_FB_WRITE
:
667 case SHADER_OPCODE_URB_WRITE_SIMD8
:
668 case SHADER_OPCODE_UNTYPED_ATOMIC
:
669 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
670 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
671 case SHADER_OPCODE_TYPED_ATOMIC
:
672 case SHADER_OPCODE_TYPED_SURFACE_READ
:
673 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
674 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
679 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
:
680 /* The payload is actually stored in src1 */
685 case FS_OPCODE_LINTERP
:
687 return exec_size
/ 4;
691 case FS_OPCODE_PIXEL_X
:
692 case FS_OPCODE_PIXEL_Y
:
697 case SHADER_OPCODE_LOAD_PAYLOAD
:
698 if (arg
< this->header_size
)
702 case CS_OPCODE_CS_TERMINATE
:
706 if (is_tex() && arg
== 0 && src
[0].file
== GRF
)
711 switch (src
[arg
].file
) {
718 return DIV_ROUND_UP(components
* src
[arg
].component_size(exec_size
),
721 unreachable("MRF registers are not allowed as sources");
723 unreachable("Invalid register file");
728 fs_inst::reads_flag() const
734 fs_inst::writes_flag() const
736 return (conditional_mod
&& (opcode
!= BRW_OPCODE_SEL
&&
737 opcode
!= BRW_OPCODE_IF
&&
738 opcode
!= BRW_OPCODE_WHILE
)) ||
739 opcode
== FS_OPCODE_MOV_DISPATCH_TO_FLAGS
;
743 * Returns how many MRFs an FS opcode will write over.
745 * Note that this is not the 0 or 1 implied writes in an actual gen
746 * instruction -- the FS opcodes often generate MOVs in addition.
749 fs_visitor::implied_mrf_writes(fs_inst
*inst
)
754 if (inst
->base_mrf
== -1)
757 switch (inst
->opcode
) {
758 case SHADER_OPCODE_RCP
:
759 case SHADER_OPCODE_RSQ
:
760 case SHADER_OPCODE_SQRT
:
761 case SHADER_OPCODE_EXP2
:
762 case SHADER_OPCODE_LOG2
:
763 case SHADER_OPCODE_SIN
:
764 case SHADER_OPCODE_COS
:
765 return 1 * dispatch_width
/ 8;
766 case SHADER_OPCODE_POW
:
767 case SHADER_OPCODE_INT_QUOTIENT
:
768 case SHADER_OPCODE_INT_REMAINDER
:
769 return 2 * dispatch_width
/ 8;
770 case SHADER_OPCODE_TEX
:
772 case SHADER_OPCODE_TXD
:
773 case SHADER_OPCODE_TXF
:
774 case SHADER_OPCODE_TXF_CMS
:
775 case SHADER_OPCODE_TXF_MCS
:
776 case SHADER_OPCODE_TG4
:
777 case SHADER_OPCODE_TG4_OFFSET
:
778 case SHADER_OPCODE_TXL
:
779 case SHADER_OPCODE_TXS
:
780 case SHADER_OPCODE_LOD
:
782 case FS_OPCODE_FB_WRITE
:
784 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
785 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
787 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
789 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
791 case SHADER_OPCODE_UNTYPED_ATOMIC
:
792 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
793 case SHADER_OPCODE_UNTYPED_SURFACE_WRITE
:
794 case SHADER_OPCODE_TYPED_ATOMIC
:
795 case SHADER_OPCODE_TYPED_SURFACE_READ
:
796 case SHADER_OPCODE_TYPED_SURFACE_WRITE
:
797 case SHADER_OPCODE_URB_WRITE_SIMD8
:
798 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
799 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
800 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
801 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
804 unreachable("not reached");
809 fs_visitor::vgrf(const glsl_type
*const type
)
811 int reg_width
= dispatch_width
/ 8;
812 return fs_reg(GRF
, alloc
.allocate(type_size(type
) * reg_width
),
813 brw_type_for_base_type(type
));
816 /** Fixed HW reg constructor. */
817 fs_reg::fs_reg(enum register_file file
, int reg
)
822 this->type
= BRW_REGISTER_TYPE_F
;
825 /** Fixed HW reg constructor. */
826 fs_reg::fs_reg(enum register_file file
, int reg
, enum brw_reg_type type
)
834 /* For SIMD16, we need to follow from the uniform setup of SIMD8 dispatch.
835 * This brings in those uniform definitions
838 fs_visitor::import_uniforms(fs_visitor
*v
)
840 this->push_constant_loc
= v
->push_constant_loc
;
841 this->pull_constant_loc
= v
->pull_constant_loc
;
842 this->uniforms
= v
->uniforms
;
843 this->param_size
= v
->param_size
;
847 fs_visitor::emit_fragcoord_interpolation(bool pixel_center_integer
,
848 bool origin_upper_left
)
850 assert(stage
== MESA_SHADER_FRAGMENT
);
851 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
852 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(vgrf(glsl_type::vec4_type
));
854 bool flip
= !origin_upper_left
^ key
->render_to_fbo
;
857 if (pixel_center_integer
) {
858 bld
.MOV(wpos
, this->pixel_x
);
860 bld
.ADD(wpos
, this->pixel_x
, fs_reg(0.5f
));
862 wpos
= offset(wpos
, bld
, 1);
865 if (!flip
&& pixel_center_integer
) {
866 bld
.MOV(wpos
, this->pixel_y
);
868 fs_reg pixel_y
= this->pixel_y
;
869 float offset
= (pixel_center_integer
? 0.0 : 0.5);
872 pixel_y
.negate
= true;
873 offset
+= key
->drawable_height
- 1.0;
876 bld
.ADD(wpos
, pixel_y
, fs_reg(offset
));
878 wpos
= offset(wpos
, bld
, 1);
881 if (devinfo
->gen
>= 6) {
882 bld
.MOV(wpos
, fs_reg(brw_vec8_grf(payload
.source_depth_reg
, 0)));
884 bld
.emit(FS_OPCODE_LINTERP
, wpos
,
885 this->delta_xy
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
],
886 interp_reg(VARYING_SLOT_POS
, 2));
888 wpos
= offset(wpos
, bld
, 1);
890 /* gl_FragCoord.w: Already set up in emit_interpolation */
891 bld
.MOV(wpos
, this->wpos_w
);
897 fs_visitor::emit_linterp(const fs_reg
&attr
, const fs_reg
&interp
,
898 glsl_interp_qualifier interpolation_mode
,
899 bool is_centroid
, bool is_sample
)
901 brw_wm_barycentric_interp_mode barycoord_mode
;
902 if (devinfo
->gen
>= 6) {
904 if (interpolation_mode
== INTERP_QUALIFIER_SMOOTH
)
905 barycoord_mode
= BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC
;
907 barycoord_mode
= BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC
;
908 } else if (is_sample
) {
909 if (interpolation_mode
== INTERP_QUALIFIER_SMOOTH
)
910 barycoord_mode
= BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC
;
912 barycoord_mode
= BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC
;
914 if (interpolation_mode
== INTERP_QUALIFIER_SMOOTH
)
915 barycoord_mode
= BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
;
917 barycoord_mode
= BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC
;
920 /* On Ironlake and below, there is only one interpolation mode.
921 * Centroid interpolation doesn't mean anything on this hardware --
922 * there is no multisampling.
924 barycoord_mode
= BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
;
926 return bld
.emit(FS_OPCODE_LINTERP
, attr
,
927 this->delta_xy
[barycoord_mode
], interp
);
931 fs_visitor::emit_general_interpolation(fs_reg attr
, const char *name
,
932 const glsl_type
*type
,
933 glsl_interp_qualifier interpolation_mode
,
934 int location
, bool mod_centroid
,
937 attr
.type
= brw_type_for_base_type(type
->get_scalar_type());
939 assert(stage
== MESA_SHADER_FRAGMENT
);
940 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
941 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
943 unsigned int array_elements
;
945 if (type
->is_array()) {
946 array_elements
= type
->length
;
947 if (array_elements
== 0) {
948 fail("dereferenced array '%s' has length 0\n", name
);
950 type
= type
->fields
.array
;
955 if (interpolation_mode
== INTERP_QUALIFIER_NONE
) {
957 location
== VARYING_SLOT_COL0
|| location
== VARYING_SLOT_COL1
;
958 if (key
->flat_shade
&& is_gl_Color
) {
959 interpolation_mode
= INTERP_QUALIFIER_FLAT
;
961 interpolation_mode
= INTERP_QUALIFIER_SMOOTH
;
965 for (unsigned int i
= 0; i
< array_elements
; i
++) {
966 for (unsigned int j
= 0; j
< type
->matrix_columns
; j
++) {
967 if (prog_data
->urb_setup
[location
] == -1) {
968 /* If there's no incoming setup data for this slot, don't
969 * emit interpolation for it.
971 attr
= offset(attr
, bld
, type
->vector_elements
);
976 if (interpolation_mode
== INTERP_QUALIFIER_FLAT
) {
977 /* Constant interpolation (flat shading) case. The SF has
978 * handed us defined values in only the constant offset
979 * field of the setup reg.
981 for (unsigned int k
= 0; k
< type
->vector_elements
; k
++) {
982 struct brw_reg interp
= interp_reg(location
, k
);
983 interp
= suboffset(interp
, 3);
984 interp
.type
= attr
.type
;
985 bld
.emit(FS_OPCODE_CINTERP
, attr
, fs_reg(interp
));
986 attr
= offset(attr
, bld
, 1);
989 /* Smooth/noperspective interpolation case. */
990 for (unsigned int k
= 0; k
< type
->vector_elements
; k
++) {
991 struct brw_reg interp
= interp_reg(location
, k
);
992 if (devinfo
->needs_unlit_centroid_workaround
&& mod_centroid
) {
993 /* Get the pixel/sample mask into f0 so that we know
994 * which pixels are lit. Then, for each channel that is
995 * unlit, replace the centroid data with non-centroid
998 bld
.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS
);
1001 inst
= emit_linterp(attr
, fs_reg(interp
), interpolation_mode
,
1003 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1004 inst
->predicate_inverse
= true;
1005 if (devinfo
->has_pln
)
1006 inst
->no_dd_clear
= true;
1008 inst
= emit_linterp(attr
, fs_reg(interp
), interpolation_mode
,
1009 mod_centroid
&& !key
->persample_shading
,
1010 mod_sample
|| key
->persample_shading
);
1011 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1012 inst
->predicate_inverse
= false;
1013 if (devinfo
->has_pln
)
1014 inst
->no_dd_check
= true;
1017 emit_linterp(attr
, fs_reg(interp
), interpolation_mode
,
1018 mod_centroid
&& !key
->persample_shading
,
1019 mod_sample
|| key
->persample_shading
);
1021 if (devinfo
->gen
< 6 && interpolation_mode
== INTERP_QUALIFIER_SMOOTH
) {
1022 bld
.MUL(attr
, attr
, this->pixel_w
);
1024 attr
= offset(attr
, bld
, 1);
1034 fs_visitor::emit_frontfacing_interpolation()
1036 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(vgrf(glsl_type::bool_type
));
1038 if (devinfo
->gen
>= 6) {
1039 /* Bit 15 of g0.0 is 0 if the polygon is front facing. We want to create
1040 * a boolean result from this (~0/true or 0/false).
1042 * We can use the fact that bit 15 is the MSB of g0.0:W to accomplish
1043 * this task in only one instruction:
1044 * - a negation source modifier will flip the bit; and
1045 * - a W -> D type conversion will sign extend the bit into the high
1046 * word of the destination.
1048 * An ASR 15 fills the low word of the destination.
1050 fs_reg g0
= fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_W
));
1053 bld
.ASR(*reg
, g0
, fs_reg(15));
1055 /* Bit 31 of g1.6 is 0 if the polygon is front facing. We want to create
1056 * a boolean result from this (1/true or 0/false).
1058 * Like in the above case, since the bit is the MSB of g1.6:UD we can use
1059 * the negation source modifier to flip it. Unfortunately the SHR
1060 * instruction only operates on UD (or D with an abs source modifier)
1061 * sources without negation.
1063 * Instead, use ASR (which will give ~0/true or 0/false).
1065 fs_reg g1_6
= fs_reg(retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_D
));
1068 bld
.ASR(*reg
, g1_6
, fs_reg(31));
1075 fs_visitor::compute_sample_position(fs_reg dst
, fs_reg int_sample_pos
)
1077 assert(stage
== MESA_SHADER_FRAGMENT
);
1078 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
1079 assert(dst
.type
== BRW_REGISTER_TYPE_F
);
1081 if (key
->compute_pos_offset
) {
1082 /* Convert int_sample_pos to floating point */
1083 bld
.MOV(dst
, int_sample_pos
);
1084 /* Scale to the range [0, 1] */
1085 bld
.MUL(dst
, dst
, fs_reg(1 / 16.0f
));
1088 /* From ARB_sample_shading specification:
1089 * "When rendering to a non-multisample buffer, or if multisample
1090 * rasterization is disabled, gl_SamplePosition will always be
1093 bld
.MOV(dst
, fs_reg(0.5f
));
1098 fs_visitor::emit_samplepos_setup()
1100 assert(devinfo
->gen
>= 6);
1102 const fs_builder abld
= bld
.annotate("compute sample position");
1103 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(vgrf(glsl_type::vec2_type
));
1105 fs_reg int_sample_x
= vgrf(glsl_type::int_type
);
1106 fs_reg int_sample_y
= vgrf(glsl_type::int_type
);
1108 /* WM will be run in MSDISPMODE_PERSAMPLE. So, only one of SIMD8 or SIMD16
1109 * mode will be enabled.
1111 * From the Ivy Bridge PRM, volume 2 part 1, page 344:
1112 * R31.1:0 Position Offset X/Y for Slot[3:0]
1113 * R31.3:2 Position Offset X/Y for Slot[7:4]
1116 * The X, Y sample positions come in as bytes in thread payload. So, read
1117 * the positions using vstride=16, width=8, hstride=2.
1119 struct brw_reg sample_pos_reg
=
1120 stride(retype(brw_vec1_grf(payload
.sample_pos_reg
, 0),
1121 BRW_REGISTER_TYPE_B
), 16, 8, 2);
1123 if (dispatch_width
== 8) {
1124 abld
.MOV(int_sample_x
, fs_reg(sample_pos_reg
));
1126 abld
.half(0).MOV(half(int_sample_x
, 0), fs_reg(sample_pos_reg
));
1127 abld
.half(1).MOV(half(int_sample_x
, 1),
1128 fs_reg(suboffset(sample_pos_reg
, 16)));
1130 /* Compute gl_SamplePosition.x */
1131 compute_sample_position(pos
, int_sample_x
);
1132 pos
= offset(pos
, abld
, 1);
1133 if (dispatch_width
== 8) {
1134 abld
.MOV(int_sample_y
, fs_reg(suboffset(sample_pos_reg
, 1)));
1136 abld
.half(0).MOV(half(int_sample_y
, 0),
1137 fs_reg(suboffset(sample_pos_reg
, 1)));
1138 abld
.half(1).MOV(half(int_sample_y
, 1),
1139 fs_reg(suboffset(sample_pos_reg
, 17)));
1141 /* Compute gl_SamplePosition.y */
1142 compute_sample_position(pos
, int_sample_y
);
1147 fs_visitor::emit_sampleid_setup()
1149 assert(stage
== MESA_SHADER_FRAGMENT
);
1150 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
1151 assert(devinfo
->gen
>= 6);
1153 const fs_builder abld
= bld
.annotate("compute sample id");
1154 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(vgrf(glsl_type::int_type
));
1156 if (key
->compute_sample_id
) {
1157 fs_reg t1
= vgrf(glsl_type::int_type
);
1158 fs_reg t2
= vgrf(glsl_type::int_type
);
1159 t2
.type
= BRW_REGISTER_TYPE_UW
;
1161 /* The PS will be run in MSDISPMODE_PERSAMPLE. For example with
1162 * 8x multisampling, subspan 0 will represent sample N (where N
1163 * is 0, 2, 4 or 6), subspan 1 will represent sample 1, 3, 5 or
1164 * 7. We can find the value of N by looking at R0.0 bits 7:6
1165 * ("Starting Sample Pair Index (SSPI)") and multiplying by two
1166 * (since samples are always delivered in pairs). That is, we
1167 * compute 2*((R0.0 & 0xc0) >> 6) == (R0.0 & 0xc0) >> 5. Then
1168 * we need to add N to the sequence (0, 0, 0, 0, 1, 1, 1, 1) in
1169 * case of SIMD8 and sequence (0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2,
1170 * 2, 3, 3, 3, 3) in case of SIMD16. We compute this sequence by
1171 * populating a temporary variable with the sequence (0, 1, 2, 3),
1172 * and then reading from it using vstride=1, width=4, hstride=0.
1173 * These computations hold good for 4x multisampling as well.
1175 * For 2x MSAA and SIMD16, we want to use the sequence (0, 1, 0, 1):
1176 * the first four slots are sample 0 of subspan 0; the next four
1177 * are sample 1 of subspan 0; the third group is sample 0 of
1178 * subspan 1, and finally sample 1 of subspan 1.
1181 .AND(t1
, fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD
)),
1183 abld
.exec_all().SHR(t1
, t1
, fs_reg(5));
1185 /* This works for both SIMD8 and SIMD16 */
1187 .MOV(t2
, brw_imm_v(key
->persample_2x
? 0x1010 : 0x3210));
1189 /* This special instruction takes care of setting vstride=1,
1190 * width=4, hstride=0 of t2 during an ADD instruction.
1192 abld
.emit(FS_OPCODE_SET_SAMPLE_ID
, *reg
, t1
, t2
);
1194 /* As per GL_ARB_sample_shading specification:
1195 * "When rendering to a non-multisample buffer, or if multisample
1196 * rasterization is disabled, gl_SampleID will always be zero."
1198 abld
.MOV(*reg
, fs_reg(0));
1205 fs_visitor::resolve_source_modifiers(fs_reg
*src
)
1207 if (!src
->abs
&& !src
->negate
)
1210 fs_reg temp
= bld
.vgrf(src
->type
);
1211 bld
.MOV(temp
, *src
);
1216 fs_visitor::emit_discard_jump()
1218 assert(((brw_wm_prog_data
*) this->prog_data
)->uses_kill
);
1220 /* For performance, after a discard, jump to the end of the
1221 * shader if all relevant channels have been discarded.
1223 fs_inst
*discard_jump
= bld
.emit(FS_OPCODE_DISCARD_JUMP
);
1224 discard_jump
->flag_subreg
= 1;
1226 discard_jump
->predicate
= (dispatch_width
== 8)
1227 ? BRW_PREDICATE_ALIGN1_ANY8H
1228 : BRW_PREDICATE_ALIGN1_ANY16H
;
1229 discard_jump
->predicate_inverse
= true;
1233 fs_visitor::assign_curb_setup()
1235 if (dispatch_width
== 8) {
1236 prog_data
->dispatch_grf_start_reg
= payload
.num_regs
;
1238 if (stage
== MESA_SHADER_FRAGMENT
) {
1239 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
1240 prog_data
->dispatch_grf_start_reg_16
= payload
.num_regs
;
1241 } else if (stage
== MESA_SHADER_COMPUTE
) {
1242 brw_cs_prog_data
*prog_data
= (brw_cs_prog_data
*) this->prog_data
;
1243 prog_data
->dispatch_grf_start_reg_16
= payload
.num_regs
;
1245 unreachable("Unsupported shader type!");
1249 prog_data
->curb_read_length
= ALIGN(stage_prog_data
->nr_params
, 8) / 8;
1251 /* Map the offsets in the UNIFORM file to fixed HW regs. */
1252 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1253 for (unsigned int i
= 0; i
< inst
->sources
; i
++) {
1254 if (inst
->src
[i
].file
== UNIFORM
) {
1255 int uniform_nr
= inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
;
1257 if (uniform_nr
>= 0 && uniform_nr
< (int) uniforms
) {
1258 constant_nr
= push_constant_loc
[uniform_nr
];
1260 /* Section 5.11 of the OpenGL 4.1 spec says:
1261 * "Out-of-bounds reads return undefined values, which include
1262 * values from other variables of the active program or zero."
1263 * Just return the first push constant.
1268 struct brw_reg brw_reg
= brw_vec1_grf(payload
.num_regs
+
1272 inst
->src
[i
].file
= HW_REG
;
1273 inst
->src
[i
].fixed_hw_reg
= byte_offset(
1274 retype(brw_reg
, inst
->src
[i
].type
),
1275 inst
->src
[i
].subreg_offset
);
1282 fs_visitor::calculate_urb_setup()
1284 assert(stage
== MESA_SHADER_FRAGMENT
);
1285 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
1286 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
1288 memset(prog_data
->urb_setup
, -1,
1289 sizeof(prog_data
->urb_setup
[0]) * VARYING_SLOT_MAX
);
1292 /* Figure out where each of the incoming setup attributes lands. */
1293 if (devinfo
->gen
>= 6) {
1294 if (_mesa_bitcount_64(prog
->InputsRead
&
1295 BRW_FS_VARYING_INPUT_MASK
) <= 16) {
1296 /* The SF/SBE pipeline stage can do arbitrary rearrangement of the
1297 * first 16 varying inputs, so we can put them wherever we want.
1298 * Just put them in order.
1300 * This is useful because it means that (a) inputs not used by the
1301 * fragment shader won't take up valuable register space, and (b) we
1302 * won't have to recompile the fragment shader if it gets paired with
1303 * a different vertex (or geometry) shader.
1305 for (unsigned int i
= 0; i
< VARYING_SLOT_MAX
; i
++) {
1306 if (prog
->InputsRead
& BRW_FS_VARYING_INPUT_MASK
&
1307 BITFIELD64_BIT(i
)) {
1308 prog_data
->urb_setup
[i
] = urb_next
++;
1312 /* We have enough input varyings that the SF/SBE pipeline stage can't
1313 * arbitrarily rearrange them to suit our whim; we have to put them
1314 * in an order that matches the output of the previous pipeline stage
1315 * (geometry or vertex shader).
1317 struct brw_vue_map prev_stage_vue_map
;
1318 brw_compute_vue_map(devinfo
, &prev_stage_vue_map
,
1319 key
->input_slots_valid
);
1320 int first_slot
= 2 * BRW_SF_URB_ENTRY_READ_OFFSET
;
1321 assert(prev_stage_vue_map
.num_slots
<= first_slot
+ 32);
1322 for (int slot
= first_slot
; slot
< prev_stage_vue_map
.num_slots
;
1324 int varying
= prev_stage_vue_map
.slot_to_varying
[slot
];
1325 /* Note that varying == BRW_VARYING_SLOT_COUNT when a slot is
1328 if (varying
!= BRW_VARYING_SLOT_COUNT
&&
1329 (prog
->InputsRead
& BRW_FS_VARYING_INPUT_MASK
&
1330 BITFIELD64_BIT(varying
))) {
1331 prog_data
->urb_setup
[varying
] = slot
- first_slot
;
1334 urb_next
= prev_stage_vue_map
.num_slots
- first_slot
;
1337 /* FINISHME: The sf doesn't map VS->FS inputs for us very well. */
1338 for (unsigned int i
= 0; i
< VARYING_SLOT_MAX
; i
++) {
1339 /* Point size is packed into the header, not as a general attribute */
1340 if (i
== VARYING_SLOT_PSIZ
)
1343 if (key
->input_slots_valid
& BITFIELD64_BIT(i
)) {
1344 /* The back color slot is skipped when the front color is
1345 * also written to. In addition, some slots can be
1346 * written in the vertex shader and not read in the
1347 * fragment shader. So the register number must always be
1348 * incremented, mapped or not.
1350 if (_mesa_varying_slot_in_fs((gl_varying_slot
) i
))
1351 prog_data
->urb_setup
[i
] = urb_next
;
1357 * It's a FS only attribute, and we did interpolation for this attribute
1358 * in SF thread. So, count it here, too.
1360 * See compile_sf_prog() for more info.
1362 if (prog
->InputsRead
& BITFIELD64_BIT(VARYING_SLOT_PNTC
))
1363 prog_data
->urb_setup
[VARYING_SLOT_PNTC
] = urb_next
++;
1366 prog_data
->num_varying_inputs
= urb_next
;
1370 fs_visitor::assign_urb_setup()
1372 assert(stage
== MESA_SHADER_FRAGMENT
);
1373 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
1375 int urb_start
= payload
.num_regs
+ prog_data
->base
.curb_read_length
;
1377 /* Offset all the urb_setup[] index by the actual position of the
1378 * setup regs, now that the location of the constants has been chosen.
1380 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1381 if (inst
->opcode
== FS_OPCODE_LINTERP
) {
1382 assert(inst
->src
[1].file
== HW_REG
);
1383 inst
->src
[1].fixed_hw_reg
.nr
+= urb_start
;
1386 if (inst
->opcode
== FS_OPCODE_CINTERP
) {
1387 assert(inst
->src
[0].file
== HW_REG
);
1388 inst
->src
[0].fixed_hw_reg
.nr
+= urb_start
;
1392 /* Each attribute is 4 setup channels, each of which is half a reg. */
1393 this->first_non_payload_grf
=
1394 urb_start
+ prog_data
->num_varying_inputs
* 2;
1398 fs_visitor::assign_vs_urb_setup()
1400 brw_vs_prog_data
*vs_prog_data
= (brw_vs_prog_data
*) prog_data
;
1401 int grf
, count
, slot
, channel
, attr
;
1403 assert(stage
== MESA_SHADER_VERTEX
);
1404 count
= _mesa_bitcount_64(vs_prog_data
->inputs_read
);
1405 if (vs_prog_data
->uses_vertexid
|| vs_prog_data
->uses_instanceid
)
1408 /* Each attribute is 4 regs. */
1409 this->first_non_payload_grf
=
1410 payload
.num_regs
+ prog_data
->curb_read_length
+ count
* 4;
1412 unsigned vue_entries
=
1413 MAX2(count
, vs_prog_data
->base
.vue_map
.num_slots
);
1415 vs_prog_data
->base
.urb_entry_size
= ALIGN(vue_entries
, 4) / 4;
1416 vs_prog_data
->base
.urb_read_length
= (count
+ 1) / 2;
1418 assert(vs_prog_data
->base
.urb_read_length
<= 15);
1420 /* Rewrite all ATTR file references to the hw grf that they land in. */
1421 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1422 for (int i
= 0; i
< inst
->sources
; i
++) {
1423 if (inst
->src
[i
].file
== ATTR
) {
1425 if (inst
->src
[i
].reg
== VERT_ATTRIB_MAX
) {
1428 /* Attributes come in in a contiguous block, ordered by their
1429 * gl_vert_attrib value. That means we can compute the slot
1430 * number for an attribute by masking out the enabled
1431 * attributes before it and counting the bits.
1433 attr
= inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
/ 4;
1434 slot
= _mesa_bitcount_64(vs_prog_data
->inputs_read
&
1435 BITFIELD64_MASK(attr
));
1438 channel
= inst
->src
[i
].reg_offset
& 3;
1440 grf
= payload
.num_regs
+
1441 prog_data
->curb_read_length
+
1444 inst
->src
[i
].file
= HW_REG
;
1445 inst
->src
[i
].fixed_hw_reg
=
1446 retype(brw_vec8_grf(grf
, 0), inst
->src
[i
].type
);
1453 * Split large virtual GRFs into separate components if we can.
1455 * This is mostly duplicated with what brw_fs_vector_splitting does,
1456 * but that's really conservative because it's afraid of doing
1457 * splitting that doesn't result in real progress after the rest of
1458 * the optimization phases, which would cause infinite looping in
1459 * optimization. We can do it once here, safely. This also has the
1460 * opportunity to split interpolated values, or maybe even uniforms,
1461 * which we don't have at the IR level.
1463 * We want to split, because virtual GRFs are what we register
1464 * allocate and spill (due to contiguousness requirements for some
1465 * instructions), and they're what we naturally generate in the
1466 * codegen process, but most virtual GRFs don't actually need to be
1467 * contiguous sets of GRFs. If we split, we'll end up with reduced
1468 * live intervals and better dead code elimination and coalescing.
1471 fs_visitor::split_virtual_grfs()
1473 int num_vars
= this->alloc
.count
;
1475 /* Count the total number of registers */
1477 int vgrf_to_reg
[num_vars
];
1478 for (int i
= 0; i
< num_vars
; i
++) {
1479 vgrf_to_reg
[i
] = reg_count
;
1480 reg_count
+= alloc
.sizes
[i
];
1483 /* An array of "split points". For each register slot, this indicates
1484 * if this slot can be separated from the previous slot. Every time an
1485 * instruction uses multiple elements of a register (as a source or
1486 * destination), we mark the used slots as inseparable. Then we go
1487 * through and split the registers into the smallest pieces we can.
1489 bool split_points
[reg_count
];
1490 memset(split_points
, 0, sizeof(split_points
));
1492 /* Mark all used registers as fully splittable */
1493 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1494 if (inst
->dst
.file
== GRF
) {
1495 int reg
= vgrf_to_reg
[inst
->dst
.reg
];
1496 for (unsigned j
= 1; j
< this->alloc
.sizes
[inst
->dst
.reg
]; j
++)
1497 split_points
[reg
+ j
] = true;
1500 for (int i
= 0; i
< inst
->sources
; i
++) {
1501 if (inst
->src
[i
].file
== GRF
) {
1502 int reg
= vgrf_to_reg
[inst
->src
[i
].reg
];
1503 for (unsigned j
= 1; j
< this->alloc
.sizes
[inst
->src
[i
].reg
]; j
++)
1504 split_points
[reg
+ j
] = true;
1509 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1510 if (inst
->dst
.file
== GRF
) {
1511 int reg
= vgrf_to_reg
[inst
->dst
.reg
] + inst
->dst
.reg_offset
;
1512 for (int j
= 1; j
< inst
->regs_written
; j
++)
1513 split_points
[reg
+ j
] = false;
1515 for (int i
= 0; i
< inst
->sources
; i
++) {
1516 if (inst
->src
[i
].file
== GRF
) {
1517 int reg
= vgrf_to_reg
[inst
->src
[i
].reg
] + inst
->src
[i
].reg_offset
;
1518 for (int j
= 1; j
< inst
->regs_read(i
); j
++)
1519 split_points
[reg
+ j
] = false;
1524 int new_virtual_grf
[reg_count
];
1525 int new_reg_offset
[reg_count
];
1528 for (int i
= 0; i
< num_vars
; i
++) {
1529 /* The first one should always be 0 as a quick sanity check. */
1530 assert(split_points
[reg
] == false);
1533 new_reg_offset
[reg
] = 0;
1538 for (unsigned j
= 1; j
< alloc
.sizes
[i
]; j
++) {
1539 /* If this is a split point, reset the offset to 0 and allocate a
1540 * new virtual GRF for the previous offset many registers
1542 if (split_points
[reg
]) {
1543 assert(offset
<= MAX_VGRF_SIZE
);
1544 int grf
= alloc
.allocate(offset
);
1545 for (int k
= reg
- offset
; k
< reg
; k
++)
1546 new_virtual_grf
[k
] = grf
;
1549 new_reg_offset
[reg
] = offset
;
1554 /* The last one gets the original register number */
1555 assert(offset
<= MAX_VGRF_SIZE
);
1556 alloc
.sizes
[i
] = offset
;
1557 for (int k
= reg
- offset
; k
< reg
; k
++)
1558 new_virtual_grf
[k
] = i
;
1560 assert(reg
== reg_count
);
1562 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1563 if (inst
->dst
.file
== GRF
) {
1564 reg
= vgrf_to_reg
[inst
->dst
.reg
] + inst
->dst
.reg_offset
;
1565 inst
->dst
.reg
= new_virtual_grf
[reg
];
1566 inst
->dst
.reg_offset
= new_reg_offset
[reg
];
1567 assert((unsigned)new_reg_offset
[reg
] < alloc
.sizes
[new_virtual_grf
[reg
]]);
1569 for (int i
= 0; i
< inst
->sources
; i
++) {
1570 if (inst
->src
[i
].file
== GRF
) {
1571 reg
= vgrf_to_reg
[inst
->src
[i
].reg
] + inst
->src
[i
].reg_offset
;
1572 inst
->src
[i
].reg
= new_virtual_grf
[reg
];
1573 inst
->src
[i
].reg_offset
= new_reg_offset
[reg
];
1574 assert((unsigned)new_reg_offset
[reg
] < alloc
.sizes
[new_virtual_grf
[reg
]]);
1578 invalidate_live_intervals();
1582 * Remove unused virtual GRFs and compact the virtual_grf_* arrays.
1584 * During code generation, we create tons of temporary variables, many of
1585 * which get immediately killed and are never used again. Yet, in later
1586 * optimization and analysis passes, such as compute_live_intervals, we need
1587 * to loop over all the virtual GRFs. Compacting them can save a lot of
1591 fs_visitor::compact_virtual_grfs()
1593 bool progress
= false;
1594 int remap_table
[this->alloc
.count
];
1595 memset(remap_table
, -1, sizeof(remap_table
));
1597 /* Mark which virtual GRFs are used. */
1598 foreach_block_and_inst(block
, const fs_inst
, inst
, cfg
) {
1599 if (inst
->dst
.file
== GRF
)
1600 remap_table
[inst
->dst
.reg
] = 0;
1602 for (int i
= 0; i
< inst
->sources
; i
++) {
1603 if (inst
->src
[i
].file
== GRF
)
1604 remap_table
[inst
->src
[i
].reg
] = 0;
1608 /* Compact the GRF arrays. */
1610 for (unsigned i
= 0; i
< this->alloc
.count
; i
++) {
1611 if (remap_table
[i
] == -1) {
1612 /* We just found an unused register. This means that we are
1613 * actually going to compact something.
1617 remap_table
[i
] = new_index
;
1618 alloc
.sizes
[new_index
] = alloc
.sizes
[i
];
1619 invalidate_live_intervals();
1624 this->alloc
.count
= new_index
;
1626 /* Patch all the instructions to use the newly renumbered registers */
1627 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1628 if (inst
->dst
.file
== GRF
)
1629 inst
->dst
.reg
= remap_table
[inst
->dst
.reg
];
1631 for (int i
= 0; i
< inst
->sources
; i
++) {
1632 if (inst
->src
[i
].file
== GRF
)
1633 inst
->src
[i
].reg
= remap_table
[inst
->src
[i
].reg
];
1637 /* Patch all the references to delta_xy, since they're used in register
1638 * allocation. If they're unused, switch them to BAD_FILE so we don't
1639 * think some random VGRF is delta_xy.
1641 for (unsigned i
= 0; i
< ARRAY_SIZE(delta_xy
); i
++) {
1642 if (delta_xy
[i
].file
== GRF
) {
1643 if (remap_table
[delta_xy
[i
].reg
] != -1) {
1644 delta_xy
[i
].reg
= remap_table
[delta_xy
[i
].reg
];
1646 delta_xy
[i
].file
= BAD_FILE
;
1655 * Implements array access of uniforms by inserting a
1656 * PULL_CONSTANT_LOAD instruction.
1658 * Unlike temporary GRF array access (where we don't support it due to
1659 * the difficulty of doing relative addressing on instruction
1660 * destinations), we could potentially do array access of uniforms
1661 * that were loaded in GRF space as push constants. In real-world
1662 * usage we've seen, though, the arrays being used are always larger
1663 * than we could load as push constants, so just always move all
1664 * uniform array access out to a pull constant buffer.
1667 fs_visitor::move_uniform_array_access_to_pull_constants()
1669 if (dispatch_width
!= 8)
1672 pull_constant_loc
= ralloc_array(mem_ctx
, int, uniforms
);
1673 memset(pull_constant_loc
, -1, sizeof(pull_constant_loc
[0]) * uniforms
);
1675 /* Walk through and find array access of uniforms. Put a copy of that
1676 * uniform in the pull constant buffer.
1678 * Note that we don't move constant-indexed accesses to arrays. No
1679 * testing has been done of the performance impact of this choice.
1681 foreach_block_and_inst_safe(block
, fs_inst
, inst
, cfg
) {
1682 for (int i
= 0 ; i
< inst
->sources
; i
++) {
1683 if (inst
->src
[i
].file
!= UNIFORM
|| !inst
->src
[i
].reladdr
)
1686 int uniform
= inst
->src
[i
].reg
;
1688 /* If this array isn't already present in the pull constant buffer,
1691 if (pull_constant_loc
[uniform
] == -1) {
1692 const gl_constant_value
**values
= &stage_prog_data
->param
[uniform
];
1694 assert(param_size
[uniform
]);
1696 for (int j
= 0; j
< param_size
[uniform
]; j
++) {
1697 pull_constant_loc
[uniform
+ j
] = stage_prog_data
->nr_pull_params
;
1699 stage_prog_data
->pull_param
[stage_prog_data
->nr_pull_params
++] =
1708 * Assign UNIFORM file registers to either push constants or pull constants.
1710 * We allow a fragment shader to have more than the specified minimum
1711 * maximum number of fragment shader uniform components (64). If
1712 * there are too many of these, they'd fill up all of register space.
1713 * So, this will push some of them out to the pull constant buffer and
1714 * update the program to load them.
1717 fs_visitor::assign_constant_locations()
1719 /* Only the first compile (SIMD8 mode) gets to decide on locations. */
1720 if (dispatch_width
!= 8)
1723 /* Find which UNIFORM registers are still in use. */
1724 bool is_live
[uniforms
];
1725 for (unsigned int i
= 0; i
< uniforms
; i
++) {
1729 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1730 for (int i
= 0; i
< inst
->sources
; i
++) {
1731 if (inst
->src
[i
].file
!= UNIFORM
)
1734 int constant_nr
= inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
;
1735 if (constant_nr
>= 0 && constant_nr
< (int) uniforms
)
1736 is_live
[constant_nr
] = true;
1740 /* Only allow 16 registers (128 uniform components) as push constants.
1742 * Just demote the end of the list. We could probably do better
1743 * here, demoting things that are rarely used in the program first.
1745 * If changing this value, note the limitation about total_regs in
1748 unsigned int max_push_components
= 16 * 8;
1749 unsigned int num_push_constants
= 0;
1751 push_constant_loc
= ralloc_array(mem_ctx
, int, uniforms
);
1753 for (unsigned int i
= 0; i
< uniforms
; i
++) {
1754 if (!is_live
[i
] || pull_constant_loc
[i
] != -1) {
1755 /* This UNIFORM register is either dead, or has already been demoted
1756 * to a pull const. Mark it as no longer living in the param[] array.
1758 push_constant_loc
[i
] = -1;
1762 if (num_push_constants
< max_push_components
) {
1763 /* Retain as a push constant. Record the location in the params[]
1766 push_constant_loc
[i
] = num_push_constants
++;
1768 /* Demote to a pull constant. */
1769 push_constant_loc
[i
] = -1;
1771 int pull_index
= stage_prog_data
->nr_pull_params
++;
1772 stage_prog_data
->pull_param
[pull_index
] = stage_prog_data
->param
[i
];
1773 pull_constant_loc
[i
] = pull_index
;
1777 stage_prog_data
->nr_params
= num_push_constants
;
1779 /* Up until now, the param[] array has been indexed by reg + reg_offset
1780 * of UNIFORM registers. Condense it to only contain the uniforms we
1781 * chose to upload as push constants.
1783 for (unsigned int i
= 0; i
< uniforms
; i
++) {
1784 int remapped
= push_constant_loc
[i
];
1789 assert(remapped
<= (int)i
);
1790 stage_prog_data
->param
[remapped
] = stage_prog_data
->param
[i
];
1795 * Replace UNIFORM register file access with either UNIFORM_PULL_CONSTANT_LOAD
1796 * or VARYING_PULL_CONSTANT_LOAD instructions which load values into VGRFs.
1799 fs_visitor::demote_pull_constants()
1801 foreach_block_and_inst (block
, fs_inst
, inst
, cfg
) {
1802 for (int i
= 0; i
< inst
->sources
; i
++) {
1803 if (inst
->src
[i
].file
!= UNIFORM
)
1807 unsigned location
= inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
;
1808 if (location
>= uniforms
) /* Out of bounds access */
1811 pull_index
= pull_constant_loc
[location
];
1813 if (pull_index
== -1)
1816 /* Set up the annotation tracking for new generated instructions. */
1817 const fs_builder ibld
= bld
.annotate(inst
->annotation
, inst
->ir
)
1819 fs_reg
surf_index(stage_prog_data
->binding_table
.pull_constants_start
);
1820 fs_reg dst
= vgrf(glsl_type::float_type
);
1822 /* Generate a pull load into dst. */
1823 if (inst
->src
[i
].reladdr
) {
1824 VARYING_PULL_CONSTANT_LOAD(ibld
, dst
,
1826 *inst
->src
[i
].reladdr
,
1828 inst
->src
[i
].reladdr
= NULL
;
1830 fs_reg offset
= fs_reg((unsigned)(pull_index
* 4) & ~15);
1831 ibld
.emit(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
,
1832 dst
, surf_index
, offset
);
1833 inst
->src
[i
].set_smear(pull_index
& 3);
1836 /* Rewrite the instruction to use the temporary VGRF. */
1837 inst
->src
[i
].file
= GRF
;
1838 inst
->src
[i
].reg
= dst
.reg
;
1839 inst
->src
[i
].reg_offset
= 0;
1842 invalidate_live_intervals();
1846 fs_visitor::opt_algebraic()
1848 bool progress
= false;
1850 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1851 switch (inst
->opcode
) {
1852 case BRW_OPCODE_MOV
:
1853 if (inst
->src
[0].file
!= IMM
)
1856 if (inst
->saturate
) {
1857 if (inst
->dst
.type
!= inst
->src
[0].type
)
1858 assert(!"unimplemented: saturate mixed types");
1860 if (brw_saturate_immediate(inst
->dst
.type
,
1861 &inst
->src
[0].fixed_hw_reg
)) {
1862 inst
->saturate
= false;
1868 case BRW_OPCODE_MUL
:
1869 if (inst
->src
[1].file
!= IMM
)
1873 if (inst
->src
[1].is_one()) {
1874 inst
->opcode
= BRW_OPCODE_MOV
;
1875 inst
->src
[1] = reg_undef
;
1881 if (inst
->src
[1].is_negative_one()) {
1882 inst
->opcode
= BRW_OPCODE_MOV
;
1883 inst
->src
[0].negate
= !inst
->src
[0].negate
;
1884 inst
->src
[1] = reg_undef
;
1890 if (inst
->src
[1].is_zero()) {
1891 inst
->opcode
= BRW_OPCODE_MOV
;
1892 inst
->src
[0] = inst
->src
[1];
1893 inst
->src
[1] = reg_undef
;
1898 if (inst
->src
[0].file
== IMM
) {
1899 assert(inst
->src
[0].type
== BRW_REGISTER_TYPE_F
);
1900 inst
->opcode
= BRW_OPCODE_MOV
;
1901 inst
->src
[0].fixed_hw_reg
.dw1
.f
*= inst
->src
[1].fixed_hw_reg
.dw1
.f
;
1902 inst
->src
[1] = reg_undef
;
1907 case BRW_OPCODE_ADD
:
1908 if (inst
->src
[1].file
!= IMM
)
1912 if (inst
->src
[1].is_zero()) {
1913 inst
->opcode
= BRW_OPCODE_MOV
;
1914 inst
->src
[1] = reg_undef
;
1919 if (inst
->src
[0].file
== IMM
) {
1920 assert(inst
->src
[0].type
== BRW_REGISTER_TYPE_F
);
1921 inst
->opcode
= BRW_OPCODE_MOV
;
1922 inst
->src
[0].fixed_hw_reg
.dw1
.f
+= inst
->src
[1].fixed_hw_reg
.dw1
.f
;
1923 inst
->src
[1] = reg_undef
;
1929 if (inst
->src
[0].equals(inst
->src
[1])) {
1930 inst
->opcode
= BRW_OPCODE_MOV
;
1931 inst
->src
[1] = reg_undef
;
1936 case BRW_OPCODE_LRP
:
1937 if (inst
->src
[1].equals(inst
->src
[2])) {
1938 inst
->opcode
= BRW_OPCODE_MOV
;
1939 inst
->src
[0] = inst
->src
[1];
1940 inst
->src
[1] = reg_undef
;
1941 inst
->src
[2] = reg_undef
;
1946 case BRW_OPCODE_CMP
:
1947 if (inst
->conditional_mod
== BRW_CONDITIONAL_GE
&&
1949 inst
->src
[0].negate
&&
1950 inst
->src
[1].is_zero()) {
1951 inst
->src
[0].abs
= false;
1952 inst
->src
[0].negate
= false;
1953 inst
->conditional_mod
= BRW_CONDITIONAL_Z
;
1958 case BRW_OPCODE_SEL
:
1959 if (inst
->src
[0].equals(inst
->src
[1])) {
1960 inst
->opcode
= BRW_OPCODE_MOV
;
1961 inst
->src
[1] = reg_undef
;
1962 inst
->predicate
= BRW_PREDICATE_NONE
;
1963 inst
->predicate_inverse
= false;
1965 } else if (inst
->saturate
&& inst
->src
[1].file
== IMM
) {
1966 switch (inst
->conditional_mod
) {
1967 case BRW_CONDITIONAL_LE
:
1968 case BRW_CONDITIONAL_L
:
1969 switch (inst
->src
[1].type
) {
1970 case BRW_REGISTER_TYPE_F
:
1971 if (inst
->src
[1].fixed_hw_reg
.dw1
.f
>= 1.0f
) {
1972 inst
->opcode
= BRW_OPCODE_MOV
;
1973 inst
->src
[1] = reg_undef
;
1974 inst
->conditional_mod
= BRW_CONDITIONAL_NONE
;
1982 case BRW_CONDITIONAL_GE
:
1983 case BRW_CONDITIONAL_G
:
1984 switch (inst
->src
[1].type
) {
1985 case BRW_REGISTER_TYPE_F
:
1986 if (inst
->src
[1].fixed_hw_reg
.dw1
.f
<= 0.0f
) {
1987 inst
->opcode
= BRW_OPCODE_MOV
;
1988 inst
->src
[1] = reg_undef
;
1989 inst
->conditional_mod
= BRW_CONDITIONAL_NONE
;
2001 case BRW_OPCODE_MAD
:
2002 if (inst
->src
[1].is_zero() || inst
->src
[2].is_zero()) {
2003 inst
->opcode
= BRW_OPCODE_MOV
;
2004 inst
->src
[1] = reg_undef
;
2005 inst
->src
[2] = reg_undef
;
2007 } else if (inst
->src
[0].is_zero()) {
2008 inst
->opcode
= BRW_OPCODE_MUL
;
2009 inst
->src
[0] = inst
->src
[2];
2010 inst
->src
[2] = reg_undef
;
2012 } else if (inst
->src
[1].is_one()) {
2013 inst
->opcode
= BRW_OPCODE_ADD
;
2014 inst
->src
[1] = inst
->src
[2];
2015 inst
->src
[2] = reg_undef
;
2017 } else if (inst
->src
[2].is_one()) {
2018 inst
->opcode
= BRW_OPCODE_ADD
;
2019 inst
->src
[2] = reg_undef
;
2021 } else if (inst
->src
[1].file
== IMM
&& inst
->src
[2].file
== IMM
) {
2022 inst
->opcode
= BRW_OPCODE_ADD
;
2023 inst
->src
[1].fixed_hw_reg
.dw1
.f
*= inst
->src
[2].fixed_hw_reg
.dw1
.f
;
2024 inst
->src
[2] = reg_undef
;
2028 case SHADER_OPCODE_RCP
: {
2029 fs_inst
*prev
= (fs_inst
*)inst
->prev
;
2030 if (prev
->opcode
== SHADER_OPCODE_SQRT
) {
2031 if (inst
->src
[0].equals(prev
->dst
)) {
2032 inst
->opcode
= SHADER_OPCODE_RSQ
;
2033 inst
->src
[0] = prev
->src
[0];
2039 case SHADER_OPCODE_BROADCAST
:
2040 if (is_uniform(inst
->src
[0])) {
2041 inst
->opcode
= BRW_OPCODE_MOV
;
2043 inst
->force_writemask_all
= true;
2045 } else if (inst
->src
[1].file
== IMM
) {
2046 inst
->opcode
= BRW_OPCODE_MOV
;
2047 inst
->src
[0] = component(inst
->src
[0],
2048 inst
->src
[1].fixed_hw_reg
.dw1
.ud
);
2050 inst
->force_writemask_all
= true;
2059 /* Swap if src[0] is immediate. */
2060 if (progress
&& inst
->is_commutative()) {
2061 if (inst
->src
[0].file
== IMM
) {
2062 fs_reg tmp
= inst
->src
[1];
2063 inst
->src
[1] = inst
->src
[0];
2072 * Optimize sample messages that have constant zero values for the trailing
2073 * texture coordinates. We can just reduce the message length for these
2074 * instructions instead of reserving a register for it. Trailing parameters
2075 * that aren't sent default to zero anyway. This will cause the dead code
2076 * eliminator to remove the MOV instruction that would otherwise be emitted to
2077 * set up the zero value.
2080 fs_visitor::opt_zero_samples()
2082 /* Gen4 infers the texturing opcode based on the message length so we can't
2085 if (devinfo
->gen
< 5)
2088 bool progress
= false;
2090 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
2091 if (!inst
->is_tex())
2094 fs_inst
*load_payload
= (fs_inst
*) inst
->prev
;
2096 if (load_payload
->is_head_sentinel() ||
2097 load_payload
->opcode
!= SHADER_OPCODE_LOAD_PAYLOAD
)
2100 /* We don't want to remove the message header or the first parameter.
2101 * Removing the first parameter is not allowed, see the Haswell PRM
2102 * volume 7, page 149:
2104 * "Parameter 0 is required except for the sampleinfo message, which
2105 * has no parameter 0"
2107 while (inst
->mlen
> inst
->header_size
+ dispatch_width
/ 8 &&
2108 load_payload
->src
[(inst
->mlen
- inst
->header_size
) /
2109 (dispatch_width
/ 8) +
2110 inst
->header_size
- 1].is_zero()) {
2111 inst
->mlen
-= dispatch_width
/ 8;
2117 invalidate_live_intervals();
2123 * Optimize sample messages which are followed by the final RT write.
2125 * CHV, and GEN9+ can mark a texturing SEND instruction with EOT to have its
2126 * results sent directly to the framebuffer, bypassing the EU. Recognize the
2127 * final texturing results copied to the framebuffer write payload and modify
2128 * them to write to the framebuffer directly.
2131 fs_visitor::opt_sampler_eot()
2133 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
2135 if (stage
!= MESA_SHADER_FRAGMENT
)
2138 if (devinfo
->gen
< 9 && !devinfo
->is_cherryview
)
2141 /* FINISHME: It should be possible to implement this optimization when there
2142 * are multiple drawbuffers.
2144 if (key
->nr_color_regions
!= 1)
2147 /* Look for a texturing instruction immediately before the final FB_WRITE. */
2148 fs_inst
*fb_write
= (fs_inst
*) cfg
->blocks
[cfg
->num_blocks
- 1]->end();
2149 assert(fb_write
->eot
);
2150 assert(fb_write
->opcode
== FS_OPCODE_FB_WRITE
);
2152 fs_inst
*tex_inst
= (fs_inst
*) fb_write
->prev
;
2154 /* There wasn't one; nothing to do. */
2155 if (unlikely(tex_inst
->is_head_sentinel()) || !tex_inst
->is_tex())
2158 /* This optimisation doesn't seem to work for textureGather for some
2159 * reason. I can't find any documentation or known workarounds to indicate
2160 * that this is expected, but considering that it is probably pretty
2161 * unlikely that a shader would directly write out the results from
2162 * textureGather we might as well just disable it.
2164 if (tex_inst
->opcode
== SHADER_OPCODE_TG4
||
2165 tex_inst
->opcode
== SHADER_OPCODE_TG4_OFFSET
)
2168 /* If there's no header present, we need to munge the LOAD_PAYLOAD as well.
2169 * It's very likely to be the previous instruction.
2171 fs_inst
*load_payload
= (fs_inst
*) tex_inst
->prev
;
2172 if (load_payload
->is_head_sentinel() ||
2173 load_payload
->opcode
!= SHADER_OPCODE_LOAD_PAYLOAD
)
2176 assert(!tex_inst
->eot
); /* We can't get here twice */
2177 assert((tex_inst
->offset
& (0xff << 24)) == 0);
2179 tex_inst
->offset
|= fb_write
->target
<< 24;
2180 tex_inst
->eot
= true;
2181 tex_inst
->dst
= bld
.null_reg_ud();
2182 fb_write
->remove(cfg
->blocks
[cfg
->num_blocks
- 1]);
2184 /* If a header is present, marking the eot is sufficient. Otherwise, we need
2185 * to create a new LOAD_PAYLOAD command with the same sources and a space
2186 * saved for the header. Using a new destination register not only makes sure
2187 * we have enough space, but it will make sure the dead code eliminator kills
2188 * the instruction that this will replace.
2190 if (tex_inst
->header_size
!= 0)
2193 fs_reg send_header
= bld
.vgrf(BRW_REGISTER_TYPE_F
,
2194 load_payload
->sources
+ 1);
2195 fs_reg
*new_sources
=
2196 ralloc_array(mem_ctx
, fs_reg
, load_payload
->sources
+ 1);
2198 new_sources
[0] = fs_reg();
2199 for (int i
= 0; i
< load_payload
->sources
; i
++)
2200 new_sources
[i
+1] = load_payload
->src
[i
];
2202 /* The LOAD_PAYLOAD helper seems like the obvious choice here. However, it
2203 * requires a lot of information about the sources to appropriately figure
2204 * out the number of registers needed to be used. Given this stage in our
2205 * optimization, we may not have the appropriate GRFs required by
2206 * LOAD_PAYLOAD at this point (copy propagation). Therefore, we need to
2207 * manually emit the instruction.
2209 fs_inst
*new_load_payload
= new(mem_ctx
) fs_inst(SHADER_OPCODE_LOAD_PAYLOAD
,
2210 load_payload
->exec_size
,
2213 load_payload
->sources
+ 1);
2215 new_load_payload
->regs_written
= load_payload
->regs_written
+ 1;
2216 new_load_payload
->header_size
= 1;
2218 tex_inst
->header_size
= 1;
2219 tex_inst
->insert_before(cfg
->blocks
[cfg
->num_blocks
- 1], new_load_payload
);
2220 tex_inst
->src
[0] = send_header
;
2226 fs_visitor::opt_register_renaming()
2228 bool progress
= false;
2231 int remap
[alloc
.count
];
2232 memset(remap
, -1, sizeof(int) * alloc
.count
);
2234 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
2235 if (inst
->opcode
== BRW_OPCODE_IF
|| inst
->opcode
== BRW_OPCODE_DO
) {
2237 } else if (inst
->opcode
== BRW_OPCODE_ENDIF
||
2238 inst
->opcode
== BRW_OPCODE_WHILE
) {
2242 /* Rewrite instruction sources. */
2243 for (int i
= 0; i
< inst
->sources
; i
++) {
2244 if (inst
->src
[i
].file
== GRF
&&
2245 remap
[inst
->src
[i
].reg
] != -1 &&
2246 remap
[inst
->src
[i
].reg
] != inst
->src
[i
].reg
) {
2247 inst
->src
[i
].reg
= remap
[inst
->src
[i
].reg
];
2252 const int dst
= inst
->dst
.reg
;
2255 inst
->dst
.file
== GRF
&&
2256 alloc
.sizes
[inst
->dst
.reg
] == inst
->exec_size
/ 8 &&
2257 !inst
->is_partial_write()) {
2258 if (remap
[dst
] == -1) {
2261 remap
[dst
] = alloc
.allocate(inst
->exec_size
/ 8);
2262 inst
->dst
.reg
= remap
[dst
];
2265 } else if (inst
->dst
.file
== GRF
&&
2267 remap
[dst
] != dst
) {
2268 inst
->dst
.reg
= remap
[dst
];
2274 invalidate_live_intervals();
2276 for (unsigned i
= 0; i
< ARRAY_SIZE(delta_xy
); i
++) {
2277 if (delta_xy
[i
].file
== GRF
&& remap
[delta_xy
[i
].reg
] != -1) {
2278 delta_xy
[i
].reg
= remap
[delta_xy
[i
].reg
];
2287 * Remove redundant or useless discard jumps.
2289 * For example, we can eliminate jumps in the following sequence:
2291 * discard-jump (redundant with the next jump)
2292 * discard-jump (useless; jumps to the next instruction)
2296 fs_visitor::opt_redundant_discard_jumps()
2298 bool progress
= false;
2300 bblock_t
*last_bblock
= cfg
->blocks
[cfg
->num_blocks
- 1];
2302 fs_inst
*placeholder_halt
= NULL
;
2303 foreach_inst_in_block_reverse(fs_inst
, inst
, last_bblock
) {
2304 if (inst
->opcode
== FS_OPCODE_PLACEHOLDER_HALT
) {
2305 placeholder_halt
= inst
;
2310 if (!placeholder_halt
)
2313 /* Delete any HALTs immediately before the placeholder halt. */
2314 for (fs_inst
*prev
= (fs_inst
*) placeholder_halt
->prev
;
2315 !prev
->is_head_sentinel() && prev
->opcode
== FS_OPCODE_DISCARD_JUMP
;
2316 prev
= (fs_inst
*) placeholder_halt
->prev
) {
2317 prev
->remove(last_bblock
);
2322 invalidate_live_intervals();
2328 fs_visitor::compute_to_mrf()
2330 bool progress
= false;
2333 /* No MRFs on Gen >= 7. */
2334 if (devinfo
->gen
>= 7)
2337 calculate_live_intervals();
2339 foreach_block_and_inst_safe(block
, fs_inst
, inst
, cfg
) {
2343 if (inst
->opcode
!= BRW_OPCODE_MOV
||
2344 inst
->is_partial_write() ||
2345 inst
->dst
.file
!= MRF
|| inst
->src
[0].file
!= GRF
||
2346 inst
->dst
.type
!= inst
->src
[0].type
||
2347 inst
->src
[0].abs
|| inst
->src
[0].negate
||
2348 !inst
->src
[0].is_contiguous() ||
2349 inst
->src
[0].subreg_offset
)
2352 /* Work out which hardware MRF registers are written by this
2355 int mrf_low
= inst
->dst
.reg
& ~BRW_MRF_COMPR4
;
2357 if (inst
->dst
.reg
& BRW_MRF_COMPR4
) {
2358 mrf_high
= mrf_low
+ 4;
2359 } else if (inst
->exec_size
== 16) {
2360 mrf_high
= mrf_low
+ 1;
2365 /* Can't compute-to-MRF this GRF if someone else was going to
2368 if (this->virtual_grf_end
[inst
->src
[0].reg
] > ip
)
2371 /* Found a move of a GRF to a MRF. Let's see if we can go
2372 * rewrite the thing that made this GRF to write into the MRF.
2374 foreach_inst_in_block_reverse_starting_from(fs_inst
, scan_inst
, inst
, block
) {
2375 if (scan_inst
->dst
.file
== GRF
&&
2376 scan_inst
->dst
.reg
== inst
->src
[0].reg
) {
2377 /* Found the last thing to write our reg we want to turn
2378 * into a compute-to-MRF.
2381 /* If this one instruction didn't populate all the
2382 * channels, bail. We might be able to rewrite everything
2383 * that writes that reg, but it would require smarter
2384 * tracking to delay the rewriting until complete success.
2386 if (scan_inst
->is_partial_write())
2389 /* Things returning more than one register would need us to
2390 * understand coalescing out more than one MOV at a time.
2392 if (scan_inst
->regs_written
> scan_inst
->exec_size
/ 8)
2395 /* SEND instructions can't have MRF as a destination. */
2396 if (scan_inst
->mlen
)
2399 if (devinfo
->gen
== 6) {
2400 /* gen6 math instructions must have the destination be
2401 * GRF, so no compute-to-MRF for them.
2403 if (scan_inst
->is_math()) {
2408 if (scan_inst
->dst
.reg_offset
== inst
->src
[0].reg_offset
) {
2409 /* Found the creator of our MRF's source value. */
2410 scan_inst
->dst
.file
= MRF
;
2411 scan_inst
->dst
.reg
= inst
->dst
.reg
;
2412 scan_inst
->saturate
|= inst
->saturate
;
2413 inst
->remove(block
);
2419 /* We don't handle control flow here. Most computation of
2420 * values that end up in MRFs are shortly before the MRF
2423 if (block
->start() == scan_inst
)
2426 /* You can't read from an MRF, so if someone else reads our
2427 * MRF's source GRF that we wanted to rewrite, that stops us.
2429 bool interfered
= false;
2430 for (int i
= 0; i
< scan_inst
->sources
; i
++) {
2431 if (scan_inst
->src
[i
].file
== GRF
&&
2432 scan_inst
->src
[i
].reg
== inst
->src
[0].reg
&&
2433 scan_inst
->src
[i
].reg_offset
== inst
->src
[0].reg_offset
) {
2440 if (scan_inst
->dst
.file
== MRF
) {
2441 /* If somebody else writes our MRF here, we can't
2442 * compute-to-MRF before that.
2444 int scan_mrf_low
= scan_inst
->dst
.reg
& ~BRW_MRF_COMPR4
;
2447 if (scan_inst
->dst
.reg
& BRW_MRF_COMPR4
) {
2448 scan_mrf_high
= scan_mrf_low
+ 4;
2449 } else if (scan_inst
->exec_size
== 16) {
2450 scan_mrf_high
= scan_mrf_low
+ 1;
2452 scan_mrf_high
= scan_mrf_low
;
2455 if (mrf_low
== scan_mrf_low
||
2456 mrf_low
== scan_mrf_high
||
2457 mrf_high
== scan_mrf_low
||
2458 mrf_high
== scan_mrf_high
) {
2463 if (scan_inst
->mlen
> 0 && scan_inst
->base_mrf
!= -1) {
2464 /* Found a SEND instruction, which means that there are
2465 * live values in MRFs from base_mrf to base_mrf +
2466 * scan_inst->mlen - 1. Don't go pushing our MRF write up
2469 if (mrf_low
>= scan_inst
->base_mrf
&&
2470 mrf_low
< scan_inst
->base_mrf
+ scan_inst
->mlen
) {
2473 if (mrf_high
>= scan_inst
->base_mrf
&&
2474 mrf_high
< scan_inst
->base_mrf
+ scan_inst
->mlen
) {
2482 invalidate_live_intervals();
2488 * Eliminate FIND_LIVE_CHANNEL instructions occurring outside any control
2489 * flow. We could probably do better here with some form of divergence
2493 fs_visitor::eliminate_find_live_channel()
2495 bool progress
= false;
2498 foreach_block_and_inst_safe(block
, fs_inst
, inst
, cfg
) {
2499 switch (inst
->opcode
) {
2505 case BRW_OPCODE_ENDIF
:
2506 case BRW_OPCODE_WHILE
:
2510 case FS_OPCODE_DISCARD_JUMP
:
2511 /* This can potentially make control flow non-uniform until the end
2516 case SHADER_OPCODE_FIND_LIVE_CHANNEL
:
2518 inst
->opcode
= BRW_OPCODE_MOV
;
2519 inst
->src
[0] = fs_reg(0);
2521 inst
->force_writemask_all
= true;
2535 * Once we've generated code, try to convert normal FS_OPCODE_FB_WRITE
2536 * instructions to FS_OPCODE_REP_FB_WRITE.
2539 fs_visitor::emit_repclear_shader()
2541 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
2543 int color_mrf
= base_mrf
+ 2;
2545 fs_inst
*mov
= bld
.exec_all().MOV(vec4(brw_message_reg(color_mrf
)),
2546 fs_reg(UNIFORM
, 0, BRW_REGISTER_TYPE_F
));
2549 if (key
->nr_color_regions
== 1) {
2550 write
= bld
.emit(FS_OPCODE_REP_FB_WRITE
);
2551 write
->saturate
= key
->clamp_fragment_color
;
2552 write
->base_mrf
= color_mrf
;
2554 write
->header_size
= 0;
2557 assume(key
->nr_color_regions
> 0);
2558 for (int i
= 0; i
< key
->nr_color_regions
; ++i
) {
2559 write
= bld
.emit(FS_OPCODE_REP_FB_WRITE
);
2560 write
->saturate
= key
->clamp_fragment_color
;
2561 write
->base_mrf
= base_mrf
;
2563 write
->header_size
= 2;
2571 assign_constant_locations();
2572 assign_curb_setup();
2574 /* Now that we have the uniform assigned, go ahead and force it to a vec4. */
2575 assert(mov
->src
[0].file
== HW_REG
);
2576 mov
->src
[0] = brw_vec4_grf(mov
->src
[0].fixed_hw_reg
.nr
, 0);
2580 * Walks through basic blocks, looking for repeated MRF writes and
2581 * removing the later ones.
2584 fs_visitor::remove_duplicate_mrf_writes()
2586 fs_inst
*last_mrf_move
[16];
2587 bool progress
= false;
2589 /* Need to update the MRF tracking for compressed instructions. */
2590 if (dispatch_width
== 16)
2593 memset(last_mrf_move
, 0, sizeof(last_mrf_move
));
2595 foreach_block_and_inst_safe (block
, fs_inst
, inst
, cfg
) {
2596 if (inst
->is_control_flow()) {
2597 memset(last_mrf_move
, 0, sizeof(last_mrf_move
));
2600 if (inst
->opcode
== BRW_OPCODE_MOV
&&
2601 inst
->dst
.file
== MRF
) {
2602 fs_inst
*prev_inst
= last_mrf_move
[inst
->dst
.reg
];
2603 if (prev_inst
&& inst
->equals(prev_inst
)) {
2604 inst
->remove(block
);
2610 /* Clear out the last-write records for MRFs that were overwritten. */
2611 if (inst
->dst
.file
== MRF
) {
2612 last_mrf_move
[inst
->dst
.reg
] = NULL
;
2615 if (inst
->mlen
> 0 && inst
->base_mrf
!= -1) {
2616 /* Found a SEND instruction, which will include two or fewer
2617 * implied MRF writes. We could do better here.
2619 for (int i
= 0; i
< implied_mrf_writes(inst
); i
++) {
2620 last_mrf_move
[inst
->base_mrf
+ i
] = NULL
;
2624 /* Clear out any MRF move records whose sources got overwritten. */
2625 if (inst
->dst
.file
== GRF
) {
2626 for (unsigned int i
= 0; i
< ARRAY_SIZE(last_mrf_move
); i
++) {
2627 if (last_mrf_move
[i
] &&
2628 last_mrf_move
[i
]->src
[0].reg
== inst
->dst
.reg
) {
2629 last_mrf_move
[i
] = NULL
;
2634 if (inst
->opcode
== BRW_OPCODE_MOV
&&
2635 inst
->dst
.file
== MRF
&&
2636 inst
->src
[0].file
== GRF
&&
2637 !inst
->is_partial_write()) {
2638 last_mrf_move
[inst
->dst
.reg
] = inst
;
2643 invalidate_live_intervals();
2649 clear_deps_for_inst_src(fs_inst
*inst
, bool *deps
, int first_grf
, int grf_len
)
2651 /* Clear the flag for registers that actually got read (as expected). */
2652 for (int i
= 0; i
< inst
->sources
; i
++) {
2654 if (inst
->src
[i
].file
== GRF
) {
2655 grf
= inst
->src
[i
].reg
;
2656 } else if (inst
->src
[i
].file
== HW_REG
&&
2657 inst
->src
[i
].fixed_hw_reg
.file
== BRW_GENERAL_REGISTER_FILE
) {
2658 grf
= inst
->src
[i
].fixed_hw_reg
.nr
;
2663 if (grf
>= first_grf
&&
2664 grf
< first_grf
+ grf_len
) {
2665 deps
[grf
- first_grf
] = false;
2666 if (inst
->exec_size
== 16)
2667 deps
[grf
- first_grf
+ 1] = false;
2673 * Implements this workaround for the original 965:
2675 * "[DevBW, DevCL] Implementation Restrictions: As the hardware does not
2676 * check for post destination dependencies on this instruction, software
2677 * must ensure that there is no destination hazard for the case of ‘write
2678 * followed by a posted write’ shown in the following example.
2681 * 2. send r3.xy <rest of send instruction>
2684 * Due to no post-destination dependency check on the ‘send’, the above
2685 * code sequence could have two instructions (1 and 2) in flight at the
2686 * same time that both consider ‘r3’ as the target of their final writes.
2689 fs_visitor::insert_gen4_pre_send_dependency_workarounds(bblock_t
*block
,
2692 int write_len
= inst
->regs_written
;
2693 int first_write_grf
= inst
->dst
.reg
;
2694 bool needs_dep
[BRW_MAX_MRF
];
2695 assert(write_len
< (int)sizeof(needs_dep
) - 1);
2697 memset(needs_dep
, false, sizeof(needs_dep
));
2698 memset(needs_dep
, true, write_len
);
2700 clear_deps_for_inst_src(inst
, needs_dep
, first_write_grf
, write_len
);
2702 /* Walk backwards looking for writes to registers we're writing which
2703 * aren't read since being written. If we hit the start of the program,
2704 * we assume that there are no outstanding dependencies on entry to the
2707 foreach_inst_in_block_reverse_starting_from(fs_inst
, scan_inst
, inst
, block
) {
2708 /* If we hit control flow, assume that there *are* outstanding
2709 * dependencies, and force their cleanup before our instruction.
2711 if (block
->start() == scan_inst
) {
2712 for (int i
= 0; i
< write_len
; i
++) {
2714 DEP_RESOLVE_MOV(bld
.at(block
, inst
), first_write_grf
+ i
);
2719 /* We insert our reads as late as possible on the assumption that any
2720 * instruction but a MOV that might have left us an outstanding
2721 * dependency has more latency than a MOV.
2723 if (scan_inst
->dst
.file
== GRF
) {
2724 for (int i
= 0; i
< scan_inst
->regs_written
; i
++) {
2725 int reg
= scan_inst
->dst
.reg
+ i
;
2727 if (reg
>= first_write_grf
&&
2728 reg
< first_write_grf
+ write_len
&&
2729 needs_dep
[reg
- first_write_grf
]) {
2730 DEP_RESOLVE_MOV(bld
.at(block
, inst
), reg
);
2731 needs_dep
[reg
- first_write_grf
] = false;
2732 if (scan_inst
->exec_size
== 16)
2733 needs_dep
[reg
- first_write_grf
+ 1] = false;
2738 /* Clear the flag for registers that actually got read (as expected). */
2739 clear_deps_for_inst_src(scan_inst
, needs_dep
, first_write_grf
, write_len
);
2741 /* Continue the loop only if we haven't resolved all the dependencies */
2743 for (i
= 0; i
< write_len
; i
++) {
2753 * Implements this workaround for the original 965:
2755 * "[DevBW, DevCL] Errata: A destination register from a send can not be
2756 * used as a destination register until after it has been sourced by an
2757 * instruction with a different destination register.
2760 fs_visitor::insert_gen4_post_send_dependency_workarounds(bblock_t
*block
, fs_inst
*inst
)
2762 int write_len
= inst
->regs_written
;
2763 int first_write_grf
= inst
->dst
.reg
;
2764 bool needs_dep
[BRW_MAX_MRF
];
2765 assert(write_len
< (int)sizeof(needs_dep
) - 1);
2767 memset(needs_dep
, false, sizeof(needs_dep
));
2768 memset(needs_dep
, true, write_len
);
2769 /* Walk forwards looking for writes to registers we're writing which aren't
2770 * read before being written.
2772 foreach_inst_in_block_starting_from(fs_inst
, scan_inst
, inst
, block
) {
2773 /* If we hit control flow, force resolve all remaining dependencies. */
2774 if (block
->end() == scan_inst
) {
2775 for (int i
= 0; i
< write_len
; i
++) {
2777 DEP_RESOLVE_MOV(bld
.at(block
, scan_inst
), first_write_grf
+ i
);
2782 /* Clear the flag for registers that actually got read (as expected). */
2783 clear_deps_for_inst_src(scan_inst
, needs_dep
, first_write_grf
, write_len
);
2785 /* We insert our reads as late as possible since they're reading the
2786 * result of a SEND, which has massive latency.
2788 if (scan_inst
->dst
.file
== GRF
&&
2789 scan_inst
->dst
.reg
>= first_write_grf
&&
2790 scan_inst
->dst
.reg
< first_write_grf
+ write_len
&&
2791 needs_dep
[scan_inst
->dst
.reg
- first_write_grf
]) {
2792 DEP_RESOLVE_MOV(bld
.at(block
, scan_inst
), scan_inst
->dst
.reg
);
2793 needs_dep
[scan_inst
->dst
.reg
- first_write_grf
] = false;
2796 /* Continue the loop only if we haven't resolved all the dependencies */
2798 for (i
= 0; i
< write_len
; i
++) {
2808 fs_visitor::insert_gen4_send_dependency_workarounds()
2810 if (devinfo
->gen
!= 4 || devinfo
->is_g4x
)
2813 bool progress
= false;
2815 /* Note that we're done with register allocation, so GRF fs_regs always
2816 * have a .reg_offset of 0.
2819 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
2820 if (inst
->mlen
!= 0 && inst
->dst
.file
== GRF
) {
2821 insert_gen4_pre_send_dependency_workarounds(block
, inst
);
2822 insert_gen4_post_send_dependency_workarounds(block
, inst
);
2828 invalidate_live_intervals();
2832 * Turns the generic expression-style uniform pull constant load instruction
2833 * into a hardware-specific series of instructions for loading a pull
2836 * The expression style allows the CSE pass before this to optimize out
2837 * repeated loads from the same offset, and gives the pre-register-allocation
2838 * scheduling full flexibility, while the conversion to native instructions
2839 * allows the post-register-allocation scheduler the best information
2842 * Note that execution masking for setting up pull constant loads is special:
2843 * the channels that need to be written are unrelated to the current execution
2844 * mask, since a later instruction will use one of the result channels as a
2845 * source operand for all 8 or 16 of its channels.
2848 fs_visitor::lower_uniform_pull_constant_loads()
2850 foreach_block_and_inst (block
, fs_inst
, inst
, cfg
) {
2851 if (inst
->opcode
!= FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
)
2854 if (devinfo
->gen
>= 7) {
2855 /* The offset arg before was a vec4-aligned byte offset. We need to
2856 * turn it into a dword offset.
2858 fs_reg const_offset_reg
= inst
->src
[1];
2859 assert(const_offset_reg
.file
== IMM
&&
2860 const_offset_reg
.type
== BRW_REGISTER_TYPE_UD
);
2861 const_offset_reg
.fixed_hw_reg
.dw1
.ud
/= 4;
2863 fs_reg payload
, offset
;
2864 if (devinfo
->gen
>= 9) {
2865 /* We have to use a message header on Skylake to get SIMD4x2
2866 * mode. Reserve space for the register.
2868 offset
= payload
= fs_reg(GRF
, alloc
.allocate(2));
2869 offset
.reg_offset
++;
2872 offset
= payload
= fs_reg(GRF
, alloc
.allocate(1));
2876 /* This is actually going to be a MOV, but since only the first dword
2877 * is accessed, we have a special opcode to do just that one. Note
2878 * that this needs to be an operation that will be considered a def
2879 * by live variable analysis, or register allocation will explode.
2881 fs_inst
*setup
= new(mem_ctx
) fs_inst(FS_OPCODE_SET_SIMD4X2_OFFSET
,
2882 8, offset
, const_offset_reg
);
2883 setup
->force_writemask_all
= true;
2885 setup
->ir
= inst
->ir
;
2886 setup
->annotation
= inst
->annotation
;
2887 inst
->insert_before(block
, setup
);
2889 /* Similarly, this will only populate the first 4 channels of the
2890 * result register (since we only use smear values from 0-3), but we
2891 * don't tell the optimizer.
2893 inst
->opcode
= FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
;
2894 inst
->src
[1] = payload
;
2895 inst
->base_mrf
= -1;
2897 invalidate_live_intervals();
2899 /* Before register allocation, we didn't tell the scheduler about the
2900 * MRF we use. We know it's safe to use this MRF because nothing
2901 * else does except for register spill/unspill, which generates and
2902 * uses its MRF within a single IR instruction.
2904 inst
->base_mrf
= 14;
2911 fs_visitor::lower_load_payload()
2913 bool progress
= false;
2915 foreach_block_and_inst_safe (block
, fs_inst
, inst
, cfg
) {
2916 if (inst
->opcode
!= SHADER_OPCODE_LOAD_PAYLOAD
)
2919 assert(inst
->dst
.file
== MRF
|| inst
->dst
.file
== GRF
);
2920 assert(inst
->saturate
== false);
2921 fs_reg dst
= inst
->dst
;
2923 /* Get rid of COMPR4. We'll add it back in if we need it */
2924 if (dst
.file
== MRF
)
2925 dst
.reg
= dst
.reg
& ~BRW_MRF_COMPR4
;
2927 const fs_builder hbld
= bld
.exec_all().group(8, 0).at(block
, inst
);
2929 for (uint8_t i
= 0; i
< inst
->header_size
; i
++) {
2930 if (inst
->src
[i
].file
!= BAD_FILE
) {
2931 fs_reg mov_dst
= retype(dst
, BRW_REGISTER_TYPE_UD
);
2932 fs_reg mov_src
= retype(inst
->src
[i
], BRW_REGISTER_TYPE_UD
);
2933 hbld
.MOV(mov_dst
, mov_src
);
2935 dst
= offset(dst
, hbld
, 1);
2938 const fs_builder ibld
= bld
.exec_all(inst
->force_writemask_all
)
2939 .group(inst
->exec_size
, inst
->force_sechalf
)
2942 if (inst
->dst
.file
== MRF
&& (inst
->dst
.reg
& BRW_MRF_COMPR4
) &&
2943 inst
->exec_size
> 8) {
2944 /* In this case, the payload portion of the LOAD_PAYLOAD isn't
2945 * a straightforward copy. Instead, the result of the
2946 * LOAD_PAYLOAD is treated as interleaved and the first four
2947 * non-header sources are unpacked as:
2958 * This is used for gen <= 5 fb writes.
2960 assert(inst
->exec_size
== 16);
2961 assert(inst
->header_size
+ 4 <= inst
->sources
);
2962 for (uint8_t i
= inst
->header_size
; i
< inst
->header_size
+ 4; i
++) {
2963 if (inst
->src
[i
].file
!= BAD_FILE
) {
2964 if (devinfo
->has_compr4
) {
2965 fs_reg compr4_dst
= retype(dst
, inst
->src
[i
].type
);
2966 compr4_dst
.reg
|= BRW_MRF_COMPR4
;
2967 ibld
.MOV(compr4_dst
, inst
->src
[i
]);
2969 /* Platform doesn't have COMPR4. We have to fake it */
2970 fs_reg mov_dst
= retype(dst
, inst
->src
[i
].type
);
2971 ibld
.half(0).MOV(mov_dst
, half(inst
->src
[i
], 0));
2973 ibld
.half(1).MOV(mov_dst
, half(inst
->src
[i
], 1));
2980 /* The loop above only ever incremented us through the first set
2981 * of 4 registers. However, thanks to the magic of COMPR4, we
2982 * actually wrote to the first 8 registers, so we need to take
2983 * that into account now.
2987 /* The COMPR4 code took care of the first 4 sources. We'll let
2988 * the regular path handle any remaining sources. Yes, we are
2989 * modifying the instruction but we're about to delete it so
2990 * this really doesn't hurt anything.
2992 inst
->header_size
+= 4;
2995 for (uint8_t i
= inst
->header_size
; i
< inst
->sources
; i
++) {
2996 if (inst
->src
[i
].file
!= BAD_FILE
)
2997 ibld
.MOV(retype(dst
, inst
->src
[i
].type
), inst
->src
[i
]);
2998 dst
= offset(dst
, ibld
, 1);
3001 inst
->remove(block
);
3006 invalidate_live_intervals();
3012 fs_visitor::lower_integer_multiplication()
3014 bool progress
= false;
3016 /* Gen8's MUL instruction can do a 32-bit x 32-bit -> 32-bit operation
3017 * directly, but Cherryview cannot.
3019 if (devinfo
->gen
>= 8 && !devinfo
->is_cherryview
)
3022 foreach_block_and_inst_safe(block
, fs_inst
, inst
, cfg
) {
3023 if (inst
->opcode
!= BRW_OPCODE_MUL
||
3024 inst
->dst
.is_accumulator() ||
3025 (inst
->dst
.type
!= BRW_REGISTER_TYPE_D
&&
3026 inst
->dst
.type
!= BRW_REGISTER_TYPE_UD
))
3029 const fs_builder ibld
= bld
.at(block
, inst
);
3031 /* The MUL instruction isn't commutative. On Gen <= 6, only the low
3032 * 16-bits of src0 are read, and on Gen >= 7 only the low 16-bits of
3035 * If multiplying by an immediate value that fits in 16-bits, do a
3036 * single MUL instruction with that value in the proper location.
3038 if (inst
->src
[1].file
== IMM
&&
3039 inst
->src
[1].fixed_hw_reg
.dw1
.ud
< (1 << 16)) {
3040 if (devinfo
->gen
< 7) {
3041 fs_reg
imm(GRF
, alloc
.allocate(dispatch_width
/ 8),
3043 ibld
.MOV(imm
, inst
->src
[1]);
3044 ibld
.MUL(inst
->dst
, imm
, inst
->src
[0]);
3046 ibld
.MUL(inst
->dst
, inst
->src
[0], inst
->src
[1]);
3049 /* Gen < 8 (and some Gen8+ low-power parts like Cherryview) cannot
3050 * do 32-bit integer multiplication in one instruction, but instead
3051 * must do a sequence (which actually calculates a 64-bit result):
3053 * mul(8) acc0<1>D g3<8,8,1>D g4<8,8,1>D
3054 * mach(8) null g3<8,8,1>D g4<8,8,1>D
3055 * mov(8) g2<1>D acc0<8,8,1>D
3057 * But on Gen > 6, the ability to use second accumulator register
3058 * (acc1) for non-float data types was removed, preventing a simple
3059 * implementation in SIMD16. A 16-channel result can be calculated by
3060 * executing the three instructions twice in SIMD8, once with quarter
3061 * control of 1Q for the first eight channels and again with 2Q for
3062 * the second eight channels.
3064 * Which accumulator register is implicitly accessed (by AccWrEnable
3065 * for instance) is determined by the quarter control. Unfortunately
3066 * Ivybridge (and presumably Baytrail) has a hardware bug in which an
3067 * implicit accumulator access by an instruction with 2Q will access
3068 * acc1 regardless of whether the data type is usable in acc1.
3070 * Specifically, the 2Q mach(8) writes acc1 which does not exist for
3071 * integer data types.
3073 * Since we only want the low 32-bits of the result, we can do two
3074 * 32-bit x 16-bit multiplies (like the mul and mach are doing), and
3075 * adjust the high result and add them (like the mach is doing):
3077 * mul(8) g7<1>D g3<8,8,1>D g4.0<8,8,1>UW
3078 * mul(8) g8<1>D g3<8,8,1>D g4.1<8,8,1>UW
3079 * shl(8) g9<1>D g8<8,8,1>D 16D
3080 * add(8) g2<1>D g7<8,8,1>D g8<8,8,1>D
3082 * We avoid the shl instruction by realizing that we only want to add
3083 * the low 16-bits of the "high" result to the high 16-bits of the
3084 * "low" result and using proper regioning on the add:
3086 * mul(8) g7<1>D g3<8,8,1>D g4.0<16,8,2>UW
3087 * mul(8) g8<1>D g3<8,8,1>D g4.1<16,8,2>UW
3088 * add(8) g7.1<2>UW g7.1<16,8,2>UW g8<16,8,2>UW
3090 * Since it does not use the (single) accumulator register, we can
3091 * schedule multi-component multiplications much better.
3094 if (inst
->conditional_mod
&& inst
->dst
.is_null()) {
3095 inst
->dst
= fs_reg(GRF
, alloc
.allocate(dispatch_width
/ 8),
3098 fs_reg low
= inst
->dst
;
3099 fs_reg
high(GRF
, alloc
.allocate(dispatch_width
/ 8),
3102 if (devinfo
->gen
>= 7) {
3103 fs_reg src1_0_w
= inst
->src
[1];
3104 fs_reg src1_1_w
= inst
->src
[1];
3106 if (inst
->src
[1].file
== IMM
) {
3107 src1_0_w
.fixed_hw_reg
.dw1
.ud
&= 0xffff;
3108 src1_1_w
.fixed_hw_reg
.dw1
.ud
>>= 16;
3110 src1_0_w
.type
= BRW_REGISTER_TYPE_UW
;
3111 if (src1_0_w
.stride
!= 0) {
3112 assert(src1_0_w
.stride
== 1);
3113 src1_0_w
.stride
= 2;
3116 src1_1_w
.type
= BRW_REGISTER_TYPE_UW
;
3117 if (src1_1_w
.stride
!= 0) {
3118 assert(src1_1_w
.stride
== 1);
3119 src1_1_w
.stride
= 2;
3121 src1_1_w
.subreg_offset
+= type_sz(BRW_REGISTER_TYPE_UW
);
3123 ibld
.MUL(low
, inst
->src
[0], src1_0_w
);
3124 ibld
.MUL(high
, inst
->src
[0], src1_1_w
);
3126 fs_reg src0_0_w
= inst
->src
[0];
3127 fs_reg src0_1_w
= inst
->src
[0];
3129 src0_0_w
.type
= BRW_REGISTER_TYPE_UW
;
3130 if (src0_0_w
.stride
!= 0) {
3131 assert(src0_0_w
.stride
== 1);
3132 src0_0_w
.stride
= 2;
3135 src0_1_w
.type
= BRW_REGISTER_TYPE_UW
;
3136 if (src0_1_w
.stride
!= 0) {
3137 assert(src0_1_w
.stride
== 1);
3138 src0_1_w
.stride
= 2;
3140 src0_1_w
.subreg_offset
+= type_sz(BRW_REGISTER_TYPE_UW
);
3142 ibld
.MUL(low
, src0_0_w
, inst
->src
[1]);
3143 ibld
.MUL(high
, src0_1_w
, inst
->src
[1]);
3146 fs_reg dst
= inst
->dst
;
3147 dst
.type
= BRW_REGISTER_TYPE_UW
;
3148 dst
.subreg_offset
= 2;
3151 high
.type
= BRW_REGISTER_TYPE_UW
;
3154 low
.type
= BRW_REGISTER_TYPE_UW
;
3155 low
.subreg_offset
= 2;
3158 ibld
.ADD(dst
, low
, high
);
3160 if (inst
->conditional_mod
) {
3161 fs_reg
null(retype(ibld
.null_reg_f(), inst
->dst
.type
));
3162 set_condmod(inst
->conditional_mod
,
3163 ibld
.MOV(null
, inst
->dst
));
3167 inst
->remove(block
);
3172 invalidate_live_intervals();
3178 fs_visitor::dump_instructions()
3180 dump_instructions(NULL
);
3184 fs_visitor::dump_instructions(const char *name
)
3186 FILE *file
= stderr
;
3187 if (name
&& geteuid() != 0) {
3188 file
= fopen(name
, "w");
3194 calculate_register_pressure();
3195 int ip
= 0, max_pressure
= 0;
3196 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
3197 max_pressure
= MAX2(max_pressure
, regs_live_at_ip
[ip
]);
3198 fprintf(file
, "{%3d} %4d: ", regs_live_at_ip
[ip
], ip
);
3199 dump_instruction(inst
, file
);
3202 fprintf(file
, "Maximum %3d registers live at once.\n", max_pressure
);
3205 foreach_in_list(backend_instruction
, inst
, &instructions
) {
3206 fprintf(file
, "%4d: ", ip
++);
3207 dump_instruction(inst
, file
);
3211 if (file
!= stderr
) {
3217 fs_visitor::dump_instruction(backend_instruction
*be_inst
)
3219 dump_instruction(be_inst
, stderr
);
3223 fs_visitor::dump_instruction(backend_instruction
*be_inst
, FILE *file
)
3225 fs_inst
*inst
= (fs_inst
*)be_inst
;
3227 if (inst
->predicate
) {
3228 fprintf(file
, "(%cf0.%d) ",
3229 inst
->predicate_inverse
? '-' : '+',
3233 fprintf(file
, "%s", brw_instruction_name(inst
->opcode
));
3235 fprintf(file
, ".sat");
3236 if (inst
->conditional_mod
) {
3237 fprintf(file
, "%s", conditional_modifier
[inst
->conditional_mod
]);
3238 if (!inst
->predicate
&&
3239 (devinfo
->gen
< 5 || (inst
->opcode
!= BRW_OPCODE_SEL
&&
3240 inst
->opcode
!= BRW_OPCODE_IF
&&
3241 inst
->opcode
!= BRW_OPCODE_WHILE
))) {
3242 fprintf(file
, ".f0.%d", inst
->flag_subreg
);
3245 fprintf(file
, "(%d) ", inst
->exec_size
);
3248 fprintf(file
, "(mlen: %d) ", inst
->mlen
);
3251 switch (inst
->dst
.file
) {
3253 fprintf(file
, "vgrf%d", inst
->dst
.reg
);
3254 if (alloc
.sizes
[inst
->dst
.reg
] != inst
->regs_written
||
3255 inst
->dst
.subreg_offset
)
3256 fprintf(file
, "+%d.%d",
3257 inst
->dst
.reg_offset
, inst
->dst
.subreg_offset
);
3260 fprintf(file
, "m%d", inst
->dst
.reg
);
3263 fprintf(file
, "(null)");
3266 fprintf(file
, "***u%d***", inst
->dst
.reg
+ inst
->dst
.reg_offset
);
3269 fprintf(file
, "***attr%d***", inst
->dst
.reg
+ inst
->dst
.reg_offset
);
3272 if (inst
->dst
.fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
) {
3273 switch (inst
->dst
.fixed_hw_reg
.nr
) {
3275 fprintf(file
, "null");
3277 case BRW_ARF_ADDRESS
:
3278 fprintf(file
, "a0.%d", inst
->dst
.fixed_hw_reg
.subnr
);
3280 case BRW_ARF_ACCUMULATOR
:
3281 fprintf(file
, "acc%d", inst
->dst
.fixed_hw_reg
.subnr
);
3284 fprintf(file
, "f%d.%d", inst
->dst
.fixed_hw_reg
.nr
& 0xf,
3285 inst
->dst
.fixed_hw_reg
.subnr
);
3288 fprintf(file
, "arf%d.%d", inst
->dst
.fixed_hw_reg
.nr
& 0xf,
3289 inst
->dst
.fixed_hw_reg
.subnr
);
3293 fprintf(file
, "hw_reg%d", inst
->dst
.fixed_hw_reg
.nr
);
3295 if (inst
->dst
.fixed_hw_reg
.subnr
)
3296 fprintf(file
, "+%d", inst
->dst
.fixed_hw_reg
.subnr
);
3299 fprintf(file
, "???");
3302 fprintf(file
, ":%s, ", brw_reg_type_letters(inst
->dst
.type
));
3304 for (int i
= 0; i
< inst
->sources
; i
++) {
3305 if (inst
->src
[i
].negate
)
3307 if (inst
->src
[i
].abs
)
3309 switch (inst
->src
[i
].file
) {
3311 fprintf(file
, "vgrf%d", inst
->src
[i
].reg
);
3312 if (alloc
.sizes
[inst
->src
[i
].reg
] != (unsigned)inst
->regs_read(i
) ||
3313 inst
->src
[i
].subreg_offset
)
3314 fprintf(file
, "+%d.%d", inst
->src
[i
].reg_offset
,
3315 inst
->src
[i
].subreg_offset
);
3318 fprintf(file
, "***m%d***", inst
->src
[i
].reg
);
3321 fprintf(file
, "attr%d", inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
);
3324 fprintf(file
, "u%d", inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
);
3325 if (inst
->src
[i
].reladdr
) {
3326 fprintf(file
, "+reladdr");
3327 } else if (inst
->src
[i
].subreg_offset
) {
3328 fprintf(file
, "+%d.%d", inst
->src
[i
].reg_offset
,
3329 inst
->src
[i
].subreg_offset
);
3333 fprintf(file
, "(null)");
3336 switch (inst
->src
[i
].type
) {
3337 case BRW_REGISTER_TYPE_F
:
3338 fprintf(file
, "%ff", inst
->src
[i
].fixed_hw_reg
.dw1
.f
);
3340 case BRW_REGISTER_TYPE_W
:
3341 case BRW_REGISTER_TYPE_D
:
3342 fprintf(file
, "%dd", inst
->src
[i
].fixed_hw_reg
.dw1
.d
);
3344 case BRW_REGISTER_TYPE_UW
:
3345 case BRW_REGISTER_TYPE_UD
:
3346 fprintf(file
, "%uu", inst
->src
[i
].fixed_hw_reg
.dw1
.ud
);
3348 case BRW_REGISTER_TYPE_VF
:
3349 fprintf(file
, "[%-gF, %-gF, %-gF, %-gF]",
3350 brw_vf_to_float((inst
->src
[i
].fixed_hw_reg
.dw1
.ud
>> 0) & 0xff),
3351 brw_vf_to_float((inst
->src
[i
].fixed_hw_reg
.dw1
.ud
>> 8) & 0xff),
3352 brw_vf_to_float((inst
->src
[i
].fixed_hw_reg
.dw1
.ud
>> 16) & 0xff),
3353 brw_vf_to_float((inst
->src
[i
].fixed_hw_reg
.dw1
.ud
>> 24) & 0xff));
3356 fprintf(file
, "???");
3361 if (inst
->src
[i
].fixed_hw_reg
.negate
)
3363 if (inst
->src
[i
].fixed_hw_reg
.abs
)
3365 if (inst
->src
[i
].fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
) {
3366 switch (inst
->src
[i
].fixed_hw_reg
.nr
) {
3368 fprintf(file
, "null");
3370 case BRW_ARF_ADDRESS
:
3371 fprintf(file
, "a0.%d", inst
->src
[i
].fixed_hw_reg
.subnr
);
3373 case BRW_ARF_ACCUMULATOR
:
3374 fprintf(file
, "acc%d", inst
->src
[i
].fixed_hw_reg
.subnr
);
3377 fprintf(file
, "f%d.%d", inst
->src
[i
].fixed_hw_reg
.nr
& 0xf,
3378 inst
->src
[i
].fixed_hw_reg
.subnr
);
3381 fprintf(file
, "arf%d.%d", inst
->src
[i
].fixed_hw_reg
.nr
& 0xf,
3382 inst
->src
[i
].fixed_hw_reg
.subnr
);
3386 fprintf(file
, "hw_reg%d", inst
->src
[i
].fixed_hw_reg
.nr
);
3388 if (inst
->src
[i
].fixed_hw_reg
.subnr
)
3389 fprintf(file
, "+%d", inst
->src
[i
].fixed_hw_reg
.subnr
);
3390 if (inst
->src
[i
].fixed_hw_reg
.abs
)
3394 fprintf(file
, "???");
3397 if (inst
->src
[i
].abs
)
3400 if (inst
->src
[i
].file
!= IMM
) {
3401 fprintf(file
, ":%s", brw_reg_type_letters(inst
->src
[i
].type
));
3404 if (i
< inst
->sources
- 1 && inst
->src
[i
+ 1].file
!= BAD_FILE
)
3405 fprintf(file
, ", ");
3410 if (dispatch_width
== 16 && inst
->exec_size
== 8) {
3411 if (inst
->force_sechalf
)
3412 fprintf(file
, "2ndhalf ");
3414 fprintf(file
, "1sthalf ");
3417 fprintf(file
, "\n");
3421 * Possibly returns an instruction that set up @param reg.
3423 * Sometimes we want to take the result of some expression/variable
3424 * dereference tree and rewrite the instruction generating the result
3425 * of the tree. When processing the tree, we know that the
3426 * instructions generated are all writing temporaries that are dead
3427 * outside of this tree. So, if we have some instructions that write
3428 * a temporary, we're free to point that temp write somewhere else.
3430 * Note that this doesn't guarantee that the instruction generated
3431 * only reg -- it might be the size=4 destination of a texture instruction.
3434 fs_visitor::get_instruction_generating_reg(fs_inst
*start
,
3439 end
->is_partial_write() ||
3441 !reg
.equals(end
->dst
)) {
3449 fs_visitor::setup_payload_gen6()
3452 (prog
->InputsRead
& (1 << VARYING_SLOT_POS
)) != 0;
3453 unsigned barycentric_interp_modes
=
3454 (stage
== MESA_SHADER_FRAGMENT
) ?
3455 ((brw_wm_prog_data
*) this->prog_data
)->barycentric_interp_modes
: 0;
3457 assert(devinfo
->gen
>= 6);
3459 /* R0-1: masks, pixel X/Y coordinates. */
3460 payload
.num_regs
= 2;
3461 /* R2: only for 32-pixel dispatch.*/
3463 /* R3-26: barycentric interpolation coordinates. These appear in the
3464 * same order that they appear in the brw_wm_barycentric_interp_mode
3465 * enum. Each set of coordinates occupies 2 registers if dispatch width
3466 * == 8 and 4 registers if dispatch width == 16. Coordinates only
3467 * appear if they were enabled using the "Barycentric Interpolation
3468 * Mode" bits in WM_STATE.
3470 for (int i
= 0; i
< BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT
; ++i
) {
3471 if (barycentric_interp_modes
& (1 << i
)) {
3472 payload
.barycentric_coord_reg
[i
] = payload
.num_regs
;
3473 payload
.num_regs
+= 2;
3474 if (dispatch_width
== 16) {
3475 payload
.num_regs
+= 2;
3480 /* R27: interpolated depth if uses source depth */
3482 payload
.source_depth_reg
= payload
.num_regs
;
3484 if (dispatch_width
== 16) {
3485 /* R28: interpolated depth if not SIMD8. */
3489 /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */
3491 payload
.source_w_reg
= payload
.num_regs
;
3493 if (dispatch_width
== 16) {
3494 /* R30: interpolated W if not SIMD8. */
3499 if (stage
== MESA_SHADER_FRAGMENT
) {
3500 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
3501 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
3502 prog_data
->uses_pos_offset
= key
->compute_pos_offset
;
3503 /* R31: MSAA position offsets. */
3504 if (prog_data
->uses_pos_offset
) {
3505 payload
.sample_pos_reg
= payload
.num_regs
;
3510 /* R32: MSAA input coverage mask */
3511 if (prog
->SystemValuesRead
& SYSTEM_BIT_SAMPLE_MASK_IN
) {
3512 assert(devinfo
->gen
>= 7);
3513 payload
.sample_mask_in_reg
= payload
.num_regs
;
3515 if (dispatch_width
== 16) {
3516 /* R33: input coverage mask if not SIMD8. */
3521 /* R34-: bary for 32-pixel. */
3522 /* R58-59: interp W for 32-pixel. */
3524 if (prog
->OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
3525 source_depth_to_render_target
= true;
3530 fs_visitor::setup_vs_payload()
3532 /* R0: thread header, R1: urb handles */
3533 payload
.num_regs
= 2;
3537 fs_visitor::setup_cs_payload()
3539 assert(devinfo
->gen
>= 7);
3541 payload
.num_regs
= 1;
3545 fs_visitor::assign_binding_table_offsets()
3547 assert(stage
== MESA_SHADER_FRAGMENT
);
3548 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
3549 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
3550 uint32_t next_binding_table_offset
= 0;
3552 /* If there are no color regions, we still perform an FB write to a null
3553 * renderbuffer, which we place at surface index 0.
3555 prog_data
->binding_table
.render_target_start
= next_binding_table_offset
;
3556 next_binding_table_offset
+= MAX2(key
->nr_color_regions
, 1);
3558 assign_common_binding_table_offsets(next_binding_table_offset
);
3562 fs_visitor::calculate_register_pressure()
3564 invalidate_live_intervals();
3565 calculate_live_intervals();
3567 unsigned num_instructions
= 0;
3568 foreach_block(block
, cfg
)
3569 num_instructions
+= block
->instructions
.length();
3571 regs_live_at_ip
= rzalloc_array(mem_ctx
, int, num_instructions
);
3573 for (unsigned reg
= 0; reg
< alloc
.count
; reg
++) {
3574 for (int ip
= virtual_grf_start
[reg
]; ip
<= virtual_grf_end
[reg
]; ip
++)
3575 regs_live_at_ip
[ip
] += alloc
.sizes
[reg
];
3580 fs_visitor::optimize()
3582 /* bld is the common builder object pointing at the end of the program we
3583 * used to translate it into i965 IR. For the optimization and lowering
3584 * passes coming next, any code added after the end of the program without
3585 * having explicitly called fs_builder::at() clearly points at a mistake.
3586 * Ideally optimization passes wouldn't be part of the visitor so they
3587 * wouldn't have access to bld at all, but they do, so just in case some
3588 * pass forgets to ask for a location explicitly set it to NULL here to
3591 bld
= bld
.at(NULL
, NULL
);
3593 split_virtual_grfs();
3595 move_uniform_array_access_to_pull_constants();
3596 assign_constant_locations();
3597 demote_pull_constants();
3599 #define OPT(pass, args...) ({ \
3601 bool this_progress = pass(args); \
3603 if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
3604 char filename[64]; \
3605 snprintf(filename, 64, "%s%d-%04d-%02d-%02d-" #pass, \
3606 stage_abbrev, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
3608 backend_shader::dump_instructions(filename); \
3611 progress = progress || this_progress; \
3615 if (unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
)) {
3617 snprintf(filename
, 64, "%s%d-%04d-00-start",
3618 stage_abbrev
, dispatch_width
,
3619 shader_prog
? shader_prog
->Name
: 0);
3621 backend_shader::dump_instructions(filename
);
3632 OPT(remove_duplicate_mrf_writes
);
3636 OPT(opt_copy_propagate
);
3637 OPT(opt_peephole_predicated_break
);
3638 OPT(opt_cmod_propagation
);
3639 OPT(dead_code_eliminate
);
3640 OPT(opt_peephole_sel
);
3641 OPT(dead_control_flow_eliminate
, this);
3642 OPT(opt_register_renaming
);
3643 OPT(opt_redundant_discard_jumps
);
3644 OPT(opt_saturate_propagation
);
3645 OPT(opt_zero_samples
);
3646 OPT(register_coalesce
);
3647 OPT(compute_to_mrf
);
3648 OPT(eliminate_find_live_channel
);
3650 OPT(compact_virtual_grfs
);
3655 OPT(opt_sampler_eot
);
3657 if (OPT(lower_load_payload
)) {
3658 split_virtual_grfs();
3659 OPT(register_coalesce
);
3660 OPT(compute_to_mrf
);
3661 OPT(dead_code_eliminate
);
3664 OPT(opt_combine_constants
);
3665 OPT(lower_integer_multiplication
);
3667 lower_uniform_pull_constant_loads();
3671 * Three source instruction must have a GRF/MRF destination register.
3672 * ARF NULL is not allowed. Fix that up by allocating a temporary GRF.
3675 fs_visitor::fixup_3src_null_dest()
3677 foreach_block_and_inst_safe (block
, fs_inst
, inst
, cfg
) {
3678 if (inst
->is_3src() && inst
->dst
.is_null()) {
3679 inst
->dst
= fs_reg(GRF
, alloc
.allocate(dispatch_width
/ 8),
3686 fs_visitor::allocate_registers()
3688 bool allocated_without_spills
;
3690 static const enum instruction_scheduler_mode pre_modes
[] = {
3692 SCHEDULE_PRE_NON_LIFO
,
3696 /* Try each scheduling heuristic to see if it can successfully register
3697 * allocate without spilling. They should be ordered by decreasing
3698 * performance but increasing likelihood of allocating.
3700 for (unsigned i
= 0; i
< ARRAY_SIZE(pre_modes
); i
++) {
3701 schedule_instructions(pre_modes
[i
]);
3704 assign_regs_trivial();
3705 allocated_without_spills
= true;
3707 allocated_without_spills
= assign_regs(false);
3709 if (allocated_without_spills
)
3713 if (!allocated_without_spills
) {
3714 /* We assume that any spilling is worse than just dropping back to
3715 * SIMD8. There's probably actually some intermediate point where
3716 * SIMD16 with a couple of spills is still better.
3718 if (dispatch_width
== 16) {
3719 fail("Failure to register allocate. Reduce number of "
3720 "live scalar values to avoid this.");
3722 compiler
->shader_perf_log(log_data
,
3723 "%s shader triggered register spilling. "
3724 "Try reducing the number of live scalar "
3725 "values to improve performance.\n",
3729 /* Since we're out of heuristics, just go spill registers until we
3730 * get an allocation.
3732 while (!assign_regs(true)) {
3738 /* This must come after all optimization and register allocation, since
3739 * it inserts dead code that happens to have side effects, and it does
3740 * so based on the actual physical registers in use.
3742 insert_gen4_send_dependency_workarounds();
3747 if (!allocated_without_spills
)
3748 schedule_instructions(SCHEDULE_POST
);
3750 if (last_scratch
> 0)
3751 prog_data
->total_scratch
= brw_get_scratch_size(last_scratch
);
3755 fs_visitor::run_vs(gl_clip_plane
*clip_planes
)
3757 assert(stage
== MESA_SHADER_VERTEX
);
3759 assign_common_binding_table_offsets(0);
3762 if (shader_time_index
>= 0)
3763 emit_shader_time_begin();
3770 compute_clip_distance(clip_planes
);
3774 if (shader_time_index
>= 0)
3775 emit_shader_time_end();
3781 assign_curb_setup();
3782 assign_vs_urb_setup();
3784 fixup_3src_null_dest();
3785 allocate_registers();
3791 fs_visitor::run_fs(bool do_rep_send
)
3793 brw_wm_prog_data
*wm_prog_data
= (brw_wm_prog_data
*) this->prog_data
;
3794 brw_wm_prog_key
*wm_key
= (brw_wm_prog_key
*) this->key
;
3796 assert(stage
== MESA_SHADER_FRAGMENT
);
3798 sanity_param_count
= prog
->Parameters
->NumParameters
;
3800 assign_binding_table_offsets();
3802 if (devinfo
->gen
>= 6)
3803 setup_payload_gen6();
3805 setup_payload_gen4();
3809 } else if (do_rep_send
) {
3810 assert(dispatch_width
== 16);
3811 emit_repclear_shader();
3813 if (shader_time_index
>= 0)
3814 emit_shader_time_begin();
3816 calculate_urb_setup();
3817 if (prog
->InputsRead
> 0) {
3818 if (devinfo
->gen
< 6)
3819 emit_interpolation_setup_gen4();
3821 emit_interpolation_setup_gen6();
3824 /* We handle discards by keeping track of the still-live pixels in f0.1.
3825 * Initialize it with the dispatched pixels.
3827 if (wm_prog_data
->uses_kill
) {
3828 fs_inst
*discard_init
= bld
.emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS
);
3829 discard_init
->flag_subreg
= 1;
3832 /* Generate FS IR for main(). (the visitor only descends into
3833 * functions called "main").
3840 if (wm_prog_data
->uses_kill
)
3841 bld
.emit(FS_OPCODE_PLACEHOLDER_HALT
);
3843 if (wm_key
->alpha_test_func
)
3848 if (shader_time_index
>= 0)
3849 emit_shader_time_end();
3855 assign_curb_setup();
3858 fixup_3src_null_dest();
3859 allocate_registers();
3865 if (dispatch_width
== 8)
3866 wm_prog_data
->reg_blocks
= brw_register_blocks(grf_used
);
3868 wm_prog_data
->reg_blocks_16
= brw_register_blocks(grf_used
);
3870 /* If any state parameters were appended, then ParameterValues could have
3871 * been realloced, in which case the driver uniform storage set up by
3872 * _mesa_associate_uniform_storage() would point to freed memory. Make
3873 * sure that didn't happen.
3875 assert(sanity_param_count
== prog
->Parameters
->NumParameters
);
3881 fs_visitor::run_cs()
3883 assert(stage
== MESA_SHADER_COMPUTE
);
3886 sanity_param_count
= prog
->Parameters
->NumParameters
;
3888 assign_common_binding_table_offsets(0);
3892 if (shader_time_index
>= 0)
3893 emit_shader_time_begin();
3900 emit_cs_terminate();
3902 if (shader_time_index
>= 0)
3903 emit_shader_time_end();
3909 assign_curb_setup();
3911 fixup_3src_null_dest();
3912 allocate_registers();
3917 /* If any state parameters were appended, then ParameterValues could have
3918 * been realloced, in which case the driver uniform storage set up by
3919 * _mesa_associate_uniform_storage() would point to freed memory. Make
3920 * sure that didn't happen.
3922 assert(sanity_param_count
== prog
->Parameters
->NumParameters
);
3928 brw_wm_fs_emit(struct brw_context
*brw
,
3930 const struct brw_wm_prog_key
*key
,
3931 struct brw_wm_prog_data
*prog_data
,
3932 struct gl_fragment_program
*fp
,
3933 struct gl_shader_program
*prog
,
3934 unsigned *final_assembly_size
)
3936 bool start_busy
= false;
3937 double start_time
= 0;
3939 if (unlikely(brw
->perf_debug
)) {
3940 start_busy
= (brw
->batch
.last_bo
&&
3941 drm_intel_bo_busy(brw
->batch
.last_bo
));
3942 start_time
= get_time();
3945 struct brw_shader
*shader
= NULL
;
3947 shader
= (brw_shader
*) prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
3949 if (unlikely(INTEL_DEBUG
& DEBUG_WM
))
3950 brw_dump_ir("fragment", prog
, &shader
->base
, &fp
->Base
);
3952 int st_index8
= -1, st_index16
= -1;
3953 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
) {
3954 st_index8
= brw_get_shader_time_index(brw
, prog
, &fp
->Base
, ST_FS8
);
3955 st_index16
= brw_get_shader_time_index(brw
, prog
, &fp
->Base
, ST_FS16
);
3958 /* Now the main event: Visit the shader IR and generate our FS IR for it.
3960 fs_visitor
v(brw
->intelScreen
->compiler
, brw
,
3961 mem_ctx
, MESA_SHADER_FRAGMENT
, key
, &prog_data
->base
,
3962 prog
, &fp
->Base
, 8, st_index8
);
3963 if (!v
.run_fs(false /* do_rep_send */)) {
3965 prog
->LinkStatus
= false;
3966 ralloc_strcat(&prog
->InfoLog
, v
.fail_msg
);
3969 _mesa_problem(NULL
, "Failed to compile fragment shader: %s\n",
3975 cfg_t
*simd16_cfg
= NULL
;
3976 fs_visitor
v2(brw
->intelScreen
->compiler
, brw
,
3977 mem_ctx
, MESA_SHADER_FRAGMENT
, key
, &prog_data
->base
,
3978 prog
, &fp
->Base
, 16, st_index16
);
3979 if (likely(!(INTEL_DEBUG
& DEBUG_NO16
) || brw
->use_rep_send
)) {
3980 if (!v
.simd16_unsupported
) {
3981 /* Try a SIMD16 compile */
3982 v2
.import_uniforms(&v
);
3983 if (!v2
.run_fs(brw
->use_rep_send
)) {
3984 perf_debug("SIMD16 shader failed to compile: %s", v2
.fail_msg
);
3986 simd16_cfg
= v2
.cfg
;
3992 int no_simd8
= (INTEL_DEBUG
& DEBUG_NO8
) || brw
->no_simd8
;
3993 if ((no_simd8
|| brw
->gen
< 5) && simd16_cfg
) {
3995 prog_data
->no_8
= true;
3998 prog_data
->no_8
= false;
4001 fs_generator
g(brw
->intelScreen
->compiler
, brw
,
4002 mem_ctx
, (void *) key
, &prog_data
->base
,
4003 &fp
->Base
, v
.promoted_constants
, v
.runtime_check_aads_emit
, "FS");
4005 if (unlikely(INTEL_DEBUG
& DEBUG_WM
)) {
4008 name
= ralloc_asprintf(mem_ctx
, "%s fragment shader %d",
4009 prog
->Label
? prog
->Label
: "unnamed",
4012 name
= ralloc_asprintf(mem_ctx
, "fragment program %d", fp
->Base
.Id
);
4014 g
.enable_debug(name
);
4018 g
.generate_code(simd8_cfg
, 8);
4020 prog_data
->prog_offset_16
= g
.generate_code(simd16_cfg
, 16);
4022 if (unlikely(brw
->perf_debug
) && shader
) {
4023 if (shader
->compiled_once
)
4024 brw_wm_debug_recompile(brw
, prog
, key
);
4025 shader
->compiled_once
= true;
4027 if (start_busy
&& !drm_intel_bo_busy(brw
->batch
.last_bo
)) {
4028 perf_debug("FS compile took %.03f ms and stalled the GPU\n",
4029 (get_time() - start_time
) * 1000);
4033 return g
.get_assembly(final_assembly_size
);
4037 brw_fs_precompile(struct gl_context
*ctx
,
4038 struct gl_shader_program
*shader_prog
,
4039 struct gl_program
*prog
)
4041 struct brw_context
*brw
= brw_context(ctx
);
4042 struct brw_wm_prog_key key
;
4044 struct gl_fragment_program
*fp
= (struct gl_fragment_program
*) prog
;
4045 struct brw_fragment_program
*bfp
= brw_fragment_program(fp
);
4046 bool program_uses_dfdy
= fp
->UsesDFdy
;
4048 memset(&key
, 0, sizeof(key
));
4052 key
.iz_lookup
|= IZ_PS_KILL_ALPHATEST_BIT
;
4054 if (fp
->Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
))
4055 key
.iz_lookup
|= IZ_PS_COMPUTES_DEPTH_BIT
;
4057 /* Just assume depth testing. */
4058 key
.iz_lookup
|= IZ_DEPTH_TEST_ENABLE_BIT
;
4059 key
.iz_lookup
|= IZ_DEPTH_WRITE_ENABLE_BIT
;
4062 if (brw
->gen
< 6 || _mesa_bitcount_64(fp
->Base
.InputsRead
&
4063 BRW_FS_VARYING_INPUT_MASK
) > 16)
4064 key
.input_slots_valid
= fp
->Base
.InputsRead
| VARYING_BIT_POS
;
4066 brw_setup_tex_for_precompile(brw
, &key
.tex
, &fp
->Base
);
4068 if (fp
->Base
.InputsRead
& VARYING_BIT_POS
) {
4069 key
.drawable_height
= ctx
->DrawBuffer
->Height
;
4072 key
.nr_color_regions
= _mesa_bitcount_64(fp
->Base
.OutputsWritten
&
4073 ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH
) |
4074 BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
)));
4076 if ((fp
->Base
.InputsRead
& VARYING_BIT_POS
) || program_uses_dfdy
) {
4077 key
.render_to_fbo
= _mesa_is_user_fbo(ctx
->DrawBuffer
) ||
4078 key
.nr_color_regions
> 1;
4081 key
.program_string_id
= bfp
->id
;
4083 uint32_t old_prog_offset
= brw
->wm
.base
.prog_offset
;
4084 struct brw_wm_prog_data
*old_prog_data
= brw
->wm
.prog_data
;
4086 bool success
= brw_codegen_wm_prog(brw
, shader_prog
, bfp
, &key
);
4088 brw
->wm
.base
.prog_offset
= old_prog_offset
;
4089 brw
->wm
.prog_data
= old_prog_data
;
4095 brw_setup_tex_for_precompile(struct brw_context
*brw
,
4096 struct brw_sampler_prog_key_data
*tex
,
4097 struct gl_program
*prog
)
4099 const bool has_shader_channel_select
= brw
->is_haswell
|| brw
->gen
>= 8;
4100 unsigned sampler_count
= _mesa_fls(prog
->SamplersUsed
);
4101 for (unsigned i
= 0; i
< sampler_count
; i
++) {
4102 if (!has_shader_channel_select
&& (prog
->ShadowSamplers
& (1 << i
))) {
4103 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
4105 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_ONE
);
4107 /* Color sampler: assume no swizzling. */
4108 tex
->swizzles
[i
] = SWIZZLE_XYZW
;