2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 * This file drives the GLSL IR -> LIR translation, contains the
27 * optimizations on the LIR, and drives the generation of native code
33 #include <sys/types.h>
35 #include "util/hash_table.h"
36 #include "main/macros.h"
37 #include "main/shaderobj.h"
38 #include "main/fbobject.h"
39 #include "program/prog_parameter.h"
40 #include "program/prog_print.h"
41 #include "util/register_allocate.h"
42 #include "program/hash_table.h"
43 #include "brw_context.h"
49 #include "brw_dead_control_flow.h"
50 #include "main/uniforms.h"
51 #include "brw_fs_live_variables.h"
52 #include "glsl/glsl_types.h"
53 #include "program/sampler.h"
56 fs_inst::init(enum opcode opcode
, uint8_t exec_size
, const fs_reg
&dst
,
57 fs_reg
*src
, int sources
)
59 memset(this, 0, sizeof(*this));
61 this->opcode
= opcode
;
64 this->sources
= sources
;
65 this->exec_size
= exec_size
;
67 assert(dst
.file
!= IMM
&& dst
.file
!= UNIFORM
);
69 /* If exec_size == 0, try to guess it from the registers. Since all
70 * manner of things may use hardware registers, we first try to guess
71 * based on GRF registers. If this fails, we will go ahead and take the
72 * width from the destination register.
74 if (this->exec_size
== 0) {
75 if (dst
.file
== GRF
) {
76 this->exec_size
= dst
.width
;
78 for (int i
= 0; i
< sources
; ++i
) {
79 if (src
[i
].file
!= GRF
&& src
[i
].file
!= ATTR
)
82 if (this->exec_size
<= 1)
83 this->exec_size
= src
[i
].width
;
84 assert(src
[i
].width
== 1 || src
[i
].width
== this->exec_size
);
88 if (this->exec_size
== 0 && dst
.file
!= BAD_FILE
)
89 this->exec_size
= dst
.width
;
91 assert(this->exec_size
!= 0);
93 for (int i
= 0; i
< sources
; ++i
) {
94 switch (this->src
[i
].file
) {
96 this->src
[i
].effective_width
= 8;
101 assert(this->src
[i
].width
> 0);
102 if (this->src
[i
].width
== 1) {
103 this->src
[i
].effective_width
= this->exec_size
;
105 this->src
[i
].effective_width
= this->src
[i
].width
;
110 this->src
[i
].effective_width
= this->exec_size
;
113 unreachable("Invalid source register file");
116 this->dst
.effective_width
= this->exec_size
;
118 this->conditional_mod
= BRW_CONDITIONAL_NONE
;
120 /* This will be the case for almost all instructions. */
126 this->regs_written
= (dst
.width
* dst
.stride
* type_sz(dst
.type
) + 31) / 32;
129 this->regs_written
= 0;
133 unreachable("Invalid destination register file");
135 unreachable("Invalid register file");
138 this->writes_accumulator
= false;
143 fs_reg
*src
= ralloc_array(this, fs_reg
, 3);
144 init(BRW_OPCODE_NOP
, 8, dst
, src
, 0);
147 fs_inst::fs_inst(enum opcode opcode
, uint8_t exec_size
)
149 fs_reg
*src
= ralloc_array(this, fs_reg
, 3);
150 init(opcode
, exec_size
, reg_undef
, src
, 0);
153 fs_inst::fs_inst(enum opcode opcode
, const fs_reg
&dst
)
155 fs_reg
*src
= ralloc_array(this, fs_reg
, 3);
156 init(opcode
, 0, dst
, src
, 0);
159 fs_inst::fs_inst(enum opcode opcode
, uint8_t exec_size
, const fs_reg
&dst
,
162 fs_reg
*src
= ralloc_array(this, fs_reg
, 3);
164 init(opcode
, exec_size
, dst
, src
, 1);
167 fs_inst::fs_inst(enum opcode opcode
, const fs_reg
&dst
, const fs_reg
&src0
)
169 fs_reg
*src
= ralloc_array(this, fs_reg
, 3);
171 init(opcode
, 0, dst
, src
, 1);
174 fs_inst::fs_inst(enum opcode opcode
, uint8_t exec_size
, const fs_reg
&dst
,
175 const fs_reg
&src0
, const fs_reg
&src1
)
177 fs_reg
*src
= ralloc_array(this, fs_reg
, 3);
180 init(opcode
, exec_size
, dst
, src
, 2);
183 fs_inst::fs_inst(enum opcode opcode
, const fs_reg
&dst
, const fs_reg
&src0
,
186 fs_reg
*src
= ralloc_array(this, fs_reg
, 3);
189 init(opcode
, 0, dst
, src
, 2);
192 fs_inst::fs_inst(enum opcode opcode
, uint8_t exec_size
, const fs_reg
&dst
,
193 const fs_reg
&src0
, const fs_reg
&src1
, const fs_reg
&src2
)
195 fs_reg
*src
= ralloc_array(this, fs_reg
, 3);
199 init(opcode
, exec_size
, dst
, src
, 3);
202 fs_inst::fs_inst(enum opcode opcode
, const fs_reg
&dst
, const fs_reg
&src0
,
203 const fs_reg
&src1
, const fs_reg
&src2
)
205 fs_reg
*src
= ralloc_array(this, fs_reg
, 3);
209 init(opcode
, 0, dst
, src
, 3);
212 fs_inst::fs_inst(enum opcode opcode
, const fs_reg
&dst
, fs_reg src
[], int sources
)
214 init(opcode
, 0, dst
, src
, sources
);
217 fs_inst::fs_inst(enum opcode opcode
, uint8_t exec_width
, const fs_reg
&dst
,
218 fs_reg src
[], int sources
)
220 init(opcode
, exec_width
, dst
, src
, sources
);
223 fs_inst::fs_inst(const fs_inst
&that
)
225 memcpy(this, &that
, sizeof(that
));
227 this->src
= ralloc_array(this, fs_reg
, that
.sources
);
229 for (int i
= 0; i
< that
.sources
; i
++)
230 this->src
[i
] = that
.src
[i
];
234 fs_inst::resize_sources(uint8_t num_sources
)
236 if (this->sources
!= num_sources
) {
237 this->src
= reralloc(this, this->src
, fs_reg
, num_sources
);
238 this->sources
= num_sources
;
244 fs_visitor::op(const fs_reg &dst, const fs_reg &src0) \
246 return new(mem_ctx) fs_inst(BRW_OPCODE_##op, dst, src0); \
251 fs_visitor::op(const fs_reg &dst, const fs_reg &src0, \
252 const fs_reg &src1) \
254 return new(mem_ctx) fs_inst(BRW_OPCODE_##op, dst, src0, src1); \
257 #define ALU2_ACC(op) \
259 fs_visitor::op(const fs_reg &dst, const fs_reg &src0, \
260 const fs_reg &src1) \
262 fs_inst *inst = new(mem_ctx) fs_inst(BRW_OPCODE_##op, dst, src0, src1);\
263 inst->writes_accumulator = true; \
269 fs_visitor::op(const fs_reg &dst, const fs_reg &src0, \
270 const fs_reg &src1, const fs_reg &src2) \
272 return new(mem_ctx) fs_inst(BRW_OPCODE_##op, dst, src0, src1, src2);\
304 /** Gen4 predicated IF. */
306 fs_visitor::IF(enum brw_predicate predicate
)
308 fs_inst
*inst
= new(mem_ctx
) fs_inst(BRW_OPCODE_IF
, dispatch_width
);
309 inst
->predicate
= predicate
;
313 /** Gen6 IF with embedded comparison. */
315 fs_visitor::IF(const fs_reg
&src0
, const fs_reg
&src1
,
316 enum brw_conditional_mod condition
)
318 assert(brw
->gen
== 6);
319 fs_inst
*inst
= new(mem_ctx
) fs_inst(BRW_OPCODE_IF
, dispatch_width
,
320 reg_null_d
, src0
, src1
);
321 inst
->conditional_mod
= condition
;
326 * CMP: Sets the low bit of the destination channels with the result
327 * of the comparison, while the upper bits are undefined, and updates
328 * the flag register with the packed 16 bits of the result.
331 fs_visitor::CMP(fs_reg dst
, fs_reg src0
, fs_reg src1
,
332 enum brw_conditional_mod condition
)
336 /* Take the instruction:
338 * CMP null<d> src0<f> src1<f>
340 * Original gen4 does type conversion to the destination type before
341 * comparison, producing garbage results for floating point comparisons.
342 * gen5 does the comparison on the execution type (resolved source types),
343 * so dst type doesn't matter. gen6 does comparison and then uses the
344 * result as if it was the dst type with no conversion, which happens to
345 * mostly work out for float-interpreted-as-int since our comparisons are
349 dst
.type
= src0
.type
;
350 if (dst
.file
== HW_REG
)
351 dst
.fixed_hw_reg
.type
= dst
.type
;
354 resolve_ud_negate(&src0
);
355 resolve_ud_negate(&src1
);
357 inst
= new(mem_ctx
) fs_inst(BRW_OPCODE_CMP
, dst
, src0
, src1
);
358 inst
->conditional_mod
= condition
;
364 fs_visitor::LOAD_PAYLOAD(const fs_reg
&dst
, fs_reg
*src
, int sources
)
366 uint8_t exec_size
= dst
.width
;
367 for (int i
= 0; i
< sources
; ++i
) {
368 assert(src
[i
].width
% dst
.width
== 0);
369 if (src
[i
].width
> exec_size
)
370 exec_size
= src
[i
].width
;
373 fs_inst
*inst
= new(mem_ctx
) fs_inst(SHADER_OPCODE_LOAD_PAYLOAD
, exec_size
,
375 inst
->regs_written
= 0;
376 for (int i
= 0; i
< sources
; ++i
) {
377 /* The LOAD_PAYLOAD instruction only really makes sense if we are
378 * dealing with whole registers. If this ever changes, we can deal
381 int size
= src
[i
].effective_width
* type_sz(src
[i
].type
);
382 assert(size
% 32 == 0);
383 inst
->regs_written
+= (size
+ 31) / 32;
390 fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_reg
&dst
,
391 const fs_reg
&surf_index
,
392 const fs_reg
&varying_offset
,
393 uint32_t const_offset
)
395 exec_list instructions
;
398 /* We have our constant surface use a pitch of 4 bytes, so our index can
399 * be any component of a vector, and then we load 4 contiguous
400 * components starting from that.
402 * We break down the const_offset to a portion added to the variable
403 * offset and a portion done using reg_offset, which means that if you
404 * have GLSL using something like "uniform vec4 a[20]; gl_FragColor =
405 * a[i]", we'll temporarily generate 4 vec4 loads from offset i * 4, and
406 * CSE can later notice that those loads are all the same and eliminate
407 * the redundant ones.
409 fs_reg vec4_offset
= fs_reg(this, glsl_type::int_type
);
410 instructions
.push_tail(ADD(vec4_offset
,
411 varying_offset
, fs_reg(const_offset
& ~3)));
414 if (brw
->gen
== 4 && dst
.width
== 8) {
415 /* Pre-gen5, we can either use a SIMD8 message that requires (header,
416 * u, v, r) as parameters, or we can just use the SIMD16 message
417 * consisting of (header, u). We choose the second, at the cost of a
418 * longer return length.
425 op
= FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
;
427 op
= FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
;
429 assert(dst
.width
% 8 == 0);
430 int regs_written
= 4 * (dst
.width
/ 8) * scale
;
431 fs_reg vec4_result
= fs_reg(GRF
, virtual_grf_alloc(regs_written
),
432 dst
.type
, dst
.width
);
433 inst
= new(mem_ctx
) fs_inst(op
, vec4_result
, surf_index
, vec4_offset
);
434 inst
->regs_written
= regs_written
;
435 instructions
.push_tail(inst
);
439 inst
->header_present
= true;
443 inst
->mlen
= 1 + dispatch_width
/ 8;
446 fs_reg result
= offset(vec4_result
, (const_offset
& 3) * scale
);
447 instructions
.push_tail(MOV(dst
, result
));
453 * A helper for MOV generation for fixing up broken hardware SEND dependency
457 fs_visitor::DEP_RESOLVE_MOV(int grf
)
459 fs_inst
*inst
= MOV(brw_null_reg(), fs_reg(GRF
, grf
, BRW_REGISTER_TYPE_F
));
462 inst
->annotation
= "send dependency resolve";
464 /* The caller always wants uncompressed to emit the minimal extra
465 * dependencies, and to avoid having to deal with aligning its regs to 2.
473 fs_inst::equals(fs_inst
*inst
) const
475 return (opcode
== inst
->opcode
&&
476 dst
.equals(inst
->dst
) &&
477 src
[0].equals(inst
->src
[0]) &&
478 src
[1].equals(inst
->src
[1]) &&
479 src
[2].equals(inst
->src
[2]) &&
480 saturate
== inst
->saturate
&&
481 predicate
== inst
->predicate
&&
482 conditional_mod
== inst
->conditional_mod
&&
483 mlen
== inst
->mlen
&&
484 base_mrf
== inst
->base_mrf
&&
485 target
== inst
->target
&&
487 header_present
== inst
->header_present
&&
488 shadow_compare
== inst
->shadow_compare
&&
489 exec_size
== inst
->exec_size
&&
490 offset
== inst
->offset
);
494 fs_inst::overwrites_reg(const fs_reg
®
) const
496 return (reg
.file
== dst
.file
&&
497 reg
.reg
== dst
.reg
&&
498 reg
.reg_offset
>= dst
.reg_offset
&&
499 reg
.reg_offset
< dst
.reg_offset
+ regs_written
);
503 fs_inst::is_send_from_grf() const
506 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
:
507 case SHADER_OPCODE_SHADER_TIME_ADD
:
508 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
509 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
510 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
511 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
512 case SHADER_OPCODE_UNTYPED_ATOMIC
:
513 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
514 case SHADER_OPCODE_URB_WRITE_SIMD8
:
516 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
517 return src
[1].file
== GRF
;
518 case FS_OPCODE_FB_WRITE
:
519 return src
[0].file
== GRF
;
522 return src
[0].file
== GRF
;
529 fs_inst::can_do_source_mods(struct brw_context
*brw
)
531 if (brw
->gen
== 6 && is_math())
534 if (is_send_from_grf())
537 if (!backend_instruction::can_do_source_mods())
546 memset(this, 0, sizeof(*this));
550 /** Generic unset register constructor. */
554 this->file
= BAD_FILE
;
557 /** Immediate value constructor. */
558 fs_reg::fs_reg(float f
)
562 this->type
= BRW_REGISTER_TYPE_F
;
563 this->fixed_hw_reg
.dw1
.f
= f
;
567 /** Immediate value constructor. */
568 fs_reg::fs_reg(int32_t i
)
572 this->type
= BRW_REGISTER_TYPE_D
;
573 this->fixed_hw_reg
.dw1
.d
= i
;
577 /** Immediate value constructor. */
578 fs_reg::fs_reg(uint32_t u
)
582 this->type
= BRW_REGISTER_TYPE_UD
;
583 this->fixed_hw_reg
.dw1
.ud
= u
;
587 /** Vector float immediate value constructor. */
588 fs_reg::fs_reg(uint8_t vf
[4])
592 this->type
= BRW_REGISTER_TYPE_VF
;
593 memcpy(&this->fixed_hw_reg
.dw1
.ud
, vf
, sizeof(unsigned));
596 /** Vector float immediate value constructor. */
597 fs_reg::fs_reg(uint8_t vf0
, uint8_t vf1
, uint8_t vf2
, uint8_t vf3
)
601 this->type
= BRW_REGISTER_TYPE_VF
;
602 this->fixed_hw_reg
.dw1
.ud
= (vf0
<< 0) |
608 /** Fixed brw_reg. */
609 fs_reg::fs_reg(struct brw_reg fixed_hw_reg
)
613 this->fixed_hw_reg
= fixed_hw_reg
;
614 this->type
= fixed_hw_reg
.type
;
615 this->width
= 1 << fixed_hw_reg
.width
;
619 fs_reg::equals(const fs_reg
&r
) const
621 return (file
== r
.file
&&
623 reg_offset
== r
.reg_offset
&&
624 subreg_offset
== r
.subreg_offset
&&
626 negate
== r
.negate
&&
628 !reladdr
&& !r
.reladdr
&&
629 memcmp(&fixed_hw_reg
, &r
.fixed_hw_reg
, sizeof(fixed_hw_reg
)) == 0 &&
635 fs_reg::set_smear(unsigned subreg
)
637 assert(file
!= HW_REG
&& file
!= IMM
);
638 subreg_offset
= subreg
* type_sz(type
);
644 fs_reg::is_contiguous() const
650 fs_visitor::type_size(const struct glsl_type
*type
)
652 unsigned int size
, i
;
654 switch (type
->base_type
) {
657 case GLSL_TYPE_FLOAT
:
659 return type
->components();
660 case GLSL_TYPE_ARRAY
:
661 return type_size(type
->fields
.array
) * type
->length
;
662 case GLSL_TYPE_STRUCT
:
664 for (i
= 0; i
< type
->length
; i
++) {
665 size
+= type_size(type
->fields
.structure
[i
].type
);
668 case GLSL_TYPE_SAMPLER
:
669 /* Samplers take up no register space, since they're baked in at
673 case GLSL_TYPE_ATOMIC_UINT
:
675 case GLSL_TYPE_IMAGE
:
677 case GLSL_TYPE_ERROR
:
678 case GLSL_TYPE_INTERFACE
:
679 unreachable("not reached");
686 fs_visitor::get_timestamp()
688 assert(brw
->gen
>= 7);
690 fs_reg ts
= fs_reg(retype(brw_vec4_reg(BRW_ARCHITECTURE_REGISTER_FILE
,
693 BRW_REGISTER_TYPE_UD
));
695 fs_reg dst
= fs_reg(GRF
, virtual_grf_alloc(1), BRW_REGISTER_TYPE_UD
, 4);
697 fs_inst
*mov
= emit(MOV(dst
, ts
));
698 /* We want to read the 3 fields we care about even if it's not enabled in
701 mov
->force_writemask_all
= true;
703 /* The caller wants the low 32 bits of the timestamp. Since it's running
704 * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds,
705 * which is plenty of time for our purposes. It is identical across the
706 * EUs, but since it's tracking GPU core speed it will increment at a
707 * varying rate as render P-states change.
709 * The caller could also check if render P-states have changed (or anything
710 * else that might disrupt timing) by setting smear to 2 and checking if
711 * that field is != 0.
719 fs_visitor::emit_shader_time_begin()
721 current_annotation
= "shader time start";
722 shader_start_time
= get_timestamp();
726 fs_visitor::emit_shader_time_end()
728 current_annotation
= "shader time end";
730 enum shader_time_shader_type type
, written_type
, reset_type
;
731 if (dispatch_width
== 8) {
733 written_type
= ST_FS8_WRITTEN
;
734 reset_type
= ST_FS8_RESET
;
736 assert(dispatch_width
== 16);
738 written_type
= ST_FS16_WRITTEN
;
739 reset_type
= ST_FS16_RESET
;
742 fs_reg shader_end_time
= get_timestamp();
744 /* Check that there weren't any timestamp reset events (assuming these
745 * were the only two timestamp reads that happened).
747 fs_reg reset
= shader_end_time
;
749 fs_inst
*test
= emit(AND(reg_null_d
, reset
, fs_reg(1u)));
750 test
->conditional_mod
= BRW_CONDITIONAL_Z
;
751 emit(IF(BRW_PREDICATE_NORMAL
));
753 fs_reg start
= shader_start_time
;
755 fs_reg diff
= fs_reg(GRF
, virtual_grf_alloc(1), BRW_REGISTER_TYPE_UD
, 1);
756 emit(ADD(diff
, start
, shader_end_time
));
758 /* If there were no instructions between the two timestamp gets, the diff
759 * is 2 cycles. Remove that overhead, so I can forget about that when
760 * trying to determine the time taken for single instructions.
762 emit(ADD(diff
, diff
, fs_reg(-2u)));
764 emit_shader_time_write(type
, diff
);
765 emit_shader_time_write(written_type
, fs_reg(1u));
766 emit(BRW_OPCODE_ELSE
);
767 emit_shader_time_write(reset_type
, fs_reg(1u));
768 emit(BRW_OPCODE_ENDIF
);
772 fs_visitor::emit_shader_time_write(enum shader_time_shader_type type
,
775 int shader_time_index
=
776 brw_get_shader_time_index(brw
, shader_prog
, prog
, type
);
777 fs_reg offset
= fs_reg(shader_time_index
* SHADER_TIME_STRIDE
);
780 if (dispatch_width
== 8)
781 payload
= fs_reg(this, glsl_type::uvec2_type
);
783 payload
= fs_reg(this, glsl_type::uint_type
);
785 emit(new(mem_ctx
) fs_inst(SHADER_OPCODE_SHADER_TIME_ADD
,
786 fs_reg(), payload
, offset
, value
));
790 fs_visitor::vfail(const char *format
, va_list va
)
799 msg
= ralloc_vasprintf(mem_ctx
, format
, va
);
800 msg
= ralloc_asprintf(mem_ctx
, "FS compile failed: %s\n", msg
);
802 this->fail_msg
= msg
;
804 if (INTEL_DEBUG
& DEBUG_WM
) {
805 fprintf(stderr
, "%s", msg
);
810 fs_visitor::fail(const char *format
, ...)
814 va_start(va
, format
);
820 * Mark this program as impossible to compile in SIMD16 mode.
822 * During the SIMD8 compile (which happens first), we can detect and flag
823 * things that are unsupported in SIMD16 mode, so the compiler can skip
824 * the SIMD16 compile altogether.
826 * During a SIMD16 compile (if one happens anyway), this just calls fail().
829 fs_visitor::no16(const char *format
, ...)
833 va_start(va
, format
);
835 if (dispatch_width
== 16) {
838 simd16_unsupported
= true;
840 if (brw
->perf_debug
) {
842 ralloc_vasprintf_append(&no16_msg
, format
, va
);
844 no16_msg
= ralloc_vasprintf(mem_ctx
, format
, va
);
852 fs_visitor::emit(enum opcode opcode
)
854 return emit(new(mem_ctx
) fs_inst(opcode
, dispatch_width
));
858 fs_visitor::emit(enum opcode opcode
, const fs_reg
&dst
)
860 return emit(new(mem_ctx
) fs_inst(opcode
, dst
));
864 fs_visitor::emit(enum opcode opcode
, const fs_reg
&dst
, const fs_reg
&src0
)
866 return emit(new(mem_ctx
) fs_inst(opcode
, dst
, src0
));
870 fs_visitor::emit(enum opcode opcode
, const fs_reg
&dst
, const fs_reg
&src0
,
873 return emit(new(mem_ctx
) fs_inst(opcode
, dst
, src0
, src1
));
877 fs_visitor::emit(enum opcode opcode
, const fs_reg
&dst
, const fs_reg
&src0
,
878 const fs_reg
&src1
, const fs_reg
&src2
)
880 return emit(new(mem_ctx
) fs_inst(opcode
, dst
, src0
, src1
, src2
));
884 fs_visitor::emit(enum opcode opcode
, const fs_reg
&dst
,
885 fs_reg src
[], int sources
)
887 return emit(new(mem_ctx
) fs_inst(opcode
, dst
, src
, sources
));
891 * Returns true if the instruction has a flag that means it won't
892 * update an entire destination register.
894 * For example, dead code elimination and live variable analysis want to know
895 * when a write to a variable screens off any preceding values that were in
899 fs_inst::is_partial_write() const
901 return ((this->predicate
&& this->opcode
!= BRW_OPCODE_SEL
) ||
902 (this->dst
.width
* type_sz(this->dst
.type
)) < 32 ||
903 !this->dst
.is_contiguous());
907 fs_inst::regs_read(fs_visitor
*v
, int arg
) const
909 if (is_tex() && arg
== 0 && src
[0].file
== GRF
) {
911 } else if (opcode
== FS_OPCODE_FB_WRITE
&& arg
== 0) {
913 } else if (opcode
== SHADER_OPCODE_URB_WRITE_SIMD8
&& arg
== 0) {
915 } else if (opcode
== SHADER_OPCODE_UNTYPED_ATOMIC
&& arg
== 0) {
917 } else if (opcode
== SHADER_OPCODE_UNTYPED_SURFACE_READ
&& arg
== 0) {
919 } else if (opcode
== FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
&& arg
== 0) {
923 switch (src
[arg
].file
) {
930 if (src
[arg
].stride
== 0) {
933 int size
= src
[arg
].width
* src
[arg
].stride
* type_sz(src
[arg
].type
);
934 return (size
+ 31) / 32;
937 unreachable("MRF registers are not allowed as sources");
939 unreachable("Invalid register file");
944 fs_inst::reads_flag() const
950 fs_inst::writes_flag() const
952 return (conditional_mod
&& (opcode
!= BRW_OPCODE_SEL
&&
953 opcode
!= BRW_OPCODE_IF
&&
954 opcode
!= BRW_OPCODE_WHILE
)) ||
955 opcode
== FS_OPCODE_MOV_DISPATCH_TO_FLAGS
;
959 * Returns how many MRFs an FS opcode will write over.
961 * Note that this is not the 0 or 1 implied writes in an actual gen
962 * instruction -- the FS opcodes often generate MOVs in addition.
965 fs_visitor::implied_mrf_writes(fs_inst
*inst
)
970 if (inst
->base_mrf
== -1)
973 switch (inst
->opcode
) {
974 case SHADER_OPCODE_RCP
:
975 case SHADER_OPCODE_RSQ
:
976 case SHADER_OPCODE_SQRT
:
977 case SHADER_OPCODE_EXP2
:
978 case SHADER_OPCODE_LOG2
:
979 case SHADER_OPCODE_SIN
:
980 case SHADER_OPCODE_COS
:
981 return 1 * dispatch_width
/ 8;
982 case SHADER_OPCODE_POW
:
983 case SHADER_OPCODE_INT_QUOTIENT
:
984 case SHADER_OPCODE_INT_REMAINDER
:
985 return 2 * dispatch_width
/ 8;
986 case SHADER_OPCODE_TEX
:
988 case SHADER_OPCODE_TXD
:
989 case SHADER_OPCODE_TXF
:
990 case SHADER_OPCODE_TXF_CMS
:
991 case SHADER_OPCODE_TXF_MCS
:
992 case SHADER_OPCODE_TG4
:
993 case SHADER_OPCODE_TG4_OFFSET
:
994 case SHADER_OPCODE_TXL
:
995 case SHADER_OPCODE_TXS
:
996 case SHADER_OPCODE_LOD
:
998 case FS_OPCODE_FB_WRITE
:
1000 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
1001 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
1003 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
1005 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
1007 case SHADER_OPCODE_UNTYPED_ATOMIC
:
1008 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
1009 case SHADER_OPCODE_URB_WRITE_SIMD8
:
1010 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
1011 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
1012 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
1013 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
1016 unreachable("not reached");
1021 fs_visitor::virtual_grf_alloc(int size
)
1023 if (virtual_grf_array_size
<= virtual_grf_count
) {
1024 if (virtual_grf_array_size
== 0)
1025 virtual_grf_array_size
= 16;
1027 virtual_grf_array_size
*= 2;
1028 virtual_grf_sizes
= reralloc(mem_ctx
, virtual_grf_sizes
, int,
1029 virtual_grf_array_size
);
1031 virtual_grf_sizes
[virtual_grf_count
] = size
;
1032 return virtual_grf_count
++;
1035 /** Fixed HW reg constructor. */
1036 fs_reg::fs_reg(enum register_file file
, int reg
)
1041 this->type
= BRW_REGISTER_TYPE_F
;
1052 /** Fixed HW reg constructor. */
1053 fs_reg::fs_reg(enum register_file file
, int reg
, enum brw_reg_type type
)
1069 /** Fixed HW reg constructor. */
1070 fs_reg::fs_reg(enum register_file file
, int reg
, enum brw_reg_type type
,
1077 this->width
= width
;
1080 /** Automatic reg constructor. */
1081 fs_reg::fs_reg(fs_visitor
*v
, const struct glsl_type
*type
)
1084 int reg_width
= v
->dispatch_width
/ 8;
1087 this->reg
= v
->virtual_grf_alloc(v
->type_size(type
) * reg_width
);
1088 this->reg_offset
= 0;
1089 this->type
= brw_type_for_base_type(type
);
1090 this->width
= v
->dispatch_width
;
1091 assert(this->width
== 8 || this->width
== 16);
1095 fs_visitor::variable_storage(ir_variable
*var
)
1097 return (fs_reg
*)hash_table_find(this->variable_ht
, var
);
1101 import_uniforms_callback(const void *key
,
1105 struct hash_table
*dst_ht
= (struct hash_table
*)closure
;
1106 const fs_reg
*reg
= (const fs_reg
*)data
;
1108 if (reg
->file
!= UNIFORM
)
1111 hash_table_insert(dst_ht
, data
, key
);
1114 /* For SIMD16, we need to follow from the uniform setup of SIMD8 dispatch.
1115 * This brings in those uniform definitions
1118 fs_visitor::import_uniforms(fs_visitor
*v
)
1120 hash_table_call_foreach(v
->variable_ht
,
1121 import_uniforms_callback
,
1123 this->push_constant_loc
= v
->push_constant_loc
;
1124 this->pull_constant_loc
= v
->pull_constant_loc
;
1125 this->uniforms
= v
->uniforms
;
1126 this->param_size
= v
->param_size
;
1129 /* Our support for uniforms is piggy-backed on the struct
1130 * gl_fragment_program, because that's where the values actually
1131 * get stored, rather than in some global gl_shader_program uniform
1135 fs_visitor::setup_uniform_values(ir_variable
*ir
)
1137 int namelen
= strlen(ir
->name
);
1139 /* The data for our (non-builtin) uniforms is stored in a series of
1140 * gl_uniform_driver_storage structs for each subcomponent that
1141 * glGetUniformLocation() could name. We know it's been set up in the same
1142 * order we'd walk the type, so walk the list of storage and find anything
1143 * with our name, or the prefix of a component that starts with our name.
1145 unsigned params_before
= uniforms
;
1146 for (unsigned u
= 0; u
< shader_prog
->NumUserUniformStorage
; u
++) {
1147 struct gl_uniform_storage
*storage
= &shader_prog
->UniformStorage
[u
];
1149 if (strncmp(ir
->name
, storage
->name
, namelen
) != 0 ||
1150 (storage
->name
[namelen
] != 0 &&
1151 storage
->name
[namelen
] != '.' &&
1152 storage
->name
[namelen
] != '[')) {
1156 unsigned slots
= storage
->type
->component_slots();
1157 if (storage
->array_elements
)
1158 slots
*= storage
->array_elements
;
1160 for (unsigned i
= 0; i
< slots
; i
++) {
1161 stage_prog_data
->param
[uniforms
++] = &storage
->storage
[i
];
1165 /* Make sure we actually initialized the right amount of stuff here. */
1166 assert(params_before
+ ir
->type
->component_slots() == uniforms
);
1167 (void)params_before
;
1171 /* Our support for builtin uniforms is even scarier than non-builtin.
1172 * It sits on top of the PROG_STATE_VAR parameters that are
1173 * automatically updated from GL context state.
1176 fs_visitor::setup_builtin_uniform_values(ir_variable
*ir
)
1178 const ir_state_slot
*const slots
= ir
->get_state_slots();
1179 assert(slots
!= NULL
);
1181 for (unsigned int i
= 0; i
< ir
->get_num_state_slots(); i
++) {
1182 /* This state reference has already been setup by ir_to_mesa, but we'll
1183 * get the same index back here.
1185 int index
= _mesa_add_state_reference(this->prog
->Parameters
,
1186 (gl_state_index
*)slots
[i
].tokens
);
1188 /* Add each of the unique swizzles of the element as a parameter.
1189 * This'll end up matching the expected layout of the
1190 * array/matrix/structure we're trying to fill in.
1193 for (unsigned int j
= 0; j
< 4; j
++) {
1194 int swiz
= GET_SWZ(slots
[i
].swizzle
, j
);
1195 if (swiz
== last_swiz
)
1199 stage_prog_data
->param
[uniforms
++] =
1200 &prog
->Parameters
->ParameterValues
[index
][swiz
];
1206 fs_visitor::emit_fragcoord_interpolation(ir_variable
*ir
)
1208 assert(stage
== MESA_SHADER_FRAGMENT
);
1209 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
1210 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(this, ir
->type
);
1212 bool flip
= !ir
->data
.origin_upper_left
^ key
->render_to_fbo
;
1214 /* gl_FragCoord.x */
1215 if (ir
->data
.pixel_center_integer
) {
1216 emit(MOV(wpos
, this->pixel_x
));
1218 emit(ADD(wpos
, this->pixel_x
, fs_reg(0.5f
)));
1220 wpos
= offset(wpos
, 1);
1222 /* gl_FragCoord.y */
1223 if (!flip
&& ir
->data
.pixel_center_integer
) {
1224 emit(MOV(wpos
, this->pixel_y
));
1226 fs_reg pixel_y
= this->pixel_y
;
1227 float offset
= (ir
->data
.pixel_center_integer
? 0.0 : 0.5);
1230 pixel_y
.negate
= true;
1231 offset
+= key
->drawable_height
- 1.0;
1234 emit(ADD(wpos
, pixel_y
, fs_reg(offset
)));
1236 wpos
= offset(wpos
, 1);
1238 /* gl_FragCoord.z */
1239 if (brw
->gen
>= 6) {
1240 emit(MOV(wpos
, fs_reg(brw_vec8_grf(payload
.source_depth_reg
, 0))));
1242 emit(FS_OPCODE_LINTERP
, wpos
,
1243 this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
],
1244 this->delta_y
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
],
1245 interp_reg(VARYING_SLOT_POS
, 2));
1247 wpos
= offset(wpos
, 1);
1249 /* gl_FragCoord.w: Already set up in emit_interpolation */
1250 emit(BRW_OPCODE_MOV
, wpos
, this->wpos_w
);
1256 fs_visitor::emit_linterp(const fs_reg
&attr
, const fs_reg
&interp
,
1257 glsl_interp_qualifier interpolation_mode
,
1258 bool is_centroid
, bool is_sample
)
1260 brw_wm_barycentric_interp_mode barycoord_mode
;
1261 if (brw
->gen
>= 6) {
1263 if (interpolation_mode
== INTERP_QUALIFIER_SMOOTH
)
1264 barycoord_mode
= BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC
;
1266 barycoord_mode
= BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC
;
1267 } else if (is_sample
) {
1268 if (interpolation_mode
== INTERP_QUALIFIER_SMOOTH
)
1269 barycoord_mode
= BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC
;
1271 barycoord_mode
= BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC
;
1273 if (interpolation_mode
== INTERP_QUALIFIER_SMOOTH
)
1274 barycoord_mode
= BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
;
1276 barycoord_mode
= BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC
;
1279 /* On Ironlake and below, there is only one interpolation mode.
1280 * Centroid interpolation doesn't mean anything on this hardware --
1281 * there is no multisampling.
1283 barycoord_mode
= BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
;
1285 return emit(FS_OPCODE_LINTERP
, attr
,
1286 this->delta_x
[barycoord_mode
],
1287 this->delta_y
[barycoord_mode
], interp
);
1291 fs_visitor::emit_general_interpolation(ir_variable
*ir
)
1293 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(this, ir
->type
);
1294 reg
->type
= brw_type_for_base_type(ir
->type
->get_scalar_type());
1297 assert(stage
== MESA_SHADER_FRAGMENT
);
1298 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
1299 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
1301 unsigned int array_elements
;
1302 const glsl_type
*type
;
1304 if (ir
->type
->is_array()) {
1305 array_elements
= ir
->type
->length
;
1306 if (array_elements
== 0) {
1307 fail("dereferenced array '%s' has length 0\n", ir
->name
);
1309 type
= ir
->type
->fields
.array
;
1315 glsl_interp_qualifier interpolation_mode
=
1316 ir
->determine_interpolation_mode(key
->flat_shade
);
1318 int location
= ir
->data
.location
;
1319 for (unsigned int i
= 0; i
< array_elements
; i
++) {
1320 for (unsigned int j
= 0; j
< type
->matrix_columns
; j
++) {
1321 if (prog_data
->urb_setup
[location
] == -1) {
1322 /* If there's no incoming setup data for this slot, don't
1323 * emit interpolation for it.
1325 attr
= offset(attr
, type
->vector_elements
);
1330 if (interpolation_mode
== INTERP_QUALIFIER_FLAT
) {
1331 /* Constant interpolation (flat shading) case. The SF has
1332 * handed us defined values in only the constant offset
1333 * field of the setup reg.
1335 for (unsigned int k
= 0; k
< type
->vector_elements
; k
++) {
1336 struct brw_reg interp
= interp_reg(location
, k
);
1337 interp
= suboffset(interp
, 3);
1338 interp
.type
= reg
->type
;
1339 emit(FS_OPCODE_CINTERP
, attr
, fs_reg(interp
));
1340 attr
= offset(attr
, 1);
1343 /* Smooth/noperspective interpolation case. */
1344 for (unsigned int k
= 0; k
< type
->vector_elements
; k
++) {
1345 struct brw_reg interp
= interp_reg(location
, k
);
1346 if (brw
->needs_unlit_centroid_workaround
&& ir
->data
.centroid
) {
1347 /* Get the pixel/sample mask into f0 so that we know
1348 * which pixels are lit. Then, for each channel that is
1349 * unlit, replace the centroid data with non-centroid
1352 emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS
);
1355 inst
= emit_linterp(attr
, fs_reg(interp
), interpolation_mode
,
1357 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1358 inst
->predicate_inverse
= true;
1360 inst
->no_dd_clear
= true;
1362 inst
= emit_linterp(attr
, fs_reg(interp
), interpolation_mode
,
1363 ir
->data
.centroid
&& !key
->persample_shading
,
1364 ir
->data
.sample
|| key
->persample_shading
);
1365 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1366 inst
->predicate_inverse
= false;
1368 inst
->no_dd_check
= true;
1371 emit_linterp(attr
, fs_reg(interp
), interpolation_mode
,
1372 ir
->data
.centroid
&& !key
->persample_shading
,
1373 ir
->data
.sample
|| key
->persample_shading
);
1375 if (brw
->gen
< 6 && interpolation_mode
== INTERP_QUALIFIER_SMOOTH
) {
1376 emit(BRW_OPCODE_MUL
, attr
, attr
, this->pixel_w
);
1378 attr
= offset(attr
, 1);
1390 fs_visitor::emit_frontfacing_interpolation()
1392 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(this, glsl_type::bool_type
);
1394 if (brw
->gen
>= 6) {
1395 /* Bit 15 of g0.0 is 0 if the polygon is front facing. We want to create
1396 * a boolean result from this (~0/true or 0/false).
1398 * We can use the fact that bit 15 is the MSB of g0.0:W to accomplish
1399 * this task in only one instruction:
1400 * - a negation source modifier will flip the bit; and
1401 * - a W -> D type conversion will sign extend the bit into the high
1402 * word of the destination.
1404 * An ASR 15 fills the low word of the destination.
1406 fs_reg g0
= fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_W
));
1409 emit(ASR(*reg
, g0
, fs_reg(15)));
1411 /* Bit 31 of g1.6 is 0 if the polygon is front facing. We want to create
1412 * a boolean result from this (1/true or 0/false).
1414 * Like in the above case, since the bit is the MSB of g1.6:UD we can use
1415 * the negation source modifier to flip it. Unfortunately the SHR
1416 * instruction only operates on UD (or D with an abs source modifier)
1417 * sources without negation.
1419 * Instead, use ASR (which will give ~0/true or 0/false).
1421 fs_reg g1_6
= fs_reg(retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_D
));
1424 emit(ASR(*reg
, g1_6
, fs_reg(31)));
1431 fs_visitor::compute_sample_position(fs_reg dst
, fs_reg int_sample_pos
)
1433 assert(stage
== MESA_SHADER_FRAGMENT
);
1434 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
1435 assert(dst
.type
== BRW_REGISTER_TYPE_F
);
1437 if (key
->compute_pos_offset
) {
1438 /* Convert int_sample_pos to floating point */
1439 emit(MOV(dst
, int_sample_pos
));
1440 /* Scale to the range [0, 1] */
1441 emit(MUL(dst
, dst
, fs_reg(1 / 16.0f
)));
1444 /* From ARB_sample_shading specification:
1445 * "When rendering to a non-multisample buffer, or if multisample
1446 * rasterization is disabled, gl_SamplePosition will always be
1449 emit(MOV(dst
, fs_reg(0.5f
)));
1454 fs_visitor::emit_samplepos_setup()
1456 assert(brw
->gen
>= 6);
1458 this->current_annotation
= "compute sample position";
1459 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(this, glsl_type::vec2_type
);
1461 fs_reg int_sample_x
= fs_reg(this, glsl_type::int_type
);
1462 fs_reg int_sample_y
= fs_reg(this, glsl_type::int_type
);
1464 /* WM will be run in MSDISPMODE_PERSAMPLE. So, only one of SIMD8 or SIMD16
1465 * mode will be enabled.
1467 * From the Ivy Bridge PRM, volume 2 part 1, page 344:
1468 * R31.1:0 Position Offset X/Y for Slot[3:0]
1469 * R31.3:2 Position Offset X/Y for Slot[7:4]
1472 * The X, Y sample positions come in as bytes in thread payload. So, read
1473 * the positions using vstride=16, width=8, hstride=2.
1475 struct brw_reg sample_pos_reg
=
1476 stride(retype(brw_vec1_grf(payload
.sample_pos_reg
, 0),
1477 BRW_REGISTER_TYPE_B
), 16, 8, 2);
1479 if (dispatch_width
== 8) {
1480 emit(MOV(int_sample_x
, fs_reg(sample_pos_reg
)));
1482 emit(MOV(half(int_sample_x
, 0), fs_reg(sample_pos_reg
)));
1483 emit(MOV(half(int_sample_x
, 1), fs_reg(suboffset(sample_pos_reg
, 16))))
1484 ->force_sechalf
= true;
1486 /* Compute gl_SamplePosition.x */
1487 compute_sample_position(pos
, int_sample_x
);
1488 pos
= offset(pos
, 1);
1489 if (dispatch_width
== 8) {
1490 emit(MOV(int_sample_y
, fs_reg(suboffset(sample_pos_reg
, 1))));
1492 emit(MOV(half(int_sample_y
, 0),
1493 fs_reg(suboffset(sample_pos_reg
, 1))));
1494 emit(MOV(half(int_sample_y
, 1), fs_reg(suboffset(sample_pos_reg
, 17))))
1495 ->force_sechalf
= true;
1497 /* Compute gl_SamplePosition.y */
1498 compute_sample_position(pos
, int_sample_y
);
1503 fs_visitor::emit_sampleid_setup()
1505 assert(stage
== MESA_SHADER_FRAGMENT
);
1506 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
1507 assert(brw
->gen
>= 6);
1509 this->current_annotation
= "compute sample id";
1510 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(this, glsl_type::int_type
);
1512 if (key
->compute_sample_id
) {
1513 fs_reg t1
= fs_reg(this, glsl_type::int_type
);
1514 fs_reg t2
= fs_reg(this, glsl_type::int_type
);
1515 t2
.type
= BRW_REGISTER_TYPE_UW
;
1517 /* The PS will be run in MSDISPMODE_PERSAMPLE. For example with
1518 * 8x multisampling, subspan 0 will represent sample N (where N
1519 * is 0, 2, 4 or 6), subspan 1 will represent sample 1, 3, 5 or
1520 * 7. We can find the value of N by looking at R0.0 bits 7:6
1521 * ("Starting Sample Pair Index (SSPI)") and multiplying by two
1522 * (since samples are always delivered in pairs). That is, we
1523 * compute 2*((R0.0 & 0xc0) >> 6) == (R0.0 & 0xc0) >> 5. Then
1524 * we need to add N to the sequence (0, 0, 0, 0, 1, 1, 1, 1) in
1525 * case of SIMD8 and sequence (0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2,
1526 * 2, 3, 3, 3, 3) in case of SIMD16. We compute this sequence by
1527 * populating a temporary variable with the sequence (0, 1, 2, 3),
1528 * and then reading from it using vstride=1, width=4, hstride=0.
1529 * These computations hold good for 4x multisampling as well.
1531 * For 2x MSAA and SIMD16, we want to use the sequence (0, 1, 0, 1):
1532 * the first four slots are sample 0 of subspan 0; the next four
1533 * are sample 1 of subspan 0; the third group is sample 0 of
1534 * subspan 1, and finally sample 1 of subspan 1.
1537 inst
= emit(BRW_OPCODE_AND
, t1
,
1538 fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD
)),
1540 inst
->force_writemask_all
= true;
1541 inst
= emit(BRW_OPCODE_SHR
, t1
, t1
, fs_reg(5));
1542 inst
->force_writemask_all
= true;
1543 /* This works for both SIMD8 and SIMD16 */
1544 inst
= emit(MOV(t2
, brw_imm_v(key
->persample_2x
? 0x1010 : 0x3210)));
1545 inst
->force_writemask_all
= true;
1546 /* This special instruction takes care of setting vstride=1,
1547 * width=4, hstride=0 of t2 during an ADD instruction.
1549 emit(FS_OPCODE_SET_SAMPLE_ID
, *reg
, t1
, t2
);
1551 /* As per GL_ARB_sample_shading specification:
1552 * "When rendering to a non-multisample buffer, or if multisample
1553 * rasterization is disabled, gl_SampleID will always be zero."
1555 emit(BRW_OPCODE_MOV
, *reg
, fs_reg(0));
1562 fs_visitor::fix_math_operand(fs_reg src
)
1564 /* Can't do hstride == 0 args on gen6 math, so expand it out. We
1565 * might be able to do better by doing execsize = 1 math and then
1566 * expanding that result out, but we would need to be careful with
1569 * The hardware ignores source modifiers (negate and abs) on math
1570 * instructions, so we also move to a temp to set those up.
1572 if (brw
->gen
== 6 && src
.file
!= UNIFORM
&& src
.file
!= IMM
&&
1573 !src
.abs
&& !src
.negate
)
1576 /* Gen7 relaxes most of the above restrictions, but still can't use IMM
1579 if (brw
->gen
>= 7 && src
.file
!= IMM
)
1582 fs_reg expanded
= fs_reg(this, glsl_type::float_type
);
1583 expanded
.type
= src
.type
;
1584 emit(BRW_OPCODE_MOV
, expanded
, src
);
1589 fs_visitor::emit_math(enum opcode opcode
, fs_reg dst
, fs_reg src
)
1592 case SHADER_OPCODE_RCP
:
1593 case SHADER_OPCODE_RSQ
:
1594 case SHADER_OPCODE_SQRT
:
1595 case SHADER_OPCODE_EXP2
:
1596 case SHADER_OPCODE_LOG2
:
1597 case SHADER_OPCODE_SIN
:
1598 case SHADER_OPCODE_COS
:
1601 unreachable("not reached: bad math opcode");
1604 /* Can't do hstride == 0 args to gen6 math, so expand it out. We
1605 * might be able to do better by doing execsize = 1 math and then
1606 * expanding that result out, but we would need to be careful with
1609 * Gen 6 hardware ignores source modifiers (negate and abs) on math
1610 * instructions, so we also move to a temp to set those up.
1612 if (brw
->gen
== 6 || brw
->gen
== 7)
1613 src
= fix_math_operand(src
);
1615 fs_inst
*inst
= emit(opcode
, dst
, src
);
1619 inst
->mlen
= dispatch_width
/ 8;
1626 fs_visitor::emit_math(enum opcode opcode
, fs_reg dst
, fs_reg src0
, fs_reg src1
)
1631 if (brw
->gen
>= 8) {
1632 inst
= emit(opcode
, dst
, src0
, src1
);
1633 } else if (brw
->gen
>= 6) {
1634 src0
= fix_math_operand(src0
);
1635 src1
= fix_math_operand(src1
);
1637 inst
= emit(opcode
, dst
, src0
, src1
);
1639 /* From the Ironlake PRM, Volume 4, Part 1, Section 6.1.13
1640 * "Message Payload":
1642 * "Operand0[7]. For the INT DIV functions, this operand is the
1645 * "Operand1[7]. For the INT DIV functions, this operand is the
1648 bool is_int_div
= opcode
!= SHADER_OPCODE_POW
;
1649 fs_reg
&op0
= is_int_div
? src1
: src0
;
1650 fs_reg
&op1
= is_int_div
? src0
: src1
;
1652 emit(MOV(fs_reg(MRF
, base_mrf
+ 1, op1
.type
, dispatch_width
), op1
));
1653 inst
= emit(opcode
, dst
, op0
, reg_null_f
);
1655 inst
->base_mrf
= base_mrf
;
1656 inst
->mlen
= 2 * dispatch_width
/ 8;
1662 fs_visitor::assign_curb_setup()
1664 if (dispatch_width
== 8) {
1665 prog_data
->dispatch_grf_start_reg
= payload
.num_regs
;
1667 assert(stage
== MESA_SHADER_FRAGMENT
);
1668 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
1669 prog_data
->dispatch_grf_start_reg_16
= payload
.num_regs
;
1672 prog_data
->curb_read_length
= ALIGN(stage_prog_data
->nr_params
, 8) / 8;
1674 /* Map the offsets in the UNIFORM file to fixed HW regs. */
1675 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1676 for (unsigned int i
= 0; i
< inst
->sources
; i
++) {
1677 if (inst
->src
[i
].file
== UNIFORM
) {
1678 int uniform_nr
= inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
;
1680 if (uniform_nr
>= 0 && uniform_nr
< (int) uniforms
) {
1681 constant_nr
= push_constant_loc
[uniform_nr
];
1683 /* Section 5.11 of the OpenGL 4.1 spec says:
1684 * "Out-of-bounds reads return undefined values, which include
1685 * values from other variables of the active program or zero."
1686 * Just return the first push constant.
1691 struct brw_reg brw_reg
= brw_vec1_grf(payload
.num_regs
+
1695 inst
->src
[i
].file
= HW_REG
;
1696 inst
->src
[i
].fixed_hw_reg
= byte_offset(
1697 retype(brw_reg
, inst
->src
[i
].type
),
1698 inst
->src
[i
].subreg_offset
);
1705 fs_visitor::calculate_urb_setup()
1707 assert(stage
== MESA_SHADER_FRAGMENT
);
1708 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
1709 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
1711 memset(prog_data
->urb_setup
, -1,
1712 sizeof(prog_data
->urb_setup
[0]) * VARYING_SLOT_MAX
);
1715 /* Figure out where each of the incoming setup attributes lands. */
1716 if (brw
->gen
>= 6) {
1717 if (_mesa_bitcount_64(prog
->InputsRead
&
1718 BRW_FS_VARYING_INPUT_MASK
) <= 16) {
1719 /* The SF/SBE pipeline stage can do arbitrary rearrangement of the
1720 * first 16 varying inputs, so we can put them wherever we want.
1721 * Just put them in order.
1723 * This is useful because it means that (a) inputs not used by the
1724 * fragment shader won't take up valuable register space, and (b) we
1725 * won't have to recompile the fragment shader if it gets paired with
1726 * a different vertex (or geometry) shader.
1728 for (unsigned int i
= 0; i
< VARYING_SLOT_MAX
; i
++) {
1729 if (prog
->InputsRead
& BRW_FS_VARYING_INPUT_MASK
&
1730 BITFIELD64_BIT(i
)) {
1731 prog_data
->urb_setup
[i
] = urb_next
++;
1735 /* We have enough input varyings that the SF/SBE pipeline stage can't
1736 * arbitrarily rearrange them to suit our whim; we have to put them
1737 * in an order that matches the output of the previous pipeline stage
1738 * (geometry or vertex shader).
1740 struct brw_vue_map prev_stage_vue_map
;
1741 brw_compute_vue_map(brw
, &prev_stage_vue_map
,
1742 key
->input_slots_valid
);
1743 int first_slot
= 2 * BRW_SF_URB_ENTRY_READ_OFFSET
;
1744 assert(prev_stage_vue_map
.num_slots
<= first_slot
+ 32);
1745 for (int slot
= first_slot
; slot
< prev_stage_vue_map
.num_slots
;
1747 int varying
= prev_stage_vue_map
.slot_to_varying
[slot
];
1748 /* Note that varying == BRW_VARYING_SLOT_COUNT when a slot is
1751 if (varying
!= BRW_VARYING_SLOT_COUNT
&&
1752 (prog
->InputsRead
& BRW_FS_VARYING_INPUT_MASK
&
1753 BITFIELD64_BIT(varying
))) {
1754 prog_data
->urb_setup
[varying
] = slot
- first_slot
;
1757 urb_next
= prev_stage_vue_map
.num_slots
- first_slot
;
1760 /* FINISHME: The sf doesn't map VS->FS inputs for us very well. */
1761 for (unsigned int i
= 0; i
< VARYING_SLOT_MAX
; i
++) {
1762 /* Point size is packed into the header, not as a general attribute */
1763 if (i
== VARYING_SLOT_PSIZ
)
1766 if (key
->input_slots_valid
& BITFIELD64_BIT(i
)) {
1767 /* The back color slot is skipped when the front color is
1768 * also written to. In addition, some slots can be
1769 * written in the vertex shader and not read in the
1770 * fragment shader. So the register number must always be
1771 * incremented, mapped or not.
1773 if (_mesa_varying_slot_in_fs((gl_varying_slot
) i
))
1774 prog_data
->urb_setup
[i
] = urb_next
;
1780 * It's a FS only attribute, and we did interpolation for this attribute
1781 * in SF thread. So, count it here, too.
1783 * See compile_sf_prog() for more info.
1785 if (prog
->InputsRead
& BITFIELD64_BIT(VARYING_SLOT_PNTC
))
1786 prog_data
->urb_setup
[VARYING_SLOT_PNTC
] = urb_next
++;
1789 prog_data
->num_varying_inputs
= urb_next
;
1793 fs_visitor::assign_urb_setup()
1795 assert(stage
== MESA_SHADER_FRAGMENT
);
1796 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
1798 int urb_start
= payload
.num_regs
+ prog_data
->base
.curb_read_length
;
1800 /* Offset all the urb_setup[] index by the actual position of the
1801 * setup regs, now that the location of the constants has been chosen.
1803 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1804 if (inst
->opcode
== FS_OPCODE_LINTERP
) {
1805 assert(inst
->src
[2].file
== HW_REG
);
1806 inst
->src
[2].fixed_hw_reg
.nr
+= urb_start
;
1809 if (inst
->opcode
== FS_OPCODE_CINTERP
) {
1810 assert(inst
->src
[0].file
== HW_REG
);
1811 inst
->src
[0].fixed_hw_reg
.nr
+= urb_start
;
1815 /* Each attribute is 4 setup channels, each of which is half a reg. */
1816 this->first_non_payload_grf
=
1817 urb_start
+ prog_data
->num_varying_inputs
* 2;
1821 fs_visitor::assign_vs_urb_setup()
1823 brw_vs_prog_data
*vs_prog_data
= (brw_vs_prog_data
*) prog_data
;
1824 int grf
, count
, slot
, channel
, attr
;
1826 assert(stage
== MESA_SHADER_VERTEX
);
1827 count
= _mesa_bitcount_64(vs_prog_data
->inputs_read
);
1828 if (vs_prog_data
->uses_vertexid
|| vs_prog_data
->uses_instanceid
)
1831 /* Each attribute is 4 regs. */
1832 this->first_non_payload_grf
=
1833 payload
.num_regs
+ prog_data
->curb_read_length
+ count
* 4;
1835 unsigned vue_entries
=
1836 MAX2(count
, vs_prog_data
->base
.vue_map
.num_slots
);
1838 vs_prog_data
->base
.urb_entry_size
= ALIGN(vue_entries
, 4) / 4;
1839 vs_prog_data
->base
.urb_read_length
= (count
+ 1) / 2;
1841 assert(vs_prog_data
->base
.urb_read_length
<= 15);
1843 /* Rewrite all ATTR file references to the hw grf that they land in. */
1844 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1845 for (int i
= 0; i
< inst
->sources
; i
++) {
1846 if (inst
->src
[i
].file
== ATTR
) {
1848 if (inst
->src
[i
].reg
== VERT_ATTRIB_MAX
) {
1851 /* Attributes come in in a contiguous block, ordered by their
1852 * gl_vert_attrib value. That means we can compute the slot
1853 * number for an attribute by masking out the enabled
1854 * attributes before it and counting the bits.
1856 attr
= inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
/ 4;
1857 slot
= _mesa_bitcount_64(vs_prog_data
->inputs_read
&
1858 BITFIELD64_MASK(attr
));
1861 channel
= inst
->src
[i
].reg_offset
& 3;
1863 grf
= payload
.num_regs
+
1864 prog_data
->curb_read_length
+
1867 inst
->src
[i
].file
= HW_REG
;
1868 inst
->src
[i
].fixed_hw_reg
=
1869 retype(brw_vec8_grf(grf
, 0), inst
->src
[i
].type
);
1876 * Split large virtual GRFs into separate components if we can.
1878 * This is mostly duplicated with what brw_fs_vector_splitting does,
1879 * but that's really conservative because it's afraid of doing
1880 * splitting that doesn't result in real progress after the rest of
1881 * the optimization phases, which would cause infinite looping in
1882 * optimization. We can do it once here, safely. This also has the
1883 * opportunity to split interpolated values, or maybe even uniforms,
1884 * which we don't have at the IR level.
1886 * We want to split, because virtual GRFs are what we register
1887 * allocate and spill (due to contiguousness requirements for some
1888 * instructions), and they're what we naturally generate in the
1889 * codegen process, but most virtual GRFs don't actually need to be
1890 * contiguous sets of GRFs. If we split, we'll end up with reduced
1891 * live intervals and better dead code elimination and coalescing.
1894 fs_visitor::split_virtual_grfs()
1896 int num_vars
= this->virtual_grf_count
;
1898 /* Count the total number of registers */
1900 int vgrf_to_reg
[num_vars
];
1901 for (int i
= 0; i
< num_vars
; i
++) {
1902 vgrf_to_reg
[i
] = reg_count
;
1903 reg_count
+= virtual_grf_sizes
[i
];
1906 /* An array of "split points". For each register slot, this indicates
1907 * if this slot can be separated from the previous slot. Every time an
1908 * instruction uses multiple elements of a register (as a source or
1909 * destination), we mark the used slots as inseparable. Then we go
1910 * through and split the registers into the smallest pieces we can.
1912 bool split_points
[reg_count
];
1913 memset(split_points
, 0, sizeof(split_points
));
1915 /* Mark all used registers as fully splittable */
1916 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1917 if (inst
->dst
.file
== GRF
) {
1918 int reg
= vgrf_to_reg
[inst
->dst
.reg
];
1919 for (int j
= 1; j
< this->virtual_grf_sizes
[inst
->dst
.reg
]; j
++)
1920 split_points
[reg
+ j
] = true;
1923 for (int i
= 0; i
< inst
->sources
; i
++) {
1924 if (inst
->src
[i
].file
== GRF
) {
1925 int reg
= vgrf_to_reg
[inst
->src
[i
].reg
];
1926 for (int j
= 1; j
< this->virtual_grf_sizes
[inst
->src
[i
].reg
]; j
++)
1927 split_points
[reg
+ j
] = true;
1933 this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
].file
== GRF
) {
1934 /* PLN opcodes rely on the delta_xy being contiguous. We only have to
1935 * check this for BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC, because prior to
1936 * Gen6, that was the only supported interpolation mode, and since Gen6,
1937 * delta_x and delta_y are in fixed hardware registers.
1939 int vgrf
= this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
].reg
;
1940 split_points
[vgrf_to_reg
[vgrf
] + 1] = false;
1943 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1944 if (inst
->dst
.file
== GRF
) {
1945 int reg
= vgrf_to_reg
[inst
->dst
.reg
] + inst
->dst
.reg_offset
;
1946 for (int j
= 1; j
< inst
->regs_written
; j
++)
1947 split_points
[reg
+ j
] = false;
1949 for (int i
= 0; i
< inst
->sources
; i
++) {
1950 if (inst
->src
[i
].file
== GRF
) {
1951 int reg
= vgrf_to_reg
[inst
->src
[i
].reg
] + inst
->src
[i
].reg_offset
;
1952 for (int j
= 1; j
< inst
->regs_read(this, i
); j
++)
1953 split_points
[reg
+ j
] = false;
1958 int new_virtual_grf
[reg_count
];
1959 int new_reg_offset
[reg_count
];
1962 for (int i
= 0; i
< num_vars
; i
++) {
1963 /* The first one should always be 0 as a quick sanity check. */
1964 assert(split_points
[reg
] == false);
1967 new_reg_offset
[reg
] = 0;
1972 for (int j
= 1; j
< virtual_grf_sizes
[i
]; j
++) {
1973 /* If this is a split point, reset the offset to 0 and allocate a
1974 * new virtual GRF for the previous offset many registers
1976 if (split_points
[reg
]) {
1977 assert(offset
<= MAX_VGRF_SIZE
);
1978 int grf
= virtual_grf_alloc(offset
);
1979 for (int k
= reg
- offset
; k
< reg
; k
++)
1980 new_virtual_grf
[k
] = grf
;
1983 new_reg_offset
[reg
] = offset
;
1988 /* The last one gets the original register number */
1989 assert(offset
<= MAX_VGRF_SIZE
);
1990 virtual_grf_sizes
[i
] = offset
;
1991 for (int k
= reg
- offset
; k
< reg
; k
++)
1992 new_virtual_grf
[k
] = i
;
1994 assert(reg
== reg_count
);
1996 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1997 if (inst
->dst
.file
== GRF
) {
1998 reg
= vgrf_to_reg
[inst
->dst
.reg
] + inst
->dst
.reg_offset
;
1999 inst
->dst
.reg
= new_virtual_grf
[reg
];
2000 inst
->dst
.reg_offset
= new_reg_offset
[reg
];
2001 assert(new_reg_offset
[reg
] < virtual_grf_sizes
[new_virtual_grf
[reg
]]);
2003 for (int i
= 0; i
< inst
->sources
; i
++) {
2004 if (inst
->src
[i
].file
== GRF
) {
2005 reg
= vgrf_to_reg
[inst
->src
[i
].reg
] + inst
->src
[i
].reg_offset
;
2006 inst
->src
[i
].reg
= new_virtual_grf
[reg
];
2007 inst
->src
[i
].reg_offset
= new_reg_offset
[reg
];
2008 assert(new_reg_offset
[reg
] < virtual_grf_sizes
[new_virtual_grf
[reg
]]);
2012 invalidate_live_intervals();
2016 * Remove unused virtual GRFs and compact the virtual_grf_* arrays.
2018 * During code generation, we create tons of temporary variables, many of
2019 * which get immediately killed and are never used again. Yet, in later
2020 * optimization and analysis passes, such as compute_live_intervals, we need
2021 * to loop over all the virtual GRFs. Compacting them can save a lot of
2025 fs_visitor::compact_virtual_grfs()
2027 bool progress
= false;
2028 int remap_table
[this->virtual_grf_count
];
2029 memset(remap_table
, -1, sizeof(remap_table
));
2031 /* Mark which virtual GRFs are used. */
2032 foreach_block_and_inst(block
, const fs_inst
, inst
, cfg
) {
2033 if (inst
->dst
.file
== GRF
)
2034 remap_table
[inst
->dst
.reg
] = 0;
2036 for (int i
= 0; i
< inst
->sources
; i
++) {
2037 if (inst
->src
[i
].file
== GRF
)
2038 remap_table
[inst
->src
[i
].reg
] = 0;
2042 /* Compact the GRF arrays. */
2044 for (int i
= 0; i
< this->virtual_grf_count
; i
++) {
2045 if (remap_table
[i
] == -1) {
2046 /* We just found an unused register. This means that we are
2047 * actually going to compact something.
2051 remap_table
[i
] = new_index
;
2052 virtual_grf_sizes
[new_index
] = virtual_grf_sizes
[i
];
2053 invalidate_live_intervals();
2058 this->virtual_grf_count
= new_index
;
2060 /* Patch all the instructions to use the newly renumbered registers */
2061 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
2062 if (inst
->dst
.file
== GRF
)
2063 inst
->dst
.reg
= remap_table
[inst
->dst
.reg
];
2065 for (int i
= 0; i
< inst
->sources
; i
++) {
2066 if (inst
->src
[i
].file
== GRF
)
2067 inst
->src
[i
].reg
= remap_table
[inst
->src
[i
].reg
];
2071 /* Patch all the references to delta_x/delta_y, since they're used in
2072 * register allocation. If they're unused, switch them to BAD_FILE so
2073 * we don't think some random VGRF is delta_x/delta_y.
2075 for (unsigned i
= 0; i
< ARRAY_SIZE(delta_x
); i
++) {
2076 if (delta_x
[i
].file
== GRF
) {
2077 if (remap_table
[delta_x
[i
].reg
] != -1) {
2078 delta_x
[i
].reg
= remap_table
[delta_x
[i
].reg
];
2080 delta_x
[i
].file
= BAD_FILE
;
2084 for (unsigned i
= 0; i
< ARRAY_SIZE(delta_y
); i
++) {
2085 if (delta_y
[i
].file
== GRF
) {
2086 if (remap_table
[delta_y
[i
].reg
] != -1) {
2087 delta_y
[i
].reg
= remap_table
[delta_y
[i
].reg
];
2089 delta_y
[i
].file
= BAD_FILE
;
2098 * Implements array access of uniforms by inserting a
2099 * PULL_CONSTANT_LOAD instruction.
2101 * Unlike temporary GRF array access (where we don't support it due to
2102 * the difficulty of doing relative addressing on instruction
2103 * destinations), we could potentially do array access of uniforms
2104 * that were loaded in GRF space as push constants. In real-world
2105 * usage we've seen, though, the arrays being used are always larger
2106 * than we could load as push constants, so just always move all
2107 * uniform array access out to a pull constant buffer.
2110 fs_visitor::move_uniform_array_access_to_pull_constants()
2112 if (dispatch_width
!= 8)
2115 pull_constant_loc
= ralloc_array(mem_ctx
, int, uniforms
);
2116 memset(pull_constant_loc
, -1, sizeof(pull_constant_loc
[0]) * uniforms
);
2118 /* Walk through and find array access of uniforms. Put a copy of that
2119 * uniform in the pull constant buffer.
2121 * Note that we don't move constant-indexed accesses to arrays. No
2122 * testing has been done of the performance impact of this choice.
2124 foreach_block_and_inst_safe(block
, fs_inst
, inst
, cfg
) {
2125 for (int i
= 0 ; i
< inst
->sources
; i
++) {
2126 if (inst
->src
[i
].file
!= UNIFORM
|| !inst
->src
[i
].reladdr
)
2129 int uniform
= inst
->src
[i
].reg
;
2131 /* If this array isn't already present in the pull constant buffer,
2134 if (pull_constant_loc
[uniform
] == -1) {
2135 const gl_constant_value
**values
= &stage_prog_data
->param
[uniform
];
2137 assert(param_size
[uniform
]);
2139 for (int j
= 0; j
< param_size
[uniform
]; j
++) {
2140 pull_constant_loc
[uniform
+ j
] = stage_prog_data
->nr_pull_params
;
2142 stage_prog_data
->pull_param
[stage_prog_data
->nr_pull_params
++] =
2151 * Assign UNIFORM file registers to either push constants or pull constants.
2153 * We allow a fragment shader to have more than the specified minimum
2154 * maximum number of fragment shader uniform components (64). If
2155 * there are too many of these, they'd fill up all of register space.
2156 * So, this will push some of them out to the pull constant buffer and
2157 * update the program to load them.
2160 fs_visitor::assign_constant_locations()
2162 /* Only the first compile (SIMD8 mode) gets to decide on locations. */
2163 if (dispatch_width
!= 8)
2166 /* Find which UNIFORM registers are still in use. */
2167 bool is_live
[uniforms
];
2168 for (unsigned int i
= 0; i
< uniforms
; i
++) {
2172 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
2173 for (int i
= 0; i
< inst
->sources
; i
++) {
2174 if (inst
->src
[i
].file
!= UNIFORM
)
2177 int constant_nr
= inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
;
2178 if (constant_nr
>= 0 && constant_nr
< (int) uniforms
)
2179 is_live
[constant_nr
] = true;
2183 /* Only allow 16 registers (128 uniform components) as push constants.
2185 * Just demote the end of the list. We could probably do better
2186 * here, demoting things that are rarely used in the program first.
2188 * If changing this value, note the limitation about total_regs in
2191 unsigned int max_push_components
= 16 * 8;
2192 unsigned int num_push_constants
= 0;
2194 push_constant_loc
= ralloc_array(mem_ctx
, int, uniforms
);
2196 for (unsigned int i
= 0; i
< uniforms
; i
++) {
2197 if (!is_live
[i
] || pull_constant_loc
[i
] != -1) {
2198 /* This UNIFORM register is either dead, or has already been demoted
2199 * to a pull const. Mark it as no longer living in the param[] array.
2201 push_constant_loc
[i
] = -1;
2205 if (num_push_constants
< max_push_components
) {
2206 /* Retain as a push constant. Record the location in the params[]
2209 push_constant_loc
[i
] = num_push_constants
++;
2211 /* Demote to a pull constant. */
2212 push_constant_loc
[i
] = -1;
2214 int pull_index
= stage_prog_data
->nr_pull_params
++;
2215 stage_prog_data
->pull_param
[pull_index
] = stage_prog_data
->param
[i
];
2216 pull_constant_loc
[i
] = pull_index
;
2220 stage_prog_data
->nr_params
= num_push_constants
;
2222 /* Up until now, the param[] array has been indexed by reg + reg_offset
2223 * of UNIFORM registers. Condense it to only contain the uniforms we
2224 * chose to upload as push constants.
2226 for (unsigned int i
= 0; i
< uniforms
; i
++) {
2227 int remapped
= push_constant_loc
[i
];
2232 assert(remapped
<= (int)i
);
2233 stage_prog_data
->param
[remapped
] = stage_prog_data
->param
[i
];
2238 * Replace UNIFORM register file access with either UNIFORM_PULL_CONSTANT_LOAD
2239 * or VARYING_PULL_CONSTANT_LOAD instructions which load values into VGRFs.
2242 fs_visitor::demote_pull_constants()
2244 foreach_block_and_inst (block
, fs_inst
, inst
, cfg
) {
2245 for (int i
= 0; i
< inst
->sources
; i
++) {
2246 if (inst
->src
[i
].file
!= UNIFORM
)
2249 int pull_index
= pull_constant_loc
[inst
->src
[i
].reg
+
2250 inst
->src
[i
].reg_offset
];
2251 if (pull_index
== -1)
2254 /* Set up the annotation tracking for new generated instructions. */
2256 current_annotation
= inst
->annotation
;
2258 fs_reg
surf_index(stage_prog_data
->binding_table
.pull_constants_start
);
2259 fs_reg dst
= fs_reg(this, glsl_type::float_type
);
2261 /* Generate a pull load into dst. */
2262 if (inst
->src
[i
].reladdr
) {
2263 exec_list list
= VARYING_PULL_CONSTANT_LOAD(dst
,
2265 *inst
->src
[i
].reladdr
,
2267 inst
->insert_before(block
, &list
);
2268 inst
->src
[i
].reladdr
= NULL
;
2270 fs_reg offset
= fs_reg((unsigned)(pull_index
* 4) & ~15);
2272 new(mem_ctx
) fs_inst(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
, 8,
2273 dst
, surf_index
, offset
);
2274 inst
->insert_before(block
, pull
);
2275 inst
->src
[i
].set_smear(pull_index
& 3);
2278 /* Rewrite the instruction to use the temporary VGRF. */
2279 inst
->src
[i
].file
= GRF
;
2280 inst
->src
[i
].reg
= dst
.reg
;
2281 inst
->src
[i
].reg_offset
= 0;
2282 inst
->src
[i
].width
= dispatch_width
;
2285 invalidate_live_intervals();
2289 fs_visitor::opt_algebraic()
2291 bool progress
= false;
2293 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
2294 switch (inst
->opcode
) {
2295 case BRW_OPCODE_MOV
:
2296 if (inst
->src
[0].file
!= IMM
)
2299 if (inst
->saturate
) {
2300 if (inst
->dst
.type
!= inst
->src
[0].type
)
2301 assert(!"unimplemented: saturate mixed types");
2303 if (brw_saturate_immediate(inst
->dst
.type
,
2304 &inst
->src
[0].fixed_hw_reg
)) {
2305 inst
->saturate
= false;
2311 case BRW_OPCODE_MUL
:
2312 if (inst
->src
[1].file
!= IMM
)
2316 if (inst
->src
[1].is_one()) {
2317 inst
->opcode
= BRW_OPCODE_MOV
;
2318 inst
->src
[1] = reg_undef
;
2324 if (inst
->src
[1].is_zero()) {
2325 inst
->opcode
= BRW_OPCODE_MOV
;
2326 inst
->src
[0] = inst
->src
[1];
2327 inst
->src
[1] = reg_undef
;
2333 case BRW_OPCODE_ADD
:
2334 if (inst
->src
[1].file
!= IMM
)
2338 if (inst
->src
[1].is_zero()) {
2339 inst
->opcode
= BRW_OPCODE_MOV
;
2340 inst
->src
[1] = reg_undef
;
2346 if (inst
->src
[0].equals(inst
->src
[1])) {
2347 inst
->opcode
= BRW_OPCODE_MOV
;
2348 inst
->src
[1] = reg_undef
;
2353 case BRW_OPCODE_LRP
:
2354 if (inst
->src
[1].equals(inst
->src
[2])) {
2355 inst
->opcode
= BRW_OPCODE_MOV
;
2356 inst
->src
[0] = inst
->src
[1];
2357 inst
->src
[1] = reg_undef
;
2358 inst
->src
[2] = reg_undef
;
2363 case BRW_OPCODE_SEL
:
2364 if (inst
->src
[0].equals(inst
->src
[1])) {
2365 inst
->opcode
= BRW_OPCODE_MOV
;
2366 inst
->src
[1] = reg_undef
;
2367 inst
->predicate
= BRW_PREDICATE_NONE
;
2368 inst
->predicate_inverse
= false;
2370 } else if (inst
->saturate
&& inst
->src
[1].file
== IMM
) {
2371 switch (inst
->conditional_mod
) {
2372 case BRW_CONDITIONAL_LE
:
2373 case BRW_CONDITIONAL_L
:
2374 switch (inst
->src
[1].type
) {
2375 case BRW_REGISTER_TYPE_F
:
2376 if (inst
->src
[1].fixed_hw_reg
.dw1
.f
>= 1.0f
) {
2377 inst
->opcode
= BRW_OPCODE_MOV
;
2378 inst
->src
[1] = reg_undef
;
2386 case BRW_CONDITIONAL_GE
:
2387 case BRW_CONDITIONAL_G
:
2388 switch (inst
->src
[1].type
) {
2389 case BRW_REGISTER_TYPE_F
:
2390 if (inst
->src
[1].fixed_hw_reg
.dw1
.f
<= 0.0f
) {
2391 inst
->opcode
= BRW_OPCODE_MOV
;
2392 inst
->src
[1] = reg_undef
;
2393 inst
->conditional_mod
= BRW_CONDITIONAL_NONE
;
2405 case SHADER_OPCODE_RCP
: {
2406 fs_inst
*prev
= (fs_inst
*)inst
->prev
;
2407 if (prev
->opcode
== SHADER_OPCODE_SQRT
) {
2408 if (inst
->src
[0].equals(prev
->dst
)) {
2409 inst
->opcode
= SHADER_OPCODE_RSQ
;
2410 inst
->src
[0] = prev
->src
[0];
2425 fs_visitor::opt_register_renaming()
2427 bool progress
= false;
2430 int remap
[virtual_grf_count
];
2431 memset(remap
, -1, sizeof(int) * virtual_grf_count
);
2433 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
2434 if (inst
->opcode
== BRW_OPCODE_IF
|| inst
->opcode
== BRW_OPCODE_DO
) {
2436 } else if (inst
->opcode
== BRW_OPCODE_ENDIF
||
2437 inst
->opcode
== BRW_OPCODE_WHILE
) {
2441 /* Rewrite instruction sources. */
2442 for (int i
= 0; i
< inst
->sources
; i
++) {
2443 if (inst
->src
[i
].file
== GRF
&&
2444 remap
[inst
->src
[i
].reg
] != -1 &&
2445 remap
[inst
->src
[i
].reg
] != inst
->src
[i
].reg
) {
2446 inst
->src
[i
].reg
= remap
[inst
->src
[i
].reg
];
2451 const int dst
= inst
->dst
.reg
;
2454 inst
->dst
.file
== GRF
&&
2455 virtual_grf_sizes
[inst
->dst
.reg
] == inst
->dst
.width
/ 8 &&
2456 !inst
->is_partial_write()) {
2457 if (remap
[dst
] == -1) {
2460 remap
[dst
] = virtual_grf_alloc(inst
->dst
.width
/ 8);
2461 inst
->dst
.reg
= remap
[dst
];
2464 } else if (inst
->dst
.file
== GRF
&&
2466 remap
[dst
] != dst
) {
2467 inst
->dst
.reg
= remap
[dst
];
2473 invalidate_live_intervals();
2475 for (unsigned i
= 0; i
< ARRAY_SIZE(delta_x
); i
++) {
2476 if (delta_x
[i
].file
== GRF
&& remap
[delta_x
[i
].reg
] != -1) {
2477 delta_x
[i
].reg
= remap
[delta_x
[i
].reg
];
2480 for (unsigned i
= 0; i
< ARRAY_SIZE(delta_y
); i
++) {
2481 if (delta_y
[i
].file
== GRF
&& remap
[delta_y
[i
].reg
] != -1) {
2482 delta_y
[i
].reg
= remap
[delta_y
[i
].reg
];
2491 fs_visitor::compute_to_mrf()
2493 bool progress
= false;
2496 /* No MRFs on Gen >= 7. */
2500 calculate_live_intervals();
2502 foreach_block_and_inst_safe(block
, fs_inst
, inst
, cfg
) {
2506 if (inst
->opcode
!= BRW_OPCODE_MOV
||
2507 inst
->is_partial_write() ||
2508 inst
->dst
.file
!= MRF
|| inst
->src
[0].file
!= GRF
||
2509 inst
->dst
.type
!= inst
->src
[0].type
||
2510 inst
->src
[0].abs
|| inst
->src
[0].negate
||
2511 !inst
->src
[0].is_contiguous() ||
2512 inst
->src
[0].subreg_offset
)
2515 /* Work out which hardware MRF registers are written by this
2518 int mrf_low
= inst
->dst
.reg
& ~BRW_MRF_COMPR4
;
2520 if (inst
->dst
.reg
& BRW_MRF_COMPR4
) {
2521 mrf_high
= mrf_low
+ 4;
2522 } else if (inst
->exec_size
== 16) {
2523 mrf_high
= mrf_low
+ 1;
2528 /* Can't compute-to-MRF this GRF if someone else was going to
2531 if (this->virtual_grf_end
[inst
->src
[0].reg
] > ip
)
2534 /* Found a move of a GRF to a MRF. Let's see if we can go
2535 * rewrite the thing that made this GRF to write into the MRF.
2537 foreach_inst_in_block_reverse_starting_from(fs_inst
, scan_inst
, inst
, block
) {
2538 if (scan_inst
->dst
.file
== GRF
&&
2539 scan_inst
->dst
.reg
== inst
->src
[0].reg
) {
2540 /* Found the last thing to write our reg we want to turn
2541 * into a compute-to-MRF.
2544 /* If this one instruction didn't populate all the
2545 * channels, bail. We might be able to rewrite everything
2546 * that writes that reg, but it would require smarter
2547 * tracking to delay the rewriting until complete success.
2549 if (scan_inst
->is_partial_write())
2552 /* Things returning more than one register would need us to
2553 * understand coalescing out more than one MOV at a time.
2555 if (scan_inst
->regs_written
> scan_inst
->dst
.width
/ 8)
2558 /* SEND instructions can't have MRF as a destination. */
2559 if (scan_inst
->mlen
)
2562 if (brw
->gen
== 6) {
2563 /* gen6 math instructions must have the destination be
2564 * GRF, so no compute-to-MRF for them.
2566 if (scan_inst
->is_math()) {
2571 if (scan_inst
->dst
.reg_offset
== inst
->src
[0].reg_offset
) {
2572 /* Found the creator of our MRF's source value. */
2573 scan_inst
->dst
.file
= MRF
;
2574 scan_inst
->dst
.reg
= inst
->dst
.reg
;
2575 scan_inst
->saturate
|= inst
->saturate
;
2576 inst
->remove(block
);
2582 /* We don't handle control flow here. Most computation of
2583 * values that end up in MRFs are shortly before the MRF
2586 if (block
->start() == scan_inst
)
2589 /* You can't read from an MRF, so if someone else reads our
2590 * MRF's source GRF that we wanted to rewrite, that stops us.
2592 bool interfered
= false;
2593 for (int i
= 0; i
< scan_inst
->sources
; i
++) {
2594 if (scan_inst
->src
[i
].file
== GRF
&&
2595 scan_inst
->src
[i
].reg
== inst
->src
[0].reg
&&
2596 scan_inst
->src
[i
].reg_offset
== inst
->src
[0].reg_offset
) {
2603 if (scan_inst
->dst
.file
== MRF
) {
2604 /* If somebody else writes our MRF here, we can't
2605 * compute-to-MRF before that.
2607 int scan_mrf_low
= scan_inst
->dst
.reg
& ~BRW_MRF_COMPR4
;
2610 if (scan_inst
->dst
.reg
& BRW_MRF_COMPR4
) {
2611 scan_mrf_high
= scan_mrf_low
+ 4;
2612 } else if (scan_inst
->exec_size
== 16) {
2613 scan_mrf_high
= scan_mrf_low
+ 1;
2615 scan_mrf_high
= scan_mrf_low
;
2618 if (mrf_low
== scan_mrf_low
||
2619 mrf_low
== scan_mrf_high
||
2620 mrf_high
== scan_mrf_low
||
2621 mrf_high
== scan_mrf_high
) {
2626 if (scan_inst
->mlen
> 0 && scan_inst
->base_mrf
!= -1) {
2627 /* Found a SEND instruction, which means that there are
2628 * live values in MRFs from base_mrf to base_mrf +
2629 * scan_inst->mlen - 1. Don't go pushing our MRF write up
2632 if (mrf_low
>= scan_inst
->base_mrf
&&
2633 mrf_low
< scan_inst
->base_mrf
+ scan_inst
->mlen
) {
2636 if (mrf_high
>= scan_inst
->base_mrf
&&
2637 mrf_high
< scan_inst
->base_mrf
+ scan_inst
->mlen
) {
2645 invalidate_live_intervals();
2651 * Once we've generated code, try to convert normal FS_OPCODE_FB_WRITE
2652 * instructions to FS_OPCODE_REP_FB_WRITE.
2655 fs_visitor::emit_repclear_shader()
2657 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
2659 int color_mrf
= base_mrf
+ 2;
2661 fs_inst
*mov
= emit(MOV(vec4(brw_message_reg(color_mrf
)),
2662 fs_reg(UNIFORM
, 0, BRW_REGISTER_TYPE_F
)));
2663 mov
->force_writemask_all
= true;
2666 if (key
->nr_color_regions
== 1) {
2667 write
= emit(FS_OPCODE_REP_FB_WRITE
);
2668 write
->saturate
= key
->clamp_fragment_color
;
2669 write
->base_mrf
= color_mrf
;
2671 write
->header_present
= false;
2674 assume(key
->nr_color_regions
> 0);
2675 for (int i
= 0; i
< key
->nr_color_regions
; ++i
) {
2676 write
= emit(FS_OPCODE_REP_FB_WRITE
);
2677 write
->saturate
= key
->clamp_fragment_color
;
2678 write
->base_mrf
= base_mrf
;
2680 write
->header_present
= true;
2688 assign_constant_locations();
2689 assign_curb_setup();
2691 /* Now that we have the uniform assigned, go ahead and force it to a vec4. */
2692 assert(mov
->src
[0].file
== HW_REG
);
2693 mov
->src
[0] = brw_vec4_grf(mov
->src
[0].fixed_hw_reg
.nr
, 0);
2697 * Walks through basic blocks, looking for repeated MRF writes and
2698 * removing the later ones.
2701 fs_visitor::remove_duplicate_mrf_writes()
2703 fs_inst
*last_mrf_move
[16];
2704 bool progress
= false;
2706 /* Need to update the MRF tracking for compressed instructions. */
2707 if (dispatch_width
== 16)
2710 memset(last_mrf_move
, 0, sizeof(last_mrf_move
));
2712 foreach_block_and_inst_safe (block
, fs_inst
, inst
, cfg
) {
2713 if (inst
->is_control_flow()) {
2714 memset(last_mrf_move
, 0, sizeof(last_mrf_move
));
2717 if (inst
->opcode
== BRW_OPCODE_MOV
&&
2718 inst
->dst
.file
== MRF
) {
2719 fs_inst
*prev_inst
= last_mrf_move
[inst
->dst
.reg
];
2720 if (prev_inst
&& inst
->equals(prev_inst
)) {
2721 inst
->remove(block
);
2727 /* Clear out the last-write records for MRFs that were overwritten. */
2728 if (inst
->dst
.file
== MRF
) {
2729 last_mrf_move
[inst
->dst
.reg
] = NULL
;
2732 if (inst
->mlen
> 0 && inst
->base_mrf
!= -1) {
2733 /* Found a SEND instruction, which will include two or fewer
2734 * implied MRF writes. We could do better here.
2736 for (int i
= 0; i
< implied_mrf_writes(inst
); i
++) {
2737 last_mrf_move
[inst
->base_mrf
+ i
] = NULL
;
2741 /* Clear out any MRF move records whose sources got overwritten. */
2742 if (inst
->dst
.file
== GRF
) {
2743 for (unsigned int i
= 0; i
< Elements(last_mrf_move
); i
++) {
2744 if (last_mrf_move
[i
] &&
2745 last_mrf_move
[i
]->src
[0].reg
== inst
->dst
.reg
) {
2746 last_mrf_move
[i
] = NULL
;
2751 if (inst
->opcode
== BRW_OPCODE_MOV
&&
2752 inst
->dst
.file
== MRF
&&
2753 inst
->src
[0].file
== GRF
&&
2754 !inst
->is_partial_write()) {
2755 last_mrf_move
[inst
->dst
.reg
] = inst
;
2760 invalidate_live_intervals();
2766 clear_deps_for_inst_src(fs_inst
*inst
, int dispatch_width
, bool *deps
,
2767 int first_grf
, int grf_len
)
2769 /* Clear the flag for registers that actually got read (as expected). */
2770 for (int i
= 0; i
< inst
->sources
; i
++) {
2772 if (inst
->src
[i
].file
== GRF
) {
2773 grf
= inst
->src
[i
].reg
;
2774 } else if (inst
->src
[i
].file
== HW_REG
&&
2775 inst
->src
[i
].fixed_hw_reg
.file
== BRW_GENERAL_REGISTER_FILE
) {
2776 grf
= inst
->src
[i
].fixed_hw_reg
.nr
;
2781 if (grf
>= first_grf
&&
2782 grf
< first_grf
+ grf_len
) {
2783 deps
[grf
- first_grf
] = false;
2784 if (inst
->exec_size
== 16)
2785 deps
[grf
- first_grf
+ 1] = false;
2791 * Implements this workaround for the original 965:
2793 * "[DevBW, DevCL] Implementation Restrictions: As the hardware does not
2794 * check for post destination dependencies on this instruction, software
2795 * must ensure that there is no destination hazard for the case of ‘write
2796 * followed by a posted write’ shown in the following example.
2799 * 2. send r3.xy <rest of send instruction>
2802 * Due to no post-destination dependency check on the ‘send’, the above
2803 * code sequence could have two instructions (1 and 2) in flight at the
2804 * same time that both consider ‘r3’ as the target of their final writes.
2807 fs_visitor::insert_gen4_pre_send_dependency_workarounds(bblock_t
*block
,
2810 int write_len
= inst
->regs_written
;
2811 int first_write_grf
= inst
->dst
.reg
;
2812 bool needs_dep
[BRW_MAX_MRF
];
2813 assert(write_len
< (int)sizeof(needs_dep
) - 1);
2815 memset(needs_dep
, false, sizeof(needs_dep
));
2816 memset(needs_dep
, true, write_len
);
2818 clear_deps_for_inst_src(inst
, dispatch_width
,
2819 needs_dep
, first_write_grf
, write_len
);
2821 /* Walk backwards looking for writes to registers we're writing which
2822 * aren't read since being written. If we hit the start of the program,
2823 * we assume that there are no outstanding dependencies on entry to the
2826 foreach_inst_in_block_reverse_starting_from(fs_inst
, scan_inst
, inst
, block
) {
2827 /* If we hit control flow, assume that there *are* outstanding
2828 * dependencies, and force their cleanup before our instruction.
2830 if (block
->start() == scan_inst
) {
2831 for (int i
= 0; i
< write_len
; i
++) {
2833 inst
->insert_before(block
, DEP_RESOLVE_MOV(first_write_grf
+ i
));
2839 /* We insert our reads as late as possible on the assumption that any
2840 * instruction but a MOV that might have left us an outstanding
2841 * dependency has more latency than a MOV.
2843 if (scan_inst
->dst
.file
== GRF
) {
2844 for (int i
= 0; i
< scan_inst
->regs_written
; i
++) {
2845 int reg
= scan_inst
->dst
.reg
+ i
;
2847 if (reg
>= first_write_grf
&&
2848 reg
< first_write_grf
+ write_len
&&
2849 needs_dep
[reg
- first_write_grf
]) {
2850 inst
->insert_before(block
, DEP_RESOLVE_MOV(reg
));
2851 needs_dep
[reg
- first_write_grf
] = false;
2852 if (scan_inst
->exec_size
== 16)
2853 needs_dep
[reg
- first_write_grf
+ 1] = false;
2858 /* Clear the flag for registers that actually got read (as expected). */
2859 clear_deps_for_inst_src(scan_inst
, dispatch_width
,
2860 needs_dep
, first_write_grf
, write_len
);
2862 /* Continue the loop only if we haven't resolved all the dependencies */
2864 for (i
= 0; i
< write_len
; i
++) {
2874 * Implements this workaround for the original 965:
2876 * "[DevBW, DevCL] Errata: A destination register from a send can not be
2877 * used as a destination register until after it has been sourced by an
2878 * instruction with a different destination register.
2881 fs_visitor::insert_gen4_post_send_dependency_workarounds(bblock_t
*block
, fs_inst
*inst
)
2883 int write_len
= inst
->regs_written
;
2884 int first_write_grf
= inst
->dst
.reg
;
2885 bool needs_dep
[BRW_MAX_MRF
];
2886 assert(write_len
< (int)sizeof(needs_dep
) - 1);
2888 memset(needs_dep
, false, sizeof(needs_dep
));
2889 memset(needs_dep
, true, write_len
);
2890 /* Walk forwards looking for writes to registers we're writing which aren't
2891 * read before being written.
2893 foreach_inst_in_block_starting_from(fs_inst
, scan_inst
, inst
, block
) {
2894 /* If we hit control flow, force resolve all remaining dependencies. */
2895 if (block
->end() == scan_inst
) {
2896 for (int i
= 0; i
< write_len
; i
++) {
2898 scan_inst
->insert_before(block
,
2899 DEP_RESOLVE_MOV(first_write_grf
+ i
));
2904 /* Clear the flag for registers that actually got read (as expected). */
2905 clear_deps_for_inst_src(scan_inst
, dispatch_width
,
2906 needs_dep
, first_write_grf
, write_len
);
2908 /* We insert our reads as late as possible since they're reading the
2909 * result of a SEND, which has massive latency.
2911 if (scan_inst
->dst
.file
== GRF
&&
2912 scan_inst
->dst
.reg
>= first_write_grf
&&
2913 scan_inst
->dst
.reg
< first_write_grf
+ write_len
&&
2914 needs_dep
[scan_inst
->dst
.reg
- first_write_grf
]) {
2915 scan_inst
->insert_before(block
, DEP_RESOLVE_MOV(scan_inst
->dst
.reg
));
2916 needs_dep
[scan_inst
->dst
.reg
- first_write_grf
] = false;
2919 /* Continue the loop only if we haven't resolved all the dependencies */
2921 for (i
= 0; i
< write_len
; i
++) {
2929 /* If we hit the end of the program, resolve all remaining dependencies out
2932 fs_inst
*last_inst
= (fs_inst
*)this->instructions
.get_tail();
2933 assert(last_inst
->eot
);
2934 for (int i
= 0; i
< write_len
; i
++) {
2936 last_inst
->insert_before(block
, DEP_RESOLVE_MOV(first_write_grf
+ i
));
2941 fs_visitor::insert_gen4_send_dependency_workarounds()
2943 if (brw
->gen
!= 4 || brw
->is_g4x
)
2946 bool progress
= false;
2948 /* Note that we're done with register allocation, so GRF fs_regs always
2949 * have a .reg_offset of 0.
2952 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
2953 if (inst
->mlen
!= 0 && inst
->dst
.file
== GRF
) {
2954 insert_gen4_pre_send_dependency_workarounds(block
, inst
);
2955 insert_gen4_post_send_dependency_workarounds(block
, inst
);
2961 invalidate_live_intervals();
2965 * Turns the generic expression-style uniform pull constant load instruction
2966 * into a hardware-specific series of instructions for loading a pull
2969 * The expression style allows the CSE pass before this to optimize out
2970 * repeated loads from the same offset, and gives the pre-register-allocation
2971 * scheduling full flexibility, while the conversion to native instructions
2972 * allows the post-register-allocation scheduler the best information
2975 * Note that execution masking for setting up pull constant loads is special:
2976 * the channels that need to be written are unrelated to the current execution
2977 * mask, since a later instruction will use one of the result channels as a
2978 * source operand for all 8 or 16 of its channels.
2981 fs_visitor::lower_uniform_pull_constant_loads()
2983 foreach_block_and_inst (block
, fs_inst
, inst
, cfg
) {
2984 if (inst
->opcode
!= FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
)
2987 if (brw
->gen
>= 7) {
2988 /* The offset arg before was a vec4-aligned byte offset. We need to
2989 * turn it into a dword offset.
2991 fs_reg const_offset_reg
= inst
->src
[1];
2992 assert(const_offset_reg
.file
== IMM
&&
2993 const_offset_reg
.type
== BRW_REGISTER_TYPE_UD
);
2994 const_offset_reg
.fixed_hw_reg
.dw1
.ud
/= 4;
2995 fs_reg payload
= fs_reg(this, glsl_type::uint_type
);
2997 /* This is actually going to be a MOV, but since only the first dword
2998 * is accessed, we have a special opcode to do just that one. Note
2999 * that this needs to be an operation that will be considered a def
3000 * by live variable analysis, or register allocation will explode.
3002 fs_inst
*setup
= new(mem_ctx
) fs_inst(FS_OPCODE_SET_SIMD4X2_OFFSET
,
3003 8, payload
, const_offset_reg
);
3004 setup
->force_writemask_all
= true;
3006 setup
->ir
= inst
->ir
;
3007 setup
->annotation
= inst
->annotation
;
3008 inst
->insert_before(block
, setup
);
3010 /* Similarly, this will only populate the first 4 channels of the
3011 * result register (since we only use smear values from 0-3), but we
3012 * don't tell the optimizer.
3014 inst
->opcode
= FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
;
3015 inst
->src
[1] = payload
;
3017 invalidate_live_intervals();
3019 /* Before register allocation, we didn't tell the scheduler about the
3020 * MRF we use. We know it's safe to use this MRF because nothing
3021 * else does except for register spill/unspill, which generates and
3022 * uses its MRF within a single IR instruction.
3024 inst
->base_mrf
= 14;
3031 fs_visitor::lower_load_payload()
3033 bool progress
= false;
3035 int vgrf_to_reg
[virtual_grf_count
];
3036 int reg_count
= 16; /* Leave room for MRF */
3037 for (int i
= 0; i
< virtual_grf_count
; ++i
) {
3038 vgrf_to_reg
[i
] = reg_count
;
3039 reg_count
+= virtual_grf_sizes
[i
];
3043 bool written
:1; /* Whether this register has ever been written */
3044 bool force_writemask_all
:1;
3045 bool force_sechalf
:1;
3046 } metadata
[reg_count
];
3047 memset(metadata
, 0, sizeof(metadata
));
3049 foreach_block_and_inst_safe (block
, fs_inst
, inst
, cfg
) {
3051 if (inst
->dst
.file
== GRF
) {
3052 dst_reg
= vgrf_to_reg
[inst
->dst
.reg
];
3055 dst_reg
= inst
->dst
.reg
;
3058 if (inst
->dst
.file
== MRF
|| inst
->dst
.file
== GRF
) {
3059 bool force_sechalf
= inst
->force_sechalf
;
3060 bool toggle_sechalf
= inst
->dst
.width
== 16 &&
3061 type_sz(inst
->dst
.type
) == 4;
3062 for (int i
= 0; i
< inst
->regs_written
; ++i
) {
3063 metadata
[dst_reg
+ i
].written
= true;
3064 metadata
[dst_reg
+ i
].force_sechalf
= force_sechalf
;
3065 metadata
[dst_reg
+ i
].force_writemask_all
= inst
->force_writemask_all
;
3066 force_sechalf
= (toggle_sechalf
!= force_sechalf
);
3070 if (inst
->opcode
== SHADER_OPCODE_LOAD_PAYLOAD
) {
3071 assert(inst
->dst
.file
== MRF
|| inst
->dst
.file
== GRF
);
3072 fs_reg dst
= inst
->dst
;
3074 for (int i
= 0; i
< inst
->sources
; i
++) {
3075 dst
.width
= inst
->src
[i
].effective_width
;
3076 dst
.type
= inst
->src
[i
].type
;
3078 if (inst
->src
[i
].file
== BAD_FILE
) {
3079 /* Do nothing but otherwise increment as normal */
3080 } else if (dst
.file
== MRF
&&
3083 i
+ 4 < inst
->sources
&&
3084 inst
->src
[i
+ 4].equals(horiz_offset(inst
->src
[i
], 8))) {
3085 fs_reg compr4_dst
= dst
;
3086 compr4_dst
.reg
+= BRW_MRF_COMPR4
;
3087 compr4_dst
.width
= 16;
3088 fs_reg compr4_src
= inst
->src
[i
];
3089 compr4_src
.width
= 16;
3090 fs_inst
*mov
= MOV(compr4_dst
, compr4_src
);
3091 mov
->force_writemask_all
= true;
3092 inst
->insert_before(block
, mov
);
3093 /* Mark i+4 as BAD_FILE so we don't emit a MOV for it */
3094 inst
->src
[i
+ 4].file
= BAD_FILE
;
3096 fs_inst
*mov
= MOV(dst
, inst
->src
[i
]);
3097 if (inst
->src
[i
].file
== GRF
) {
3098 int src_reg
= vgrf_to_reg
[inst
->src
[i
].reg
] +
3099 inst
->src
[i
].reg_offset
;
3100 mov
->force_sechalf
= metadata
[src_reg
].force_sechalf
;
3101 mov
->force_writemask_all
= metadata
[src_reg
].force_writemask_all
;
3102 metadata
[dst_reg
] = metadata
[src_reg
];
3103 if (dst
.width
* type_sz(dst
.type
) > 32) {
3104 assert((!metadata
[src_reg
].written
||
3105 !metadata
[src_reg
].force_sechalf
) &&
3106 (!metadata
[src_reg
+ 1].written
||
3107 metadata
[src_reg
+ 1].force_sechalf
));
3108 metadata
[dst_reg
+ 1] = metadata
[src_reg
+ 1];
3111 metadata
[dst_reg
].force_writemask_all
= false;
3112 metadata
[dst_reg
].force_sechalf
= false;
3113 if (dst
.width
== 16) {
3114 metadata
[dst_reg
+ 1].force_writemask_all
= false;
3115 metadata
[dst_reg
+ 1].force_sechalf
= true;
3118 inst
->insert_before(block
, mov
);
3121 dst
= offset(dst
, 1);
3124 inst
->remove(block
);
3130 invalidate_live_intervals();
3136 fs_visitor::dump_instructions()
3138 dump_instructions(NULL
);
3142 fs_visitor::dump_instructions(const char *name
)
3144 calculate_register_pressure();
3145 FILE *file
= stderr
;
3146 if (name
&& geteuid() != 0) {
3147 file
= fopen(name
, "w");
3152 int ip
= 0, max_pressure
= 0;
3153 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
3154 max_pressure
= MAX2(max_pressure
, regs_live_at_ip
[ip
]);
3155 fprintf(file
, "{%3d} %4d: ", regs_live_at_ip
[ip
], ip
);
3156 dump_instruction(inst
, file
);
3159 fprintf(file
, "Maximum %3d registers live at once.\n", max_pressure
);
3161 if (file
!= stderr
) {
3167 fs_visitor::dump_instruction(backend_instruction
*be_inst
)
3169 dump_instruction(be_inst
, stderr
);
3173 fs_visitor::dump_instruction(backend_instruction
*be_inst
, FILE *file
)
3175 fs_inst
*inst
= (fs_inst
*)be_inst
;
3177 if (inst
->predicate
) {
3178 fprintf(file
, "(%cf0.%d) ",
3179 inst
->predicate_inverse
? '-' : '+',
3183 fprintf(file
, "%s", brw_instruction_name(inst
->opcode
));
3185 fprintf(file
, ".sat");
3186 if (inst
->conditional_mod
) {
3187 fprintf(file
, "%s", conditional_modifier
[inst
->conditional_mod
]);
3188 if (!inst
->predicate
&&
3189 (brw
->gen
< 5 || (inst
->opcode
!= BRW_OPCODE_SEL
&&
3190 inst
->opcode
!= BRW_OPCODE_IF
&&
3191 inst
->opcode
!= BRW_OPCODE_WHILE
))) {
3192 fprintf(file
, ".f0.%d", inst
->flag_subreg
);
3195 fprintf(file
, "(%d) ", inst
->exec_size
);
3198 switch (inst
->dst
.file
) {
3200 fprintf(file
, "vgrf%d", inst
->dst
.reg
);
3201 if (inst
->dst
.width
!= dispatch_width
)
3202 fprintf(file
, "@%d", inst
->dst
.width
);
3203 if (virtual_grf_sizes
[inst
->dst
.reg
] != inst
->dst
.width
/ 8 ||
3204 inst
->dst
.subreg_offset
)
3205 fprintf(file
, "+%d.%d",
3206 inst
->dst
.reg_offset
, inst
->dst
.subreg_offset
);
3209 fprintf(file
, "m%d", inst
->dst
.reg
);
3212 fprintf(file
, "(null)");
3215 fprintf(file
, "***u%d***", inst
->dst
.reg
+ inst
->dst
.reg_offset
);
3218 fprintf(file
, "***attr%d***", inst
->dst
.reg
+ inst
->dst
.reg_offset
);
3221 if (inst
->dst
.fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
) {
3222 switch (inst
->dst
.fixed_hw_reg
.nr
) {
3224 fprintf(file
, "null");
3226 case BRW_ARF_ADDRESS
:
3227 fprintf(file
, "a0.%d", inst
->dst
.fixed_hw_reg
.subnr
);
3229 case BRW_ARF_ACCUMULATOR
:
3230 fprintf(file
, "acc%d", inst
->dst
.fixed_hw_reg
.subnr
);
3233 fprintf(file
, "f%d.%d", inst
->dst
.fixed_hw_reg
.nr
& 0xf,
3234 inst
->dst
.fixed_hw_reg
.subnr
);
3237 fprintf(file
, "arf%d.%d", inst
->dst
.fixed_hw_reg
.nr
& 0xf,
3238 inst
->dst
.fixed_hw_reg
.subnr
);
3242 fprintf(file
, "hw_reg%d", inst
->dst
.fixed_hw_reg
.nr
);
3244 if (inst
->dst
.fixed_hw_reg
.subnr
)
3245 fprintf(file
, "+%d", inst
->dst
.fixed_hw_reg
.subnr
);
3248 fprintf(file
, "???");
3251 fprintf(file
, ":%s, ", brw_reg_type_letters(inst
->dst
.type
));
3253 for (int i
= 0; i
< inst
->sources
; i
++) {
3254 if (inst
->src
[i
].negate
)
3256 if (inst
->src
[i
].abs
)
3258 switch (inst
->src
[i
].file
) {
3260 fprintf(file
, "vgrf%d", inst
->src
[i
].reg
);
3261 if (inst
->src
[i
].width
!= dispatch_width
)
3262 fprintf(file
, "@%d", inst
->src
[i
].width
);
3263 if (virtual_grf_sizes
[inst
->src
[i
].reg
] != inst
->src
[i
].width
/ 8 ||
3264 inst
->src
[i
].subreg_offset
)
3265 fprintf(file
, "+%d.%d", inst
->src
[i
].reg_offset
,
3266 inst
->src
[i
].subreg_offset
);
3269 fprintf(file
, "***m%d***", inst
->src
[i
].reg
);
3272 fprintf(file
, "attr%d", inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
);
3275 fprintf(file
, "u%d", inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
);
3276 if (inst
->src
[i
].reladdr
) {
3277 fprintf(file
, "+reladdr");
3278 } else if (inst
->src
[i
].subreg_offset
) {
3279 fprintf(file
, "+%d.%d", inst
->src
[i
].reg_offset
,
3280 inst
->src
[i
].subreg_offset
);
3284 fprintf(file
, "(null)");
3287 switch (inst
->src
[i
].type
) {
3288 case BRW_REGISTER_TYPE_F
:
3289 fprintf(file
, "%ff", inst
->src
[i
].fixed_hw_reg
.dw1
.f
);
3291 case BRW_REGISTER_TYPE_D
:
3292 fprintf(file
, "%dd", inst
->src
[i
].fixed_hw_reg
.dw1
.d
);
3294 case BRW_REGISTER_TYPE_UD
:
3295 fprintf(file
, "%uu", inst
->src
[i
].fixed_hw_reg
.dw1
.ud
);
3297 case BRW_REGISTER_TYPE_VF
:
3298 fprintf(stderr
, "[%-gF, %-gF, %-gF, %-gF]",
3299 brw_vf_to_float((inst
->src
[i
].fixed_hw_reg
.dw1
.ud
>> 0) & 0xff),
3300 brw_vf_to_float((inst
->src
[i
].fixed_hw_reg
.dw1
.ud
>> 8) & 0xff),
3301 brw_vf_to_float((inst
->src
[i
].fixed_hw_reg
.dw1
.ud
>> 16) & 0xff),
3302 brw_vf_to_float((inst
->src
[i
].fixed_hw_reg
.dw1
.ud
>> 24) & 0xff));
3305 fprintf(file
, "???");
3310 if (inst
->src
[i
].fixed_hw_reg
.negate
)
3312 if (inst
->src
[i
].fixed_hw_reg
.abs
)
3314 if (inst
->src
[i
].fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
) {
3315 switch (inst
->src
[i
].fixed_hw_reg
.nr
) {
3317 fprintf(file
, "null");
3319 case BRW_ARF_ADDRESS
:
3320 fprintf(file
, "a0.%d", inst
->src
[i
].fixed_hw_reg
.subnr
);
3322 case BRW_ARF_ACCUMULATOR
:
3323 fprintf(file
, "acc%d", inst
->src
[i
].fixed_hw_reg
.subnr
);
3326 fprintf(file
, "f%d.%d", inst
->src
[i
].fixed_hw_reg
.nr
& 0xf,
3327 inst
->src
[i
].fixed_hw_reg
.subnr
);
3330 fprintf(file
, "arf%d.%d", inst
->src
[i
].fixed_hw_reg
.nr
& 0xf,
3331 inst
->src
[i
].fixed_hw_reg
.subnr
);
3335 fprintf(file
, "hw_reg%d", inst
->src
[i
].fixed_hw_reg
.nr
);
3337 if (inst
->src
[i
].fixed_hw_reg
.subnr
)
3338 fprintf(file
, "+%d", inst
->src
[i
].fixed_hw_reg
.subnr
);
3339 if (inst
->src
[i
].fixed_hw_reg
.abs
)
3343 fprintf(file
, "???");
3346 if (inst
->src
[i
].abs
)
3349 if (inst
->src
[i
].file
!= IMM
) {
3350 fprintf(file
, ":%s", brw_reg_type_letters(inst
->src
[i
].type
));
3353 if (i
< inst
->sources
- 1 && inst
->src
[i
+ 1].file
!= BAD_FILE
)
3354 fprintf(file
, ", ");
3359 if (dispatch_width
== 16 && inst
->exec_size
== 8) {
3360 if (inst
->force_sechalf
)
3361 fprintf(file
, "2ndhalf ");
3363 fprintf(file
, "1sthalf ");
3366 fprintf(file
, "\n");
3370 * Possibly returns an instruction that set up @param reg.
3372 * Sometimes we want to take the result of some expression/variable
3373 * dereference tree and rewrite the instruction generating the result
3374 * of the tree. When processing the tree, we know that the
3375 * instructions generated are all writing temporaries that are dead
3376 * outside of this tree. So, if we have some instructions that write
3377 * a temporary, we're free to point that temp write somewhere else.
3379 * Note that this doesn't guarantee that the instruction generated
3380 * only reg -- it might be the size=4 destination of a texture instruction.
3383 fs_visitor::get_instruction_generating_reg(fs_inst
*start
,
3388 end
->is_partial_write() ||
3390 !reg
.equals(end
->dst
)) {
3398 fs_visitor::setup_payload_gen6()
3401 (prog
->InputsRead
& (1 << VARYING_SLOT_POS
)) != 0;
3402 unsigned barycentric_interp_modes
=
3403 (stage
== MESA_SHADER_FRAGMENT
) ?
3404 ((brw_wm_prog_data
*) this->prog_data
)->barycentric_interp_modes
: 0;
3406 assert(brw
->gen
>= 6);
3408 /* R0-1: masks, pixel X/Y coordinates. */
3409 payload
.num_regs
= 2;
3410 /* R2: only for 32-pixel dispatch.*/
3412 /* R3-26: barycentric interpolation coordinates. These appear in the
3413 * same order that they appear in the brw_wm_barycentric_interp_mode
3414 * enum. Each set of coordinates occupies 2 registers if dispatch width
3415 * == 8 and 4 registers if dispatch width == 16. Coordinates only
3416 * appear if they were enabled using the "Barycentric Interpolation
3417 * Mode" bits in WM_STATE.
3419 for (int i
= 0; i
< BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT
; ++i
) {
3420 if (barycentric_interp_modes
& (1 << i
)) {
3421 payload
.barycentric_coord_reg
[i
] = payload
.num_regs
;
3422 payload
.num_regs
+= 2;
3423 if (dispatch_width
== 16) {
3424 payload
.num_regs
+= 2;
3429 /* R27: interpolated depth if uses source depth */
3431 payload
.source_depth_reg
= payload
.num_regs
;
3433 if (dispatch_width
== 16) {
3434 /* R28: interpolated depth if not SIMD8. */
3438 /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */
3440 payload
.source_w_reg
= payload
.num_regs
;
3442 if (dispatch_width
== 16) {
3443 /* R30: interpolated W if not SIMD8. */
3448 if (stage
== MESA_SHADER_FRAGMENT
) {
3449 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
3450 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
3451 prog_data
->uses_pos_offset
= key
->compute_pos_offset
;
3452 /* R31: MSAA position offsets. */
3453 if (prog_data
->uses_pos_offset
) {
3454 payload
.sample_pos_reg
= payload
.num_regs
;
3459 /* R32: MSAA input coverage mask */
3460 if (prog
->SystemValuesRead
& SYSTEM_BIT_SAMPLE_MASK_IN
) {
3461 assert(brw
->gen
>= 7);
3462 payload
.sample_mask_in_reg
= payload
.num_regs
;
3464 if (dispatch_width
== 16) {
3465 /* R33: input coverage mask if not SIMD8. */
3470 /* R34-: bary for 32-pixel. */
3471 /* R58-59: interp W for 32-pixel. */
3473 if (prog
->OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
3474 source_depth_to_render_target
= true;
3479 fs_visitor::setup_vs_payload()
3481 /* R0: thread header, R1: urb handles */
3482 payload
.num_regs
= 2;
3486 fs_visitor::assign_binding_table_offsets()
3488 assert(stage
== MESA_SHADER_FRAGMENT
);
3489 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
3490 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
3491 uint32_t next_binding_table_offset
= 0;
3493 /* If there are no color regions, we still perform an FB write to a null
3494 * renderbuffer, which we place at surface index 0.
3496 prog_data
->binding_table
.render_target_start
= next_binding_table_offset
;
3497 next_binding_table_offset
+= MAX2(key
->nr_color_regions
, 1);
3499 assign_common_binding_table_offsets(next_binding_table_offset
);
3503 fs_visitor::calculate_register_pressure()
3505 invalidate_live_intervals();
3506 calculate_live_intervals();
3508 unsigned num_instructions
= 0;
3509 foreach_block(block
, cfg
)
3510 num_instructions
+= block
->instructions
.length();
3512 regs_live_at_ip
= rzalloc_array(mem_ctx
, int, num_instructions
);
3514 for (int reg
= 0; reg
< virtual_grf_count
; reg
++) {
3515 for (int ip
= virtual_grf_start
[reg
]; ip
<= virtual_grf_end
[reg
]; ip
++)
3516 regs_live_at_ip
[ip
] += virtual_grf_sizes
[reg
];
3521 fs_visitor::optimize()
3523 const char *stage_name
= stage
== MESA_SHADER_VERTEX
? "vs" : "fs";
3527 split_virtual_grfs();
3529 move_uniform_array_access_to_pull_constants();
3530 assign_constant_locations();
3531 demote_pull_constants();
3533 #define OPT(pass, args...) do { \
3535 bool this_progress = pass(args); \
3537 if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
3538 char filename[64]; \
3539 snprintf(filename, 64, "%s%d-%04d-%02d-%02d-" #pass, \
3540 stage_name, dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
3542 backend_visitor::dump_instructions(filename); \
3545 progress = progress || this_progress; \
3548 if (unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
)) {
3550 snprintf(filename
, 64, "%s%d-%04d-00-start",
3551 stage_name
, dispatch_width
, shader_prog
? shader_prog
->Name
: 0);
3553 backend_visitor::dump_instructions(filename
);
3563 OPT(remove_duplicate_mrf_writes
);
3567 OPT(opt_copy_propagate
);
3568 OPT(opt_peephole_predicated_break
);
3569 OPT(dead_code_eliminate
);
3570 OPT(opt_peephole_sel
);
3571 OPT(dead_control_flow_eliminate
, this);
3572 OPT(opt_register_renaming
);
3573 OPT(opt_saturate_propagation
);
3574 OPT(register_coalesce
);
3575 OPT(compute_to_mrf
);
3577 OPT(compact_virtual_grfs
);
3580 if (lower_load_payload()) {
3581 split_virtual_grfs();
3582 register_coalesce();
3584 dead_code_eliminate();
3587 lower_uniform_pull_constant_loads();
3591 fs_visitor::allocate_registers()
3593 bool allocated_without_spills
;
3595 static const enum instruction_scheduler_mode pre_modes
[] = {
3597 SCHEDULE_PRE_NON_LIFO
,
3601 /* Try each scheduling heuristic to see if it can successfully register
3602 * allocate without spilling. They should be ordered by decreasing
3603 * performance but increasing likelihood of allocating.
3605 for (unsigned i
= 0; i
< ARRAY_SIZE(pre_modes
); i
++) {
3606 schedule_instructions(pre_modes
[i
]);
3609 assign_regs_trivial();
3610 allocated_without_spills
= true;
3612 allocated_without_spills
= assign_regs(false);
3614 if (allocated_without_spills
)
3618 if (!allocated_without_spills
) {
3619 const char *stage_name
= stage
== MESA_SHADER_VERTEX
?
3620 "Vertex" : "Fragment";
3622 /* We assume that any spilling is worse than just dropping back to
3623 * SIMD8. There's probably actually some intermediate point where
3624 * SIMD16 with a couple of spills is still better.
3626 if (dispatch_width
== 16) {
3627 fail("Failure to register allocate. Reduce number of "
3628 "live scalar values to avoid this.");
3630 perf_debug("%s shader triggered register spilling. "
3631 "Try reducing the number of live scalar values to "
3632 "improve performance.\n", stage_name
);
3635 /* Since we're out of heuristics, just go spill registers until we
3636 * get an allocation.
3638 while (!assign_regs(true)) {
3644 /* This must come after all optimization and register allocation, since
3645 * it inserts dead code that happens to have side effects, and it does
3646 * so based on the actual physical registers in use.
3648 insert_gen4_send_dependency_workarounds();
3653 if (!allocated_without_spills
)
3654 schedule_instructions(SCHEDULE_POST
);
3656 if (last_scratch
> 0)
3657 prog_data
->total_scratch
= brw_get_scratch_size(last_scratch
);
3661 fs_visitor::run_vs()
3663 assert(stage
== MESA_SHADER_VERTEX
);
3665 assign_common_binding_table_offsets(0);
3668 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
3669 emit_shader_time_begin();
3671 foreach_in_list(ir_instruction
, ir
, shader
->base
.ir
) {
3673 this->result
= reg_undef
;
3684 assign_curb_setup();
3685 assign_vs_urb_setup();
3687 allocate_registers();
3693 fs_visitor::run_fs()
3695 brw_wm_prog_data
*wm_prog_data
= (brw_wm_prog_data
*) this->prog_data
;
3696 brw_wm_prog_key
*wm_key
= (brw_wm_prog_key
*) this->key
;
3698 assert(stage
== MESA_SHADER_FRAGMENT
);
3700 sanity_param_count
= prog
->Parameters
->NumParameters
;
3702 assign_binding_table_offsets();
3705 setup_payload_gen6();
3707 setup_payload_gen4();
3711 } else if (brw
->use_rep_send
&& dispatch_width
== 16) {
3712 emit_repclear_shader();
3714 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
3715 emit_shader_time_begin();
3717 calculate_urb_setup();
3718 if (prog
->InputsRead
> 0) {
3720 emit_interpolation_setup_gen4();
3722 emit_interpolation_setup_gen6();
3725 /* We handle discards by keeping track of the still-live pixels in f0.1.
3726 * Initialize it with the dispatched pixels.
3728 if (wm_prog_data
->uses_kill
) {
3729 fs_inst
*discard_init
= emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS
);
3730 discard_init
->flag_subreg
= 1;
3733 /* Generate FS IR for main(). (the visitor only descends into
3734 * functions called "main").
3737 foreach_in_list(ir_instruction
, ir
, shader
->base
.ir
) {
3739 this->result
= reg_undef
;
3743 emit_fragment_program_code();
3749 emit(FS_OPCODE_PLACEHOLDER_HALT
);
3751 if (wm_key
->alpha_test_func
)
3758 assign_curb_setup();
3761 allocate_registers();
3767 if (dispatch_width
== 8)
3768 wm_prog_data
->reg_blocks
= brw_register_blocks(grf_used
);
3770 wm_prog_data
->reg_blocks_16
= brw_register_blocks(grf_used
);
3772 /* If any state parameters were appended, then ParameterValues could have
3773 * been realloced, in which case the driver uniform storage set up by
3774 * _mesa_associate_uniform_storage() would point to freed memory. Make
3775 * sure that didn't happen.
3777 assert(sanity_param_count
== prog
->Parameters
->NumParameters
);
3783 brw_wm_fs_emit(struct brw_context
*brw
,
3785 const struct brw_wm_prog_key
*key
,
3786 struct brw_wm_prog_data
*prog_data
,
3787 struct gl_fragment_program
*fp
,
3788 struct gl_shader_program
*prog
,
3789 unsigned *final_assembly_size
)
3791 bool start_busy
= false;
3792 double start_time
= 0;
3794 if (unlikely(brw
->perf_debug
)) {
3795 start_busy
= (brw
->batch
.last_bo
&&
3796 drm_intel_bo_busy(brw
->batch
.last_bo
));
3797 start_time
= get_time();
3800 struct brw_shader
*shader
= NULL
;
3802 shader
= (brw_shader
*) prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
3804 if (unlikely(INTEL_DEBUG
& DEBUG_WM
))
3805 brw_dump_ir("fragment", prog
, &shader
->base
, &fp
->Base
);
3807 /* Now the main event: Visit the shader IR and generate our FS IR for it.
3809 fs_visitor
v(brw
, mem_ctx
, key
, prog_data
, prog
, fp
, 8);
3812 prog
->LinkStatus
= false;
3813 ralloc_strcat(&prog
->InfoLog
, v
.fail_msg
);
3816 _mesa_problem(NULL
, "Failed to compile fragment shader: %s\n",
3822 cfg_t
*simd16_cfg
= NULL
;
3823 fs_visitor
v2(brw
, mem_ctx
, key
, prog_data
, prog
, fp
, 16);
3824 if (brw
->gen
>= 5 && likely(!(INTEL_DEBUG
& DEBUG_NO16
) ||
3825 brw
->use_rep_send
)) {
3826 if (!v
.simd16_unsupported
) {
3827 /* Try a SIMD16 compile */
3828 v2
.import_uniforms(&v
);
3830 perf_debug("SIMD16 shader failed to compile, falling back to "
3831 "SIMD8 at a 10-20%% performance cost: %s", v2
.fail_msg
);
3833 simd16_cfg
= v2
.cfg
;
3836 perf_debug("SIMD16 shader unsupported, falling back to "
3837 "SIMD8 at a 10-20%% performance cost: %s", v
.no16_msg
);
3842 int no_simd8
= (INTEL_DEBUG
& DEBUG_NO8
) || brw
->no_simd8
;
3843 if (no_simd8
&& simd16_cfg
) {
3845 prog_data
->no_8
= true;
3848 prog_data
->no_8
= false;
3851 fs_generator
g(brw
, mem_ctx
, (void *) key
, &prog_data
->base
,
3852 &fp
->Base
, v
.runtime_check_aads_emit
);
3854 if (unlikely(INTEL_DEBUG
& DEBUG_WM
)) {
3857 name
= ralloc_asprintf(mem_ctx
, "%s fragment shader %d",
3858 prog
->Label
? prog
->Label
: "unnamed",
3861 name
= ralloc_asprintf(mem_ctx
, "fragment program %d", fp
->Base
.Id
);
3863 g
.enable_debug(name
);
3867 g
.generate_code(simd8_cfg
, 8);
3869 prog_data
->prog_offset_16
= g
.generate_code(simd16_cfg
, 16);
3871 if (unlikely(brw
->perf_debug
) && shader
) {
3872 if (shader
->compiled_once
)
3873 brw_wm_debug_recompile(brw
, prog
, key
);
3874 shader
->compiled_once
= true;
3876 if (start_busy
&& !drm_intel_bo_busy(brw
->batch
.last_bo
)) {
3877 perf_debug("FS compile took %.03f ms and stalled the GPU\n",
3878 (get_time() - start_time
) * 1000);
3882 return g
.get_assembly(final_assembly_size
);
3886 brw_fs_precompile(struct gl_context
*ctx
,
3887 struct gl_shader_program
*shader_prog
,
3888 struct gl_program
*prog
)
3890 struct brw_context
*brw
= brw_context(ctx
);
3891 struct brw_wm_prog_key key
;
3893 struct gl_fragment_program
*fp
= (struct gl_fragment_program
*) prog
;
3894 struct brw_fragment_program
*bfp
= brw_fragment_program(fp
);
3895 bool program_uses_dfdy
= fp
->UsesDFdy
;
3897 memset(&key
, 0, sizeof(key
));
3901 key
.iz_lookup
|= IZ_PS_KILL_ALPHATEST_BIT
;
3903 if (fp
->Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
))
3904 key
.iz_lookup
|= IZ_PS_COMPUTES_DEPTH_BIT
;
3906 /* Just assume depth testing. */
3907 key
.iz_lookup
|= IZ_DEPTH_TEST_ENABLE_BIT
;
3908 key
.iz_lookup
|= IZ_DEPTH_WRITE_ENABLE_BIT
;
3911 if (brw
->gen
< 6 || _mesa_bitcount_64(fp
->Base
.InputsRead
&
3912 BRW_FS_VARYING_INPUT_MASK
) > 16)
3913 key
.input_slots_valid
= fp
->Base
.InputsRead
| VARYING_BIT_POS
;
3915 unsigned sampler_count
= _mesa_fls(fp
->Base
.SamplersUsed
);
3916 for (unsigned i
= 0; i
< sampler_count
; i
++) {
3917 if (fp
->Base
.ShadowSamplers
& (1 << i
)) {
3918 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
3919 key
.tex
.swizzles
[i
] =
3920 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_ONE
);
3922 /* Color sampler: assume no swizzling. */
3923 key
.tex
.swizzles
[i
] = SWIZZLE_XYZW
;
3927 if (fp
->Base
.InputsRead
& VARYING_BIT_POS
) {
3928 key
.drawable_height
= ctx
->DrawBuffer
->Height
;
3931 key
.nr_color_regions
= _mesa_bitcount_64(fp
->Base
.OutputsWritten
&
3932 ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH
) |
3933 BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
)));
3935 if ((fp
->Base
.InputsRead
& VARYING_BIT_POS
) || program_uses_dfdy
) {
3936 key
.render_to_fbo
= _mesa_is_user_fbo(ctx
->DrawBuffer
) ||
3937 key
.nr_color_regions
> 1;
3940 key
.program_string_id
= bfp
->id
;
3942 uint32_t old_prog_offset
= brw
->wm
.base
.prog_offset
;
3943 struct brw_wm_prog_data
*old_prog_data
= brw
->wm
.prog_data
;
3945 bool success
= do_wm_prog(brw
, shader_prog
, bfp
, &key
);
3947 brw
->wm
.base
.prog_offset
= old_prog_offset
;
3948 brw
->wm
.prog_data
= old_prog_data
;