i965: clip: Change computation of nr_regs to use VUE map.
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fs.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** @file brw_fs.cpp
25 *
26 * This file drives the GLSL IR -> LIR translation, contains the
27 * optimizations on the LIR, and drives the generation of native code
28 * from the LIR.
29 */
30
31 extern "C" {
32
33 #include <sys/types.h>
34
35 #include "main/macros.h"
36 #include "main/shaderobj.h"
37 #include "main/uniforms.h"
38 #include "program/prog_parameter.h"
39 #include "program/prog_print.h"
40 #include "program/register_allocate.h"
41 #include "program/sampler.h"
42 #include "program/hash_table.h"
43 #include "brw_context.h"
44 #include "brw_eu.h"
45 #include "brw_wm.h"
46 }
47 #include "brw_shader.h"
48 #include "brw_fs.h"
49 #include "glsl/glsl_types.h"
50 #include "glsl/ir_print_visitor.h"
51
52 #define MAX_INSTRUCTION (1 << 30)
53
54 int
55 fs_visitor::type_size(const struct glsl_type *type)
56 {
57 unsigned int size, i;
58
59 switch (type->base_type) {
60 case GLSL_TYPE_UINT:
61 case GLSL_TYPE_INT:
62 case GLSL_TYPE_FLOAT:
63 case GLSL_TYPE_BOOL:
64 return type->components();
65 case GLSL_TYPE_ARRAY:
66 return type_size(type->fields.array) * type->length;
67 case GLSL_TYPE_STRUCT:
68 size = 0;
69 for (i = 0; i < type->length; i++) {
70 size += type_size(type->fields.structure[i].type);
71 }
72 return size;
73 case GLSL_TYPE_SAMPLER:
74 /* Samplers take up no register space, since they're baked in at
75 * link time.
76 */
77 return 0;
78 default:
79 assert(!"not reached");
80 return 0;
81 }
82 }
83
84 void
85 fs_visitor::fail(const char *format, ...)
86 {
87 va_list va;
88 char *msg;
89
90 if (failed)
91 return;
92
93 failed = true;
94
95 va_start(va, format);
96 msg = ralloc_vasprintf(mem_ctx, format, va);
97 va_end(va);
98 msg = ralloc_asprintf(mem_ctx, "FS compile failed: %s\n", msg);
99
100 this->fail_msg = msg;
101
102 if (INTEL_DEBUG & DEBUG_WM) {
103 fprintf(stderr, "%s", msg);
104 }
105 }
106
107 void
108 fs_visitor::push_force_uncompressed()
109 {
110 force_uncompressed_stack++;
111 }
112
113 void
114 fs_visitor::pop_force_uncompressed()
115 {
116 force_uncompressed_stack--;
117 assert(force_uncompressed_stack >= 0);
118 }
119
120 void
121 fs_visitor::push_force_sechalf()
122 {
123 force_sechalf_stack++;
124 }
125
126 void
127 fs_visitor::pop_force_sechalf()
128 {
129 force_sechalf_stack--;
130 assert(force_sechalf_stack >= 0);
131 }
132
133 /**
134 * Returns how many MRFs an FS opcode will write over.
135 *
136 * Note that this is not the 0 or 1 implied writes in an actual gen
137 * instruction -- the FS opcodes often generate MOVs in addition.
138 */
139 int
140 fs_visitor::implied_mrf_writes(fs_inst *inst)
141 {
142 if (inst->mlen == 0)
143 return 0;
144
145 switch (inst->opcode) {
146 case SHADER_OPCODE_RCP:
147 case SHADER_OPCODE_RSQ:
148 case SHADER_OPCODE_SQRT:
149 case SHADER_OPCODE_EXP2:
150 case SHADER_OPCODE_LOG2:
151 case SHADER_OPCODE_SIN:
152 case SHADER_OPCODE_COS:
153 return 1 * c->dispatch_width / 8;
154 case SHADER_OPCODE_POW:
155 return 2 * c->dispatch_width / 8;
156 case FS_OPCODE_TEX:
157 case FS_OPCODE_TXB:
158 case FS_OPCODE_TXD:
159 case FS_OPCODE_TXL:
160 case FS_OPCODE_TXS:
161 return 1;
162 case FS_OPCODE_FB_WRITE:
163 return 2;
164 case FS_OPCODE_PULL_CONSTANT_LOAD:
165 case FS_OPCODE_UNSPILL:
166 return 1;
167 case FS_OPCODE_SPILL:
168 return 2;
169 default:
170 assert(!"not reached");
171 return inst->mlen;
172 }
173 }
174
175 int
176 fs_visitor::virtual_grf_alloc(int size)
177 {
178 if (virtual_grf_array_size <= virtual_grf_next) {
179 if (virtual_grf_array_size == 0)
180 virtual_grf_array_size = 16;
181 else
182 virtual_grf_array_size *= 2;
183 virtual_grf_sizes = reralloc(mem_ctx, virtual_grf_sizes, int,
184 virtual_grf_array_size);
185 }
186 virtual_grf_sizes[virtual_grf_next] = size;
187 return virtual_grf_next++;
188 }
189
190 /** Fixed HW reg constructor. */
191 fs_reg::fs_reg(enum register_file file, int reg)
192 {
193 init();
194 this->file = file;
195 this->reg = reg;
196 this->type = BRW_REGISTER_TYPE_F;
197 }
198
199 /** Fixed HW reg constructor. */
200 fs_reg::fs_reg(enum register_file file, int reg, uint32_t type)
201 {
202 init();
203 this->file = file;
204 this->reg = reg;
205 this->type = type;
206 }
207
208 /** Automatic reg constructor. */
209 fs_reg::fs_reg(class fs_visitor *v, const struct glsl_type *type)
210 {
211 init();
212
213 this->file = GRF;
214 this->reg = v->virtual_grf_alloc(v->type_size(type));
215 this->reg_offset = 0;
216 this->type = brw_type_for_base_type(type);
217 }
218
219 fs_reg *
220 fs_visitor::variable_storage(ir_variable *var)
221 {
222 return (fs_reg *)hash_table_find(this->variable_ht, var);
223 }
224
225 void
226 import_uniforms_callback(const void *key,
227 void *data,
228 void *closure)
229 {
230 struct hash_table *dst_ht = (struct hash_table *)closure;
231 const fs_reg *reg = (const fs_reg *)data;
232
233 if (reg->file != UNIFORM)
234 return;
235
236 hash_table_insert(dst_ht, data, key);
237 }
238
239 /* For 16-wide, we need to follow from the uniform setup of 8-wide dispatch.
240 * This brings in those uniform definitions
241 */
242 void
243 fs_visitor::import_uniforms(fs_visitor *v)
244 {
245 hash_table_call_foreach(v->variable_ht,
246 import_uniforms_callback,
247 variable_ht);
248 this->params_remap = v->params_remap;
249 }
250
251 /* Our support for uniforms is piggy-backed on the struct
252 * gl_fragment_program, because that's where the values actually
253 * get stored, rather than in some global gl_shader_program uniform
254 * store.
255 */
256 int
257 fs_visitor::setup_uniform_values(int loc, const glsl_type *type)
258 {
259 unsigned int offset = 0;
260
261 if (type->is_matrix()) {
262 const glsl_type *column = glsl_type::get_instance(GLSL_TYPE_FLOAT,
263 type->vector_elements,
264 1);
265
266 for (unsigned int i = 0; i < type->matrix_columns; i++) {
267 offset += setup_uniform_values(loc + offset, column);
268 }
269
270 return offset;
271 }
272
273 switch (type->base_type) {
274 case GLSL_TYPE_FLOAT:
275 case GLSL_TYPE_UINT:
276 case GLSL_TYPE_INT:
277 case GLSL_TYPE_BOOL:
278 for (unsigned int i = 0; i < type->vector_elements; i++) {
279 unsigned int param = c->prog_data.nr_params++;
280
281 assert(param < ARRAY_SIZE(c->prog_data.param));
282
283 if (ctx->Const.NativeIntegers) {
284 c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
285 } else {
286 switch (type->base_type) {
287 case GLSL_TYPE_FLOAT:
288 c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
289 break;
290 case GLSL_TYPE_UINT:
291 c->prog_data.param_convert[param] = PARAM_CONVERT_F2U;
292 break;
293 case GLSL_TYPE_INT:
294 c->prog_data.param_convert[param] = PARAM_CONVERT_F2I;
295 break;
296 case GLSL_TYPE_BOOL:
297 c->prog_data.param_convert[param] = PARAM_CONVERT_F2B;
298 break;
299 default:
300 assert(!"not reached");
301 c->prog_data.param_convert[param] = PARAM_NO_CONVERT;
302 break;
303 }
304 }
305 this->param_index[param] = loc;
306 this->param_offset[param] = i;
307 }
308 return 1;
309
310 case GLSL_TYPE_STRUCT:
311 for (unsigned int i = 0; i < type->length; i++) {
312 offset += setup_uniform_values(loc + offset,
313 type->fields.structure[i].type);
314 }
315 return offset;
316
317 case GLSL_TYPE_ARRAY:
318 for (unsigned int i = 0; i < type->length; i++) {
319 offset += setup_uniform_values(loc + offset, type->fields.array);
320 }
321 return offset;
322
323 case GLSL_TYPE_SAMPLER:
324 /* The sampler takes up a slot, but we don't use any values from it. */
325 return 1;
326
327 default:
328 assert(!"not reached");
329 return 0;
330 }
331 }
332
333
334 /* Our support for builtin uniforms is even scarier than non-builtin.
335 * It sits on top of the PROG_STATE_VAR parameters that are
336 * automatically updated from GL context state.
337 */
338 void
339 fs_visitor::setup_builtin_uniform_values(ir_variable *ir)
340 {
341 const ir_state_slot *const slots = ir->state_slots;
342 assert(ir->state_slots != NULL);
343
344 for (unsigned int i = 0; i < ir->num_state_slots; i++) {
345 /* This state reference has already been setup by ir_to_mesa, but we'll
346 * get the same index back here.
347 */
348 int index = _mesa_add_state_reference(this->fp->Base.Parameters,
349 (gl_state_index *)slots[i].tokens);
350
351 /* Add each of the unique swizzles of the element as a parameter.
352 * This'll end up matching the expected layout of the
353 * array/matrix/structure we're trying to fill in.
354 */
355 int last_swiz = -1;
356 for (unsigned int j = 0; j < 4; j++) {
357 int swiz = GET_SWZ(slots[i].swizzle, j);
358 if (swiz == last_swiz)
359 break;
360 last_swiz = swiz;
361
362 c->prog_data.param_convert[c->prog_data.nr_params] =
363 PARAM_NO_CONVERT;
364 this->param_index[c->prog_data.nr_params] = index;
365 this->param_offset[c->prog_data.nr_params] = swiz;
366 c->prog_data.nr_params++;
367 }
368 }
369 }
370
371 fs_reg *
372 fs_visitor::emit_fragcoord_interpolation(ir_variable *ir)
373 {
374 fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
375 fs_reg wpos = *reg;
376 bool flip = !ir->origin_upper_left ^ c->key.render_to_fbo;
377
378 /* gl_FragCoord.x */
379 if (ir->pixel_center_integer) {
380 emit(BRW_OPCODE_MOV, wpos, this->pixel_x);
381 } else {
382 emit(BRW_OPCODE_ADD, wpos, this->pixel_x, fs_reg(0.5f));
383 }
384 wpos.reg_offset++;
385
386 /* gl_FragCoord.y */
387 if (!flip && ir->pixel_center_integer) {
388 emit(BRW_OPCODE_MOV, wpos, this->pixel_y);
389 } else {
390 fs_reg pixel_y = this->pixel_y;
391 float offset = (ir->pixel_center_integer ? 0.0 : 0.5);
392
393 if (flip) {
394 pixel_y.negate = true;
395 offset += c->key.drawable_height - 1.0;
396 }
397
398 emit(BRW_OPCODE_ADD, wpos, pixel_y, fs_reg(offset));
399 }
400 wpos.reg_offset++;
401
402 /* gl_FragCoord.z */
403 if (intel->gen >= 6) {
404 emit(BRW_OPCODE_MOV, wpos,
405 fs_reg(brw_vec8_grf(c->source_depth_reg, 0)));
406 } else {
407 emit(FS_OPCODE_LINTERP, wpos, this->delta_x, this->delta_y,
408 interp_reg(FRAG_ATTRIB_WPOS, 2));
409 }
410 wpos.reg_offset++;
411
412 /* gl_FragCoord.w: Already set up in emit_interpolation */
413 emit(BRW_OPCODE_MOV, wpos, this->wpos_w);
414
415 return reg;
416 }
417
418 fs_reg *
419 fs_visitor::emit_general_interpolation(ir_variable *ir)
420 {
421 fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
422 /* Interpolation is always in floating point regs. */
423 reg->type = BRW_REGISTER_TYPE_F;
424 fs_reg attr = *reg;
425
426 unsigned int array_elements;
427 const glsl_type *type;
428
429 if (ir->type->is_array()) {
430 array_elements = ir->type->length;
431 if (array_elements == 0) {
432 fail("dereferenced array '%s' has length 0\n", ir->name);
433 }
434 type = ir->type->fields.array;
435 } else {
436 array_elements = 1;
437 type = ir->type;
438 }
439
440 int location = ir->location;
441 for (unsigned int i = 0; i < array_elements; i++) {
442 for (unsigned int j = 0; j < type->matrix_columns; j++) {
443 if (urb_setup[location] == -1) {
444 /* If there's no incoming setup data for this slot, don't
445 * emit interpolation for it.
446 */
447 attr.reg_offset += type->vector_elements;
448 location++;
449 continue;
450 }
451
452 bool is_gl_Color =
453 location == FRAG_ATTRIB_COL0 || location == FRAG_ATTRIB_COL1;
454
455 if (c->key.flat_shade && is_gl_Color) {
456 /* Constant interpolation (flat shading) case. The SF has
457 * handed us defined values in only the constant offset
458 * field of the setup reg.
459 */
460 for (unsigned int k = 0; k < type->vector_elements; k++) {
461 struct brw_reg interp = interp_reg(location, k);
462 interp = suboffset(interp, 3);
463 emit(FS_OPCODE_CINTERP, attr, fs_reg(interp));
464 attr.reg_offset++;
465 }
466 } else {
467 /* Perspective interpolation case. */
468 for (unsigned int k = 0; k < type->vector_elements; k++) {
469 /* FINISHME: At some point we probably want to push
470 * this farther by giving similar treatment to the
471 * other potentially constant components of the
472 * attribute, as well as making brw_vs_constval.c
473 * handle varyings other than gl_TexCoord.
474 */
475 if (location >= FRAG_ATTRIB_TEX0 &&
476 location <= FRAG_ATTRIB_TEX7 &&
477 k == 3 && !(c->key.proj_attrib_mask & (1 << location))) {
478 emit(BRW_OPCODE_MOV, attr, fs_reg(1.0f));
479 } else {
480 struct brw_reg interp = interp_reg(location, k);
481 emit(FS_OPCODE_LINTERP, attr,
482 this->delta_x, this->delta_y, fs_reg(interp));
483 }
484 attr.reg_offset++;
485 }
486
487 if (intel->gen < 6) {
488 attr.reg_offset -= type->vector_elements;
489 for (unsigned int k = 0; k < type->vector_elements; k++) {
490 emit(BRW_OPCODE_MUL, attr, attr, this->pixel_w);
491 attr.reg_offset++;
492 }
493 }
494 }
495 location++;
496 }
497 }
498
499 return reg;
500 }
501
502 fs_reg *
503 fs_visitor::emit_frontfacing_interpolation(ir_variable *ir)
504 {
505 fs_reg *reg = new(this->mem_ctx) fs_reg(this, ir->type);
506
507 /* The frontfacing comes in as a bit in the thread payload. */
508 if (intel->gen >= 6) {
509 emit(BRW_OPCODE_ASR, *reg,
510 fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_D)),
511 fs_reg(15));
512 emit(BRW_OPCODE_NOT, *reg, *reg);
513 emit(BRW_OPCODE_AND, *reg, *reg, fs_reg(1));
514 } else {
515 struct brw_reg r1_6ud = retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_UD);
516 /* bit 31 is "primitive is back face", so checking < (1 << 31) gives
517 * us front face
518 */
519 fs_inst *inst = emit(BRW_OPCODE_CMP, *reg,
520 fs_reg(r1_6ud),
521 fs_reg(1u << 31));
522 inst->conditional_mod = BRW_CONDITIONAL_L;
523 emit(BRW_OPCODE_AND, *reg, *reg, fs_reg(1u));
524 }
525
526 return reg;
527 }
528
529 fs_inst *
530 fs_visitor::emit_math(enum opcode opcode, fs_reg dst, fs_reg src)
531 {
532 switch (opcode) {
533 case SHADER_OPCODE_RCP:
534 case SHADER_OPCODE_RSQ:
535 case SHADER_OPCODE_SQRT:
536 case SHADER_OPCODE_EXP2:
537 case SHADER_OPCODE_LOG2:
538 case SHADER_OPCODE_SIN:
539 case SHADER_OPCODE_COS:
540 break;
541 default:
542 assert(!"not reached: bad math opcode");
543 return NULL;
544 }
545
546 /* Can't do hstride == 0 args to gen6 math, so expand it out. We
547 * might be able to do better by doing execsize = 1 math and then
548 * expanding that result out, but we would need to be careful with
549 * masking.
550 *
551 * The hardware ignores source modifiers (negate and abs) on math
552 * instructions, so we also move to a temp to set those up.
553 */
554 if (intel->gen >= 6 && (src.file == UNIFORM ||
555 src.abs ||
556 src.negate)) {
557 fs_reg expanded = fs_reg(this, glsl_type::float_type);
558 emit(BRW_OPCODE_MOV, expanded, src);
559 src = expanded;
560 }
561
562 fs_inst *inst = emit(opcode, dst, src);
563
564 if (intel->gen < 6) {
565 inst->base_mrf = 2;
566 inst->mlen = c->dispatch_width / 8;
567 }
568
569 return inst;
570 }
571
572 fs_inst *
573 fs_visitor::emit_math(enum opcode opcode, fs_reg dst, fs_reg src0, fs_reg src1)
574 {
575 int base_mrf = 2;
576 fs_inst *inst;
577
578 assert(opcode == SHADER_OPCODE_POW);
579
580 if (intel->gen >= 6) {
581 /* Can't do hstride == 0 args to gen6 math, so expand it out.
582 *
583 * The hardware ignores source modifiers (negate and abs) on math
584 * instructions, so we also move to a temp to set those up.
585 */
586 if (src0.file == UNIFORM || src0.abs || src0.negate) {
587 fs_reg expanded = fs_reg(this, glsl_type::float_type);
588 emit(BRW_OPCODE_MOV, expanded, src0);
589 src0 = expanded;
590 }
591
592 if (src1.file == UNIFORM || src1.abs || src1.negate) {
593 fs_reg expanded = fs_reg(this, glsl_type::float_type);
594 emit(BRW_OPCODE_MOV, expanded, src1);
595 src1 = expanded;
596 }
597
598 inst = emit(opcode, dst, src0, src1);
599 } else {
600 emit(BRW_OPCODE_MOV, fs_reg(MRF, base_mrf + 1), src1);
601 inst = emit(opcode, dst, src0, reg_null_f);
602
603 inst->base_mrf = base_mrf;
604 inst->mlen = 2 * c->dispatch_width / 8;
605 }
606 return inst;
607 }
608
609 /**
610 * To be called after the last _mesa_add_state_reference() call, to
611 * set up prog_data.param[] for assign_curb_setup() and
612 * setup_pull_constants().
613 */
614 void
615 fs_visitor::setup_paramvalues_refs()
616 {
617 if (c->dispatch_width != 8)
618 return;
619
620 /* Set up the pointers to ParamValues now that that array is finalized. */
621 for (unsigned int i = 0; i < c->prog_data.nr_params; i++) {
622 c->prog_data.param[i] =
623 (const float *)fp->Base.Parameters->ParameterValues[this->param_index[i]] +
624 this->param_offset[i];
625 }
626 }
627
628 void
629 fs_visitor::assign_curb_setup()
630 {
631 c->prog_data.curb_read_length = ALIGN(c->prog_data.nr_params, 8) / 8;
632 if (c->dispatch_width == 8) {
633 c->prog_data.first_curbe_grf = c->nr_payload_regs;
634 } else {
635 c->prog_data.first_curbe_grf_16 = c->nr_payload_regs;
636 }
637
638 /* Map the offsets in the UNIFORM file to fixed HW regs. */
639 foreach_list(node, &this->instructions) {
640 fs_inst *inst = (fs_inst *)node;
641
642 for (unsigned int i = 0; i < 3; i++) {
643 if (inst->src[i].file == UNIFORM) {
644 int constant_nr = inst->src[i].reg + inst->src[i].reg_offset;
645 struct brw_reg brw_reg = brw_vec1_grf(c->nr_payload_regs +
646 constant_nr / 8,
647 constant_nr % 8);
648
649 inst->src[i].file = FIXED_HW_REG;
650 inst->src[i].fixed_hw_reg = retype(brw_reg, inst->src[i].type);
651 }
652 }
653 }
654 }
655
656 void
657 fs_visitor::calculate_urb_setup()
658 {
659 for (unsigned int i = 0; i < FRAG_ATTRIB_MAX; i++) {
660 urb_setup[i] = -1;
661 }
662
663 int urb_next = 0;
664 /* Figure out where each of the incoming setup attributes lands. */
665 if (intel->gen >= 6) {
666 for (unsigned int i = 0; i < FRAG_ATTRIB_MAX; i++) {
667 if (fp->Base.InputsRead & BITFIELD64_BIT(i)) {
668 urb_setup[i] = urb_next++;
669 }
670 }
671 } else {
672 /* FINISHME: The sf doesn't map VS->FS inputs for us very well. */
673 for (unsigned int i = 0; i < VERT_RESULT_MAX; i++) {
674 if (c->key.vp_outputs_written & BITFIELD64_BIT(i)) {
675 int fp_index = vert_result_to_frag_attrib(i);
676
677 if (fp_index >= 0)
678 urb_setup[fp_index] = urb_next++;
679 }
680 }
681 }
682
683 /* Each attribute is 4 setup channels, each of which is half a reg. */
684 c->prog_data.urb_read_length = urb_next * 2;
685 }
686
687 void
688 fs_visitor::assign_urb_setup()
689 {
690 int urb_start = c->nr_payload_regs + c->prog_data.curb_read_length;
691
692 /* Offset all the urb_setup[] index by the actual position of the
693 * setup regs, now that the location of the constants has been chosen.
694 */
695 foreach_list(node, &this->instructions) {
696 fs_inst *inst = (fs_inst *)node;
697
698 if (inst->opcode == FS_OPCODE_LINTERP) {
699 assert(inst->src[2].file == FIXED_HW_REG);
700 inst->src[2].fixed_hw_reg.nr += urb_start;
701 }
702
703 if (inst->opcode == FS_OPCODE_CINTERP) {
704 assert(inst->src[0].file == FIXED_HW_REG);
705 inst->src[0].fixed_hw_reg.nr += urb_start;
706 }
707 }
708
709 this->first_non_payload_grf = urb_start + c->prog_data.urb_read_length;
710 }
711
712 /**
713 * Split large virtual GRFs into separate components if we can.
714 *
715 * This is mostly duplicated with what brw_fs_vector_splitting does,
716 * but that's really conservative because it's afraid of doing
717 * splitting that doesn't result in real progress after the rest of
718 * the optimization phases, which would cause infinite looping in
719 * optimization. We can do it once here, safely. This also has the
720 * opportunity to split interpolated values, or maybe even uniforms,
721 * which we don't have at the IR level.
722 *
723 * We want to split, because virtual GRFs are what we register
724 * allocate and spill (due to contiguousness requirements for some
725 * instructions), and they're what we naturally generate in the
726 * codegen process, but most virtual GRFs don't actually need to be
727 * contiguous sets of GRFs. If we split, we'll end up with reduced
728 * live intervals and better dead code elimination and coalescing.
729 */
730 void
731 fs_visitor::split_virtual_grfs()
732 {
733 int num_vars = this->virtual_grf_next;
734 bool split_grf[num_vars];
735 int new_virtual_grf[num_vars];
736
737 /* Try to split anything > 0 sized. */
738 for (int i = 0; i < num_vars; i++) {
739 if (this->virtual_grf_sizes[i] != 1)
740 split_grf[i] = true;
741 else
742 split_grf[i] = false;
743 }
744
745 if (brw->has_pln) {
746 /* PLN opcodes rely on the delta_xy being contiguous. */
747 split_grf[this->delta_x.reg] = false;
748 }
749
750 foreach_list(node, &this->instructions) {
751 fs_inst *inst = (fs_inst *)node;
752
753 /* Texturing produces 4 contiguous registers, so no splitting. */
754 if (inst->is_tex()) {
755 split_grf[inst->dst.reg] = false;
756 }
757 }
758
759 /* Allocate new space for split regs. Note that the virtual
760 * numbers will be contiguous.
761 */
762 for (int i = 0; i < num_vars; i++) {
763 if (split_grf[i]) {
764 new_virtual_grf[i] = virtual_grf_alloc(1);
765 for (int j = 2; j < this->virtual_grf_sizes[i]; j++) {
766 int reg = virtual_grf_alloc(1);
767 assert(reg == new_virtual_grf[i] + j - 1);
768 (void) reg;
769 }
770 this->virtual_grf_sizes[i] = 1;
771 }
772 }
773
774 foreach_list(node, &this->instructions) {
775 fs_inst *inst = (fs_inst *)node;
776
777 if (inst->dst.file == GRF &&
778 split_grf[inst->dst.reg] &&
779 inst->dst.reg_offset != 0) {
780 inst->dst.reg = (new_virtual_grf[inst->dst.reg] +
781 inst->dst.reg_offset - 1);
782 inst->dst.reg_offset = 0;
783 }
784 for (int i = 0; i < 3; i++) {
785 if (inst->src[i].file == GRF &&
786 split_grf[inst->src[i].reg] &&
787 inst->src[i].reg_offset != 0) {
788 inst->src[i].reg = (new_virtual_grf[inst->src[i].reg] +
789 inst->src[i].reg_offset - 1);
790 inst->src[i].reg_offset = 0;
791 }
792 }
793 }
794 this->live_intervals_valid = false;
795 }
796
797 bool
798 fs_visitor::remove_dead_constants()
799 {
800 if (c->dispatch_width == 8) {
801 this->params_remap = ralloc_array(mem_ctx, int, c->prog_data.nr_params);
802
803 for (unsigned int i = 0; i < c->prog_data.nr_params; i++)
804 this->params_remap[i] = -1;
805
806 /* Find which params are still in use. */
807 foreach_list(node, &this->instructions) {
808 fs_inst *inst = (fs_inst *)node;
809
810 for (int i = 0; i < 3; i++) {
811 int constant_nr = inst->src[i].reg + inst->src[i].reg_offset;
812
813 if (inst->src[i].file != UNIFORM)
814 continue;
815
816 assert(constant_nr < (int)c->prog_data.nr_params);
817
818 /* For now, set this to non-negative. We'll give it the
819 * actual new number in a moment, in order to keep the
820 * register numbers nicely ordered.
821 */
822 this->params_remap[constant_nr] = 0;
823 }
824 }
825
826 /* Figure out what the new numbers for the params will be. At some
827 * point when we're doing uniform array access, we're going to want
828 * to keep the distinction between .reg and .reg_offset, but for
829 * now we don't care.
830 */
831 unsigned int new_nr_params = 0;
832 for (unsigned int i = 0; i < c->prog_data.nr_params; i++) {
833 if (this->params_remap[i] != -1) {
834 this->params_remap[i] = new_nr_params++;
835 }
836 }
837
838 /* Update the list of params to be uploaded to match our new numbering. */
839 for (unsigned int i = 0; i < c->prog_data.nr_params; i++) {
840 int remapped = this->params_remap[i];
841
842 if (remapped == -1)
843 continue;
844
845 /* We've already done setup_paramvalues_refs() so no need to worry
846 * about param_index and param_offset.
847 */
848 c->prog_data.param[remapped] = c->prog_data.param[i];
849 c->prog_data.param_convert[remapped] = c->prog_data.param_convert[i];
850 }
851
852 c->prog_data.nr_params = new_nr_params;
853 } else {
854 /* This should have been generated in the 8-wide pass already. */
855 assert(this->params_remap);
856 }
857
858 /* Now do the renumbering of the shader to remove unused params. */
859 foreach_list(node, &this->instructions) {
860 fs_inst *inst = (fs_inst *)node;
861
862 for (int i = 0; i < 3; i++) {
863 int constant_nr = inst->src[i].reg + inst->src[i].reg_offset;
864
865 if (inst->src[i].file != UNIFORM)
866 continue;
867
868 assert(this->params_remap[constant_nr] != -1);
869 inst->src[i].reg = this->params_remap[constant_nr];
870 inst->src[i].reg_offset = 0;
871 }
872 }
873
874 return true;
875 }
876
877 /**
878 * Choose accesses from the UNIFORM file to demote to using the pull
879 * constant buffer.
880 *
881 * We allow a fragment shader to have more than the specified minimum
882 * maximum number of fragment shader uniform components (64). If
883 * there are too many of these, they'd fill up all of register space.
884 * So, this will push some of them out to the pull constant buffer and
885 * update the program to load them.
886 */
887 void
888 fs_visitor::setup_pull_constants()
889 {
890 /* Only allow 16 registers (128 uniform components) as push constants. */
891 unsigned int max_uniform_components = 16 * 8;
892 if (c->prog_data.nr_params <= max_uniform_components)
893 return;
894
895 if (c->dispatch_width == 16) {
896 fail("Pull constants not supported in 16-wide\n");
897 return;
898 }
899
900 /* Just demote the end of the list. We could probably do better
901 * here, demoting things that are rarely used in the program first.
902 */
903 int pull_uniform_base = max_uniform_components;
904 int pull_uniform_count = c->prog_data.nr_params - pull_uniform_base;
905
906 foreach_list(node, &this->instructions) {
907 fs_inst *inst = (fs_inst *)node;
908
909 for (int i = 0; i < 3; i++) {
910 if (inst->src[i].file != UNIFORM)
911 continue;
912
913 int uniform_nr = inst->src[i].reg + inst->src[i].reg_offset;
914 if (uniform_nr < pull_uniform_base)
915 continue;
916
917 fs_reg dst = fs_reg(this, glsl_type::float_type);
918 fs_inst *pull = new(mem_ctx) fs_inst(FS_OPCODE_PULL_CONSTANT_LOAD,
919 dst);
920 pull->offset = ((uniform_nr - pull_uniform_base) * 4) & ~15;
921 pull->ir = inst->ir;
922 pull->annotation = inst->annotation;
923 pull->base_mrf = 14;
924 pull->mlen = 1;
925
926 inst->insert_before(pull);
927
928 inst->src[i].file = GRF;
929 inst->src[i].reg = dst.reg;
930 inst->src[i].reg_offset = 0;
931 inst->src[i].smear = (uniform_nr - pull_uniform_base) & 3;
932 }
933 }
934
935 for (int i = 0; i < pull_uniform_count; i++) {
936 c->prog_data.pull_param[i] = c->prog_data.param[pull_uniform_base + i];
937 c->prog_data.pull_param_convert[i] =
938 c->prog_data.param_convert[pull_uniform_base + i];
939 }
940 c->prog_data.nr_params -= pull_uniform_count;
941 c->prog_data.nr_pull_params = pull_uniform_count;
942 }
943
944 void
945 fs_visitor::calculate_live_intervals()
946 {
947 int num_vars = this->virtual_grf_next;
948 int *def = ralloc_array(mem_ctx, int, num_vars);
949 int *use = ralloc_array(mem_ctx, int, num_vars);
950 int loop_depth = 0;
951 int loop_start = 0;
952
953 if (this->live_intervals_valid)
954 return;
955
956 for (int i = 0; i < num_vars; i++) {
957 def[i] = MAX_INSTRUCTION;
958 use[i] = -1;
959 }
960
961 int ip = 0;
962 foreach_list(node, &this->instructions) {
963 fs_inst *inst = (fs_inst *)node;
964
965 if (inst->opcode == BRW_OPCODE_DO) {
966 if (loop_depth++ == 0)
967 loop_start = ip;
968 } else if (inst->opcode == BRW_OPCODE_WHILE) {
969 loop_depth--;
970
971 if (loop_depth == 0) {
972 /* Patches up the use of vars marked for being live across
973 * the whole loop.
974 */
975 for (int i = 0; i < num_vars; i++) {
976 if (use[i] == loop_start) {
977 use[i] = ip;
978 }
979 }
980 }
981 } else {
982 for (unsigned int i = 0; i < 3; i++) {
983 if (inst->src[i].file == GRF) {
984 int reg = inst->src[i].reg;
985
986 if (!loop_depth) {
987 use[reg] = ip;
988 } else {
989 def[reg] = MIN2(loop_start, def[reg]);
990 use[reg] = loop_start;
991
992 /* Nobody else is going to go smash our start to
993 * later in the loop now, because def[reg] now
994 * points before the bb header.
995 */
996 }
997 }
998 }
999 if (inst->dst.file == GRF) {
1000 int reg = inst->dst.reg;
1001
1002 if (!loop_depth) {
1003 def[reg] = MIN2(def[reg], ip);
1004 } else {
1005 def[reg] = MIN2(def[reg], loop_start);
1006 }
1007 }
1008 }
1009
1010 ip++;
1011 }
1012
1013 ralloc_free(this->virtual_grf_def);
1014 ralloc_free(this->virtual_grf_use);
1015 this->virtual_grf_def = def;
1016 this->virtual_grf_use = use;
1017
1018 this->live_intervals_valid = true;
1019 }
1020
1021 /**
1022 * Attempts to move immediate constants into the immediate
1023 * constant slot of following instructions.
1024 *
1025 * Immediate constants are a bit tricky -- they have to be in the last
1026 * operand slot, you can't do abs/negate on them,
1027 */
1028
1029 bool
1030 fs_visitor::propagate_constants()
1031 {
1032 bool progress = false;
1033
1034 calculate_live_intervals();
1035
1036 foreach_list(node, &this->instructions) {
1037 fs_inst *inst = (fs_inst *)node;
1038
1039 if (inst->opcode != BRW_OPCODE_MOV ||
1040 inst->predicated ||
1041 inst->dst.file != GRF || inst->src[0].file != IMM ||
1042 inst->dst.type != inst->src[0].type ||
1043 (c->dispatch_width == 16 &&
1044 (inst->force_uncompressed || inst->force_sechalf)))
1045 continue;
1046
1047 /* Don't bother with cases where we should have had the
1048 * operation on the constant folded in GLSL already.
1049 */
1050 if (inst->saturate)
1051 continue;
1052
1053 /* Found a move of a constant to a GRF. Find anything else using the GRF
1054 * before it's written, and replace it with the constant if we can.
1055 */
1056 for (fs_inst *scan_inst = (fs_inst *)inst->next;
1057 !scan_inst->is_tail_sentinel();
1058 scan_inst = (fs_inst *)scan_inst->next) {
1059 if (scan_inst->opcode == BRW_OPCODE_DO ||
1060 scan_inst->opcode == BRW_OPCODE_WHILE ||
1061 scan_inst->opcode == BRW_OPCODE_ELSE ||
1062 scan_inst->opcode == BRW_OPCODE_ENDIF) {
1063 break;
1064 }
1065
1066 for (int i = 2; i >= 0; i--) {
1067 if (scan_inst->src[i].file != GRF ||
1068 scan_inst->src[i].reg != inst->dst.reg ||
1069 scan_inst->src[i].reg_offset != inst->dst.reg_offset)
1070 continue;
1071
1072 /* Don't bother with cases where we should have had the
1073 * operation on the constant folded in GLSL already.
1074 */
1075 if (scan_inst->src[i].negate || scan_inst->src[i].abs)
1076 continue;
1077
1078 switch (scan_inst->opcode) {
1079 case BRW_OPCODE_MOV:
1080 scan_inst->src[i] = inst->src[0];
1081 progress = true;
1082 break;
1083
1084 case BRW_OPCODE_MUL:
1085 case BRW_OPCODE_ADD:
1086 if (i == 1) {
1087 scan_inst->src[i] = inst->src[0];
1088 progress = true;
1089 } else if (i == 0 && scan_inst->src[1].file != IMM) {
1090 /* Fit this constant in by commuting the operands */
1091 scan_inst->src[0] = scan_inst->src[1];
1092 scan_inst->src[1] = inst->src[0];
1093 progress = true;
1094 }
1095 break;
1096
1097 case BRW_OPCODE_CMP:
1098 if (i == 1) {
1099 scan_inst->src[i] = inst->src[0];
1100 progress = true;
1101 } else if (i == 0 && scan_inst->src[1].file != IMM) {
1102 uint32_t new_cmod;
1103
1104 new_cmod = brw_swap_cmod(scan_inst->conditional_mod);
1105 if (new_cmod != ~0u) {
1106 /* Fit this constant in by swapping the operands and
1107 * flipping the test
1108 */
1109 scan_inst->src[0] = scan_inst->src[1];
1110 scan_inst->src[1] = inst->src[0];
1111 scan_inst->conditional_mod = new_cmod;
1112 progress = true;
1113 }
1114 }
1115 break;
1116
1117 case BRW_OPCODE_SEL:
1118 if (i == 1) {
1119 scan_inst->src[i] = inst->src[0];
1120 progress = true;
1121 } else if (i == 0 && scan_inst->src[1].file != IMM) {
1122 scan_inst->src[0] = scan_inst->src[1];
1123 scan_inst->src[1] = inst->src[0];
1124
1125 /* If this was predicated, flipping operands means
1126 * we also need to flip the predicate.
1127 */
1128 if (scan_inst->conditional_mod == BRW_CONDITIONAL_NONE) {
1129 scan_inst->predicate_inverse =
1130 !scan_inst->predicate_inverse;
1131 }
1132 progress = true;
1133 }
1134 break;
1135
1136 case SHADER_OPCODE_RCP:
1137 /* The hardware doesn't do math on immediate values
1138 * (because why are you doing that, seriously?), but
1139 * the correct answer is to just constant fold it
1140 * anyway.
1141 */
1142 assert(i == 0);
1143 if (inst->src[0].imm.f != 0.0f) {
1144 scan_inst->opcode = BRW_OPCODE_MOV;
1145 scan_inst->src[0] = inst->src[0];
1146 scan_inst->src[0].imm.f = 1.0f / scan_inst->src[0].imm.f;
1147 progress = true;
1148 }
1149 break;
1150
1151 default:
1152 break;
1153 }
1154 }
1155
1156 if (scan_inst->dst.file == GRF &&
1157 scan_inst->dst.reg == inst->dst.reg &&
1158 (scan_inst->dst.reg_offset == inst->dst.reg_offset ||
1159 scan_inst->is_tex())) {
1160 break;
1161 }
1162 }
1163 }
1164
1165 if (progress)
1166 this->live_intervals_valid = false;
1167
1168 return progress;
1169 }
1170
1171
1172 /**
1173 * Attempts to move immediate constants into the immediate
1174 * constant slot of following instructions.
1175 *
1176 * Immediate constants are a bit tricky -- they have to be in the last
1177 * operand slot, you can't do abs/negate on them,
1178 */
1179
1180 bool
1181 fs_visitor::opt_algebraic()
1182 {
1183 bool progress = false;
1184
1185 calculate_live_intervals();
1186
1187 foreach_list(node, &this->instructions) {
1188 fs_inst *inst = (fs_inst *)node;
1189
1190 switch (inst->opcode) {
1191 case BRW_OPCODE_MUL:
1192 if (inst->src[1].file != IMM)
1193 continue;
1194
1195 /* a * 1.0 = a */
1196 if (inst->src[1].type == BRW_REGISTER_TYPE_F &&
1197 inst->src[1].imm.f == 1.0) {
1198 inst->opcode = BRW_OPCODE_MOV;
1199 inst->src[1] = reg_undef;
1200 progress = true;
1201 break;
1202 }
1203
1204 break;
1205 default:
1206 break;
1207 }
1208 }
1209
1210 return progress;
1211 }
1212
1213 /**
1214 * Must be called after calculate_live_intervales() to remove unused
1215 * writes to registers -- register allocation will fail otherwise
1216 * because something deffed but not used won't be considered to
1217 * interfere with other regs.
1218 */
1219 bool
1220 fs_visitor::dead_code_eliminate()
1221 {
1222 bool progress = false;
1223 int pc = 0;
1224
1225 calculate_live_intervals();
1226
1227 foreach_list_safe(node, &this->instructions) {
1228 fs_inst *inst = (fs_inst *)node;
1229
1230 if (inst->dst.file == GRF && this->virtual_grf_use[inst->dst.reg] <= pc) {
1231 inst->remove();
1232 progress = true;
1233 }
1234
1235 pc++;
1236 }
1237
1238 if (progress)
1239 live_intervals_valid = false;
1240
1241 return progress;
1242 }
1243
1244 bool
1245 fs_visitor::register_coalesce()
1246 {
1247 bool progress = false;
1248 int if_depth = 0;
1249 int loop_depth = 0;
1250
1251 foreach_list_safe(node, &this->instructions) {
1252 fs_inst *inst = (fs_inst *)node;
1253
1254 /* Make sure that we dominate the instructions we're going to
1255 * scan for interfering with our coalescing, or we won't have
1256 * scanned enough to see if anything interferes with our
1257 * coalescing. We don't dominate the following instructions if
1258 * we're in a loop or an if block.
1259 */
1260 switch (inst->opcode) {
1261 case BRW_OPCODE_DO:
1262 loop_depth++;
1263 break;
1264 case BRW_OPCODE_WHILE:
1265 loop_depth--;
1266 break;
1267 case BRW_OPCODE_IF:
1268 if_depth++;
1269 break;
1270 case BRW_OPCODE_ENDIF:
1271 if_depth--;
1272 break;
1273 default:
1274 break;
1275 }
1276 if (loop_depth || if_depth)
1277 continue;
1278
1279 if (inst->opcode != BRW_OPCODE_MOV ||
1280 inst->predicated ||
1281 inst->saturate ||
1282 inst->dst.file != GRF || (inst->src[0].file != GRF &&
1283 inst->src[0].file != UNIFORM)||
1284 inst->dst.type != inst->src[0].type)
1285 continue;
1286
1287 bool has_source_modifiers = inst->src[0].abs || inst->src[0].negate;
1288
1289 /* Found a move of a GRF to a GRF. Let's see if we can coalesce
1290 * them: check for no writes to either one until the exit of the
1291 * program.
1292 */
1293 bool interfered = false;
1294
1295 for (fs_inst *scan_inst = (fs_inst *)inst->next;
1296 !scan_inst->is_tail_sentinel();
1297 scan_inst = (fs_inst *)scan_inst->next) {
1298 if (scan_inst->dst.file == GRF) {
1299 if (scan_inst->dst.reg == inst->dst.reg &&
1300 (scan_inst->dst.reg_offset == inst->dst.reg_offset ||
1301 scan_inst->is_tex())) {
1302 interfered = true;
1303 break;
1304 }
1305 if (inst->src[0].file == GRF &&
1306 scan_inst->dst.reg == inst->src[0].reg &&
1307 (scan_inst->dst.reg_offset == inst->src[0].reg_offset ||
1308 scan_inst->is_tex())) {
1309 interfered = true;
1310 break;
1311 }
1312 }
1313
1314 /* The gen6 MATH instruction can't handle source modifiers or
1315 * unusual register regions, so avoid coalescing those for
1316 * now. We should do something more specific.
1317 */
1318 if (intel->gen >= 6 &&
1319 scan_inst->is_math() &&
1320 (has_source_modifiers || inst->src[0].file == UNIFORM)) {
1321 interfered = true;
1322 break;
1323 }
1324 }
1325 if (interfered) {
1326 continue;
1327 }
1328
1329 /* Rewrite the later usage to point at the source of the move to
1330 * be removed.
1331 */
1332 for (fs_inst *scan_inst = inst;
1333 !scan_inst->is_tail_sentinel();
1334 scan_inst = (fs_inst *)scan_inst->next) {
1335 for (int i = 0; i < 3; i++) {
1336 if (scan_inst->src[i].file == GRF &&
1337 scan_inst->src[i].reg == inst->dst.reg &&
1338 scan_inst->src[i].reg_offset == inst->dst.reg_offset) {
1339 fs_reg new_src = inst->src[0];
1340 new_src.negate ^= scan_inst->src[i].negate;
1341 new_src.abs |= scan_inst->src[i].abs;
1342 scan_inst->src[i] = new_src;
1343 }
1344 }
1345 }
1346
1347 inst->remove();
1348 progress = true;
1349 }
1350
1351 if (progress)
1352 live_intervals_valid = false;
1353
1354 return progress;
1355 }
1356
1357
1358 bool
1359 fs_visitor::compute_to_mrf()
1360 {
1361 bool progress = false;
1362 int next_ip = 0;
1363
1364 calculate_live_intervals();
1365
1366 foreach_list_safe(node, &this->instructions) {
1367 fs_inst *inst = (fs_inst *)node;
1368
1369 int ip = next_ip;
1370 next_ip++;
1371
1372 if (inst->opcode != BRW_OPCODE_MOV ||
1373 inst->predicated ||
1374 inst->dst.file != MRF || inst->src[0].file != GRF ||
1375 inst->dst.type != inst->src[0].type ||
1376 inst->src[0].abs || inst->src[0].negate || inst->src[0].smear != -1)
1377 continue;
1378
1379 /* Work out which hardware MRF registers are written by this
1380 * instruction.
1381 */
1382 int mrf_low = inst->dst.reg & ~BRW_MRF_COMPR4;
1383 int mrf_high;
1384 if (inst->dst.reg & BRW_MRF_COMPR4) {
1385 mrf_high = mrf_low + 4;
1386 } else if (c->dispatch_width == 16 &&
1387 (!inst->force_uncompressed && !inst->force_sechalf)) {
1388 mrf_high = mrf_low + 1;
1389 } else {
1390 mrf_high = mrf_low;
1391 }
1392
1393 /* Can't compute-to-MRF this GRF if someone else was going to
1394 * read it later.
1395 */
1396 if (this->virtual_grf_use[inst->src[0].reg] > ip)
1397 continue;
1398
1399 /* Found a move of a GRF to a MRF. Let's see if we can go
1400 * rewrite the thing that made this GRF to write into the MRF.
1401 */
1402 fs_inst *scan_inst;
1403 for (scan_inst = (fs_inst *)inst->prev;
1404 scan_inst->prev != NULL;
1405 scan_inst = (fs_inst *)scan_inst->prev) {
1406 if (scan_inst->dst.file == GRF &&
1407 scan_inst->dst.reg == inst->src[0].reg) {
1408 /* Found the last thing to write our reg we want to turn
1409 * into a compute-to-MRF.
1410 */
1411
1412 if (scan_inst->is_tex()) {
1413 /* texturing writes several continuous regs, so we can't
1414 * compute-to-mrf that.
1415 */
1416 break;
1417 }
1418
1419 /* If it's predicated, it (probably) didn't populate all
1420 * the channels. We might be able to rewrite everything
1421 * that writes that reg, but it would require smarter
1422 * tracking to delay the rewriting until complete success.
1423 */
1424 if (scan_inst->predicated)
1425 break;
1426
1427 /* If it's half of register setup and not the same half as
1428 * our MOV we're trying to remove, bail for now.
1429 */
1430 if (scan_inst->force_uncompressed != inst->force_uncompressed ||
1431 scan_inst->force_sechalf != inst->force_sechalf) {
1432 break;
1433 }
1434
1435 /* SEND instructions can't have MRF as a destination. */
1436 if (scan_inst->mlen)
1437 break;
1438
1439 if (intel->gen >= 6) {
1440 /* gen6 math instructions must have the destination be
1441 * GRF, so no compute-to-MRF for them.
1442 */
1443 if (scan_inst->is_math()) {
1444 break;
1445 }
1446 }
1447
1448 if (scan_inst->dst.reg_offset == inst->src[0].reg_offset) {
1449 /* Found the creator of our MRF's source value. */
1450 scan_inst->dst.file = MRF;
1451 scan_inst->dst.reg = inst->dst.reg;
1452 scan_inst->saturate |= inst->saturate;
1453 inst->remove();
1454 progress = true;
1455 }
1456 break;
1457 }
1458
1459 /* We don't handle flow control here. Most computation of
1460 * values that end up in MRFs are shortly before the MRF
1461 * write anyway.
1462 */
1463 if (scan_inst->opcode == BRW_OPCODE_DO ||
1464 scan_inst->opcode == BRW_OPCODE_WHILE ||
1465 scan_inst->opcode == BRW_OPCODE_ELSE ||
1466 scan_inst->opcode == BRW_OPCODE_ENDIF) {
1467 break;
1468 }
1469
1470 /* You can't read from an MRF, so if someone else reads our
1471 * MRF's source GRF that we wanted to rewrite, that stops us.
1472 */
1473 bool interfered = false;
1474 for (int i = 0; i < 3; i++) {
1475 if (scan_inst->src[i].file == GRF &&
1476 scan_inst->src[i].reg == inst->src[0].reg &&
1477 scan_inst->src[i].reg_offset == inst->src[0].reg_offset) {
1478 interfered = true;
1479 }
1480 }
1481 if (interfered)
1482 break;
1483
1484 if (scan_inst->dst.file == MRF) {
1485 /* If somebody else writes our MRF here, we can't
1486 * compute-to-MRF before that.
1487 */
1488 int scan_mrf_low = scan_inst->dst.reg & ~BRW_MRF_COMPR4;
1489 int scan_mrf_high;
1490
1491 if (scan_inst->dst.reg & BRW_MRF_COMPR4) {
1492 scan_mrf_high = scan_mrf_low + 4;
1493 } else if (c->dispatch_width == 16 &&
1494 (!scan_inst->force_uncompressed &&
1495 !scan_inst->force_sechalf)) {
1496 scan_mrf_high = scan_mrf_low + 1;
1497 } else {
1498 scan_mrf_high = scan_mrf_low;
1499 }
1500
1501 if (mrf_low == scan_mrf_low ||
1502 mrf_low == scan_mrf_high ||
1503 mrf_high == scan_mrf_low ||
1504 mrf_high == scan_mrf_high) {
1505 break;
1506 }
1507 }
1508
1509 if (scan_inst->mlen > 0) {
1510 /* Found a SEND instruction, which means that there are
1511 * live values in MRFs from base_mrf to base_mrf +
1512 * scan_inst->mlen - 1. Don't go pushing our MRF write up
1513 * above it.
1514 */
1515 if (mrf_low >= scan_inst->base_mrf &&
1516 mrf_low < scan_inst->base_mrf + scan_inst->mlen) {
1517 break;
1518 }
1519 if (mrf_high >= scan_inst->base_mrf &&
1520 mrf_high < scan_inst->base_mrf + scan_inst->mlen) {
1521 break;
1522 }
1523 }
1524 }
1525 }
1526
1527 return progress;
1528 }
1529
1530 /**
1531 * Walks through basic blocks, locking for repeated MRF writes and
1532 * removing the later ones.
1533 */
1534 bool
1535 fs_visitor::remove_duplicate_mrf_writes()
1536 {
1537 fs_inst *last_mrf_move[16];
1538 bool progress = false;
1539
1540 /* Need to update the MRF tracking for compressed instructions. */
1541 if (c->dispatch_width == 16)
1542 return false;
1543
1544 memset(last_mrf_move, 0, sizeof(last_mrf_move));
1545
1546 foreach_list_safe(node, &this->instructions) {
1547 fs_inst *inst = (fs_inst *)node;
1548
1549 switch (inst->opcode) {
1550 case BRW_OPCODE_DO:
1551 case BRW_OPCODE_WHILE:
1552 case BRW_OPCODE_IF:
1553 case BRW_OPCODE_ELSE:
1554 case BRW_OPCODE_ENDIF:
1555 memset(last_mrf_move, 0, sizeof(last_mrf_move));
1556 continue;
1557 default:
1558 break;
1559 }
1560
1561 if (inst->opcode == BRW_OPCODE_MOV &&
1562 inst->dst.file == MRF) {
1563 fs_inst *prev_inst = last_mrf_move[inst->dst.reg];
1564 if (prev_inst && inst->equals(prev_inst)) {
1565 inst->remove();
1566 progress = true;
1567 continue;
1568 }
1569 }
1570
1571 /* Clear out the last-write records for MRFs that were overwritten. */
1572 if (inst->dst.file == MRF) {
1573 last_mrf_move[inst->dst.reg] = NULL;
1574 }
1575
1576 if (inst->mlen > 0) {
1577 /* Found a SEND instruction, which will include two or fewer
1578 * implied MRF writes. We could do better here.
1579 */
1580 for (int i = 0; i < implied_mrf_writes(inst); i++) {
1581 last_mrf_move[inst->base_mrf + i] = NULL;
1582 }
1583 }
1584
1585 /* Clear out any MRF move records whose sources got overwritten. */
1586 if (inst->dst.file == GRF) {
1587 for (unsigned int i = 0; i < Elements(last_mrf_move); i++) {
1588 if (last_mrf_move[i] &&
1589 last_mrf_move[i]->src[0].reg == inst->dst.reg) {
1590 last_mrf_move[i] = NULL;
1591 }
1592 }
1593 }
1594
1595 if (inst->opcode == BRW_OPCODE_MOV &&
1596 inst->dst.file == MRF &&
1597 inst->src[0].file == GRF &&
1598 !inst->predicated) {
1599 last_mrf_move[inst->dst.reg] = inst;
1600 }
1601 }
1602
1603 return progress;
1604 }
1605
1606 bool
1607 fs_visitor::virtual_grf_interferes(int a, int b)
1608 {
1609 int start = MAX2(this->virtual_grf_def[a], this->virtual_grf_def[b]);
1610 int end = MIN2(this->virtual_grf_use[a], this->virtual_grf_use[b]);
1611
1612 /* We can't handle dead register writes here, without iterating
1613 * over the whole instruction stream to find every single dead
1614 * write to that register to compare to the live interval of the
1615 * other register. Just assert that dead_code_eliminate() has been
1616 * called.
1617 */
1618 assert((this->virtual_grf_use[a] != -1 ||
1619 this->virtual_grf_def[a] == MAX_INSTRUCTION) &&
1620 (this->virtual_grf_use[b] != -1 ||
1621 this->virtual_grf_def[b] == MAX_INSTRUCTION));
1622
1623 /* If the register is used to store 16 values of less than float
1624 * size (only the case for pixel_[xy]), then we can't allocate
1625 * another dword-sized thing to that register that would be used in
1626 * the same instruction. This is because when the GPU decodes (for
1627 * example):
1628 *
1629 * (declare (in ) vec4 gl_FragCoord@0x97766a0)
1630 * add(16) g6<1>F g6<8,8,1>UW 0.5F { align1 compr };
1631 *
1632 * it's actually processed as:
1633 * add(8) g6<1>F g6<8,8,1>UW 0.5F { align1 };
1634 * add(8) g7<1>F g6.8<8,8,1>UW 0.5F { align1 sechalf };
1635 *
1636 * so our second half values in g6 got overwritten in the first
1637 * half.
1638 */
1639 if (c->dispatch_width == 16 && (this->pixel_x.reg == a ||
1640 this->pixel_x.reg == b ||
1641 this->pixel_y.reg == a ||
1642 this->pixel_y.reg == b)) {
1643 return start <= end;
1644 }
1645
1646 return start < end;
1647 }
1648
1649 bool
1650 fs_visitor::run()
1651 {
1652 uint32_t prog_offset_16 = 0;
1653 uint32_t orig_nr_params = c->prog_data.nr_params;
1654
1655 brw_wm_payload_setup(brw, c);
1656
1657 if (c->dispatch_width == 16) {
1658 /* align to 64 byte boundary. */
1659 while ((c->func.nr_insn * sizeof(struct brw_instruction)) % 64) {
1660 brw_NOP(p);
1661 }
1662
1663 /* Save off the start of this 16-wide program in case we succeed. */
1664 prog_offset_16 = c->func.nr_insn * sizeof(struct brw_instruction);
1665
1666 brw_set_compression_control(p, BRW_COMPRESSION_COMPRESSED);
1667 }
1668
1669 if (0) {
1670 emit_dummy_fs();
1671 } else {
1672 calculate_urb_setup();
1673 if (intel->gen < 6)
1674 emit_interpolation_setup_gen4();
1675 else
1676 emit_interpolation_setup_gen6();
1677
1678 /* Generate FS IR for main(). (the visitor only descends into
1679 * functions called "main").
1680 */
1681 foreach_list(node, &*shader->ir) {
1682 ir_instruction *ir = (ir_instruction *)node;
1683 base_ir = ir;
1684 this->result = reg_undef;
1685 ir->accept(this);
1686 }
1687 if (failed)
1688 return false;
1689
1690 emit_fb_writes();
1691
1692 split_virtual_grfs();
1693
1694 setup_paramvalues_refs();
1695 setup_pull_constants();
1696
1697 bool progress;
1698 do {
1699 progress = false;
1700
1701 progress = remove_duplicate_mrf_writes() || progress;
1702
1703 progress = propagate_constants() || progress;
1704 progress = opt_algebraic() || progress;
1705 progress = register_coalesce() || progress;
1706 progress = compute_to_mrf() || progress;
1707 progress = dead_code_eliminate() || progress;
1708 } while (progress);
1709
1710 remove_dead_constants();
1711
1712 schedule_instructions();
1713
1714 assign_curb_setup();
1715 assign_urb_setup();
1716
1717 if (0) {
1718 /* Debug of register spilling: Go spill everything. */
1719 int virtual_grf_count = virtual_grf_next;
1720 for (int i = 0; i < virtual_grf_count; i++) {
1721 spill_reg(i);
1722 }
1723 }
1724
1725 if (0)
1726 assign_regs_trivial();
1727 else {
1728 while (!assign_regs()) {
1729 if (failed)
1730 break;
1731 }
1732 }
1733 }
1734 assert(force_uncompressed_stack == 0);
1735 assert(force_sechalf_stack == 0);
1736
1737 if (failed)
1738 return false;
1739
1740 generate_code();
1741
1742 if (c->dispatch_width == 8) {
1743 c->prog_data.reg_blocks = brw_register_blocks(grf_used);
1744 } else {
1745 c->prog_data.reg_blocks_16 = brw_register_blocks(grf_used);
1746 c->prog_data.prog_offset_16 = prog_offset_16;
1747
1748 /* Make sure we didn't try to sneak in an extra uniform */
1749 assert(orig_nr_params == c->prog_data.nr_params);
1750 }
1751
1752 return !failed;
1753 }
1754
1755 bool
1756 brw_wm_fs_emit(struct brw_context *brw, struct brw_wm_compile *c,
1757 struct gl_shader_program *prog)
1758 {
1759 struct intel_context *intel = &brw->intel;
1760
1761 if (!prog)
1762 return false;
1763
1764 struct brw_shader *shader =
1765 (brw_shader *) prog->_LinkedShaders[MESA_SHADER_FRAGMENT];
1766 if (!shader)
1767 return false;
1768
1769 if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
1770 printf("GLSL IR for native fragment shader %d:\n", prog->Name);
1771 _mesa_print_ir(shader->ir, NULL);
1772 printf("\n\n");
1773 }
1774
1775 /* Now the main event: Visit the shader IR and generate our FS IR for it.
1776 */
1777 c->dispatch_width = 8;
1778
1779 fs_visitor v(c, prog, shader);
1780 if (!v.run()) {
1781 prog->LinkStatus = GL_FALSE;
1782 ralloc_strcat(&prog->InfoLog, v.fail_msg);
1783
1784 return false;
1785 }
1786
1787 if (intel->gen >= 5 && c->prog_data.nr_pull_params == 0) {
1788 c->dispatch_width = 16;
1789 fs_visitor v2(c, prog, shader);
1790 v2.import_uniforms(&v);
1791 v2.run();
1792 }
1793
1794 c->prog_data.dispatch_width = 8;
1795
1796 return true;
1797 }
1798
1799 bool
1800 brw_fs_precompile(struct gl_context *ctx, struct gl_shader_program *prog)
1801 {
1802 struct brw_context *brw = brw_context(ctx);
1803 struct brw_wm_prog_key key;
1804 struct gl_fragment_program *fp = prog->FragmentProgram;
1805 struct brw_fragment_program *bfp = brw_fragment_program(fp);
1806
1807 if (!fp)
1808 return true;
1809
1810 memset(&key, 0, sizeof(key));
1811
1812 if (fp->UsesKill)
1813 key.iz_lookup |= IZ_PS_KILL_ALPHATEST_BIT;
1814
1815 if (fp->Base.OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
1816 key.iz_lookup |= IZ_PS_COMPUTES_DEPTH_BIT;
1817
1818 /* Just assume depth testing. */
1819 key.iz_lookup |= IZ_DEPTH_TEST_ENABLE_BIT;
1820 key.iz_lookup |= IZ_DEPTH_WRITE_ENABLE_BIT;
1821
1822 key.vp_outputs_written |= BITFIELD64_BIT(FRAG_ATTRIB_WPOS);
1823 for (int i = 0; i < FRAG_ATTRIB_MAX; i++) {
1824 if (!(fp->Base.InputsRead & BITFIELD64_BIT(i)))
1825 continue;
1826
1827 key.proj_attrib_mask |= 1 << i;
1828
1829 int vp_index = vert_result_to_frag_attrib(i);
1830
1831 if (vp_index >= 0)
1832 key.vp_outputs_written |= BITFIELD64_BIT(vp_index);
1833 }
1834
1835 key.clamp_fragment_color = true;
1836
1837 for (int i = 0; i < BRW_MAX_TEX_UNIT; i++) {
1838 if (fp->Base.ShadowSamplers & (1 << i))
1839 key.compare_funcs[i] = GL_LESS;
1840
1841 /* FINISHME: depth compares might use (0,0,0,W) for example */
1842 key.tex_swizzles[i] = SWIZZLE_XYZW;
1843 }
1844
1845 if (fp->Base.InputsRead & FRAG_BIT_WPOS) {
1846 key.drawable_height = ctx->DrawBuffer->Height;
1847 key.render_to_fbo = ctx->DrawBuffer->Name != 0;
1848 }
1849
1850 key.nr_color_regions = 1;
1851
1852 key.program_string_id = bfp->id;
1853
1854 uint32_t old_prog_offset = brw->wm.prog_offset;
1855 struct brw_wm_prog_data *old_prog_data = brw->wm.prog_data;
1856
1857 bool success = do_wm_prog(brw, prog, bfp, &key);
1858
1859 brw->wm.prog_offset = old_prog_offset;
1860 brw->wm.prog_data = old_prog_data;
1861
1862 return success;
1863 }