2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
26 * This file drives the GLSL IR -> LIR translation, contains the
27 * optimizations on the LIR, and drives the generation of native code
33 #include <sys/types.h>
35 #include "util/hash_table.h"
36 #include "main/macros.h"
37 #include "main/shaderobj.h"
38 #include "main/fbobject.h"
39 #include "program/prog_parameter.h"
40 #include "program/prog_print.h"
41 #include "util/register_allocate.h"
42 #include "program/sampler.h"
43 #include "program/hash_table.h"
44 #include "brw_context.h"
50 #include "brw_dead_control_flow.h"
51 #include "main/uniforms.h"
52 #include "brw_fs_live_variables.h"
53 #include "glsl/glsl_types.h"
56 fs_inst::init(enum opcode opcode
, const fs_reg
&dst
, fs_reg
*src
, int sources
)
58 memset(this, 0, sizeof(*this));
60 this->opcode
= opcode
;
63 this->sources
= sources
;
65 this->conditional_mod
= BRW_CONDITIONAL_NONE
;
67 /* This will be the case for almost all instructions. */
68 this->regs_written
= 1;
70 this->writes_accumulator
= false;
73 fs_inst::fs_inst(enum opcode opcode
, const fs_reg
&dst
)
75 fs_reg
*src
= ralloc_array(this, fs_reg
, 3);
76 init(opcode
, dst
, src
, 0);
79 fs_inst::fs_inst(enum opcode opcode
, const fs_reg
&dst
, const fs_reg
&src0
)
81 fs_reg
*src
= ralloc_array(this, fs_reg
, 3);
83 init(opcode
, dst
, src
, 1);
86 fs_inst::fs_inst(enum opcode opcode
, const fs_reg
&dst
, const fs_reg
&src0
,
89 fs_reg
*src
= ralloc_array(this, fs_reg
, 3);
92 init(opcode
, dst
, src
, 2);
95 fs_inst::fs_inst(enum opcode opcode
, const fs_reg
&dst
, const fs_reg
&src0
,
96 const fs_reg
&src1
, const fs_reg
&src2
)
98 fs_reg
*src
= ralloc_array(this, fs_reg
, 3);
102 init(opcode
, dst
, src
, 3);
105 fs_inst::fs_inst(enum opcode opcode
, const fs_reg
&dst
, fs_reg src
[], int sources
)
107 init(opcode
, dst
, src
, sources
);
110 fs_inst::fs_inst(const fs_inst
&that
)
112 memcpy(this, &that
, sizeof(that
));
114 this->src
= ralloc_array(this, fs_reg
, that
.sources
);
116 for (int i
= 0; i
< that
.sources
; i
++)
117 this->src
[i
] = that
.src
[i
];
121 fs_inst::resize_sources(uint8_t num_sources
)
123 if (this->sources
!= num_sources
) {
124 this->src
= reralloc(this, this->src
, fs_reg
, num_sources
);
125 this->sources
= num_sources
;
131 fs_visitor::op(const fs_reg &dst, const fs_reg &src0) \
133 return new(mem_ctx) fs_inst(BRW_OPCODE_##op, dst, src0); \
138 fs_visitor::op(const fs_reg &dst, const fs_reg &src0, \
139 const fs_reg &src1) \
141 return new(mem_ctx) fs_inst(BRW_OPCODE_##op, dst, src0, src1); \
144 #define ALU2_ACC(op) \
146 fs_visitor::op(const fs_reg &dst, const fs_reg &src0, \
147 const fs_reg &src1) \
149 fs_inst *inst = new(mem_ctx) fs_inst(BRW_OPCODE_##op, dst, src0, src1);\
150 inst->writes_accumulator = true; \
156 fs_visitor::op(const fs_reg &dst, const fs_reg &src0, \
157 const fs_reg &src1, const fs_reg &src2) \
159 return new(mem_ctx) fs_inst(BRW_OPCODE_##op, dst, src0, src1, src2);\
191 /** Gen4 predicated IF. */
193 fs_visitor::IF(enum brw_predicate predicate
)
195 fs_inst
*inst
= new(mem_ctx
) fs_inst(BRW_OPCODE_IF
);
196 inst
->predicate
= predicate
;
200 /** Gen6 IF with embedded comparison. */
202 fs_visitor::IF(const fs_reg
&src0
, const fs_reg
&src1
,
203 enum brw_conditional_mod condition
)
205 assert(brw
->gen
== 6);
206 fs_inst
*inst
= new(mem_ctx
) fs_inst(BRW_OPCODE_IF
,
207 reg_null_d
, src0
, src1
);
208 inst
->conditional_mod
= condition
;
213 * CMP: Sets the low bit of the destination channels with the result
214 * of the comparison, while the upper bits are undefined, and updates
215 * the flag register with the packed 16 bits of the result.
218 fs_visitor::CMP(fs_reg dst
, fs_reg src0
, fs_reg src1
,
219 enum brw_conditional_mod condition
)
223 /* Take the instruction:
225 * CMP null<d> src0<f> src1<f>
227 * Original gen4 does type conversion to the destination type before
228 * comparison, producing garbage results for floating point comparisons.
229 * gen5 does the comparison on the execution type (resolved source types),
230 * so dst type doesn't matter. gen6 does comparison and then uses the
231 * result as if it was the dst type with no conversion, which happens to
232 * mostly work out for float-interpreted-as-int since our comparisons are
236 dst
.type
= src0
.type
;
237 if (dst
.file
== HW_REG
)
238 dst
.fixed_hw_reg
.type
= dst
.type
;
241 resolve_ud_negate(&src0
);
242 resolve_ud_negate(&src1
);
244 inst
= new(mem_ctx
) fs_inst(BRW_OPCODE_CMP
, dst
, src0
, src1
);
245 inst
->conditional_mod
= condition
;
251 fs_visitor::LOAD_PAYLOAD(const fs_reg
&dst
, fs_reg
*src
, int sources
)
253 fs_inst
*inst
= new(mem_ctx
) fs_inst(SHADER_OPCODE_LOAD_PAYLOAD
, dst
, src
,
255 inst
->regs_written
= sources
;
261 fs_visitor::VARYING_PULL_CONSTANT_LOAD(const fs_reg
&dst
,
262 const fs_reg
&surf_index
,
263 const fs_reg
&varying_offset
,
264 uint32_t const_offset
)
266 exec_list instructions
;
269 /* We have our constant surface use a pitch of 4 bytes, so our index can
270 * be any component of a vector, and then we load 4 contiguous
271 * components starting from that.
273 * We break down the const_offset to a portion added to the variable
274 * offset and a portion done using reg_offset, which means that if you
275 * have GLSL using something like "uniform vec4 a[20]; gl_FragColor =
276 * a[i]", we'll temporarily generate 4 vec4 loads from offset i * 4, and
277 * CSE can later notice that those loads are all the same and eliminate
278 * the redundant ones.
280 fs_reg vec4_offset
= fs_reg(this, glsl_type::int_type
);
281 instructions
.push_tail(ADD(vec4_offset
,
282 varying_offset
, const_offset
& ~3));
285 if (brw
->gen
== 4 && dispatch_width
== 8) {
286 /* Pre-gen5, we can either use a SIMD8 message that requires (header,
287 * u, v, r) as parameters, or we can just use the SIMD16 message
288 * consisting of (header, u). We choose the second, at the cost of a
289 * longer return length.
296 op
= FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
;
298 op
= FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
;
299 fs_reg vec4_result
= fs_reg(GRF
, virtual_grf_alloc(4 * scale
), dst
.type
);
300 inst
= new(mem_ctx
) fs_inst(op
, vec4_result
, surf_index
, vec4_offset
);
301 inst
->regs_written
= 4 * scale
;
302 instructions
.push_tail(inst
);
306 inst
->header_present
= true;
310 inst
->mlen
= 1 + dispatch_width
/ 8;
313 vec4_result
.reg_offset
+= (const_offset
& 3) * scale
;
314 instructions
.push_tail(MOV(dst
, vec4_result
));
320 * A helper for MOV generation for fixing up broken hardware SEND dependency
324 fs_visitor::DEP_RESOLVE_MOV(int grf
)
326 fs_inst
*inst
= MOV(brw_null_reg(), fs_reg(GRF
, grf
, BRW_REGISTER_TYPE_F
));
329 inst
->annotation
= "send dependency resolve";
331 /* The caller always wants uncompressed to emit the minimal extra
332 * dependencies, and to avoid having to deal with aligning its regs to 2.
334 inst
->force_uncompressed
= true;
340 fs_inst::equals(fs_inst
*inst
) const
342 return (opcode
== inst
->opcode
&&
343 dst
.equals(inst
->dst
) &&
344 src
[0].equals(inst
->src
[0]) &&
345 src
[1].equals(inst
->src
[1]) &&
346 src
[2].equals(inst
->src
[2]) &&
347 saturate
== inst
->saturate
&&
348 predicate
== inst
->predicate
&&
349 conditional_mod
== inst
->conditional_mod
&&
350 mlen
== inst
->mlen
&&
351 base_mrf
== inst
->base_mrf
&&
352 target
== inst
->target
&&
354 header_present
== inst
->header_present
&&
355 shadow_compare
== inst
->shadow_compare
&&
356 offset
== inst
->offset
);
360 fs_inst::overwrites_reg(const fs_reg
®
) const
362 return (reg
.file
== dst
.file
&&
363 reg
.reg
== dst
.reg
&&
364 reg
.reg_offset
>= dst
.reg_offset
&&
365 reg
.reg_offset
< dst
.reg_offset
+ regs_written
);
369 fs_inst::is_send_from_grf() const
371 return (opcode
== FS_OPCODE_VARYING_PULL_CONSTANT_LOAD_GEN7
||
372 opcode
== SHADER_OPCODE_SHADER_TIME_ADD
||
373 opcode
== FS_OPCODE_INTERPOLATE_AT_CENTROID
||
374 opcode
== FS_OPCODE_INTERPOLATE_AT_SAMPLE
||
375 opcode
== FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
||
376 opcode
== FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
||
377 (opcode
== FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
&&
378 src
[1].file
== GRF
) ||
379 (is_tex() && src
[0].file
== GRF
));
383 fs_inst::can_do_source_mods(struct brw_context
*brw
)
385 if (brw
->gen
== 6 && is_math())
388 if (is_send_from_grf())
391 if (!backend_instruction::can_do_source_mods())
400 memset(this, 0, sizeof(*this));
404 /** Generic unset register constructor. */
408 this->file
= BAD_FILE
;
411 /** Immediate value constructor. */
412 fs_reg::fs_reg(float f
)
416 this->type
= BRW_REGISTER_TYPE_F
;
417 this->fixed_hw_reg
.dw1
.f
= f
;
420 /** Immediate value constructor. */
421 fs_reg::fs_reg(int32_t i
)
425 this->type
= BRW_REGISTER_TYPE_D
;
426 this->fixed_hw_reg
.dw1
.d
= i
;
429 /** Immediate value constructor. */
430 fs_reg::fs_reg(uint32_t u
)
434 this->type
= BRW_REGISTER_TYPE_UD
;
435 this->fixed_hw_reg
.dw1
.ud
= u
;
438 /** Fixed brw_reg. */
439 fs_reg::fs_reg(struct brw_reg fixed_hw_reg
)
443 this->fixed_hw_reg
= fixed_hw_reg
;
444 this->type
= fixed_hw_reg
.type
;
448 fs_reg::equals(const fs_reg
&r
) const
450 return (file
== r
.file
&&
452 reg_offset
== r
.reg_offset
&&
453 subreg_offset
== r
.subreg_offset
&&
455 negate
== r
.negate
&&
457 !reladdr
&& !r
.reladdr
&&
458 memcmp(&fixed_hw_reg
, &r
.fixed_hw_reg
,
459 sizeof(fixed_hw_reg
)) == 0 &&
464 fs_reg::apply_stride(unsigned stride
)
466 assert((this->stride
* stride
) <= 4 &&
467 (is_power_of_two(stride
) || stride
== 0) &&
468 file
!= HW_REG
&& file
!= IMM
);
469 this->stride
*= stride
;
474 fs_reg::set_smear(unsigned subreg
)
476 assert(file
!= HW_REG
&& file
!= IMM
);
477 subreg_offset
= subreg
* type_sz(type
);
483 fs_reg::is_contiguous() const
489 fs_reg::is_valid_3src() const
491 return file
== GRF
|| file
== UNIFORM
;
495 fs_visitor::type_size(const struct glsl_type
*type
)
497 unsigned int size
, i
;
499 switch (type
->base_type
) {
502 case GLSL_TYPE_FLOAT
:
504 return type
->components();
505 case GLSL_TYPE_ARRAY
:
506 return type_size(type
->fields
.array
) * type
->length
;
507 case GLSL_TYPE_STRUCT
:
509 for (i
= 0; i
< type
->length
; i
++) {
510 size
+= type_size(type
->fields
.structure
[i
].type
);
513 case GLSL_TYPE_SAMPLER
:
514 /* Samplers take up no register space, since they're baked in at
518 case GLSL_TYPE_ATOMIC_UINT
:
520 case GLSL_TYPE_IMAGE
:
522 case GLSL_TYPE_ERROR
:
523 case GLSL_TYPE_INTERFACE
:
524 unreachable("not reached");
531 fs_visitor::get_timestamp()
533 assert(brw
->gen
>= 7);
535 fs_reg ts
= fs_reg(retype(brw_vec1_reg(BRW_ARCHITECTURE_REGISTER_FILE
,
538 BRW_REGISTER_TYPE_UD
));
540 fs_reg dst
= fs_reg(this, glsl_type::uint_type
);
542 fs_inst
*mov
= emit(MOV(dst
, ts
));
543 /* We want to read the 3 fields we care about (mostly field 0, but also 2)
544 * even if it's not enabled in the dispatch.
546 mov
->force_writemask_all
= true;
547 mov
->force_uncompressed
= true;
549 /* The caller wants the low 32 bits of the timestamp. Since it's running
550 * at the GPU clock rate of ~1.2ghz, it will roll over every ~3 seconds,
551 * which is plenty of time for our purposes. It is identical across the
552 * EUs, but since it's tracking GPU core speed it will increment at a
553 * varying rate as render P-states change.
555 * The caller could also check if render P-states have changed (or anything
556 * else that might disrupt timing) by setting smear to 2 and checking if
557 * that field is != 0.
565 fs_visitor::emit_shader_time_begin()
567 current_annotation
= "shader time start";
568 shader_start_time
= get_timestamp();
572 fs_visitor::emit_shader_time_end()
574 current_annotation
= "shader time end";
576 enum shader_time_shader_type type
, written_type
, reset_type
;
577 if (dispatch_width
== 8) {
579 written_type
= ST_FS8_WRITTEN
;
580 reset_type
= ST_FS8_RESET
;
582 assert(dispatch_width
== 16);
584 written_type
= ST_FS16_WRITTEN
;
585 reset_type
= ST_FS16_RESET
;
588 fs_reg shader_end_time
= get_timestamp();
590 /* Check that there weren't any timestamp reset events (assuming these
591 * were the only two timestamp reads that happened).
593 fs_reg reset
= shader_end_time
;
595 fs_inst
*test
= emit(AND(reg_null_d
, reset
, fs_reg(1u)));
596 test
->conditional_mod
= BRW_CONDITIONAL_Z
;
597 emit(IF(BRW_PREDICATE_NORMAL
));
599 push_force_uncompressed();
600 fs_reg start
= shader_start_time
;
602 fs_reg diff
= fs_reg(this, glsl_type::uint_type
);
603 emit(ADD(diff
, start
, shader_end_time
));
605 /* If there were no instructions between the two timestamp gets, the diff
606 * is 2 cycles. Remove that overhead, so I can forget about that when
607 * trying to determine the time taken for single instructions.
609 emit(ADD(diff
, diff
, fs_reg(-2u)));
611 emit_shader_time_write(type
, diff
);
612 emit_shader_time_write(written_type
, fs_reg(1u));
613 emit(BRW_OPCODE_ELSE
);
614 emit_shader_time_write(reset_type
, fs_reg(1u));
615 emit(BRW_OPCODE_ENDIF
);
617 pop_force_uncompressed();
621 fs_visitor::emit_shader_time_write(enum shader_time_shader_type type
,
624 int shader_time_index
=
625 brw_get_shader_time_index(brw
, shader_prog
, prog
, type
);
626 fs_reg offset
= fs_reg(shader_time_index
* SHADER_TIME_STRIDE
);
629 if (dispatch_width
== 8)
630 payload
= fs_reg(this, glsl_type::uvec2_type
);
632 payload
= fs_reg(this, glsl_type::uint_type
);
634 emit(new(mem_ctx
) fs_inst(SHADER_OPCODE_SHADER_TIME_ADD
,
635 fs_reg(), payload
, offset
, value
));
639 fs_visitor::vfail(const char *format
, va_list va
)
648 msg
= ralloc_vasprintf(mem_ctx
, format
, va
);
649 msg
= ralloc_asprintf(mem_ctx
, "FS compile failed: %s\n", msg
);
651 this->fail_msg
= msg
;
653 if (INTEL_DEBUG
& DEBUG_WM
) {
654 fprintf(stderr
, "%s", msg
);
659 fs_visitor::fail(const char *format
, ...)
663 va_start(va
, format
);
669 * Mark this program as impossible to compile in SIMD16 mode.
671 * During the SIMD8 compile (which happens first), we can detect and flag
672 * things that are unsupported in SIMD16 mode, so the compiler can skip
673 * the SIMD16 compile altogether.
675 * During a SIMD16 compile (if one happens anyway), this just calls fail().
678 fs_visitor::no16(const char *format
, ...)
682 va_start(va
, format
);
684 if (dispatch_width
== 16) {
687 simd16_unsupported
= true;
689 if (brw
->perf_debug
) {
691 ralloc_vasprintf_append(&no16_msg
, format
, va
);
693 no16_msg
= ralloc_vasprintf(mem_ctx
, format
, va
);
701 fs_visitor::emit(enum opcode opcode
)
703 return emit(new(mem_ctx
) fs_inst(opcode
));
707 fs_visitor::emit(enum opcode opcode
, const fs_reg
&dst
)
709 return emit(new(mem_ctx
) fs_inst(opcode
, dst
));
713 fs_visitor::emit(enum opcode opcode
, const fs_reg
&dst
, const fs_reg
&src0
)
715 return emit(new(mem_ctx
) fs_inst(opcode
, dst
, src0
));
719 fs_visitor::emit(enum opcode opcode
, const fs_reg
&dst
, const fs_reg
&src0
,
722 return emit(new(mem_ctx
) fs_inst(opcode
, dst
, src0
, src1
));
726 fs_visitor::emit(enum opcode opcode
, const fs_reg
&dst
, const fs_reg
&src0
,
727 const fs_reg
&src1
, const fs_reg
&src2
)
729 return emit(new(mem_ctx
) fs_inst(opcode
, dst
, src0
, src1
, src2
));
733 fs_visitor::emit(enum opcode opcode
, const fs_reg
&dst
,
734 fs_reg src
[], int sources
)
736 return emit(new(mem_ctx
) fs_inst(opcode
, dst
, src
, sources
));
740 fs_visitor::push_force_uncompressed()
742 force_uncompressed_stack
++;
746 fs_visitor::pop_force_uncompressed()
748 force_uncompressed_stack
--;
749 assert(force_uncompressed_stack
>= 0);
753 * Returns true if the instruction has a flag that means it won't
754 * update an entire destination register.
756 * For example, dead code elimination and live variable analysis want to know
757 * when a write to a variable screens off any preceding values that were in
761 fs_inst::is_partial_write() const
763 return ((this->predicate
&& this->opcode
!= BRW_OPCODE_SEL
) ||
764 this->force_uncompressed
||
765 this->force_sechalf
|| !this->dst
.is_contiguous());
769 fs_inst::regs_read(fs_visitor
*v
, int arg
) const
771 if (is_tex() && arg
== 0 && src
[0].file
== GRF
) {
772 if (v
->dispatch_width
== 16)
773 return (mlen
+ 1) / 2;
781 fs_inst::reads_flag() const
787 fs_inst::writes_flag() const
789 return (conditional_mod
&& opcode
!= BRW_OPCODE_SEL
) ||
790 opcode
== FS_OPCODE_MOV_DISPATCH_TO_FLAGS
;
794 * Returns how many MRFs an FS opcode will write over.
796 * Note that this is not the 0 or 1 implied writes in an actual gen
797 * instruction -- the FS opcodes often generate MOVs in addition.
800 fs_visitor::implied_mrf_writes(fs_inst
*inst
)
805 if (inst
->base_mrf
== -1)
808 switch (inst
->opcode
) {
809 case SHADER_OPCODE_RCP
:
810 case SHADER_OPCODE_RSQ
:
811 case SHADER_OPCODE_SQRT
:
812 case SHADER_OPCODE_EXP2
:
813 case SHADER_OPCODE_LOG2
:
814 case SHADER_OPCODE_SIN
:
815 case SHADER_OPCODE_COS
:
816 return 1 * dispatch_width
/ 8;
817 case SHADER_OPCODE_POW
:
818 case SHADER_OPCODE_INT_QUOTIENT
:
819 case SHADER_OPCODE_INT_REMAINDER
:
820 return 2 * dispatch_width
/ 8;
821 case SHADER_OPCODE_TEX
:
823 case SHADER_OPCODE_TXD
:
824 case SHADER_OPCODE_TXF
:
825 case SHADER_OPCODE_TXF_CMS
:
826 case SHADER_OPCODE_TXF_MCS
:
827 case SHADER_OPCODE_TG4
:
828 case SHADER_OPCODE_TG4_OFFSET
:
829 case SHADER_OPCODE_TXL
:
830 case SHADER_OPCODE_TXS
:
831 case SHADER_OPCODE_LOD
:
833 case FS_OPCODE_FB_WRITE
:
835 case FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
:
836 case SHADER_OPCODE_GEN4_SCRATCH_READ
:
838 case FS_OPCODE_VARYING_PULL_CONSTANT_LOAD
:
840 case SHADER_OPCODE_GEN4_SCRATCH_WRITE
:
842 case SHADER_OPCODE_UNTYPED_ATOMIC
:
843 case SHADER_OPCODE_UNTYPED_SURFACE_READ
:
844 case FS_OPCODE_INTERPOLATE_AT_CENTROID
:
845 case FS_OPCODE_INTERPOLATE_AT_SAMPLE
:
846 case FS_OPCODE_INTERPOLATE_AT_SHARED_OFFSET
:
847 case FS_OPCODE_INTERPOLATE_AT_PER_SLOT_OFFSET
:
850 unreachable("not reached");
855 fs_visitor::virtual_grf_alloc(int size
)
857 if (virtual_grf_array_size
<= virtual_grf_count
) {
858 if (virtual_grf_array_size
== 0)
859 virtual_grf_array_size
= 16;
861 virtual_grf_array_size
*= 2;
862 virtual_grf_sizes
= reralloc(mem_ctx
, virtual_grf_sizes
, int,
863 virtual_grf_array_size
);
865 virtual_grf_sizes
[virtual_grf_count
] = size
;
866 return virtual_grf_count
++;
869 /** Fixed HW reg constructor. */
870 fs_reg::fs_reg(enum register_file file
, int reg
)
875 this->type
= BRW_REGISTER_TYPE_F
;
878 /** Fixed HW reg constructor. */
879 fs_reg::fs_reg(enum register_file file
, int reg
, enum brw_reg_type type
)
887 /** Automatic reg constructor. */
888 fs_reg::fs_reg(class fs_visitor
*v
, const struct glsl_type
*type
)
893 this->reg
= v
->virtual_grf_alloc(v
->type_size(type
));
894 this->reg_offset
= 0;
895 this->type
= brw_type_for_base_type(type
);
899 fs_visitor::variable_storage(ir_variable
*var
)
901 return (fs_reg
*)hash_table_find(this->variable_ht
, var
);
905 import_uniforms_callback(const void *key
,
909 struct hash_table
*dst_ht
= (struct hash_table
*)closure
;
910 const fs_reg
*reg
= (const fs_reg
*)data
;
912 if (reg
->file
!= UNIFORM
)
915 hash_table_insert(dst_ht
, data
, key
);
918 /* For SIMD16, we need to follow from the uniform setup of SIMD8 dispatch.
919 * This brings in those uniform definitions
922 fs_visitor::import_uniforms(fs_visitor
*v
)
924 hash_table_call_foreach(v
->variable_ht
,
925 import_uniforms_callback
,
927 this->push_constant_loc
= v
->push_constant_loc
;
928 this->pull_constant_loc
= v
->pull_constant_loc
;
929 this->uniforms
= v
->uniforms
;
930 this->param_size
= v
->param_size
;
933 /* Our support for uniforms is piggy-backed on the struct
934 * gl_fragment_program, because that's where the values actually
935 * get stored, rather than in some global gl_shader_program uniform
939 fs_visitor::setup_uniform_values(ir_variable
*ir
)
941 int namelen
= strlen(ir
->name
);
943 /* The data for our (non-builtin) uniforms is stored in a series of
944 * gl_uniform_driver_storage structs for each subcomponent that
945 * glGetUniformLocation() could name. We know it's been set up in the same
946 * order we'd walk the type, so walk the list of storage and find anything
947 * with our name, or the prefix of a component that starts with our name.
949 unsigned params_before
= uniforms
;
950 for (unsigned u
= 0; u
< shader_prog
->NumUserUniformStorage
; u
++) {
951 struct gl_uniform_storage
*storage
= &shader_prog
->UniformStorage
[u
];
953 if (strncmp(ir
->name
, storage
->name
, namelen
) != 0 ||
954 (storage
->name
[namelen
] != 0 &&
955 storage
->name
[namelen
] != '.' &&
956 storage
->name
[namelen
] != '[')) {
960 unsigned slots
= storage
->type
->component_slots();
961 if (storage
->array_elements
)
962 slots
*= storage
->array_elements
;
964 for (unsigned i
= 0; i
< slots
; i
++) {
965 stage_prog_data
->param
[uniforms
++] = &storage
->storage
[i
];
969 /* Make sure we actually initialized the right amount of stuff here. */
970 assert(params_before
+ ir
->type
->component_slots() == uniforms
);
975 /* Our support for builtin uniforms is even scarier than non-builtin.
976 * It sits on top of the PROG_STATE_VAR parameters that are
977 * automatically updated from GL context state.
980 fs_visitor::setup_builtin_uniform_values(ir_variable
*ir
)
982 const ir_state_slot
*const slots
= ir
->state_slots
;
983 assert(ir
->state_slots
!= NULL
);
985 for (unsigned int i
= 0; i
< ir
->num_state_slots
; i
++) {
986 /* This state reference has already been setup by ir_to_mesa, but we'll
987 * get the same index back here.
989 int index
= _mesa_add_state_reference(this->prog
->Parameters
,
990 (gl_state_index
*)slots
[i
].tokens
);
992 /* Add each of the unique swizzles of the element as a parameter.
993 * This'll end up matching the expected layout of the
994 * array/matrix/structure we're trying to fill in.
997 for (unsigned int j
= 0; j
< 4; j
++) {
998 int swiz
= GET_SWZ(slots
[i
].swizzle
, j
);
999 if (swiz
== last_swiz
)
1003 stage_prog_data
->param
[uniforms
++] =
1004 &prog
->Parameters
->ParameterValues
[index
][swiz
];
1010 fs_visitor::emit_fragcoord_interpolation(ir_variable
*ir
)
1012 assert(stage
== MESA_SHADER_FRAGMENT
);
1013 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
1014 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(this, ir
->type
);
1016 bool flip
= !ir
->data
.origin_upper_left
^ key
->render_to_fbo
;
1018 /* gl_FragCoord.x */
1019 if (ir
->data
.pixel_center_integer
) {
1020 emit(MOV(wpos
, this->pixel_x
));
1022 emit(ADD(wpos
, this->pixel_x
, fs_reg(0.5f
)));
1026 /* gl_FragCoord.y */
1027 if (!flip
&& ir
->data
.pixel_center_integer
) {
1028 emit(MOV(wpos
, this->pixel_y
));
1030 fs_reg pixel_y
= this->pixel_y
;
1031 float offset
= (ir
->data
.pixel_center_integer
? 0.0 : 0.5);
1034 pixel_y
.negate
= true;
1035 offset
+= key
->drawable_height
- 1.0;
1038 emit(ADD(wpos
, pixel_y
, fs_reg(offset
)));
1042 /* gl_FragCoord.z */
1043 if (brw
->gen
>= 6) {
1044 emit(MOV(wpos
, fs_reg(brw_vec8_grf(payload
.source_depth_reg
, 0))));
1046 emit(FS_OPCODE_LINTERP
, wpos
,
1047 this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
],
1048 this->delta_y
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
],
1049 interp_reg(VARYING_SLOT_POS
, 2));
1053 /* gl_FragCoord.w: Already set up in emit_interpolation */
1054 emit(BRW_OPCODE_MOV
, wpos
, this->wpos_w
);
1060 fs_visitor::emit_linterp(const fs_reg
&attr
, const fs_reg
&interp
,
1061 glsl_interp_qualifier interpolation_mode
,
1062 bool is_centroid
, bool is_sample
)
1064 brw_wm_barycentric_interp_mode barycoord_mode
;
1065 if (brw
->gen
>= 6) {
1067 if (interpolation_mode
== INTERP_QUALIFIER_SMOOTH
)
1068 barycoord_mode
= BRW_WM_PERSPECTIVE_CENTROID_BARYCENTRIC
;
1070 barycoord_mode
= BRW_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC
;
1071 } else if (is_sample
) {
1072 if (interpolation_mode
== INTERP_QUALIFIER_SMOOTH
)
1073 barycoord_mode
= BRW_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC
;
1075 barycoord_mode
= BRW_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC
;
1077 if (interpolation_mode
== INTERP_QUALIFIER_SMOOTH
)
1078 barycoord_mode
= BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
;
1080 barycoord_mode
= BRW_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC
;
1083 /* On Ironlake and below, there is only one interpolation mode.
1084 * Centroid interpolation doesn't mean anything on this hardware --
1085 * there is no multisampling.
1087 barycoord_mode
= BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
;
1089 return emit(FS_OPCODE_LINTERP
, attr
,
1090 this->delta_x
[barycoord_mode
],
1091 this->delta_y
[barycoord_mode
], interp
);
1095 fs_visitor::emit_general_interpolation(ir_variable
*ir
)
1097 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(this, ir
->type
);
1098 reg
->type
= brw_type_for_base_type(ir
->type
->get_scalar_type());
1101 assert(stage
== MESA_SHADER_FRAGMENT
);
1102 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
1103 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
1105 unsigned int array_elements
;
1106 const glsl_type
*type
;
1108 if (ir
->type
->is_array()) {
1109 array_elements
= ir
->type
->length
;
1110 if (array_elements
== 0) {
1111 fail("dereferenced array '%s' has length 0\n", ir
->name
);
1113 type
= ir
->type
->fields
.array
;
1119 glsl_interp_qualifier interpolation_mode
=
1120 ir
->determine_interpolation_mode(key
->flat_shade
);
1122 int location
= ir
->data
.location
;
1123 for (unsigned int i
= 0; i
< array_elements
; i
++) {
1124 for (unsigned int j
= 0; j
< type
->matrix_columns
; j
++) {
1125 if (prog_data
->urb_setup
[location
] == -1) {
1126 /* If there's no incoming setup data for this slot, don't
1127 * emit interpolation for it.
1129 attr
.reg_offset
+= type
->vector_elements
;
1134 if (interpolation_mode
== INTERP_QUALIFIER_FLAT
) {
1135 /* Constant interpolation (flat shading) case. The SF has
1136 * handed us defined values in only the constant offset
1137 * field of the setup reg.
1139 for (unsigned int k
= 0; k
< type
->vector_elements
; k
++) {
1140 struct brw_reg interp
= interp_reg(location
, k
);
1141 interp
= suboffset(interp
, 3);
1142 interp
.type
= reg
->type
;
1143 emit(FS_OPCODE_CINTERP
, attr
, fs_reg(interp
));
1147 /* Smooth/noperspective interpolation case. */
1148 for (unsigned int k
= 0; k
< type
->vector_elements
; k
++) {
1149 struct brw_reg interp
= interp_reg(location
, k
);
1150 if (brw
->needs_unlit_centroid_workaround
&& ir
->data
.centroid
) {
1151 /* Get the pixel/sample mask into f0 so that we know
1152 * which pixels are lit. Then, for each channel that is
1153 * unlit, replace the centroid data with non-centroid
1156 emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS
);
1159 inst
= emit_linterp(attr
, fs_reg(interp
), interpolation_mode
,
1161 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1162 inst
->predicate_inverse
= true;
1164 inst
->no_dd_clear
= true;
1166 inst
= emit_linterp(attr
, fs_reg(interp
), interpolation_mode
,
1167 ir
->data
.centroid
&& !key
->persample_shading
,
1168 ir
->data
.sample
|| key
->persample_shading
);
1169 inst
->predicate
= BRW_PREDICATE_NORMAL
;
1170 inst
->predicate_inverse
= false;
1172 inst
->no_dd_check
= true;
1175 emit_linterp(attr
, fs_reg(interp
), interpolation_mode
,
1176 ir
->data
.centroid
&& !key
->persample_shading
,
1177 ir
->data
.sample
|| key
->persample_shading
);
1179 if (brw
->gen
< 6 && interpolation_mode
== INTERP_QUALIFIER_SMOOTH
) {
1180 emit(BRW_OPCODE_MUL
, attr
, attr
, this->pixel_w
);
1194 fs_visitor::emit_frontfacing_interpolation()
1196 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(this, glsl_type::bool_type
);
1198 if (brw
->gen
>= 6) {
1199 /* Bit 15 of g0.0 is 0 if the polygon is front facing. We want to create
1200 * a boolean result from this (~0/true or 0/false).
1202 * We can use the fact that bit 15 is the MSB of g0.0:W to accomplish
1203 * this task in only one instruction:
1204 * - a negation source modifier will flip the bit; and
1205 * - a W -> D type conversion will sign extend the bit into the high
1206 * word of the destination.
1208 * An ASR 15 fills the low word of the destination.
1210 fs_reg g0
= fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_W
));
1213 emit(ASR(*reg
, g0
, fs_reg(15)));
1215 /* Bit 31 of g1.6 is 0 if the polygon is front facing. We want to create
1216 * a boolean result from this (1/true or 0/false).
1218 * Like in the above case, since the bit is the MSB of g1.6:UD we can use
1219 * the negation source modifier to flip it. Unfortunately the SHR
1220 * instruction only operates on UD (or D with an abs source modifier)
1221 * sources without negation.
1223 * Instead, use ASR (which will give ~0/true or 0/false) followed by an
1226 fs_reg asr
= fs_reg(this, glsl_type::bool_type
);
1227 fs_reg g1_6
= fs_reg(retype(brw_vec1_grf(1, 6), BRW_REGISTER_TYPE_D
));
1230 emit(ASR(asr
, g1_6
, fs_reg(31)));
1231 emit(AND(*reg
, asr
, fs_reg(1)));
1238 fs_visitor::compute_sample_position(fs_reg dst
, fs_reg int_sample_pos
)
1240 assert(stage
== MESA_SHADER_FRAGMENT
);
1241 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
1242 assert(dst
.type
== BRW_REGISTER_TYPE_F
);
1244 if (key
->compute_pos_offset
) {
1245 /* Convert int_sample_pos to floating point */
1246 emit(MOV(dst
, int_sample_pos
));
1247 /* Scale to the range [0, 1] */
1248 emit(MUL(dst
, dst
, fs_reg(1 / 16.0f
)));
1251 /* From ARB_sample_shading specification:
1252 * "When rendering to a non-multisample buffer, or if multisample
1253 * rasterization is disabled, gl_SamplePosition will always be
1256 emit(MOV(dst
, fs_reg(0.5f
)));
1261 fs_visitor::emit_samplepos_setup()
1263 assert(brw
->gen
>= 6);
1265 this->current_annotation
= "compute sample position";
1266 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(this, glsl_type::vec2_type
);
1268 fs_reg int_sample_x
= fs_reg(this, glsl_type::int_type
);
1269 fs_reg int_sample_y
= fs_reg(this, glsl_type::int_type
);
1271 /* WM will be run in MSDISPMODE_PERSAMPLE. So, only one of SIMD8 or SIMD16
1272 * mode will be enabled.
1274 * From the Ivy Bridge PRM, volume 2 part 1, page 344:
1275 * R31.1:0 Position Offset X/Y for Slot[3:0]
1276 * R31.3:2 Position Offset X/Y for Slot[7:4]
1279 * The X, Y sample positions come in as bytes in thread payload. So, read
1280 * the positions using vstride=16, width=8, hstride=2.
1282 struct brw_reg sample_pos_reg
=
1283 stride(retype(brw_vec1_grf(payload
.sample_pos_reg
, 0),
1284 BRW_REGISTER_TYPE_B
), 16, 8, 2);
1286 fs_inst
*inst
= emit(MOV(int_sample_x
, fs_reg(sample_pos_reg
)));
1287 if (dispatch_width
== 16) {
1288 inst
->force_uncompressed
= true;
1289 inst
= emit(MOV(half(int_sample_x
, 1),
1290 fs_reg(suboffset(sample_pos_reg
, 16))));
1291 inst
->force_sechalf
= true;
1293 /* Compute gl_SamplePosition.x */
1294 compute_sample_position(pos
, int_sample_x
);
1296 inst
= emit(MOV(int_sample_y
, fs_reg(suboffset(sample_pos_reg
, 1))));
1297 if (dispatch_width
== 16) {
1298 inst
->force_uncompressed
= true;
1299 inst
= emit(MOV(half(int_sample_y
, 1),
1300 fs_reg(suboffset(sample_pos_reg
, 17))));
1301 inst
->force_sechalf
= true;
1303 /* Compute gl_SamplePosition.y */
1304 compute_sample_position(pos
, int_sample_y
);
1309 fs_visitor::emit_sampleid_setup(ir_variable
*ir
)
1311 assert(stage
== MESA_SHADER_FRAGMENT
);
1312 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
1313 assert(brw
->gen
>= 6);
1315 this->current_annotation
= "compute sample id";
1316 fs_reg
*reg
= new(this->mem_ctx
) fs_reg(this, ir
->type
);
1318 if (key
->compute_sample_id
) {
1319 fs_reg t1
= fs_reg(this, glsl_type::int_type
);
1320 fs_reg t2
= fs_reg(this, glsl_type::int_type
);
1321 t2
.type
= BRW_REGISTER_TYPE_UW
;
1323 /* The PS will be run in MSDISPMODE_PERSAMPLE. For example with
1324 * 8x multisampling, subspan 0 will represent sample N (where N
1325 * is 0, 2, 4 or 6), subspan 1 will represent sample 1, 3, 5 or
1326 * 7. We can find the value of N by looking at R0.0 bits 7:6
1327 * ("Starting Sample Pair Index (SSPI)") and multiplying by two
1328 * (since samples are always delivered in pairs). That is, we
1329 * compute 2*((R0.0 & 0xc0) >> 6) == (R0.0 & 0xc0) >> 5. Then
1330 * we need to add N to the sequence (0, 0, 0, 0, 1, 1, 1, 1) in
1331 * case of SIMD8 and sequence (0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2,
1332 * 2, 3, 3, 3, 3) in case of SIMD16. We compute this sequence by
1333 * populating a temporary variable with the sequence (0, 1, 2, 3),
1334 * and then reading from it using vstride=1, width=4, hstride=0.
1335 * These computations hold good for 4x multisampling as well.
1337 * For 2x MSAA and SIMD16, we want to use the sequence (0, 1, 0, 1):
1338 * the first four slots are sample 0 of subspan 0; the next four
1339 * are sample 1 of subspan 0; the third group is sample 0 of
1340 * subspan 1, and finally sample 1 of subspan 1.
1343 inst
= emit(BRW_OPCODE_AND
, t1
,
1344 fs_reg(retype(brw_vec1_grf(0, 0), BRW_REGISTER_TYPE_UD
)),
1346 inst
->force_writemask_all
= true;
1347 inst
= emit(BRW_OPCODE_SHR
, t1
, t1
, fs_reg(5));
1348 inst
->force_writemask_all
= true;
1349 /* This works for both SIMD8 and SIMD16 */
1350 inst
= emit(MOV(t2
, brw_imm_v(key
->persample_2x
? 0x1010 : 0x3210)));
1351 inst
->force_writemask_all
= true;
1352 /* This special instruction takes care of setting vstride=1,
1353 * width=4, hstride=0 of t2 during an ADD instruction.
1355 emit(FS_OPCODE_SET_SAMPLE_ID
, *reg
, t1
, t2
);
1357 /* As per GL_ARB_sample_shading specification:
1358 * "When rendering to a non-multisample buffer, or if multisample
1359 * rasterization is disabled, gl_SampleID will always be zero."
1361 emit(BRW_OPCODE_MOV
, *reg
, fs_reg(0));
1368 fs_visitor::fix_math_operand(fs_reg src
)
1370 /* Can't do hstride == 0 args on gen6 math, so expand it out. We
1371 * might be able to do better by doing execsize = 1 math and then
1372 * expanding that result out, but we would need to be careful with
1375 * The hardware ignores source modifiers (negate and abs) on math
1376 * instructions, so we also move to a temp to set those up.
1378 if (brw
->gen
== 6 && src
.file
!= UNIFORM
&& src
.file
!= IMM
&&
1379 !src
.abs
&& !src
.negate
)
1382 /* Gen7 relaxes most of the above restrictions, but still can't use IMM
1385 if (brw
->gen
>= 7 && src
.file
!= IMM
)
1388 fs_reg expanded
= fs_reg(this, glsl_type::float_type
);
1389 expanded
.type
= src
.type
;
1390 emit(BRW_OPCODE_MOV
, expanded
, src
);
1395 fs_visitor::emit_math(enum opcode opcode
, fs_reg dst
, fs_reg src
)
1398 case SHADER_OPCODE_RCP
:
1399 case SHADER_OPCODE_RSQ
:
1400 case SHADER_OPCODE_SQRT
:
1401 case SHADER_OPCODE_EXP2
:
1402 case SHADER_OPCODE_LOG2
:
1403 case SHADER_OPCODE_SIN
:
1404 case SHADER_OPCODE_COS
:
1407 unreachable("not reached: bad math opcode");
1410 /* Can't do hstride == 0 args to gen6 math, so expand it out. We
1411 * might be able to do better by doing execsize = 1 math and then
1412 * expanding that result out, but we would need to be careful with
1415 * Gen 6 hardware ignores source modifiers (negate and abs) on math
1416 * instructions, so we also move to a temp to set those up.
1418 if (brw
->gen
== 6 || brw
->gen
== 7)
1419 src
= fix_math_operand(src
);
1421 fs_inst
*inst
= emit(opcode
, dst
, src
);
1425 inst
->mlen
= dispatch_width
/ 8;
1432 fs_visitor::emit_math(enum opcode opcode
, fs_reg dst
, fs_reg src0
, fs_reg src1
)
1437 if (brw
->gen
>= 8) {
1438 inst
= emit(opcode
, dst
, src0
, src1
);
1439 } else if (brw
->gen
>= 6) {
1440 src0
= fix_math_operand(src0
);
1441 src1
= fix_math_operand(src1
);
1443 inst
= emit(opcode
, dst
, src0
, src1
);
1445 /* From the Ironlake PRM, Volume 4, Part 1, Section 6.1.13
1446 * "Message Payload":
1448 * "Operand0[7]. For the INT DIV functions, this operand is the
1451 * "Operand1[7]. For the INT DIV functions, this operand is the
1454 bool is_int_div
= opcode
!= SHADER_OPCODE_POW
;
1455 fs_reg
&op0
= is_int_div
? src1
: src0
;
1456 fs_reg
&op1
= is_int_div
? src0
: src1
;
1458 emit(BRW_OPCODE_MOV
, fs_reg(MRF
, base_mrf
+ 1, op1
.type
), op1
);
1459 inst
= emit(opcode
, dst
, op0
, reg_null_f
);
1461 inst
->base_mrf
= base_mrf
;
1462 inst
->mlen
= 2 * dispatch_width
/ 8;
1468 fs_visitor::assign_curb_setup()
1470 if (dispatch_width
== 8) {
1471 prog_data
->dispatch_grf_start_reg
= payload
.num_regs
;
1473 assert(stage
== MESA_SHADER_FRAGMENT
);
1474 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
1475 prog_data
->dispatch_grf_start_reg_16
= payload
.num_regs
;
1478 prog_data
->curb_read_length
= ALIGN(stage_prog_data
->nr_params
, 8) / 8;
1480 /* Map the offsets in the UNIFORM file to fixed HW regs. */
1481 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1482 for (unsigned int i
= 0; i
< inst
->sources
; i
++) {
1483 if (inst
->src
[i
].file
== UNIFORM
) {
1484 int uniform_nr
= inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
;
1486 if (uniform_nr
>= 0 && uniform_nr
< (int) uniforms
) {
1487 constant_nr
= push_constant_loc
[uniform_nr
];
1489 /* Section 5.11 of the OpenGL 4.1 spec says:
1490 * "Out-of-bounds reads return undefined values, which include
1491 * values from other variables of the active program or zero."
1492 * Just return the first push constant.
1497 struct brw_reg brw_reg
= brw_vec1_grf(payload
.num_regs
+
1501 inst
->src
[i
].file
= HW_REG
;
1502 inst
->src
[i
].fixed_hw_reg
= byte_offset(
1503 retype(brw_reg
, inst
->src
[i
].type
),
1504 inst
->src
[i
].subreg_offset
);
1511 fs_visitor::calculate_urb_setup()
1513 assert(stage
== MESA_SHADER_FRAGMENT
);
1514 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
1515 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
1517 for (unsigned int i
= 0; i
< VARYING_SLOT_MAX
; i
++) {
1518 prog_data
->urb_setup
[i
] = -1;
1522 /* Figure out where each of the incoming setup attributes lands. */
1523 if (brw
->gen
>= 6) {
1524 if (_mesa_bitcount_64(prog
->InputsRead
&
1525 BRW_FS_VARYING_INPUT_MASK
) <= 16) {
1526 /* The SF/SBE pipeline stage can do arbitrary rearrangement of the
1527 * first 16 varying inputs, so we can put them wherever we want.
1528 * Just put them in order.
1530 * This is useful because it means that (a) inputs not used by the
1531 * fragment shader won't take up valuable register space, and (b) we
1532 * won't have to recompile the fragment shader if it gets paired with
1533 * a different vertex (or geometry) shader.
1535 for (unsigned int i
= 0; i
< VARYING_SLOT_MAX
; i
++) {
1536 if (prog
->InputsRead
& BRW_FS_VARYING_INPUT_MASK
&
1537 BITFIELD64_BIT(i
)) {
1538 prog_data
->urb_setup
[i
] = urb_next
++;
1542 /* We have enough input varyings that the SF/SBE pipeline stage can't
1543 * arbitrarily rearrange them to suit our whim; we have to put them
1544 * in an order that matches the output of the previous pipeline stage
1545 * (geometry or vertex shader).
1547 struct brw_vue_map prev_stage_vue_map
;
1548 brw_compute_vue_map(brw
, &prev_stage_vue_map
,
1549 key
->input_slots_valid
);
1550 int first_slot
= 2 * BRW_SF_URB_ENTRY_READ_OFFSET
;
1551 assert(prev_stage_vue_map
.num_slots
<= first_slot
+ 32);
1552 for (int slot
= first_slot
; slot
< prev_stage_vue_map
.num_slots
;
1554 int varying
= prev_stage_vue_map
.slot_to_varying
[slot
];
1555 /* Note that varying == BRW_VARYING_SLOT_COUNT when a slot is
1558 if (varying
!= BRW_VARYING_SLOT_COUNT
&&
1559 (prog
->InputsRead
& BRW_FS_VARYING_INPUT_MASK
&
1560 BITFIELD64_BIT(varying
))) {
1561 prog_data
->urb_setup
[varying
] = slot
- first_slot
;
1564 urb_next
= prev_stage_vue_map
.num_slots
- first_slot
;
1567 /* FINISHME: The sf doesn't map VS->FS inputs for us very well. */
1568 for (unsigned int i
= 0; i
< VARYING_SLOT_MAX
; i
++) {
1569 /* Point size is packed into the header, not as a general attribute */
1570 if (i
== VARYING_SLOT_PSIZ
)
1573 if (key
->input_slots_valid
& BITFIELD64_BIT(i
)) {
1574 /* The back color slot is skipped when the front color is
1575 * also written to. In addition, some slots can be
1576 * written in the vertex shader and not read in the
1577 * fragment shader. So the register number must always be
1578 * incremented, mapped or not.
1580 if (_mesa_varying_slot_in_fs((gl_varying_slot
) i
))
1581 prog_data
->urb_setup
[i
] = urb_next
;
1587 * It's a FS only attribute, and we did interpolation for this attribute
1588 * in SF thread. So, count it here, too.
1590 * See compile_sf_prog() for more info.
1592 if (prog
->InputsRead
& BITFIELD64_BIT(VARYING_SLOT_PNTC
))
1593 prog_data
->urb_setup
[VARYING_SLOT_PNTC
] = urb_next
++;
1596 prog_data
->num_varying_inputs
= urb_next
;
1600 fs_visitor::assign_urb_setup()
1602 assert(stage
== MESA_SHADER_FRAGMENT
);
1603 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
1605 int urb_start
= payload
.num_regs
+ prog_data
->base
.curb_read_length
;
1607 /* Offset all the urb_setup[] index by the actual position of the
1608 * setup regs, now that the location of the constants has been chosen.
1610 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1611 if (inst
->opcode
== FS_OPCODE_LINTERP
) {
1612 assert(inst
->src
[2].file
== HW_REG
);
1613 inst
->src
[2].fixed_hw_reg
.nr
+= urb_start
;
1616 if (inst
->opcode
== FS_OPCODE_CINTERP
) {
1617 assert(inst
->src
[0].file
== HW_REG
);
1618 inst
->src
[0].fixed_hw_reg
.nr
+= urb_start
;
1622 /* Each attribute is 4 setup channels, each of which is half a reg. */
1623 this->first_non_payload_grf
=
1624 urb_start
+ prog_data
->num_varying_inputs
* 2;
1628 * Split large virtual GRFs into separate components if we can.
1630 * This is mostly duplicated with what brw_fs_vector_splitting does,
1631 * but that's really conservative because it's afraid of doing
1632 * splitting that doesn't result in real progress after the rest of
1633 * the optimization phases, which would cause infinite looping in
1634 * optimization. We can do it once here, safely. This also has the
1635 * opportunity to split interpolated values, or maybe even uniforms,
1636 * which we don't have at the IR level.
1638 * We want to split, because virtual GRFs are what we register
1639 * allocate and spill (due to contiguousness requirements for some
1640 * instructions), and they're what we naturally generate in the
1641 * codegen process, but most virtual GRFs don't actually need to be
1642 * contiguous sets of GRFs. If we split, we'll end up with reduced
1643 * live intervals and better dead code elimination and coalescing.
1646 fs_visitor::split_virtual_grfs()
1648 int num_vars
= this->virtual_grf_count
;
1649 bool split_grf
[num_vars
];
1650 int new_virtual_grf
[num_vars
];
1652 /* Try to split anything > 0 sized. */
1653 for (int i
= 0; i
< num_vars
; i
++) {
1654 if (this->virtual_grf_sizes
[i
] != 1)
1655 split_grf
[i
] = true;
1657 split_grf
[i
] = false;
1661 this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
].file
== GRF
) {
1662 /* PLN opcodes rely on the delta_xy being contiguous. We only have to
1663 * check this for BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC, because prior to
1664 * Gen6, that was the only supported interpolation mode, and since Gen6,
1665 * delta_x and delta_y are in fixed hardware registers.
1667 split_grf
[this->delta_x
[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC
].reg
] =
1671 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1672 /* If there's a SEND message that requires contiguous destination
1673 * registers, no splitting is allowed.
1675 if (inst
->regs_written
> 1) {
1676 split_grf
[inst
->dst
.reg
] = false;
1679 /* If we're sending from a GRF, don't split it, on the assumption that
1680 * the send is reading the whole thing.
1682 if (inst
->is_send_from_grf()) {
1683 for (int i
= 0; i
< inst
->sources
; i
++) {
1684 if (inst
->src
[i
].file
== GRF
) {
1685 split_grf
[inst
->src
[i
].reg
] = false;
1691 /* Allocate new space for split regs. Note that the virtual
1692 * numbers will be contiguous.
1694 for (int i
= 0; i
< num_vars
; i
++) {
1696 new_virtual_grf
[i
] = virtual_grf_alloc(1);
1697 for (int j
= 2; j
< this->virtual_grf_sizes
[i
]; j
++) {
1698 int reg
= virtual_grf_alloc(1);
1699 assert(reg
== new_virtual_grf
[i
] + j
- 1);
1702 this->virtual_grf_sizes
[i
] = 1;
1706 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1707 if (inst
->dst
.file
== GRF
&&
1708 split_grf
[inst
->dst
.reg
] &&
1709 inst
->dst
.reg_offset
!= 0) {
1710 inst
->dst
.reg
= (new_virtual_grf
[inst
->dst
.reg
] +
1711 inst
->dst
.reg_offset
- 1);
1712 inst
->dst
.reg_offset
= 0;
1714 for (int i
= 0; i
< inst
->sources
; i
++) {
1715 if (inst
->src
[i
].file
== GRF
&&
1716 split_grf
[inst
->src
[i
].reg
] &&
1717 inst
->src
[i
].reg_offset
!= 0) {
1718 inst
->src
[i
].reg
= (new_virtual_grf
[inst
->src
[i
].reg
] +
1719 inst
->src
[i
].reg_offset
- 1);
1720 inst
->src
[i
].reg_offset
= 0;
1724 invalidate_live_intervals();
1728 * Remove unused virtual GRFs and compact the virtual_grf_* arrays.
1730 * During code generation, we create tons of temporary variables, many of
1731 * which get immediately killed and are never used again. Yet, in later
1732 * optimization and analysis passes, such as compute_live_intervals, we need
1733 * to loop over all the virtual GRFs. Compacting them can save a lot of
1737 fs_visitor::compact_virtual_grfs()
1739 if (unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
))
1742 /* Mark which virtual GRFs are used, and count how many. */
1743 int remap_table
[this->virtual_grf_count
];
1744 memset(remap_table
, -1, sizeof(remap_table
));
1746 foreach_block_and_inst(block
, const fs_inst
, inst
, cfg
) {
1747 if (inst
->dst
.file
== GRF
)
1748 remap_table
[inst
->dst
.reg
] = 0;
1750 for (int i
= 0; i
< inst
->sources
; i
++) {
1751 if (inst
->src
[i
].file
== GRF
)
1752 remap_table
[inst
->src
[i
].reg
] = 0;
1756 /* Compact the GRF arrays. */
1758 for (int i
= 0; i
< this->virtual_grf_count
; i
++) {
1759 if (remap_table
[i
] != -1) {
1760 remap_table
[i
] = new_index
;
1761 virtual_grf_sizes
[new_index
] = virtual_grf_sizes
[i
];
1762 invalidate_live_intervals();
1767 this->virtual_grf_count
= new_index
;
1769 /* Patch all the instructions to use the newly renumbered registers */
1770 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1771 if (inst
->dst
.file
== GRF
)
1772 inst
->dst
.reg
= remap_table
[inst
->dst
.reg
];
1774 for (int i
= 0; i
< inst
->sources
; i
++) {
1775 if (inst
->src
[i
].file
== GRF
)
1776 inst
->src
[i
].reg
= remap_table
[inst
->src
[i
].reg
];
1780 /* Patch all the references to delta_x/delta_y, since they're used in
1781 * register allocation. If they're unused, switch them to BAD_FILE so
1782 * we don't think some random VGRF is delta_x/delta_y.
1784 for (unsigned i
= 0; i
< ARRAY_SIZE(delta_x
); i
++) {
1785 if (delta_x
[i
].file
== GRF
) {
1786 if (remap_table
[delta_x
[i
].reg
] != -1) {
1787 delta_x
[i
].reg
= remap_table
[delta_x
[i
].reg
];
1789 delta_x
[i
].file
= BAD_FILE
;
1793 for (unsigned i
= 0; i
< ARRAY_SIZE(delta_y
); i
++) {
1794 if (delta_y
[i
].file
== GRF
) {
1795 if (remap_table
[delta_y
[i
].reg
] != -1) {
1796 delta_y
[i
].reg
= remap_table
[delta_y
[i
].reg
];
1798 delta_y
[i
].file
= BAD_FILE
;
1805 * Implements array access of uniforms by inserting a
1806 * PULL_CONSTANT_LOAD instruction.
1808 * Unlike temporary GRF array access (where we don't support it due to
1809 * the difficulty of doing relative addressing on instruction
1810 * destinations), we could potentially do array access of uniforms
1811 * that were loaded in GRF space as push constants. In real-world
1812 * usage we've seen, though, the arrays being used are always larger
1813 * than we could load as push constants, so just always move all
1814 * uniform array access out to a pull constant buffer.
1817 fs_visitor::move_uniform_array_access_to_pull_constants()
1819 if (dispatch_width
!= 8)
1822 pull_constant_loc
= ralloc_array(mem_ctx
, int, uniforms
);
1824 for (unsigned int i
= 0; i
< uniforms
; i
++) {
1825 pull_constant_loc
[i
] = -1;
1828 /* Walk through and find array access of uniforms. Put a copy of that
1829 * uniform in the pull constant buffer.
1831 * Note that we don't move constant-indexed accesses to arrays. No
1832 * testing has been done of the performance impact of this choice.
1834 foreach_block_and_inst_safe(block
, fs_inst
, inst
, cfg
) {
1835 for (int i
= 0 ; i
< inst
->sources
; i
++) {
1836 if (inst
->src
[i
].file
!= UNIFORM
|| !inst
->src
[i
].reladdr
)
1839 int uniform
= inst
->src
[i
].reg
;
1841 /* If this array isn't already present in the pull constant buffer,
1844 if (pull_constant_loc
[uniform
] == -1) {
1845 const gl_constant_value
**values
= &stage_prog_data
->param
[uniform
];
1847 assert(param_size
[uniform
]);
1849 for (int j
= 0; j
< param_size
[uniform
]; j
++) {
1850 pull_constant_loc
[uniform
+ j
] = stage_prog_data
->nr_pull_params
;
1852 stage_prog_data
->pull_param
[stage_prog_data
->nr_pull_params
++] =
1861 * Assign UNIFORM file registers to either push constants or pull constants.
1863 * We allow a fragment shader to have more than the specified minimum
1864 * maximum number of fragment shader uniform components (64). If
1865 * there are too many of these, they'd fill up all of register space.
1866 * So, this will push some of them out to the pull constant buffer and
1867 * update the program to load them.
1870 fs_visitor::assign_constant_locations()
1872 /* Only the first compile (SIMD8 mode) gets to decide on locations. */
1873 if (dispatch_width
!= 8)
1876 /* Find which UNIFORM registers are still in use. */
1877 bool is_live
[uniforms
];
1878 for (unsigned int i
= 0; i
< uniforms
; i
++) {
1882 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
1883 for (int i
= 0; i
< inst
->sources
; i
++) {
1884 if (inst
->src
[i
].file
!= UNIFORM
)
1887 int constant_nr
= inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
;
1888 if (constant_nr
>= 0 && constant_nr
< (int) uniforms
)
1889 is_live
[constant_nr
] = true;
1893 /* Only allow 16 registers (128 uniform components) as push constants.
1895 * Just demote the end of the list. We could probably do better
1896 * here, demoting things that are rarely used in the program first.
1898 * If changing this value, note the limitation about total_regs in
1901 unsigned int max_push_components
= 16 * 8;
1902 unsigned int num_push_constants
= 0;
1904 push_constant_loc
= ralloc_array(mem_ctx
, int, uniforms
);
1906 for (unsigned int i
= 0; i
< uniforms
; i
++) {
1907 if (!is_live
[i
] || pull_constant_loc
[i
] != -1) {
1908 /* This UNIFORM register is either dead, or has already been demoted
1909 * to a pull const. Mark it as no longer living in the param[] array.
1911 push_constant_loc
[i
] = -1;
1915 if (num_push_constants
< max_push_components
) {
1916 /* Retain as a push constant. Record the location in the params[]
1919 push_constant_loc
[i
] = num_push_constants
++;
1921 /* Demote to a pull constant. */
1922 push_constant_loc
[i
] = -1;
1924 int pull_index
= stage_prog_data
->nr_pull_params
++;
1925 stage_prog_data
->pull_param
[pull_index
] = stage_prog_data
->param
[i
];
1926 pull_constant_loc
[i
] = pull_index
;
1930 stage_prog_data
->nr_params
= num_push_constants
;
1932 /* Up until now, the param[] array has been indexed by reg + reg_offset
1933 * of UNIFORM registers. Condense it to only contain the uniforms we
1934 * chose to upload as push constants.
1936 for (unsigned int i
= 0; i
< uniforms
; i
++) {
1937 int remapped
= push_constant_loc
[i
];
1942 assert(remapped
<= (int)i
);
1943 stage_prog_data
->param
[remapped
] = stage_prog_data
->param
[i
];
1948 * Replace UNIFORM register file access with either UNIFORM_PULL_CONSTANT_LOAD
1949 * or VARYING_PULL_CONSTANT_LOAD instructions which load values into VGRFs.
1952 fs_visitor::demote_pull_constants()
1954 foreach_block_and_inst (block
, fs_inst
, inst
, cfg
) {
1955 for (int i
= 0; i
< inst
->sources
; i
++) {
1956 if (inst
->src
[i
].file
!= UNIFORM
)
1959 int pull_index
= pull_constant_loc
[inst
->src
[i
].reg
+
1960 inst
->src
[i
].reg_offset
];
1961 if (pull_index
== -1)
1964 /* Set up the annotation tracking for new generated instructions. */
1966 current_annotation
= inst
->annotation
;
1968 fs_reg
surf_index(stage_prog_data
->binding_table
.pull_constants_start
);
1969 fs_reg dst
= fs_reg(this, glsl_type::float_type
);
1971 /* Generate a pull load into dst. */
1972 if (inst
->src
[i
].reladdr
) {
1973 exec_list list
= VARYING_PULL_CONSTANT_LOAD(dst
,
1975 *inst
->src
[i
].reladdr
,
1977 inst
->insert_before(block
, &list
);
1978 inst
->src
[i
].reladdr
= NULL
;
1980 fs_reg offset
= fs_reg((unsigned)(pull_index
* 4) & ~15);
1982 new(mem_ctx
) fs_inst(FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
,
1983 dst
, surf_index
, offset
);
1984 inst
->insert_before(block
, pull
);
1985 inst
->src
[i
].set_smear(pull_index
& 3);
1988 /* Rewrite the instruction to use the temporary VGRF. */
1989 inst
->src
[i
].file
= GRF
;
1990 inst
->src
[i
].reg
= dst
.reg
;
1991 inst
->src
[i
].reg_offset
= 0;
1994 invalidate_live_intervals();
1998 fs_visitor::opt_algebraic()
2000 bool progress
= false;
2002 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
2003 switch (inst
->opcode
) {
2004 case BRW_OPCODE_MUL
:
2005 if (inst
->src
[1].file
!= IMM
)
2009 if (inst
->src
[1].is_one()) {
2010 inst
->opcode
= BRW_OPCODE_MOV
;
2011 inst
->src
[1] = reg_undef
;
2017 if (inst
->src
[1].is_zero()) {
2018 inst
->opcode
= BRW_OPCODE_MOV
;
2019 inst
->src
[0] = inst
->src
[1];
2020 inst
->src
[1] = reg_undef
;
2026 case BRW_OPCODE_ADD
:
2027 if (inst
->src
[1].file
!= IMM
)
2031 if (inst
->src
[1].is_zero()) {
2032 inst
->opcode
= BRW_OPCODE_MOV
;
2033 inst
->src
[1] = reg_undef
;
2039 if (inst
->src
[0].equals(inst
->src
[1])) {
2040 inst
->opcode
= BRW_OPCODE_MOV
;
2041 inst
->src
[1] = reg_undef
;
2046 case BRW_OPCODE_LRP
:
2047 if (inst
->src
[1].equals(inst
->src
[2])) {
2048 inst
->opcode
= BRW_OPCODE_MOV
;
2049 inst
->src
[0] = inst
->src
[1];
2050 inst
->src
[1] = reg_undef
;
2051 inst
->src
[2] = reg_undef
;
2056 case BRW_OPCODE_SEL
:
2057 if (inst
->src
[0].equals(inst
->src
[1])) {
2058 inst
->opcode
= BRW_OPCODE_MOV
;
2059 inst
->src
[1] = reg_undef
;
2060 inst
->predicate
= BRW_PREDICATE_NONE
;
2061 inst
->predicate_inverse
= false;
2063 } else if (inst
->saturate
&& inst
->src
[1].file
== IMM
) {
2064 switch (inst
->conditional_mod
) {
2065 case BRW_CONDITIONAL_LE
:
2066 case BRW_CONDITIONAL_L
:
2067 switch (inst
->src
[1].type
) {
2068 case BRW_REGISTER_TYPE_F
:
2069 if (inst
->src
[1].fixed_hw_reg
.dw1
.f
>= 1.0f
) {
2070 inst
->opcode
= BRW_OPCODE_MOV
;
2071 inst
->src
[1] = reg_undef
;
2079 case BRW_CONDITIONAL_GE
:
2080 case BRW_CONDITIONAL_G
:
2081 switch (inst
->src
[1].type
) {
2082 case BRW_REGISTER_TYPE_F
:
2083 if (inst
->src
[1].fixed_hw_reg
.dw1
.f
<= 0.0f
) {
2084 inst
->opcode
= BRW_OPCODE_MOV
;
2085 inst
->src
[1] = reg_undef
;
2086 inst
->conditional_mod
= BRW_CONDITIONAL_NONE
;
2107 fs_visitor::opt_register_renaming()
2109 bool progress
= false;
2112 int remap
[virtual_grf_count
];
2113 memset(remap
, -1, sizeof(int) * virtual_grf_count
);
2115 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
2116 if (inst
->opcode
== BRW_OPCODE_IF
|| inst
->opcode
== BRW_OPCODE_DO
) {
2118 } else if (inst
->opcode
== BRW_OPCODE_ENDIF
||
2119 inst
->opcode
== BRW_OPCODE_WHILE
) {
2123 /* Rewrite instruction sources. */
2124 for (int i
= 0; i
< inst
->sources
; i
++) {
2125 if (inst
->src
[i
].file
== GRF
&&
2126 remap
[inst
->src
[i
].reg
] != -1 &&
2127 remap
[inst
->src
[i
].reg
] != inst
->src
[i
].reg
) {
2128 inst
->src
[i
].reg
= remap
[inst
->src
[i
].reg
];
2133 const int dst
= inst
->dst
.reg
;
2136 inst
->dst
.file
== GRF
&&
2137 virtual_grf_sizes
[inst
->dst
.reg
] == 1 &&
2138 !inst
->is_partial_write()) {
2139 if (remap
[dst
] == -1) {
2142 remap
[dst
] = virtual_grf_alloc(1);
2143 inst
->dst
.reg
= remap
[dst
];
2146 } else if (inst
->dst
.file
== GRF
&&
2148 remap
[dst
] != dst
) {
2149 inst
->dst
.reg
= remap
[dst
];
2155 invalidate_live_intervals();
2157 for (unsigned i
= 0; i
< ARRAY_SIZE(delta_x
); i
++) {
2158 if (delta_x
[i
].file
== GRF
&& remap
[delta_x
[i
].reg
] != -1) {
2159 delta_x
[i
].reg
= remap
[delta_x
[i
].reg
];
2162 for (unsigned i
= 0; i
< ARRAY_SIZE(delta_y
); i
++) {
2163 if (delta_y
[i
].file
== GRF
&& remap
[delta_y
[i
].reg
] != -1) {
2164 delta_y
[i
].reg
= remap
[delta_y
[i
].reg
];
2173 fs_visitor::compute_to_mrf()
2175 bool progress
= false;
2178 calculate_live_intervals();
2180 foreach_block_and_inst_safe(block
, fs_inst
, inst
, cfg
) {
2184 if (inst
->opcode
!= BRW_OPCODE_MOV
||
2185 inst
->is_partial_write() ||
2186 inst
->dst
.file
!= MRF
|| inst
->src
[0].file
!= GRF
||
2187 inst
->dst
.type
!= inst
->src
[0].type
||
2188 inst
->src
[0].abs
|| inst
->src
[0].negate
||
2189 !inst
->src
[0].is_contiguous() ||
2190 inst
->src
[0].subreg_offset
)
2193 /* Work out which hardware MRF registers are written by this
2196 int mrf_low
= inst
->dst
.reg
& ~BRW_MRF_COMPR4
;
2198 if (inst
->dst
.reg
& BRW_MRF_COMPR4
) {
2199 mrf_high
= mrf_low
+ 4;
2200 } else if (dispatch_width
== 16 &&
2201 (!inst
->force_uncompressed
&& !inst
->force_sechalf
)) {
2202 mrf_high
= mrf_low
+ 1;
2207 /* Can't compute-to-MRF this GRF if someone else was going to
2210 if (this->virtual_grf_end
[inst
->src
[0].reg
] > ip
)
2213 /* Found a move of a GRF to a MRF. Let's see if we can go
2214 * rewrite the thing that made this GRF to write into the MRF.
2217 for (scan_inst
= (fs_inst
*)inst
->prev
;
2218 !scan_inst
->is_head_sentinel();
2219 scan_inst
= (fs_inst
*)scan_inst
->prev
) {
2220 if (scan_inst
->dst
.file
== GRF
&&
2221 scan_inst
->dst
.reg
== inst
->src
[0].reg
) {
2222 /* Found the last thing to write our reg we want to turn
2223 * into a compute-to-MRF.
2226 /* If this one instruction didn't populate all the
2227 * channels, bail. We might be able to rewrite everything
2228 * that writes that reg, but it would require smarter
2229 * tracking to delay the rewriting until complete success.
2231 if (scan_inst
->is_partial_write())
2234 /* Things returning more than one register would need us to
2235 * understand coalescing out more than one MOV at a time.
2237 if (scan_inst
->regs_written
> 1)
2240 /* SEND instructions can't have MRF as a destination. */
2241 if (scan_inst
->mlen
)
2244 if (brw
->gen
== 6) {
2245 /* gen6 math instructions must have the destination be
2246 * GRF, so no compute-to-MRF for them.
2248 if (scan_inst
->is_math()) {
2253 if (scan_inst
->dst
.reg_offset
== inst
->src
[0].reg_offset
) {
2254 /* Found the creator of our MRF's source value. */
2255 scan_inst
->dst
.file
= MRF
;
2256 scan_inst
->dst
.reg
= inst
->dst
.reg
;
2257 scan_inst
->saturate
|= inst
->saturate
;
2258 inst
->remove(block
);
2264 /* We don't handle control flow here. Most computation of
2265 * values that end up in MRFs are shortly before the MRF
2268 if (scan_inst
->is_control_flow() && scan_inst
->opcode
!= BRW_OPCODE_IF
)
2271 /* You can't read from an MRF, so if someone else reads our
2272 * MRF's source GRF that we wanted to rewrite, that stops us.
2274 bool interfered
= false;
2275 for (int i
= 0; i
< scan_inst
->sources
; i
++) {
2276 if (scan_inst
->src
[i
].file
== GRF
&&
2277 scan_inst
->src
[i
].reg
== inst
->src
[0].reg
&&
2278 scan_inst
->src
[i
].reg_offset
== inst
->src
[0].reg_offset
) {
2285 if (scan_inst
->dst
.file
== MRF
) {
2286 /* If somebody else writes our MRF here, we can't
2287 * compute-to-MRF before that.
2289 int scan_mrf_low
= scan_inst
->dst
.reg
& ~BRW_MRF_COMPR4
;
2292 if (scan_inst
->dst
.reg
& BRW_MRF_COMPR4
) {
2293 scan_mrf_high
= scan_mrf_low
+ 4;
2294 } else if (dispatch_width
== 16 &&
2295 (!scan_inst
->force_uncompressed
&&
2296 !scan_inst
->force_sechalf
)) {
2297 scan_mrf_high
= scan_mrf_low
+ 1;
2299 scan_mrf_high
= scan_mrf_low
;
2302 if (mrf_low
== scan_mrf_low
||
2303 mrf_low
== scan_mrf_high
||
2304 mrf_high
== scan_mrf_low
||
2305 mrf_high
== scan_mrf_high
) {
2310 if (scan_inst
->mlen
> 0 && scan_inst
->base_mrf
!= -1) {
2311 /* Found a SEND instruction, which means that there are
2312 * live values in MRFs from base_mrf to base_mrf +
2313 * scan_inst->mlen - 1. Don't go pushing our MRF write up
2316 if (mrf_low
>= scan_inst
->base_mrf
&&
2317 mrf_low
< scan_inst
->base_mrf
+ scan_inst
->mlen
) {
2320 if (mrf_high
>= scan_inst
->base_mrf
&&
2321 mrf_high
< scan_inst
->base_mrf
+ scan_inst
->mlen
) {
2329 invalidate_live_intervals();
2335 * Once we've generated code, try to convert normal FS_OPCODE_FB_WRITE
2336 * instructions to FS_OPCODE_REP_FB_WRITE.
2339 fs_visitor::try_rep_send()
2342 fs_inst
*start
= NULL
;
2343 bblock_t
*mov_block
;
2345 /* From the Ivybridge PRM, Volume 4 Part 1, section 3.9.11.2
2346 * ("Message Descriptor - Render Target Write"):
2348 * "SIMD16_REPDATA message must not be used in SIMD8 pixel-shaders."
2350 if (dispatch_width
!= 16)
2353 /* The constant color write message can't handle anything but the 4 color
2354 * values. We could do MRT, but the loops below would need to understand
2355 * handling the header being enabled or disabled on different messages. It
2356 * also requires that the render target be tiled, which might not be the
2357 * case for some EGLImage paths or if we some day do rendering to PBOs.
2359 if (prog
->OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
) ||
2360 payload
.aa_dest_stencil_reg
||
2361 payload
.dest_depth_reg
||
2362 dual_src_output
.file
!= BAD_FILE
)
2365 /* The optimization is implemented as one pass through the instruction
2366 * list. We keep track of the most recent block of MOVs into sequential
2367 * MRFs from single, sequential float registers (ie uniforms). Then when
2368 * we find an FB_WRITE opcode, we see if the payload registers match the
2369 * destination registers in our block of MOVs.
2372 foreach_block_and_inst_safe(block
, fs_inst
, inst
, cfg
) {
2377 if (inst
->opcode
== BRW_OPCODE_MOV
&&
2378 inst
->dst
.file
== MRF
&&
2379 inst
->dst
.reg
== start
->dst
.reg
+ 2 * count
&&
2380 inst
->src
[0].file
== HW_REG
&&
2381 inst
->src
[0].reg_offset
== start
->src
[0].reg_offset
+ count
) {
2389 if (inst
->opcode
== FS_OPCODE_FB_WRITE
&&
2391 (inst
->base_mrf
== start
->dst
.reg
||
2392 (inst
->base_mrf
+ 2 == start
->dst
.reg
&& inst
->header_present
))) {
2393 fs_inst
*mov
= MOV(start
->dst
, start
->src
[0]);
2395 /* Make a MOV that moves the four floats into the replicated write
2396 * payload. Since we're running at the very end of code generation
2397 * we can use hw registers and generate the stride and offsets we
2398 * need for this MOV. We use the first of the eight registers
2399 * allocated for the SIMD16 payload for the four floats.
2401 mov
->dst
.fixed_hw_reg
=
2402 brw_vec4_reg(BRW_MESSAGE_REGISTER_FILE
,
2404 mov
->dst
.file
= HW_REG
;
2405 mov
->dst
.type
= mov
->dst
.fixed_hw_reg
.type
;
2407 mov
->src
[0].fixed_hw_reg
=
2408 brw_vec4_grf(mov
->src
[0].fixed_hw_reg
.nr
, 0);
2409 mov
->src
[0].file
= HW_REG
;
2410 mov
->src
[0].type
= mov
->src
[0].fixed_hw_reg
.type
;
2411 mov
->force_writemask_all
= true;
2412 mov
->dst
.type
= BRW_REGISTER_TYPE_F
;
2414 /* Replace the four MOVs with the new vec4 MOV. */
2415 start
->insert_before(mov_block
, mov
);
2416 for (i
= 0; i
< 4; i
++)
2417 ((fs_inst
*) mov
->next
)->remove(mov_block
);
2419 /* Finally, adjust the message length and set the opcode to
2420 * REP_FB_WRITE for the send, so that the generator will use the
2421 * replicated data mesage type. Then reset count so we'll start
2422 * looking for a new block in case we're in a MRT shader.
2424 inst
->opcode
= FS_OPCODE_REP_FB_WRITE
;
2434 * Walks through basic blocks, looking for repeated MRF writes and
2435 * removing the later ones.
2438 fs_visitor::remove_duplicate_mrf_writes()
2440 fs_inst
*last_mrf_move
[16];
2441 bool progress
= false;
2443 /* Need to update the MRF tracking for compressed instructions. */
2444 if (dispatch_width
== 16)
2447 memset(last_mrf_move
, 0, sizeof(last_mrf_move
));
2449 foreach_block_and_inst_safe (block
, fs_inst
, inst
, cfg
) {
2450 if (inst
->is_control_flow()) {
2451 memset(last_mrf_move
, 0, sizeof(last_mrf_move
));
2454 if (inst
->opcode
== BRW_OPCODE_MOV
&&
2455 inst
->dst
.file
== MRF
) {
2456 fs_inst
*prev_inst
= last_mrf_move
[inst
->dst
.reg
];
2457 if (prev_inst
&& inst
->equals(prev_inst
)) {
2458 inst
->remove(block
);
2464 /* Clear out the last-write records for MRFs that were overwritten. */
2465 if (inst
->dst
.file
== MRF
) {
2466 last_mrf_move
[inst
->dst
.reg
] = NULL
;
2469 if (inst
->mlen
> 0 && inst
->base_mrf
!= -1) {
2470 /* Found a SEND instruction, which will include two or fewer
2471 * implied MRF writes. We could do better here.
2473 for (int i
= 0; i
< implied_mrf_writes(inst
); i
++) {
2474 last_mrf_move
[inst
->base_mrf
+ i
] = NULL
;
2478 /* Clear out any MRF move records whose sources got overwritten. */
2479 if (inst
->dst
.file
== GRF
) {
2480 for (unsigned int i
= 0; i
< Elements(last_mrf_move
); i
++) {
2481 if (last_mrf_move
[i
] &&
2482 last_mrf_move
[i
]->src
[0].reg
== inst
->dst
.reg
) {
2483 last_mrf_move
[i
] = NULL
;
2488 if (inst
->opcode
== BRW_OPCODE_MOV
&&
2489 inst
->dst
.file
== MRF
&&
2490 inst
->src
[0].file
== GRF
&&
2491 !inst
->is_partial_write()) {
2492 last_mrf_move
[inst
->dst
.reg
] = inst
;
2497 invalidate_live_intervals();
2503 clear_deps_for_inst_src(fs_inst
*inst
, int dispatch_width
, bool *deps
,
2504 int first_grf
, int grf_len
)
2506 bool inst_simd16
= (dispatch_width
> 8 &&
2507 !inst
->force_uncompressed
&&
2508 !inst
->force_sechalf
);
2510 /* Clear the flag for registers that actually got read (as expected). */
2511 for (int i
= 0; i
< inst
->sources
; i
++) {
2513 if (inst
->src
[i
].file
== GRF
) {
2514 grf
= inst
->src
[i
].reg
;
2515 } else if (inst
->src
[i
].file
== HW_REG
&&
2516 inst
->src
[i
].fixed_hw_reg
.file
== BRW_GENERAL_REGISTER_FILE
) {
2517 grf
= inst
->src
[i
].fixed_hw_reg
.nr
;
2522 if (grf
>= first_grf
&&
2523 grf
< first_grf
+ grf_len
) {
2524 deps
[grf
- first_grf
] = false;
2526 deps
[grf
- first_grf
+ 1] = false;
2532 * Implements this workaround for the original 965:
2534 * "[DevBW, DevCL] Implementation Restrictions: As the hardware does not
2535 * check for post destination dependencies on this instruction, software
2536 * must ensure that there is no destination hazard for the case of ‘write
2537 * followed by a posted write’ shown in the following example.
2540 * 2. send r3.xy <rest of send instruction>
2543 * Due to no post-destination dependency check on the ‘send’, the above
2544 * code sequence could have two instructions (1 and 2) in flight at the
2545 * same time that both consider ‘r3’ as the target of their final writes.
2548 fs_visitor::insert_gen4_pre_send_dependency_workarounds(bblock_t
*block
,
2551 int reg_size
= dispatch_width
/ 8;
2552 int write_len
= inst
->regs_written
* reg_size
;
2553 int first_write_grf
= inst
->dst
.reg
;
2554 bool needs_dep
[BRW_MAX_MRF
];
2555 assert(write_len
< (int)sizeof(needs_dep
) - 1);
2557 memset(needs_dep
, false, sizeof(needs_dep
));
2558 memset(needs_dep
, true, write_len
);
2560 clear_deps_for_inst_src(inst
, dispatch_width
,
2561 needs_dep
, first_write_grf
, write_len
);
2563 /* Walk backwards looking for writes to registers we're writing which
2564 * aren't read since being written. If we hit the start of the program,
2565 * we assume that there are no outstanding dependencies on entry to the
2568 for (fs_inst
*scan_inst
= (fs_inst
*)inst
->prev
;
2569 !scan_inst
->is_head_sentinel();
2570 scan_inst
= (fs_inst
*)scan_inst
->prev
) {
2572 /* If we hit control flow, assume that there *are* outstanding
2573 * dependencies, and force their cleanup before our instruction.
2575 if (scan_inst
->is_control_flow()) {
2576 for (int i
= 0; i
< write_len
; i
++) {
2578 inst
->insert_before(block
, DEP_RESOLVE_MOV(first_write_grf
+ i
));
2584 bool scan_inst_simd16
= (dispatch_width
> 8 &&
2585 !scan_inst
->force_uncompressed
&&
2586 !scan_inst
->force_sechalf
);
2588 /* We insert our reads as late as possible on the assumption that any
2589 * instruction but a MOV that might have left us an outstanding
2590 * dependency has more latency than a MOV.
2592 if (scan_inst
->dst
.file
== GRF
) {
2593 for (int i
= 0; i
< scan_inst
->regs_written
; i
++) {
2594 int reg
= scan_inst
->dst
.reg
+ i
* reg_size
;
2596 if (reg
>= first_write_grf
&&
2597 reg
< first_write_grf
+ write_len
&&
2598 needs_dep
[reg
- first_write_grf
]) {
2599 inst
->insert_before(block
, DEP_RESOLVE_MOV(reg
));
2600 needs_dep
[reg
- first_write_grf
] = false;
2601 if (scan_inst_simd16
)
2602 needs_dep
[reg
- first_write_grf
+ 1] = false;
2607 /* Clear the flag for registers that actually got read (as expected). */
2608 clear_deps_for_inst_src(scan_inst
, dispatch_width
,
2609 needs_dep
, first_write_grf
, write_len
);
2611 /* Continue the loop only if we haven't resolved all the dependencies */
2613 for (i
= 0; i
< write_len
; i
++) {
2623 * Implements this workaround for the original 965:
2625 * "[DevBW, DevCL] Errata: A destination register from a send can not be
2626 * used as a destination register until after it has been sourced by an
2627 * instruction with a different destination register.
2630 fs_visitor::insert_gen4_post_send_dependency_workarounds(bblock_t
*block
, fs_inst
*inst
)
2632 int write_len
= inst
->regs_written
* dispatch_width
/ 8;
2633 int first_write_grf
= inst
->dst
.reg
;
2634 bool needs_dep
[BRW_MAX_MRF
];
2635 assert(write_len
< (int)sizeof(needs_dep
) - 1);
2637 memset(needs_dep
, false, sizeof(needs_dep
));
2638 memset(needs_dep
, true, write_len
);
2639 /* Walk forwards looking for writes to registers we're writing which aren't
2640 * read before being written.
2642 for (fs_inst
*scan_inst
= (fs_inst
*)inst
->next
;
2643 !scan_inst
->is_tail_sentinel();
2644 scan_inst
= (fs_inst
*)scan_inst
->next
) {
2645 /* If we hit control flow, force resolve all remaining dependencies. */
2646 if (scan_inst
->is_control_flow()) {
2647 for (int i
= 0; i
< write_len
; i
++) {
2649 scan_inst
->insert_before(block
,
2650 DEP_RESOLVE_MOV(first_write_grf
+ i
));
2655 /* Clear the flag for registers that actually got read (as expected). */
2656 clear_deps_for_inst_src(scan_inst
, dispatch_width
,
2657 needs_dep
, first_write_grf
, write_len
);
2659 /* We insert our reads as late as possible since they're reading the
2660 * result of a SEND, which has massive latency.
2662 if (scan_inst
->dst
.file
== GRF
&&
2663 scan_inst
->dst
.reg
>= first_write_grf
&&
2664 scan_inst
->dst
.reg
< first_write_grf
+ write_len
&&
2665 needs_dep
[scan_inst
->dst
.reg
- first_write_grf
]) {
2666 scan_inst
->insert_before(block
, DEP_RESOLVE_MOV(scan_inst
->dst
.reg
));
2667 needs_dep
[scan_inst
->dst
.reg
- first_write_grf
] = false;
2670 /* Continue the loop only if we haven't resolved all the dependencies */
2672 for (i
= 0; i
< write_len
; i
++) {
2680 /* If we hit the end of the program, resolve all remaining dependencies out
2683 fs_inst
*last_inst
= (fs_inst
*)this->instructions
.get_tail();
2684 assert(last_inst
->eot
);
2685 for (int i
= 0; i
< write_len
; i
++) {
2687 last_inst
->insert_before(block
, DEP_RESOLVE_MOV(first_write_grf
+ i
));
2692 fs_visitor::insert_gen4_send_dependency_workarounds()
2694 if (brw
->gen
!= 4 || brw
->is_g4x
)
2697 bool progress
= false;
2699 /* Note that we're done with register allocation, so GRF fs_regs always
2700 * have a .reg_offset of 0.
2703 foreach_block_and_inst(block
, fs_inst
, inst
, cfg
) {
2704 if (inst
->mlen
!= 0 && inst
->dst
.file
== GRF
) {
2705 insert_gen4_pre_send_dependency_workarounds(block
, inst
);
2706 insert_gen4_post_send_dependency_workarounds(block
, inst
);
2712 invalidate_live_intervals();
2716 * Turns the generic expression-style uniform pull constant load instruction
2717 * into a hardware-specific series of instructions for loading a pull
2720 * The expression style allows the CSE pass before this to optimize out
2721 * repeated loads from the same offset, and gives the pre-register-allocation
2722 * scheduling full flexibility, while the conversion to native instructions
2723 * allows the post-register-allocation scheduler the best information
2726 * Note that execution masking for setting up pull constant loads is special:
2727 * the channels that need to be written are unrelated to the current execution
2728 * mask, since a later instruction will use one of the result channels as a
2729 * source operand for all 8 or 16 of its channels.
2732 fs_visitor::lower_uniform_pull_constant_loads()
2734 foreach_block_and_inst (block
, fs_inst
, inst
, cfg
) {
2735 if (inst
->opcode
!= FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD
)
2738 if (brw
->gen
>= 7) {
2739 /* The offset arg before was a vec4-aligned byte offset. We need to
2740 * turn it into a dword offset.
2742 fs_reg const_offset_reg
= inst
->src
[1];
2743 assert(const_offset_reg
.file
== IMM
&&
2744 const_offset_reg
.type
== BRW_REGISTER_TYPE_UD
);
2745 const_offset_reg
.fixed_hw_reg
.dw1
.ud
/= 4;
2746 fs_reg payload
= fs_reg(this, glsl_type::uint_type
);
2748 /* This is actually going to be a MOV, but since only the first dword
2749 * is accessed, we have a special opcode to do just that one. Note
2750 * that this needs to be an operation that will be considered a def
2751 * by live variable analysis, or register allocation will explode.
2753 fs_inst
*setup
= new(mem_ctx
) fs_inst(FS_OPCODE_SET_SIMD4X2_OFFSET
,
2754 payload
, const_offset_reg
);
2755 setup
->force_writemask_all
= true;
2757 setup
->ir
= inst
->ir
;
2758 setup
->annotation
= inst
->annotation
;
2759 inst
->insert_before(block
, setup
);
2761 /* Similarly, this will only populate the first 4 channels of the
2762 * result register (since we only use smear values from 0-3), but we
2763 * don't tell the optimizer.
2765 inst
->opcode
= FS_OPCODE_UNIFORM_PULL_CONSTANT_LOAD_GEN7
;
2766 inst
->src
[1] = payload
;
2768 invalidate_live_intervals();
2770 /* Before register allocation, we didn't tell the scheduler about the
2771 * MRF we use. We know it's safe to use this MRF because nothing
2772 * else does except for register spill/unspill, which generates and
2773 * uses its MRF within a single IR instruction.
2775 inst
->base_mrf
= 14;
2782 fs_visitor::lower_load_payload()
2784 bool progress
= false;
2786 foreach_block_and_inst_safe (block
, fs_inst
, inst
, cfg
) {
2787 if (inst
->opcode
== SHADER_OPCODE_LOAD_PAYLOAD
) {
2788 fs_reg dst
= inst
->dst
;
2790 /* src[0] represents the (optional) message header. */
2791 if (inst
->src
[0].file
!= BAD_FILE
) {
2792 inst
->insert_before(block
, MOV(dst
, inst
->src
[0]));
2796 for (int i
= 1; i
< inst
->sources
; i
++) {
2797 inst
->insert_before(block
, MOV(dst
, inst
->src
[i
]));
2801 inst
->remove(block
);
2807 invalidate_live_intervals();
2813 fs_visitor::dump_instructions()
2815 dump_instructions(NULL
);
2819 fs_visitor::dump_instructions(const char *name
)
2821 calculate_register_pressure();
2822 FILE *file
= stderr
;
2823 if (name
&& geteuid() != 0) {
2824 file
= fopen(name
, "w");
2829 int ip
= 0, max_pressure
= 0;
2830 foreach_block_and_inst(block
, backend_instruction
, inst
, cfg
) {
2831 max_pressure
= MAX2(max_pressure
, regs_live_at_ip
[ip
]);
2832 fprintf(file
, "{%3d} %4d: ", regs_live_at_ip
[ip
], ip
);
2833 dump_instruction(inst
, file
);
2836 fprintf(file
, "Maximum %3d registers live at once.\n", max_pressure
);
2838 if (file
!= stderr
) {
2844 fs_visitor::dump_instruction(backend_instruction
*be_inst
)
2846 dump_instruction(be_inst
, stderr
);
2850 fs_visitor::dump_instruction(backend_instruction
*be_inst
, FILE *file
)
2852 fs_inst
*inst
= (fs_inst
*)be_inst
;
2854 if (inst
->predicate
) {
2855 fprintf(file
, "(%cf0.%d) ",
2856 inst
->predicate_inverse
? '-' : '+',
2860 fprintf(file
, "%s", brw_instruction_name(inst
->opcode
));
2862 fprintf(file
, ".sat");
2863 if (inst
->conditional_mod
) {
2864 fprintf(file
, "%s", conditional_modifier
[inst
->conditional_mod
]);
2865 if (!inst
->predicate
&&
2866 (brw
->gen
< 5 || (inst
->opcode
!= BRW_OPCODE_SEL
&&
2867 inst
->opcode
!= BRW_OPCODE_IF
&&
2868 inst
->opcode
!= BRW_OPCODE_WHILE
))) {
2869 fprintf(file
, ".f0.%d", inst
->flag_subreg
);
2875 switch (inst
->dst
.file
) {
2877 fprintf(file
, "vgrf%d", inst
->dst
.reg
);
2878 if (virtual_grf_sizes
[inst
->dst
.reg
] != 1 ||
2879 inst
->dst
.subreg_offset
)
2880 fprintf(file
, "+%d.%d",
2881 inst
->dst
.reg_offset
, inst
->dst
.subreg_offset
);
2884 fprintf(file
, "m%d", inst
->dst
.reg
);
2887 fprintf(file
, "(null)");
2890 fprintf(file
, "***u%d***", inst
->dst
.reg
+ inst
->dst
.reg_offset
);
2893 if (inst
->dst
.fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
) {
2894 switch (inst
->dst
.fixed_hw_reg
.nr
) {
2896 fprintf(file
, "null");
2898 case BRW_ARF_ADDRESS
:
2899 fprintf(file
, "a0.%d", inst
->dst
.fixed_hw_reg
.subnr
);
2901 case BRW_ARF_ACCUMULATOR
:
2902 fprintf(file
, "acc%d", inst
->dst
.fixed_hw_reg
.subnr
);
2905 fprintf(file
, "f%d.%d", inst
->dst
.fixed_hw_reg
.nr
& 0xf,
2906 inst
->dst
.fixed_hw_reg
.subnr
);
2909 fprintf(file
, "arf%d.%d", inst
->dst
.fixed_hw_reg
.nr
& 0xf,
2910 inst
->dst
.fixed_hw_reg
.subnr
);
2914 fprintf(file
, "hw_reg%d", inst
->dst
.fixed_hw_reg
.nr
);
2916 if (inst
->dst
.fixed_hw_reg
.subnr
)
2917 fprintf(file
, "+%d", inst
->dst
.fixed_hw_reg
.subnr
);
2920 fprintf(file
, "???");
2923 fprintf(file
, ":%s, ", brw_reg_type_letters(inst
->dst
.type
));
2925 for (int i
= 0; i
< inst
->sources
&& inst
->src
[i
].file
!= BAD_FILE
; i
++) {
2926 if (inst
->src
[i
].negate
)
2928 if (inst
->src
[i
].abs
)
2930 switch (inst
->src
[i
].file
) {
2932 fprintf(file
, "vgrf%d", inst
->src
[i
].reg
);
2933 if (virtual_grf_sizes
[inst
->src
[i
].reg
] != 1 ||
2934 inst
->src
[i
].subreg_offset
)
2935 fprintf(file
, "+%d.%d", inst
->src
[i
].reg_offset
,
2936 inst
->src
[i
].subreg_offset
);
2939 fprintf(file
, "***m%d***", inst
->src
[i
].reg
);
2942 fprintf(file
, "u%d", inst
->src
[i
].reg
+ inst
->src
[i
].reg_offset
);
2943 if (inst
->src
[i
].reladdr
) {
2944 fprintf(file
, "+reladdr");
2945 } else if (inst
->src
[i
].subreg_offset
) {
2946 fprintf(file
, "+%d.%d", inst
->src
[i
].reg_offset
,
2947 inst
->src
[i
].subreg_offset
);
2951 fprintf(file
, "(null)");
2954 switch (inst
->src
[i
].type
) {
2955 case BRW_REGISTER_TYPE_F
:
2956 fprintf(file
, "%ff", inst
->src
[i
].fixed_hw_reg
.dw1
.f
);
2958 case BRW_REGISTER_TYPE_D
:
2959 fprintf(file
, "%dd", inst
->src
[i
].fixed_hw_reg
.dw1
.d
);
2961 case BRW_REGISTER_TYPE_UD
:
2962 fprintf(file
, "%uu", inst
->src
[i
].fixed_hw_reg
.dw1
.ud
);
2965 fprintf(file
, "???");
2970 if (inst
->src
[i
].fixed_hw_reg
.negate
)
2972 if (inst
->src
[i
].fixed_hw_reg
.abs
)
2974 if (inst
->src
[i
].fixed_hw_reg
.file
== BRW_ARCHITECTURE_REGISTER_FILE
) {
2975 switch (inst
->src
[i
].fixed_hw_reg
.nr
) {
2977 fprintf(file
, "null");
2979 case BRW_ARF_ADDRESS
:
2980 fprintf(file
, "a0.%d", inst
->src
[i
].fixed_hw_reg
.subnr
);
2982 case BRW_ARF_ACCUMULATOR
:
2983 fprintf(file
, "acc%d", inst
->src
[i
].fixed_hw_reg
.subnr
);
2986 fprintf(file
, "f%d.%d", inst
->src
[i
].fixed_hw_reg
.nr
& 0xf,
2987 inst
->src
[i
].fixed_hw_reg
.subnr
);
2990 fprintf(file
, "arf%d.%d", inst
->src
[i
].fixed_hw_reg
.nr
& 0xf,
2991 inst
->src
[i
].fixed_hw_reg
.subnr
);
2995 fprintf(file
, "hw_reg%d", inst
->src
[i
].fixed_hw_reg
.nr
);
2997 if (inst
->src
[i
].fixed_hw_reg
.subnr
)
2998 fprintf(file
, "+%d", inst
->src
[i
].fixed_hw_reg
.subnr
);
2999 if (inst
->src
[i
].fixed_hw_reg
.abs
)
3003 fprintf(file
, "???");
3006 if (inst
->src
[i
].abs
)
3009 if (inst
->src
[i
].file
!= IMM
) {
3010 fprintf(file
, ":%s", brw_reg_type_letters(inst
->src
[i
].type
));
3013 if (i
< inst
->sources
- 1 && inst
->src
[i
+ 1].file
!= BAD_FILE
)
3014 fprintf(file
, ", ");
3019 if (inst
->force_uncompressed
)
3020 fprintf(file
, "1sthalf ");
3022 if (inst
->force_sechalf
)
3023 fprintf(file
, "2ndhalf ");
3025 fprintf(file
, "\n");
3029 * Possibly returns an instruction that set up @param reg.
3031 * Sometimes we want to take the result of some expression/variable
3032 * dereference tree and rewrite the instruction generating the result
3033 * of the tree. When processing the tree, we know that the
3034 * instructions generated are all writing temporaries that are dead
3035 * outside of this tree. So, if we have some instructions that write
3036 * a temporary, we're free to point that temp write somewhere else.
3038 * Note that this doesn't guarantee that the instruction generated
3039 * only reg -- it might be the size=4 destination of a texture instruction.
3042 fs_visitor::get_instruction_generating_reg(fs_inst
*start
,
3047 end
->is_partial_write() ||
3049 !reg
.equals(end
->dst
)) {
3057 fs_visitor::setup_payload_gen6()
3060 (prog
->InputsRead
& (1 << VARYING_SLOT_POS
)) != 0;
3061 unsigned barycentric_interp_modes
=
3062 (stage
== MESA_SHADER_FRAGMENT
) ?
3063 ((brw_wm_prog_data
*) this->prog_data
)->barycentric_interp_modes
: 0;
3065 assert(brw
->gen
>= 6);
3067 /* R0-1: masks, pixel X/Y coordinates. */
3068 payload
.num_regs
= 2;
3069 /* R2: only for 32-pixel dispatch.*/
3071 /* R3-26: barycentric interpolation coordinates. These appear in the
3072 * same order that they appear in the brw_wm_barycentric_interp_mode
3073 * enum. Each set of coordinates occupies 2 registers if dispatch width
3074 * == 8 and 4 registers if dispatch width == 16. Coordinates only
3075 * appear if they were enabled using the "Barycentric Interpolation
3076 * Mode" bits in WM_STATE.
3078 for (int i
= 0; i
< BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT
; ++i
) {
3079 if (barycentric_interp_modes
& (1 << i
)) {
3080 payload
.barycentric_coord_reg
[i
] = payload
.num_regs
;
3081 payload
.num_regs
+= 2;
3082 if (dispatch_width
== 16) {
3083 payload
.num_regs
+= 2;
3088 /* R27: interpolated depth if uses source depth */
3090 payload
.source_depth_reg
= payload
.num_regs
;
3092 if (dispatch_width
== 16) {
3093 /* R28: interpolated depth if not SIMD8. */
3097 /* R29: interpolated W set if GEN6_WM_USES_SOURCE_W. */
3099 payload
.source_w_reg
= payload
.num_regs
;
3101 if (dispatch_width
== 16) {
3102 /* R30: interpolated W if not SIMD8. */
3107 if (stage
== MESA_SHADER_FRAGMENT
) {
3108 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
3109 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
3110 prog_data
->uses_pos_offset
= key
->compute_pos_offset
;
3111 /* R31: MSAA position offsets. */
3112 if (prog_data
->uses_pos_offset
) {
3113 payload
.sample_pos_reg
= payload
.num_regs
;
3118 /* R32: MSAA input coverage mask */
3119 if (prog
->SystemValuesRead
& SYSTEM_BIT_SAMPLE_MASK_IN
) {
3120 assert(brw
->gen
>= 7);
3121 payload
.sample_mask_in_reg
= payload
.num_regs
;
3123 if (dispatch_width
== 16) {
3124 /* R33: input coverage mask if not SIMD8. */
3129 /* R34-: bary for 32-pixel. */
3130 /* R58-59: interp W for 32-pixel. */
3132 if (prog
->OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
)) {
3133 source_depth_to_render_target
= true;
3138 fs_visitor::assign_binding_table_offsets()
3140 assert(stage
== MESA_SHADER_FRAGMENT
);
3141 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
3142 brw_wm_prog_key
*key
= (brw_wm_prog_key
*) this->key
;
3143 uint32_t next_binding_table_offset
= 0;
3145 /* If there are no color regions, we still perform an FB write to a null
3146 * renderbuffer, which we place at surface index 0.
3148 prog_data
->binding_table
.render_target_start
= next_binding_table_offset
;
3149 next_binding_table_offset
+= MAX2(key
->nr_color_regions
, 1);
3151 assign_common_binding_table_offsets(next_binding_table_offset
);
3155 fs_visitor::calculate_register_pressure()
3157 invalidate_live_intervals();
3158 calculate_live_intervals();
3160 unsigned num_instructions
= instructions
.length();
3162 regs_live_at_ip
= rzalloc_array(mem_ctx
, int, num_instructions
);
3164 for (int reg
= 0; reg
< virtual_grf_count
; reg
++) {
3165 for (int ip
= virtual_grf_start
[reg
]; ip
<= virtual_grf_end
[reg
]; ip
++)
3166 regs_live_at_ip
[ip
] += virtual_grf_sizes
[reg
];
3171 * Look for repeated FS_OPCODE_MOV_DISPATCH_TO_FLAGS and drop the later ones.
3173 * The needs_unlit_centroid_workaround ends up producing one of these per
3174 * channel of centroid input, so it's good to clean them up.
3176 * An assumption here is that nothing ever modifies the dispatched pixels
3177 * value that FS_OPCODE_MOV_DISPATCH_TO_FLAGS reads from, but the hardware
3178 * dictates that anyway.
3181 fs_visitor::opt_drop_redundant_mov_to_flags()
3183 bool flag_mov_found
[2] = {false};
3185 foreach_block_and_inst_safe(block
, fs_inst
, inst
, cfg
) {
3186 if (inst
->is_control_flow()) {
3187 memset(flag_mov_found
, 0, sizeof(flag_mov_found
));
3188 } else if (inst
->opcode
== FS_OPCODE_MOV_DISPATCH_TO_FLAGS
) {
3189 if (!flag_mov_found
[inst
->flag_subreg
])
3190 flag_mov_found
[inst
->flag_subreg
] = true;
3192 inst
->remove(block
);
3193 } else if (inst
->writes_flag()) {
3194 flag_mov_found
[inst
->flag_subreg
] = false;
3202 sanity_param_count
= prog
->Parameters
->NumParameters
;
3203 bool allocated_without_spills
;
3205 assign_binding_table_offsets();
3208 setup_payload_gen6();
3210 setup_payload_gen4();
3215 if (INTEL_DEBUG
& DEBUG_SHADER_TIME
)
3216 emit_shader_time_begin();
3218 calculate_urb_setup();
3219 if (prog
->InputsRead
> 0) {
3221 emit_interpolation_setup_gen4();
3223 emit_interpolation_setup_gen6();
3226 /* We handle discards by keeping track of the still-live pixels in f0.1.
3227 * Initialize it with the dispatched pixels.
3230 (stage
== MESA_SHADER_FRAGMENT
) &&
3231 ((brw_wm_prog_data
*) this->prog_data
)->uses_kill
;
3232 bool alpha_test_func
=
3233 (stage
== MESA_SHADER_FRAGMENT
) &&
3234 ((brw_wm_prog_key
*) this->key
)->alpha_test_func
;
3235 if (uses_kill
|| alpha_test_func
) {
3236 fs_inst
*discard_init
= emit(FS_OPCODE_MOV_DISPATCH_TO_FLAGS
);
3237 discard_init
->flag_subreg
= 1;
3240 /* Generate FS IR for main(). (the visitor only descends into
3241 * functions called "main").
3244 foreach_in_list(ir_instruction
, ir
, shader
->base
.ir
) {
3246 this->result
= reg_undef
;
3250 emit_fragment_program_code();
3256 emit(FS_OPCODE_PLACEHOLDER_HALT
);
3258 if (alpha_test_func
)
3265 split_virtual_grfs();
3267 move_uniform_array_access_to_pull_constants();
3268 assign_constant_locations();
3269 demote_pull_constants();
3271 opt_drop_redundant_mov_to_flags();
3273 #define OPT(pass, args...) do { \
3275 bool this_progress = pass(args); \
3277 if (unlikely(INTEL_DEBUG & DEBUG_OPTIMIZER) && this_progress) { \
3278 char filename[64]; \
3279 snprintf(filename, 64, "fs%d-%04d-%02d-%02d-" #pass, \
3280 dispatch_width, shader_prog ? shader_prog->Name : 0, iteration, pass_num); \
3282 backend_visitor::dump_instructions(filename); \
3285 progress = progress || this_progress; \
3288 if (unlikely(INTEL_DEBUG
& DEBUG_OPTIMIZER
)) {
3290 snprintf(filename
, 64, "fs%d-%04d-00-start",
3291 dispatch_width
, shader_prog
? shader_prog
->Name
: 0);
3293 backend_visitor::dump_instructions(filename
);
3303 compact_virtual_grfs();
3305 OPT(remove_duplicate_mrf_writes
);
3309 OPT(opt_copy_propagate
);
3310 OPT(opt_peephole_predicated_break
);
3311 OPT(dead_code_eliminate
);
3312 OPT(opt_peephole_sel
);
3313 OPT(dead_control_flow_eliminate
, this);
3314 OPT(opt_register_renaming
);
3315 OPT(opt_saturate_propagation
);
3316 OPT(register_coalesce
);
3317 OPT(compute_to_mrf
);
3320 if (lower_load_payload()) {
3321 register_coalesce();
3322 dead_code_eliminate();
3325 lower_uniform_pull_constant_loads();
3327 assign_curb_setup();
3330 static enum instruction_scheduler_mode pre_modes
[] = {
3332 SCHEDULE_PRE_NON_LIFO
,
3336 /* Try each scheduling heuristic to see if it can successfully register
3337 * allocate without spilling. They should be ordered by decreasing
3338 * performance but increasing likelihood of allocating.
3340 for (unsigned i
= 0; i
< ARRAY_SIZE(pre_modes
); i
++) {
3341 schedule_instructions(pre_modes
[i
]);
3344 assign_regs_trivial();
3345 allocated_without_spills
= true;
3347 allocated_without_spills
= assign_regs(false);
3349 if (allocated_without_spills
)
3353 if (!allocated_without_spills
) {
3354 /* We assume that any spilling is worse than just dropping back to
3355 * SIMD8. There's probably actually some intermediate point where
3356 * SIMD16 with a couple of spills is still better.
3358 if (dispatch_width
== 16) {
3359 fail("Failure to register allocate. Reduce number of "
3360 "live scalar values to avoid this.");
3362 perf_debug("Fragment shader triggered register spilling. "
3363 "Try reducing the number of live scalar values to "
3364 "improve performance.\n");
3367 /* Since we're out of heuristics, just go spill registers until we
3368 * get an allocation.
3370 while (!assign_regs(true)) {
3376 assert(force_uncompressed_stack
== 0);
3378 /* This must come after all optimization and register allocation, since
3379 * it inserts dead code that happens to have side effects, and it does
3380 * so based on the actual physical registers in use.
3382 insert_gen4_send_dependency_workarounds();
3387 if (!allocated_without_spills
)
3388 schedule_instructions(SCHEDULE_POST
);
3390 if (last_scratch
> 0) {
3391 prog_data
->total_scratch
= brw_get_scratch_size(last_scratch
);
3394 if (brw
->use_rep_send
)
3397 if (stage
== MESA_SHADER_FRAGMENT
) {
3398 brw_wm_prog_data
*prog_data
= (brw_wm_prog_data
*) this->prog_data
;
3399 if (dispatch_width
== 8)
3400 prog_data
->reg_blocks
= brw_register_blocks(grf_used
);
3402 prog_data
->reg_blocks_16
= brw_register_blocks(grf_used
);
3405 /* If any state parameters were appended, then ParameterValues could have
3406 * been realloced, in which case the driver uniform storage set up by
3407 * _mesa_associate_uniform_storage() would point to freed memory. Make
3408 * sure that didn't happen.
3410 assert(sanity_param_count
== prog
->Parameters
->NumParameters
);
3416 brw_wm_fs_emit(struct brw_context
*brw
,
3418 const struct brw_wm_prog_key
*key
,
3419 struct brw_wm_prog_data
*prog_data
,
3420 struct gl_fragment_program
*fp
,
3421 struct gl_shader_program
*prog
,
3422 unsigned *final_assembly_size
)
3424 bool start_busy
= false;
3425 double start_time
= 0;
3427 if (unlikely(brw
->perf_debug
)) {
3428 start_busy
= (brw
->batch
.last_bo
&&
3429 drm_intel_bo_busy(brw
->batch
.last_bo
));
3430 start_time
= get_time();
3433 struct brw_shader
*shader
= NULL
;
3435 shader
= (brw_shader
*) prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
];
3437 if (unlikely(INTEL_DEBUG
& DEBUG_WM
))
3438 brw_dump_ir(brw
, "fragment", prog
, &shader
->base
, &fp
->Base
);
3440 /* Now the main event: Visit the shader IR and generate our FS IR for it.
3442 fs_visitor
v(brw
, mem_ctx
, key
, prog_data
, prog
, fp
, 8);
3445 prog
->LinkStatus
= false;
3446 ralloc_strcat(&prog
->InfoLog
, v
.fail_msg
);
3449 _mesa_problem(NULL
, "Failed to compile fragment shader: %s\n",
3455 cfg_t
*simd16_cfg
= NULL
;
3456 fs_visitor
v2(brw
, mem_ctx
, key
, prog_data
, prog
, fp
, 16);
3457 if (brw
->gen
>= 5 && likely(!(INTEL_DEBUG
& DEBUG_NO16
) ||
3458 brw
->use_rep_send
)) {
3459 if (!v
.simd16_unsupported
) {
3460 /* Try a SIMD16 compile */
3461 v2
.import_uniforms(&v
);
3463 perf_debug("SIMD16 shader failed to compile, falling back to "
3464 "SIMD8 at a 10-20%% performance cost: %s", v2
.fail_msg
);
3466 simd16_cfg
= v2
.cfg
;
3469 perf_debug("SIMD16 shader unsupported, falling back to "
3470 "SIMD8 at a 10-20%% performance cost: %s", v
.no16_msg
);
3475 int no_simd8
= (INTEL_DEBUG
& DEBUG_NO8
) || brw
->no_simd8
;
3476 if (no_simd8
&& simd16_cfg
) {
3478 prog_data
->no_8
= true;
3481 prog_data
->no_8
= false;
3484 const unsigned *assembly
= NULL
;
3485 fs_generator
g(brw
, mem_ctx
, key
, prog_data
, prog
, fp
,
3486 v
.runtime_check_aads_emit
, INTEL_DEBUG
& DEBUG_WM
);
3487 assembly
= g
.generate_assembly(simd8_cfg
, simd16_cfg
,
3488 final_assembly_size
);
3490 if (unlikely(brw
->perf_debug
) && shader
) {
3491 if (shader
->compiled_once
)
3492 brw_wm_debug_recompile(brw
, prog
, key
);
3493 shader
->compiled_once
= true;
3495 if (start_busy
&& !drm_intel_bo_busy(brw
->batch
.last_bo
)) {
3496 perf_debug("FS compile took %.03f ms and stalled the GPU\n",
3497 (get_time() - start_time
) * 1000);
3505 brw_fs_precompile(struct gl_context
*ctx
, struct gl_shader_program
*prog
)
3507 struct brw_context
*brw
= brw_context(ctx
);
3508 struct brw_wm_prog_key key
;
3510 if (!prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
])
3513 struct gl_fragment_program
*fp
= (struct gl_fragment_program
*)
3514 prog
->_LinkedShaders
[MESA_SHADER_FRAGMENT
]->Program
;
3515 struct brw_fragment_program
*bfp
= brw_fragment_program(fp
);
3516 bool program_uses_dfdy
= fp
->UsesDFdy
;
3518 memset(&key
, 0, sizeof(key
));
3522 key
.iz_lookup
|= IZ_PS_KILL_ALPHATEST_BIT
;
3524 if (fp
->Base
.OutputsWritten
& BITFIELD64_BIT(FRAG_RESULT_DEPTH
))
3525 key
.iz_lookup
|= IZ_PS_COMPUTES_DEPTH_BIT
;
3527 /* Just assume depth testing. */
3528 key
.iz_lookup
|= IZ_DEPTH_TEST_ENABLE_BIT
;
3529 key
.iz_lookup
|= IZ_DEPTH_WRITE_ENABLE_BIT
;
3532 if (brw
->gen
< 6 || _mesa_bitcount_64(fp
->Base
.InputsRead
&
3533 BRW_FS_VARYING_INPUT_MASK
) > 16)
3534 key
.input_slots_valid
= fp
->Base
.InputsRead
| VARYING_BIT_POS
;
3536 unsigned sampler_count
= _mesa_fls(fp
->Base
.SamplersUsed
);
3537 for (unsigned i
= 0; i
< sampler_count
; i
++) {
3538 if (fp
->Base
.ShadowSamplers
& (1 << i
)) {
3539 /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
3540 key
.tex
.swizzles
[i
] =
3541 MAKE_SWIZZLE4(SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_X
, SWIZZLE_ONE
);
3543 /* Color sampler: assume no swizzling. */
3544 key
.tex
.swizzles
[i
] = SWIZZLE_XYZW
;
3548 if (fp
->Base
.InputsRead
& VARYING_BIT_POS
) {
3549 key
.drawable_height
= ctx
->DrawBuffer
->Height
;
3552 key
.nr_color_regions
= _mesa_bitcount_64(fp
->Base
.OutputsWritten
&
3553 ~(BITFIELD64_BIT(FRAG_RESULT_DEPTH
) |
3554 BITFIELD64_BIT(FRAG_RESULT_SAMPLE_MASK
)));
3556 if ((fp
->Base
.InputsRead
& VARYING_BIT_POS
) || program_uses_dfdy
) {
3557 key
.render_to_fbo
= _mesa_is_user_fbo(ctx
->DrawBuffer
) ||
3558 key
.nr_color_regions
> 1;
3561 /* GL_FRAGMENT_SHADER_DERIVATIVE_HINT is almost always GL_DONT_CARE. The
3562 * quality of the derivatives is likely to be determined by the driconf
3565 key
.high_quality_derivatives
= brw
->disable_derivative_optimization
;
3567 key
.program_string_id
= bfp
->id
;
3569 uint32_t old_prog_offset
= brw
->wm
.base
.prog_offset
;
3570 struct brw_wm_prog_data
*old_prog_data
= brw
->wm
.prog_data
;
3572 bool success
= do_wm_prog(brw
, prog
, bfp
, &key
);
3574 brw
->wm
.base
.prog_offset
= old_prog_offset
;
3575 brw
->wm
.prog_data
= old_prog_data
;