2 * Copyright © 2010 Intel Corporation
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
24 * Eric Anholt <eric@anholt.net>
30 #include "brw_shader.h"
31 #include "brw_ir_fs.h"
32 #include "brw_fs_builder.h"
36 #include <sys/types.h>
38 #include "main/macros.h"
39 #include "main/shaderobj.h"
40 #include "main/uniforms.h"
41 #include "program/prog_parameter.h"
42 #include "program/prog_print.h"
43 #include "program/prog_optimize.h"
44 #include "util/register_allocate.h"
45 #include "program/hash_table.h"
46 #include "brw_context.h"
49 #include "intel_asm_annotation.h"
51 #include "glsl/glsl_types.h"
53 #include "glsl/nir/nir.h"
54 #include "program/sampler.h"
62 class fs_live_variables
;
66 offset(fs_reg reg
, const brw::fs_builder
& bld
, unsigned delta
)
75 return byte_offset(reg
,
76 delta
* reg
.component_size(bld
.dispatch_width()));
78 reg
.reg_offset
+= delta
;
87 * The fragment shader front-end.
89 * Translates either GLSL IR or Mesa IR (for ARB_fragment_program) into FS IR.
91 class fs_visitor
: public backend_shader
94 fs_visitor(const struct brw_compiler
*compiler
, void *log_data
,
96 gl_shader_stage stage
,
98 struct brw_stage_prog_data
*prog_data
,
99 struct gl_shader_program
*shader_prog
,
100 struct gl_program
*prog
,
101 unsigned dispatch_width
,
102 int shader_time_index
);
106 fs_reg
vgrf(const glsl_type
*const type
);
107 void import_uniforms(fs_visitor
*v
);
108 void setup_uniform_clipplane_values(gl_clip_plane
*clip_planes
);
109 void compute_clip_distance(gl_clip_plane
*clip_planes
);
111 uint32_t gather_channel(int orig_chan
, uint32_t sampler
);
112 void swizzle_result(ir_texture_opcode op
, int dest_components
,
113 fs_reg orig_val
, uint32_t sampler
);
115 fs_inst
*get_instruction_generating_reg(fs_inst
*start
,
119 void VARYING_PULL_CONSTANT_LOAD(const brw::fs_builder
&bld
,
121 const fs_reg
&surf_index
,
122 const fs_reg
&varying_offset
,
123 uint32_t const_offset
);
124 void DEP_RESOLVE_MOV(const brw::fs_builder
&bld
, int grf
);
126 bool run_fs(bool do_rep_send
);
127 bool run_vs(gl_clip_plane
*clip_planes
);
130 void allocate_registers();
131 void assign_binding_table_offsets();
132 void setup_payload_gen4();
133 void setup_payload_gen6();
134 void setup_vs_payload();
135 void setup_cs_payload();
136 void fixup_3src_null_dest();
137 void assign_curb_setup();
138 void calculate_urb_setup();
139 void assign_urb_setup();
140 void assign_vs_urb_setup();
141 bool assign_regs(bool allow_spilling
);
142 void assign_regs_trivial();
143 void setup_payload_interference(struct ra_graph
*g
, int payload_reg_count
,
144 int first_payload_node
);
145 int choose_spill_reg(struct ra_graph
*g
);
146 void spill_reg(int spill_reg
);
147 void split_virtual_grfs();
148 bool compact_virtual_grfs();
149 void assign_constant_locations();
150 void demote_pull_constants();
151 void invalidate_live_intervals();
152 void calculate_live_intervals();
153 void calculate_register_pressure();
154 bool opt_algebraic();
155 bool opt_redundant_discard_jumps();
157 bool opt_cse_local(bblock_t
*block
);
158 bool opt_copy_propagate();
159 bool try_copy_propagate(fs_inst
*inst
, int arg
, acp_entry
*entry
);
160 bool try_constant_propagate(fs_inst
*inst
, acp_entry
*entry
);
161 bool opt_copy_propagate_local(void *mem_ctx
, bblock_t
*block
,
163 bool opt_register_renaming();
164 bool register_coalesce();
165 bool compute_to_mrf();
166 bool eliminate_find_live_channel();
167 bool dead_code_eliminate();
168 bool remove_duplicate_mrf_writes();
170 bool opt_sampler_eot();
171 bool virtual_grf_interferes(int a
, int b
);
172 void schedule_instructions(instruction_scheduler_mode mode
);
173 void insert_gen4_send_dependency_workarounds();
174 void insert_gen4_pre_send_dependency_workarounds(bblock_t
*block
,
176 void insert_gen4_post_send_dependency_workarounds(bblock_t
*block
,
178 void vfail(const char *msg
, va_list args
);
179 void fail(const char *msg
, ...);
180 void no16(const char *msg
);
181 void lower_uniform_pull_constant_loads();
182 bool lower_load_payload();
183 bool lower_logical_sends();
184 bool lower_integer_multiplication();
185 bool lower_simd_width();
186 bool opt_combine_constants();
188 void emit_dummy_fs();
189 void emit_repclear_shader();
190 fs_reg
*emit_fragcoord_interpolation(bool pixel_center_integer
,
191 bool origin_upper_left
);
192 fs_inst
*emit_linterp(const fs_reg
&attr
, const fs_reg
&interp
,
193 glsl_interp_qualifier interpolation_mode
,
194 bool is_centroid
, bool is_sample
);
195 fs_reg
*emit_frontfacing_interpolation();
196 fs_reg
*emit_samplepos_setup();
197 fs_reg
*emit_sampleid_setup();
198 void emit_general_interpolation(fs_reg attr
, const char *name
,
199 const glsl_type
*type
,
200 glsl_interp_qualifier interpolation_mode
,
201 int location
, bool mod_centroid
,
203 fs_reg
*emit_vs_system_value(int location
);
204 void emit_interpolation_setup_gen4();
205 void emit_interpolation_setup_gen6();
206 void compute_sample_position(fs_reg dst
, fs_reg int_sample_pos
);
207 fs_reg
rescale_texcoord(fs_reg coordinate
, int coord_components
,
208 bool is_rect
, uint32_t sampler
, int texunit
);
209 void emit_texture(ir_texture_opcode op
,
210 const glsl_type
*dest_type
,
211 fs_reg coordinate
, int components
,
213 fs_reg lod
, fs_reg dpdy
, int grad_components
,
217 int gather_component
,
223 fs_reg
emit_mcs_fetch(const fs_reg
&coordinate
, unsigned components
,
224 const fs_reg
&sampler
);
225 void emit_gen6_gather_wa(uint8_t wa
, fs_reg dst
);
226 fs_reg
resolve_source_modifiers(const fs_reg
&src
);
227 void emit_discard_jump();
228 bool opt_peephole_sel();
229 bool opt_peephole_predicated_break();
230 bool opt_saturate_propagation();
231 bool opt_cmod_propagation();
232 bool opt_zero_samples();
233 void emit_unspill(bblock_t
*block
, fs_inst
*inst
, fs_reg reg
,
234 uint32_t spill_offset
, int count
);
235 void emit_spill(bblock_t
*block
, fs_inst
*inst
, fs_reg reg
,
236 uint32_t spill_offset
, int count
);
238 void emit_nir_code();
239 void nir_setup_inputs(nir_shader
*shader
);
240 void nir_setup_outputs(nir_shader
*shader
);
241 void nir_setup_uniforms(nir_shader
*shader
);
242 void nir_setup_uniform(nir_variable
*var
);
243 void nir_setup_builtin_uniform(nir_variable
*var
);
244 void nir_emit_system_values(nir_shader
*shader
);
245 void nir_emit_impl(nir_function_impl
*impl
);
246 void nir_emit_cf_list(exec_list
*list
);
247 void nir_emit_if(nir_if
*if_stmt
);
248 void nir_emit_loop(nir_loop
*loop
);
249 void nir_emit_block(nir_block
*block
);
250 void nir_emit_instr(nir_instr
*instr
);
251 void nir_emit_alu(const brw::fs_builder
&bld
, nir_alu_instr
*instr
);
252 void nir_emit_load_const(const brw::fs_builder
&bld
,
253 nir_load_const_instr
*instr
);
254 void nir_emit_undef(const brw::fs_builder
&bld
,
255 nir_ssa_undef_instr
*instr
);
256 void nir_emit_intrinsic(const brw::fs_builder
&bld
,
257 nir_intrinsic_instr
*instr
);
258 void nir_emit_texture(const brw::fs_builder
&bld
,
259 nir_tex_instr
*instr
);
260 void nir_emit_jump(const brw::fs_builder
&bld
,
261 nir_jump_instr
*instr
);
262 fs_reg
get_nir_src(nir_src src
);
263 fs_reg
get_nir_dest(nir_dest dest
);
264 fs_reg
get_nir_image_deref(const nir_deref_var
*deref
);
265 void emit_percomp(const brw::fs_builder
&bld
, const fs_inst
&inst
,
268 bool optimize_frontfacing_ternary(nir_alu_instr
*instr
,
269 const fs_reg
&result
);
271 void emit_alpha_test();
272 fs_inst
*emit_single_fb_write(const brw::fs_builder
&bld
,
273 fs_reg color1
, fs_reg color2
,
274 fs_reg src0_alpha
, unsigned components
);
275 void emit_fb_writes();
276 void emit_urb_writes();
277 void emit_cs_terminate();
281 void emit_shader_time_begin();
282 void emit_shader_time_end();
283 void SHADER_TIME_ADD(const brw::fs_builder
&bld
,
284 int shader_time_subindex
,
287 fs_reg
get_timestamp(const brw::fs_builder
&bld
);
289 struct brw_reg
interp_reg(int location
, int channel
);
291 virtual void setup_vec4_uniform_value(unsigned param_offset
,
292 const gl_constant_value
*values
,
295 int implied_mrf_writes(fs_inst
*inst
);
297 virtual void dump_instructions();
298 virtual void dump_instructions(const char *name
);
299 void dump_instruction(backend_instruction
*inst
);
300 void dump_instruction(backend_instruction
*inst
, FILE *file
);
302 const void *const key
;
303 const struct brw_sampler_prog_key_data
*key_tex
;
305 struct brw_stage_prog_data
*prog_data
;
306 unsigned int sanity_param_count
;
310 int *virtual_grf_start
;
311 int *virtual_grf_end
;
312 brw::fs_live_variables
*live_intervals
;
314 int *regs_live_at_ip
;
316 /** Number of uniform variable components visited. */
319 /** Byte-offset for the next available spot in the scratch space buffer. */
320 unsigned last_scratch
;
323 * Array mapping UNIFORM register numbers to the pull parameter index,
324 * or -1 if this uniform register isn't being uploaded as a pull constant.
326 int *pull_constant_loc
;
329 * Array mapping UNIFORM register numbers to the push parameter index,
330 * or -1 if this uniform register isn't being uploaded as a push constant.
332 int *push_constant_loc
;
336 fs_reg outputs
[VARYING_SLOT_MAX
];
337 unsigned output_components
[VARYING_SLOT_MAX
];
338 fs_reg dual_src_output
;
340 int first_non_payload_grf
;
341 /** Either BRW_MAX_GRF or GEN7_MRF_HACK_START */
345 fs_reg
*nir_ssa_values
;
348 fs_reg
*nir_system_values
;
352 bool simd16_unsupported
;
355 /* Result of last visit() method. Still used by emit_texture() */
358 /** Register numbers for thread payload fields. */
359 struct thread_payload
{
360 uint8_t source_depth_reg
;
361 uint8_t source_w_reg
;
362 uint8_t aa_dest_stencil_reg
;
363 uint8_t dest_depth_reg
;
364 uint8_t sample_pos_reg
;
365 uint8_t sample_mask_in_reg
;
366 uint8_t barycentric_coord_reg
[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT
];
368 /** The number of thread payload registers the hardware will supply. */
372 bool source_depth_to_render_target
;
373 bool runtime_check_aads_emit
;
379 fs_reg delta_xy
[BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT
];
380 fs_reg shader_start_time
;
381 fs_reg userplane
[MAX_CLIP_PLANES
];
384 bool spilled_any_registers
;
386 const unsigned dispatch_width
; /**< 8 or 16 */
388 int shader_time_index
;
390 unsigned promoted_constants
;
395 * The fragment shader code generator.
397 * Translates FS IR to actual i965 assembly code.
402 fs_generator(const struct brw_compiler
*compiler
, void *log_data
,
405 struct brw_stage_prog_data
*prog_data
,
406 struct gl_program
*fp
,
407 unsigned promoted_constants
,
408 bool runtime_check_aads_emit
,
409 const char *stage_abbrev
);
412 void enable_debug(const char *shader_name
);
413 int generate_code(const cfg_t
*cfg
, int dispatch_width
);
414 const unsigned *get_assembly(unsigned int *assembly_size
);
417 void fire_fb_write(fs_inst
*inst
,
418 struct brw_reg payload
,
419 struct brw_reg implied_header
,
421 void generate_fb_write(fs_inst
*inst
, struct brw_reg payload
);
422 void generate_urb_write(fs_inst
*inst
, struct brw_reg payload
);
423 void generate_cs_terminate(fs_inst
*inst
, struct brw_reg payload
);
424 void generate_barrier(fs_inst
*inst
, struct brw_reg src
);
425 void generate_blorp_fb_write(fs_inst
*inst
);
426 void generate_linterp(fs_inst
*inst
, struct brw_reg dst
,
427 struct brw_reg
*src
);
428 void generate_tex(fs_inst
*inst
, struct brw_reg dst
, struct brw_reg src
,
429 struct brw_reg sampler_index
);
430 void generate_math_gen6(fs_inst
*inst
,
433 struct brw_reg src1
);
434 void generate_math_gen4(fs_inst
*inst
,
437 void generate_math_g45(fs_inst
*inst
,
440 void generate_ddx(enum opcode op
, struct brw_reg dst
, struct brw_reg src
);
441 void generate_ddy(enum opcode op
, struct brw_reg dst
, struct brw_reg src
,
443 void generate_scratch_write(fs_inst
*inst
, struct brw_reg src
);
444 void generate_scratch_read(fs_inst
*inst
, struct brw_reg dst
);
445 void generate_scratch_read_gen7(fs_inst
*inst
, struct brw_reg dst
);
446 void generate_uniform_pull_constant_load(fs_inst
*inst
, struct brw_reg dst
,
447 struct brw_reg index
,
448 struct brw_reg offset
);
449 void generate_uniform_pull_constant_load_gen7(fs_inst
*inst
,
451 struct brw_reg surf_index
,
452 struct brw_reg offset
);
453 void generate_varying_pull_constant_load(fs_inst
*inst
, struct brw_reg dst
,
454 struct brw_reg index
,
455 struct brw_reg offset
);
456 void generate_varying_pull_constant_load_gen7(fs_inst
*inst
,
458 struct brw_reg index
,
459 struct brw_reg offset
);
460 void generate_mov_dispatch_to_flags(fs_inst
*inst
);
462 void generate_pixel_interpolator_query(fs_inst
*inst
,
465 struct brw_reg msg_data
,
468 void generate_set_sample_id(fs_inst
*inst
,
471 struct brw_reg src1
);
473 void generate_set_simd4x2_offset(fs_inst
*inst
,
475 struct brw_reg offset
);
476 void generate_discard_jump(fs_inst
*inst
);
478 void generate_pack_half_2x16_split(fs_inst
*inst
,
482 void generate_unpack_half_2x16_split(fs_inst
*inst
,
486 void generate_shader_time_add(fs_inst
*inst
,
487 struct brw_reg payload
,
488 struct brw_reg offset
,
489 struct brw_reg value
);
491 bool patch_discard_jumps_to_fb_writes();
493 const struct brw_compiler
*compiler
;
494 void *log_data
; /* Passed to compiler->*_log functions */
496 const struct brw_device_info
*devinfo
;
498 struct brw_codegen
*p
;
499 const void * const key
;
500 struct brw_stage_prog_data
* const prog_data
;
502 const struct gl_program
*prog
;
504 unsigned dispatch_width
; /**< 8 or 16 */
506 exec_list discard_halt_patches
;
507 unsigned promoted_constants
;
508 bool runtime_check_aads_emit
;
510 const char *shader_name
;
511 const char *stage_abbrev
;
515 bool brw_do_channel_expressions(struct exec_list
*instructions
);
516 bool brw_do_vector_splitting(struct exec_list
*instructions
);
517 void brw_setup_tex_for_precompile(struct brw_context
*brw
,
518 struct brw_sampler_prog_key_data
*tex
,
519 struct gl_program
*prog
);