3 * Copyright © 2010-2015 Intel Corporation
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
9 * and/or sell copies of the Software, and to permit persons to whom the
10 * Software is furnished to do so, subject to the following conditions:
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
20 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
21 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
25 #ifndef BRW_FS_BUILDER_H
26 #define BRW_FS_BUILDER_H
28 #include "brw_ir_fs.h"
29 #include "brw_shader.h"
30 #include "brw_context.h"
34 * Toolbox to assemble an FS IR program out of individual instructions.
36 * This object is meant to have an interface consistent with
37 * brw::vec4_builder. They cannot be fully interchangeable because
38 * brw::fs_builder generates scalar code while brw::vec4_builder generates
43 /** Type used in this IR to represent a source of an instruction. */
44 typedef fs_reg src_reg
;
46 /** Type used in this IR to represent the destination of an instruction. */
47 typedef fs_reg dst_reg
;
49 /** Type used in this IR to represent an instruction. */
50 typedef fs_inst instruction
;
53 * Construct an fs_builder that inserts instructions into \p shader.
54 * \p dispatch_width gives the native execution width of the program.
56 fs_builder(backend_shader
*shader
,
57 unsigned dispatch_width
) :
58 shader(shader
), block(NULL
), cursor(NULL
),
59 _dispatch_width(dispatch_width
),
61 force_writemask_all(false),
67 * Construct an fs_builder that inserts instructions into \p shader
68 * before instruction \p inst in basic block \p block. The default
69 * execution controls and debug annotation are initialized from the
70 * instruction passed as argument.
72 fs_builder(backend_shader
*shader
, bblock_t
*block
, fs_inst
*inst
) :
73 shader(shader
), block(block
), cursor(inst
),
74 _dispatch_width(inst
->exec_size
),
75 _group(inst
->force_sechalf
? 8 : 0),
76 force_writemask_all(inst
->force_writemask_all
)
78 annotation
.str
= inst
->annotation
;
79 annotation
.ir
= inst
->ir
;
83 * Construct an fs_builder that inserts instructions before \p cursor in
84 * basic block \p block, inheriting other code generation parameters
88 at(bblock_t
*block
, exec_node
*cursor
) const
90 fs_builder bld
= *this;
97 * Construct an fs_builder appending instructions at the end of the
98 * instruction list of the shader, inheriting other code generation
99 * parameters from this.
104 return at(NULL
, (exec_node
*)&shader
->instructions
.tail
);
108 * Construct a builder specifying the default SIMD width and group of
109 * channel enable signals, inheriting other code generation parameters
112 * \p n gives the default SIMD width, \p i gives the slot group used for
113 * predication and control flow masking in multiples of \p n channels.
116 group(unsigned n
, unsigned i
) const
118 assert(force_writemask_all
||
119 (n
<= dispatch_width() && i
< dispatch_width() / n
));
120 fs_builder bld
= *this;
121 bld
._dispatch_width
= n
;
127 * Alias for group() with width equal to eight.
130 half(unsigned i
) const
136 * Construct a builder with per-channel control flow execution masking
137 * disabled if \p b is true. If control flow execution masking is
138 * already disabled this has no effect.
141 exec_all(bool b
= true) const
143 fs_builder bld
= *this;
145 bld
.force_writemask_all
= true;
150 * Construct a builder with the given debug annotation info.
153 annotate(const char *str
, const void *ir
= NULL
) const
155 fs_builder bld
= *this;
156 bld
.annotation
.str
= str
;
157 bld
.annotation
.ir
= ir
;
162 * Get the SIMD width in use.
165 dispatch_width() const
167 return _dispatch_width
;
171 * Allocate a virtual register of natural vector size (one for this IR)
172 * and SIMD width. \p n gives the amount of space to allocate in
173 * dispatch_width units (which is just enough space for one logical
174 * component in this IR).
177 vgrf(enum brw_reg_type type
, unsigned n
= 1) const
179 assert(dispatch_width() <= 32);
182 return dst_reg(GRF
, shader
->alloc
.allocate(
183 DIV_ROUND_UP(n
* type_sz(type
) * dispatch_width(),
187 return retype(null_reg_ud(), type
);
191 * Create a null register of floating type.
196 return dst_reg(retype(brw_null_vec(dispatch_width()),
197 BRW_REGISTER_TYPE_F
));
201 * Create a null register of signed integer type.
206 return dst_reg(retype(brw_null_vec(dispatch_width()),
207 BRW_REGISTER_TYPE_D
));
211 * Create a null register of unsigned integer type.
216 return dst_reg(retype(brw_null_vec(dispatch_width()),
217 BRW_REGISTER_TYPE_UD
));
221 * Get the mask of SIMD channels enabled by dispatch and not yet
222 * disabled by discard.
225 sample_mask_reg() const
227 const bool uses_kill
=
228 (shader
->stage
== MESA_SHADER_FRAGMENT
&&
229 ((brw_wm_prog_data
*)shader
->stage_prog_data
)->uses_kill
);
230 return (shader
->stage
!= MESA_SHADER_FRAGMENT
? src_reg(0xffff) :
231 uses_kill
? brw_flag_reg(0, 1) :
232 retype(brw_vec1_grf(1, 7), BRW_REGISTER_TYPE_UD
));
236 * Insert an instruction into the program.
239 emit(const instruction
&inst
) const
241 return emit(new(shader
->mem_ctx
) instruction(inst
));
245 * Create and insert a nullary control instruction into the program.
248 emit(enum opcode opcode
) const
250 return emit(instruction(opcode
, dispatch_width()));
254 * Create and insert a nullary instruction into the program.
257 emit(enum opcode opcode
, const dst_reg
&dst
) const
259 return emit(instruction(opcode
, dispatch_width(), dst
));
263 * Create and insert a unary instruction into the program.
266 emit(enum opcode opcode
, const dst_reg
&dst
, const src_reg
&src0
) const
269 case SHADER_OPCODE_RCP
:
270 case SHADER_OPCODE_RSQ
:
271 case SHADER_OPCODE_SQRT
:
272 case SHADER_OPCODE_EXP2
:
273 case SHADER_OPCODE_LOG2
:
274 case SHADER_OPCODE_SIN
:
275 case SHADER_OPCODE_COS
:
276 return fix_math_instruction(
277 emit(instruction(opcode
, dispatch_width(), dst
,
278 fix_math_operand(src0
))));
281 return emit(instruction(opcode
, dispatch_width(), dst
, src0
));
286 * Create and insert a binary instruction into the program.
289 emit(enum opcode opcode
, const dst_reg
&dst
, const src_reg
&src0
,
290 const src_reg
&src1
) const
293 case SHADER_OPCODE_POW
:
294 case SHADER_OPCODE_INT_QUOTIENT
:
295 case SHADER_OPCODE_INT_REMAINDER
:
296 return fix_math_instruction(
297 emit(instruction(opcode
, dispatch_width(), dst
,
298 fix_math_operand(src0
),
299 fix_math_operand(src1
))));
302 return emit(instruction(opcode
, dispatch_width(), dst
, src0
, src1
));
308 * Create and insert a ternary instruction into the program.
311 emit(enum opcode opcode
, const dst_reg
&dst
, const src_reg
&src0
,
312 const src_reg
&src1
, const src_reg
&src2
) const
316 case BRW_OPCODE_BFI2
:
319 return emit(instruction(opcode
, dispatch_width(), dst
,
320 fix_3src_operand(src0
),
321 fix_3src_operand(src1
),
322 fix_3src_operand(src2
)));
325 return emit(instruction(opcode
, dispatch_width(), dst
,
331 * Create and insert an instruction with a variable number of sources
335 emit(enum opcode opcode
, const dst_reg
&dst
, const src_reg srcs
[],
338 return emit(instruction(opcode
, dispatch_width(), dst
, srcs
, n
));
342 * Insert a preallocated instruction into the program.
345 emit(instruction
*inst
) const
347 assert(inst
->exec_size
<= 32);
348 assert(inst
->exec_size
== dispatch_width() ||
349 force_writemask_all
);
350 assert(_group
== 0 || _group
== 8);
352 inst
->force_sechalf
= (_group
== 8);
353 inst
->force_writemask_all
= force_writemask_all
;
354 inst
->annotation
= annotation
.str
;
355 inst
->ir
= annotation
.ir
;
358 static_cast<instruction
*>(cursor
)->insert_before(block
, inst
);
360 cursor
->insert_before(inst
);
366 * Select \p src0 if the comparison of both sources with the given
367 * conditional mod evaluates to true, otherwise select \p src1.
369 * Generally useful to get the minimum or maximum of two values.
372 emit_minmax(const dst_reg
&dst
, const src_reg
&src0
,
373 const src_reg
&src1
, brw_conditional_mod mod
) const
375 assert(mod
== BRW_CONDITIONAL_GE
|| mod
== BRW_CONDITIONAL_L
);
377 if (shader
->devinfo
->gen
>= 6) {
378 set_condmod(mod
, SEL(dst
, fix_unsigned_negate(src0
),
379 fix_unsigned_negate(src1
)));
381 CMP(null_reg_d(), src0
, src1
, mod
);
382 set_predicate(BRW_PREDICATE_NORMAL
,
383 SEL(dst
, src0
, src1
));
388 * Copy any live channel from \p src to the first channel of the result.
391 emit_uniformize(const src_reg
&src
) const
393 /* FIXME: We use a vector chan_index and dst to allow constant and
394 * copy propagration to move result all the way into the consuming
395 * instruction (typically a surface index or sampler index for a
396 * send). This uses 1 or 3 extra hw registers in 16 or 32 wide
397 * dispatch. Once we teach const/copy propagation about scalars we
398 * should go back to scalar destinations here.
400 const fs_builder ubld
= exec_all();
401 const dst_reg chan_index
= vgrf(BRW_REGISTER_TYPE_UD
);
402 const dst_reg dst
= vgrf(src
.type
);
404 ubld
.emit(SHADER_OPCODE_FIND_LIVE_CHANNEL
, chan_index
);
405 ubld
.emit(SHADER_OPCODE_BROADCAST
, dst
, src
, component(chan_index
, 0));
407 return src_reg(component(dst
, 0));
411 * Assorted arithmetic ops.
416 op(const dst_reg &dst, const src_reg &src0) const \
418 return emit(BRW_OPCODE_##op, dst, src0); \
423 op(const dst_reg &dst, const src_reg &src0, const src_reg &src1) const \
425 return emit(BRW_OPCODE_##op, dst, src0, src1); \
428 #define ALU2_ACC(op) \
430 op(const dst_reg &dst, const src_reg &src0, const src_reg &src1) const \
432 instruction *inst = emit(BRW_OPCODE_##op, dst, src0, src1); \
433 inst->writes_accumulator = true; \
439 op(const dst_reg &dst, const src_reg &src0, const src_reg &src1, \
440 const src_reg &src2) const \
442 return emit(BRW_OPCODE_##op, dst, src0, src1, src2); \
495 * CMP: Sets the low bit of the destination channels with the result
496 * of the comparison, while the upper bits are undefined, and updates
497 * the flag register with the packed 16 bits of the result.
500 CMP(const dst_reg
&dst
, const src_reg
&src0
, const src_reg
&src1
,
501 brw_conditional_mod condition
) const
503 /* Take the instruction:
505 * CMP null<d> src0<f> src1<f>
507 * Original gen4 does type conversion to the destination type
508 * before comparison, producing garbage results for floating
511 * The destination type doesn't matter on newer generations,
512 * so we set the type to match src0 so we can compact the
515 return set_condmod(condition
,
516 emit(BRW_OPCODE_CMP
, retype(dst
, src0
.type
),
517 fix_unsigned_negate(src0
),
518 fix_unsigned_negate(src1
)));
522 * Gen4 predicated IF.
525 IF(brw_predicate predicate
) const
527 return set_predicate(predicate
, emit(BRW_OPCODE_IF
));
531 * Emit a linear interpolation instruction.
534 LRP(const dst_reg
&dst
, const src_reg
&x
, const src_reg
&y
,
535 const src_reg
&a
) const
537 if (shader
->devinfo
->gen
>= 6) {
538 /* The LRP instruction actually does op1 * op0 + op2 * (1 - op0), so
539 * we need to reorder the operands.
541 return emit(BRW_OPCODE_LRP
, dst
, a
, y
, x
);
544 /* We can't use the LRP instruction. Emit x*(1-a) + y*a. */
545 const dst_reg y_times_a
= vgrf(dst
.type
);
546 const dst_reg one_minus_a
= vgrf(dst
.type
);
547 const dst_reg x_times_one_minus_a
= vgrf(dst
.type
);
549 MUL(y_times_a
, y
, a
);
550 ADD(one_minus_a
, negate(a
), src_reg(1.0f
));
551 MUL(x_times_one_minus_a
, x
, src_reg(one_minus_a
));
552 return ADD(dst
, src_reg(x_times_one_minus_a
), src_reg(y_times_a
));
557 * Collect a number of registers in a contiguous range of registers.
560 LOAD_PAYLOAD(const dst_reg
&dst
, const src_reg
*src
,
561 unsigned sources
, unsigned header_size
) const
563 instruction
*inst
= emit(SHADER_OPCODE_LOAD_PAYLOAD
, dst
, src
, sources
);
564 inst
->header_size
= header_size
;
565 inst
->regs_written
= header_size
+
566 (sources
- header_size
) * (dispatch_width() / 8);
571 backend_shader
*shader
;
575 * Workaround for negation of UD registers. See comment in
576 * fs_generator::generate_code() for more details.
579 fix_unsigned_negate(const src_reg
&src
) const
581 if (src
.type
== BRW_REGISTER_TYPE_UD
&&
583 dst_reg temp
= vgrf(BRW_REGISTER_TYPE_UD
);
585 return src_reg(temp
);
592 * Workaround for source register modes not supported by the ternary
593 * instruction encoding.
596 fix_3src_operand(const src_reg
&src
) const
598 if (src
.file
== GRF
|| src
.file
== UNIFORM
|| src
.stride
> 1) {
601 dst_reg expanded
= vgrf(src
.type
);
608 * Workaround for source register modes not supported by the math
612 fix_math_operand(const src_reg
&src
) const
614 /* Can't do hstride == 0 args on gen6 math, so expand it out. We
615 * might be able to do better by doing execsize = 1 math and then
616 * expanding that result out, but we would need to be careful with
619 * Gen6 hardware ignores source modifiers (negate and abs) on math
620 * instructions, so we also move to a temp to set those up.
622 * Gen7 relaxes most of the above restrictions, but still can't use IMM
625 if ((shader
->devinfo
->gen
== 6 &&
626 (src
.file
== IMM
|| src
.file
== UNIFORM
||
627 src
.abs
|| src
.negate
)) ||
628 (shader
->devinfo
->gen
== 7 && src
.file
== IMM
)) {
629 const dst_reg tmp
= vgrf(src
.type
);
638 * Workaround other weirdness of the math instruction.
641 fix_math_instruction(instruction
*inst
) const
643 if (shader
->devinfo
->gen
< 6) {
645 inst
->mlen
= inst
->sources
* dispatch_width() / 8;
647 if (inst
->sources
> 1) {
648 /* From the Ironlake PRM, Volume 4, Part 1, Section 6.1.13
651 * "Operand0[7]. For the INT DIV functions, this operand is the
654 * "Operand1[7]. For the INT DIV functions, this operand is the
657 const bool is_int_div
= inst
->opcode
!= SHADER_OPCODE_POW
;
658 const fs_reg src0
= is_int_div
? inst
->src
[1] : inst
->src
[0];
659 const fs_reg src1
= is_int_div
? inst
->src
[0] : inst
->src
[1];
661 inst
->resize_sources(1);
664 at(block
, inst
).MOV(fs_reg(MRF
, inst
->base_mrf
+ 1, src1
.type
),
675 unsigned _dispatch_width
;
677 bool force_writemask_all
;
679 /** Debug annotation info. */