glsl: Lower UBO and SSBO access in glsl linker
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fs_reg_allocate.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 *
23 * Authors:
24 * Eric Anholt <eric@anholt.net>
25 *
26 */
27
28 #include "brw_fs.h"
29 #include "brw_cfg.h"
30 #include "glsl/nir/glsl_types.h"
31 #include "glsl/ir_optimization.h"
32
33 using namespace brw;
34
35 static void
36 assign_reg(unsigned *reg_hw_locations, fs_reg *reg)
37 {
38 if (reg->file == GRF) {
39 reg->reg = reg_hw_locations[reg->reg] + reg->reg_offset;
40 reg->reg_offset = 0;
41 }
42 }
43
44 void
45 fs_visitor::assign_regs_trivial()
46 {
47 unsigned hw_reg_mapping[this->alloc.count + 1];
48 unsigned i;
49 int reg_width = dispatch_width / 8;
50
51 /* Note that compressed instructions require alignment to 2 registers. */
52 hw_reg_mapping[0] = ALIGN(this->first_non_payload_grf, reg_width);
53 for (i = 1; i <= this->alloc.count; i++) {
54 hw_reg_mapping[i] = (hw_reg_mapping[i - 1] +
55 this->alloc.sizes[i - 1]);
56 }
57 this->grf_used = hw_reg_mapping[this->alloc.count];
58
59 foreach_block_and_inst(block, fs_inst, inst, cfg) {
60 assign_reg(hw_reg_mapping, &inst->dst);
61 for (i = 0; i < inst->sources; i++) {
62 assign_reg(hw_reg_mapping, &inst->src[i]);
63 }
64 }
65
66 if (this->grf_used >= max_grf) {
67 fail("Ran out of regs on trivial allocator (%d/%d)\n",
68 this->grf_used, max_grf);
69 } else {
70 this->alloc.count = this->grf_used;
71 }
72
73 }
74
75 static void
76 brw_alloc_reg_set(struct brw_compiler *compiler, int dispatch_width)
77 {
78 const struct brw_device_info *devinfo = compiler->devinfo;
79 int base_reg_count = BRW_MAX_GRF;
80 int index = (dispatch_width / 8) - 1;
81
82 if (dispatch_width > 8 && devinfo->gen >= 7) {
83 /* For IVB+, we don't need the PLN hacks or the even-reg alignment in
84 * SIMD16. Therefore, we can use the exact same register sets for
85 * SIMD16 as we do for SIMD8 and we don't need to recalculate them.
86 */
87 compiler->fs_reg_sets[index] = compiler->fs_reg_sets[0];
88 return;
89 }
90
91 /* The registers used to make up almost all values handled in the compiler
92 * are a scalar value occupying a single register (or 2 registers in the
93 * case of SIMD16, which is handled by dividing base_reg_count by 2 and
94 * multiplying allocated register numbers by 2). Things that were
95 * aggregates of scalar values at the GLSL level were split to scalar
96 * values by split_virtual_grfs().
97 *
98 * However, texture SEND messages return a series of contiguous registers
99 * to write into. We currently always ask for 4 registers, but we may
100 * convert that to use less some day.
101 *
102 * Additionally, on gen5 we need aligned pairs of registers for the PLN
103 * instruction, and on gen4 we need 8 contiguous regs for workaround simd16
104 * texturing.
105 *
106 * So we have a need for classes for 1, 2, 4, and 8 registers currently,
107 * and we add in '3' to make indexing the array easier for the common case
108 * (since we'll probably want it for texturing later).
109 *
110 * And, on gen7 and newer, we do texturing SEND messages from GRFs, which
111 * means that we may need any size up to the sampler message size limit (11
112 * regs).
113 */
114 int class_count;
115 int class_sizes[MAX_VGRF_SIZE];
116
117 if (devinfo->gen >= 7) {
118 for (class_count = 0; class_count < MAX_VGRF_SIZE; class_count++)
119 class_sizes[class_count] = class_count + 1;
120 } else {
121 for (class_count = 0; class_count < 4; class_count++)
122 class_sizes[class_count] = class_count + 1;
123 class_sizes[class_count++] = 8;
124 }
125
126 memset(compiler->fs_reg_sets[index].class_to_ra_reg_range, 0,
127 sizeof(compiler->fs_reg_sets[index].class_to_ra_reg_range));
128 int *class_to_ra_reg_range = compiler->fs_reg_sets[index].class_to_ra_reg_range;
129
130 /* Compute the total number of registers across all classes. */
131 int ra_reg_count = 0;
132 for (int i = 0; i < class_count; i++) {
133 if (devinfo->gen <= 5 && dispatch_width == 16) {
134 /* From the G45 PRM:
135 *
136 * In order to reduce the hardware complexity, the following
137 * rules and restrictions apply to the compressed instruction:
138 * ...
139 * * Operand Alignment Rule: With the exceptions listed below, a
140 * source/destination operand in general should be aligned to
141 * even 256-bit physical register with a region size equal to
142 * two 256-bit physical register
143 */
144 ra_reg_count += (base_reg_count - (class_sizes[i] - 1)) / 2;
145 } else {
146 ra_reg_count += base_reg_count - (class_sizes[i] - 1);
147 }
148 /* Mark the last register. We'll fill in the beginnings later. */
149 class_to_ra_reg_range[class_sizes[i]] = ra_reg_count;
150 }
151
152 /* Fill out the rest of the range markers */
153 for (int i = 1; i < 17; ++i) {
154 if (class_to_ra_reg_range[i] == 0)
155 class_to_ra_reg_range[i] = class_to_ra_reg_range[i-1];
156 }
157
158 uint8_t *ra_reg_to_grf = ralloc_array(compiler, uint8_t, ra_reg_count);
159 struct ra_regs *regs = ra_alloc_reg_set(compiler, ra_reg_count, false);
160 if (devinfo->gen >= 6)
161 ra_set_allocate_round_robin(regs);
162 int *classes = ralloc_array(compiler, int, class_count);
163 int aligned_pairs_class = -1;
164
165 /* Allocate space for q values. We allocate class_count + 1 because we
166 * want to leave room for the aligned pairs class if we have it. */
167 unsigned int **q_values = ralloc_array(compiler, unsigned int *,
168 class_count + 1);
169 for (int i = 0; i < class_count + 1; ++i)
170 q_values[i] = ralloc_array(q_values, unsigned int, class_count + 1);
171
172 /* Now, add the registers to their classes, and add the conflicts
173 * between them and the base GRF registers (and also each other).
174 */
175 int reg = 0;
176 int pairs_base_reg = 0;
177 int pairs_reg_count = 0;
178 for (int i = 0; i < class_count; i++) {
179 int class_reg_count;
180 if (devinfo->gen <= 5 && dispatch_width == 16) {
181 class_reg_count = (base_reg_count - (class_sizes[i] - 1)) / 2;
182
183 /* See comment below. The only difference here is that we are
184 * dealing with pairs of registers instead of single registers.
185 * Registers of odd sizes simply get rounded up. */
186 for (int j = 0; j < class_count; j++)
187 q_values[i][j] = (class_sizes[i] + 1) / 2 +
188 (class_sizes[j] + 1) / 2 - 1;
189 } else {
190 class_reg_count = base_reg_count - (class_sizes[i] - 1);
191
192 /* From register_allocate.c:
193 *
194 * q(B,C) (indexed by C, B is this register class) in
195 * Runeson/Nyström paper. This is "how many registers of B could
196 * the worst choice register from C conflict with".
197 *
198 * If we just let the register allocation algorithm compute these
199 * values, is extremely expensive. However, since all of our
200 * registers are laid out, we can very easily compute them
201 * ourselves. View the register from C as fixed starting at GRF n
202 * somwhere in the middle, and the register from B as sliding back
203 * and forth. Then the first register to conflict from B is the
204 * one starting at n - class_size[B] + 1 and the last register to
205 * conflict will start at n + class_size[B] - 1. Therefore, the
206 * number of conflicts from B is class_size[B] + class_size[C] - 1.
207 *
208 * +-+-+-+-+-+-+ +-+-+-+-+-+-+
209 * B | | | | | |n| --> | | | | | | |
210 * +-+-+-+-+-+-+ +-+-+-+-+-+-+
211 * +-+-+-+-+-+
212 * C |n| | | | |
213 * +-+-+-+-+-+
214 */
215 for (int j = 0; j < class_count; j++)
216 q_values[i][j] = class_sizes[i] + class_sizes[j] - 1;
217 }
218 classes[i] = ra_alloc_reg_class(regs);
219
220 /* Save this off for the aligned pair class at the end. */
221 if (class_sizes[i] == 2) {
222 pairs_base_reg = reg;
223 pairs_reg_count = class_reg_count;
224 }
225
226 if (devinfo->gen <= 5 && dispatch_width == 16) {
227 for (int j = 0; j < class_reg_count; j++) {
228 ra_class_add_reg(regs, classes[i], reg);
229
230 ra_reg_to_grf[reg] = j * 2;
231
232 for (int base_reg = j;
233 base_reg < j + (class_sizes[i] + 1) / 2;
234 base_reg++) {
235 ra_add_reg_conflict(regs, base_reg, reg);
236 }
237
238 reg++;
239 }
240 } else {
241 for (int j = 0; j < class_reg_count; j++) {
242 ra_class_add_reg(regs, classes[i], reg);
243
244 ra_reg_to_grf[reg] = j;
245
246 for (int base_reg = j;
247 base_reg < j + class_sizes[i];
248 base_reg++) {
249 ra_add_reg_conflict(regs, base_reg, reg);
250 }
251
252 reg++;
253 }
254 }
255 }
256 assert(reg == ra_reg_count);
257
258 /* Applying transitivity to all of the base registers gives us the
259 * appropreate register conflict relationships everywhere.
260 */
261 for (int reg = 0; reg < base_reg_count; reg++)
262 ra_make_reg_conflicts_transitive(regs, reg);
263
264 /* Add a special class for aligned pairs, which we'll put delta_xy
265 * in on Gen <= 6 so that we can do PLN.
266 */
267 if (devinfo->has_pln && dispatch_width == 8 && devinfo->gen <= 6) {
268 aligned_pairs_class = ra_alloc_reg_class(regs);
269
270 for (int i = 0; i < pairs_reg_count; i++) {
271 if ((ra_reg_to_grf[pairs_base_reg + i] & 1) == 0) {
272 ra_class_add_reg(regs, aligned_pairs_class, pairs_base_reg + i);
273 }
274 }
275
276 for (int i = 0; i < class_count; i++) {
277 /* These are a little counter-intuitive because the pair registers
278 * are required to be aligned while the register they are
279 * potentially interferring with are not. In the case where the
280 * size is even, the worst-case is that the register is
281 * odd-aligned. In the odd-size case, it doesn't matter.
282 */
283 q_values[class_count][i] = class_sizes[i] / 2 + 1;
284 q_values[i][class_count] = class_sizes[i] + 1;
285 }
286 q_values[class_count][class_count] = 1;
287 }
288
289 ra_set_finalize(regs, q_values);
290
291 ralloc_free(q_values);
292
293 compiler->fs_reg_sets[index].regs = regs;
294 for (unsigned i = 0; i < ARRAY_SIZE(compiler->fs_reg_sets[index].classes); i++)
295 compiler->fs_reg_sets[index].classes[i] = -1;
296 for (int i = 0; i < class_count; i++)
297 compiler->fs_reg_sets[index].classes[class_sizes[i] - 1] = classes[i];
298 compiler->fs_reg_sets[index].ra_reg_to_grf = ra_reg_to_grf;
299 compiler->fs_reg_sets[index].aligned_pairs_class = aligned_pairs_class;
300 }
301
302 void
303 brw_fs_alloc_reg_sets(struct brw_compiler *compiler)
304 {
305 brw_alloc_reg_set(compiler, 8);
306 brw_alloc_reg_set(compiler, 16);
307 }
308
309 static int
310 count_to_loop_end(const bblock_t *block)
311 {
312 if (block->end()->opcode == BRW_OPCODE_WHILE)
313 return block->end_ip;
314
315 int depth = 1;
316 /* Skip the first block, since we don't want to count the do the calling
317 * function found.
318 */
319 for (block = block->next();
320 depth > 0;
321 block = block->next()) {
322 if (block->start()->opcode == BRW_OPCODE_DO)
323 depth++;
324 if (block->end()->opcode == BRW_OPCODE_WHILE) {
325 depth--;
326 if (depth == 0)
327 return block->end_ip;
328 }
329 }
330 unreachable("not reached");
331 }
332
333 void fs_visitor::calculate_payload_ranges(int payload_node_count,
334 int *payload_last_use_ip)
335 {
336 int loop_depth = 0;
337 int loop_end_ip = 0;
338
339 for (int i = 0; i < payload_node_count; i++)
340 payload_last_use_ip[i] = -1;
341
342 int ip = 0;
343 foreach_block_and_inst(block, fs_inst, inst, cfg) {
344 switch (inst->opcode) {
345 case BRW_OPCODE_DO:
346 loop_depth++;
347
348 /* Since payload regs are deffed only at the start of the shader
349 * execution, any uses of the payload within a loop mean the live
350 * interval extends to the end of the outermost loop. Find the ip of
351 * the end now.
352 */
353 if (loop_depth == 1)
354 loop_end_ip = count_to_loop_end(block);
355 break;
356 case BRW_OPCODE_WHILE:
357 loop_depth--;
358 break;
359 default:
360 break;
361 }
362
363 int use_ip;
364 if (loop_depth > 0)
365 use_ip = loop_end_ip;
366 else
367 use_ip = ip;
368
369 /* Note that UNIFORM args have been turned into FIXED_HW_REG by
370 * assign_curbe_setup(), and interpolation uses fixed hardware regs from
371 * the start (see interp_reg()).
372 */
373 for (int i = 0; i < inst->sources; i++) {
374 if (inst->src[i].file == HW_REG &&
375 inst->src[i].fixed_hw_reg.file == BRW_GENERAL_REGISTER_FILE) {
376 int node_nr = inst->src[i].fixed_hw_reg.nr;
377 if (node_nr >= payload_node_count)
378 continue;
379
380 for (int j = 0; j < inst->regs_read(i); j++) {
381 payload_last_use_ip[node_nr + j] = use_ip;
382 assert(node_nr + j < payload_node_count);
383 }
384 }
385 }
386
387 /* Special case instructions which have extra implied registers used. */
388 switch (inst->opcode) {
389 case CS_OPCODE_CS_TERMINATE:
390 payload_last_use_ip[0] = use_ip;
391 break;
392
393 default:
394 if (inst->eot) {
395 /* We could omit this for the !inst->header_present case, except
396 * that the simulator apparently incorrectly reads from g0/g1
397 * instead of sideband. It also really freaks out driver
398 * developers to see g0 used in unusual places, so just always
399 * reserve it.
400 */
401 payload_last_use_ip[0] = use_ip;
402 payload_last_use_ip[1] = use_ip;
403 }
404 break;
405 }
406
407 ip++;
408 }
409 }
410
411
412 /**
413 * Sets up interference between thread payload registers and the virtual GRFs
414 * to be allocated for program temporaries.
415 *
416 * We want to be able to reallocate the payload for our virtual GRFs, notably
417 * because the setup coefficients for a full set of 16 FS inputs takes up 8 of
418 * our 128 registers.
419 *
420 * The layout of the payload registers is:
421 *
422 * 0..payload.num_regs-1: fixed function setup (including bary coordinates).
423 * payload.num_regs..payload.num_regs+curb_read_lengh-1: uniform data
424 * payload.num_regs+curb_read_lengh..first_non_payload_grf-1: setup coefficients.
425 *
426 * And we have payload_node_count nodes covering these registers in order
427 * (note that in SIMD16, a node is two registers).
428 */
429 void
430 fs_visitor::setup_payload_interference(struct ra_graph *g,
431 int payload_node_count,
432 int first_payload_node)
433 {
434 int payload_last_use_ip[payload_node_count];
435 calculate_payload_ranges(payload_node_count, payload_last_use_ip);
436
437 for (int i = 0; i < payload_node_count; i++) {
438 if (payload_last_use_ip[i] == -1)
439 continue;
440
441 /* Mark the payload node as interfering with any virtual grf that is
442 * live between the start of the program and our last use of the payload
443 * node.
444 */
445 for (unsigned j = 0; j < this->alloc.count; j++) {
446 /* Note that we use a <= comparison, unlike virtual_grf_interferes(),
447 * in order to not have to worry about the uniform issue described in
448 * calculate_live_intervals().
449 */
450 if (this->virtual_grf_start[j] <= payload_last_use_ip[i]) {
451 ra_add_node_interference(g, first_payload_node + i, j);
452 }
453 }
454 }
455
456 for (int i = 0; i < payload_node_count; i++) {
457 /* Mark each payload node as being allocated to its physical register.
458 *
459 * The alternative would be to have per-physical-register classes, which
460 * would just be silly.
461 */
462 if (devinfo->gen <= 5 && dispatch_width == 16) {
463 /* We have to divide by 2 here because we only have even numbered
464 * registers. Some of the payload registers will be odd, but
465 * that's ok because their physical register numbers have already
466 * been assigned. The only thing this is used for is interference.
467 */
468 ra_set_node_reg(g, first_payload_node + i, i / 2);
469 } else {
470 ra_set_node_reg(g, first_payload_node + i, i);
471 }
472 }
473 }
474
475 /**
476 * Sets the mrf_used array to indicate which MRFs are used by the shader IR
477 *
478 * This is used in assign_regs() to decide which of the GRFs that we use as
479 * MRFs on gen7 get normally register allocated, and in register spilling to
480 * see if we can actually use MRFs to do spills without overwriting normal MRF
481 * contents.
482 */
483 static void
484 get_used_mrfs(fs_visitor *v, bool *mrf_used)
485 {
486 int reg_width = v->dispatch_width / 8;
487
488 memset(mrf_used, 0, BRW_MAX_MRF(v->devinfo->gen) * sizeof(bool));
489
490 foreach_block_and_inst(block, fs_inst, inst, v->cfg) {
491 if (inst->dst.file == MRF) {
492 int reg = inst->dst.reg & ~BRW_MRF_COMPR4;
493 mrf_used[reg] = true;
494 if (reg_width == 2) {
495 if (inst->dst.reg & BRW_MRF_COMPR4) {
496 mrf_used[reg + 4] = true;
497 } else {
498 mrf_used[reg + 1] = true;
499 }
500 }
501 }
502
503 if (inst->mlen > 0) {
504 for (int i = 0; i < v->implied_mrf_writes(inst); i++) {
505 mrf_used[inst->base_mrf + i] = true;
506 }
507 }
508 }
509 }
510
511 /**
512 * Sets interference between virtual GRFs and usage of the high GRFs for SEND
513 * messages (treated as MRFs in code generation).
514 */
515 static void
516 setup_mrf_hack_interference(fs_visitor *v, struct ra_graph *g,
517 int first_mrf_node, int *first_used_mrf)
518 {
519 bool mrf_used[BRW_MAX_MRF(v->devinfo->gen)];
520 get_used_mrfs(v, mrf_used);
521
522 *first_used_mrf = BRW_MAX_MRF(v->devinfo->gen);
523 for (int i = 0; i < BRW_MAX_MRF(v->devinfo->gen); i++) {
524 /* Mark each MRF reg node as being allocated to its physical register.
525 *
526 * The alternative would be to have per-physical-register classes, which
527 * would just be silly.
528 */
529 ra_set_node_reg(g, first_mrf_node + i, GEN7_MRF_HACK_START + i);
530
531 /* Since we don't have any live/dead analysis on the MRFs, just mark all
532 * that are used as conflicting with all virtual GRFs.
533 */
534 if (mrf_used[i]) {
535 if (i < *first_used_mrf)
536 *first_used_mrf = i;
537
538 for (unsigned j = 0; j < v->alloc.count; j++) {
539 ra_add_node_interference(g, first_mrf_node + i, j);
540 }
541 }
542 }
543 }
544
545 bool
546 fs_visitor::assign_regs(bool allow_spilling)
547 {
548 /* Most of this allocation was written for a reg_width of 1
549 * (dispatch_width == 8). In extending to SIMD16, the code was
550 * left in place and it was converted to have the hardware
551 * registers it's allocating be contiguous physical pairs of regs
552 * for reg_width == 2.
553 */
554 int reg_width = dispatch_width / 8;
555 unsigned hw_reg_mapping[this->alloc.count];
556 int payload_node_count = ALIGN(this->first_non_payload_grf, reg_width);
557 int rsi = reg_width - 1; /* Which compiler->fs_reg_sets[] to use */
558 calculate_live_intervals();
559
560 int node_count = this->alloc.count;
561 int first_payload_node = node_count;
562 node_count += payload_node_count;
563 int first_mrf_hack_node = node_count;
564 if (devinfo->gen >= 7)
565 node_count += BRW_MAX_GRF - GEN7_MRF_HACK_START;
566 struct ra_graph *g =
567 ra_alloc_interference_graph(compiler->fs_reg_sets[rsi].regs, node_count);
568
569 for (unsigned i = 0; i < this->alloc.count; i++) {
570 unsigned size = this->alloc.sizes[i];
571 int c;
572
573 assert(size <= ARRAY_SIZE(compiler->fs_reg_sets[rsi].classes) &&
574 "Register allocation relies on split_virtual_grfs()");
575 c = compiler->fs_reg_sets[rsi].classes[size - 1];
576
577 /* Special case: on pre-GEN6 hardware that supports PLN, the
578 * second operand of a PLN instruction needs to be an
579 * even-numbered register, so we have a special register class
580 * wm_aligned_pairs_class to handle this case. pre-GEN6 always
581 * uses this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] as the
582 * second operand of a PLN instruction (since it doesn't support
583 * any other interpolation modes). So all we need to do is find
584 * that register and set it to the appropriate class.
585 */
586 if (compiler->fs_reg_sets[rsi].aligned_pairs_class >= 0 &&
587 this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].file == GRF &&
588 this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC].reg == i) {
589 c = compiler->fs_reg_sets[rsi].aligned_pairs_class;
590 }
591
592 ra_set_node_class(g, i, c);
593
594 for (unsigned j = 0; j < i; j++) {
595 if (virtual_grf_interferes(i, j)) {
596 ra_add_node_interference(g, i, j);
597 }
598 }
599 }
600
601 setup_payload_interference(g, payload_node_count, first_payload_node);
602 if (devinfo->gen >= 7) {
603 int first_used_mrf = BRW_MAX_MRF(devinfo->gen);
604 setup_mrf_hack_interference(this, g, first_mrf_hack_node,
605 &first_used_mrf);
606
607 foreach_block_and_inst(block, fs_inst, inst, cfg) {
608 /* When we do send-from-GRF for FB writes, we need to ensure that
609 * the last write instruction sends from a high register. This is
610 * because the vertex fetcher wants to start filling the low
611 * payload registers while the pixel data port is still working on
612 * writing out the memory. If we don't do this, we get rendering
613 * artifacts.
614 *
615 * We could just do "something high". Instead, we just pick the
616 * highest register that works.
617 */
618 if (inst->eot) {
619 int size = alloc.sizes[inst->src[0].reg];
620 int reg = compiler->fs_reg_sets[rsi].class_to_ra_reg_range[size] - 1;
621
622 /* If something happened to spill, we want to push the EOT send
623 * register early enough in the register file that we don't
624 * conflict with any used MRF hack registers.
625 */
626 reg -= BRW_MAX_MRF(devinfo->gen) - first_used_mrf;
627
628 ra_set_node_reg(g, inst->src[0].reg, reg);
629 break;
630 }
631 }
632 }
633
634 if (dispatch_width > 8) {
635 /* In 16-wide dispatch we have an issue where a compressed
636 * instruction is actually two instructions executed simultaneiously.
637 * It's actually ok to have the source and destination registers be
638 * the same. In this case, each instruction over-writes its own
639 * source and there's no problem. The real problem here is if the
640 * source and destination registers are off by one. Then you can end
641 * up in a scenario where the first instruction over-writes the
642 * source of the second instruction. Since the compiler doesn't know
643 * about this level of granularity, we simply make the source and
644 * destination interfere.
645 */
646 foreach_block_and_inst(block, fs_inst, inst, cfg) {
647 if (inst->dst.file != GRF)
648 continue;
649
650 for (int i = 0; i < inst->sources; ++i) {
651 if (inst->src[i].file == GRF) {
652 ra_add_node_interference(g, inst->dst.reg, inst->src[i].reg);
653 }
654 }
655 }
656 }
657
658 /* Debug of register spilling: Go spill everything. */
659 if (unlikely(INTEL_DEBUG & DEBUG_SPILL_FS)) {
660 int reg = choose_spill_reg(g);
661
662 if (reg != -1) {
663 spill_reg(reg);
664 ralloc_free(g);
665 return false;
666 }
667 }
668
669 if (!ra_allocate(g)) {
670 /* Failed to allocate registers. Spill a reg, and the caller will
671 * loop back into here to try again.
672 */
673 int reg = choose_spill_reg(g);
674
675 if (reg == -1) {
676 fail("no register to spill:\n");
677 dump_instructions(NULL);
678 } else if (allow_spilling) {
679 spill_reg(reg);
680 }
681
682 ralloc_free(g);
683
684 return false;
685 }
686
687 /* Get the chosen virtual registers for each node, and map virtual
688 * regs in the register classes back down to real hardware reg
689 * numbers.
690 */
691 this->grf_used = payload_node_count;
692 for (unsigned i = 0; i < this->alloc.count; i++) {
693 int reg = ra_get_node_reg(g, i);
694
695 hw_reg_mapping[i] = compiler->fs_reg_sets[rsi].ra_reg_to_grf[reg];
696 this->grf_used = MAX2(this->grf_used,
697 hw_reg_mapping[i] + this->alloc.sizes[i]);
698 }
699
700 foreach_block_and_inst(block, fs_inst, inst, cfg) {
701 assign_reg(hw_reg_mapping, &inst->dst);
702 for (int i = 0; i < inst->sources; i++) {
703 assign_reg(hw_reg_mapping, &inst->src[i]);
704 }
705 }
706
707 this->alloc.count = this->grf_used;
708
709 ralloc_free(g);
710
711 return true;
712 }
713
714 void
715 fs_visitor::emit_unspill(bblock_t *block, fs_inst *inst, fs_reg dst,
716 uint32_t spill_offset, int count)
717 {
718 int reg_size = 1;
719 if (dispatch_width == 16 && count % 2 == 0)
720 reg_size = 2;
721
722 const fs_builder ibld = bld.annotate(inst->annotation, inst->ir)
723 .group(reg_size * 8, 0)
724 .at(block, inst);
725
726 for (int i = 0; i < count / reg_size; i++) {
727 /* The gen7 descriptor-based offset is 12 bits of HWORD units. */
728 bool gen7_read = devinfo->gen >= 7 && spill_offset < (1 << 12) * REG_SIZE;
729 fs_inst *unspill_inst = ibld.emit(gen7_read ?
730 SHADER_OPCODE_GEN7_SCRATCH_READ :
731 SHADER_OPCODE_GEN4_SCRATCH_READ,
732 dst);
733 unspill_inst->offset = spill_offset;
734 unspill_inst->regs_written = reg_size;
735
736 if (!gen7_read) {
737 unspill_inst->base_mrf = FIRST_SPILL_MRF(devinfo->gen) + 1;
738 unspill_inst->mlen = 1; /* header contains offset */
739 }
740
741 dst.reg_offset += reg_size;
742 spill_offset += reg_size * REG_SIZE;
743 }
744 }
745
746 void
747 fs_visitor::emit_spill(bblock_t *block, fs_inst *inst, fs_reg src,
748 uint32_t spill_offset, int count)
749 {
750 int reg_size = 1;
751 int spill_base_mrf = FIRST_SPILL_MRF(devinfo->gen) + 1;
752 if (dispatch_width == 16 && count % 2 == 0) {
753 spill_base_mrf = FIRST_SPILL_MRF(devinfo->gen);
754 reg_size = 2;
755 }
756
757 const fs_builder ibld = bld.annotate(inst->annotation, inst->ir)
758 .group(reg_size * 8, 0)
759 .at(block, inst->next);
760
761 for (int i = 0; i < count / reg_size; i++) {
762 fs_inst *spill_inst =
763 ibld.emit(SHADER_OPCODE_GEN4_SCRATCH_WRITE, ibld.null_reg_f(), src);
764 src.reg_offset += reg_size;
765 spill_inst->offset = spill_offset + i * reg_size * REG_SIZE;
766 spill_inst->mlen = 1 + reg_size; /* header, value */
767 spill_inst->base_mrf = spill_base_mrf;
768 }
769 }
770
771 int
772 fs_visitor::choose_spill_reg(struct ra_graph *g)
773 {
774 float loop_scale = 1.0;
775 float spill_costs[this->alloc.count];
776 bool no_spill[this->alloc.count];
777
778 for (unsigned i = 0; i < this->alloc.count; i++) {
779 spill_costs[i] = 0.0;
780 no_spill[i] = false;
781 }
782
783 /* Calculate costs for spilling nodes. Call it a cost of 1 per
784 * spill/unspill we'll have to do, and guess that the insides of
785 * loops run 10 times.
786 */
787 foreach_block_and_inst(block, fs_inst, inst, cfg) {
788 for (unsigned int i = 0; i < inst->sources; i++) {
789 if (inst->src[i].file == GRF) {
790 spill_costs[inst->src[i].reg] += loop_scale;
791
792 /* Register spilling logic assumes full-width registers; smeared
793 * registers have a width of 1 so if we try to spill them we'll
794 * generate invalid assembly. This shouldn't be a problem because
795 * smeared registers are only used as short-term temporaries when
796 * loading pull constants, so spilling them is unlikely to reduce
797 * register pressure anyhow.
798 */
799 if (!inst->src[i].is_contiguous()) {
800 no_spill[inst->src[i].reg] = true;
801 }
802 }
803 }
804
805 if (inst->dst.file == GRF) {
806 spill_costs[inst->dst.reg] += inst->regs_written * loop_scale;
807
808 if (!inst->dst.is_contiguous()) {
809 no_spill[inst->dst.reg] = true;
810 }
811 }
812
813 switch (inst->opcode) {
814
815 case BRW_OPCODE_DO:
816 loop_scale *= 10;
817 break;
818
819 case BRW_OPCODE_WHILE:
820 loop_scale /= 10;
821 break;
822
823 case SHADER_OPCODE_GEN4_SCRATCH_WRITE:
824 if (inst->src[0].file == GRF)
825 no_spill[inst->src[0].reg] = true;
826 break;
827
828 case SHADER_OPCODE_GEN4_SCRATCH_READ:
829 case SHADER_OPCODE_GEN7_SCRATCH_READ:
830 if (inst->dst.file == GRF)
831 no_spill[inst->dst.reg] = true;
832 break;
833
834 default:
835 break;
836 }
837 }
838
839 for (unsigned i = 0; i < this->alloc.count; i++) {
840 if (!no_spill[i])
841 ra_set_node_spill_cost(g, i, spill_costs[i]);
842 }
843
844 return ra_get_best_spill_node(g);
845 }
846
847 void
848 fs_visitor::spill_reg(int spill_reg)
849 {
850 int size = alloc.sizes[spill_reg];
851 unsigned int spill_offset = last_scratch;
852 assert(ALIGN(spill_offset, 16) == spill_offset); /* oword read/write req. */
853 int spill_base_mrf = dispatch_width > 8 ? FIRST_SPILL_MRF(devinfo->gen) :
854 FIRST_SPILL_MRF(devinfo->gen) + 1;
855
856 /* Spills may use MRFs 13-15 in the SIMD16 case. Our texturing is done
857 * using up to 11 MRFs starting from either m1 or m2, and fb writes can use
858 * up to m13 (gen6+ simd16: 2 header + 8 color + 2 src0alpha + 2 omask) or
859 * m15 (gen4-5 simd16: 2 header + 8 color + 1 aads + 2 src depth + 2 dst
860 * depth), starting from m1. In summary: We may not be able to spill in
861 * SIMD16 mode, because we'd stomp the FB writes.
862 */
863 if (!spilled_any_registers) {
864 bool mrf_used[BRW_MAX_MRF(devinfo->gen)];
865 get_used_mrfs(this, mrf_used);
866
867 for (int i = spill_base_mrf; i < BRW_MAX_MRF(devinfo->gen); i++) {
868 if (mrf_used[i]) {
869 fail("Register spilling not supported with m%d used", i);
870 return;
871 }
872 }
873
874 spilled_any_registers = true;
875 }
876
877 last_scratch += size * REG_SIZE;
878
879 /* Generate spill/unspill instructions for the objects being
880 * spilled. Right now, we spill or unspill the whole thing to a
881 * virtual grf of the same size. For most instructions, though, we
882 * could just spill/unspill the GRF being accessed.
883 */
884 foreach_block_and_inst (block, fs_inst, inst, cfg) {
885 for (unsigned int i = 0; i < inst->sources; i++) {
886 if (inst->src[i].file == GRF &&
887 inst->src[i].reg == spill_reg) {
888 int regs_read = inst->regs_read(i);
889 int subset_spill_offset = (spill_offset +
890 REG_SIZE * inst->src[i].reg_offset);
891 fs_reg unspill_dst(GRF, alloc.allocate(regs_read));
892
893 inst->src[i].reg = unspill_dst.reg;
894 inst->src[i].reg_offset = 0;
895
896 emit_unspill(block, inst, unspill_dst, subset_spill_offset,
897 regs_read);
898 }
899 }
900
901 if (inst->dst.file == GRF &&
902 inst->dst.reg == spill_reg) {
903 int subset_spill_offset = (spill_offset +
904 REG_SIZE * inst->dst.reg_offset);
905 fs_reg spill_src(GRF, alloc.allocate(inst->regs_written));
906
907 inst->dst.reg = spill_src.reg;
908 inst->dst.reg_offset = 0;
909
910 /* If we're immediately spilling the register, we should not use
911 * destination dependency hints. Doing so will cause the GPU do
912 * try to read and write the register at the same time and may
913 * hang the GPU.
914 */
915 inst->no_dd_clear = false;
916 inst->no_dd_check = false;
917
918 /* If our write is going to affect just part of the
919 * inst->regs_written(), then we need to unspill the destination
920 * since we write back out all of the regs_written().
921 */
922 if (inst->is_partial_write())
923 emit_unspill(block, inst, spill_src, subset_spill_offset,
924 inst->regs_written);
925
926 emit_spill(block, inst, spill_src, subset_spill_offset,
927 inst->regs_written);
928 }
929 }
930
931 invalidate_live_intervals();
932 }