i965/nir/vec4: Implement load_const intrinsic
[mesa.git] / src / mesa / drivers / dri / i965 / brw_fs_visitor.cpp
1 /*
2 * Copyright © 2010 Intel Corporation
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24 /** @file brw_fs_visitor.cpp
25 *
26 * This file supports generating the FS LIR from the GLSL IR. The LIR
27 * makes it easier to do backend-specific optimizations than doing so
28 * in the GLSL IR or in the native code.
29 */
30 #include <sys/types.h>
31
32 #include "main/macros.h"
33 #include "main/shaderobj.h"
34 #include "program/prog_parameter.h"
35 #include "program/prog_print.h"
36 #include "program/prog_optimize.h"
37 #include "util/register_allocate.h"
38 #include "program/hash_table.h"
39 #include "brw_context.h"
40 #include "brw_eu.h"
41 #include "brw_wm.h"
42 #include "brw_cs.h"
43 #include "brw_vec4.h"
44 #include "brw_fs.h"
45 #include "main/uniforms.h"
46 #include "glsl/glsl_types.h"
47 #include "glsl/ir_optimization.h"
48 #include "program/sampler.h"
49
50 using namespace brw;
51
52 fs_reg *
53 fs_visitor::emit_vs_system_value(int location)
54 {
55 fs_reg *reg = new(this->mem_ctx)
56 fs_reg(ATTR, VERT_ATTRIB_MAX, BRW_REGISTER_TYPE_D);
57 brw_vs_prog_data *vs_prog_data = (brw_vs_prog_data *) prog_data;
58
59 switch (location) {
60 case SYSTEM_VALUE_BASE_VERTEX:
61 reg->reg_offset = 0;
62 vs_prog_data->uses_vertexid = true;
63 break;
64 case SYSTEM_VALUE_VERTEX_ID:
65 case SYSTEM_VALUE_VERTEX_ID_ZERO_BASE:
66 reg->reg_offset = 2;
67 vs_prog_data->uses_vertexid = true;
68 break;
69 case SYSTEM_VALUE_INSTANCE_ID:
70 reg->reg_offset = 3;
71 vs_prog_data->uses_instanceid = true;
72 break;
73 default:
74 unreachable("not reached");
75 }
76
77 return reg;
78 }
79
80 fs_reg
81 fs_visitor::rescale_texcoord(fs_reg coordinate, int coord_components,
82 bool is_rect, uint32_t sampler, int texunit)
83 {
84 bool needs_gl_clamp = true;
85 fs_reg scale_x, scale_y;
86
87 /* The 965 requires the EU to do the normalization of GL rectangle
88 * texture coordinates. We use the program parameter state
89 * tracking to get the scaling factor.
90 */
91 if (is_rect &&
92 (devinfo->gen < 6 ||
93 (devinfo->gen >= 6 && (key_tex->gl_clamp_mask[0] & (1 << sampler) ||
94 key_tex->gl_clamp_mask[1] & (1 << sampler))))) {
95 struct gl_program_parameter_list *params = prog->Parameters;
96 int tokens[STATE_LENGTH] = {
97 STATE_INTERNAL,
98 STATE_TEXRECT_SCALE,
99 texunit,
100 0,
101 0
102 };
103
104 no16("rectangle scale uniform setup not supported on SIMD16\n");
105 if (dispatch_width == 16) {
106 return coordinate;
107 }
108
109 GLuint index = _mesa_add_state_reference(params,
110 (gl_state_index *)tokens);
111 /* Try to find existing copies of the texrect scale uniforms. */
112 for (unsigned i = 0; i < uniforms; i++) {
113 if (stage_prog_data->param[i] ==
114 &prog->Parameters->ParameterValues[index][0]) {
115 scale_x = fs_reg(UNIFORM, i);
116 scale_y = fs_reg(UNIFORM, i + 1);
117 break;
118 }
119 }
120
121 /* If we didn't already set them up, do so now. */
122 if (scale_x.file == BAD_FILE) {
123 scale_x = fs_reg(UNIFORM, uniforms);
124 scale_y = fs_reg(UNIFORM, uniforms + 1);
125
126 stage_prog_data->param[uniforms++] =
127 &prog->Parameters->ParameterValues[index][0];
128 stage_prog_data->param[uniforms++] =
129 &prog->Parameters->ParameterValues[index][1];
130 }
131 }
132
133 /* The 965 requires the EU to do the normalization of GL rectangle
134 * texture coordinates. We use the program parameter state
135 * tracking to get the scaling factor.
136 */
137 if (devinfo->gen < 6 && is_rect) {
138 fs_reg dst = fs_reg(GRF, alloc.allocate(coord_components));
139 fs_reg src = coordinate;
140 coordinate = dst;
141
142 bld.MUL(dst, src, scale_x);
143 dst = offset(dst, bld, 1);
144 src = offset(src, bld, 1);
145 bld.MUL(dst, src, scale_y);
146 } else if (is_rect) {
147 /* On gen6+, the sampler handles the rectangle coordinates
148 * natively, without needing rescaling. But that means we have
149 * to do GL_CLAMP clamping at the [0, width], [0, height] scale,
150 * not [0, 1] like the default case below.
151 */
152 needs_gl_clamp = false;
153
154 for (int i = 0; i < 2; i++) {
155 if (key_tex->gl_clamp_mask[i] & (1 << sampler)) {
156 fs_reg chan = coordinate;
157 chan = offset(chan, bld, i);
158
159 set_condmod(BRW_CONDITIONAL_GE,
160 bld.emit(BRW_OPCODE_SEL, chan, chan, fs_reg(0.0f)));
161
162 /* Our parameter comes in as 1.0/width or 1.0/height,
163 * because that's what people normally want for doing
164 * texture rectangle handling. We need width or height
165 * for clamping, but we don't care enough to make a new
166 * parameter type, so just invert back.
167 */
168 fs_reg limit = vgrf(glsl_type::float_type);
169 bld.MOV(limit, i == 0 ? scale_x : scale_y);
170 bld.emit(SHADER_OPCODE_RCP, limit, limit);
171
172 set_condmod(BRW_CONDITIONAL_L,
173 bld.emit(BRW_OPCODE_SEL, chan, chan, limit));
174 }
175 }
176 }
177
178 if (coord_components > 0 && needs_gl_clamp) {
179 for (int i = 0; i < MIN2(coord_components, 3); i++) {
180 if (key_tex->gl_clamp_mask[i] & (1 << sampler)) {
181 fs_reg chan = coordinate;
182 chan = offset(chan, bld, i);
183 set_saturate(true, bld.MOV(chan, chan));
184 }
185 }
186 }
187 return coordinate;
188 }
189
190 /* Sample from the MCS surface attached to this multisample texture. */
191 fs_reg
192 fs_visitor::emit_mcs_fetch(const fs_reg &coordinate, unsigned components,
193 const fs_reg &sampler)
194 {
195 const fs_reg dest = vgrf(glsl_type::uvec4_type);
196 const fs_reg srcs[] = {
197 coordinate, fs_reg(), fs_reg(), fs_reg(), fs_reg(), fs_reg(),
198 sampler, fs_reg(), fs_reg(components), fs_reg(0)
199 };
200 fs_inst *inst = bld.emit(SHADER_OPCODE_TXF_MCS_LOGICAL, dest, srcs,
201 ARRAY_SIZE(srcs));
202
203 /* We only care about one reg of response, but the sampler always writes
204 * 4/8.
205 */
206 inst->regs_written = 4 * dispatch_width / 8;
207
208 return dest;
209 }
210
211 void
212 fs_visitor::emit_texture(ir_texture_opcode op,
213 const glsl_type *dest_type,
214 fs_reg coordinate, int coord_components,
215 fs_reg shadow_c,
216 fs_reg lod, fs_reg lod2, int grad_components,
217 fs_reg sample_index,
218 fs_reg offset_value,
219 fs_reg mcs,
220 int gather_component,
221 bool is_cube_array,
222 bool is_rect,
223 uint32_t sampler,
224 fs_reg sampler_reg, int texunit)
225 {
226 fs_inst *inst = NULL;
227
228 if (op == ir_tg4) {
229 /* When tg4 is used with the degenerate ZERO/ONE swizzles, don't bother
230 * emitting anything other than setting up the constant result.
231 */
232 int swiz = GET_SWZ(key_tex->swizzles[sampler], gather_component);
233 if (swiz == SWIZZLE_ZERO || swiz == SWIZZLE_ONE) {
234
235 fs_reg res = vgrf(glsl_type::vec4_type);
236 this->result = res;
237
238 for (int i=0; i<4; i++) {
239 bld.MOV(res, fs_reg(swiz == SWIZZLE_ZERO ? 0.0f : 1.0f));
240 res = offset(res, bld, 1);
241 }
242 return;
243 }
244 }
245
246 if (op == ir_query_levels) {
247 /* textureQueryLevels() is implemented in terms of TXS so we need to
248 * pass a valid LOD argument.
249 */
250 assert(lod.file == BAD_FILE);
251 lod = fs_reg(0u);
252 }
253
254 if (coordinate.file != BAD_FILE) {
255 /* FINISHME: Texture coordinate rescaling doesn't work with non-constant
256 * samplers. This should only be a problem with GL_CLAMP on Gen7.
257 */
258 coordinate = rescale_texcoord(coordinate, coord_components, is_rect,
259 sampler, texunit);
260 }
261
262 /* Writemasking doesn't eliminate channels on SIMD8 texture
263 * samples, so don't worry about them.
264 */
265 fs_reg dst = vgrf(glsl_type::get_instance(dest_type->base_type, 4, 1));
266 const fs_reg srcs[] = {
267 coordinate, shadow_c, lod, lod2,
268 sample_index, mcs, sampler_reg, offset_value,
269 fs_reg(coord_components), fs_reg(grad_components)
270 };
271 enum opcode opcode;
272
273 switch (op) {
274 case ir_tex:
275 opcode = SHADER_OPCODE_TEX_LOGICAL;
276 break;
277 case ir_txb:
278 opcode = FS_OPCODE_TXB_LOGICAL;
279 break;
280 case ir_txl:
281 opcode = SHADER_OPCODE_TXL_LOGICAL;
282 break;
283 case ir_txd:
284 opcode = SHADER_OPCODE_TXD_LOGICAL;
285 break;
286 case ir_txf:
287 opcode = SHADER_OPCODE_TXF_LOGICAL;
288 break;
289 case ir_txf_ms:
290 opcode = SHADER_OPCODE_TXF_CMS_LOGICAL;
291 break;
292 case ir_txs:
293 case ir_query_levels:
294 opcode = SHADER_OPCODE_TXS_LOGICAL;
295 break;
296 case ir_lod:
297 opcode = SHADER_OPCODE_LOD_LOGICAL;
298 break;
299 case ir_tg4:
300 opcode = (offset_value.file != BAD_FILE && offset_value.file != IMM ?
301 SHADER_OPCODE_TG4_OFFSET_LOGICAL : SHADER_OPCODE_TG4_LOGICAL);
302 break;
303 default:
304 unreachable("Invalid texture opcode.");
305 }
306
307 inst = bld.emit(opcode, dst, srcs, ARRAY_SIZE(srcs));
308 inst->regs_written = 4 * dispatch_width / 8;
309
310 if (shadow_c.file != BAD_FILE)
311 inst->shadow_compare = true;
312
313 if (offset_value.file == IMM)
314 inst->offset = offset_value.fixed_hw_reg.dw1.ud;
315
316 if (op == ir_tg4) {
317 inst->offset |=
318 gather_channel(gather_component, sampler) << 16; /* M0.2:16-17 */
319
320 if (devinfo->gen == 6)
321 emit_gen6_gather_wa(key_tex->gen6_gather_wa[sampler], dst);
322 }
323
324 /* fixup #layers for cube map arrays */
325 if (op == ir_txs && is_cube_array) {
326 fs_reg depth = offset(dst, bld, 2);
327 fs_reg fixed_depth = vgrf(glsl_type::int_type);
328 bld.emit(SHADER_OPCODE_INT_QUOTIENT, fixed_depth, depth, fs_reg(6));
329
330 fs_reg *fixed_payload = ralloc_array(mem_ctx, fs_reg, inst->regs_written);
331 int components = inst->regs_written / (inst->exec_size / 8);
332 for (int i = 0; i < components; i++) {
333 if (i == 2) {
334 fixed_payload[i] = fixed_depth;
335 } else {
336 fixed_payload[i] = offset(dst, bld, i);
337 }
338 }
339 bld.LOAD_PAYLOAD(dst, fixed_payload, components, 0);
340 }
341
342 swizzle_result(op, dest_type->vector_elements, dst, sampler);
343 }
344
345 /**
346 * Apply workarounds for Gen6 gather with UINT/SINT
347 */
348 void
349 fs_visitor::emit_gen6_gather_wa(uint8_t wa, fs_reg dst)
350 {
351 if (!wa)
352 return;
353
354 int width = (wa & WA_8BIT) ? 8 : 16;
355
356 for (int i = 0; i < 4; i++) {
357 fs_reg dst_f = retype(dst, BRW_REGISTER_TYPE_F);
358 /* Convert from UNORM to UINT */
359 bld.MUL(dst_f, dst_f, fs_reg((float)((1 << width) - 1)));
360 bld.MOV(dst, dst_f);
361
362 if (wa & WA_SIGN) {
363 /* Reinterpret the UINT value as a signed INT value by
364 * shifting the sign bit into place, then shifting back
365 * preserving sign.
366 */
367 bld.SHL(dst, dst, fs_reg(32 - width));
368 bld.ASR(dst, dst, fs_reg(32 - width));
369 }
370
371 dst = offset(dst, bld, 1);
372 }
373 }
374
375 /**
376 * Set up the gather channel based on the swizzle, for gather4.
377 */
378 uint32_t
379 fs_visitor::gather_channel(int orig_chan, uint32_t sampler)
380 {
381 int swiz = GET_SWZ(key_tex->swizzles[sampler], orig_chan);
382 switch (swiz) {
383 case SWIZZLE_X: return 0;
384 case SWIZZLE_Y:
385 /* gather4 sampler is broken for green channel on RG32F --
386 * we must ask for blue instead.
387 */
388 if (key_tex->gather_channel_quirk_mask & (1 << sampler))
389 return 2;
390 return 1;
391 case SWIZZLE_Z: return 2;
392 case SWIZZLE_W: return 3;
393 default:
394 unreachable("Not reached"); /* zero, one swizzles handled already */
395 }
396 }
397
398 /**
399 * Swizzle the result of a texture result. This is necessary for
400 * EXT_texture_swizzle as well as DEPTH_TEXTURE_MODE for shadow comparisons.
401 */
402 void
403 fs_visitor::swizzle_result(ir_texture_opcode op, int dest_components,
404 fs_reg orig_val, uint32_t sampler)
405 {
406 if (op == ir_query_levels) {
407 /* # levels is in .w */
408 this->result = offset(orig_val, bld, 3);
409 return;
410 }
411
412 this->result = orig_val;
413
414 /* txs,lod don't actually sample the texture, so swizzling the result
415 * makes no sense.
416 */
417 if (op == ir_txs || op == ir_lod || op == ir_tg4)
418 return;
419
420 if (dest_components == 1) {
421 /* Ignore DEPTH_TEXTURE_MODE swizzling. */
422 } else if (key_tex->swizzles[sampler] != SWIZZLE_NOOP) {
423 fs_reg swizzled_result = vgrf(glsl_type::vec4_type);
424 swizzled_result.type = orig_val.type;
425
426 for (int i = 0; i < 4; i++) {
427 int swiz = GET_SWZ(key_tex->swizzles[sampler], i);
428 fs_reg l = swizzled_result;
429 l = offset(l, bld, i);
430
431 if (swiz == SWIZZLE_ZERO) {
432 bld.MOV(l, fs_reg(0.0f));
433 } else if (swiz == SWIZZLE_ONE) {
434 bld.MOV(l, fs_reg(1.0f));
435 } else {
436 bld.MOV(l, offset(orig_val, bld,
437 GET_SWZ(key_tex->swizzles[sampler], i)));
438 }
439 }
440 this->result = swizzled_result;
441 }
442 }
443
444 /**
445 * Try to replace IF/MOV/ELSE/MOV/ENDIF with SEL.
446 *
447 * Many GLSL shaders contain the following pattern:
448 *
449 * x = condition ? foo : bar
450 *
451 * The compiler emits an ir_if tree for this, since each subexpression might be
452 * a complex tree that could have side-effects or short-circuit logic.
453 *
454 * However, the common case is to simply select one of two constants or
455 * variable values---which is exactly what SEL is for. In this case, the
456 * assembly looks like:
457 *
458 * (+f0) IF
459 * MOV dst src0
460 * ELSE
461 * MOV dst src1
462 * ENDIF
463 *
464 * which can be easily translated into:
465 *
466 * (+f0) SEL dst src0 src1
467 *
468 * If src0 is an immediate value, we promote it to a temporary GRF.
469 */
470 bool
471 fs_visitor::try_replace_with_sel()
472 {
473 fs_inst *endif_inst = (fs_inst *) instructions.get_tail();
474 assert(endif_inst->opcode == BRW_OPCODE_ENDIF);
475
476 /* Pattern match in reverse: IF, MOV, ELSE, MOV, ENDIF. */
477 int opcodes[] = {
478 BRW_OPCODE_IF, BRW_OPCODE_MOV, BRW_OPCODE_ELSE, BRW_OPCODE_MOV,
479 };
480
481 fs_inst *match = (fs_inst *) endif_inst->prev;
482 for (int i = 0; i < 4; i++) {
483 if (match->is_head_sentinel() || match->opcode != opcodes[4-i-1])
484 return false;
485 match = (fs_inst *) match->prev;
486 }
487
488 /* The opcodes match; it looks like the right sequence of instructions. */
489 fs_inst *else_mov = (fs_inst *) endif_inst->prev;
490 fs_inst *then_mov = (fs_inst *) else_mov->prev->prev;
491 fs_inst *if_inst = (fs_inst *) then_mov->prev;
492
493 /* Check that the MOVs are the right form. */
494 if (then_mov->dst.equals(else_mov->dst) &&
495 !then_mov->is_partial_write() &&
496 !else_mov->is_partial_write()) {
497
498 /* Remove the matched instructions; we'll emit a SEL to replace them. */
499 while (!if_inst->next->is_tail_sentinel())
500 if_inst->next->exec_node::remove();
501 if_inst->exec_node::remove();
502
503 /* Only the last source register can be a constant, so if the MOV in
504 * the "then" clause uses a constant, we need to put it in a temporary.
505 */
506 fs_reg src0(then_mov->src[0]);
507 if (src0.file == IMM) {
508 src0 = vgrf(glsl_type::float_type);
509 src0.type = then_mov->src[0].type;
510 bld.MOV(src0, then_mov->src[0]);
511 }
512
513 if (if_inst->conditional_mod) {
514 /* Sandybridge-specific IF with embedded comparison */
515 bld.CMP(bld.null_reg_d(), if_inst->src[0], if_inst->src[1],
516 if_inst->conditional_mod);
517 set_predicate(BRW_PREDICATE_NORMAL,
518 bld.emit(BRW_OPCODE_SEL, then_mov->dst,
519 src0, else_mov->src[0]));
520 } else {
521 /* Separate CMP and IF instructions */
522 set_predicate_inv(if_inst->predicate, if_inst->predicate_inverse,
523 bld.emit(BRW_OPCODE_SEL, then_mov->dst,
524 src0, else_mov->src[0]));
525 }
526
527 return true;
528 }
529
530 return false;
531 }
532
533 /** Emits a dummy fragment shader consisting of magenta for bringup purposes. */
534 void
535 fs_visitor::emit_dummy_fs()
536 {
537 int reg_width = dispatch_width / 8;
538
539 /* Everyone's favorite color. */
540 const float color[4] = { 1.0, 0.0, 1.0, 0.0 };
541 for (int i = 0; i < 4; i++) {
542 bld.MOV(fs_reg(MRF, 2 + i * reg_width, BRW_REGISTER_TYPE_F),
543 fs_reg(color[i]));
544 }
545
546 fs_inst *write;
547 write = bld.emit(FS_OPCODE_FB_WRITE);
548 write->eot = true;
549 if (devinfo->gen >= 6) {
550 write->base_mrf = 2;
551 write->mlen = 4 * reg_width;
552 } else {
553 write->header_size = 2;
554 write->base_mrf = 0;
555 write->mlen = 2 + 4 * reg_width;
556 }
557
558 /* Tell the SF we don't have any inputs. Gen4-5 require at least one
559 * varying to avoid GPU hangs, so set that.
560 */
561 brw_wm_prog_data *wm_prog_data = (brw_wm_prog_data *) this->prog_data;
562 wm_prog_data->num_varying_inputs = devinfo->gen < 6 ? 1 : 0;
563 memset(wm_prog_data->urb_setup, -1,
564 sizeof(wm_prog_data->urb_setup[0]) * VARYING_SLOT_MAX);
565
566 /* We don't have any uniforms. */
567 stage_prog_data->nr_params = 0;
568 stage_prog_data->nr_pull_params = 0;
569 stage_prog_data->curb_read_length = 0;
570 stage_prog_data->dispatch_grf_start_reg = 2;
571 wm_prog_data->dispatch_grf_start_reg_16 = 2;
572 grf_used = 1; /* Gen4-5 don't allow zero GRF blocks */
573
574 calculate_cfg();
575 }
576
577 /* The register location here is relative to the start of the URB
578 * data. It will get adjusted to be a real location before
579 * generate_code() time.
580 */
581 struct brw_reg
582 fs_visitor::interp_reg(int location, int channel)
583 {
584 assert(stage == MESA_SHADER_FRAGMENT);
585 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
586 int regnr = prog_data->urb_setup[location] * 2 + channel / 2;
587 int stride = (channel & 1) * 4;
588
589 assert(prog_data->urb_setup[location] != -1);
590
591 return brw_vec1_grf(regnr, stride);
592 }
593
594 /** Emits the interpolation for the varying inputs. */
595 void
596 fs_visitor::emit_interpolation_setup_gen4()
597 {
598 struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
599
600 fs_builder abld = bld.annotate("compute pixel centers");
601 this->pixel_x = vgrf(glsl_type::uint_type);
602 this->pixel_y = vgrf(glsl_type::uint_type);
603 this->pixel_x.type = BRW_REGISTER_TYPE_UW;
604 this->pixel_y.type = BRW_REGISTER_TYPE_UW;
605 abld.ADD(this->pixel_x,
606 fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
607 fs_reg(brw_imm_v(0x10101010)));
608 abld.ADD(this->pixel_y,
609 fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
610 fs_reg(brw_imm_v(0x11001100)));
611
612 abld = bld.annotate("compute pixel deltas from v0");
613
614 this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC] =
615 vgrf(glsl_type::vec2_type);
616 const fs_reg &delta_xy = this->delta_xy[BRW_WM_PERSPECTIVE_PIXEL_BARYCENTRIC];
617 const fs_reg xstart(negate(brw_vec1_grf(1, 0)));
618 const fs_reg ystart(negate(brw_vec1_grf(1, 1)));
619
620 if (devinfo->has_pln && dispatch_width == 16) {
621 for (unsigned i = 0; i < 2; i++) {
622 abld.half(i).ADD(half(offset(delta_xy, abld, i), 0),
623 half(this->pixel_x, i), xstart);
624 abld.half(i).ADD(half(offset(delta_xy, abld, i), 1),
625 half(this->pixel_y, i), ystart);
626 }
627 } else {
628 abld.ADD(offset(delta_xy, abld, 0), this->pixel_x, xstart);
629 abld.ADD(offset(delta_xy, abld, 1), this->pixel_y, ystart);
630 }
631
632 abld = bld.annotate("compute pos.w and 1/pos.w");
633 /* Compute wpos.w. It's always in our setup, since it's needed to
634 * interpolate the other attributes.
635 */
636 this->wpos_w = vgrf(glsl_type::float_type);
637 abld.emit(FS_OPCODE_LINTERP, wpos_w, delta_xy,
638 interp_reg(VARYING_SLOT_POS, 3));
639 /* Compute the pixel 1/W value from wpos.w. */
640 this->pixel_w = vgrf(glsl_type::float_type);
641 abld.emit(SHADER_OPCODE_RCP, this->pixel_w, wpos_w);
642 }
643
644 /** Emits the interpolation for the varying inputs. */
645 void
646 fs_visitor::emit_interpolation_setup_gen6()
647 {
648 struct brw_reg g1_uw = retype(brw_vec1_grf(1, 0), BRW_REGISTER_TYPE_UW);
649
650 fs_builder abld = bld.annotate("compute pixel centers");
651 if (devinfo->gen >= 8 || dispatch_width == 8) {
652 /* The "Register Region Restrictions" page says for BDW (and newer,
653 * presumably):
654 *
655 * "When destination spans two registers, the source may be one or
656 * two registers. The destination elements must be evenly split
657 * between the two registers."
658 *
659 * Thus we can do a single add(16) in SIMD8 or an add(32) in SIMD16 to
660 * compute our pixel centers.
661 */
662 fs_reg int_pixel_xy(GRF, alloc.allocate(dispatch_width / 8),
663 BRW_REGISTER_TYPE_UW);
664
665 const fs_builder dbld = abld.exec_all().group(dispatch_width * 2, 0);
666 dbld.ADD(int_pixel_xy,
667 fs_reg(stride(suboffset(g1_uw, 4), 1, 4, 0)),
668 fs_reg(brw_imm_v(0x11001010)));
669
670 this->pixel_x = vgrf(glsl_type::float_type);
671 this->pixel_y = vgrf(glsl_type::float_type);
672 abld.emit(FS_OPCODE_PIXEL_X, this->pixel_x, int_pixel_xy);
673 abld.emit(FS_OPCODE_PIXEL_Y, this->pixel_y, int_pixel_xy);
674 } else {
675 /* The "Register Region Restrictions" page says for SNB, IVB, HSW:
676 *
677 * "When destination spans two registers, the source MUST span two
678 * registers."
679 *
680 * Since the GRF source of the ADD will only read a single register, we
681 * must do two separate ADDs in SIMD16.
682 */
683 fs_reg int_pixel_x = vgrf(glsl_type::uint_type);
684 fs_reg int_pixel_y = vgrf(glsl_type::uint_type);
685 int_pixel_x.type = BRW_REGISTER_TYPE_UW;
686 int_pixel_y.type = BRW_REGISTER_TYPE_UW;
687 abld.ADD(int_pixel_x,
688 fs_reg(stride(suboffset(g1_uw, 4), 2, 4, 0)),
689 fs_reg(brw_imm_v(0x10101010)));
690 abld.ADD(int_pixel_y,
691 fs_reg(stride(suboffset(g1_uw, 5), 2, 4, 0)),
692 fs_reg(brw_imm_v(0x11001100)));
693
694 /* As of gen6, we can no longer mix float and int sources. We have
695 * to turn the integer pixel centers into floats for their actual
696 * use.
697 */
698 this->pixel_x = vgrf(glsl_type::float_type);
699 this->pixel_y = vgrf(glsl_type::float_type);
700 abld.MOV(this->pixel_x, int_pixel_x);
701 abld.MOV(this->pixel_y, int_pixel_y);
702 }
703
704 abld = bld.annotate("compute pos.w");
705 this->pixel_w = fs_reg(brw_vec8_grf(payload.source_w_reg, 0));
706 this->wpos_w = vgrf(glsl_type::float_type);
707 abld.emit(SHADER_OPCODE_RCP, this->wpos_w, this->pixel_w);
708
709 for (int i = 0; i < BRW_WM_BARYCENTRIC_INTERP_MODE_COUNT; ++i) {
710 uint8_t reg = payload.barycentric_coord_reg[i];
711 this->delta_xy[i] = fs_reg(brw_vec16_grf(reg, 0));
712 }
713 }
714
715 static enum brw_conditional_mod
716 cond_for_alpha_func(GLenum func)
717 {
718 switch(func) {
719 case GL_GREATER:
720 return BRW_CONDITIONAL_G;
721 case GL_GEQUAL:
722 return BRW_CONDITIONAL_GE;
723 case GL_LESS:
724 return BRW_CONDITIONAL_L;
725 case GL_LEQUAL:
726 return BRW_CONDITIONAL_LE;
727 case GL_EQUAL:
728 return BRW_CONDITIONAL_EQ;
729 case GL_NOTEQUAL:
730 return BRW_CONDITIONAL_NEQ;
731 default:
732 unreachable("Not reached");
733 }
734 }
735
736 /**
737 * Alpha test support for when we compile it into the shader instead
738 * of using the normal fixed-function alpha test.
739 */
740 void
741 fs_visitor::emit_alpha_test()
742 {
743 assert(stage == MESA_SHADER_FRAGMENT);
744 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
745 const fs_builder abld = bld.annotate("Alpha test");
746
747 fs_inst *cmp;
748 if (key->alpha_test_func == GL_ALWAYS)
749 return;
750
751 if (key->alpha_test_func == GL_NEVER) {
752 /* f0.1 = 0 */
753 fs_reg some_reg = fs_reg(retype(brw_vec8_grf(0, 0),
754 BRW_REGISTER_TYPE_UW));
755 cmp = abld.CMP(bld.null_reg_f(), some_reg, some_reg,
756 BRW_CONDITIONAL_NEQ);
757 } else {
758 /* RT0 alpha */
759 fs_reg color = offset(outputs[0], bld, 3);
760
761 /* f0.1 &= func(color, ref) */
762 cmp = abld.CMP(bld.null_reg_f(), color, fs_reg(key->alpha_test_ref),
763 cond_for_alpha_func(key->alpha_test_func));
764 }
765 cmp->predicate = BRW_PREDICATE_NORMAL;
766 cmp->flag_subreg = 1;
767 }
768
769 fs_inst *
770 fs_visitor::emit_single_fb_write(const fs_builder &bld,
771 fs_reg color0, fs_reg color1,
772 fs_reg src0_alpha, unsigned components)
773 {
774 assert(stage == MESA_SHADER_FRAGMENT);
775 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
776
777 /* Hand over gl_FragDepth or the payload depth. */
778 const fs_reg dst_depth = (payload.dest_depth_reg ?
779 fs_reg(brw_vec8_grf(payload.dest_depth_reg, 0)) :
780 fs_reg());
781 fs_reg src_depth;
782
783 if (source_depth_to_render_target) {
784 if (prog->OutputsWritten & BITFIELD64_BIT(FRAG_RESULT_DEPTH))
785 src_depth = frag_depth;
786 else
787 src_depth = fs_reg(brw_vec8_grf(payload.source_depth_reg, 0));
788 }
789
790 const fs_reg sources[] = {
791 color0, color1, src0_alpha, src_depth, dst_depth, sample_mask,
792 fs_reg(components)
793 };
794 fs_inst *write = bld.emit(FS_OPCODE_FB_WRITE_LOGICAL, fs_reg(),
795 sources, ARRAY_SIZE(sources));
796
797 if (prog_data->uses_kill) {
798 write->predicate = BRW_PREDICATE_NORMAL;
799 write->flag_subreg = 1;
800 }
801
802 return write;
803 }
804
805 void
806 fs_visitor::emit_fb_writes()
807 {
808 assert(stage == MESA_SHADER_FRAGMENT);
809 brw_wm_prog_data *prog_data = (brw_wm_prog_data*) this->prog_data;
810 brw_wm_prog_key *key = (brw_wm_prog_key*) this->key;
811
812 fs_inst *inst = NULL;
813
814 if (source_depth_to_render_target && devinfo->gen == 6) {
815 /* For outputting oDepth on gen6, SIMD8 writes have to be used. This
816 * would require SIMD8 moves of each half to message regs, e.g. by using
817 * the SIMD lowering pass. Unfortunately this is more difficult than it
818 * sounds because the SIMD8 single-source message lacks channel selects
819 * for the second and third subspans.
820 */
821 no16("Missing support for simd16 depth writes on gen6\n");
822 }
823
824 if (do_dual_src) {
825 const fs_builder abld = bld.annotate("FB dual-source write");
826
827 inst = emit_single_fb_write(abld, this->outputs[0],
828 this->dual_src_output, reg_undef, 4);
829 inst->target = 0;
830
831 prog_data->dual_src_blend = true;
832 } else {
833 for (int target = 0; target < key->nr_color_regions; target++) {
834 /* Skip over outputs that weren't written. */
835 if (this->outputs[target].file == BAD_FILE)
836 continue;
837
838 const fs_builder abld = bld.annotate(
839 ralloc_asprintf(this->mem_ctx, "FB write target %d", target));
840
841 fs_reg src0_alpha;
842 if (devinfo->gen >= 6 && key->replicate_alpha && target != 0)
843 src0_alpha = offset(outputs[0], bld, 3);
844
845 inst = emit_single_fb_write(abld, this->outputs[target], reg_undef,
846 src0_alpha,
847 this->output_components[target]);
848 inst->target = target;
849 }
850 }
851
852 if (inst == NULL) {
853 /* Even if there's no color buffers enabled, we still need to send
854 * alpha out the pipeline to our null renderbuffer to support
855 * alpha-testing, alpha-to-coverage, and so on.
856 */
857 /* FINISHME: Factor out this frequently recurring pattern into a
858 * helper function.
859 */
860 const fs_reg srcs[] = { reg_undef, reg_undef,
861 reg_undef, offset(this->outputs[0], bld, 3) };
862 const fs_reg tmp = bld.vgrf(BRW_REGISTER_TYPE_UD, 4);
863 bld.LOAD_PAYLOAD(tmp, srcs, 4, 0);
864
865 inst = emit_single_fb_write(bld, tmp, reg_undef, reg_undef, 4);
866 inst->target = 0;
867 }
868
869 inst->eot = true;
870 }
871
872 void
873 fs_visitor::setup_uniform_clipplane_values(gl_clip_plane *clip_planes)
874 {
875 const struct brw_vue_prog_key *key =
876 (const struct brw_vue_prog_key *) this->key;
877
878 for (int i = 0; i < key->nr_userclip_plane_consts; i++) {
879 this->userplane[i] = fs_reg(UNIFORM, uniforms);
880 for (int j = 0; j < 4; ++j) {
881 stage_prog_data->param[uniforms + j] =
882 (gl_constant_value *) &clip_planes[i][j];
883 }
884 uniforms += 4;
885 }
886 }
887
888 /**
889 * Lower legacy fixed-function and gl_ClipVertex clipping to clip distances.
890 *
891 * This does nothing if the shader uses gl_ClipDistance or user clipping is
892 * disabled altogether.
893 */
894 void fs_visitor::compute_clip_distance(gl_clip_plane *clip_planes)
895 {
896 struct brw_vue_prog_data *vue_prog_data =
897 (struct brw_vue_prog_data *) prog_data;
898 const struct brw_vue_prog_key *key =
899 (const struct brw_vue_prog_key *) this->key;
900
901 /* Bail unless some sort of legacy clipping is enabled */
902 if (!key->userclip_active || prog->UsesClipDistanceOut)
903 return;
904
905 /* From the GLSL 1.30 spec, section 7.1 (Vertex Shader Special Variables):
906 *
907 * "If a linked set of shaders forming the vertex stage contains no
908 * static write to gl_ClipVertex or gl_ClipDistance, but the
909 * application has requested clipping against user clip planes through
910 * the API, then the coordinate written to gl_Position is used for
911 * comparison against the user clip planes."
912 *
913 * This function is only called if the shader didn't write to
914 * gl_ClipDistance. Accordingly, we use gl_ClipVertex to perform clipping
915 * if the user wrote to it; otherwise we use gl_Position.
916 */
917
918 gl_varying_slot clip_vertex = VARYING_SLOT_CLIP_VERTEX;
919 if (!(vue_prog_data->vue_map.slots_valid & VARYING_BIT_CLIP_VERTEX))
920 clip_vertex = VARYING_SLOT_POS;
921
922 /* If the clip vertex isn't written, skip this. Typically this means
923 * the GS will set up clipping. */
924 if (outputs[clip_vertex].file == BAD_FILE)
925 return;
926
927 setup_uniform_clipplane_values(clip_planes);
928
929 const fs_builder abld = bld.annotate("user clip distances");
930
931 this->outputs[VARYING_SLOT_CLIP_DIST0] = vgrf(glsl_type::vec4_type);
932 this->outputs[VARYING_SLOT_CLIP_DIST1] = vgrf(glsl_type::vec4_type);
933
934 for (int i = 0; i < key->nr_userclip_plane_consts; i++) {
935 fs_reg u = userplane[i];
936 fs_reg output = outputs[VARYING_SLOT_CLIP_DIST0 + i / 4];
937 output.reg_offset = i & 3;
938
939 abld.MUL(output, outputs[clip_vertex], u);
940 for (int j = 1; j < 4; j++) {
941 u.reg = userplane[i].reg + j;
942 abld.MAD(output, output, offset(outputs[clip_vertex], bld, j), u);
943 }
944 }
945 }
946
947 void
948 fs_visitor::emit_urb_writes()
949 {
950 int slot, urb_offset, length;
951 struct brw_vs_prog_data *vs_prog_data =
952 (struct brw_vs_prog_data *) prog_data;
953 const struct brw_vs_prog_key *key =
954 (const struct brw_vs_prog_key *) this->key;
955 const GLbitfield64 psiz_mask =
956 VARYING_BIT_LAYER | VARYING_BIT_VIEWPORT | VARYING_BIT_PSIZ;
957 const struct brw_vue_map *vue_map = &vs_prog_data->base.vue_map;
958 bool flush;
959 fs_reg sources[8];
960
961 /* If we don't have any valid slots to write, just do a minimal urb write
962 * send to terminate the shader. This includes 1 slot of undefined data,
963 * because it's invalid to write 0 data:
964 *
965 * From the Broadwell PRM, Volume 7: 3D Media GPGPU, Shared Functions -
966 * Unified Return Buffer (URB) > URB_SIMD8_Write and URB_SIMD8_Read >
967 * Write Data Payload:
968 *
969 * "The write data payload can be between 1 and 8 message phases long."
970 */
971 if (vue_map->slots_valid == 0) {
972 fs_reg payload = fs_reg(GRF, alloc.allocate(2), BRW_REGISTER_TYPE_UD);
973 bld.exec_all().MOV(payload, fs_reg(retype(brw_vec8_grf(1, 0),
974 BRW_REGISTER_TYPE_UD)));
975
976 fs_inst *inst = bld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload);
977 inst->eot = true;
978 inst->mlen = 2;
979 inst->offset = 1;
980 return;
981 }
982
983 length = 0;
984 urb_offset = 0;
985 flush = false;
986 for (slot = 0; slot < vue_map->num_slots; slot++) {
987 fs_reg reg, src, zero;
988
989 int varying = vue_map->slot_to_varying[slot];
990 switch (varying) {
991 case VARYING_SLOT_PSIZ:
992
993 /* The point size varying slot is the vue header and is always in the
994 * vue map. But often none of the special varyings that live there
995 * are written and in that case we can skip writing to the vue
996 * header, provided the corresponding state properly clamps the
997 * values further down the pipeline. */
998 if ((vue_map->slots_valid & psiz_mask) == 0) {
999 assert(length == 0);
1000 urb_offset++;
1001 break;
1002 }
1003
1004 zero = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
1005 bld.MOV(zero, fs_reg(0u));
1006
1007 sources[length++] = zero;
1008 if (vue_map->slots_valid & VARYING_BIT_LAYER)
1009 sources[length++] = this->outputs[VARYING_SLOT_LAYER];
1010 else
1011 sources[length++] = zero;
1012
1013 if (vue_map->slots_valid & VARYING_BIT_VIEWPORT)
1014 sources[length++] = this->outputs[VARYING_SLOT_VIEWPORT];
1015 else
1016 sources[length++] = zero;
1017
1018 if (vue_map->slots_valid & VARYING_BIT_PSIZ)
1019 sources[length++] = this->outputs[VARYING_SLOT_PSIZ];
1020 else
1021 sources[length++] = zero;
1022 break;
1023
1024 case BRW_VARYING_SLOT_NDC:
1025 case VARYING_SLOT_EDGE:
1026 unreachable("unexpected scalar vs output");
1027 break;
1028
1029 case BRW_VARYING_SLOT_PAD:
1030 break;
1031
1032 default:
1033 /* gl_Position is always in the vue map, but isn't always written by
1034 * the shader. Other varyings (clip distances) get added to the vue
1035 * map but don't always get written. In those cases, the
1036 * corresponding this->output[] slot will be invalid we and can skip
1037 * the urb write for the varying. If we've already queued up a vue
1038 * slot for writing we flush a mlen 5 urb write, otherwise we just
1039 * advance the urb_offset.
1040 */
1041 if (this->outputs[varying].file == BAD_FILE) {
1042 if (length > 0)
1043 flush = true;
1044 else
1045 urb_offset++;
1046 break;
1047 }
1048
1049 if ((varying == VARYING_SLOT_COL0 ||
1050 varying == VARYING_SLOT_COL1 ||
1051 varying == VARYING_SLOT_BFC0 ||
1052 varying == VARYING_SLOT_BFC1) &&
1053 key->clamp_vertex_color) {
1054 /* We need to clamp these guys, so do a saturating MOV into a
1055 * temp register and use that for the payload.
1056 */
1057 for (int i = 0; i < 4; i++) {
1058 reg = fs_reg(GRF, alloc.allocate(1), outputs[varying].type);
1059 src = offset(this->outputs[varying], bld, i);
1060 set_saturate(true, bld.MOV(reg, src));
1061 sources[length++] = reg;
1062 }
1063 } else {
1064 for (int i = 0; i < 4; i++)
1065 sources[length++] = offset(this->outputs[varying], bld, i);
1066 }
1067 break;
1068 }
1069
1070 const fs_builder abld = bld.annotate("URB write");
1071
1072 /* If we've queued up 8 registers of payload (2 VUE slots), if this is
1073 * the last slot or if we need to flush (see BAD_FILE varying case
1074 * above), emit a URB write send now to flush out the data.
1075 */
1076 int last = slot == vue_map->num_slots - 1;
1077 if (length == 8 || last)
1078 flush = true;
1079 if (flush) {
1080 fs_reg *payload_sources = ralloc_array(mem_ctx, fs_reg, length + 1);
1081 fs_reg payload = fs_reg(GRF, alloc.allocate(length + 1),
1082 BRW_REGISTER_TYPE_F);
1083 payload_sources[0] =
1084 fs_reg(retype(brw_vec8_grf(1, 0), BRW_REGISTER_TYPE_UD));
1085
1086 memcpy(&payload_sources[1], sources, length * sizeof sources[0]);
1087 abld.LOAD_PAYLOAD(payload, payload_sources, length + 1, 1);
1088
1089 fs_inst *inst =
1090 abld.emit(SHADER_OPCODE_URB_WRITE_SIMD8, reg_undef, payload);
1091 inst->eot = last;
1092 inst->mlen = length + 1;
1093 inst->offset = urb_offset;
1094 urb_offset = slot + 1;
1095 length = 0;
1096 flush = false;
1097 }
1098 }
1099 }
1100
1101 void
1102 fs_visitor::emit_cs_terminate()
1103 {
1104 assert(devinfo->gen >= 7);
1105
1106 /* We are getting the thread ID from the compute shader header */
1107 assert(stage == MESA_SHADER_COMPUTE);
1108
1109 /* We can't directly send from g0, since sends with EOT have to use
1110 * g112-127. So, copy it to a virtual register, The register allocator will
1111 * make sure it uses the appropriate register range.
1112 */
1113 struct brw_reg g0 = retype(brw_vec8_grf(0, 0), BRW_REGISTER_TYPE_UD);
1114 fs_reg payload = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
1115 bld.group(8, 0).exec_all().MOV(payload, g0);
1116
1117 /* Send a message to the thread spawner to terminate the thread. */
1118 fs_inst *inst = bld.exec_all()
1119 .emit(CS_OPCODE_CS_TERMINATE, reg_undef, payload);
1120 inst->eot = true;
1121 }
1122
1123 void
1124 fs_visitor::emit_barrier()
1125 {
1126 assert(devinfo->gen >= 7);
1127
1128 /* We are getting the barrier ID from the compute shader header */
1129 assert(stage == MESA_SHADER_COMPUTE);
1130
1131 fs_reg payload = fs_reg(GRF, alloc.allocate(1), BRW_REGISTER_TYPE_UD);
1132
1133 /* Clear the message payload */
1134 bld.exec_all().MOV(payload, fs_reg(0u));
1135
1136 /* Copy bits 27:24 of r0.2 (barrier id) to the message payload reg.2 */
1137 fs_reg r0_2 = fs_reg(retype(brw_vec1_grf(0, 2), BRW_REGISTER_TYPE_UD));
1138 bld.exec_all().AND(component(payload, 2), r0_2, fs_reg(0x0f000000u));
1139
1140 /* Emit a gateway "barrier" message using the payload we set up, followed
1141 * by a wait instruction.
1142 */
1143 bld.exec_all().emit(SHADER_OPCODE_BARRIER, reg_undef, payload);
1144 }
1145
1146 fs_visitor::fs_visitor(const struct brw_compiler *compiler, void *log_data,
1147 void *mem_ctx,
1148 gl_shader_stage stage,
1149 const void *key,
1150 struct brw_stage_prog_data *prog_data,
1151 struct gl_shader_program *shader_prog,
1152 struct gl_program *prog,
1153 unsigned dispatch_width,
1154 int shader_time_index)
1155 : backend_shader(compiler, log_data, mem_ctx,
1156 shader_prog, prog, prog_data, stage),
1157 key(key), prog_data(prog_data),
1158 dispatch_width(dispatch_width),
1159 shader_time_index(shader_time_index),
1160 promoted_constants(0),
1161 bld(fs_builder(this, dispatch_width).at_end())
1162 {
1163 switch (stage) {
1164 case MESA_SHADER_FRAGMENT:
1165 key_tex = &((const brw_wm_prog_key *) key)->tex;
1166 break;
1167 case MESA_SHADER_VERTEX:
1168 case MESA_SHADER_GEOMETRY:
1169 key_tex = &((const brw_vue_prog_key *) key)->tex;
1170 break;
1171 case MESA_SHADER_COMPUTE:
1172 key_tex = &((const brw_cs_prog_key*) key)->tex;
1173 break;
1174 default:
1175 unreachable("unhandled shader stage");
1176 }
1177
1178 this->failed = false;
1179 this->simd16_unsupported = false;
1180 this->no16_msg = NULL;
1181
1182 this->nir_locals = NULL;
1183 this->nir_ssa_values = NULL;
1184
1185 memset(&this->payload, 0, sizeof(this->payload));
1186 memset(this->outputs, 0, sizeof(this->outputs));
1187 memset(this->output_components, 0, sizeof(this->output_components));
1188 this->source_depth_to_render_target = false;
1189 this->runtime_check_aads_emit = false;
1190 this->first_non_payload_grf = 0;
1191 this->max_grf = devinfo->gen >= 7 ? GEN7_MRF_HACK_START : BRW_MAX_GRF;
1192
1193 this->virtual_grf_start = NULL;
1194 this->virtual_grf_end = NULL;
1195 this->live_intervals = NULL;
1196 this->regs_live_at_ip = NULL;
1197
1198 this->uniforms = 0;
1199 this->last_scratch = 0;
1200 this->pull_constant_loc = NULL;
1201 this->push_constant_loc = NULL;
1202
1203 this->spilled_any_registers = false;
1204 this->do_dual_src = false;
1205
1206 if (dispatch_width == 8)
1207 this->param_size = rzalloc_array(mem_ctx, int, stage_prog_data->nr_params);
1208 }
1209
1210 fs_visitor::~fs_visitor()
1211 {
1212 }